Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 10:49:21 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (109) 545 Value Destroyed (5364) 5364 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1343) 1343 TOTAL SCORE: 13472 Bonus ------- Follower Combat Kills 37 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 672 Friendly Fire -366 Cogmind --------- Core Integrity 1204/1300 Matter 300/300 Energy 337/340 System Corruption 8% Temperature Cool (9) Movement Walking (107) Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Advanced VSS Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (4) ------- Quantum Rifle KE Penetrator Railgun Hypervelocity Railgun > --- INVENTORY (20) --- Light Particle Reactor Light Particle Reactor Improved Heavy Treads Advanced Heavy Treads Advanced VSS Leg Advanced VSS Leg Compact Matter Pod (24) Gamma Bomb Array Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Transmission Jammer Hardened Light Armor Plating Hardened Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Vortex Rail Vortex Rail Heavy Autocannon > --- INVENTORY -------- Particle Reactor Light Particle Reactor Improved Heavy Treads Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Compact Matter Pod KE Penetrator Railgun Hypervelocity Railgun Heavy Autocannon Gamma Bomb Array Molecular Deconstructor [Rating: 142] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 2 Utility 7 | . . . . 2 . 2 2 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 146 | 6 8 8 4 11 10 4 4 42 6 11 11 . 21 Power 12 | 1 . . . 1 1 . . 5 . 1 . . 3 Engine 4 | 1 . . . 1 1 . . 1 . . . . . Core 3 | . . . . . . . . 3 . . . . . Reactor 5 | . . . . . . . . 1 . 1 . . 3 Propulsion 45 | 2 3 4 1 4 3 . . 13 1 4 4 . 6 Treads . | . . . . . . . . . . . . . . Leg 43 | . 3 4 1 4 3 . . 13 1 4 4 . 6 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 44 | 1 2 1 1 4 2 4 4 12 2 3 3 . 5 Device 23 | . . . . 2 2 4 1 10 1 . 2 . 1 Storage 4 | 1 1 . . . . . . . . . . . 2 Processor 5 | . . . 1 . . . . 1 . 2 . . 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 11 | . 1 1 . 2 . . 3 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 45 | 2 3 3 2 2 4 . . 12 3 3 4 . 7 Energy Gun 5 | 1 1 . . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 31 | 1 1 3 2 1 4 . . 9 2 3 2 . 3 Ballistic Cannon 3 | . . . . . . . . . . . 2 . 1 Launcher 6 | . 1 . . 1 . . . 3 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . . 1 . . 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 13 | . . . . . . . . . . . 13 . . Parts Lost 43 | . 3 . . . 1 . . 13 1 6 1 . 18 Power 8 | . . . . . . . . 3 . 1 . . 4 Propulsion 10 | . 1 . . . . . . 2 . 1 . . 6 Utility 14 | . 1 . . . 1 . . 5 . 1 1 . 5 Weapon 11 | . 1 . . . . . . 3 1 3 . . 3 Highest Loss Streak 10 | . 2 . . . 1 . . 5 1 5 1 . 10 Average Slot Usage (%) 93 | . 92 97 100 99 99 96 94 91 98 98 92 84 80 Engine 3 | . 14 11 9 7 7 6 5 3 . . . . . Core 3 | . . . . . . . . 6 10 7 5 5 2 Reactor 1 | . . . . . . . . . . 2 5 5 4 Leg 23 | . 3 44 36 30 30 26 23 20 21 20 21 21 26 Wheel 1 | . 23 . . . . . . . . . . . . Device 15 | . . . . 3 14 22 23 20 29 23 14 15 12 Storage 6 | . 14 11 9 7 7 6 5 5 5 5 5 5 4 Processor 6 | . . . 5 7 7 6 5 9 10 11 11 5 4 Hackware 1 | . . . . . . . . . . 5 5 5 2 Protection 5 | . 8 8 3 10 . . 5 3 . . 6 10 6 Energy Gun 1 | . 