Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 04:15:08 Player: CalibroHawk Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (3747) 3747 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1036) 1036 TOTAL SCORE: 9253 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 317 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Compact Matter Pod (150) Hardened Heavy Armor Plating Phasing AFG Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner 0b10 Decoder Chip [Scout] Phasing AFG > --- WEAPON ----------- Heavy Laser Phase Cannon Barrage Gun Gauss Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Carbon-fiber Leg Large Storage Unit Compact Matter Pod Hardened Heavy Armor Plating Coil Gun Coil Gun Mini Assault Cannon Heavy Flak Cannon CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . . 1 Utility 2 | . . 1 . 1 . . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 123 | 6 5 24 27 21 3 7 4 7 19 Power 12 | 1 1 2 2 1 . . . 1 4 Engine 9 | 1 1 2 2 1 . . . 1 1 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 39 | 2 . 10 9 8 1 4 . 1 4 Treads 18 | . . 3 1 6 1 4 . 1 2 Leg 20 | 2 . 7 8 2 . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 19 | 1 . 4 2 4 . 1 1 1 5 Device 6 | . . . 1 1 . 1 1 . 2 Storage 4 | 1 . 1 . . . . . . 2 Processor 6 | . . 2 . 2 . . . 1 1 Hackware . | . . . . . . . . . . Protection 3 | . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 53 | 2 4 8 14 8 2 2 3 4 6 Energy Gun 20 | 2 2 1 8 4 . 1 1 1 . Energy Cannon 5 | . . 1 1 1 . . . 1 1 Ballistic Gun 14 | . 1 4 2 . 2 . 1 2 2 Ballistic Cannon 4 | . . . . 2 . . . . 2 Launcher 6 | . 1 2 2 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 5 | . . . 5 . . . . . . Parts Lost 64 | . 2 12 14 6 . 4 . 5 21 Power 9 | . 1 1 1 1 . . . . 5 Propulsion 24 | . . 7 4 2 . 2 . 1 8 Utility 7 | . . 1 . . . 1 . 1 4 Weapon 24 | . 1 3 9 3 . 1 . 3 4 Highest Loss Streak 9 | . 2 8 5 5 . 2 . 4 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 84 88 94 96 100 99 100 90 92 Engine 7 | . 13 9 9 6 7 7 7 7 5 Treads 20 | . . 1 2 1 30 29 30 28 25 Leg 8 | . 28 26 32 27 . . . . 2 Device 10 | . . . . 7 15 14 15 15 10 Storage 7 | . 14 11 9 7 7 7 7 7 6 Processor 8 | . . 16 15 10 7 7 7 3 7 Energy Gun 6 | . 20 6 16 15 9 5 1 1 5 Energy Cannon 2 | . . 6 . 2 . . . 4 5 Ballistic Gun 6 | . 5 7 2 . 5 7 6 8 9 Ballistic Cannon 7 | . . . . . 15 15 15 5 3 Piercing Weapon 2 | . . . . . . . 5 5 . Peak Build Rating 71 | 6 6 16 36 49 49 47 58 61 71 Average Rating 44 | 4 5 13 31 39 48 44 50 56 61 On Entrance 31 | . 6 6 16 30 49 47 45 58 61 Naked Turns . | . . . . . . . . . . Heaviest Build 134 | 11 15 37 48 56 53 54 69 69 134 Greatest Support 132 | 20 20 40 80 112 112 104 104 112 132 Greatest Overweight (x) 8 | 1 . 8 1 2 . . . . 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 25 Average Capacity 15 | 7 8 11 15 15 15 15 15 15 22 Most Carried 18 | 5 8 10 15 15 15 15 15 15 18 Average Carried 13 | 3 6 7 12 13 14 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 10 11 15 15 15 15 14 5 Class Distribution -------------------- 47% | Gunner 20% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3290 | 260 88 473 367 336 370 582 30 398 386 Remotely . | . . . . . . . . . . Salvage Created 4741 | . 205 1197 863 500 147 685 . 368 776 Parts 235 | . 7 86 41 26 5 23 . 14 33 Haulers Intercepted 3 | . . 2 1 . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 12 16 . 15 . Prevented 4 | . . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 88 | . 7 20 20 7 4 11 . 6 13 Melee 2 | . . . 1 1 . . . . . Guns 48 | . 2 11 15 5 . 5 . 4 6 Cannons 22 | . . 4 1 1 4 5 . 2 5 AOE 14 | . 5 5 3 . . 1 . . . Classes Destroyed 16 | . 1 9 1 3 1 1 . . . Worker 14 | . . 5 2 4 . . . . 3 Builder 6 | . . 4 . . . . . . 2 Hauler 3 | . . 2 1 . . . . . . Recycler 7 | . . 4 1 1 . . . . 1 Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 21 | . . 6 7 . 1 3 . . 4 Grunt 43 | . 