Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.05 @ 09:10:22 Player: Rudolf Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (737) 737 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 4846 Bonus ------- Pacifist 200 Follower Combat Kills 114 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (4) ------ Advanced Signal Interpreter Heart of Steel > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Advanced ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Advanced Signal Interpreter Heart of Steel > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Advanced ECM Suite [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 60 | 6 . 5 17 14 9 6 . 3 Power 11 | 1 . 1 1 5 3 . . . Engine 5 | 1 . 1 . 2 1 . . . Core 6 | . . . 1 3 2 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 . 1 5 . 2 2 . 1 Treads 2 | . . . 1 . . . . 1 Leg 8 | 2 . 1 4 . 1 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . 1 . . . Flight 2 | . . . . . . 2 . . Utility 23 | 1 . 1 9 4 4 3 . 1 Device 9 | . . . 4 1 1 3 . . Storage 2 | 1 . . . . 1 . . . Processor 3 | . . 1 . 1 . . . 1 Hackware . | . . . . . . . . . Protection 9 | . . . 5 2 2 . . . Artifact . | . . . . . . . . . Weapon 13 | 2 . 2 2 5 . 1 . 1 Energy Gun 3 | 1 . 1 1 . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 1 . 1 1 3 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . 1 . . Parts Lost 18 | . . 1 . 3 5 8 . 1 Power 2 | . . . . 1 . 1 . . Propulsion 9 | . . . . 1 5 3 . . Utility 5 | . . . . . . 4 . 1 Weapon 2 | . . 1 . 1 . . . . Highest Loss Streak 5 | . . 1 . 2 5 4 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 64 | . 85 75 96 99 52 33 15 14 Engine 2 | . 14 11 2 . . . . . Core 4 | . . . 6 6 6 3 . . Leg 18 | . 28 27 40 37 4 . . . Hover 1 | . . . . . 5 3 . . Device 3 | . . . . . 5 8 7 7 Storage 4 | . 14 11 9 7 1 . . . Processor 10 | . . 4 9 15 15 13 7 3 Protection 4 | . . . 8 7 7 3 . . Energy Gun 3 | . 14 11 9 1 . . . . Energy Cannon 1 | . . . . 4 . . . . Ballistic Gun 6 | . 14 11 9 15 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 31 | 12 12 15 18 31 31 10 10 14 Greatest Support 63 | 20 20 30 63 63 63 16 3 30 Greatest Overweight (x) 6 | . . . . . 6 3 3 3 Average Overweight (x) . | . . . . . . . 3 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 6 8 8 8 8 5 5 5 5 Most Carried 8 | 5 3 7 8 8 8 5 2 3 Average Carried 4 | 2 3 4 7 6 4 4 2 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 3 3 7 8 8 4 2 2 1 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Matter Collected 991 | 152 . 232 46 261 136 146 . 18 Remotely . | . . . . . . . . . Salvage Created 912 | . . 376 106 400 . 30 . . Parts 62 | . . 30 10 21 . 1 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 . . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 20 | . . 8 2 9 . 1 . . Melee 1 | . . . . . . 1 . . Guns 17 | . . 7 2 8 . . . . Cannons 1 | . . . . 1 . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 7 | . . 5 1 1 . . . . Builder 1 | . . 1 . . . . . . Watcher 2 | . . 2 . . . . . . Swarmer 8 | . . 3 . 4 . 1 . . Grunt 6 | . . 3 . 3 . . . . Brawler 1 | . . . . 1 . . . . Sentry 4 | . . 2 1 1 . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 9 | . . 9 1 4 . 1 . . Combat Bots Only 4 | . . 3 1 4 . 1 . . Max Kills in Single Turn 2 | . . 2 1 1 . 1 . . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Damage Taken 2646 | . 26 171 135 744 401 700 . 469 Core 715 | . . 11 . 67 25 391 . 221 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 99 | 100 100 97 100 . . . . . Volleys Fired 57 | . . 23 10 21 3 . . . Largest 3 | . . 2 2 3 3 . . . Hottest 118 | . . 63 65 118 118 . . . Shots Fired 138 | . . 46 20 63 9 . . . Gun 126 | . . 46 20 54 6 . . . Cannon 12 | . . . . 9 3 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 85 | . . 23 10 46 6 . . . Thermal 12 | . . . . 9 3 . . . Explosive . | . . . . . . . . . Electromagnetic 41 | . . 23 10 8 . . . . Robot Hit Streak 16 | . . 16 6 16 15 . . . Robot Miss Streak 2 | . . 2 2 2 1 . . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 111 | . . 37 14 52 8 . . . Core Hits 48 | . . 16 7 18 2 5 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1948 | . . 577 202 945 170 54 . . Guns 1510 | . . 445 202 782 81 . . . Cannons 252 | . . . . 163 89 . . . Explosions 130 | . . 130 . . . . . . Melee . | . . . . . . . . . Ramming 56 | . . 2 . . . 54 . . Kinetic 1138 | . . 