Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 22:12:21 Player: the Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (217) 1085 Value Destroyed (7167) 7167 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 14026 Bonus ------- High Alert Combat Kills 1132 Follower Combat Kills 361 Friendly Fire -399 Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 59/100 System Corruption 13% Temperature Critical (1102) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Structural Scanner Advanced Sensor Array Improved Shield Generator Tesla Rifle Peak State ------------ > --- POWER ------------ Momentum-Ion Engine > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Jamming Amplifier Light Regenerative Plating > --- WEAPON ----------- Hvy. Ballistic Mag Construct/C > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Makeshift Microdissipator Network Structural Scanner Enhanced Optical Array Advanced Sensor Array Makeshift Salvage Targeting Computer Precision Energy Filter Weapon Cycler EM Disruption Field Improved Shield Generator Drone Bay Tesla Rifle Heavy Laser Disruptor Cannon Heavy Missile Launcher [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . . . 4 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 . Utility 6 | . . . . . 3 . . 1 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 100 | 7 15 4 1 4 30 12 4 13 10 Power 9 | 1 3 . . 1 2 2 . . . Engine 7 | 1 3 . . 1 1 1 . . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 3 2 . . 10 3 . . . Treads 18 | 2 3 . . . 10 3 . . . Leg 2 | . . 2 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 2 3 2 1 2 10 5 4 8 10 Device 32 | 1 1 1 . 2 5 3 4 8 7 Storage 6 | 1 2 . 1 . . 1 . . 1 Processor 7 | . . 1 . . 4 . . . 2 Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 6 . . 1 8 2 . 5 . Energy Gun 4 | . 2 . . . 2 . . . . Energy Cannon 5 | . . . . . 3 1 . 1 . Ballistic Gun 6 | 2 1 . . . 1 1 . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 5 | . . . . . 2 . . 3 . Special Weapon 3 | . 3 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 3 1 . 1 Corrupted Parts 2 | . . . . 1 . . . 1 . System Corruption 11 | . . . . 4 . . . 7 . Parts Lost 28 | . . . . . 3 1 1 5 18 Power 3 | . . . . . 1 . . . 2 Propulsion 4 | . . . . . . . . 1 3 Utility 15 | . . . . . 2 1 1 2 9 Weapon 6 | . . . . . . . . 2 4 Highest Loss Streak 13 | . . . . . 1 1 1 3 13 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 18 | 3 12 14 15 19 19 21 23 19 19 Power 2 | . 2 1 1 1 1 2 3 3 2 Propulsion 2 | 1 3 4 4 4 4 4 2 . . Utility 7 | . 3 3 5 7 6 6 8 13 13 Weapon 5 | 1 2 5 5 5 7 8 8 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 57 | . 4 2 . 3 7 4 8 14 15 Power 13 | . 1 1 . 1 . 1 1 6 2 Propulsion 8 | . 2 1 . . 1 . 3 1 . Utility 18 | . 1 . . 2 3 1 . 3 8 Weapon 18 | . . . . . 3 2 4 4 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 99 100 100 97 99 80 56 58 Engine 9 | . 14 14 14 14 7 . 8 6 4 Treads 18 | . 28 19 . 26 27 27 17 3 5 Leg 2 | . . 8 28 1 . . . 1 . Device 18 | . 14 12 14 14 27 19 19 18 22 Storage 10 | . 14 14 14 14 9 9 9 6 5 Processor 3 | . . 1 . . 6 9 9 2 5 Protection 1 | . . . . . . 7 2 3 4 Energy Gun 1 | . 6 . . . . . 1 1 . Energy Cannon 5 | . . . . . 14 17 9 3 . Ballistic Gun 8 | . 21 28 25 14 . . . . . Ballistic Cannon 2 | . . . . 13 1 . . . 4 Peak Build Rating 100 | 7 9 15 15 21 41 44 56 80 100 Average Rating 38 | 5 8 10 15 14 37 40 48 70 94 On Entrance 28 | . 