Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 00:42:49 Player: n00b Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (78) 390 Value Destroyed (2979) 2979 Prototype IDs (65) 1300 Alien Tech Used (8) 1600 Bonus (8314) 8314 TOTAL SCORE: 24283 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 667 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 90/300 Energy 100/100 System Corruption 18% Temperature Cool (1) Movement Flying (45) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Drive > --- UTILITY (13) ----- Spectral Analyzer Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Hacking Suite Spacefold Activator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Spectral Analyzer Long-range Terrain Scanner Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Cloaking Device Medium Regenerative Plating Advanced Focal Shield Hacking Suite Hacking Suite System Shield Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Energy Well Advanced Signal Interpreter Stasis Canceller Advanced Transmission Jammer Transdimensional Reconstructor [Rating: 184] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon CR-A16's Pointy Stick Energy Gun Improved Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . 2 . . . . . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . . 1 . Utility 11 | . . 2 . 2 . . 2 . . . . . . 1 . . . . 1 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 208 | 8 1 14 4 16 1 25 13 . 17 . . 9 1 3 1 1 9 . 15 5 10 4 17 3 4 27 Power 24 | 1 . 1 . 2 . . . . 3 . . . . . . 1 3 . 4 . 1 2 3 . . 3 Engine 4 | 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Core 7 | . . . . 2 . . . . 1 . . . . . . 1 2 . 1 . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . 1 . 3 . 1 2 3 . . 3 Propulsion 57 | 3 . 4 2 4 . 10 5 . 2 . . . . 1 . . 3 . 3 1 2 . 5 . 1 11 Treads 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 3 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Flight 44 | . . . . 4 . 10 5 . 2 . . . . 1 . . 1 . 3 1 2 . 5 . 1 9 Utility 89 | 2 1 5 . 6 1 8 6 . 9 . . 5 1 2 1 . 3 . 8 4 6 2 7 3 3 6 Device 42 | 1 . 2 . 3 . 4 3 . 7 . . . . 2 1 . . . 4 3 3 2 2 1 1 3 Storage 7 | 1 1 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 1 Processor 17 | . . 1 . 1 . 2 3 . 1 . . 5 . . . . . . 1 1 . . 1 1 . . Hackware 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 . Protection 16 | . . 1 . 1 . 2 . . 1 . . . 1 . . . 2 . 2 . . . 4 . . 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Weapon 38 | 2 . 4 2 4 . 7 2 . 3 . . 4 . . . . . . . . 1 . 2 . . 7 Energy Gun 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 10 | 2 . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 1 . 1 . . . . . . . . . . . 1 . 1 . . . Piercing Weapon 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 . 3 . 1 1 . . . . 4 . . . . 4 . 3 2 3 . 7 3 . 3 Parts Lost 46 | . . 4 . . . 3 . . 5 . . . . . . 1 . . 1 2 5 . 4 . 2 19 Power 4 | . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Propulsion 9 | . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . 1 5 Utility 27 | . . . . . . 2 . . 4 . . . . . . . . . 1 2 3 . 4 . 1 10 Weapon 6 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 14 | . . 3 . . . 2 . . 3 . . . . . . 1 . . 1 2 4 . 3 . 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 98 92 82 90 92 92 93 91 93 93 92 93 94 94 94 94 94 83 81 77 71 74 64 70 71 Engine 2 | . 14 10 9 . . . . . 1 . . . . . . . . . . . . . . . . . Core 2 | . . . . 6 7 7 6 6 4 6 6 6 6 5 5 5 5 5 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 4 4 4 4 4 4 3 Wheel 4 | . 28 21 24 . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 28 30 30 26 26 26 26 26 26 26 29 29 29 29 29 21 19 18 13 16 17 16 18 Device 14 | . 14 18 9 7 7 8 12 13 20 20 20 15 13 17 17 17 17 17 14 17 11 14 14 8 12 10 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 3 Processor 18 | . . 11 9 14 15 15 19 20 16 20 20 27 26 23 23 23 23 23 26 26 28 26 21 13 14 12 Hackware 1 | . . . . . 5 3 . . . . . . . . . . . . . . 1 4 4 4 8 9 Protection 5 | . . 3 9 6 7 10 13 13 7 6 6 2 6 5 5 5 4 5 4 4 1 . 2 4 4 5 Ballistic Gun 3 | . 28 17 3 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 5 6 6 5 6 6 1 . . . . . . . . . 4 4 4 4 1 Piercing Weapon 1 | . . . . . . . . . . . . 4 6 5 5 5 5 5 5 4 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 15 30 58 61 17 17 21 20 20 25 22 22 23 21 23 23 23 34 23 35 39 41 46 50 51 52 52 Greatest Support 155 | 26 20 28 38 17 17 26 22 22 26 23 23 23 23 28 28 32 28 32 41 41 46 46 53 52 53 155 Greatest Overweight (x) 2 | 1 1 2 2 . . 1 . . . . . . . . . . 1 . 1 . