Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 21:15:53 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (85) 425 Value Destroyed (2724) 2724 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6377 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 469/850 Matter 275/500 Energy 150/150 System Corruption 0% Temperature Warm (158) Movement Treading (410) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Machine Analyzer Triangulator Advanced Signal Interpreter > --- WEAPON (3) ------- Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Light Nuclear Core Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Matter Filter Energy Filter ECM Suite Phase Shifter Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Component Analysis Suite High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Trap Scanner Machine Analyzer Advanced Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Advanced Heat Sink High-capacity Matter Pod Triangulator Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Matter Filter Energy Filter ECM Suite Phase Shifter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Component Analysis Suite High-powered Tractor Beam Plasma Cannon [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 123 | 1 7 21 23 9 56 6 Power 19 | . 2 3 1 . 12 1 Engine 11 | . 2 3 1 . 5 . Core 8 | . . . . . 7 1 Reactor . | . . . . . . . Propulsion 22 | . 1 5 4 1 9 2 Treads 4 | . . 1 1 . 2 . Leg 15 | . 1 3 3 1 5 2 Wheel 3 | . . 1 . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 48 | 1 1 5 10 5 23 3 Device 32 | 1 . 1 9 2 17 2 Storage 4 | . 1 2 . . . 1 Processor 3 | . . 1 . . 2 . Hackware . | . . . . . . . Protection 9 | . . 1 1 3 4 . Artifact . | . . . . . . . Weapon 34 | . 3 8 8 3 12 . Energy Gun 8 | . . 3 3 1 1 . Energy Cannon 7 | . 1 1 . 1 4 . Ballistic Gun 11 | . 1 1 4 . 5 . Ballistic Cannon 5 | . 1 . 1 1 2 . Launcher 1 | . . 1 . . . . Special Weapon 2 | . . 2 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 5 1 . 17 8 Power 8 | . . 2 . . 4 2 Propulsion 8 | . . 1 1 . 3 3 Utility 8 | . . 1 . . 5 2 Weapon 7 | . . 1 . . 5 1 Highest Loss Streak 8 | . . 2 1 . 7 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 94 99 99 98 82 Engine 8 | . 14 10 9 7 6 . Core 2 | . . . . . 6 8 Treads 1 | . . 1 2 . 2 13 Leg 23 | . 28 24 20 30 21 10 Wheel 2 | . . 5 4 . . . Device 12 | . 14 10 11 11 13 6 Storage 9 | . 14 13 9 7 6 8 Processor 7 | . . 4 9 7 10 13 Protection 5 | . . 1 6 9 7 2 Energy Gun 5 | . 4 8 10 9 . . Energy Cannon 6 | . 9 5 2 4 7 6 Ballistic Gun 6 | . 7 1 12 2 5 4 Ballistic Cannon 3 | . 6 1 . 5 4 6 Peak Build Rating 66 | 9 10 21 39 52 66 58 Average Rating 36 | 7 9 15 31 49 59 50 On Entrance 27 | 6 9 10 21 39 51 56 Naked Turns . | . . . . . . . Heaviest Build 89 | 12 32 59 65 77 89 81 Greatest Support 80 | 20 20 30 60 80 80 40 Greatest Overweight (x) 8 | . 1 4 5 . 8 2 Average Overweight (x) 1 | . . 2 2 . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 8 14 19 20 20 20 20 Most Carried 20 | 8 15 20 20 20 20 19 Average Carried 17 | 7 11 16 19 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 8 15 20 20 20 19 13 Class Distribution -------------------- 29% | Mutant 27% | Skirmisher 21% | Tank 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2802 | 227 257 287 700 175 1156 . Remotely 358 | . . . 241 . 117 . Salvage Created 2827 | 193 332 318 648 178 1053 105 Parts 194 | 14 24 32 43 14 62 5 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 59 | . 9 11 11 3 23 2 Guns 25 | . 2 7 10 . 5 1 Cannons 30 | . 7 1 1 3 17 1 AOE 4 | . . 3 . . 1 . Classes Destroyed 16 | 3 1 5 2 1 4 . Worker 8 | 2 2 1 2 . 1 . Builder 8 | . . 3 2 2 1 . Tunneler 4 | 4 . . . . . . Hauler 1 | . . 1 . . . . Recycler 3 | 1 . . 2 . . . Operator 1 | . . . . 1 . . Watcher 1 | . . . 1 . . . Swarmer 11 | . . 3 3 . 5 . Grunt 28 | . 