Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.21 @ 00:18:02 Player: Skitgris Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (119) 595 Value Destroyed (4993) 4993 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1181) 1181 TOTAL SCORE: 12989 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 559 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Zionite Heavy DM Reactor Light Particle Reactor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Spectral Analyzer 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Microactuators Microactuators > --- WEAPON ----------- Force Rifle Scythe CR-A16's Behemoth Slayer > --- INVENTORY -------- Carbon-fiber Leg Plasma Rifle EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Plasma Cannon Gauss Rifle [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . 2 . . 2 2 2 Power 2 | . . . . 1 . . . . . . . 1 . Propulsion 3 | . . 1 . . . . . . . . . 1 1 Utility 8 | . . 1 2 . . . . 2 . . 2 . 1 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 138 | 7 2 7 18 16 . 8 14 19 13 . 16 9 9 Power 21 | 1 . 1 2 1 . 2 2 3 2 . 3 4 . Engine 10 | 1 . 1 1 . . 2 1 1 2 . . 1 . Core 7 | . . . 1 1 . . 1 2 . . 2 . . Reactor 4 | . . . . . . . . . . . 1 3 . Propulsion 47 | 4 . 1 7 7 . . 5 7 5 . 7 1 3 Treads 7 | 2 . 1 1 1 . . 1 . 1 . . . . Leg 24 | 2 . . 2 3 . . 4 7 4 . 1 . 1 Wheel 2 | . . . . . . . . . . . . . 2 Hover 6 | . . . 3 3 . . . . . . . . . Flight 8 | . . . 1 . . . . . . . 6 1 . Utility 29 | 1 1 2 3 2 . 5 4 4 3 . 1 3 . Device 12 | . 1 1 1 . . 1 1 3 2 . . 2 . Storage 2 | 1 . . . 1 . . . . . . . . . Processor 11 | . . . 2 . . 3 2 1 1 . 1 1 . Hackware 2 | . . . . . . 1 1 . . . . . . Protection 2 | . . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 1 1 3 6 6 . 1 3 5 3 . 5 1 6 Energy Gun 10 | . . . 1 2 . . 1 1 1 . . . 4 Energy Cannon 8 | . . . 1 1 . . . 2 1 . 3 . . Ballistic Gun 9 | 1 . 1 . 2 . . 1 . 1 . 2 . 1 Ballistic Cannon 2 | . 1 . 1 . . . . . . . . . . Launcher 4 | . . 1 2 1 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . 2 . . . . . Piercing Weapon 3 | . . . . . . 1 . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . . . . 1 1 1 Parts Lost 82 | . . . 8 6 . . 15 8 8 . 17 6 14 Power 15 | . . . 2 1 . . 3 2 1 . 3 1 2 Propulsion 26 | . . . 3 2 . . 4 3 3 . 5 2 4 Utility 20 | . . . 1 1 . . 5 2 2 . 6 2 1 Weapon 21 | . . . 2 2 . . 3 1 2 . 3 1 7 Highest Loss Streak 10 | . . . 2 3 . . 7 3 3 . 10 3 10 Average Slot Usage (%) 77 | . 96 95 81 67 76 96 77 77 78 100 34 33 14 Engine 4 | . 14 11 5 . . 7 4 2 5 13 1 . 1 Core 3 | . . . 1 6 7 7 2 5 . . . . . Treads 1 | . . 11 9 . . . 2 . 1 . . . . Leg 15 | . 28 22 6 11 23 23 15 13 16 20 4 . . Flight 1 | . . . . . . . . . . . 5 11 1 Device 3 | . 11 11 7 4 . . 2 3 3 13 3 2 . Storage 6 | . 14 11 9 7 7 7 7 6 6 6 1 . . Processor 16 | . . . 17 15 15 20 16 24 24 26 6 1 1 Hackware 2 | . . . . . . 6 5 . . . . . . Protection 1 | . . 7 4 3 7 1 . . . . . . . Energy Gun 3 | . . . 1 1 7 7 3 1 . 6 . . . Energy Cannon 1 | . . . 3 1 . . . 2 3 . . 2 . Ballistic Gun 4 | . 14 8 . 4 7 7 4 1 . . 1 3 . Slashing Weapon 1 | . . . 4 . . . . 4 6 6 1 . . Piercing Weapon 4 | . . . . . . 5 7 6 6 6 2 4 2 Naked Turns 82 | . . . . . . . . . . . 47 . 35 Heaviest Build 50 | 11 16 20 20 37 31 37 37 50 47 47 47 25 19 Greatest Support 60 | 20 20 20 22 40 40 40 40 60 60 46 46 30 32 Greatest Overweight (x) 11 | 1 . 1 5 1 . . 