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 10 19 20 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 9 Most Carried 19 | 3 9 15 18 19 8 8 8 8 8 8 8 8 7 6 6 6 8 8 10 8 10 10 10 10 8 10 Average Carried 8 | 1 5 11 16 8 7 7 6 8 7 8 8 7 7 5 5 5 7 8 9 6 8 9 9 10 7 6 Final Capacity 20 | 8 15 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 Final Carried 18 | 3 9 15 18 8 8 7 8 8 8 8 8 8 7 5 6 5 8 8 9 6 10 10 10 10 6 . Class Distribution -------------------- 43% | Scout 19% | Mutant 14% | Sprinter 10% | Ninja 6% | Hacker-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Waste Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Assassin | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Sprinter | -3/Research Sprinter | -3/Quarantine Ninja | -2/Research Scout | -2/Testing Sprinter | -2/Section 7 Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Matter Collected 2698 | 267 119 355 73 154 . 181 202 . 364 33 25 20 87 33 10 . . 110 161 20 84 70 159 33 81 57 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3929 | 140 119 787 132 154 . 127 301 . 74 . . . . 11 . 55 . . 538 42 . 440 496 162 200 151 Parts 194 | 6 11 50 14 4 . 10 12 . 7 . . . . 2 . 3 . . 22 2 . 15 14 6 5 11 Haulers Intercepted 11 | . . 1 1 2 . . 1 . . . . . . . . . . . 4 . . 1 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 43 | . 2 18 2 1 . 3 . . 1 . . . . . . 1 . . 2 . . 4 4 1 2 2 Melee 15 | . . . . . . . . . . . . . . . . 1 . . 2 . . 4 4 1 2 1 Guns 21 | . 2 16 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 Cannons 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 5 | . . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 6 . . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . . Worker 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Builder 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . 1 1 2 . . 1 . . . . . . . . . . . 4 . . 1 1 . . . Recycler 3 | 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . 1 1 . . . 1 1 . 1 . . . . . . . . . 1 1 . 1 1 . 1 . Swarmer 8 | . . 4 . . . 3 . . . . . . . . . . . . 1 . . . . . . . Grunt 15 | . 2 7 . 1 . . . . . . . . . . . . . . . . . 2 3 . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Sentry 8 | . . 5 2 . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 7 | . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 2 1 Programmer 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Best Kill Streak 6 | 3 1 5 2 2 . 3 2 . 1 . . . . 1 . 1 . . 6 1 . 3 2 1 3 1 Combat Bots Only 5 | . 1 5 1 1 . 3 . . 1 . . . . . . 1 . . 1 . . 2 2 1 2 1 Max Kills in Single Turn 3 | 1 1 3 1 1 . 1 1 . 1 . . . . 1 . 1 . . 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Damage Taken 10930 | . 58 744 97 30 . 541 . . 513 . 31 . . . 51 247 . 57 463 417 476 365 826 354 884 4776 Core 2484 | . 12 146 30 . . 202 . . 132 . . . . . . 23 . 13 94 59 126 . 102 20 131 1394 Absorbed by Shields 101 | . . 85 . . . 16 . . . . . . . . . . . . . . . . . . . . Redirected to Core 22 | . . . . . . . . . . . . . . . . . . . . . 22 . . . . . Redirected to Shielding 159 | . . . . . . 23 . . 36 . . . . . . . . . . . . . . . . 100 Regen/Repaired (Parts) 2254 | . . 91 . . . . . . . . . . . . . . . . 193 . . 120 586 255 409 600 Core Remaining (%) 87 | 100 95 63 94 . . 71 . . . . . . 84 . . . . 96 91 . 85 . . 100 . . Volleys Fired 102 | 5 17 46 4 . . 9 . . 6 . . . . . . . . . . . . . . . . 15 Largest 2 | 2 2 2 2 . . 1 . . 2 . . . . . . . . . . . . . . . . 1 Hottest 110 | 40 40 76 100 . . 33 . . 56 . . . . . . . . . . . . . . . . 110 Shots Fired 174 | 10 34 87 8 . . 9 . . 11 . . . . . . . . . . . . . . . . 15 Gun 160 | 10 34 86 5 . . . . . 11 . . . . . . . . . . . . . . . . 14 Cannon 5 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 144 | 10 34 74 4 . . . . . 11 . . . . . . . . . . . . . . . . 11 Thermal 16 | . . 12 4 . . . . . . . . . . . . . . . . . . . . . . . Explosive 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 16 | 3 10 16 13 . . 14 . . 11 . . . . . . . . . . . . . . . . 12 Robot Miss Streak 3 | 1 3 3 . . . 3 . . . . . . . . . . . . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 196 | 5 19 63 8 9 . 9 9 . 12 . . . . 3 . 2 . . 13 1 . 11 13 3 8 8 Core Hits 87 | 4 9 31 4 . . 6 4 . 3 . . . . 1 . . . . 7 1 . 4 6 1 2 4 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 13 | . . 1 . 1 . . . . . . . . . . . 1 . . 2 . . 1 2 1 2 2 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Smash 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 2 . Impale 3 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . Melee Attacks 247 | . . 2 . 16 . 18 19 1 20 . . . . 8 . 3 . 2 41 10 7 14 38 19 18 11 Impact 18 | . . 2 . 16 . . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . . . . 18 19 1 20 . . . . . . . . . . . . 14 38 19 18 11 Piercing 71 | . . . . . . . . . . . . . . 8 . 3 . 2 41 10 7 . . . . . Sneak Attacks 23 | . . . . 2 . 2 5 . . . . . . 1 . 1 . . 6 . . 1 2 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8876 | 78 239 1054 150 281 . 653 488 . 300 . . . . 170 . 152 . . 857 51 . 1356 1503 409 678 457 Guns 1707 | 78 239 835 77 . . . . . 258 . . . . . . . . . . . . . . . . 220 Cannons 100 | . . 20 73 . . . . . . . . . . . . . . . . . . . . . . 7 Explosions 629 | . . 199 . . . 430 . . . . . . . . . . . . . . . . . . . . Melee 6440 | . . . . 281 . 223 488 . 42 . . . . 170 . 152 . . 857 51 . 1356 1503 409 678 230 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1565 | 78 239 686 84 . . . . . 258 . . . . . . . . . . . . . . . . 220 Thermal 305 | . . 239 66 . . . . . . . . . . . . . . . . . . . . . . . Explosive 539 | . . 109 . . . 430 . . . . . . . . . . . . . . . . . . . . Electromagnetic 27 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . 7 Impact 281 | . . . . 281 . . . . . . . . . . . . . . . . . . . . . . Slashing 4929 | . . . . . . 223 488 . 42 . . . . . . . . . . . . 1356 1503 409 678 230 Piercing 1230 | . . . . . . . . . . . . . . 170 . 152 . . 857 51 . . . . . . Highest Corruption 18 | . . . . . 10 12 . 7 16 16 16 16 . . . . . . 1 . 2 . 4 4 . 18 Average Corruption 7 | . . . . . 10 10 . 7 12 16 16 16 . . . . . . 1 . 2 . 3 4 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 89 | . . . . . 2 27 . 1 22 4 4 3 . . . . . . 3 . 1 . 9 2 . 11 Message Errors 19 | . . . . . . 5 . . 7 1 . . . . . . . . . . . . 4 . . 2 Matter Fused 30 | . . . . . 1 9 . 1 4 2 . 1 . . . . . . 2 . 1 . 2 2 . 5 Heat Flow Errors 10 | . . . . . . 4 . . 1 1 1 1 . . . . . . 1 . . . 1 . . . Energy Discharges 4 | . . . . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . Parts Rejected 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 Data Loss (minor) 11 | . . . . . . 5 . . 3 . 2 . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1268 | . . 40 . 46 . 111 115 . . . . . . 60 . 120 . . 29 . . 344 236 110 57 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 147 | . . 40 . . . 107 . . . . . . . . . . . . . . . . . . . . Melee 1121 | . . . . 46 . 4 115 . . . . . . 60 . 120 . . 29 . . 344 236 110 57 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 463 | . . 196 . . . 267 . . . . . . . . . . . . . . . . . . . . Shots 9 | . . 3 . . . 6 . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . . 219 69 2 . 272 . . 140 211 126 330 . 21 13 132 14 35 251 . . . 90 . . 7 Average Temperature 65 | . . 91 26 2 . 104 . . 72 136 125 92 . 8 6 37 5 18 126 . . . 52 . . 6 Received Heat Transfer 840 | . 30 246 27 15 . . . . 27 . . . . . . 27 . . 60 9 57 63 90 18 9 162 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 655 | . . 507 148 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Peak Influence 663 | 15 135 545 279 220 107 306 331 145 425 . . . . 88 . . . . 663 536 534 509 543 659 633 573 Initial 395 | . 9 56 167 126 77 74 65 115 46 . . . . 66 . . . . 37 348 301 300 285 303 395 321 Average 259 | 3 83 294 209 178 88 83 170 116 203 . . . . 66 . . . . 230 438 397 376 411 485 474 416 Maximum Alert Level 2 | . . 2 1 1 . 1 1 . 2 . . . . . . . . . 2 2 2 2 2 2 2 2 Low Security (%) 43 | 100 100 19 44 66 100 96 69 100 51 . . . . 100 . . . . 60 . . . . . . . Level 1 30 | . . 56 55 33 . 3 30 . 40 . . . . . . . . . 18 35 71 71 45 40 6 31 Level 2 25 | . . 23 . . . . . . 7 . . . . . . . . . 21 64 28 28 54 59 93 68 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . 1 . 1 2 . 4 . . . . 1 . . . . 5 1 1 1 . 2 2 5 Investigation 11 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 2 4 Extermination 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Reinforcement 12 | . 2 . . 1 . 1 . . 3 . . . . 1 . . . . . 1 1 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Distress Signals 21 | . 1 2 1 . . . 1 . 3 . . . . . . . . . 7 . . 1 1 . 2 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . 1 3 4 . . . . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . 1 3 4 . . . . . Times Spotted 436 | . 11 25 5 5 5 28 7 6 26 . 1 . 4 1 1 8 . 10 40 12 10 10 34 18 58 111 Peak Tracking Total 13 | . 2 6 3 3 5 7 4 5 7 . 1 . 4 1 1 5 . 9 10 5 6 4 9 13 9 10 Tactical Retreats 46 | . 1 1 . 2 . 5 4 . 6 . . . . . . 2 . 3 6 3 4 1 7 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Traps Triggered 11 | . . . . 1 . 3 1 . 2 . . . . . . . . . 1 . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Disabled 16 | . . 2 . . . 2 . . 1 . . . . . . . . . . . 3 . 3 4 . 1 Max in Single Turn 2 | . . 1 . . . 2 . . 1 . . . . . . . . . . . 