Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 23:35:32 // AFD2018/Launchers Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (175) 875 Value Destroyed (5632) 5632 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1520) 1520 TOTAL SCORE: 14927 Bonus ------- High Alert Combat Kills 1000 Follower Combat Kills 419 Met Imprinter 300 Friendly Fire -199 Cogmind --------- Core Integrity 99/1450 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Experimental Sensor Array Gamma Bomb Array Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Improved Proton Missile Launcher Smartbomb Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Medium Matter Pod Mini Assault Cannon Advanced EMP Blaster Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Rocket Array Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Advanced EMP Blaster Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Slots Evolved 16 | . . 2 . 2 2 . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . . . 1 2 . . . . Utility 7 | . . . . 2 . . . . 2 . . . 1 2 Weapon 4 | . . 1 . . 2 . . . 1 . . . . . Parts Attached 170 | 1 7 15 . 27 54 . 4 15 23 3 4 5 10 2 Power 18 | . 1 2 . 3 4 . . 1 3 . 1 1 2 . Engine 11 | . 1 2 . 1 4 . . . 3 . . . . . Core 4 | . . . . 2 . . . 1 . . 1 . . . Reactor 3 | . . . . . . . . . . . . 1 2 . Propulsion 38 | . 2 6 . 6 9 . . 4 3 1 2 1 4 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 31 | . 2 6 . 6 9 . . 4 3 1 . . . . Hover . | . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 2 1 4 . Utility 50 | . 1 1 . 6 22 . 1 7 7 . . 3 1 1 Device 33 | . . 1 . 4 15 . . 4 5 . . 2 1 1 Storage 2 | . 1 . . 1 . . . . . . . . . . Processor 2 | . . . . 1 . . . . . . . 1 . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 12 | . . . . . 7 . 1 3 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 64 | 1 3 6 . 12 19 . 3 3 10 2 1 . 3 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 1 4 . . . . . Launcher 59 | 1 3 6 . 12 19 . 3 2 6 2 1 . 3 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . . . Parts Lost 36 | . . 2 . 1 3 . . 4 15 2 . . 7 2 Power 5 | . . 1 . . 1 . . . 2 . . . 1 . Propulsion 18 | . . 1 . . . . . 4 6 1 . . 5 1 Utility 5 | . . . . 1 . . . . 2 1 . . . 1 Weapon 8 | . . . . . 2 . . . 5 . . . 1 . Highest Loss Streak 6 | . . 2 . 1 1 . . 3 6 1 . . 3 2 Average Slot Usage (%) 80 | . 51 90 100 87 99 100 100 96 77 2 6 31 15 7 Engine 5 | . 4 10 11 6 6 7 7 5 2 . . . . . Wheel 19 | . 17 29 33 27 22 23 23 19 14 . . . . . Device 5 | . . 6 11 8 6 7 6 6 4 . . 3 . 2 Storage 11 | . 4 11 11 15 15 15 15 15 10 . . . . . Processor 4 | . . . . . 7 7 7 7 5 2 . 2 4 3 Ballistic Cannon 2 | . . . . . . . . 1 14 . . . . . Launcher 26 | . 24 33 33 26 37 38 38 36 14 . 3 5 1 . Naked Turns 182 | . . . . . . . . . . 88 86 . . 8 Heaviest Build 72 | 3 27 36 36 51 69 64 71 71 72 . 13 19 19 12 Greatest Support 44 | 3 20 30 30 30 30 30 30 34 44 10 16 24 24 7 Greatest Overweight (x) 7 | . 1 1 1 1 3 2 2 7 4 . 1 . . 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 1 . . . . . Largest Inventory Capacity 14 | 4 10 10 10 14 14 14 14 14 14 4 4 4 4 4 Average Capacity 11 | 4 5 10 10 12 14 14 14 14 13 4 4 4 4 4 Most Carried 14 | 4 9 10 10 14 14 14 14 14 14 4 4 4 4 4 Average Carried 10 | 3 4 9 9 12 13 14 13 13 12 3 3 3 3 3 Final Capacity 14 | 4 10 10 10 14 14 14 14 14 4 4 4 4 4 4 Final Carried 14 | 4 9 10 10 14 14 14 14 14 4 4 3 4 4 4 Class Distribution -------------------- 77% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Matter Collected 4153 | . 