7 7 9 5 1 5 . 4 5 Brawler 2 | . . 2 . . . . . . . Duelist 3 | . . . 1 . . 2 . . . Sentry 13 | . . 5 3 . 1 . . 1 3 Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . 1 . . . . 1 Behemoth 2 | . . . . . . 1 . 1 . Mutant 1 | . . . . . 1 . . . . Best Kill Streak 22 | . 5 22 5 8 1 4 . 3 10 Combat Bots Only 8 | . 5 8 4 2 1 4 . 3 5 Max Kills in Single Turn 6 | . 2 6 2 1 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . 2 3 2 . . 1 . . . Melee 1 | . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 905 | . 43 167 161 64 39 55 . 35 341 Missed 263 | . 13 43 45 20 8 15 . 6 113 Damage Taken 10017 | . 422 1686 2081 746 554 958 . 618 2952 Core 1977 | . 117 361 273 80 26 224 . 16 880 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 52 | 100 53 9 50 . . . . 50 . Volleys Fired 279 | . 14 65 73 25 12 26 8 18 38 Largest 4 | . 2 2 3 3 4 4 3 4 4 Hottest 216 | . 80 113 166 199 209 186 161 187 216 Shots Fired 682 | . 28 110 154 61 48 102 24 55 100 Gun 442 | . 24 73 134 47 24 47 8 34 51 Cannon 206 | . . 26 8 10 24 52 16 21 49 Launcher 34 | . 4 11 12 4 . 3 . . . Special . | . . . . . . . . . . Kinetic 291 | . 2 54 8 . 28 83 19 43 54 Thermal 251 | . 10 26 69 57 10 16 5 12 46 Explosive 34 | . 4 11 12 4 . 3 . . . Electromagnetic 106 | . 12 19 65 . 10 . . . . Robot Hit Streak 15 | . 5 9 12 10 10 12 . 9 15 Robot Miss Streak 7 | . 3 7 7 4 2 3 . 4 7 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 2 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 395 | . 18 64 100 40 26 63 . 30 54 Core Hits 223 | . 13 59 52 20 8 34 . 14 23 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . 2 1 1 3 . . 2 Burn 5 | . . . 1 1 . 1 . . 2 Destroy 1 | . . . . . . 1 . . . Blast 2 | . . . . . 1 1 . . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks 10 | . . . 1 7 . . . . 2 Impact . | . . . . . . . . . . Slashing 8 | . . . 1 7 . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks 3 | . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10027 | . 671 1816 2000 923 617 1918 . 700 1382 Guns 4558 | . 203 770 1269 509 226 629 . 351 601 Cannons 2829 | . . 205 103 134 391 878 . 349 769 Explosions 2310 | . 445 838 585 31 . 411 . . . Melee 278 | . . . 29 249 . . . . . Ramming 52 | . 23 3 14 . . . . . 12 Kinetic 3536 | . 30 587 61 . 391 1318 . 542 607 Thermal 2887 | . 115 205 712 643 102 189 . 158 763 Explosive 2090 | . 384 838 426 31 . 411 . . . Electromagnetic 1184 | . 119 183 758 . 124 . . . . Impact . | . . . . . . . . . . Slashing 278 | . . . 29 249 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 6 1 1 6 6 1 5 Average Corruption 2 | . . . 3 1 1 5 6 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 62 | . . . 2 4 14 15 4 . 23 Message Errors 19 | . . . 1 2 5 3 2 . 6 Matter Fused 18 | . . . . 2 3 5 2 . 6 Heat Flow Errors 8 | . . . . . 2 4 . . 2 Energy Discharges 5 | . . . 1 . 1 1 . . 2 Data Loss (minor) 7 | . . . . . 3 1 . . 3 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . 24 11 46 42 . 10 . . 6 Projectiles 6 | . . . . . . . . . 6 Explosions 91 | . 24 11 46 . . 10 . . . Melee 42 | . . . . 42 . . . . . Knockbacks 14 | . 1 . . . 1 7 . 1 4 Impact 1 | . 1 . . . . . . . . Kinetic 13 | . . . . . 1 7 . 1 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 649 | . 66 176 272 94 . 41 . . . Shots 19 | . 4 5 7 2 . 1 . . . Rammed 2 | . . 1 . . . . . . 1 Targets Rammed 14 | . 3 2 6 . . . . . 3 Kicked 10 | . 3 1 6 . . . . . . Crushed 2 | . . . . . . . . . 2 Highest Temperature 667 | . 78 413 575 369 282 329 139 310 667 Average Temperature 155 | . 39 107 186 74 108 105 75 119 275 Received Heat Transfer 2622 | . 198 540 711 324 198 174 . 177 300 Effects 67 | . . 3 20 1 . . . . 43 Shutdowns 16 | . . . 4 . . . . . 12 Energy Bleed 5 | . . 1 1 . . . . . 3 Interference 21 | . . 1 4 1 . . . . 15 Matter Decay 5 | . . . 3 . . . . . 2 Short Circuit 5 | . . 1 2 . . . . . 2 Damage (minor) 6 | . . . 2 . . . . . 4 Damage (major) 6 | . . . 