7 9 15 15 19 37 44 56 80 Naked Turns . | . . . . . . . . . . Heaviest Build 110 | 12 30 30 50 58 69 108 110 103 82 Greatest Support 72 | 40 40 40 40 40 72 72 72 63 60 Greatest Overweight (x) 2 | . . 1 1 1 1 1 1 2 2 Average Overweight (x) . | . . . . 1 . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 20 Average Capacity 19 | 7 13 15 15 20 20 21 25 20 20 Most Carried 25 | 5 15 15 15 20 20 25 25 23 20 Average Carried 18 | 4 12 14 14 19 19 21 23 19 19 Final Capacity 25 | 8 15 15 20 20 20 25 25 20 5 Final Carried 25 | 5 15 15 15 20 20 25 22 20 5 Scrap Engine Consumption 117 | . . . . . . . 32 67 18 Constructs Created 5 | . . . . . . . 3 1 1 Constructs Modified 45 | . . . . . . . 10 30 5 Class Distribution -------------------- 45% | Mutant 29% | Construct 14% | Commander-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Matter Collected 3587 | 334 795 144 83 187 655 231 75 743 340 Remotely 28 | . . . . 28 . . . . . Salvage Created 9232 | 172 827 119 122 121 1874 1104 750 3297 846 Parts 465 | 13 56 14 7 8 100 60 37 121 49 Haulers Intercepted 14 | . 2 . . . 4 4 . 4 . Recyclers Shooed 19 | 1 4 2 . . 1 1 2 7 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 141 | . 12 . . . 36 20 6 52 15 Guns 21 | . 12 . . . . . 3 6 . Cannons 80 | . . . . . 28 14 3 22 13 AOE 36 | . . . . . 7 6 . 21 2 Classes Destroyed 19 | 2 7 . . . 6 . 2 1 1 Worker 10 | . 2 . . . 2 1 . 4 1 Builder 14 | . 2 2 . . . 1 1 7 1 Tunneler 7 | 5 . 1 . . 1 . . . . Hauler 14 | . 2 . . . 4 4 . 4 . Recycler 16 | 1 3 1 . . 1 . 4 5 1 Mechanic 2 | . . . . . 1 . . 1 . Operator 1 | . 1 . . . . . . . . Watcher 9 | . 3 . . . 4 2 . . . Swarmer 26 | . 6 . . . 8 4 . 7 1 Grunt 49 | . 6 . 1 . 15 3 . 23 1 Brawler 5 | . . . . . 1 1 . 3 . Duelist 6 | . . . . . 1 1 . 3 1 Sentry 28 | . . . . . 8 11 3 5 1 Specialist 2 | . . . . . . . . . 2 Hunter 10 | . . . . . 2 . . 5 3 Programmer 12 | . . . . . . . . 6 6 Heavy 1 | . . . . . 1 . . . . Scientist 2 | . . . . . . . 2 . . Scrapper 3 | . . . . . . . 3 . . Thug 2 | . . . . 2 . . . . . Best Kill Streak 24 | 4 5 2 . . 6 9 3 24 4 Combat Bots Only 14 | . 3 . . . 6 8 1 14 4 Max Kills in Single Turn 5 | 1 2 1 1 1 3 2 1 5 2 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 3 2 . 5 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Hostile Shots Fired 1027 | . 45 . . 3 137 45 21 498 278 Missed 299 | . 12 . . 1 43 18 4 178 43 Hits 728 | . 33 . . 2 94 27 17 320 235 Melee 6 | . . . . . 4 . . 2 . Projectile 722 | . 33 . . 2 90 27 17 318 235 Critical Strikes 25 | . 2 . . . 10 1 . 6 6 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 11355 | . 371 22 . 28 1550 390 358 4139 4497 Core 1857 | . 73 4 . . 181 75 47 466 1011 Absorbed by Shields 1079 | . . . . . . 16 . 628 435 Regen/Repaired (Parts) 3581 | . 192 . . . 248 247 25 2338 531 Core Remaining (%) 64 | 100 . . . 69 . . 44 45 . Volleys Fired 628 | 16 68 14 24 18 125 51 34 209 69 Largest 2 | 2 2 2 2 2 2 2 2 1 2 Hottest 321 | 40 100 40 100 60 160 160 160 234 321 Shots Fired 889 | 32 131 27 35 20 220 91 45 208 80 Gun 306 | 32 126 27 21 17 11 . 23 49 . Cannon 532 | . . . . 3 204 87 22 136 80 Launcher 32 | . . . . . 5 4 . 23 . Special 19 | . 5 . 14 . . . . . . Kinetic 355 | 32 124 27 21 20 34 . 7 28 62 Thermal 464 | . 7 . 14 . 181 87 34 123 18 Explosive 29 | . . . . . 5 4 . 20 . Electromagnetic 41 | . . . . . . . 4 37 . Robot Hit Streak 28 | 6 12 5 8 4 18 8 9 28 6 Robot Miss Streak 6 | 2 3 4 2 1 3 3 5 6 5 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 563 | 19 81 15 15 14 129 49 31 174 36 Core Hits 396 | 7 39 5 7 5 68 31 17 197 20 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | 1 . 