Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 19:59:00

Player: Qirby

Result: Destroyed by as-96780 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (80)      400
Value Destroyed (1739)     1739
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (711)                711
              TOTAL SCORE: 4670

 Bonus
-------
High Alert Combat Kills    364
Follower Combat Kills      50
Aligned with FarCom        300
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/400
Matter                     168/300
Energy                     266/280
System Corruption          0%
Temperature                Cool (86)
Movement                   Walking (190) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Arc Projector
           Rocket Launcher
>          --- INVENTORY (10) ---
    Cooled Ion Engine
           Aluminum Leg
  Improved Cooling System
           Kinecellerator
           Shield Generator
           Splice Drone Bay (6/6)
  Improved Medium Laser
           Minigun
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
           Splice Drone Bay
>          --- WEAPON -----------
           Arc Projector
  Improved Medium Laser
>          --- INVENTORY --------
    Cooled Ion Engine
           Aluminum Leg
           Weight Redist. System
           Kinecellerator
           Propulsion Shielding
           Shield Generator
           Minigun
           Rocket Launcher
           Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             110  | 10  23  56  10  11  
  Power                    9    | 1   2   5   1   .   
    Engine                 8    | 1   1   5   1   .   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | 2   5   13  .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    20   | 2   5   13  .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  39   | 3   7   14  7   8   
    Device                 25   | 2   5   8   5   5   
    Storage                7    | 1   .   4   .   2   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   2   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   42   | 4   9   24  2   3   
    Energy Gun             18   | 1   2   13  .   2   
    Energy Cannon          3    | .   3   .   .   .   
    Ballistic Gun          9    | 2   3   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   4   .   1   
    Special Weapon         7    | 1   1   4   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   1   
Parts Lost                 7    | .   2   3   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   1   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      2    | .   1   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  97  98  93  
  Engine                   11   | .   12  10  11  11  
  Leg                      30   | .   27  32  33  33  
  Device                   14   | .   10  19  18  6   
  Storage                  11   | .   14  10  11  11  
  Processor                1    | .   3   .   .   .   
  Protection               2    | .   .   2   2   9   
  Energy Gun               11   | .   5   13  11  21  
  Energy Cannon            3    | .   8   1   .   .   
  Ballistic Gun            5    | .   11  2   5   .   
  Special Weapon           1    | .   .   2   5   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 15  19  32  34  35  
  Greatest Support         36   | 20  20  36  36  36  
  Greatest Overweight (x)  2    | 1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  10  15  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             11   | 7   8   11  10  10  
  Average Carried          8    | 5   7   8   9   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            9    | 7   8   8   9   9   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  Exi  
Matter Collected           1619 | 299  554  560  206  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2660 | 130  1080 1434 .    16   
  Parts                    166  | 15   58   93   .    .    
Haulers Intercepted        3    | .    .    3    .    .    
Recyclers Shooed           5    | 1    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  57   | .   16  38  .   3   
  Guns                     41   | .   11  30  .   .   
  Cannons                  10   | .   5   5   .   .   
  AOE                      6    | .   .   3   .   3   
Classes Destroyed          11   | 3   3   4   .   1   
  Worker                   4    | 1   1   2   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 4    | 2   .   2   .   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 9    | 1   6   2   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   3   1   .   .   
  Swarmer                  20   | .   6   14  .   .   
  Grunt                    27   | .   10  17  .   .   
  Sentry                   7    | .   .   7   .   .   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           9    | 1   6   9   .   3   
  Combat Bots Only         8    | .   5   8   .   3   
Max Kills in Single Turn   3    | 1   1   3   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               2987 | .    899  1530 33   525  
  Core                     614  | .    203  282  .    129  
  Absorbed by Shields      13   | .    .    .    13   .    
  Redirected to Shielding  36   | .    .    .    .    36   
  Regen/Repaired (Parts)   260  | .    153  107  .    .    
Core Remaining (%)         59   | 100  18   .    .    .    
Volleys Fired              284  | 47   88   129  15   5    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  140  | 100  140  121  100  111  
Shots Fired                417  | 50   142  199  17   9    
  Gun                      278  | 19   92   156  4    7    
  Cannon                   55   | .    43   12   .    .    
  Launcher                 5    | .    .    3    .    2    
  Special                  79   | 31   7    28   13   .    
  Kinetic                  98   | 3    69   24   2    .    
  Thermal                  281  | 31   61   172  15   2    
  Explosive                5    | .    .    3    .    2    
  Electromagnetic          33   | 16   12   .    .    5    
  Robot Hit Streak         12   | 6    12   10   3    4    
  Robot Miss Streak        11   | 3    3    11   3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           224  | 11   81   124  3    5    
  Core Hits                149  | 5    38   101  .    5    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    6    .    .    
