Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.22 @ 20:12:19 Player: Joe Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (757) 757 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3282 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 301/550 Matter 289/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Heat Sink Improved Heat Sink Large Battery (200) High-capacity Matter Pod (200) Relay Coupler [NC] (34) Relay Coupler [Swarmer] (54) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet > --- UTILITY ---------- Heat Sink Medium Storage Unit Visual Processing Unit Improved Terrain Scan Processor > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Aluminum Leg Heat Sink Improved Heat Sink Large Battery High-capacity Matter Pod Relay Coupler [NC] Relay Coupler [Swarmer] Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Backup Plating I Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 31 | 6 . 7 3 4 5 6 Power 4 | 1 . 1 . 1 . 1 Engine 3 | 1 . 1 . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . 4 . . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 3 | . . 2 . . 1 . Flight 2 | . . 2 . . . . Utility 7 | 1 . 1 1 . 1 3 Device 2 | . . . . . 1 1 Storage 2 | 1 . 1 . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 . 1 2 3 3 2 Energy Gun 7 | 2 . 1 2 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . 1 1 1 Ballistic Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . . . 10 2 7 Power 3 | . . . . 2 . 1 Propulsion 3 | . . . . 2 . 1 Utility 3 | . . . . 1 1 1 Weapon 10 | . . . . 5 1 4 Highest Loss Streak 10 | . . . . 10 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 86 87 100 52 40 74 Engine 11 | . 14 14 14 6 . . Wheel 3 | . 28 4 . . . . Hover 16 | . . 11 28 4 4 8 Device 1 | . . . . . 6 8 Storage 13 | . 14 14 14 14 9 9 Processor 2 | . . . . . . 17 Hackware 2 | . . . 5 6 . . Protection 7 | . 1 14 8 . . . Energy Gun 24 | . 28 28 28 6 9 8 Ballistic Gun 1 | . . . . 6 7 8 Special Melee Weapon 1 | . . . . . 5 9 Peak Build Rating 21 | 6 7 11 14 14 12 21 Average Rating 10 | 3 6 7 12 6 8 18 On Entrance 6 | . 6 7 11 14 1 9 Naked Turns . | . . . . . . . Heaviest Build 23 | 12 12 18 19 18 14 23 Greatest Support 32 | 32 32 32 14 14 8 8 Greatest Overweight (x) 5 | 3 . 5 1 5 4 3 Average Overweight (x) 1 | . . 1 1 3 2 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 Most Carried 10 | 3 6 10 10 10 9 9 Average Carried 7 | 1 4 7 9 7 4 6 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 2 6 10 10 6 9 9 Class Distribution -------------------- 73% | Mutant 19% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 610 | 213 42 68 30 98 61 98 Remotely . | . . . . . . . Salvage Created 499 | . 45 84 . 47 84 239 Parts 32 | . 4 9 . 1 4 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 18 | . 3 4 . 3 2 6 Guns 13 | . 2 2 . 1 2 6 Cannons 2 | . . . . 2 . . AOE 3 | . 1 2 . . . . Classes Destroyed 5 | . 1 1 . 2 1 . Swarmer 7 | . 3 3 . . . 1 Grunt 7 | . . 1 . . 1 5 Sentry 1 | . . . . . 1 . Demolisher 2 | . . . . 2 . . Assembled 1 | . . . . 1 . . Best Kill Streak 3 | . 3 3 . 2 2 3 Combat Bots Only 3 | . 3 3 . 2 2 3 Max Kills in Single Turn 2 | . 1 2 . 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 210 | . 23 12 . 75 19 81 Missed 45 | . 7 3 . 12 1 22 Damage Taken 1910 | . 127 76 . 922 295 490 Core 469 | . 20 8 . 192 67 182 Absorbed by Shields . | . . . . . . . Ignored by Resistances 559 | . 43 23 . 259 82 152 Core Remaining (%) 56 | 100 . . . 12 . . Volleys Fired 67 | . 6 6 1 14 12 28 Largest 2 | . 2 2 2 2 2 2 Hottest 103 | . 80 90 103 103 60 88 Shots Fired 122 | . 12 12 2 27 19 50 Gun 111 | . 12 12 2 16 19 50 Cannon 11 | . . . . 11 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 57 | . . . . 22 7 28 Thermal 46 | . 