1 . . . . . . . Critical Strikes 4 | 1 . 1 . . 1 . 1 . . Burn 1 | . . . . . . . 1 . . Destroy 2 | 1 . 1 . . . . . . . Blast 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19907 | 226 1076 184 192 243 3828 1896 701 8076 3485 Guns 3420 | 226 1076 184 144 189 108 . 346 1147 . Cannons 9859 | . . . . 54 3171 1314 355 2317 2648 Explosions 6580 | . . . . . 549 582 . 4612 837 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5600 | 226 1076 184 144 243 532 . 133 712 2350 Thermal 7837 | . . . 48 . 2747 1314 526 2469 733 Explosive 5549 | . . . . . 549 582 . 4016 402 Electromagnetic 921 | . . . . . . . 42 879 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . 1 1 5 . . . 11 13 Average Corruption 1 | . . 1 1 1 . . . 1 4 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . 10 8 18 . . . 17 17 Message Errors 18 | . . 6 2 3 . . . 4 3 Matter Fused 13 | . . . 1 2 . . . 6 4 Heat Flow Errors 11 | . . 1 4 4 . . . 1 1 Energy Discharges 11 | . . 1 . 5 . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . 1 . 3 . . . 2 2 Data Loss (major) 3 | . . . . 1 . . . . 2 Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 935 | . . . . . 88 32 11 193 611 Projectiles 578 | . . . . . 25 10 11 26 506 Explosions 357 | . . . . . 63 22 . 167 105 Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . 7 . . 4 12 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . 6 . . 3 11 Secondary 3 | . . . . . 1 . . 1 1 Self-Inflicted Damage 275 | . . . . . . . . 81 194 Shots 5 | . . . . . . . . 3 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1138 | . 39 155 263 249 329 314 220 400 1138 Average Temperature 144 | . 11 80 69 119 87 82 73 138 310 Received Heat Transfer 2902 | . 183 . . 9 747 126 153 1008 676 Effects 60 | . . . 1 3 . . . 8 48 Shutdowns 9 | . . . . . . . . 1 8 Energy Bleed 11 | . . . 1 . . . . 3 7 Interference 14 | . . . . 3 . . . 3 8 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 8 | . . . . . . . . 1 7 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . . 7 . Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted 4 | . . . . . 1 . . 3 . Combat Hostiles 4 | . . . . . 1 . . 3 . Parts Melted 58 | . . . . . 10 4 4 40 . Heat Transferred 16552 | . . . 100 . 5400 2550 1042 6840 620 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Maximum Alert Level 4 | . . . . . 2 2 . 4 3 Low Security (%) 68 | 100 100 100 . 100 53 80 100 10 . Level 1 10 | . . . . . 42 8 . 13 11 Level 2 14 | . . . . . 3 11 . 34 84 Level 3 1 | . . . . . . . . 7 3 Level 4 5 | . . . . . . . . 34 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1256 | 10 181 61 . 156 514 451 47 1256 726 Initial 613 | . . . . . 12 144 12 208 613 Average 204 | 1 40 4 . 45 189 152 6 676 492 Influence Increases 5787 | 30 418 88 11 284 1348 761 112 2018 717 Destroy 0b10 Robot/C 3060 | . 240 40 . 180 800 400 60 1040 300 Destroy 0b10 Robot/NC 390 | 30 65 20 10 5 75 40 25 105 15 Destroy Leader 788 | . 60 10 . 10 228 152 . 258 70 Allied During Kill 97 | . . 3 1 63 30 . . . . Successful Hack 148 | . 36 . . . 59 5 18 18 12 Disable Machine 420 | . 15 . . 15 45 90 . 105 150 Destroy Structure 504 | . 2 . . 11 96 59 9 157 170 Advance Influence 200 | . . . . . . . . 200 . Lose Combat Pursuer 180 | . . 15 . . 15 15 . 135 . Influence Decreases 5183 | 30 416 90 11 252 1038 1070 124 785 1367 Entered New Map 895 | . . 2 . . 