397 784 25 526 1067 66 . 264 533 21 314 134 22 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5814 | . 342 897 49 1525 1299 . . 235 974 64 81 261 87 . Parts 246 | . 14 56 1 66 44 . . 4 31 6 1 17 6 . Haulers Intercepted 3 | . 1 . . 1 1 . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Combat Hostiles Destroyed 99 | . 4 23 . 20 16 . . 4 22 2 . 3 5 . Melee 1 | . 1 . . . . . . . . . . . . . Cannons 6 | . . . . . . . . . 6 . . . . . AOE 86 | . 3 23 . 18 13 . . 3 16 2 . 3 5 . Classes Destroyed 14 | . 7 2 . 3 1 . . . 1 . . . . . Worker 25 | . 3 6 1 2 7 . . . 5 1 . . . . Builder 11 | . 4 1 . 3 2 . . . 1 . . . . . Tunneler 5 | . 1 1 1 . . . . . . . . 2 . . Hauler 3 | . 1 . . 1 1 . . . . . . . . . Recycler 17 | . 4 3 . 3 4 . . . 3 . . . . . Mechanic 3 | . . . . 1 . . . . 2 . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 11 | . . 1 . 5 1 . . . 1 . . 3 . . Swarmer 33 | . 3 10 . . . . . 1 9 2 . 3 5 . Grunt 35 | . 1 8 . 12 9 . . 1 4 . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . Sentry 17 | . . 5 . 6 4 . . 1 1 . . . . . Hunter 3 | . . . . 2 . . . 1 . . . . . . Programmer 10 | . . . . . 3 . . . 7 . . . . . Best Kill Streak 16 | . 5 9 2 7 5 . . 3 16 3 . 4 5 . Combat Bots Only 12 | . 3 7 . 5 3 . . 3 12 2 . 3 5 . Max Kills in Single Turn 11 | . 3 5 1 3 3 . . 1 11 2 . 2 5 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 7 | . 1 5 . 3 2 . . 1 7 2 . 2 5 . Melee 1 | . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Damage Taken 7752 | . 170 330 . 390 983 . . 350 2391 149 14 125 1447 1403 Core 3805 | . 69 62 . 43 76 . . 62 831 89 14 35 1173 1351 Absorbed by Shields 229 | . . 35 . 123 . . . . . . . . 71 . Core Remaining (%) 67 | 100 72 . 84 92 . . . 80 16 . . 88 9 . Volleys Fired 218 | . 20 38 7 29 51 . . 8 47 2 4 11 1 . Largest 4 | . 2 3 1 3 4 . . 2 4 1 1 1 1 . Hottest 192 | . 60 90 33 105 150 . . 86 192 45 36 36 45 . Shots Fired 310 | . 26 51 7 45 69 . . 10 84 2 4 11 1 . Gun . | . . . . . . . . . . . . . . . Cannon 53 | . . . . . . . . . 53 . . . . . Launcher 257 | . 26 51 7 45 69 . . 10 31 2 4 11 1 . Special . | . . . . . . . . . . . . . . . Kinetic 53 | . . . . . . . . . 53 . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 100 | . 26 24 . 8 20 . . . 20 1 . . 1 . Electromagnetic 157 | . . 27 7 37 49 . . 10 11 1 4 11 . . Robot Hit Streak 15 | . 9 15 1 10 15 . . 6 11 2 2 2 4 . Robot Miss Streak 4 | . 1 1 4 4 2 . . 1 3 2 1 1 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 188 | . 18 33 2 24 42 . . 7 52 2 3 4 1 . Core Hits 283 | . 29 47 2 51 43 . . 6 68 14 1 10 11 1 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16158 | . 1158 1966 125 2304 3034 . . 371 5628 270 145 691 450 16 Guns . | . . . . . . . . . . . . . . . Cannons 890 | . . . . . . . . . 890 . . . . . Explosions 15193 | . 1142 1966 125 2304 3034 . . 371 4726 239 145 691 450 . Melee . | . . . . . . . . . . . . . . . Ramming 75 | . 16 . . . . . . . 12 31 . . . 16 Kinetic 890 | . . . . . . . . . 890 . . . . . Thermal 2132 | . . 21 . 67 458 . . . 1586 . . . . . Explosive 7336 | . 1142 1382 . 783 694 . . . 2705 180 . . 450 . Electromagnetic 5725 | . . 