6 11 1 1 8 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 12 | 6 6 6 6 12 10 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 6 6 6 9 10 10 10 10 10 10 6 4 4 Most Carried 10 | 6 6 6 6 10 10 10 10 10 10 7 10 4 4 Average Carried 7 | 4 5 5 5 6 10 9 9 7 8 7 4 1 2 Final Capacity 10 | 6 6 6 6 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 6 6 6 6 10 10 10 6 10 7 7 3 3 2 Class Distribution -------------------- 47% | Mutant 44% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Matter Collected 2057 | 300 125 113 165 317 . 57 230 199 161 10 215 117 48 Remotely 279 | . 125 113 . . . . . 41 . . . . . Salvage Created 5627 | 110 123 411 546 540 . . 787 901 381 . 492 901 435 Parts 263 | 4 4 25 27 26 . . 39 41 22 . 22 36 17 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 . 1 . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 34 . 26 . . . . Prevented 5 | . . . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 104 | . 4 9 13 10 . . 17 15 8 . 12 12 4 Melee 60 | . . 3 8 . . . 13 11 7 . 5 9 4 Guns 28 | . 1 1 1 10 . . 4 3 . . 7 1 . Cannons 7 | . 3 . 4 . . . . . . . . . . AOE 7 | . . 4 . . . . . 1 . . . 2 . Classes Destroyed 14 | 2 1 1 1 3 . . 2 1 1 . 1 1 . Worker 4 | . . . . 2 . . . . . . . 1 1 Builder 1 | . . . . . . . . 1 . . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . 1 . . . . 1 Operator 1 | . . . . . . . . . . . . 1 . Watcher 4 | . . . . . . . . . . . 2 2 . Swarmer 26 | . . . 3 . . . 7 3 4 . 9 . . Grunt 51 | . 4 7 10 6 . . 5 7 3 . . 6 3 Brawler 4 | . . . . . . . 2 . . . 1 1 . Duelist 3 | . . . . . . . 1 1 . . 1 . . Sentry 7 | . . 2 . 1 . . 1 . . . . 2 1 Hunter 3 | . . . . 2 . . . . . . 1 . . Programmer 9 | . . . . 1 . . 1 4 . . . 3 . Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 2 4 3 6 . . 5 3 4 . 7 4 3 Combat Bots Only 6 | . 2 4 3 6 . . 5 3 4 . 6 4 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 . . . 1 . Melee 1 | . . 1 1 . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Damage Taken 10547 | . 185 237 827 730 . . 1532 1084 1194 47 1720 663 2328 Core 2974 | . 25 37 109 114 . . 326 194 326 . 320 222 1301 Absorbed by Shields 221 | . . . . . . . . 127 94 . . . . Core Remaining (%) 72 | 100 90 90 80 . . . 37 . . 38 68 80 . Volleys Fired 228 | 10 15 12 25 44 . . 14 32 15 . 34 17 10 Largest 2 | 1 2 1 2 2 . . 2 1 1 . 2 2 2 Hottest 144 | 20 59 33 140 93 . . 99 75 75 . 96 96 144 Shots Fired 275 | 10 30 12 28 50 . . 23 32 15 . 43 21 11 Gun 184 | 10 15 5 13 43 . . 23 23 4 . 31 6 11 Cannon 78 | . 15 . 15 4 . . . 6 11 . 12 15 . Launcher 10 | . . 7 . 3 . . . . . . . . . Special 3 | . . . . . . . . 3 . . . . . Kinetic 150 | 10 30 5 . 37 . . 14 11 4 . 31 6 2 Thermal 74 | . . . 28 10 . . 9 12 7 . . . 8 Explosive . | . . . . . . . . . . . . . . Electromagnetic 47 | . . 7 . 3 . . . 6 4 . 12 15 . Phasic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 23 | 9 12 16 17 21 . . 23 8 10 . 16 11 12 Robot Miss Streak 5 | 1 2 1 1 5 . . 2 1 1 . 4 1 . Penetration Max 1 | . . . . . . . . . . . 1 1 . Secondary Targets 1 | . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . Shots Hit Robots 394 | 9 24 25 43 44 . . 40 73 24 . 49 42 21 Core Hits 209 | 3 6 9 19 62 . . 23 28 7 . 19 22 11 Critical Hits 27 | . . . . . . . 4 6 2 . 4 6 5 Critical Kills 16 | . . . . . . . 3 . . . 4 6 3 Critical Parts Destroyed 10 | . . . . . . . 1 5 2 . . . 2 Melee Attacks 202 | . . 16 20 . . . 39 55 20 . 19 23 10 Impact 16 | . . 16 . . . . . . . . . . . Slashing 75 | . . . 20 . . . . 34 11 . 