20 198 21 13 641 Time Decay 3204 | 30 416 88 11 212 546 562 101 692 546 Lost Part 272 | . . . . . 30 10 2 50 180 Lost Ally 70 | . . . . 40 . . . 30 . Purge Threat 742 | . . . . . 442 300 . . . Squads Dispatched 42 | . 1 . . 1 9 3 . 20 8 Investigation 6 | . . . . 1 . . . 3 2 Extermination 8 | . . . . . . . . 5 3 Reinforcement 16 | . 1 . . . 6 . . 6 3 Assault 3 | . . . . . . . . 3 . Garrison 9 | . . . . . 3 3 . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . 3 . . 2 . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Distress Signals 13 | . 1 . . 1 4 2 . 5 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 207 | . 22 3 . 9 50 28 6 67 22 Peak Tracking Total 11 | . 3 2 . 4 5 5 4 11 4 Tactical Retreats 8 | . . 1 . . 1 1 . 5 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Disabled 28 | . 1 . . 1 3 6 . 7 10 Max in Single Turn 5 | . 1 . . 1 1 1 . 5 2 Garrison Access 3 | . . . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Accessed 70 | . 8 1 1 1 14 12 14 11 8 Terminals 43 | . 7 . . . 10 10 6 5 5 Fabricators 5 | . . . . . . . . 3 2 Repair Stations 4 | . 1 . . . 1 1 . 1 . Recycling Units 7 | . . . . . . . 7 . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 5 | . . . . . 1 1 . 2 1 Total Hacks 204 | . 28 1 5 1 46 36 38 29 20 Successful 114 | . 16 1 5 1 29 25 21 12 4 Failed 89 | . 12 . . . 17 11 16 17 16 Catastrophic 14 | . 2 . . . 3 2 . 3 4 Database Lockouts 1 | . . . . . . . 1 . . Manual 78 | . 12 . . . 25 11 14 10 6 Terminals 135 | . 21 . . . 34 28 24 13 15 Fabricators 10 | . . . . . . . . 6 4 Repair Stations 21 | . 7 . . . 3 6 . 5 . Recycling Units 12 | . . . . . . . 12 . . Scanalyzers 7 | . . . . . 7 . . . . Garrison Access 10 | . . . . . 2 2 . 5 1 Terminal Hacks 47 | . 6 1 5 1 11 12 10 . 1 Record 10 | . . . 5 . . . 4 . 1 Part Schematic 4 | . 1 . . . 2 . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 5 | . 2 . . . 1 . 2 . . Open Door 6 | . . 1 . 1 . 4 . . . Branch Access Points 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . 1 1 . . . Unreport Threat 6 | . . . . . 4 2 . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . . . 1 1 . . . Recall Investigation 1 | . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 1 . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 3 | . 1 . . . . 1 1 . . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks 7 | . . . . . . . . 5 2 Network Status 2 | . . . . . . . . 1 1 Load Schematic 3 | . . . . . . . . 2 1 Build 2 | . . . . . . . . 2 . Repair Station Hacks 18 | . 6 . . . 2 6 . 4 . Scan Component 9 | . 3 . . . 1 3 . 2 . Repair 9 | . 3 . . . 1 3 . 2 . Recycling Unit Hacks 6 | . . . . . . . 6 . . Retrieve Components 6 | . . . . . . . 6 . . Scanalyzer 5 | . . . . . 5 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . Seal Access 3 | . . . . . 1 1 . 1 . Unauthorized Hacks 28 | . 4 . . . 10 6 5 2 1 Terminals 27 | . 4 . . . 10 6 4 2 1 Assimilate 2 | . . . . . 2 . . . . Botnet 20 | . 2 . . . 6 5 4 2 1 Operators 5 | . 2 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 57 | . 8 . . . 13 10 8 11 7 Full Trace Events 10 | . 1 . . . . . 4 3 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . . 4 . 1 . . Parts Built 4 | . . . . . . . . 4 . Authchips . | . . . . . . . . . . Time 157 | . . . . . . . . 157 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 9 | . 3 . . . 1 3 . 2 . Time 353 | . 78 . . . 38 155 . 82 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 15 | . . . . . . . 15 . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total Allies 11 | . . 