563 125 1454 1882 . . 371 435 59 145 691 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . 3 . . 2 1 1 1 . 20 4 4 4 . . Average Corruption 2 | . 2 . . 1 1 1 1 . 7 3 4 4 . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 58 | . 3 . . 3 4 . . . 34 3 6 5 . . Message Errors 20 | . 1 . . 2 3 . . . 8 2 3 1 . . Matter Fused 5 | . . . . . . . . . 2 . 2 1 . . Heat Flow Errors 6 | . 1 . . . . . . . 4 . 1 . . . Energy Discharges 4 | . . . . . . . . . 4 . . . . . Data Loss (minor) 5 | . . . . . . . . . 2 1 . 2 . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . Misdirections 6 | . . . . . . . . . 6 . . . . . Targeting Errors 8 | . 1 . . 1 1 . . . 4 . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 850 | . 43 93 . 69 233 . . 11 365 . . 36 . . Projectiles 24 | . . . . . . . . . 24 . . . . . Explosions 826 | . 43 93 . 69 233 . . 11 341 . . 36 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . 8 . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 609 | . 51 70 . 62 330 . . 13 25 13 14 . 24 7 Shots 35 | . 4 4 . 5 17 . . 1 2 . 1 . 1 . Rammed 27 | . 8 . . . . . . . 4 11 . . . 4 Targets Rammed 27 | . 8 . . . . . . . 4 11 . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 364 | . 137 51 . 36 75 . . 14 364 . 122 2 . . Average Temperature 73 | . 46 15 . 14 21 . . 5 143 . 79 2 . . Received Heat Transfer 791 | . 42 95 . 66 186 . . 54 219 . . 21 90 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 2 5 . . 1 1 . . . . . Combat Hostiles 6 | . . . . 2 3 . . 1 . . . . . . Parts Fried 24 | . . 3 1 5 14 . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 1 . . . . . Heat Transferred 1750 | . . 50 . 100 400 . . . 1200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . 4 1 4 4 . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Peak Influence 1611 | . 228 701 283 993 627 . . . 1611 959 357 1493 1163 671 Initial 783 | . . 11 273 31 451 . . . 18 772 335 242 783 651 Average 455 | . 95 405 249 446 404 . . . 558 894 340 560 937 657 Maximum Alert Level 5 | . 1 3 1 3 2 . . . 5 3 1 4 4 2 Low Security (%) 22 | 100 92 10 12 43 . . . . 48 . . . . . Level 1 34 | . 7 43 87 5 50 . . . 13 . 100 51 . . Level 2 22 | . . 41 . 16 49 . . . . . . 14 . 100 Level 3 14 | . . 5 . 34 . . . . 12 100 . 29 75 . Level 4 6 | . . . . . . . . . 25 . . 4 24 . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 2 . 5 8 . . . 8 1 . 3 3 1 Investigation 2 | . . 1 . 1 . . . . . . . . . . Extermination 7 | . . . . . 3 . . . 3 . . 1 . . Reinforcement 18 | . . 1 . 3 5 . . . 2 1 . 2 3 1 Assault 4 | . . . . 1 . . . . 3 . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 2 . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Distress Signals 13 | . . 3 . 4 1 . . . 1 . . 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 185 | . 7 31 . 31 17 . . 5 28 10 1 20 25 10 Peak Tracking Total 11 | . 4 8 . 4 3 2 . 3 7 6 1 7 11 9 Tactical Retreats 13 | . . . . 3 1 1 . . 2 1 . 1 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Traps Triggered 15 | . . 1 . 1 5 . . . . 2 . 3 3 . Indirectly 4 | . . . . . 3 . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Machines Disabled 78 | . 1 7 . 7 11 . . . 24 2 . 26 . . Max in Single Turn 17 | . 1 2 . 3 3 . . . 17 2 . 1 . . Garrison Access 3 | . . . . 1 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Machines Accessed 50 | . 