1 . 1 1 . 1 Garrison Access 5 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Machines Accessed 58 | . 1 4 . 1 . 13 6 . 7 . 2 . . 1 . . 9 . 5 1 3 2 1 . . 2 Terminals 27 | . 1 3 . 1 . 7 3 . 4 . . . . 1 . . . . . 1 3 1 . . . 2 Fabricators 5 | . . . . . . 1 1 . 1 . . . . . . . . . 2 . . . . . . . Repair Stations 5 | . . 1 . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 1 2 . 1 . . . . . . . . . 2 . . 1 1 . . . Total Hacks 143 | . 3 9 . 5 . 28 9 . 11 . 6 . . 3 . . 48 . 8 1 3 2 1 . . 6 Successful 100 | . 1 6 . . . 14 4 . 6 . 6 . . 1 . . 48 . 6 1 3 2 1 . . 1 Failed 43 | . 2 3 . 5 . 14 5 . 5 . . . . 2 . . . . 2 . . . . . . 5 Catastrophic 6 | . . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 153 | . 3 7 . 5 . 17 4 . 9 . . . . 6 . . 1 . 36 5 15 . 24 8 7 6 Terminals 59 | . 3 7 . 5 . 18 5 . 7 . . . . 3 . . . . . 1 3 1 . . . 6 Fabricators 7 | . . . . . . 2 1 . 1 . . . . . . . . . 3 . . . . . . . Repair Stations 11 | . . 2 . . . 5 . . 2 . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . 1 3 . 1 . . . . . . . . . 3 . . 1 1 . . . Terminal Hacks 71 | . 1 4 . . . 4 1 . . . 6 . . 1 . . 48 . . 1 3 1 . . . 1 Record 43 | . . . . . . . . . . . 5 . . . . . 36 . . . 2 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . 1 Open DSF 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 1 . 1 . . . . . . . . . 3 . . . . . . . Network Status 3 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 3 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 7 | . . 2 . . . 1 . . 2 . . . . . . . . . 2 . . . . . . . Scan Component 4 | . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Repair 3 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . 1 1 . . . Seal Access 5 | . . . . . . 1 . . 1 . . . . . . . . . 1 . . 1 1 . . . Unauthorized Hacks 10 | . . . . . . 6 2 . 2 . . . . . . . . . . . . . . . . . Terminals 10 | . . . . . . 6 2 . 2 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . . 5 1 . 2 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 . 1 . 11 4 . 5 . . . . . . . . . 4 . . . . . . 2 Full Trace Events 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . . . . . . . 4 . 10 . 14 . 23 . . . Parts Built 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 332 | . . . . . . 106 39 . . . . . . . . . . . 187 . . . . . . . Total Part Build Rating 13 | . . . . . . 6 7 . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Time 120 | . . 32 . . . . . . 44 . . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total Allies 51 | . . . . . . 1 . 18 3 . . 4 . 2 . . . . 12 2 . . . . 9 . Largest Group 18 | . . . . . . 1 . 18 4 . . 4 3 2 . . . . 5 2 . . . . 4 . Highest-Rated Group 638 | . . . . . . 10 . 638 118 . . 149 114 170 . . . . 288 206 . . . . 374 . Highest-Rated Ally 131 | . . . . . . 10 . 50 31 . . 40 40 85 . . . . 103 103 . . . . 131 . Zionite Dispatches 8 | . . . . . . . . . . . . . . 1 . . . . 4 1 . . . . 2 . Heavy 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . . . . . . . 30 17 . . . 7 . . . . . 39 5 . . . . 3 . Total Damage 3488 | . . . . . . . . 929 319 . . . 435 . . . . . 1519 261 . . . . 25 . Kills 26 | . . . . . . . . 3 3 . . . 5 . . . . . 13 2 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 2 1 . 1 . 2 . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . . . . . . . . . . 21 3 2 3 3 . . . Garrisons 5 | . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . . Patrols 17 | . . . . . . . . . . . . . . . . . . . 10 2 1 1 3 . . . Investigations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guards 9 | . . . . . . . . . . . . . . . . . . . 7 1 . 1 . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . . . 6 . 3 . 7 2 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Turns Passed 8085 | 94 309 875 219 162 51 886 284 50 480 151 105 519 316 157 120 191 132 187 713 139 193 170 632 145 319 486 Spaces Moved 14557 | 71 254 450 162 277 154 1595 530 143 1055 406 335 1126 311 373 191 417 239 499 1360 271 471 336 1409 284 765 1073 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 932 | 66 254 450 162 . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Flight 13592 | . . . . 277 154 1595 530 143 1055 406 335 1126 311 373 191 417 238 499 1360 271 471 336 1409 284 759 1052 Fastest Speed 17 | 50 80 95 105 31 31 17 26 27 20 26 26 26 26 23 23 17 23 17 23 29 29 35 27 27 27 23 Average Speed 31 | 87 85 111 107 31 31 27 26 27 26 26 26 26 26 23 23 22 23 22 28 29 29 35 28 27 27 28 Slowest Speed 152 | 95 95 125 115 31 31 31 27 27 27 26 26 26 26 23 23 23 96 26 100 29 35 35 35 27 28 152 Overloaded Moves 201 | . . . . . . 74 . . 30 . . . . . . 44 12 41 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . 6 1 . 6 . . . 1 . . 3 . . . 4 2 . 7 . 12 7 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Exploration Rate (%) 44 | 5 38 42 16 10 97 34 19 80 31 52 47 90 52 17 42 58 63 71 53 9 79 17 93 16 36 43 Regions Visited 26 Branch Regions 12 Pre-discovered Areas 9 | . . . . . . . . . . 1 . . 1 . . . 3 . 4 . . . . . . . Known Exits Taken 19 | . . 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 14 | . . . . . . . . . . 3 1 2 1 . 4 2 . 1 . . . . . . . . Spaces Dug 116 | . . 1 . . . 13 7 1 10 . . . . 5 . . . 2 24 7 3 . 18 8 8 9 Terrain Destroyed 218 | . . 35 . . . 78 7 1 10 . . . . 5 . . . 2 24 7 3 . 18 8 8 12 Melee 116 | . . 1 . . . 13 7 1 10 . . . . 5 . . . 2 24 7 3 . 18 8 8 9 Projectile 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 99 | . . 34 . . . 65 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Com Total 17279 | 88 312 730 196 333 156 2009 642 152 1213 450 352 1353 543 426 265 503 314 568 1609 306 509 360 1562 311 819 1198 Wait 1930 | 2 36 204 23 . . 301 66 9 97 45 18 201 233 43 73 86 49 68 167 23 2 . 84 3 47 50 Move 14434 | 70 253 449 161 277 153 1582 528 142 1042 405 334 1125 308 372 190 410 238 498 1359 264 466 335 1396 283 741 1053 Hop 40 | . . . . . . 6 1 . 6 . . . 1 . . 3 . . . 2 2 . 5 . 8 6 Pick Up 94 | 3 5 10 4 3 1 9 5 . 11 . . 7 . . 1 . 6 . 10 . 6 2 3 . 1 7 Fast Attach 118 | 7 . 4 1 3 1 15 6 . 7 . . 4 . . . . 9 . 7 2 6 3 17 5 2 19 Attach 62 | . . 6 1 11 . 6 4 . 6 . . 2 . 2 . 1 1 . 3 3 4 1 . . 2 9 Detach 24 | . . 1 . 5 . 3 2 . 3 . . . . . . . . . 1 . 2 2 1 . . 4 Swap 32 | 1 1 4 2 2 . 4 3 . 4 . . 3 1 1 1 . . . 5 . . . . . . . Drop 143 | . . 3 . 16 1 22 8 . 11 . . 11 . . . . 11 . 16 2 6 3 18 1 . 14 Fire 102 | 5 17 46 4 . . 9 . . 6 . . . . . . . . . . . . . . . . 15 Melee 247 | . . 2 . 16 . 18 19 1 20 . . . . 8 . 3 . 2 41 10 7 14 38 19 18 11 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . 34 . . . . . . . . . . . . . . 8 . . . . 5 Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low / [Ext]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 12) 361 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Entered another Materials area 404 | -9/Materials | Evolved 2 slots: Utility x2 434 | -9/Materials | Discovered new exit (range 15) 579 | -9/Materials | Identified exit to Storage 903 | -9/Materials | Lost 3 parts (1p2w) 942 | -9/Materials | Repaired Arm. Wheel 1017 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Discovered new exit (range 8) 1218 | -9/Materials | Identified exit to Materials 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Propulsion x2 1488 | -8/Materials | Discovered new exit (range 10) 1497 | -8/Materials | Identified exit to Factory 1498 | -8/Materials | Entered Factory 1498 | -7/Factory | Evolved 2 slots: Utility x2 1660 | -7/Factory | Manually triggered Chute Trap 1660 | -7/Factory | Sucked down chute 1660 | -7/Factory | Entered Waste 1664 | -7/Waste | Spotted C-40 Crusher 1669 | -7/Waste | Spotted C-40 Crusher 1669 | -7/Waste | Spotted C-40 Crusher 1675 | -7/Waste | EMP discharged 1675 | -7/Waste | System corruption reached 10% 1681 | -7/Waste | Spotted C-40 Crusher 1681 | -7/Waste | Spotted C-40 Crusher 1693 | -7/Waste | Spotted C-40 Crusher 1696 | -7/Waste | Discovered new exit (range 17) 1711 | -7/Waste | Identified exit to Factory 1711 | -7/Waste | Entered Factory 1787 | -7/Factory | Build established: Scavenger-Scout 1790 | -7/Factory | Discovered new exit (range 15) 1871 | -7/Factory | Identified exit to Factory 2163 | -7/Factory | Build established: Sprinter 2339 | -7/Factory | Fabricated Adv. Drone Bay (x1) 2597 | -7/Factory | Entered another Factory area 2597 | -6/Factory | Evolved 2 slots: Utility x2 2716 | -6/Factory | Fabricated Force Lance? 2881 | -6/Factory | Sucked down chute 2881 | -6/Factory | Entered Waste 2889 | -6/Waste | Spotted C-40 Crusher 2890 | -6/Waste | Build established: Scout 2894 | -6/Waste | Met Warlord forces unprepared to attack 2896 | -6/Waste | EMP discharged 2906 | -6/Waste | Spotted C-40 Crusher 2913 | -6/Waste | Spotted C-40 Crusher 2916 | -6/Waste | Spotted C-40 Crusher 2917 | -6/Waste | Spotted C-40 Crusher 2918 | -6/Waste | Spotted C-40 Crusher 2920 | -6/Waste | Discovered new exit (range 11) 2922 | -6/Waste | Identified exit to Factory 2931 | -6/Waste | Entered Factory 2931 | -6/Factory | Accompanied by 1 ally 2979 | -6/Factory | Allied Derelicts emerged from ambush trap array 3042 | -6/Factory | Crushed by falling debris 3042 | -6/Factory | System corruption reached 10% 3073 | -6/Factory | Lost 3 parts (1n2u) 3195 | -6/Factory | Discovered new exit (range 14) 3342 | -6/Factory | Discovered new exit (range 12) 3345 | -6/Factory | Identified exit to Factory 3410 | -6/Factory | Discovered new exit (range 7) 3411 | -6/Factory | Identified exit to Lower Caves 3411 | -6/Factory | Entered Lower Caves 3474 | -6/Lower Caves | Encountered a Warlord checkpoint 3507 | -6/Lower Caves | Learned location of Zion (-6) 3556 | -6/Lower Caves | Discovered new exit (range 10) 3561 | -6/Lower Caves | Identified exit to Lower Caves 3562 | -6/Lower Caves | Entered another Lower Caves area 3565 | -6/Lower Caves | Learned Factory stockpile data 3641 | -6/Lower Caves | Learned 8 Research zone layouts 3658 | -6/Lower Caves | Discovered new exit (range 10) 3663 | -6/Lower Caves | Identified exit to Zion 3666 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3667 | -6/Lower Caves | Entered Zion 3707 | -6/Zion | Discovered new exit (range 16) 3717 | -6/Zion | System corruption cleaned by Quarantine Array 3777 | -6/Zion | Found CR-A16's Pointy Stick 3870 | -6/Zion | Found Prototype Processor 3870 | -6/Zion | Identified Exp. Melee Analysis Suite 3872 | -6/Zion | Found Prototype Processor 3872 | -6/Zion | Identified Exp. Target Analyzer 3875 | -6/Zion | Found Prototype Processor 3876 | -6/Zion | Identified Spectral Analyzer 3880 | -6/Zion | Found Prototype Hackware 3884 | -6/Zion | Found Prototype Processor 3944 | -6/Zion | Imprinted 3946 | -6/Zion | Declared Zion's savior 4167 | -6/Zion | Identified exit to Proximity Caves 4186 | -6/Zion | Entered Proximity Caves 4186 | -5/Proximity Caves | Accompanied by 4 allies 4390 | -5/Proximity Caves | Learned location of Armory (-3) 4476 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4502 | -5/Proximity Caves | Entered Factory 4502 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4506 | -5/Factory | Identified exit to DSF 4546 | -5/Factory | Zion Heavy squad teleported in 4630 | -5/Factory | Discovered new exit (range 16) 4658 | -5/Factory | Identified exit to Upper Caves 4659 | -5/Factory | Entered Upper Caves 4724 | -5/Upper Caves | Identified exit to Upper Caves 4778 | -5/Upper Caves | Learned Factory emergency access door positions 4779 | -5/Upper Caves | Entered another Upper Caves area 4779 | -5/Upper Caves | Discovered new exit (range 8) 4781 | -5/Upper Caves | Identified exit to Factory 4815 | -5/Upper Caves | Encountered a Warlord checkpoint 4903 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4961 | -5/Upper Caves | Discovered new exit (range 2) 4962 | -5/Upper Caves | Identified exit to Zhirov 4970 | -5/Upper Caves | Entered Zhirov 4970 | -5/Zhirov | Discovered new exit (range 3) 4971 | -5/Zhirov | Identified exit to Proximity Caves 4975 | -5/Zhirov | Met Zhirov 4979 | -5/Zhirov | Learned location of Quarantine (-3) 4979 | -5/Zhirov | Learned location of Testing (-2) 4979 | -5/Zhirov | Learned location of Command (-1) 4979 | -5/Zhirov | Identified Exp. System Shield 4984 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4989 | -5/Zhirov | Found Alien Artifact 4993 | -5/Zhirov | Found Alien Artifact 5060 | -5/Zhirov | Identified Integrated Dissipator 5060 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5102 | -5/Zhirov | Entered Proximity Caves 5237 | -4/Proximity Caves | Spotted B-86 Titan 5278 | -4/Proximity Caves | Learned Research trap positions 5286 | -4/Proximity Caves | Discovered exit to Factory (range 6) 5289 | -4/Proximity Caves | Entered Factory 5289 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5410 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5456 | -4/Factory | Repaired Lyr. Light Armor Plating 5507 | -4/Factory | Retrieved Zion intel report: Trap Installations 5508 | -4/Factory | Zion Heavy squad teleported in 5549 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5563 | -4/Factory | Retrieved Zion intel report: Active Terminals 5573 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5636 | -4/Factory | Discovered new exit (range 23) 5657 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5658 | -4/Factory | Zion Light squad teleported in 5662 | -4/Factory | Identified exit to Research 5749 | -4/Factory | Discovered new exit (range 10) 5752 | -4/Factory | Identified exit to Upper Caves 5758 | -4/Factory | Garrison activated, responded to threat 5826 | -4/Factory | Zion Light squad teleported in 5948 | -4/Factory | Spotted B-86 Titan 5980 | -4/Factory | Zion Fire squad teleported in 5982 | -4/Factory | Discovered exit to Research (range 22) 6002 | -4/Factory | Entered Research 6002 | -3/Research | Accompanied by 1 ally 6002 | -3/Research | Evolved 2 slots: Utility x2 6003 | -3/Research | Identified exit to