3 . . . . . 3 Damage (core) 3 | . . . 1 . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . 6 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 8 | . . 1 2 1 . 1 . . 3 Heat Transferred 5861 | . 275 370 1664 1332 222 518 . 222 1258 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 592 | . 235 574 592 288 . . . . 323 Initial 219 | . . 98 191 219 . . . . 9 Average 223 | . 121 318 403 171 . . . . 112 Maximum Alert Level 2 | . 1 2 2 1 . . . . 1 Low Security (%) 48 | 100 52 33 2 47 . . . . 86 Level 1 31 | . 47 30 31 52 . . . . 13 Level 2 20 | . . 35 65 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 4 2 3 2 . . . . 8 Investigation 4 | . 2 . 1 1 . . . . . Extermination 4 | . . . . 1 . . . . 3 Reinforcement 6 | . 2 1 1 . . . . . 2 Assault 1 | . . 1 . . . . . . . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 12 | . . 6 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 13 37 34 11 6 13 . 10 37 Peak Tracking Total 12 | . 5 9 6 5 5 4 . 4 12 Tactical Retreats 14 | . 1 2 3 2 2 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . 1 1 4 2 2 . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 5 | . 1 1 1 1 . 1 . . . Terminals 5 | . 1 1 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 13 | . 4 2 4 2 . 1 . . . Successful 4 | . 1 1 1 . . 1 . . . Failed 9 | . 3 1 3 2 . . . . . Catastrophic 5 | . 2 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 3 2 3 3 . . 7 . 4 Terminals 13 | . 4 2 4 2 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 1 1 . . 1 . . . Record 2 | . 1 . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 1 1 . 1 . . 1 Full Trace Events 3 | . 1 . 1 1 . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . 4 4 4 Highest-Rated Group 249 | . . . . . . . 155 155 249 Highest-Rated Ally 70 | . . . . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 98 | . . . . . . . . 37 61 Total Damage 1764 | . . . . . . . . 656 1108 Kills 9 | . . . . . . . . 3 6 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . 20 Traps 13 | . . . . . . . . . 13 Emergency Access 6 | . . . . . . . . . 6 Exits 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10297 | 70 357 886 872 921 1352 735 2127 1703 1274 Spaces Moved 5450 | 44 197 399 389 430 811 394 1301 1024 461 Core 19 | 10 . 4 . . . . . . 5 Treads 4065 | . . 43 26 10 811 394 1301 1024 456 Legs 1366 | 34 197 352 363 420 . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 123 123 160 160 160 160 50 Average Speed 162 | 123 120 159 136 152 160 160 160 160 236 Slowest Speed 480 | 190 120 450 200 270 160 160 160 160 480 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 43 | 4 21 40 36 13 76 53 86 94 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 2 2 3 4 . Spaces Dug 39 | . . . . 39 . . . . . Terrain Destroyed 331 | . 12 74 79 69 9 72 . 2 14 Melee . | . . . . . . . . . . Projectile 40 | . . . . 1 9 14 . 2 14 AOE 291 | . 12 74 79 68 . 58 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6333 | 59 288 538 588 635 837 440 1329 1054 565 Wait 320 | . 62 20 71 121 5 6 9 . 26 Move 5441 | 43 196 398 388 429 810 393 1300 1023 461 Hop . | . . . . . . . . . . Pick Up 102 | 10 7 19 19 20 3 5 4 4 11 Fast Attach 13 | . . 5 1 3 1 2 . 1 . Attach 67 | 6 2 13 16 8 . 5 . 4 13 Detach 2 | . . . . . . . . . 2 Swap 43 | . 3 6 10 10 2 . 4 2 6 Drop 41 | . 1 10 3 12 4 2 4 2 3 Fire 279 | . 14 65 73 25 12 26 8 18 38 Melee 10 | . . . 1 7 . . . . 2 Ram . | . . . . . . . . . . Kick 10 | . 3 1 6 . . . . . . Crush 4 | . . 1 . . . . . . 