13 2 . . . . . . . . . . 2 Ballistic Gun 18 | . 13 19 36 30 30 26 23 20 20 20 12 . 3 Ballistic Cannon 1 | . . . . . . . . . . . 4 10 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 157 | 13 31 34 40 62 53 53 68 89 57 60 137 137 157 Greatest Support 155 | 26 26 46 49 56 60 60 60 107 93 90 100 100 155 Greatest Overweight (x) 2 | 2 1 . . 1 . . 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 6 13 15 15 15 15 15 15 15 15 15 15 15 18 Most Carried 18 | 6 15 15 15 15 15 15 15 15 15 15 15 14 18 Average Carried 13 | 3 7 12 14 14 14 14 14 14 13 14 14 14 13 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 6 13 15 15 15 15 14 15 14 15 15 14 14 12 Class Distribution -------------------- 20% | Gunner 18% | Scavenger-Gunner 18% | Scavenger-Mutant 11% | Tank 11% | Mutant 9% | Skirmisher 5% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Matter Collected 5646 | 189 166 158 161 296 557 232 152 1409 349 477 536 230 734 Remotely 608 | . . . . . . . . 306 . . 302 . . Salvage Created 5742 | . 259 259 161 220 709 429 326 1666 313 425 218 46 711 Parts 296 | . 14 21 7 8 35 16 13 98 12 15 14 3 40 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . . . 9 10 65 3 . Prevented 8 | . . . . . . . . . . . 8 . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 91 | . 7 6 1 4 15 2 2 27 4 6 5 3 9 Guns 73 | . 4 6 1 4 15 2 2 24 4 6 . . 5 Cannons 11 | . . . . . . . . . . . 5 3 3 AOE 7 | . 3 . . . . . . 3 . . . . 1 Classes Destroyed 15 | . 1 1 1 1 2 3 1 3 . . 2 . . Worker 2 | . . . . . . 1 . 1 . . . . . Builder 1 | . . . . . . . . 1 . . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 7 | . . . . . . 2 1 1 . . . . 3 Operator 2 | . . . . . 1 . 1 . . . . . . Watcher 3 | . . . . . . 1 . 2 . . . . . Swarmer 15 | . . . . . 3 . . 9 . . . 3 . Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 34 | . 7 4 . 1 11 1 . 1 2 4 3 . . Sentry 13 | . . 2 1 2 . 1 1 3 2 . . . 1 Specialist 4 | . . . . . . . . 2 . . . . 2 Hunter 8 | . . . . . . . 1 5 . 2 . . . Programmer 14 | . . . . 1 1 . . 6 . . . . 6 Heavy 1 | . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . 1 . . . Sapper 1 | . . . . . . . . . . . 1 . . Best Kill Streak 5 | . 4 2 1 2 4 5 1 5 2 3 3 3 3 Combat Bots Only 5 | . 4 2 1 2 4 2 1 5 2 3 3 3 3 Max Kills in Single Turn 3 | . 3 1 1 1 2 1 1 3 1 1 1 1 2 Gunslinging 2 | . . . . . 1 . . 2 . . . . 1 Exploded 3 | . 3 . . . . . . 2 . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Damage Taken 10023 | . 454 107 . 386 571 48 225 3282 225 1198 366 299 2862 Core 658 | . 65 . . 22 48 6 . 313 . 66 . 42 96 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 74 100 100 . 90 99 100 . . . . 63 . Volleys Fired 291 | . 20 18 4 17 28 12 7 73 13 27 18 8 46 Largest 4 | . 2 2 4 4 4 4 4 4 4 4 1 1 4 Hottest 202 | . 70 70 92 94 112 112 112 119 119 119 90 90 202 Shots Fired 865 | . 38 36 16 68 100 48 28 267 47 104 18 10 85 Gun 797 | . 36 36 16 68 100 48 28 262 46 104 . . 53 Cannon 60 | . . . . . . . . . . . 18 10 32 Launcher 8 | . 2 . . . . . . 5 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 808 | . 18 34 16 68 100 48 28 262 46 104 18 10 56 Thermal 26 | . 18 2 . . . . . . . . . . 6 Explosive 8 | . 2 . . . . . . 5 1 . . . . Electromagnetic . | . . . . . . . . . . . . . . Entropic 23 | . . . . . . . . . . . . . 23 Robot Hit Streak 16 | . 