10 . . Piercing 111 | . . . . . . . 39 21 9 . 9 23 10 Sneak Attacks 7 | . . . . . . . . 4 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . 7 3 . 2 . . Damage Inflicted 12525 | 119 352 644 1492 1031 . . 1186 2409 771 . 1332 2026 1163 Guns 3247 | 119 149 67 195 927 . . 357 494 . . 567 118 254 Cannons 1550 | . 203 . 350 52 . . . 116 167 . 230 432 . Explosions 618 | . . 203 . 52 . . . 124 . . 33 206 . Melee 7110 | . . 374 947 . . . 829 1675 604 . 502 1270 909 Ramming . | . . . . . . . . . . . . . . Kinetic 2568 | 119 352 67 . 823 . . 242 247 . . 567 118 33 Thermal 1756 | . . . 545 156 . . 115 371 147 . 33 206 183 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1053 | . . 203 . 52 . . . 116 20 . 230 432 . Impact 374 | . . 374 . . . . . . . . . . . Slashing 2579 | . . . 947 . . . . 1121 276 . 235 . . Piercing 4157 | . . . . . . . 829 554 328 . 267 1270 909 Phasic 38 | . . . . . . . . . . . . . 38 Highest Corruption 18 | . . . . 1 1 1 1 2 2 2 18 2 . Average Corruption 2 | . . . . 1 1 1 1 1 2 2 17 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 56 | . . . . . 2 . 3 10 9 . 28 4 . Message Errors 16 | . . . . . 1 . . 4 3 . 6 2 . Matter Fused 4 | . . . . . . . . . . . 4 . . Heat Flow Errors 2 | . . . . . . . . . 1 . 1 . . Energy Discharges 9 | . . . . . . . 1 3 . . 4 1 . Data Loss (minor) 11 | . . . . . 1 . 2 2 4 . 2 . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . Misdirections 6 | . . . . . . . . . . . 6 . . Targeting Errors 7 | . . . . . . . . 1 1 . 4 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 533 | . 9 17 121 . . . . 158 13 . 63 152 . Projectiles 61 | . 9 . . . . . . . . . 42 10 . Explosions 46 | . . . . . . . . . . . . 46 . Melee 426 | . . 17 121 . . . . 158 13 . 21 96 . Knockbacks 2 | . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . 4 . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 464 | . 53 5 442 120 . 464 36 168 189 . 279 189 52 Average Temperature 97 | . 30 2 200 41 . 229 24 55 46 . 123 55 27 Received Heat Transfer 2265 | . 132 153 459 192 . . 291 219 228 27 . 180 384 Effects 6 | . . . 5 . . 1 . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . Damage (minor) 3 | . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . 1 . . 2 . . Impact Corruptions 3 | . . 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . Heat Transferred 2811 | . . . 999 309 . . 222 600 185 . 50 150 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 1 . . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Peak Influence 435 | 10 119 336 435 222 . . . 230 . . 209 354 227 Initial 120 | . 5 42 120 89 . . . 99 . . . 28 108 Average 118 | 3 33 146 250 118 . . . 79 . . 97 163 154 Maximum Alert Level 2 | . . 1 2 1 . . . 1 . . 1 1 1 Low Security (%) 81 | 100 100 68 32 86 . . . 93 . . 96 56 92 Level 1 18 | . . 31 63 13 . . . 6 . . 3 43 7 Level 2 . | . . . 4 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 3 4 2 . . . 5 . . 4 3 2 Investigation 7 | . 1 2 1 1 . . . . . . . 2 . Extermination 6 | . . . . . . . . 4 . . 1 1 . Reinforcement 6 | . . 1 3 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Distress Signals 5 | . 1 1 1 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 181 | . 7 12 27 16 . . 21 25 12 3 19 23 16 Peak Tracking Total 9 | . 4 5 8 7 . . 8 5 5 3 9 6 7 Tactical Retreats 21 | . . 2 7 3 . . . 5 . . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Traps Triggered 2 | . 