Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 23:48:49 Player: Xcalibur Result: Destroyed by ZH-BQK(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (504) 504 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2714 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 53/100 System Corruption 4% Temperature Cool (12) Movement Walking (95) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Overtuned Titanium Leg VSS Leg > --- UTILITY (2) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Ripper > --- INVENTORY (15) --- Overtuned Titanium Leg Overtuned Titanium Leg Scrap Suit Deep Structural Scanner IFF Parser Experimental Terrain Scan Processor Light Armor Plating A0-MCA's Component Scanner Mapping Drone Bay (3/3) Master Drone Bay (1/1) Overtuned Pulse Rifle Battle Rifle EMP Blaster Multitool Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Slug Cannon Ripper > --- INVENTORY -------- Overtuned Titanium Leg VSS Leg Scrap Suit Deep Structural Scanner IFF Parser Experimental Terrain Scan Processor Light Armor Plating A0-MCA's Component Scanner Mapping Drone Bay Master Drone Bay Overtuned Pulse Rifle Battle Rifle EMP Blaster Multitool [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Ripper Energy Gun Subdweller Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Multitool Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 38 | 7 7 3 4 6 11 Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 . . 4 3 Treads 5 | . 2 . . 3 . Leg 5 | 2 . . . . 3 Wheel 2 | . 1 . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 1 . 1 3 Device 1 | 1 . . . . . Storage 4 | 1 2 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 . 1 2 Artifact . | . . . . . . Weapon 14 | 2 2 2 2 1 5 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 1 | . . 1 . . . Special Weapon 2 | . . . . 1 1 Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 3 | . . . 1 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 3 11 15 14 13 13 Power . | . 2 2 1 . . Propulsion 3 | 2 3 4 3 3 2 Utility 3 | . 2 2 1 1 3 Weapon 5 | . 3 7 7 7 4 Tool/Special . | . . . . . . Unused Backups 19 | . 1 . 3 . 15 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 8 | . . . 1 . 7 Weapon 6 | . 1 . 2 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 100 100 100 99 90 Engine 13 | . 14 14 14 14 13 Treads 21 | . 13 14 14 21 24 Wheel 5 | . 12 14 14 6 3 Device 3 | . 14 . 13 6 . Storage 14 | . 14 14 14 14 14 Protection 10 | . . 14 . 7 14 Energy Gun 3 | . . . . . 5 Energy Cannon 1 | . . 2 . 7 . Ballistic Gun 2 | . 25 . . . . Ballistic Cannon 3 | . . 14 14 13 . Slashing Weapon 10 | . . . 5 6 13 Peak Build Rating 26 | 7 9 9 12 12 26 Average Rating 11 | 5 8 9 10 10 13 On Entrance 7 | . 7 9 9 10 11 Avg Prop Armor Cover (%) 12 | . 13 11 12 13 12 Naked Turns . | . . . . . . Heaviest Build 86 | 11 86 31 31 32 37 Greatest Support 40 | 20 40 10 10 40 40 Greatest Overweight (x) 8 | . 8 3 3 2 2 Average Overweight (x) . | . 2 2 2 . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 7 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 Average Carried 14 | 3 11 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 953 | 286 37 39 233 162 196 Remotely . | . . . . . . Salvage Created 1271 | 29 230 70 240 428 274 Parts 72 | 6 16 9 16 20 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 32 | . . . 17 . 15 Prevented 4 | . . . 4 . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 19 | . 3 5 8 2 1 Melee 5 | . . . 3 1 1 Guns 3 | . 3 . . . . Cannons 2 | . . 1 . 1 . AOE 8 | . . 4 4 . . Classes Destroyed 10 | 1 4 . 3 1 1 Tunneler 2 | 2 . . . . . Recycler 5 | . 