6 15 8 7 14 11 13 16 11 15 5 4 6 Robot Miss Streak 6 | . 2 4 5 4 4 2 1 6 2 3 2 2 6 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 14 | . . . . . 3 . . 7 . 2 . . 2 Max Gunslinging Chain 2 | . . . . . 1 . . 2 . 1 . . 1 Shots Hit Robots 541 | . 28 27 10 40 58 33 18 164 27 76 12 5 43 Core Hits 240 | . 14 14 5 11 34 12 9 70 11 32 6 3 19 Critical Kills 11 | . 1 . . . 1 1 1 4 2 . . . 1 Critical Parts Destroyed 10 | . . . . . . 1 1 3 . 1 . . 4 Critical Strikes 25 | . 1 . . . 1 2 2 8 2 1 2 1 5 Destroy 20 | . 1 . . . 1 2 2 8 2 1 . . 3 Blast 3 | . . . . . . . . . . . 2 1 . Detonate 2 | . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13704 | . 444 322 150 674 1139 725 344 4041 505 1453 1195 427 2285 Guns 10370 | . 277 322 150 674 1139 719 344 3724 505 1453 . . 1063 Cannons 2641 | . . . . . . . . . . . 1195 427 1019 Explosions 687 | . 167 . . . . . . 317 . . . . 203 Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . . . . 6 . . . . . . . Kinetic 12197 | . 138 310 150 674 1139 719 344 3724 505 1453 1195 427 1419 Thermal 423 | . 139 12 . . . . . . . . . . 272 Explosive 484 | . 167 . . . . . . 317 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Entropic 594 | . . . . . . . . . . . . . 594 Highest Corruption 13 | . . . . 1 1 . . 7 7 7 13 13 8 Average Corruption 6 | . . . . 1 1 . . 3 7 7 12 13 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 120 | . . . . 1 2 . . 25 20 20 12 35 5 Message Errors 33 | . . . . 1 1 . . 7 9 4 3 7 1 Matter Fused 28 | . . . . . . . . 5 4 4 3 11 1 Heat Flow Errors 18 | . . . . . . . . 4 1 4 2 5 2 Energy Discharges 8 | . . . . . . . . 1 1 3 1 2 . Parts Rejected 2 | . . . . . . . . 1 1 . . . . Data Loss (minor) 17 | . . . . . 1 . . 4 2 1 2 7 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 6 | . . . . . . . . . . 4 . 2 . Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . 3 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 336 | . . . . . . . . . . . 36 44 256 Projectiles 235 | . . . . . . . . . . . 36 44 155 Explosions 101 | . . . . . . . . . . . . . 101 Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 5 2 4 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . 5 2 4 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . 33 . . . . 17 Shots 2 | . . . . . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 355 | . 355 34 12 256 248 168 22 209 90 231 151 231 245 Average Temperature 73 | . 147 5 8 104 68 68 16 33 27 101 86 85 107 Received Heat Transfer 1407 | . 273 54 . 114 189 36 . 99 36 66 45 . 495 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 668 | . 407 37 . . . . . . . . . . 224 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Peak Influence 391 | . 260 245 184 170 383 262 128 391 . . . . 153 Initial 128 | . . 25 103 83 9 119 128 25 . . . . . Average 107 | . 119 142 136 81 208 193 29 108 . . . . 50 Maximum Alert Level 1 | . 1 1 . . 1 1 . 1 . . . . . Low Security (%) 84 | 100 89 61 100 100 50 45 100 82 . . . . 100 Level 1 15 | . 10 38 . . 49 54 . 17 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 . 2 5 1 . 10 . . . . 3 Investigation 3 | . 1 . . . 2 . . . . . . . . Extermination 7 | . . . . 1 1 . . 3 . . . . 2 Reinforcement 11 | . 1 1 . 1 2 1 . 4 . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Distress Signals 6 | . 2 . 1 . 1 . . 1 . . 