Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.27 @ 14:42:48 Player: szymekc Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (254) 1270 Value Destroyed (10564) 10564 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (3860) 3860 TOTAL SCORE: 22754 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3271 Follower Combat Kills 885 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1696 Cogmind --------- Core Integrity 0/1000 Matter 107/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Micro Fission Core Improved Energy Well (600) Advanced Sensor Array Long-range Terrain Scanner Experimental Terrain Scan Processor Heavy Laser Advanced EMP Blaster Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Humpback Enhanced Optical Array Improved Armor Integrity Analyzer Damper Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Antimatter Reactor Large Storage Unit High-capacity Storage Unit Improved Energy Well Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Hardened Heavy Armor Plating Damper Plating Tesla Rifle Heavy Machine Gun KE Penetrator Mass Driver Advanced EMP Blaster Advanced EMP Blaster Fusion Bomb Launcher Makeshift Axe [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . 1 . . Utility 6 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . Weapon 2 | . . . . . 1 . . . . . . 1 . . . . . . . Parts Attached 263 | . 9 5 17 16 21 49 7 8 2 3 11 31 . 14 . 5 10 9 46 Power 23 | . 2 1 1 2 . 6 1 . . . 2 1 . 1 . . 1 1 4 Engine 14 | . 2 1 1 2 . 2 1 . . . 2 1 . 1 . . 1 . . Core 7 | . . . . . . 4 . . . . . . . . . . . . 3 Reactor 2 | . . . . . . . . . . . . . . . . . . 1 1 Propulsion 62 | . 3 1 6 9 7 13 1 1 . . 2 4 . . . . 5 6 4 Treads 41 | . . . 3 . 6 11 . 1 . . 2 4 . . . . 4 6 4 Leg 18 | . 3 . 3 9 . 2 . . . . . . . . . . 1 . . Wheel 3 | . . 1 . . 1 . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 78 | . 1 . 2 3 2 4 4 4 1 2 1 16 . 9 . 4 4 2 19 Device 33 | . 1 . . 1 . 1 2 3 . 1 1 7 . 3 . 2 2 1 8 Storage 12 | . . . . 1 1 1 . . . . . 1 . 3 . 2 . . 3 Processor 9 | . . . 1 . 1 2 . . . . . 2 . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 24 | . . . 1 1 . . 2 1 1 1 . 6 . 2 . . 1 1 7 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 100 | . 3 3 8 2 12 26 1 3 1 1 6 10 . 4 . 1 . . 19 Energy Gun 25 | . . . . . 3 11 . . . . . 6 . . . 1 . . 4 Energy Cannon 8 | . . . . . . 6 . . . 1 1 . . . . . . . . Ballistic Gun 20 | . 2 1 3 1 5 1 1 . 1 . 1 . . . . . . . 4 Ballistic Cannon 5 | . . . . . . . . 1 . . 1 . . . . . . . 3 Launcher 30 | . . 2 3 1 3 6 . 1 . . 3 1 . 3 . . . . 7 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . Slashing Weapon 8 | . . . 2 . 1 1 . . . . . 2 . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . 8 . . . 1 . 4 . . . 2 . . 1 Parts Lost 47 | . 1 4 3 . 4 10 . . . . 1 1 . . . . . 1 22 Power 7 | . . 1 1 . . 2 . . . . . . . . . . . . 3 Propulsion 7 | . . . 1 . . 3 . . . . . . . . . . . 1 2 Utility 15 | . . . 1 . 1 . . . . . 1 1 . . . . . . 11 Weapon 18 | . 1 3 . . 3 5 . . . . . . . . . . . . 6 Highest Loss Streak 15 | . 1 4 2 . 2 5 . . . . 1 1 . . . . . 1 15 Average Slot Usage (%) 86 | . 95 87 81 99 95 97 99 99 100 100 99 73 73 87 93 92 75 62 65 Engine 5 | . 14 14 11 11 9 6 7 7 7 7 7 6 6 6 6 6 5 . . Treads 13 | . . . 8 6 20 21 18 15 15 15 15 13 13 13 13 13 11 12 11 Leg 3 | . 27 23 22 26 6 4 . . . . . . . . . . 5 . . Wheel 4 | . . 4 1 . . . 3 7 7 7 7 6 6 6 6 6 5 . . Device 8 | . 10 14 . . . 3 16 19 15 15 14 8 6 7 6 4 8 4 3 Storage 13 | . 14 14 11 11 17 18 15 15 15 15 15 13 13 13 13 14 11 11 8 Processor 9 | . . . 4 11 13 14 7 7 7 7 7 6 6 9 13 13 13 12 13 Protection 6 | . . . . 10 . . 5 2 6 7 7 10 13 7 6 6 4 5 5 Energy Gun 3 | . 17 . . . 10 14 . . . . . 5 6 1 . . 5 5 4 Energy Cannon 3 | . . . . . . 6 15 11 7 7 6 . . . . . . . . Ballistic Gun 4 | . 9 3 11 21 14 1 5 . 4 7 11 . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . 3 7 7 2 . . . . . . . 2 Launcher 2 | . . 13 4 . . 2 . 3 2 . 1 . . 14 20 19 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 10 16 17 17 56 92 91 71 77 77 74 77 104 101 103 98 105 102 129 164 Greatest Support 140 | 20 20 20 33 40 68 68 60 12 12 12 12 40 12 12 12 12 23 140 140 Greatest Overweight (x) 18 | . . 1 1 4 2 2 5 6 6 6 6 8 8 8 8 8 8 8 18 Average Overweight (x) 4 | . . . . 1 1 . 3 5 6 5 5 7 8 7 8 8 7 1 . Largest Inventory Capacity 38 | . 6 6 6 12 20 20 16 16 16 16 16 18 18 18 18 18 18 18 38 Average Capacity 16 | . 6 6 6 11 19 17 16 16 16 16 16 17 18 17 18 18 18 18 20 Most Carried 21 | . 6 6 6 12 20 20 16 16 16 16 16 18 18 18 18 18 18 18 21 Average Carried 16 | . 5 4 5 10 16 16 15 15 15 15 16 17 18 17 18 17 17 17 17 Final Capacity 20 | 6 6 6 6 12 20 16 16 16 16 16 16 18 18 18 18 18 18 18 18 Final Carried 20 | 6 6 5 6 12 20 16 16 16 16 16 16 18 18 18 18 18 18 17 8 Class Distribution -------------------- 27% | Skirmisher 15% | Scavenger-Tank 14% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Mutant 7% | Assassin 3% | Derelict-Skirmisher 3% | Scavenger-Skirmisher 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 4908 | 197 151 107 275 332 454 666 25 151 58 20 255 320 . 200 . 232 . 287 1178 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14054 | . 333 174 465 300 737 1524 25 172 59 . 421 1619 75 248 . 796 90 1679 5337 Parts 502 | . 27 . 22 11 28 77 . 3 4 . 17 64 3 2 . 9 4 23 208 Haulers Intercepted 5 | . . . 1 . . 1 . . . . . 2 . . . . . . 1 Recyclers Shooed 9 | . . . . . . 4 . . . . . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 2 3 . 10 . 3 . . 9 . . . Prevented 13 | . . . . . . . . 1 . . 3 . . 2 . 7 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 215 | . 10 10 9 5 11 27 . 1 2 . 9 20 1 4 . 13 1 6 86 Melee 3 | . . . . . 1 1 . . . . . . . . . . . . 1 Guns 97 | . 6 2 2 3 6 13 . . . . . 20 1 . . . 1 6 37 Cannons 7 | . . . . . . 4 . . 1 . 1 . . . . . . . 1 AOE 85 | . 4 8 7 2 4 8 . 1 1 . 8 . . 2 . 7 . . 33 Classes Destroyed 21 | . 5 2 3 . 2 . 1 . 1 . 2 . . . . . . 1 4 Worker 12 | . 1 . 1 . . 3 . . . . . 2 . . . . . . 5 Builder 8 | . . . . . 2 2 . . . . . 1 . . . . . . 3 Hauler 5 | . . . 1 . . 1 . . . . . 2 . . . . . . 1 Recycler 8 | . 1 . . 1 2 2 . . . . . 1 . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . . . 1 . . . . . . . . . . . 1 Watcher 9 | . 1 . 1 . 1 1 . . . . . 1 . . . . . . 4 Swarmer 30 | . 6 . 3 2 . 2 . . . . 3 . . . . 2 . . 12 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 85 | . 4 . 2 3 6 16 . . . . 1 11 . 3 . 8 . . 31 Brawler 8 | . . . . . . . . . . . . . . . . . . . 8 Duelist 11 | . . . 1 . 1 . . . . . 2 1 . 1 . . . . 5 Protector 6 | . . . . . . . . . . . . . . . . . . . 6 Sentry 26 | . . . 3 . 2 7 . . . . . 5 1 . . 1 1 . 6 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . Hunter 16 | . . . . . 2 2 . 1 1 . . . . . . 2 . . 8 Programmer 13 | . . . . . . . . . . . 1 3 . . . . . . 9 Compactor 6 | . . . . . . . . . . . . . . . . . . 6 . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . Assembled 11 | . . 9 . . . . . . . . 2 . . . . . . . . Mutant 3 | . . . . . . . . . . . 3 . . . . . . . . Best Kill Streak 17 | . 6 8 5 3 7 12 1 1 1 . 4 3 1 4 . 5 1 2 17 Combat Bots Only 15 | . 4 8 3 3 5 8 . 1 1 . 4 3 1 4 . 5 1 2 15 Max Kills in Single Turn 4 | . 4 2 2 2 2 3 1 1 1 . 3 2 1 1 . 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 2 2 2 2 . 1 1 . 2 . . 1 . 1 . . 4 Melee 1 | . . . . . 1 1 . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Damage Taken 15370 | . 363 416 357 165 850 2267 15 . 142 . 481 1588 5 55 . 520 25 52 8069 Core 1841 | . 29 75 98 24 97 282 . . . . 62 85 . 36 . 44 . . 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 58 . 69 . 31 . . . . 91 . . . . 80 . . . Volleys Fired 441 | . 29 16 17 20 37 78 . 2 7 . 14 47 1 5 . 25 2 19 122 Largest 4 | . 2 2 2 2 3 3 . 