225 104 728 81 . . . Thermal 382 | . . 130 . 163 89 . . . Explosive . | . . . . . . . . . Electromagnetic 372 | . . 220 98 54 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 3 3 7 6 6 Average Corruption 4 | . . . . 1 3 4 6 6 Corruption Purged 2 | . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . 1 3 6 6 3 Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . . . 1 1 2 . Heat Flow Errors 4 | . . . . 1 . 2 1 . Energy Discharges 6 | . . . . . 1 2 2 1 Data Loss (minor) 3 | . . . . . . 1 . 2 Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 12 | . . 12 . . . . . . Projectiles . | . . . . . . . . . Explosions 12 | . . 12 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . . . 23 . . Shots . | . . . . . . . . . Rammed 15 | . . . . . . 15 . . Targets Rammed 16 | . . 1 . . . 15 . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 290 | . . 6 44 290 166 233 125 . Average Temperature 81 | . . 3 18 95 91 119 74 . Received Heat Transfer 477 | . 18 81 36 162 72 45 . 63 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 533 | . . 200 . 222 111 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Peak Influence 329 | . 15 274 241 329 . . . . Initial 98 | . . 5 98 93 . . . . Average 159 | . 12 131 166 216 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 62 | 100 100 64 92 23 . . . . Level 1 37 | . . 35 7 76 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 2 2 5 . 1 . . Investigation 4 | . . 2 . 2 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 2 1 . . . . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Distress Signals 3 | . . 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 1 12 10 16 2 14 . 6 Peak Tracking Total 12 | . 1 7 4 6 1 12 . 6 Tactical Retreats 8 | . . 1 . . 2 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 11 | . 1 2 1 2 . 1 4 . Terminals 6 | . 1 2 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 3 10 3 6 . 1 32 . Successful 40 | . 3 1 2 1 . 1 32 . Failed 15 | . . 9 1 5 . . . . Catastrophic 4 | . . 2 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 2 9 4 3 . . . . Terminals 22 | . 3 10 3 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 40 | . 3 1 2 1 . 1 32 . Record 13 | . 1 1 . . . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Level Access Points 2 | . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 2 1 2 . . . . Full Trace Events 5 | . 1 2 . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 368 | . . . . . . . . 368 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2328 | 48 71 272 374 404 526 313 247 73 Spaces Moved 2151 | 33 60 154 259 265 767 467 118 28 Core 362 | 8 . . . . 23 191 118 22 Treads 6 | . . . . . . . . 6 Legs 816 | 25 60 154 259 265 53 . . . Wheels . | . . . . . . . . . Hover 937 | . . . . . 691 246 . . Flight 30 | . . . . . . 30 . . Fastest Speed 35 | 50 120 120 120 120 50 35 200 160 Average Speed 92 | 103 120 120 120 120 64 61 200 191 Slowest Speed 350 | 120 120 120 120 120 350 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 17 18 24 10 86 60 74 7 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 14 | . . 8 . 1 . . . 5 Melee 5 | . . . . . . . . 5 Projectile 1 | . . . . 1 . . . . AOE 8 | . . 8 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Total 2365 | 47 59 193 303 310 793 491 130 39 Wait 16 | . . 3 . . . . 13 . Move 2141 | 32 59 153 258 264 766 464 117 28 Hop 1 | . . . . . . 1 . . Pick Up 39 | 9 . 7 8 7 4 2 . 2 Fast Attach 11 | . . . 5 . 2 4 . . Attach 25 | 6 . 3 2 6 3 2 . 3 Detach . | . . . . . . . . . Swap 25 | . . 3 10 8 4 . . . Drop 28 | . . . 10 4 11 3 . . Fire 57 | . . 23 10 21 3 . . . Melee 6 | . . . . . . . . 6 Ram 15 | . . . . . . 15 . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 60 | -10/Materials | Identified exit to Materials 120 | -10/Materials | Entered another Materials area 120 | -9/Materials | Evolved 2 slots: Propulsion x2 320 | -9/Materials | Build established: Mutant 388 | -9/Materials | Discovered new exit (range 4) 391 | -9/Materials | Identified exit to Materials 392 | -9/Materials | Entered another Materials area 392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -8/Materials | Identified exit to Factory 766 | -8/Materials | Entered Factory 766 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1065 | -7/Factory | Build established: Scavenger-Gunner 1083 | -7/Factory | Garrison activated, responded to