2 6 1 3 12 22 Explosive . | . . . . . . . Electromagnetic 19 | . 10 6 1 2 . . Robot Hit Streak 21 | . 3 7 . 10 9 21 Robot Miss Streak 2 | . 2 2 . 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 85 | . 4 8 . 16 17 40 Core Hits 39 | . 5 5 . 7 7 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 2 . 1 Burn 1 | . . . . . . 1 Blast 2 | . . . . 2 . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1394 | . 146 164 . 288 216 580 Guns 1063 | . 74 85 . 162 162 580 Cannons 122 | . . . . 122 . . Explosions 186 | . 72 60 . . 54 . Melee . | . . . . . . . Ramming 23 | . . 19 . 4 . . Kinetic 641 | . . . . 222 51 368 Thermal 551 | . 90 86 . 52 111 212 Explosive 54 | . . . . . 54 . Electromagnetic 125 | . 56 59 . 10 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . . . . 13 20 . Projectiles 13 | . . . . 13 . . Explosions 20 | . . . . . 20 . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . 8 . 2 80 . Shots 1 | . . . . . 1 . Rammed 5 | . 1 3 . 1 . . Targets Rammed 5 | . 1 3 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 135 | . 72 135 51 93 9 65 Average Temperature 34 | . 35 53 27 39 9 21 Received Heat Transfer 510 | . 63 36 . 60 117 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 1200 | . 174 174 . 111 250 491 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 186 | . 105 115 . 50 83 186 Initial 46 | . . 34 . . . 46 Average 64 | . 73 60 . 21 21 108 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 . . 1 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 9 6 . 11 2 11 Peak Tracking Total 7 | . 7 3 . 7 1 4 Tactical Retreats 3 | . . 1 . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 3 | . . 1 . . 1 1 Max in Single Turn 1 | . . 1 . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 13 | . 5 1 4 . 2 1 Terminals 5 | . 3 . . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 34 | . 22 1 4 . 6 1 Successful 29 | . 18 1 4 . 6 . Failed 5 | . 4 . . . . 1 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 16 . . . 5 1 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 23 | . 13 1 4 . 5 . Record 10 | . 3 . 4 . 3 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . . . 1 . Repair Station Index 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Reprogram Traps 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 3 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . . . 1 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 2796 | 71 232 762 1191 71 151 318 Spaces Moved 1965 | 53 208 482 1019 13 62 128 Core 168 | 23 . 106 . 10 27 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 341 | 30 208 103 . . . . Hover 1453 | . . 270 1019 3 35 126 Flight 3 | . . 3 . . . . Fastest Speed 50 | 50 100 100 116 116 120 120 Average Speed 127 | 108 100 148 116 211 176 155 Slowest Speed 300 | 200 100 300 116 300 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 40 89 93 12 5 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 2 . 1 23 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 25 | . . 2 . . 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 2145 | 66 220 519 1026 31 86 197 Wait 1 | . . . . . . 1 Move 1959 | 52 207 481 1018 12 61 128 Hop . | . . . . . . . Pick Up 42 | 8 5 13 2 . 8 6 Fast Attach . | . . . . . . . Attach 26 | 6 . 4 1 4 5 6 Detach . | . . . . . . . Swap 5 | . . 3 2 . . . Drop 12 | . 1 9 2 . . . Fire 67 | . 6 6 1 14 12 28 Melee 2 | . . . . . . 2 Ram 5 | . 1 3 . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 26 | . . . . . . 