9 5 2 3 7 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 2 5 . 1 . Specialist 2 | . . . . . 2 . Hunter 5 | . . . . . 5 . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . . 1 . Best Kill Streak 6 | 3 6 5 4 4 4 2 Combat Bots Only 5 | . 3 5 4 3 4 2 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . 1 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 682 | . 40 85 57 24 416 60 Missed 223 | . 16 17 16 5 154 15 Damage Taken 6109 | . 279 734 481 284 3467 864 Core 594 | . 34 130 18 31 307 74 Absorbed by Shields 236 | . . . 40 . 196 . Ignored by Resistances 387 | . . . . . 387 . Core Remaining (%) 88 | 100 86 67 96 95 . . Volleys Fired 213 | 21 33 35 35 15 68 6 Largest 3 | 2 2 2 3 3 3 3 Hottest 180 | 70 95 112 149 166 180 161 Shots Fired 498 | 42 66 56 87 33 199 15 Gun 248 | 42 16 23 84 9 71 3 Cannon 233 | . 50 16 3 24 128 12 Launcher 13 | . . 13 . . . . Special 4 | . . 4 . . . . Kinetic 270 | 21 33 8 55 15 129 9 Thermal 146 | 21 33 31 23 . 32 6 Explosive 13 | . . 13 . . . . Electromagnetic 69 | . . 4 9 18 38 . Robot Hit Streak 13 | 4 7 11 13 10 8 4 Robot Miss Streak 4 | 3 4 1 4 2 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 289 | 25 42 34 52 17 109 10 Core Hits 150 | 11 13 30 26 10 54 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | 1 . . . . 6 . Burn 1 | 1 . . . . . . Blast 6 | . . . . . 6 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6445 | 262 669 1030 918 433 2814 319 Guns 2301 | 262 115 239 867 108 671 39 Cannons 3357 | . 554 178 51 325 1969 280 Explosions 783 | . . 613 . . 170 . Melee . | . . . . . . . Ramming 4 | . . . . . 4 . Kinetic 3364 | 87 367 111 628 217 1766 188 Thermal 1617 | 175 302 283 239 . 487 131 Explosive 613 | . . 613 . . . . Electromagnetic 847 | . . 23 51 216 557 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 80 | . . 10 . . 70 . Projectiles 65 | . . . . . 65 . Explosions 15 | . . 10 . . 5 . Melee . | . . . . . . . Knockbacks 26 | . 6 . . 1 15 4 Impact . | . . . . . . . Kinetic 25 | . 6 . . 1 14 4 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 87 | . . 46 . . 41 . Shots 3 | . . 2 . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 475 | 60 363 355 279 475 470 161 Average Temperature 93 | 27 121 90 81 163 85 98 Received Heat Transfer 1522 | . 153 150 166 207 474 372 Effects 3 | . . . . 2 1 . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . 1 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 3429 | 592 666 703 518 . 700 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 524 | 35 213 317 524 250 333 . Initial 192 | . 22 27 107 192 68 . Average 184 | 16 71 159 340 192 173 . Maximum Alert Level 2 | . 1 1 2 1 1 . Low Security (%) 62 | 100 97 53 21 74 66 . Level 1 28 | . 2 46 34 25 33 . Level 2 8 | . . . 43 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 3 1 . 1 10 . Investigation 3 | . 2 . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 1 1 . . 3 . Assault . | . . . . . . . Garrison 5 | . . . . . 5 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 16 21 15 4 29 4 Peak Tracking Total 8 | . 4 8 5 3 4 4 Tactical Retreats 10 | . 3 1 3 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 10 | . 2 1 2 3 2 . Max in Single Turn 2 | . 1 1 1 1 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 14 | . 3 2 4 3 2 . Terminals 11 | . 3 2 3 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 46 | . 11 4 19 10 2 . Successful 21 | . 4 3 13 . 1 . Failed 25 | . 7 1 6 10 1 . Catastrophic 8 | . 2 . 2 3 1 . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 30 | . 11 4 10 4 1 . Fabricators 6 | . . . . 6 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 4 3 4 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 3 | . . 1 2 . . . Unreport Threat 2 | . 2 . . . . . Patrol Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 9 . . . Insert Component 4 | . . . 4 . . . Analyze 5 | . . . 