1 2 . 3 1 1 3 . 3 1 1 4 Hottest 250 | . 80 53 66 56 128 174 . 36 123 . 146 250 250 102 . 102 250 250 250 Shots Fired 814 | . 50 23 26 40 105 180 . 2 10 . 20 47 1 11 . 38 2 19 240 Gun 577 | . 50 7 12 39 100 147 . . . . 3 46 1 . . . 2 19 151 Cannon 73 | . . . . . . 23 . . 6 . 3 . . . . . . . 41 Launcher 164 | . . 16 14 1 5 10 . 2 4 . 14 1 . 11 . 38 . . 48 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 299 | . 27 7 12 39 57 35 . . 3 . 4 . . . . . . . 115 Thermal 204 | . 4 . . . . 69 . . 3 . 2 46 1 . . . 2 19 58 Explosive 60 | . . . 7 1 5 9 . . . . 11 1 . 1 . 12 . . 13 Electromagnetic 251 | . 19 16 7 . 43 67 . 2 4 . 3 . . 10 . 26 . . 54 Robot Hit Streak 31 | . 6 5 8 13 12 15 . . 5 . 7 9 5 2 . 5 8 7 31 Robot Miss Streak 8 | . 2 3 1 2 3 7 . . 2 . 1 8 2 1 . 1 4 4 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 6 | . . . . . 3 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . Shots Hit Robots 550 | . 31 8 16 24 65 136 1 2 5 . 8 45 1 4 . 8 2 19 175 Core Hits 557 | . 17 17 16 12 31 64 . 1 4 . 29 74 3 6 . 23 4 30 226 Critical Hits 15 | . . 1 . . 1 2 . . 2 . . . . . . . . . 9 Critical Kills 6 | . . 1 . . . 1 . . . . . . . . . . . . 4 Critical Parts Destroyed 9 | . . . . . 1 1 . . 2 . . . . . . . . . 5 Melee Attacks 23 | . . . 1 . 4 6 2 2 . . . 2 . . . 4 . . 2 Impact 9 | . . . . . . 5 2 2 . . . . . . . . . . . Slashing 14 | . . . 1 . 4 1 . . . . . 2 . . . 4 . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32493 | . 627 494 935 524 1955 3343 93 219 209 . 1288 3312 119 581 . 1632 118 2599 14445 Guns 15009 | . 313 66 127 354 940 1783 . . . . 25 3309 119 . . . 118 2599 5256 Cannons 1231 | . . . . . . 291 . . 134 . 26 . . . . . . . 780 Explosions 15426 | . 314 428 716 170 852 1241 . 30 75 . 1237 . . 581 . 1632 . . 8150 Melee 577 | . . . 92 . 163 . 63 189 . . . . . . . . . . 70 Ramming 250 | . . . . . . 28 30 . . . . 3 . . . . . . 189 Kinetic 3682 | . 169 66 127 354 455 284 . . 59 . 25 . . . . . . . 2143 Thermal 13854 | . 326 . 21 . 208 987 . . 75 . 26 3309 119 . . . 118 2599 6066 Explosive 5375 | . . . 431 170 644 942 . . . . 808 . . 32 . 324 . . 2024 Electromagnetic 8755 | . 132 428 264 . 485 1102 . 30 75 . 429 . . 549 . 1308 . . 3953 Impact 252 | . . . . . . . 63 189 . . . . . . . . . . . Slashing 325 | . . . 92 . 163 . . . . . . . . . . . . . 70 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . 1 1 1 . 1 . . 1 1 2 2 2 2 2 4 . . 27 Average Corruption 2 | . . 1 1 1 . 1 . . 1 1 1 2 2 2 2 2 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 91 | . . . . . . 1 . . . . . 20 4 7 1 19 . . 39 Message Errors 24 | . . . . . . 1 . . . . . 11 . 2 . 5 . . 5 Matter Fused 7 | . . . . . . . . . . . . . . . . 2 . . 5 Heat Flow Errors 12 | . . . . . . . . . . . . 2 3 1 1 3 . . 2 Energy Discharges 12 | . . . . . . . . . . . . 4 . . . 4 . . 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 13 | . . . . . . . . . . . . 3 . 3 . 3 . . 4 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 14 | . . . . . . . . . . . . . 1 1 . 1 . . 11 Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1148 | . 8 21 51 20 75 60 36 172 4 . 39 . . 7 . 72 . . 583 Projectiles 17 | . . . . . . 13 . . 4 . . . . . . . . . . Explosions 920 | . 8 21 51 20 75 47 . . . . 39 . . 7 . 72 . . 580 Melee 211 | . . . . . . . 36 172 . . . . . . . . . . 3 Knockbacks 16 | . . . . . . . . 1 . . . . . . . . . . 15 Impact 2 | . . . . . . . . 1 . . . . . . . . . . 1 Kinetic 13 | . . . . . . . . . . . . . . . . . . . 13 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 1530 | . 37 137 33 31 60 50 15 . 47 . 189 . . . . 215 . . 716 Shots 67 | . 1 8 2 1 2 1 . . 2 . 7 . . . . 9 . . 34 Rammed 21 | . . . . . . 4 1 . . . . 1 . . . . . . 15 Targets Rammed 24 | . . . . . . 5 1 . . . . 1 . . . . . . 17 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . 1 . . . . . . . . . . . . 