4 6 . 8 11 . 1 . 10 3 . 1 6 . Terminals 26 | . 4 3 . 4 5 . . . 3 2 . . 5 . Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . 1 1 . . . 1 . . . . . Recycling Units 8 | . . 2 . 1 1 . . . 2 1 . 1 . . Scanalyzers 7 | . . 1 . 1 3 . . . 2 . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . 1 . Total Hacks 134 | . 11 20 . 21 33 . 2 . 26 7 . 1 13 . Successful 77 | . 6 14 . 9 24 . 2 . 13 4 . . 5 . Failed 57 | . 5 6 . 12 9 . . . 13 3 . 1 8 . Catastrophic 7 | . . . . 1 2 . . . 1 . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . . 5 . 4 9 . . . 7 4 . . 4 . Terminals 67 | . 11 10 . 10 10 . . . 9 5 . . 12 . Fabricators 7 | . . . . . . . . . 7 . . . . . Repair Stations 6 | . . . . 2 2 . . . 2 . . . . . Recycling Units 12 | . . 2 . 2 2 . . . 3 2 . 1 . . Scanalyzers 37 | . . 8 . 6 18 . . . 5 . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . 1 . Terminal Hacks 22 | . 6 3 . 2 1 . 2 . 2 1 . . 5 . Part Schematic 2 | . . . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . 2 . Terminal Index 2 | . . . . . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Locate Traps 7 | . 3 1 . 1 . . . . 1 . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 1 . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . 4 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . . 3 . . . . . Repair Station Hacks 5 | . . . . 2 2 . . . 1 . . . . . Scan Component 3 | . . . . 1 1 . . . 1 . . . . . Repair 2 | . . . . 1 1 . . . . . . . . . Recycling Unit Hacks 7 | . . 1 . 1 1 . . . 2 2 . . . . Process 2 | . . . . . . . . . 1 1 . . . . Retrieve Matter 2 | . . . . . . . . . 1 1 . . . . Retrieve Components 3 | . . 1 . 1 1 . . . . . . . . . Scanalyzer 29 | . . 8 . 2 16 . . . 3 . . . . . Insert Component 14 | . . 4 . 1 7 . . . 2 . . . . . Analyze 15 | . . 4 . 1 9 . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . Unauthorized Hacks 8 | . . 2 . 1 3 . . . 1 1 . . . . Terminals 8 | . . 2 . 1 3 . . . 1 1 . . . . Botnet 8 | . . 2 . 1 3 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 5 . 6 10 . . . 9 2 . 1 6 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 4 . 1 5 . 2 . 1 . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . Matter 782 | . . . . . . . . . 782 . . . . . Time 273 | . . . . . . . . . 273 . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . . . Time 92 | . . . . 32 60 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . 11 6 . . . . Retrieved Matter 17 | . . . . . . . . . 11 6 . . . . Retrieved Components 12 | . . 6 . . 6 . . . . . . . . . Parts Scanalyzed 11 | . . 4 . 1 5 . . . 1 . . . . . Part Schematics Acquired 11 | . . 4 . 1 5 . . . 1 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Total Allies 22 | . . . . . . . 2 . . . 20 . . . Largest Group 20 | . . . . . . . 2 2 . . 20 19 . . Highest-Rated Group 830 | . . . . . . . 59 59 . . 830 799 . . Highest-Rated Ally 50 | . . . . . . . 31 31 . . 50 50 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 148 | . . . . . . . . 16 . . 20 112 . . Total Damage 5601 | . . . . . . . . 251 . . 1136 4214 . . Kills 24 | . . . . . . . . 1 . . 1 22 . . Allies Corrupted 3 | . . . . . . . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Turns Passed 8955 | 17 422 725 457 960 2295 385 571 526 1456 199 252 290 335 65 Spaces Moved 8420 | 20 456 578 475 776 1585 339 557 382 1135 356 334 607 716 104 Core 1201 | 20 193 . . . . . . . 