3 Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 441 | -9/Materials | Identified exit to Materials 791 | -9/Materials | Destroyed 8 combat bots 798 | -9/Materials | Core integrity fell below 50% 806 | -9/Materials | Lost 8 parts (4n1u3w) 1185 | -9/Materials | Core integrity fell below 20% 1228 | -9/Materials | First assault squad dispatched 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1761 | -8/Materials | Lost 3 parts (3w) 1899 | -8/Materials | Garrison activated, responded to threat 2015 | -8/Materials | Discovered new exit (range 15) 2100 | -8/Materials | Lost 5 parts (1p2n2w) 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2476 | -7/Factory | Build established: Scavenger-Gunner 2902 | -7/Factory | Lost 5 parts (1p2n2w) 3058 | -7/Factory | Discovered new exit (range 6) 3107 | -7/Factory | Entered Lower Caves 3230 | -7/Lower Caves | Encountered a Warlord checkpoint 3372 | -7/Lower Caves | Build established: Gunner 3376 | -7/Lower Caves | Spotted B-75 Beast 3599 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3943 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4438 | -7/Lower Caves | Discovered new exit (range 11) 4459 | -7/Lower Caves | Entered another Lower Caves area 4485 | -7/Lower Caves | Spotted B-75 Beast 4551 | -7/Lower Caves | Destroyed B-75 Beast 4577 | -7/Lower Caves | Crushed by falling debris 5138 | -7/Lower Caves | Discovered new exit (range 13) 5194 | -7/Lower Caves | Entered Zion 5322 | -7/Zion | System corruption cleaned by Quarantine Array 5580 | -7/Zion | Found CR-A16's Pointy Stick 5757 | -7/Zion | Met Imprinter 5794 | -7/Zion | Imprinted 5796 | -7/Zion | Declared Zion's savior 6245 | -7/Zion | Received a visual enhancement algorithm 6519 | -7/Zion | Found Prototype Device 6520 | -7/Zion | Identified Phasing AFG 7283 | -7/Zion | Discovered new exit (range 16) 7321 | -7/Zion | Entered Proximity Caves 7321 | -6/Proximity Caves | Accompanied by 4 allies 7341 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7891 | -6/Proximity Caves | Spotted B-75 Beast 7926 | -6/Proximity Caves | Destroyed B-75 Beast 7946 | -6/Proximity Caves | Lost 3 allies 7955 | -6/Proximity Caves | Lost 4 parts (1u3w) 8228 | -6/Proximity Caves | Build established: Mutant 8757 | -6/Proximity Caves | Learned Factory garrison access intel 8984 | -6/Proximity Caves | Discovered new exit (range 9) 9000 | -6/Proximity Caves | Learned location of 1 exit from Factory 9021 | -6/Proximity Caves | Build established: Scavenger-Gunner 9024 | -6/Proximity Caves | Entered Factory 9024 | -6/Factory | Accompanied by 1 ally 9024 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9025 | -6/Factory | Identified exit to Lower Caves 9026 | -6/Factory | Identified exit to Factory 9027 | -6/Factory | Loaded intel: 4 garrison access locations 9133 | -6/Factory | Zion Light squad teleported in 9578 | -6/Factory | Build established: Scavenger-Skirmisher 9636 | -6/Factory | Garrison activated, responded to threat 9701 | -6/Factory | Lost 3 allies 9748 | -6/Factory | Lost 6 parts (2p3n1w) 10199 | -6/Factory | Lost 4 parts (1p2n1w) 10270 | -6/Factory | Core integrity fell below 50% 10284 | -6/Factory | Core integrity fell below 20% 10298 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 10279_ Dropped Hvy. Flak Cannon. 10280_ Penetrated by Slug. 10280_ Knocked back. 10283_ 09M F%F6/HKYI221THBH /89USHRY2STYZUV= 10289_ R-10 Processor collects Hvy. Flak Cannon. 10292_ C-30 ARC bursts open, deploying its payload. 10292_ S-27 Virus unfolds itself. 10294_ S-27 Virus destroyed. 10294_ Lrg. Storage Unit destroyed. 10295_ Acquired 29 matter. 10296_ R-10 Processor collects VTOL Module. 10296_ S-27 Virus system corrupted by crushing effect. 10296_ S-27 Virus destroyed. 10297_ K-01 Serf collects debris. 10298_ S-27 Virus destroyed. 10298_ R-10 Processor collects Corrupted Lgt. Nuclear Core. 10298_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" #?? ??????#######+######??????????#??????????? | | "" #?????????# #???????????????????? ? | | #??????? ?# """" #???#??#??#???????#???? | | ! #?"???????# """" #???##??#??#??????????? | | # ??? # ??# ![ """" #??????#???????#??????? | | #?????# # !! """" #????????????#????????? | | #???? # # !! 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