    Burn                   6    | .    .    6    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4072 | 159  1317 2302 60   234  
  Guns                     2612 | 159  672  1712 53   16   
  Cannons                  719  | .    516  203  .    .    
  Explosions               698  | .    129  351  .    218  
  Melee                    .    | .    .    .    .    .    
  Ramming                  19   | .    .    12   7    .    
  Kinetic                  929  | 13   556  324  36   .    
  Thermal                  2458 | .    643  1796 17   2    
  Explosive                388  | .    .    170  .    218  
  Electromagnetic          278  | 146  118  .    .    14   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    9    .    .    .    
    Matter Fused           4    | .    4    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Data Loss (major)      2    | .    2    .    .    .    
    Misfires               1    | .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            55   | .    10   45   .    .    
  Projectiles              10   | .    10   .    .    .    
  Explosions               45   | .    .    45   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      230  | .    85   138  .    7    
  Shots                    6    | .    3    2    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    1    2    .    
  Kicked                   3    | .    .    1    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        420  | 314  234  420  66   72   
  Average Temperature      96   | 130  72   104  30   43   
  Received Heat Transfer   926  | .    300  528  18   80   
  Effects                  3    | .    .    3    .    .    
    Interference           3    | .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    3    3    .    .    
  Heat Transferred         4816 | .    1247 3514 37   18   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   
-------                    Run  | Scr  Mat  Mat  Min  Exi  
Peak Influence             1137 | 15   374  1137 554  .    
  Initial                  443  | .    3    125  443  .    
  Average                  387  | 7    187  666  425  .    
Maximum Alert Level        4    | .    1    4    2    .    
  Low Security (%)         27   | 100  44   3    .    .    
  Level 1                  31   | .    55   14   43   .    
  Level 2                  22   | .    .    33   56   .    
  Level 3                  16   | .    .    42   .    .    
  Level 4                  1    | .    .    5    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          11   | .    4    6    1    .    
  Investigation            10   | .    4    5    1    .    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            1    | .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           5    | .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   27  47  2   8   
  Peak Tracking Total      9    | .   7   8   2   9   
  Tactical Retreats        7    | .   2   3   2   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          12   | .   5   4   .   3   
  Max in Single Turn       5    | .   5   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          26   | .   8   11  2   5   
  Terminals                13   | .   5   8   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          3    | .   2   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                128  | .   36  40  2   50  
  Successful               101  | .   24  25  2   50  
  Failed                   27   | .   12  15  .   .   
    Catastrophic           7    | .   4   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   .   2   .   4   
  Terminals                48   | .   19  29  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   6   3   .   .   
  Recycling Units          15   | .   11  4   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             78   | .   10  16  2   50  
  Record                   62   | .   7   6   .   49  
  Open Door                2    | .   .   .   2   .   
  Emergency Access Points  2    | .   .   2   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   
  Security Status          1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   
  Assault Status           1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   5   3   .   .   
  Scan Component           5    | .   3   2   .   .   
  Repair                   3    | .   2   1   .   .   
Recycling Unit Hacks       13   | .   9   4   .   .   
  Recycle Component        3    | .   2   1   .   .   
  Process                  4    | .   3   1   .   .   
  Report Inventory         4    | .   2   2   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         17   | .   8   9   .   .   
  Full Trace Events        11   | .   6   5   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   
  Time                     78   | .   52  26  .   .   
Parts Recycled             3    | .   2   1   .   .   
  Recycled Matter          656  | .   187 469 .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      16   | .   .   .   16  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               21   | .   .   .   10  11  
  ROAM                     2    | .   .   .   2   .   
  EXPLORE                  8    | .   .   .   3   5   
  RETURN                   11   | .   .   .   5   6   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             67   | .   .   .   67  .   
  Kills                    3    | .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             16   | .   .   .   10  6   
  Drone Recoveries         16   | .   .   .   10  6   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  Exi  
Turns Passed               4898 | 475  1450 1586 706  681  
Spaces Moved               2461 | 215  652  763  371  460  
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2453 | 207  652  763  371  460  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            126  | 118  122  122  151  120  
  Slowest Speed            260  | 120  190  260  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
  Time Travels             1    | .    .    .    .    1    
Exploration Rate (%)       66   | 10   74   62   98   89   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             4    | .    .    .    4    .    
Spaces Dug                 45   | 5    7    26   7    .    
Terrain Destroyed          114  | 12   10   64   9    19   
  Melee                    .    | .    .    .    .    .    
  Projectile               54   | 12   7    26   9    .    