148 354 266 . 172 48 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 5944 | . 263 578 475 776 1585 339 557 382 987 2 . . . . Hover . | . . . . . . . . . . . . . . . Flight 1275 | . . . . . . . . . . . 68 607 544 56 Fastest Speed 34 | 50 50 80 90 90 90 100 100 96 50 50 37 34 34 40 Average Speed 81 | 50 71 88 90 90 99 100 100 102 97 50 61 34 40 45 Slowest Speed 150 | 50 100 90 90 90 110 100 100 150 130 80 100 37 50 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . 1 12 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 60 51 96 62 29 41 79 60 38 8 92 22 37 5 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 48 | . 15 18 . . . . . . 15 . . . . . Terrain Destroyed 838 | . 98 118 2 105 219 . . 3 237 40 . 3 13 . Melee . | . . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 8 . . . . . AOE 830 | . 98 118 2 105 219 . . 3 229 40 . 3 13 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Fac Was Fac Res Res Total 10168 | 25 525 745 497 995 2217 385 575 498 1415 374 374 676 745 122 Wait 1152 | 1 22 88 14 137 495 47 6 92 171 . 33 33 3 10 Move 8382 | 19 455 577 474 775 1584 338 556 381 1134 356 333 604 692 104 Hop 12 | . . . . . . . . . . . . 1 11 . Pick Up 66 | 4 10 12 1 10 13 . 3 1 9 . . 2 1 . Fast Attach 39 | 1 2 3 . 5 7 . 1 3 3 1 3 3 7 . Attach 39 | . 4 2 . 3 5 . . 2 13 2 1 2 3 2 Detach 23 | . . . . 3 1 . . 1 8 2 . 2 4 2 Swap 92 | . 1 10 . 19 42 . 3 10 7 . . . . . Drop 82 | . 3 15 1 14 19 . 6 . 19 . . 2 3 . Fire 218 | . 20 38 7 29 51 . . 8 47 2 4 11 1 . Melee . | . . . . . . . . . . . . . . . Ram 27 | . 8 . . . . . . . 4 11 . . . 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . 16 20 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -4/Factory -4/Waste -4/Factory -3/Research (discovered 4 exits: [*Res] / *Arm / *Tes x2) -2/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 7) 194 | -10/Materials | Discovered new exit (range 11) 282 | -10/Materials | Discovered new exit (range 11) 322 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 535 | -9/Materials | Destroyed 7 combat bots 768 | -9/Materials | Discovered new exit (range 16) 1035 | -9/Materials | Destroyed 7 combat bots 1106 | -9/Materials | Discovered new exit (range 8) 1107 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Entered Mines 1175 | -9/Mines | Discovered new exit (range 5) 1390 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1439 | -9/Mines | Discovered new exit (range 15) 1590 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1593 | -9/Mines | Found Prototype Device 1622 | -9/Mines | Entered Materials 1622 | -8/Materials | Evolved 2 slots: Utility x2 1622 | -8/Materials | Identified Exp. Sensor Array 1813 | -8/Materials | Repaired Shield Generator 1888 | -8/Materials | Discovered new exit (range 3) 2256 | -8/Materials | Discovered new exit (range 11) 2422 | -8/Materials | First assault squad dispatched 2543 | -8/Materials | Discovered new exit (range 4) 2576 | -8/Materials | Identified exit to Factory 2582 | -8/Materials | Entered Factory 2582 | -7/Factory | Evolved 2 slots: Weapon x2 2892 | -7/Factory | Discovered new exit (range 7) 2898 | -7/Factory | Identified exit to Lower Caves 3103 | -7/Factory | Discovered new