1 . . Communications Jammed 3 | . . . . . . . . . . . 2 . 1 Distress Signals 3 | . . . . . . . . . . . 2 . 1 Times Spotted 168 | . 16 10 3 7 19 6 3 34 7 6 37 3 17 Peak Tracking Total 14 | . 7 5 2 2 4 3 1 5 1 2 14 3 4 Tactical Retreats 8 | . 2 1 . . . . . . 3 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Traps Triggered 4 | . 1 . . . 1 . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . 14 . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Machines Disabled 7 | . . . . . 2 . . 2 1 1 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 1 1 . . 1 Garrison Access 1 | . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Machines Accessed 23 | . . . 4 1 8 3 2 1 1 . 1 . 2 Terminals 15 | . . . 3 1 6 1 2 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . . Total Hacks 41 | . . . 4 1 14 10 5 1 1 . 1 . 4 Successful 19 | . . . 2 1 7 3 3 . 1 . 1 . 1 Failed 22 | . . . 2 . 7 7 2 1 . . . . 3 Catastrophic 4 | . . . . . 2 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . . . 3 2 2 2 5 1 . 1 . . 1 Terminals 23 | . . . 3 1 9 3 5 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . . . 2 4 . . . . . . . Recycling Units 6 | . . . . . . 3 . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . 3 . . . . . . . . Terminal Hacks 7 | . . . . . 4 . 1 . 1 . 1 . . Open Door 6 | . . . . . 4 . . . 1 . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . . . 1 Recycle Component 1 | . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 1 1 1 2 . . . . . . Terminals 6 | . . . 1 1 1 1 2 . . . . . . Assimilate 2 | . . . 1 1 . . . . . . . . . Botnet 4 | . . . . . 1 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 15 | . . . 2 1 4 3 2 1 . . . . 2 Full Trace Events 2 | . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . Parts Recycled 1 | . . . . . . 1 . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Total Allies 3 | . . . 1 1 . 1 . . . . . . . Largest Group 2 | . . . 1 2 1 1 . . . . . . . Highest-Rated Group 36 | . . . 10 36 26 29 . . . . . . . Highest-Rated Ally 29 | . . . 10 26 26 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . . . Total Damage 153 | . . . . . . 153 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Turns Passed 8470 | 55 439 319 373 857 542 386 713 1290 718 644 599 938 597 Spaces Moved 4981 | 44 313 189 271 521 298 294 368 523 532 445 353 499 331 Core 8 | 8 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 4639 | . 15 189 271 521 298 294 368 523 532 445 353 499 331 Wheels 334 | 36 298 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 112 112 112 112 120 120 120 120 185 106 Average Speed 137 | 92 105 120 120 146 112 112 178 164 120 120 134 185 124 Slowest Speed 190 | 150 190 120 120 190 112 112 187 190 120 120 190 185 183 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 49 20 27 17 40 9 12 14 67 63 66 73 13 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched 6 | . . . . . . . . . 2 3 . 1 . Spaces Dug 5 | . . . . . . . . 5 . . . . . Terrain Destroyed 148 | . 20 . . . . . . 51 6 4 2 3 62 Melee . | . . . . . . . . . . . . . . Projectile 74 | . . . . . . . . 18 1 4 2 3 46 AOE 74 | . 20 . . . . . . 33 5 . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Upp Upp War Pro Res Total 6093 | 55 386 252 313 573 467 325 410 819 585 502 462 506 438 Wait 505 | . 31 22 24 7 109 10 19 150 30 9 67 . 