  AOE                      60   | .    3    38   .    19   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  Exi  
Total                      3688 | 322  1145 1172 471  578  
  Wait                     692  | 36   351  151  59   95   
  Move                     2457 | 214  651  762  370  460  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  69   | 14   15   32   6    2    
  Fast Attach              19   | .    9    10   .    .    
  Attach                   41   | 8    3    23   4    3    
  Detach                   18   | 1    2    8    4    3    
  Swap                     50   | 2    11   23   6    8    
  Drop                     55   | .    15   33   5    2    
  Fire                     284  | 47   88   129  15   5    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     3    | .    .    1    2    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  476 | -11/Scrapyard | Entered Materials
  477 | -10/Materials | Build established: Mutant
 1023 | -10/Materials | Repaired Assault Rifle
 1058 | -10/Materials | Repaired Aluminum Leg
 1114 | -10/Materials | Discovered new exit (range 14)
 1118 | -10/Materials | Discovered new exit (range 16)
 1137 | -10/Materials | Core integrity fell below 50%
 1207 | -10/Materials | Discovered new exit (range 10)
 1586 | -10/Materials | Discovered new exit (range 5)
 1888 | -10/Materials | Core integrity fell below 20%
 1926 | -10/Materials | Entered another Materials area
 1926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2019 | -9/Materials  | Build established: Scavenger-Mutant
 2463 | -9/Materials  | Discovered new exit (range 14)
 2479 | -9/Materials  | Discovered new exit (range 11)
 2546 | -9/Materials  | Destroyed 8 combat bots
 2726 | -9/Materials  | Core integrity fell below 50%
 3368 | -9/Materials  | Repaired Med. Storage Unit
 3512 | -9/Materials  | Entered Mines
 3551 | -9/Mines      | Found a hidden stash of uninstalled traps
 3598 | -9/Mines      | Learned Materials trap positions
 3652 | -9/Mines      | Found the Drone Emporium
 3657 | -9/Mines      | Found Prototype Device
 3658 | -9/Mines      | Identified Splice Drone Bay
 3732 | -9/Mines      | Discovered new exit (range 47)
 3739 | -9/Mines      | Discovered new exit (range 62)
 4073 | -9/Mines      | Learned Materials security intel
 4147 | -9/Mines      | Met a Derelict shopkeep closing up shop
 4176 | -9/Mines      | Build established: Mutant
 4213 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4213 | -9/Mines      | Discovered new exit (range 5)
 4218 | -9/Mines      | Entered Exiles
 4254 | -9/Exiles     | Met 8R-AWN
 4272 | -9/Exiles     | Met EX-HEX
 4363 | -9/Exiles     | Discovered new exit (range 65)
 4399 | -9/Exiles     | Discovered new exit (range 54)
 4442 | -9/Exiles     | Met EX-DEC
 4450 | -9/Exiles     | Learned location of Zion (-6)
 4676 | -9/Exiles     | Met EX-BIN
 4689 | -9/Exiles     | Aligned with FarCom system
 4691 | -9/Exiles     | Given EX-Vault access code
 4741 | -9/Exiles     | Opened EX-Vault
 4749 | -9/Exiles     | Found Prototype Device
 4750 | -9/Exiles     | Identified Chronowheel
 4750 | -9/Exiles     | Activated Chronowheel
 4750 | -9/Exiles     | Spacetime reconverged on an earlier point
 4816 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4883 | -9/Exiles     | Attacked by the Exiles
 4892 | -9/Exiles     | Core integrity fell below 20%
 4899 | -9/Exiles     | Destroyed by as-96780 with Assembled Blade

 Last Messages 
---------------
04891_ HV Slug penetrates Wall.
04892_ Machine disabled. <x2>
04893_ Penetrated by HV Slug.
04893_ Propulsion Shielding destroyed.
04893_ HV Slug penetrates Wall.
04893_ Penetrated by HV Slug.
04893_ HV Slug penetrates Wall.
04894_ Aluminum Leg destroyed.
04895_ as-76203 destroyed.
04895_ as-08865 destroyed.
04895_ as-64801 destroyed.
04895_ Machine disabled.
04895_ Penetrated by HV Slug.
04895_ HV Slug penetrates Wall.
04895_ Penetrated by HV Slug.
04895_ HV Slug penetrates Wall.
04898_ Penetrated by HV Slug.
04898_ HV Slug penetrates Earth.
04898_ Penetrated by HV Slug.
04898_ HV Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Factory Defaults
Hey, That's Mine!
Librarian
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              AngularBladePit
  Manual?         0
Play Time         01:34:18
  Cumulative      6.8 hours
  Start           2022.03.27 @ 17:45:59
  End             2022.03.27 @ 19:59:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f094aab0-5c2d-4349-bc78-1df16973d771