exit (range 6) 3117 | -7/Factory | Identified exit to Factory 3452 | -7/Factory | Found Prototype Launcher 3482 | -7/Factory | Discovered new exit (range 8) 3488 | -7/Factory | Identified exit to Storage 3560 | -7/Factory | Identified Rocket Array 4553 | -7/Factory | Discovered exit to Factory (range 14) 4815 | -7/Factory | Repaired Adv. EMP Blaster 4877 | -7/Factory | Entered Lower Caves 4951 | -7/Lower Caves | Spotted B-75 Beast 5257 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5261 | -7/Lower Caves | Identified exit to Zion 5262 | -7/Lower Caves | Entered Zion 5316 | -6/Zion | Gained Derelict followers 5358 | -6/Zion | System corruption cleaned by Quarantine Array 5696 | -6/Zion | Given A8's code to call for help 5806 | -6/Zion | Discovered new exit (range 11) 5826 | -6/Zion | Identified exit to Proximity Caves 5833 | -6/Zion | Entered Proximity Caves 5833 | -5/Proximity Caves | Accompanied by 2 allies 6057 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6100 | -5/Proximity Caves | Lost 3 parts (3n) 6344 | -5/Proximity Caves | Discovered new exit (range 16) 6358 | -5/Proximity Caves | Identified exit to Factory 6359 | -5/Proximity Caves | Entered Factory 6359 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6671 | -5/Factory | Fabricated Mni. Assault Cannon (x1) 6740 | -5/Factory | Fabricated Mni. Assault Cannon (x1) 6962 | -5/Factory | Lost 3 parts (1n1u1w) 7256 | -5/Factory | Garrison activated, responded to threat 7259 | -5/Factory | First assault squad dispatched 7295 | -5/Factory | Destroyed 12 combat bots 7351 | -5/Factory | Discovered new exit (range 12) 7388 | -5/Factory | Found Prototype Launcher 7451 | -5/Factory | System corruption reached 10% 7474 | -5/Factory | Local fabrication network quarantined 7498 | -5/Factory | Lost 3 parts (1n2w) 7531 | -5/Factory | Identified exit to Upper Caves 7699 | -5/Factory | Discovered new exit (range 14) 7713 | -5/Factory | Identified exit to Extension 7741 | -5/Factory | Core integrity fell below 50% 7766 | -5/Factory | Lost 6 parts (2p3n1w) 7803 | -5/Factory | Core integrity fell below 20% 7808 | -5/Factory | Discovered new exit (range 15) 7814 | -5/Factory | Identified exit to Factory 7815 | -5/Factory | Entered another Factory area 7815 | -4/Factory | Evolved 2 slots: Propulsion x2 8014 | -4/Factory | Sucked down chute 8014 | -4/Factory | Entered Waste 8015 | -4/Waste | Joined by Warlord forces that had cleared the area 8031 | -4/Waste | Build established: Mutant 8093 | -4/Waste | Discovered new exit (range 16) 8160 | -4/Waste | A Compactor rumbled back to life 8160 | -4/Waste | Spotted C-40 Crusher 8165 | -4/Waste | Allies destroyed C-40 Crusher 8266 | -4/Waste | Entered Factory 8266 | -4/Factory | Accompanied by 19 allies 8472 | -4/Factory | Spotted B-86 Titan 8552 | -4/Factory | Discovered new exit (range 13) 8556 | -4/Factory | Entered Research 8556 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8675 | -3/Research | Discovered new exit (range 5) 8693 | -3/Research | Identified exit to Armory 8693 | -3/Research | Identified exit to Testing 8711 | -3/Research | Spotted B-86 Titan 8777 | -3/Research | Core integrity fell below 50% 8803 | -3/Research | Found Gamma Bomb Array 8807 | -3/Research | Core integrity fell below 20% 8877 | -3/Research | Spotted B-86 Titan 8881 | -3/Research | Lost 3 parts (1p2n) 8884 | -3/Research | Discovered new exit (range 10) 8891 | -3/Research | Entered another Research area 8891 | -2/Research | Evolved 2 slots: Utility x2 8944 | -2/Research | Core integrity fell below 50% 8952 | -2/Research | Core integrity fell below 20% 8956 | -2/Research | Self-destructed Last Messages --------------- 08932_ Penetrated by Slug. 08932_ Slug penetrates R-10 Processor. 