threat 1143 | -7/Factory | Discovered new exit (range 12) 1168 | -7/Factory | Identified exit to Lower Caves 1170 | -7/Factory | Entered Lower Caves 1180 | -7/Lower Caves | Learned location of 1 exit from Factory 1218 | -7/Lower Caves | Spotted B-75 Beast 1281 | -7/Lower Caves | Lost 5 parts (5n) 1312 | -7/Lower Caves | Learned Factory emergency access door positions 1530 | -7/Lower Caves | Build established: Mutant 1586 | -7/Lower Caves | Discovered new exit (range 12) 1594 | -7/Lower Caves | Identified exit to Lower Caves 1696 | -7/Lower Caves | Entered another Lower Caves area 1700 | -7/Lower Caves | Learned 4 Factory zone layouts 1708 | -7/Lower Caves | Found Prototype Device 1825 | -7/Lower Caves | Spotted B-75 Beast 1878 | -7/Lower Caves | Lost 3 parts (1p1n1u) 1890 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1929 | -7/Lower Caves | Core integrity fell below 50% 1964 | -7/Lower Caves | Identified Heart of Steel 1990 | -7/Lower Caves | Lost 4 parts (1n3u) 1991 | -7/Lower Caves | Discovered new exit (range 7) 1992 | -7/Lower Caves | Encountered a Warlord checkpoint 2007 | -7/Lower Caves | Identified exit to Data Miner 2009 | -7/Lower Caves | Entered Data Miner 2009 | -7/Data Miner | Discovered new exit (range 7) 2021 | -7/Data Miner | Identified exit to Proximity Caves 2049 | -7/Data Miner | Met Data Miner 2117 | -7/Data Miner | Learned location of Section 7 (-2) 2117 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2162 | -7/Data Miner | Received God Mode back door access code from Data Miner 2256 | -7/Data Miner | Entered Proximity Caves 2258 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2283 | -6/Proximity Caves | Escorted by Enhanced Grunt 2294 | -6/Proximity Caves | Core integrity fell below 20% 2329 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02258_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02260_ Signal Interpreter destroyed. 02273_ System corrupted: Component data lost. 02283_ Enhanced Grunt: "Protecting LRC-V3." 02286_ Enhanced Grunt heat short circuits Prototype Leg. 02288_ System corrupted: Energy discharge (-35). 02290_ Enhanced Grunt overheating. 02294_ S-27 Virus destroyed. 02294_ Searching scrap... 02294_ Found Recoil Stabilizer. 02294_ Found Adv. Signal Interpreter. 02294_ Found Hvy. Armor Plating. 02294_ Found Great Axe. 02294_ Found 18 Matter. 02295_ Acquired 18 matter. 02300_ Acquired Great Axe. 02305_ VTOL Module fries itself beyond repair. 02305_ Acquired Adv. Signal Interpreter. 02306_ System corrupted: Component data lost. 02309_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????##### ??????????????????????????????? | | ?????????????# ??????????????????????????????? | | ????????????# ?###?????????????????????????? | | ????????????? ## #????????????????????????? | | ????????????# ? ????????????????????????? | | ????????????# ????????????????????????? | | ?????????????? ????????????????????????? | | ???????????????? ##??????????????????????? | | ??????????????????? ;;#??????????????????????? | | ?????????????????????# #@##?????????????????????? | | ?????????????????????# s;;##????????????????????? | | ???????????????#?????# % ! ##???????????????????? | | ???????????????# #### !#???????????????????? | | ???????????????# s ##??????????????????? | | ???????????????# g #??????????????????? | | ??????????????######## #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# ### #?????????????????? | | ??????????????# #?## ### #????????????????? | | ??????????????# #??####?## #???????????????? | | ??????????????# #????????? #??????????????? | | ??????????????# #????????? ## ?????????????? | | ??????????????# #????????? #?# ????????????? | | ?????????????## ##????????###??# #????????????? | | ?????????????# ##????????????? ##????????????? | | ?????????????# #?????????????? #?????????????? | | ?????????????# #????????????????????????? | | ?????????????## #???????????????????????? | | ??????????????#### #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | | ?????????????????? #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 58 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed TerrabombScrapMallet Manual? 0 Play Time 00:51:45 Cumulative 7.4 hours Start 2023.08.05 @ 08:17:49 End 2023.08.05 @ 09:10:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8d4438b-2516-4d39-92a5-3becb75d6c65