1 . . 4 . Turret 2 | . . . 2 . . Watcher 2 | . 2 . . . . Swarmer 13 | . 1 5 7 . . Grunt 2 | . 2 . . . . Sentry 2 | . . . . 2 . Artisan 1 | . . . 1 . . Subdweller 1 | . . . 1 . . Guru 1 | . . . . . 1 Best Kill Streak 4 | 2 3 3 4 4 1 Combat Bots Only 4 | . 2 3 4 1 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 151 | . 22 25 29 8 67 Missed 48 | . 8 9 15 3 13 Hits 103 | . 14 16 14 5 54 Projectile 103 | . 14 16 14 5 54 Critical Strikes 3 | . . 1 . . 2 Part Disruptions 1 | . . . 1 . . Damage Taken 1290 | . 122 158 254 69 687 Core 272 | . 57 41 18 . 156 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . 6 . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 75 | 8 15 13 24 6 9 Largest 2 | 2 2 1 2 2 2 Hottest 105 | 40 40 33 90 90 105 Shots Fired 111 | 16 30 13 26 12 14 Gun 57 | 16 30 . . . 11 Cannon 26 | . . 6 5 12 3 Launcher 28 | . . 7 21 . . Special . | . . . . . . Kinetic 70 | 16 30 6 3 6 9 Thermal 13 | . . . 2 6 5 Explosive . | . . . . . . Electromagnetic 28 | . . 7 21 . . Robot Hit Streak 8 | 8 8 4 4 5 6 Robot Miss Streak 4 | 1 3 2 2 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 87 | 12 19 8 12 14 22 Core Hits 49 | 6 13 5 10 7 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 2 1 . Blast 1 | . . . . 1 . Smash 1 | . . . 1 . . Sever 1 | . . . 1 . . Melee Attacks 41 | . 6 . 10 4 21 Impact 12 | . 6 . 6 . . Slashing 29 | . . . 4 4 21 Piercing . | . . . . . . Sneak Attacks 3 | . . . 1 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2647 | 106 147 325 583 413 1073 Guns 393 | 102 147 . . . 144 Cannons 262 | . . 53 . 177 32 Explosions 561 | . . 272 289 . . Melee 1424 | . . . 294 233 897 Ramming 7 | 4 . . . 3 . Kinetic 482 | 102 147 53 . 89 91 Thermal 244 | . . 71 . 88 85 Explosive . | . . . . . . Electromagnetic 490 | . . 201 289 . . Impact 168 | . . . 168 . . Slashing 1256 | . . . 126 233 897 Piercing . | . . . . . . Highest Corruption 4 | . . . 2 2 4 Average Corruption 2 | . . . 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 3 11 1 Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 1 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 175 | . . 16 21 56 82 Projectiles . | . . . . . . Explosions 16 | . . 16 . . . Melee 159 | . . . 21 56 82 Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . . 26 113 . . Shots 10 | . . 3 7 . . Rammed 1 | . . . . 1 . Targets Rammed 3 | 2 . . . 1 . Kicked 2 | 2 . . . . . Crushed . | . . . . . . Highest Temperature 230 | . 6 . 124 156 230 Average Temperature 95 | . 6 . 68 64 123 Received Heat Transfer 272 | . 18 . 24 18 212 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 6 | . . 3 3 . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 435 | . . 100 . 185 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level 1 | . . . . 1 . Low Security (%) 93 | 100 100 100 . 89 . Level 1 6 | . . . . 10 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 237 | 5 77 123 . 237 . Initial 217 | . . 9 . 217 . Average 76 | . 25 82 . 113 . Influence Increases 1109 | 10 165 144 550 215 25 Destroy 0b10 Robot/C 380 | . 60 100 180 40 . Destroy 0b10 Robot/NC 70 | 10 15 . . 20 25 Destroy Leader 44 | . 14 20 10 . . Successful Hack 17 | . 12 . . 5 . Select Force Hacks 180 | . 30 . . 150 . Destroy Structure 13 | . 4 9 . . . Lose Combat Pursuer 405 | . 30 15 360 . . Influence Decreases 1109 | 10 140 66 199 623 71 Entered New Map 354 | . . 16 55 237 46 Time Decay 745 | 10 140 50 134 386 25 Lost Part 10 | . . . 10 . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 11 6 13 3 16 Peak Tracking Total 6 | . 