26 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 315 | -10/Mines | Discovered new exit (range 15) 652 | -10/Mines | Found a hidden stash of uninstalled traps 781 | -10/Mines | Met a Derelict shopkeep closing up shop 824 | -10/Mines | Discovered new exit (range 6) 1019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1020 | -10/Mines | Discovered new exit (range 5) 1066 | -10/Mines | Entered Exiles 1066 | -10/Exiles | Found Exiles lab abandoned 1087 | -10/Exiles | Discovered new exit (range 15) 1785 | -10/Exiles | Discovered new exit (range 10) 2041 | -10/Exiles | Build established: Hacker-Mutant 2257 | -10/Exiles | Entered Mines 2258 | -9/Mines | Assembled infested the area 2263 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2277 | -9/Mines | Discovered new exit (range 8) 2305 | -9/Mines | Core integrity fell below 50% 2324 | -9/Mines | Core integrity fell below 20% 2328 | -9/Mines | Entered Materials 2328 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2349 | -8/Materials | Lost 10 parts (2p2n1u5w) 2437 | -8/Materials | Garrison activated, responded to threat 2477 | -8/Materials | Identified exit to Garrison 2479 | -8/Materials | Entered Garrison 2543 | -8/Garrison | Triggered checkpoint 2626 | -8/Garrison | Garrison Relay disabled 2751 | -8/Garrison | Triggered checkpoint 2752 | -8/Garrison | Triggered checkpoint 2797 | -8/Garrison | Self-destructed Last Messages --------------- 02751_ G-47 Trooper unfolds itself. 02755_ L-31 Rogue destroyed. 02761_ Heat Sink destroyed. 02761_ G-47 Trooper destroyed. 02761_ Switching to secondary target: G-47 Trooper. 02764_ G-47 Trooper suffers critical hit (Burn). 02766_ Lgt. Nuclear Core destroyed. 02767_ G-47 Trooper destroyed. 02772_ S-10 Pest destroyed. 02772_ Switching to secondary target: S-10 Pest. 02779_ Airjet destroyed. 02781_ Destroyed Flight Unit. 02784_ Particle Gun destroyed. 02790_ Hvy. Assault Rifle destroyed. 02793_ Acquired Imp. Ion Engine. 02796_ Sneak attack on C-30 ARC. 02796_ C-30 ARC system offline. 02796_ Slug penetrates Wall. 02796_ Imp. Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#""#????? | | ?????????????????????????????????????????# T#????? | | ?????????????????????????????????????????# "#????? | | ?????????????????????????????????????????# ##????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????#####???# #?????? | | ?????????????????????????????????# #???# #?????? | | ??????????????????????????######## ##### #?????? | | ??????????????????????????# == =#?????? | | ??????????????????????????## ! ######+#### #?????? | | ??????????????????????????#"" ""#???#%???# #?????? | | ??????????????????????????#######???#????# #???### | | ?????????????????????????????????????????# #???# | | ???????????????????????????????????????### ##### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# ^#??????? | | ??????????????????????######???????????# #??????? | | ?????????????????# ???#CC%C#???????????# #??????? | | ?????????????????# ## =@%######??????# #??????? | | ?????????????????# * ! ######## #??????? | | ?????????????????# =% #??????? | | ?????????????????# s ^ #??????? | | ?????????????????# ## ## = ###########??????? | | ?????????????????# ??# s##*% #????????????????? | | ?????????????????" ? h s ???????????????? | | ?????????????????" #??????????????? | | ?????????????????" #??????????????? | | ?????????????????" #??????????????? | | ?????????????????# ## ## ###??????????????? | | ?????????????????# ?# ## #????????????????? | | ?????????????????# ? ????????????????? | | ?????????????????# ????????????????? | | ?????????????????# #????????????????? | | ?????????????????## ##""""######????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledBottomlessInterrupter Manual? 0 Play Time 00:19:37 Cumulative 233.3 hours Start 2025.04.22 @ 19:34:32 End 2025.04.22 @ 20:12:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 0 Adventurer 59 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c5a142d1-9651-47ec-b4f8-06218ea7c1a6