Armory 6005 | -3/Research | Loaded intel: 57 trap records 6054 | -3/Research | Zion Heavy squad teleported in 6059 | -3/Research | Identified Exp. Armor Integrity Analyzer 6079 | -3/Research | Spotted B-86 Titan 6139 | -3/Research | Discovered new exit (range 9) 6141 | -3/Research | Identified exit to Quarantine 6141 | -3/Research | Entered Quarantine 6148 | -3/Quarantine | Found Alien Artifact 6175 | -3/Quarantine | Identified Phase Armor 6216 | -3/Quarantine | Retrieved Zion intel report: Main Access 6216 | -3/Quarantine | Identified exit to Research 6219 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6222 | -3/Quarantine | Spotted Alpha 7 6224 | -3/Quarantine | Met incapacitated Sigix Warrior 6224 | -3/Quarantine | Lockdown squad dispatched 6229 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6229 | -3/Quarantine | Unlocked Sigix quarantine chamber 6240 | -3/Quarantine | Scanned by Researcher 6245 | -3/Quarantine | Found Alien Artifact 6245 | -3/Quarantine | Identified Phase Redirector 6268 | -3/Quarantine | Lost 4 parts (1p3u) 6279 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6315 | -3/Quarantine | Found Alien Slashing Weapon 6315 | -3/Quarantine | Identified Sigix Broadsword 6334 | -3/Quarantine | Entered Research 6334 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6410 | -2/Research | Spotted B-90 Cyclops 6466 | -2/Research | Discovered new exit (range 22) 6487 | -2/Research | Discovered new exit (range 19) 6503 | -2/Research | Identified exit to Testing 6504 | -2/Research | Entered Testing 6644 | -2/Testing | Retrieved Zion intel report: Active Terminals 6670 | -2/Testing | Retrieved Zion intel report: Emergency Access 6674 | -2/Testing | Retrieved Zion intel report: Guard Positions 6680 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 6686 | -2/Testing | Found Spectral Analyzer 6752 | -2/Testing | Found Prototype Launcher 6752 | -2/Testing | Identified Z-bomb Delivery System 6754 | -2/Testing | Search patrols dispatched 6787 | -2/Testing | Found Prototype Protection 6787 | -2/Testing | Identified Med. Regenerative Plating 6801 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 6819 | -2/Testing | Retrieved Zion intel report: Active Garrisons 6829 | -2/Testing | Discovered new exit (range 10) 6830 | -2/Testing | Retrieved Zion intel report: Branch Access 6832 | -2/Testing | Identified exit to Access 6892 | -2/Testing | Spotted Striker 6893 | -2/Testing | Spotted Striker 6990 | -2/Testing | Spotted Alpha 7 6995 | -2/Testing | Stole the SGEMP Prototype 7023 | -2/Testing | Lost 3 parts (3u) 7068 | -2/Testing | Found Med. Regenerative Plating 7114 | -2/Testing | Spotted Fortress 7134 | -2/Testing | Discovered new exit (range 6) 7136 | -2/Testing | Entered Section 7 7174 | -2/Section 7 | Found Alien Artifact 7174 | -2/Section 7 | Identified Spacefold Activator 7203 | -2/Section 7 | Retrieved Zion intel report: Branch Access 7204 | -2/Section 7 | Spotted S7 Guard 7230 | -2/Section 7 | Spotted S7 Guard 7247 | -2/Section 7 | Found Alien Artifact 7247 | -2/Section 7 | Identified Navigation Efficiency Matrix 7247 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 7257 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 7261 | -2/Section 7 | Discovered exit to Access (range 16) 7266 | -2/Section 7 | Found Spectral Analyzer 7269 | -2/Section 7 | Spotted S7 Guard 7273 | -2/Section 7 | Found Alien Artifact 7273 | -2/Section 7 | Identified Core Regenerator 7273 | -2/Section 7 | Used Core Regenerator, restored core integrity (+122) 7281 | -2/Section 7 | Entered Access 7281 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7282 | -1/Access | Loaded intel: 103 machine locations 7282 | -1/Access | Loaded intel: 83 trap records 7282 | -1/Access | Identified exit to Surface 7282 | -1/Access | Discovered exit to Surface (range 197) 7282 | -1/Access | Identified exit to Command 7282 | -1/Access | Discovered exit to Command (range 125) 7282 | -1/Access | Delivered the SGEMP Prototype to Zhirov 7282 | -1/Access | Zhirov transferred Access data 7447 | -1/Access | Spotted B-99 Colossus 7531 | -1/Access | Search patrols dispatched 7562 | -1/Access | Zion Fire squad teleported in 7588 | -1/Access | Zion Hacker squad teleported in 7600 | -1/Access | Entered Command 7707 | -1/Command | Retrieved Zion intel report: Emergency Access 7778 | -1/Command | Build established: Hacker-Sprinter 7814 | -1/Command | Spotted B-99 Colossus 7825 | -1/Command | Spotted M Guard 7825 | -1/Command | Spotted M Guard 7825 | -1/Command | Spotted Combat Programmer 7825 | -1/Command | Spotted Combat Programmer 7831 | -1/Command | Identified Transdimensional Reconstructor 7831 | -1/Command | Failed to warp due to unstable space 7850 | -1/Command | Search patrols dispatched 7937 | -1/Command | Spotted B-99 Colossus 7940 | -1/Command | Spotted B-99 Colossus 8034 | -1/Command | Core integrity fell below 50% 8053 | -1/Command | System corruption reached 10% 8069 | -1/Command | Core integrity fell below 20% 8086 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 08071_ Door malfunctions. 