3 3 6 1 5 Tactical Retreats 9 | . 1 1 7 . . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 2 | . . . 2 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 27 | . 4 . . 13 10 Terminals 9 | . 3 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 130 | . 12 . . 42 76 Successful 114 | . 5 . . 33 76 Failed 16 | . 7 . . 9 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 22 | . 7 . . 15 . Terminals 20 | . 8 . . 12 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 4 . . 6 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 102 | . 1 . . 25 76 Record 99 | . . . . 24 75 Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . 1 . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Process 1 | . 1 . . . . Report Inventory 1 | . . . . 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 . . 7 . Terminals 3 | . 1 . . 2 . Botnet 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Tunnel 6 | . 1 . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 345 | . 345 . . . . Retrieved Matter 345 | . 345 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 5 | . . . . . 5 Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) 1440 | 14 513 . 514 399 . Seismic 1440 | 14 513 . 514 399 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 5673 | 109 513 103 523 918 3507 Spaces Moved 3349 | 60 317 51 310 582 2029 Core 4 | 4 . . . . . Treads 1940 | . 2 . . 297 1641 Legs 109 | 56 24 . . . 29 Wheels 1296 | . 291 51 310 285 359 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 110 110 110 95 Average Speed 143 | 115 120 119 113 138 154 Slowest Speed 270 | 120 200 125 125 240 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 55 13 25 84 89 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 11 | . 1 . . 5 5 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 10 | . . . 4 . 6 Spaces Dug 5 | . 4 . . . 1 Terrain Destroyed 17 | . 4 9 2 . 2 Melee 5 | . 4 . . . 1 Projectile 1 | . . . . . 1 AOE 11 | . . 9 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Total 4058 | 83 411 78 438 676 2372 Wait 455 | . 51 11 73 55 265 Move 3345 | 60 316 50 309 581 2029 Hop . | . . . . . . Pick Up 43 | 7 10 . 7 7 12 Fast Attach 13 | 7 1 . 1 . 4 Attach 4 | . . . 1 1 2 Detach . | . . . . . . Swap 37 | . 8 4 6 9 10 Drop 41 | . 4 . 7 10 20 Fire 75 | 8 15 13 24 6 9 Melee 41 | . 6 . 10 4 21 Ram . | . . . . . . Kick 1 | 1 . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 3) 623 | -10/Materials | Entered Mines 714 | -10/Mines | Discovered new exit (range 10) 726 | -10/Mines | Entered Subcaves 872 | -10/Subcaves | Disturbed a concealed Subdweller 1034 | -10/Subcaves | Discovered new exit (range 7) 1078 | -10/Subcaves | Learned location of 1 exit from Materials 1082 | -10/Subcaves | Discovered new exit (range 15) 1249 | -10/Subcaves | Entered Recycling 1722 | -8/Recycling | Scanned before Scraplab entrance 2148 | -8/Recycling | Entered Scraplab 2164 | -8/Recycling | Discovered new exit (range 2) 2167 | -8/Recycling | Entered Scraptown 2167 | -8/Scraptown | System corruption cleaned by C-Scrubber 2392 | -8/Scraptown | Visited UFD Registry 2403 | -8/Scraptown | Visited Spacefarers 2450 | -8/Scraptown | Visited Cyclists 2515 | -8/Scraptown | Visited Fellowship of the Rings 2573 | -8/Scraptown | Visited TADAMA 2653 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 2658 | -8/Scraptown | Learned location of 1 exit from Factory 2690 | -8/Scraptown | Discovered new exit (range 3) 3260 | -8/Scraptown | Visited Awakened 3334 | -8/Scraptown | Visited IN-MT5's Study 3440 | -8/Scraptown | Registered with UFD as "Technobay" 3476 | -8/Scraptown | Entered Cyclist Reading Room 3483 | -8/Scraptown | Learned location of Zion (-6) 3624 | -8/Scraptown | Visited Science Guys 3694 | -8/Scraptown | Visited Junk Cannon Lab 3727 | -8/Scraptown | Found Prototype Special Weapon 3727 | -8/Scraptown | Identified Junk Cannon 4037 | -8/Scraptown | Visited Observation Area 4101 | -8/Scraptown | Visited Scrap Suit Storage 4129 | -8/Scraptown | Found Scrap Suit 4159 | -8/Scraptown | Visited Science Testing Area 4240 | -8/Scraptown | Visited Cartography Club 4564 | -8/Scraptown | Discovered new exit (range 5) 4634 | -8/Scraptown | Visited Infowarlord's Domain 4681 | -8/Scraptown | Visited Curators Association 4730 | -8/Scraptown | Visited A0-MCA Data Center 4740 | -8/Scraptown | Given a B+ rating by A0-MCA 4765 | -8/Scraptown | Found A0-MCA's Component Scanner 4845 | -8/Scraptown | Found Exp. Terrain Scan Processor 5019 | -8/Scraptown | Met Optimus 5019 | -8/Scraptown | Accepted into 0bPrime 5419 | -8/Scraptown | Civil war broke out across Scraptown 5435 | -8/Scraptown | Found Master Drone Bay 5582 | -8/Scraptown | Learned 12 Materials zone layouts 5582 | -8/Scraptown | Learned 4 Access zone layouts 5582 | -8/Scraptown | Learned 4 Recycling zone layouts 5582 | -8/Scraptown | Learned 8 Lower Caves zone layouts 5582 | -8/Scraptown | Learned 16 Lower Caves zone layouts 5582 | -8/Scraptown | Learned 12 Upper Caves zone layouts 5582 | -8/Scraptown | Learned 20 Upper Caves zone layouts 5582 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 5582 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 5582 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 5582 | -8/Scraptown | Learned location of 2 exits from Lower Caves 5582 | -8/Scraptown | Learned location of 3 exits from Lower Caves 5582 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 5602 | -8/Scraptown | Found Deep Structural Scanner 5613 | -8/Scraptown | Core integrity fell below 50% 5655 | -8/Scraptown | Optimus destroyed in the chaos of civil war 5665 | -8/Scraptown | Core integrity fell below 20% 5674 | -8/Scraptown | Destroyed by ZH-BQK(j) with Overtuned Pulse Rifle Last Messages --------------- 05652_ Ovr. Titanium Leg recovered from malfunction. 05655_ DT-Y1J(j) heat damages Ovr. Titanium Leg. 05655_ ANNOUNCEMENT: The traitor Optimus has been dealt with. Put down any remaining collaborators. 05658_ Lgt. Ion Engine destroyed. 05658_ Critical hit (Burn: +50). 05660_ Slug Cannon destroyed. 05662_ Dropped VSS Leg. [Achievement: Sprinter] 05663_ Acquired 15 matter. 05666_ DT-Y1J(j) heat damages Ovr. Titanium Leg. 05666_ Bolt penetrates US-WHR(j). 05666_ Acquired 70 matter. 05668_ Acquired 16 matter. 05669_ Ovr. Titanium Leg suddenly begins malfunctioning. 05672_ Ovr. Titanium Leg recovered from malfunction. 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"## !%! ## #?????? | | " " ######### #"" "## = "&#?????? | | "" *=*!= [% !* = &#?????? | | "" [ [%!%! !!%!! !%"## #?????? | | " " ######### """[%% ="## ! !! !#?????? | | "" "" ""#??????###""!== ## #"""""#""#?????? | | "" "" ##????????#"" #############?????? | | X"#????????#"" % ##############????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Art Critic Bob, First Of His Name Civilization 2243 Link The Feds Network Effect Sprinter You May Approach The Wall Challenges ------------ None Game ------ Seed CargoShieldSource Manual? 0 Play Time 01:21:21 Cumulative 117.8 hours Start 2025.12.21 @ 12:35:18 End 2025.12.21 @ 23:48:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ffe40c5-2539-45bf-8e62-cbaae275f75d