2 5 3 1 . . . . Largest Group 7 | . . 2 4 7 4 1 1 1 . Highest-Rated Group 98 | . . 45 58 98 66 10 9 9 . Highest-Rated Ally 31 | . . 31 31 21 21 10 9 9 . Total Orders 12 | . . . . . . . 4 8 . STAY 5 | . . . . . . . 1 4 . FOLLOW 1 | . . . . . . . 1 . . EXPLORE 4 | . . . . . . . 1 3 . RETURN 2 | . . . . . . . 1 1 . Ally Attacks 82 | . . 13 . 49 20 . . . . Total Damage 1135 | . . 194 . 630 311 . . . . Kills 18 | . . 2 . 10 6 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Active Infowar (turns) 14013 | 18 2378 1646 982 2031 2844 1659 1066 188 1201 Optics 237 | . . . . . 237 . . . . Sensors 1202 | . . . . . . 1 . . 1201 Structural 3544 | . 3 . . . 2843 338 . 188 172 Seismic 11526 | 18 2375 1646 982 2031 1749 1659 1066 . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches 6 | . . . . . . . 4 2 . Drone Recoveries 4 | . . . . . . . 4 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Turns Passed 19133 | 226 2378 1780 982 2156 2844 1674 2682 2839 1572 Spaces Moved 8040 | 111 1163 1086 567 748 1264 776 909 958 458 Core 10 | 10 . . . . . . . . . Treads 6673 | 101 1163 718 . 700 1264 776 909 584 458 Legs 1184 | . . 368 567 48 . . . 201 . Wheels 173 | . . . . . . . . 173 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 140 140 210 145 150 220 122 229 Average Speed 184 | 150 160 153 143 238 174 171 225 202 230 Slowest Speed 332 | 160 160 210 210 240 250 230 230 332 282 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 73 | 5 97 100 92 103 94 96 99 32 16 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 3 1 . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . 3 . . . . . Spaces Dug 61 | . 1 . 3 . 15 6 . 1 35 Terrain Destroyed 468 | . 1 . 5 11 95 69 8 178 101 Melee . | . . . . . . . . . . Projectile 156 | . 1 . 5 . 67 20 8 10 45 AOE 312 | . . . . 11 28 49 . 168 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total 11479 | 138 1551 1175 671 1107 1693 1030 1515 1694 905 Wait 2296 | . 254 57 3 313 203 160 534 434 338 Move 8031 | 110 1162 1085 566 747 1263 775 908 957 458 Hop . | . . . . . . . . . . Pick Up 137 | 5 23 6 1 13 27 14 9 32 7 Fast Attach 30 | 7 3 . . . 8 1 2 6 3 Attach 27 | . 3 1 . . 8 1 . 8 6 Detach 6 | . . . . . 1 . 2 2 1 Swap 108 | . 20 5 3 8 27 16 4 12 13 Drop 143 | . 18 7 2 8 31 12 21 34 10 Fire 628 | 16 68 14 24 18 125 51 34 209 69 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 72 | . . . 72 . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 15) 881 | -10/Materials | Discovered new exit (range 12) 1174 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Discovered new exit (range 11) 1926 | -10/Materials | Repaired Lgt. Treads 1953 | -10/Materials | Repaired Lgt. Treads 2200 | -10/Materials | Repaired Assault Rifle 2283 | -10/Materials | Discovered new exit (range 8) 2605 | -10/Materials | Entered Mines 2688 | -10/Mines | Discovered new exit (range 6) 2808 | -10/Mines | Discovered new exit (range 6) 3003 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3191 | -10/Mines | Discovered new exit (range 7) 3197 | -10/Mines | Learned location of Storage (-8) 3672 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3672 | -10/Mines | Discovered new exit (range 5) 3678 | -10/Mines | Identified exit to Exiles 3720 | -10/Mines | Identified exit to Subcaves 4385 | -10/Mines | Entered Exiles 4385 | -10/Exiles | Found Exiles lab destroyed 4385 | -10/Exiles | Accompanied by 1 ally 4404 | -10/Exiles | Discovered new exit (range 15) 4415 | -10/Exiles | Led the pair of lost Derelicts to a safe place 4789 | -10/Exiles | Learned location of Zion (-6) 5055 | -10/Exiles | Build established: Commander-Mutant 5338 | -10/Exiles | Discovered new exit (range 10) 5367 | -10/Exiles | Entered Mines 5367 | -9/Mines | Accompanied by 4 allies 5457 | -9/Mines | Met a Derelict shopkeep closing up shop 5573 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5677 | -9/Mines | Learned 4 Materials zone layouts 5815 | -9/Mines | Learned Materials security intel 6213 | -9/Mines | Excavation squad dispatched 6213 | -9/Mines | A large section of the Mines collapsed 6463 | -9/Mines | Excavation squad dispatched 6539 | -9/Mines | Discovered new exit (range 9) 6664 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6730 | -9/Mines | Discovered new exit (range 10) 6885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7523 | -9/Mines | Entered Materials 7523 | -8/Materials | Accompanied by 4 allies 7523 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 7524 | -8/Materials | Identified exit to Factory 7549 | -8/Materials | Garrison activated, responded to threat 7796 | -8/Materials | Lost 4 allies 8183 | -8/Materials | Build established: Scavenger-Mutant 8779 | -8/Materials | Repaired Arm. Treads 9160 | -8/Materials | Discovered new exit (range 6) 9222 | -8/Materials | Discovered exit to Factory (range 10) 9241 | -8/Materials | Discovered new exit (range 16) 9468 | -8/Materials | Identified exit to Storage 9711 | -8/Materials | Discovered exit to Factory (range 16) 10194 | -8/Materials | Build established: Mutant 10367 | -8/Materials | Entered Storage 10367 | -8/Storage | Accompanied by 1 ally 10415 | -8/Storage | Garrison activated, responded to threat 10447 | -8/Storage | Destroyed 8 combat bots 10705 | -8/Storage | Found Prototype Protection 10705 | -8/Storage | Identified Lgt. Regenerative Plating 11131 | -8/Storage | Identified exit to Recycling 11227 | -8/Storage | Discovered exit to Factory (range 16) 11332 | -8/Storage | Repaired Broken Plasma Cannon? 11385 | -8/Storage | Repaired Plasma Cannon 11436 | -8/Storage | Repaired Lgt. Angular Momentum Engine 12031 | -8/Storage | Used back door to open Recycling access 12041 | -8/Storage | Entered Recycling 12041 | -8/Recycling | Accompanied by 1 ally 12098 | -8/Recycling | Discovered new exit (range 78) 12921 | -8/Recycling | Scanned before Scraplab entrance 13154 | -8/Recycling | Angered Scraplab inhabitants 13229 | -8/Recycling | Core integrity fell below 50% 13257 | -8/Recycling | Found Prototype Device 13257 | -8/Recycling | Identified Scrap Engine 13727 | -8/Recycling | Build established: Construct 14723 | -8/Recycling | Entered Factory 14723 | -6/Factory | Accompanied by 1 ally 14723 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 15055 | -6/Factory | Garrison activated, responded to threat 15129 | -6/Factory | Destroyed 14 combat bots 15132 | -6/Factory | Lost 3 parts (1u2w) 15891 | -6/Factory | Fabricated Arm. Treads? 15904 | -6/Factory | Garrison activated, responded to threat 16123 | -6/Factory | First assault squad dispatched 16530 | -6/Factory | Fabricated Plasma Cannon? 