2 Highest Temperature 610 | . 90 48 20 19 408 421 . . 45 . 96 286 144 88 269 186 56 242 610 Average Temperature 128 | . 19 23 10 6 135 178 . . 23 . 32 94 66 31 136 57 29 115 155 Received Heat Transfer 3554 | . 135 20 69 48 279 855 . . 9 . 84 513 . 27 . 87 . . 1428 Effects 38 | . . . . . 2 8 . . . . . 1 . . . . . 1 26 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 12 | . . . . . . 3 . . . . . 1 . . . . . . 8 Interference 18 | . . . . . 2 4 . . . . . . . . . . . 1 11 Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . . . . . 1 . . . . 1 . . 2 . 6 . . 13 Combat Hostiles 21 | . . . . . . 1 . . . . . . . 2 . 6 . . 12 Parts Fried 63 | . . . 1 . 2 6 1 1 . . 2 . . 3 . 20 . . 27 Impact Corruptions 11 | . . . . . . . 2 8 . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 37 | . . . . . 1 1 . . . . . 8 2 . . . 1 5 19 Heat Transferred 18700 | . 325 . 50 . 300 1730 . . 111 . 37 4750 175 . . . 175 3825 7222 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . 3 . 1 . 2 2 . . . . 1 . . . . . . . 15 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 3096 | . 309 120 271 194 306 605 316 . . . . 506 . . . . 350 52 3096 Initial 275 | . . 120 44 37 16 73 275 . . . . 70 . . . . 207 52 . Average 399 | . 155 106 110 84 113 250 231 . . . . 277 . . . . 235 38 995 Maximum Alert Level 5 | . 1 . 1 . 1 2 1 . . . . 2 . . . . 1 . 5 Low Security (%) 49 | . 68 100 90 100 88 56 35 . . . . 25 . . . . 14 100 38 Level 1 27 | . 31 . 9 . 11 12 64 . . . . 61 . . . . 85 . . Level 2 8 | . . . . . . 31 . . . . . 13 . . . . . . 3 Level 3 3 | . . . . . . . . . . . . . . . . . . . 13 Level 4 4 | . . . . . . . . . . . . . . . . . . . 16 Level 5 2 | . . . . . . . . . . . . . . . . . . . 10 High Security 3 | . . . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . . 1 2 8 2 . . . . 8 . . . . . . 30 Investigation 7 | . . . . 1 . 3 . . . . . 2 . . . . . . 1 Extermination 8 | . . . . . . . 1 . . . . 4 . . . . . . 3 Reinforcement 12 | . 1 . . . 2 2 1 . . . . 2 . . . . . . 4 Assault 19 | . . . . . . . . . . . . . . . . . . . 19 Garrison 6 | . . . . . . 3 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 11 | . 1 . 1 . 1 2 . . . . . . . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 383 | . 15 11 11 9 33 49 4 . 6 . 17 42 1 5 . 19 5 7 149 Peak Tracking Total 21 | . 5 8 4 4 7 5 2 . 5 . 7 4 1 4 . 6 2 2 21 Tactical Retreats 47 | . 1 2 1 1 9 7 . . . . . 3 . 1 . 6 . . 16 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 8 | . 1 . 2 . . 1 . . . . . . . . . . 2 . 2 Indirectly 1 | . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 41 | . 1 . 1 . . 5 . . . . . 1 . . . 1 . . 32 Max in Single Turn 6 | . 1 . 1 . . 1 . . . . . . . . . 1 . . 6 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 36 | . 1 . 2 2 1 9 3 1 . . 1 3 1 . 4 2 2 . 4 Terminals 18 | . 1 . 2 1 1 8 2 . . . 1 . 1 . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Stations 5 | . . . . . . . . . . . . 1 . . . . 2 . 2 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . Total Hacks 100 | . 7 . 10 5 2 22 9 1 . . 1 5 1 . 25 2 4 . 6 Successful 68 | . 4 . 7 3 2 11 1 1 . . 1 2 1 . 25 2 4 . 4 Failed 32 | . 3 . 3 2 . 11 8 . . . . 3 . . . . . . 2 Catastrophic 4 | . . . . 1 . 2 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 52 | . 6 . 6 3 2 11 7 . . 1 . 8 . . . . 2 . 6 Terminals 54 | . 7 . 10 4 2 21 7 . . . 1 . 1 . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 Repair Stations 9 | . . . . . . . . . . . . 2 . . . . 4 . 3 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . 2 . . . . 2 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . Terminal Hacks 54 | . 2 . 7 3 2 10 . 1 . . 1 . 1 . 25 2 . . . Record 15 | . . . . . . . . . . . 1 . 1 . 11 2 . . . Part Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . . . . 2 . . . . . . . . 3 . . . . Open Door 4 | . . . . 1 . 2 . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . 2 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . 2 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . 4 . 2 Scan Component 3 | . . . . . . . . . . . . . . . . . 2 . 1 Repair 3 | . . . . . . . . . . . . . . . . . 2 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . . . 1 . . . . . . 1 Terminals 3 | . 2 . . . . . 1 . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 2 1 1 8 3 . . . 1 1 . . . . 2 . 2 Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . 2 . 1 Time 129 | . . . . . . . . . . . . . . . . . 34 . 95 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 16 | . . . . 4 . 1 1 . . 4 . 4 . . . 1 . . 1 Largest Group 4 | . . . . 4 2 1 1 . . 4 4 4 . . . 1 . . 1 Highest-Rated Group 245 | . . . . 71 32 99 99 . . 156 156 245 . . . 94 . . 31 Highest-Rated Ally 99 | . . . . 31 16 99 99 . . 40 40 70 . . . 94 . . 31 Zionite Dispatches 3 | . . . . . . . . . . . . 2 . . . . . . 1 Light 1 | . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . 3 2 . . . 6 . . . . . . 3 STAY 2 | . . . . . . . 1 . . . . 1 . . . . . . . FOLLOW 2 | . . . . . . . . . . . . 2 . . . . . . . DROP 2 | . . . . . . . . . . . . 1 . . . . . . 1 COLLECT 4 | . . . . . . . . . . . . 2 . . . . . . 2 EXPLORE 4 | . . . . . . . 2 2 . . . . . . . . . . . Ally Attacks 140 | . . . . 11 31 7 . . . . 31 29 . . . 31 . . . Total Damage 3293 | . . . . 165 439 270 . . . . 561 716 . . . 1142 . . . Kills 33 | . . . . 4 5 3 . . . . 8 7 . . . 6 . . . Allies Corrupted 2 | . . . . . . . . . . . 1 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 1 1 1 . . 1 . . . . . Drone Launches 4 | . . . . . . . 2 2 . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . 1 2 . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 18518 | . 378 176 373 813 630 1367 618 639 420 3477 600 2950 435 781 136 1112 470 458 2685 Spaces Moved 9978 | 1 229 103 246 455 250 547 328 415 266 2293 379 1514 244 438 81 591 215 205 1178 Core 1 | . . . . . . . . . . . . . . . . . . . 1 Treads 2213 | . . . . . 196 519 143 . . . . 1 . . . . 2 175 1177 Legs 1012 | 1 229 42 203 455 54 28 . . . . . . . . . . . . . Wheels 6752 | . . 61 43 . . . 185 415 266 2293 379 1513 244 438 81 591 213 30 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 90 90 120 150 150 140 140 150 140 140 150 170 160 170 170 150 160 160 Average Speed 157 | 120 120 102 115 153 177 175 157 145 150 149 142 168 170 167 170 170 170 166 164 Slowest Speed 950 | 120 120 120 150 240 180 200 180 150 150 150 150 205 170 170 170 170 240 240 950 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 34 45 23 88 21 82 14 71 46 91 59 36 52 55 75 86 7 76 38 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . . . . . 1 . 6 . . 1 . . . 1 Known Exits Taken 14 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . 1 . . . 6 2 3 2 . 2 2 . . . . . Spaces Dug 29 | . . . . 15 1 1 . . . . 10 2 . . . . . . . Terrain Destroyed 882 | . 6 . 53 15 47 75 . . . . 67 10 . 5 . 61 . . 543 Melee 4 | . . . . . 1 1 . . . . . 2 . . . . . . . Projectile 35 | . . . . . . 5 . . . . 2 . . . . . . . 28 AOE 843 | . 6 . 53 15 46 69 . . . . 65 8 . 5 . 61 . . 515 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 11839 | . 288 150 306 542 360 806 431 452 277 2333 418 1796 263 476 80 658 313 271 1619 Wait 704 | . 5 24 13 21 12 43 74 5 1 30 11 119 17 5 . 17 76 14 217 Move 9960 | . 228 102 245 454 249 546 327 414 265 2292 378 1513 243 437 80 590 215 204 1178 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 170 | . 7 2 5 12 22 27 10 8 1 1 . 31 1 6 . 6 5 6 20 Fast Attach 87 | . 3 1 6 5 4 22 . 3 . 2 2 13 . 2 . 4 4 7 9 Attach 65 | . 2 3 3 . 4 9 2 . . . . 8 . 6 . 1 2 1 24 Detach 18 | . . . 2 . . 4 . . . 1 . 6 . . . . . 1 4 Swap 112 | . 4 1 8 11 13 18 5 5 2 1 9 10 . 6 . 1 4 1 13 Drop 233 | . 10 1 6 19 15 48 10 12 1 6 4 46 1 9 . 9 5 18 13 Fire 441 | . 29 16 17 20 37 78 . 2 7 . 14 47 1 5 . 