08938_ Slug penetrates Wall. 08938_ Penetrated by Slug. 08938_ Slammed into H-88 Terminator. 08941_ Penetrated by Slug. 08941_ Slammed into H-88 Terminator. 08941_ Penetrated by Slug. 08942_ Slug penetrates Wall. 08945_ Penetrated by Slug. 08945_ Slug penetrates Wall. 08945_ Penetrated by Slug. 08947_ K-01 Serf cleans the Field Manipulator. 08948_ Penetrated by Slug. 08948_ Adv. Visual Processing Unit destroyed. 08951_ Penetrated by Slug. 08951_ Slug penetrates Terminal. 08951_ Penetrated by Slug. 08953_ Slug penetrates Terminal. 08955_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ???????????????? ???? ????????????????????????? | | ?????????????? ???? ????????????????????????? | | ?????????????? ??? ????????????????????????? | | ????????????? ??# #???????????????????????? | | ??????????????#A ### #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????# ###?????????????????????? | | ??????????????# ""#?????????????????????? | | ??????????????# """ ""#?????????????????????? | | ??????????????# k"""" ""#?????????????????????? | | ??????????????# """" @T#?????????????????????? | | ??????????????# """ ""#?????????????????????? | | ??????????????# ^ ""#?????????????????????? | | ??????????????# ""#?????????????????????? | | ??????????????# ###?????????????????????? | | ??????????????# ""#???????????????????????? | | ??????????????# ""#???????????????????????? | | ??????????????# ""#???????????????????????? | | ??????????????# G#???????????????????????? | | ???????######## ""#???????????????????????? | | ???????# # ""#???????????????????????? | | ???????# # ""#???????????????????????? | | ???????# # #???????????????????????? | | ???????? # h #???????????????????????? | | ????????? ] # #???????????????????????? | | ?????????? # #######????????????????????? | | ???????????#"## # #????????????????????? | | ???????????# + ] #????????????????????? | | ???????????# ########## #????????????????????? | | ???????????# #????????? ] #????????????????????? | | ???????????# #??????????#####????????????????????? | | ???????????# #???##########??????????????????????? | | ???????????# #?? #??????????????????????? | | ??####?????# #?? #??????????????????????? | | ??#""#?????# #? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Offensive Hacking 12 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Ripper | -6/Zion | Free Lgt. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Assault Cannon | x1 | -5/Factory Mni. Assault Cannon | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyGravitonMallet Manual? 0 Play Time 02:45:19 Cumulative 349.4 hours Start 2020.12.28 @ 00:07:31 End 2020.12.31 @ 23:35:32 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2018/Launchers Game No. 141 Rogue 105 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a203fe9-2cd1-4764-9c1a-2b3c8e0d08be