1 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Machines Disabled 4 | . . 1 . . . . . . . . 1 2 . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Machines Accessed 18 | . 4 2 4 3 . 1 . . 1 . . 3 . Terminals 12 | . 3 2 4 3 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . 8 11 8 9 . 6 . . 1 . . 4 . Successful 30 | . 6 6 3 6 . 6 . . 1 . . 2 . Failed 17 | . 2 5 5 3 . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 68 | . 8 4 8 9 . 7 . 13 . . 9 8 2 Terminals 35 | . 7 11 8 9 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 17 | . 2 4 . 4 . 6 . . 1 . . . . Record 4 | . . 4 . . . . . . . . . . . Part Schematic 6 | . . . . . . 6 . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Zone Layout 6 | . 2 . . 4 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 2 3 2 . . . . . . . . . Terminals 10 | . 3 2 3 2 . . . . . . . . . Botnet 10 | . 3 2 3 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 1 3 . . . 1 . . . 3 . Full Trace Events 4 | . . 2 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Total Allies 22 | . . . . . . 4 . 3 . . 6 7 2 Largest Group 4 | . . . . . . 4 2 2 2 . 3 2 2 Highest-Rated Group 210 | . . . . . . 152 77 170 170 . 210 206 206 Highest-Rated Ally 103 | . . . . . . 39 39 85 85 . 70 103 103 Zionite Dispatches 10 | . . . . . . . . 2 . . 3 4 1 Heavy 5 | . . . . . . . . 1 . . . 3 1 Light 1 | . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . 1 . . Melee Resupply 2 | . . . . . . . . 1 . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . 3 . . . . . EXPLORE 3 | . . . . . . . . 3 . . . . . Ally Attacks 60 | . . . . . . . 12 1 4 . 24 12 7 Total Damage 3087 | . . . . . . . 664 33 231 . 479 1127 553 Kills 18 | . . . . . . . 3 1 3 . 4 5 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . Decoded 0b10 Intel 65 | . . . . . . . . 61 . . 4 . . Traps 18 | . . . . . . . . 16 . . 2 . . Emergency Access 11 | . . . . . . . . 11 . . . . . Items 34 | . . . . . . . . 32 . . 2 . . Garrisons 1 | . . . . . . . . 1 . . . . . Exits 1 | . . . . . . . . 1 . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Turns Passed 9177 | 118 239 354 476 733 132 2615 790 1508 829 102 503 511 267 Spaces Moved 6375 | 67 148 187 250 471 111 1991 470 789 530 69 398 704 190 Core 140 | 21 . . 4 . . . 2 1 . . 59 . 53 Treads 11 | . . . . 11 . . . . . . . . . Legs 4813 | 46 148 187 104 312 111 1991 468 788 530 69 53 . 6 Wheels 47 | . . . . . . . . . . . . . 47 Hover 290 | . . . 142 148 . . . . . . . . . Flight 1074 | . . . . . . . . . . . 286 704 84 Fastest Speed 34 | 50 120 120 76 52 120 120 120 120 120 150 37 34 40 Average Speed 107 | 112 120 131 100 113 120 120 132 140 121 150 55 36 60 Slowest Speed 600 | 120 120 150 300 180 120 120 350 600 150 150 450 120 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 4 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 27 24 12 18 93 61 29 77 9 11 17 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 9 | . . . . . . 3 2 . 3 1 . . . Spaces Dug 1 | . . . . . . . . . 1 . . . . Terrain Destroyed 33 | . . . 1 . . . . 11 1 . 1 19 . Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . 1 . . . . . 1 . 1 3 . AOE 27 | . . . . . . . . 11 . . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Fac Fac Res Total 8094 | 99 179 252 410 623 110 2219 548 1082 670 68 618 899 317 Wait 1030 | 5 13 21 74 71 . 206 5 175 87 . 143 140 90 Move 6352 | 66 147 186 249 470 110 1990 469 788 529 68 391 699 190 Hop 4 | . . . . . . . . . . . 