16580 | -6/Factory | Discovered new exit (range 14) 16583 | -6/Factory | Core integrity fell below 50% 16622 | -6/Factory | Destroyed 8 combat bots 16792 | -6/Factory | Repaired Hardlight Generator 16837 | -6/Factory | Repaired Imp. Shield Generator 17529 | -6/Factory | System corruption reached 10% 17562 | -6/Factory | Entered another Factory area 17562 | -5/Factory | Evolved 2 slots: Utility x2 19009 | -5/Factory | System corruption reached 10% 19043 | -5/Factory | Core integrity fell below 50% 19059 | -5/Factory | Lost 3 parts (1n1u1w) 19131 | -5/Factory | Core integrity fell below 20% 19134 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 19125_ Overheating: Matter decay (-42). 19125_ Hvy. Ballistic Mag Construct/C destroyed. 19125_ Scrap Engine damaged due to network destabilization (-6). 19125_ Scrap Engine destroyed. 19126_ Momentum-Ion Engine destroyed. 19129_ Overheating: Energy bleed (-10). 19129_ Broken Lgt. Regenerative Plating destroyed. 19129_ Laser Plasma Construct/C destroyed. 19130_ Treaded Armored Exoskeleton destroyed. 19130_ Treaded Armored Exoskeleton core remains intact and functional. 19131_ Overheating: Core damaged (-100). 19133_ Treaded Armored Exoskeleton destroyed. 19134_ Overheating: Imp. Signal Interpreter damaged (-7). 19134_ Overheating: Hcp. Storage Unit damaged (-13). 19134_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??????# ???# """ # #????????????# # | | ??????# #### """ # T ###### ??# # | | ??????+ + """ + " ????? | | ??????# #### # ###### ???#### | | ??????# ???# # #???????????????? | | ??????### ????# ### ###???????????????? | | ????????# ????########## #???###???????????? # | | ????????# ???????????? # #?? ???????????? # | | ????????# ????????????# # #? /#??????????? ? | | ????????# ???????????### # # "" #????????????? | | ????????# ???????#### # # "" #????????????? | | ????????# ????### # """ !?????????????? | | ????????# ##### ## # # """ #????????????? | | ????????# # " " #????????????? | | ????????# #????????????? | | ????????+ """ %% =#????????????? | | ????????# "Y #????????????? | | ??????????# """ #????????????? | | ?????????????# ! ! #????????????? | | ?????????????# """ ######????????????? | | ?????????????# """ !%xx ????????????? | | ?????????????# """ =!%! ;#####????????????? | | ?????????????# !%[= #????????????????? | | ?????????????# *]| ###????????????????? | | ?????????????# # # #!!!! # #?????????????????? | | ?????????????# # ^]!@!# !##?????????????????? | | ?????????????####### ^ ^!!; !#??????????H???????? | | ???????????????????# !!!!!!;!;#??????????????????? | | ???????????????????# !! ## ##??????????????????? | | ???????????????????# !! ##!#???????????????????? | | ???????????????????# ## #???????????????????? | | ???????????????????######### #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 36 Energy Capacity 408 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 50 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Cooling System | -8/Materials | Hacked Med. Armor Plating | -8/Materials | Hacked Weapon Cycler | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Plasma Cannon | x2 | -6/Factory Repaired ---------- Lgt. Treads | 51% | -10/Materials Lgt. Treads | 55% | -10/Materials Assault Rifle | 38% | -10/Materials Arm. Treads | 17% | -8/Materials Plasma Cannon | 35% | -8/Storage | Broken Plasma Cannon | 14% | -8/Storage Lgt. Angular Momentum Engine | 21% | -8/Storage Hardlight Generator | 66% | -6/Factory Imp. Shield Generator | 67% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulsePersonalRifle Manual? 0 Play Time 03:11:36 Cumulative 127.8 hours Start 2025.06.07 @ 18:26:13 End 2025.06.07 @ 22:12:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e51709f-a18b-47bc-9d81-b19a0f1713a0