25 2 19 122 Melee 23 | . . . 1 . 4 6 2 2 . . . 2 . . . 4 . . 2 Ram 2 | . . . . . . . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 22 | . . . . . . 5 . . . . . 1 . . . . . . 16 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 1 . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Identified exit to Mines 139 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 380 | -10/Mines | Assembled infested the area 442 | -10/Mines | Destroyed 8 combat bots 452 | -10/Mines | Lost 4 parts (1p3w) 528 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 546 | -10/Mines | Discovered new exit (range 11) 555 | -10/Mines | Entered Materials 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 795 | -9/Materials | Identified exit to Mines 889 | -9/Materials | Build established: Scavenger-Mutant 928 | -9/Materials | Entered Mines 1097 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1234 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1263 | -9/Mines | Received a Mining Laser from a helpful Derelict 1316 | -9/Mines | Destroyed YI-UF0 1358 | -9/Mines | Learned Materials security intel 1470 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1567 | -9/Mines | Met a Derelict shopkeep closing up shop 1720 | -9/Mines | Discovered new exit (range 7) 1741 | -9/Mines | Entered Materials 1741 | -8/Materials | Accompanied by 2 allies 1741 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1852 | -8/Materials | Discovered new exit (range 13) 2058 | -8/Materials | Identified exit to Storage 2371 | -8/Materials | Entered Storage 3078 | -8/Storage | Build established: Skirmisher 3192 | -8/Storage | Garrison activated, responded to threat 3261 | -8/Storage | Lost 5 parts (2p1n2w) 3297 | -8/Storage | Core integrity fell below 50% 3316 | -8/Storage | Crushed by falling debris 3356 | -8/Storage | Destroyed 8 combat bots 3470 | -8/Storage | Met 01-MTF 3707 | -8/Storage | Discovered new exit (range 12) 3736 | -8/Storage | Identified exit to Factory 3738 | -8/Storage | Entered Factory 3738 | -7/Factory | Accompanied by 1 ally (01-MTF) 3738 | -7/Factory | Evolved 2 slots: Utility x2 3743 | -7/Factory | 01-MTF left 4048 | -7/Factory | Discovered new exit (range 22) 4099 | -7/Factory | Discovered new exit (range 38) 4123 | -7/Factory | Identified exit to Factory 4271 | -7/Factory | Identified exit to Lower Caves 4356 | -7/Factory | Entered Lower Caves 4729 | -7/Lower Caves | Build established: Mutant 4938 | -7/Lower Caves | Discovered new exit (range 13) 4955 | -7/Lower Caves | Identified exit to Lower Caves 4995 | -7/Lower Caves | Entered another Lower Caves area 5369 | -7/Lower Caves | Discovered new exit (range 12) 5382 | -7/Lower Caves | Identified exit to Zion 5415 | -7/Lower Caves | Entered Zion 5429 | -7/Zion | Build established: Skirmisher 5495 | -7/Zion | Discovered new exit (range 15) 5516 | -7/Zion | Identified exit to Proximity Caves 5565 | -7/Zion | System corruption cleaned by Quarantine Array 5633 | -7/Zion | Learned Factory emergency access door positions 5987 | -7/Zion | Learned Factory trap positions 6098 | -7/Zion | Imprinted 6101 | -7/Zion | Declared Zion's savior 6284 | -7/Zion | Received a hallucinogenic algorithm 6995 | -7/Zion | Given the Hacking Drone Bay 6996 | -7/Zion | Found Prototype Device 6996 | -7/Zion | Identified Hacking Drone Bay 8605 | -7/Zion | Found Prototype Energy Gun 8892 | -7/Zion | Entered Proximity Caves 8892 | -6/Proximity Caves | Accompanied by 4 allies 8909 | -6/Proximity Caves | Build established: Derelict-Skirmisher 9033 | -6/Proximity Caves | Learned 12 Factory zone layouts 9412 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9413 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9492 | -6/Proximity Caves | Entered Factory 9492 | -6/Factory | Accompanied by 1 ally 9492 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9493 | -6/Factory | Identified exit to Factory 9494 | -6/Factory | Loaded intel: 106 trap records 9494 | -6/Factory | Identified Storm Laser 9876 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9877 | -6/Factory | Zion Light squad teleported in 9992 | -6/Factory | Build established: Scavenger-Tank 10011 | -6/Factory | Zion Thermal Resupply teleported in 10207 | -6/Factory | Found Prototype Processor 10207 | -6/Factory | Identified Exp. Terrain Scan Processor 10210 | -6/Factory | Found Exp. Terrain Scan Processor 10231 | -6/Factory | Found Exp. Terrain Scan Processor 10656 | -6/Factory | Found Prototype Protection 10656 | -6/Factory | Identified Zio. Weapon Casing 10791 | -6/Factory | Terminal network hard line cut 10829 | -6/Factory | Discovered exit to Factory (range 15) 12401 | -6/Factory | Discovered new exit (range 12) 12420 | -6/Factory | Identified exit to Lower Caves 12442 | -6/Factory | Entered Lower Caves 12798 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12869 | -6/Lower Caves | Discovered new exit (range 6) 12875 | -6/Lower Caves | Identified exit to Lower Caves 12877 | -6/Lower Caves | Entered another Lower Caves area 12950 | -6/Lower Caves | Identified exit to Data Miner 13255 | -6/Lower Caves | Encountered a Warlord checkpoint 13545 | -6/Lower Caves | Build established: Assassin 13658 | -6/Lower Caves | Entered Data Miner 13658 | -6/Data Miner | Discovered new exit (range 6) 13681 | -6/Data Miner | Met Data Miner 13726 | -6/Data Miner | Learned location of Section 7 (-2) 13726 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13755 | -6/Data Miner | Received God Mode back door access code from Data Miner 13793 | -6/Data Miner | Identified exit to Proximity Caves 13794 | -6/Data Miner | Entered Proximity Caves 13828 | -5/Proximity Caves | Escorted by Enhanced Grunt 14253 | -5/Proximity Caves | Found Alien Artifact 14253 | -5/Proximity Caves | Identified Dimensional Node Initializer 14253 | -5/Proximity Caves | Initialized slip node 14648 | -5/Proximity Caves | Spotted B-75 Beast 14845 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14882 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14906 | -5/Proximity Caves | Entered Factory 14906 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15109 | -5/Factory | Repaired Hrd. Heavy Armor Plating 15316 | -5/Factory | Repaired Adv. EMP Blaster 15376 | -5/Factory | Sucked down chute 15376 | -5/Factory | Entered Waste 15382 | -5/Waste | Spotted C-40 Crusher 15392 | -5/Waste | Spotted C-40 Crusher 15435 | -5/Waste | Build established: Gunner 15444 | -5/Waste | Crushed by Compactor (1 part destroyed) 15444 | -5/Waste | Destroyed C-40 Crusher 15459 | -5/Waste | Found Damper Plating 15489 | -5/Waste | Spotted C-40 Crusher 15524 | -5/Waste | Destroyed C-40 Crusher 15528 | -5/Waste | Spotted C-40 Crusher 15550 | -5/Waste | Destroyed C-40 Crusher 15569 | -5/Waste | Spotted C-40 Crusher 15578 | -5/Waste | Destroyed C-40 Crusher 15594 | -5/Waste | Destroyed C-40 Crusher 15609 | -5/Waste | Spotted C-40 Crusher 15629 | -5/Waste | Destroyed C-40 Crusher 15646 | -5/Waste | Found Damper Plating 15705 | -5/Waste | Found Broken Fusion Bomb Launcher 15717 | -5/Waste | Discovered new exit (range 10) 15745 | -5/Waste | Build established: Scavenger-Gunner 15834 | -5/Waste | Entered Factory 16406 | -5/Factory | Zion Infowar Resupply teleported in 17060 | -5/Factory | Garrison activated, responded to threat 17182 | -5/Factory | Discovered new exit (range 15) 17238 | -5/Factory | Terminal network hard line cut 17269 | -5/Factory | Identified exit to Factory 17334 | -5/Factory | First assault squad dispatched 17354 | -5/Factory | Incoming assault squad redirected 17421 | -5/Factory | Destroyed 8 combat bots 17539 | -5/Factory | Discovered exit to Factory (range 21) 17938 | -5/Factory | Repaired Broken Fusion Bomb Launcher 18097 | -5/Factory | High security lockdown imminent 18127 | -5/Factory | Destroyed 10 combat bots 18177 | -5/Factory | High security lockdown engaged 18316 | -5/Factory | Destroyed 15 combat bots 18447 | -5/Factory | System corruption reached 10% 18508 | -5/Factory | Core integrity fell below 50% 18512 | -5/Factory | Core integrity fell below 20% 18519 | -5/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 18500_ Imp. Medium Treads blown off. 18500_ E-15 Imp destroyed. 