2 2 . Pick Up 99 | 11 1 4 12 13 . 8 4 17 8 . 7 6 8 Fast Attach 30 | . 2 2 7 3 . 2 7 1 . . 6 . . Attach 90 | 5 . 1 10 12 . 6 7 12 11 . 8 9 9 Detach 9 | . . . 1 4 . . . . . . 1 3 . Swap 19 | 2 . 4 1 1 . . 1 6 2 . 2 . . Drop 46 | . 1 6 11 5 . 7 2 6 1 . 7 . . Fire 228 | 10 15 12 25 44 . . 14 32 15 . 34 17 10 Melee 187 | . . 16 20 . . . 39 45 17 . 17 23 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -9/Materials | Discovered new exit (range 11) 712 | -9/Materials | Entered another Materials area 712 | -8/Materials | Evolved 2 slots: Utility x2 1170 | -8/Materials | Discovered new exit (range 15) 1188 | -8/Materials | Entered Factory 1188 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1752 | -7/Factory | Lost 3 parts (1p2n) 1841 | -7/Factory | Discovered new exit (range 18) 1921 | -7/Factory | Entered Lower Caves 1974 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2053 | -7/Lower Caves | Entered Zion 2074 | -7/Zion | Build established: Scavenger-Mutant 2080 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2109 | -7/Zion | System corruption cleaned by Quarantine Array 2291 | -7/Zion | Received a visual enhancement algorithm 2710 | -7/Zion | Found CR-A16's Pointy Stick 2736 | -7/Zion | Found Prototype Processor 2738 | -7/Zion | Identified Spectral Analyzer 2740 | -7/Zion | Found Prototype Processor 2741 | -7/Zion | Identified Exp. Target Analyzer 2746 | -7/Zion | Found Spectral Analyzer 3164 | -7/Zion | Imprinted 3166 | -7/Zion | Declared Zion's savior 3820 | -7/Zion | Discovered new exit (range 7) 4668 | -7/Zion | Entered Proximity Caves 4668 | -6/Proximity Caves | Accompanied by 2 allies 4863 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4928 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 5149 | -6/Proximity Caves | Lost 3 parts (1n2u) 5199 | -6/Proximity Caves | Core integrity fell below 50% 5428 | -6/Proximity Caves | Discovered new exit (range 20) 5458 | -6/Proximity Caves | Entered Factory 5458 | -6/Factory | Evolved 2 slots: Utility x2 5775 | -6/Factory | Lost 3 parts (1p1n1u) 6042 | -6/Factory | Build established: Mutant 6344 | -6/Factory | Zion Melee Resupply teleported in 6730 | -6/Factory | Retrieved Zion intel report: Active Terminals 6731 | -6/Factory | Zion Heavy squad teleported in 6817 | -6/Factory | Identified exit to Lower Caves 6940 | -6/Factory | Discovered exit to Lower Caves (range 7) 6966 | -6/Factory | Entered Lower Caves 6966 | -6/Lower Caves | Accompanied by 2 allies 6983 | -6/Lower Caves | Learned Factory terminal intel 7067 | -6/Lower Caves | Spotted B-75 Beast 7256 | -6/Lower Caves | Encountered a Warlord checkpoint 7279 | -6/Lower Caves | Lost 3 parts (1p1u1w) 7324 | -6/Lower Caves | Core integrity fell below 50% 7337 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 7343 | -6/Lower Caves | Destroyed B-75 Beast 7700 | -6/Lower Caves | Discovered new exit (range 7) 7795 | -6/Lower Caves | Entered another Lower Caves area 7827 | -6/Lower Caves | Discovered new exit (range 7) 7897 | -6/Lower Caves | Entered Factory 7897 | -5/Factory | Evolved 2 slots: Utility x2 7898 | -5/Factory | Loaded intel: 20 terminal locations 7903 | -5/Factory | Zion Hacker squad teleported in 7922 | -5/Factory | Zion Melee Resupply teleported in 8018 | -5/Factory | Garrison activated, responded to threat 8021 | -5/Factory | Lost 7 parts (2p2n2u1w) 8066 | -5/Factory | System corruption reached 10% 