5 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 1 4 3 1 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 3588 | 144 517 551 690 467 1188 31 Spaces Moved 1541 | 49 212 235 339 298 406 2 Core . | . . . . . . . Treads 55 | . . . . . 53 2 Legs 1211 | 49 212 99 206 298 347 . Wheels 275 | . . 136 133 . 6 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 130 130 130 250 Average Speed 167 | 120 181 173 160 130 195 290 Slowest Speed 330 | 120 190 260 270 130 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 51 29 30 12 13 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . 10 . 3 1 . Terrain Destroyed 110 | . . 61 . 3 45 1 Melee . | . . . . . . . Projectile 26 | . . 4 . 2 19 1 AOE 83 | . . 57 . . 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2121 | 96 280 312 416 355 648 14 Wait 149 | 22 21 2 . 15 89 . Move 1535 | 48 211 234 338 297 405 2 Hop . | . . . . . . . Pick Up 49 | 3 4 12 9 9 12 . Fast Attach 14 | 1 1 3 1 2 6 . Attach 30 | . . 6 2 1 15 6 Detach 5 | . 1 2 . 1 1 . Swap 79 | . 6 12 20 6 35 . Drop 46 | 1 3 6 11 9 16 . Fire 213 | 21 33 35 35 15 68 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 145 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -9/Materials | Discovered new exit (range 15) 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1867 | -8/Materials | Discovered new exit (range 14) 1903 | -8/Materials | Entered Factory 1903 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2239 | -7/Factory | Discovered new exit (range 13) 2370 | -7/Factory | Entered another Factory area 2370 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2500 | -6/Factory | Garrison activated, responded to threat 2659 | -6/Factory | Lost 3 parts (1u2w) 3018 | -6/Factory | Lost 7 parts (1p2n2u2w) 3082 | -6/Factory | Discovered new exit (range 7) 3102 | -6/Factory | Identified exit to Lower Caves 3157 | -6/Factory | Build established: Scavenger-Tank 3359 | -6/Factory | Garrison activated, responded to threat 3558 | -6/Factory | Entered Lower Caves 3589 | -6/Lower Caves | Self-destructed Last Messages --------------- 03480_ Imp. Medium Armor Plating destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 03559_ Lgt. Fission Core destroyed. 03561_ Imp. Cooling System destroyed. 03562_ Critical hit (Burn: +37). 03568_ Imp. Medium Armor Plating destroyed. 03570_ Carbon-fiber Leg destroyed. 03574_ G-50 Soldier knocked back. 03577_ G-50 Soldier destroyed. 03578_ Gauss Rifle destroyed. 03579_ Lgt. Nuclear Core destroyed. 03580_ G-50 Soldier knocked back. 03581_ Adv. Heat Sink fries itself beyond repair. 03583_ G-50 Soldier knocked back. 03585_ Flexi-carbon Leg destroyed. 03586_ Carbon-fiber Leg fries itself beyond repair. 03586_ G-50 Soldier destroyed. 03587_ Hvy. Laser fries itself beyond repair. 03588_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#???????????#?????????????????? | | ???????????????????# ????????? #?????????????????? | | ???????????????????# ???????? ####??????????????? | | ???????????????????# ??????# ##?????????????? | | ???????????????????# #????# #?????????????? | | ???????????????????# ##?# #?????????????? | | ???????????????????# %## #?????????????? | | ???????????????????# % @ #?????????????? | | ???????????????????## g ####???????????????? | | ????????????????????# g% %###??????????????????? | | ????????????????????####*%!##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 350 Matter Stores 374 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Resistance: KI 20 Evasion (%) 63 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldRocketBank Manual? 0 Play Time 00:59:08 Cumulative 179.3 hours Start 2024.10.09 @ 13:14:25 End 2024.10.10 @ 21:15:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 323 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f6715c1d-744b-4eec-a33c-db51f45103e4