18503_ Acquired 14 matter. 18504_ System corrupted: IFF burst signal emitted. 18504_ The unstable cave ceiling collapses. 18506_ G-50 Soldier heat spikes uncontrollably. 18506_ G-50 Soldier overheating. 18507_ Mic. Fission Core destroyed. 18507_ System corrupted by crushing effect (+4). 18508_ The unstable cave ceiling collapses. 18508_ G-50 Soldier overheating. 18510_ G-50 Soldier heat short circuits Hvy. Laser. 18511_ G-50 Soldier overheating. 18512_ Mak. Axe destroyed. 18512_ System corrupted by crushing effect (+3). 18512_ Fusion Bomb Launcher destroyed. 18512_ G-50 Soldier overheating. 18513_ G-50 Soldier heat short circuits Carbon-fiber Leg. 18513_ Slammed into G-50 Soldier. 18514_ Acquired 74 matter. Map ----- +----------------------------------------------------+ | """ # #??????????????????????? | | """ # #??????????????????????? | | # #??????????????????????? | | """ """ # """"""" #??????????????????????? | | """ """ # """"""" #??????????????????????? | | """ """ # """"""" #??????????????????????? | | ?? """ """ + """"""" #??????????????????????? | | ### # #??????????????????????? | | """ """ ###+###########??????????????????????? | | ?? """ """ # =#????????????????????????????? | | ? """ """ # [ #?? ?????????????????????? | | #! """ """ + [# #????????????????????? | | ? # ####;;;;;;;;;????????????????????? | | ? """ ""% #? ; = ;????????????????????? | | ? """ ""% ==%## ;????????????????????? | | ? """ "%%% !]= /##; %[ " #??????????????????? | | # """ ""% %/!! %% %% "#???????????????????? | | # % = % !%# % "#???????????????????? | | # |! ##= =# "#???????????????????? | | # ! #; ;###???????????????????? | | ########### = ## ####?????????????????? | | # !# ## # ##????????????????? | | # g ?????????????????? | | # #"#### #??????????????????? | | # ! ##??# lg #???????????????????? | | # [ #???## b@ #???????????????????? | | # * %% #???# b glg#i#???????????????????? | | # =[ #??## =]g #???????????????????? | | # # #??# bgg=i #???????????????????? | | ###### # #??# #???????????????????? | | ?????# #?###" ###???????????????????? | | ####?# # ### #?????????????????????? | | #### # # g ###????????????????????? | | "" ## # # ####?????????????????? | | "T ## # ## ## # #?????????????????? | | "" # # ## ###?????????????????? | | [+ # "##??????????????????? | | ### # #??????????????????? | | ## # # " #??????????????????? | | ## # "##??????????????????? | | #### # "#???????????????????? | | ####??# """#???????????????????? | | ??????### "T "" #???????????????????? | | ??????? # ####???????????????????? | | ????? # #??????????????????????? | | ???# + ##??????????????????????? | | ???# # #???????????????????????? | | ???# # ## +##???????????????????????? | | ???# ########## ????????????????????????? | | ???#######?????????#] ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1425 Resistance: KI 25 Resistance: TH 25 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 42 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Tank Challenges ------------ None Game ------ Seed DisruptorHellfireTendrils Manual? 0 Play Time 02:58:25 Cumulative 54.5 hours Start 2021.07.25 @ 21:51:34 End 2021.07.27 @ 14:42:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 24 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf88e375-2ca8-4b41-8fdd-6b729c9089a6