08072_ The unstable cave ceiling collapses. 08072_ Penetrated by EMDS Slug. 08074_ Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. 08075_ EMDS Slug penetrates Combat Programmer. 08075_ EMDS Slug penetrates Reinforced Barrier. 08076_ M5O#MYCMZOHXZEE:#F |0DS=D%K,JM 08076_ The unstable cave ceiling collapses. 08078_ Navigation matrix triggers involuntary quantum shift. 08078_ Penetrated by EMDS Slug. 08079_ The unstable cave ceiling collapses. 08079_ Penetrated by EMDS Slug. 08081_ Exp. Power Amplifier destroyed. 08083_ Penetrated by EMDS Slug. 08083_ Door malfunctions. 08085_ EMDS Slug penetrates Reinforced Barrier. 08086_ Penetrated by EMDS Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????# ???? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | | ?????"""" ???????????????????????????????# #??? | | ?????"" ????????????????????????????# #??? | | ?????"" #######################??# #??? | | ?????"" / #??# #??? | | ?????"" / p #??# #??? | | ????"" / @ p #??# #??? | | ????"" ################### #??# #??? | | ???????????????????????????????????# #### #### | | ???????????????????????????????????# ### # | | ???????????????????????????????????# T# [!### | | ???????????????????????????????????#///### !%!# | | ???????????????????????????????????# != | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# # ## | | ???????????????????????????????????###### # | | ??????????????????????????????????????# # #### | | ??????????????????????????????????????## # # | | ??????????????????????????????????????# ! | | ??????????????????????????????????????## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????## | | ???????????????????????????????????????# # | | ???????????????????????????????????????#### | | ????????????????????????????????????????### # ## | | ??????????????????????????????????????????# ###? | | ??????????????????????????????????????????# #??? | | ??????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 69 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 70 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 76 Melee Accuracy 12 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Hvy. Proton Cannon | -4/Factory | Z-intel Force Rifle | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Point Defense Array | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Imp. Linear Gravjet | -3/Quarantine | Z-intel Mass Driver | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Impulse Thruster Array | -3/Quarantine | Z-intel Imp. Power Shielding | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Great Axe | -3/Quarantine | Z-intel Imp. Remote Datajack | -3/Quarantine | Z-intel Hrd. Medium Armor Plating | -3/Quarantine | Z-intel Cld. Impulse Thruster | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Hellfire Missile Launcher | -2/Testing | Z-intel Hvy. Neutron Cannon | -2/Testing | Z-intel Quantum Shading Machine | -2/Testing | Z-intel Adv. Micro-nuke Launcher | -2/Testing | Z-intel Exp. Target Analyzer | -2/Testing | Z-intel Adv. EM Disruption Field | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Prc. Matter Filter | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Enh. Coil Gun | -2/Testing | Archive Adv. Myomer Leg | -2/Testing | Z-intel Electron Diverter | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Adv. Energy Well | -2/Testing | Z-intel Imp. Energy Mantle | -2/Testing | Z-intel Exp. Gyrokinetic Inverter | -2/Testing | Z-intel Exp. Weapon Cycler | -2/Testing | Z-intel Prc. Energy Filter | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Testing | Archive Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Phase Armor Phase Redirector Sigix Broadsword Spacefold Activator Navigation Efficiency Matrix Core Regenerator Transdimensional Reconstructor Achievements -------------- Armchair Analyst Below False Reunion Freeware Special Delivery The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed ForceHypervelocityBox Manual? 0 Play Time 03:43:34 Cumulative 52.5 hours Start 2022.04.18 @ 18:17:56 End 2022.04.19 @ 00:42:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 569589a3-7b24-4098-9220-0d7270ac46a3