27 Move 4968 | 43 312 188 270 520 297 293 367 522 531 444 352 498 331 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 6 11 7 6 7 8 1 3 12 3 5 2 . 10 Fast Attach 45 | 6 2 2 1 5 2 2 3 8 2 3 5 . 4 Attach 41 | . 1 2 2 1 1 1 . 13 1 4 1 . 14 Detach 9 | . . 1 . . . . 1 3 . 1 2 . 1 Swap 60 | . 5 4 1 5 7 1 1 21 3 4 5 . 3 Drop 85 | . 4 8 5 11 15 2 4 17 2 5 10 . 2 Fire 291 | . 20 18 4 17 28 12 7 73 13 27 18 8 46 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x2 811 | -9/Materials | Discovered new exit (range 3) 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Weapon x2 1127 | -8/Materials | Discovered new exit (range 16) 1187 | -8/Materials | Entered Factory 1187 | -7/Factory | Accompanied by 1 ally 1187 | -7/Factory | Evolved 2 slots: Utility x2 1481 | -7/Factory | Build established: Tank 2012 | -7/Factory | Discovered new exit (range 3) 2044 | -7/Factory | Entered Storage 2044 | -7/Storage | Accompanied by 1 ally 2127 | -7/Storage | Repaired Kinecellerator 2262 | -7/Storage | Build established: Gunner 2530 | -7/Storage | Discovered new exit (range 20) 2586 | -7/Storage | Entered Factory 2586 | -6/Factory | Evolved 2 slots: Utility x2 2956 | -6/Factory | Discovered new exit (range 14) 2972 | -6/Factory | Entered another Factory area 2972 | -5/Factory | Evolved 2 slots: Utility x2 3261 | -5/Factory | Discovered new exit (range 15) 3685 | -5/Factory | Entered another Factory area 3685 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3843 | -4/Factory | Garrison activated, responded to threat 4099 | -4/Factory | Build established: Skirmisher 4505 | -4/Factory | Lost 5 parts (1p1n1u2w) 4782 | -4/Factory | Lost 4 parts (1p2u1w) 4801 | -4/Factory | Found Unknown Device 4801 | -4/Factory | Identified Quantum Capacitor 4911 | -4/Factory | Build established: Scavenger-Gunner 4964 | -4/Factory | Discovered new exit (range 3) 4973 | -4/Factory | Identified exit to Upper Caves 4975 | -4/Factory | Entered Upper Caves 5130 | -4/Upper Caves | Spotted B-86 Titan 5337 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5429 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5520 | -4/Upper Caves | Learned Research stockpile data 5644 | -4/Upper Caves | Discovered new exit (range 8) 5655 | -4/Upper Caves | Identified exit to Upper Caves 5693 | -4/Upper Caves | Entered another Upper Caves area 5759 | -4/Upper Caves | Discovered new exit (range 5) 5763 | -4/Upper Caves | Identified exit to Research 5926 | -4/Upper Caves | Spotted B-86 Titan 6053 | -4/Upper Caves | Lost 5 parts (1p1n3w) 6269 | -4/Upper Caves | Discovered new exit (range 11) 6280 | -4/Upper Caves | Identified exit to Warlord 6289 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6324 | -4/Upper Caves | Found Prototype Special Weapon 6337 | -4/Upper Caves | Entered Warlord 6377 | -4/Warlord | System corruption cleaned by Quarantine Array 6498 | -4/Warlord | Visited the Vortex Lab 6502 | -4/Warlord | Found Prototype Energy Gun 6507 | -4/Warlord | Found Prototype Energy Gun 6514 | -4/Warlord | Warlord's base attacked by MAIN.C 6596 | -4/Warlord | Build established: Scavenger-Tank 6619 | -4/Warlord | Met Warlord 6680 | -4/Warlord | Found Prototype Ballistic Cannon 6680 | -4/Warlord | Identified Hvy. Autocannon 6694 | -4/Warlord | Found Corrupted Hvy. Autocannon 6695 | -4/Warlord | System corruption reached 10% 6816 | -4/Warlord | Warlord forces counterattacked 6846 | -4/Warlord | Spotted Executioner 6876 | -4/Warlord | Spotted Executioner 6879 | -4/Warlord | Destroyed Executioner 6914 | -4/Warlord | Spotted Striker 6916 | -4/Warlord | Discovered new exit (range 12) 6928 | -4/Warlord | Spotted Executioner 6936 | -4/Warlord | Entered Proximity Caves 7038 | -3/Proximity Caves | Build established: Scavenger-Mutant 7813 | -3/Proximity Caves | Discovered exit to Research (range 7) 7874 | -3/Proximity Caves | Entered Research 7874 | -3/Research | Evolved 2 slots: Propulsion x2 8134 | -3/Research | Found Gamma Bomb Array 8200 | -3/Research | Identified Vortex Rail (x2) 8361 | -3/Research | Lost 10 parts (2p2n3u3w) 8448 | -3/Research | Lost 4 parts (3n1u) 8457 | -3/Research | Spotted B-86 Titan 8471 | -3/Research | Self-destructed Last Messages --------------- 08439_ K-01 Serf collects debris. 08441_ U-05 Engineer builds a Wall. 08443_ K-01 Serf collects debris. 08444_ R-10 Processor collects Sml. Battery. 08447_ K-01 Serf collects debris. 08447_ R-10 Processor collects Sml. Battery. 08448_ 1>ELE|/ :%BMZ#6ZI =N4ZBMEEH/OE 08458_ Slug penetrates Wall. 08460_ K-01 Serf collects debris. 08462_ C-30 ARC bursts open, deploying its payload. 08462_ H-77 Assassin unfolds itself. 08462_ Slug penetrates Wall. 08463_ B-86 Titan activates siege mode. 08464_ K-01 Serf collects debris. 08464_ Slug penetrates Wall. 08467_ Penetrated by Slug. 08467_ Lgt. Particle Reactor destroyed. 08471_ Slug penetrates Wall. 08471_ Flexi-carbon Leg destroyed. 08471_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? ??????????????????????? | | ?????????????+ ??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# ??????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????+ #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????!! | | ?????????????# #??????????????????? !? | | ?????????????# #????##########???? ?? | | ?????????????# w???? #### ??? | | ?????????????# ?????? ????? | | ?????????????# ?????? ????? | | ?????????????# ??????? ?????? | | ?????????????# ???????? ########+ | | ??????????????# ########## # | | ??????????????# %# ! # # | | ??????????????# @#! " " # | | ??????????????# # " %" + | | ??????????????# % #!= | # " # | | ??????????????# #=/ = ["| # | | ?????????###+## # = =!! # | | ?????????# # !! ^^ """#"#?## | | ?????????# + = # ^#### ###" | | ?????????# ; ! # | | ?????????# ;;"## " "# | | ?????????#!=/ = BB###"" " | | ?????????#=// BB#?#### ## | | ?????????#=^ ###????# ## | | ?????????#/ ########"### ####+##""# | | ?????????# ##= =! # # | | ?????????# !## =! + + = | | ?????????+ ## = # # | | ?????????# ### ## ! + # | | ?????????+ ??# ########"####### | | ?????????##+#??#+???????# #?????# | | ????????????????????????# ??????# | | ????????????????????????# ??????# | | ????????????????????????? ??????########## | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 41 Energy Capacity 505 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Target Analysis 8 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningSpliceBuckler Manual? 0 Play Time 01:08:37 Cumulative 171.8 hours Start 2021.11.04 @ 16:29:41 End 2021.11.05 @ 10:49:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb3c7cff-4322-4763-84f0-9980be376726