8129 | -5/Factory | Lost 10 parts (1p3n4u2w) 8131 | -5/Factory | Zion Light squad teleported in 8383 | -5/Factory | Discovered new exit (range 15) 8400 | -5/Factory | Entered another Factory area 8400 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8413 | -4/Factory | Zion Heavy squad teleported in 8635 | -4/Factory | Zion Hover Resupply teleported in 8697 | -4/Factory | Zion Heavy squad teleported in 8742 | -4/Factory | Lost 3 parts (1n1u1w) 8833 | -4/Factory | Zion Heavy squad teleported in 8850 | -4/Factory | Lost 3 parts (1p1n1u) 8899 | -4/Factory | Discovered new exit (range 8) 8911 | -4/Factory | Entered Research 8911 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8917 | -3/Research | Zion Heavy squad teleported in 9021 | -3/Research | Garrison activated, responded to threat 9094 | -3/Research | Lost 10 parts (2p2n1u5w) 9104 | -3/Research | Core integrity fell below 50% 9120 | -3/Research | Discovered new exit (range 8) 9171 | -3/Research | Core integrity fell below 20% 9178 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09098_ Penetrated by Slug. 09098_ Slug penetrates Wall. 09099_ C-30 ARC bursts open, deploying its payload. 09099_ G-73 Enforcer unfolds itself. 09099_ G-67 Veteran unfolds itself. 09100_ Y-72 Warden destroyed. 09100_ Phase Gun destroyed. 09102_ Spear destroyed. 09103_ Penetrated by Slug. 09107_ Acquired Lgt. Particle Reactor. 09112_ Acquired Centrium Wheel. 09120_ EXIT=FOUND 09120_ Slug penetrates Wall. 09126_ Penetrated by Slug. 09126_ Slug penetrates Wall. 09129_ Penetrated by Slug. 09163_ Slug penetrates Wall. 09168_ Penetrated by Slug. 09168_ Centrium Wheel destroyed. 09176_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ## ### # !! #??????????????????????????????? | | %%% / #??????????????????????????????? | | ###### # #??????????????????????????????? | | %!!#?# # #??????????????????????????????? | | =! #?############+#??????????????????????????????? | | =* #????????????# #??????????????????????????????? | | * #????????????# #??????????????????????????????? | | #????????????# #??????????????????????????????? | | #????????????# #??????????????????????????????? | | ####????????????# #??????????????????????????????? | | ???????????????## ##?????????????????????????????? | | ???????????????# ###########???????????????????? | | ???????????????# < #??????????????? | | ???????????????# ! ### #######???????????????????? | | ???????????????#####?# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ??????????????????####+#####?????????????????????? | | ??????????????????# gg #?????????????????????? | | ??????????????????# Y #?????????????????????? | | ??????????????????# g gg@ #?????????????????????? | | ??????????????????# h #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 10 Terrain Scan Density 110 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 40 Evasion (%) 73 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Dangerous Findings Decoder Ring Friend Of Zion I'm Back, Baby! Leap Before You Look Quantum Hacking Robot Respite The One Use The Force What Is This Thing? root@ Challenges ------------ None Game ------ Seed ArcHoverShotgun Manual? 0 Play Time 02:07:16 Cumulative 19.6 hours Start 2020.09.20 @ 22:06:41 End 2020.09.21 @ 00:18:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 17 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 254f6745-5d7f-4bc4-835d-09eddcfc37e8