Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 16:51:31

Player: w0rldd3str0y3r

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (73)      365
Value Destroyed (2703)     2703
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (313)                313
              TOTAL SCORE: 8921

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Cryofiber Web
    Improved Cooling System
  Long-range Proton Cannon
    Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Fission Core
>          --- PROPULSION -------
   Armored Huge Wheel
    Cooled Nuclear Pulse Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
     Large Storage Unit
  Improved Melee Analysis Suite
           Microactuators
           Microactuators
           Microactuators
           Cloaking Device
  Improved Light Armor Plating
>          --- WEAPON -----------
           Hammer
           Power Sword
           Spear
>          --- INVENTORY --------
           Fission Core
           Flexi-carbon Leg
   Armored Leg
           Wheel
  Improved Heat Sink
  Improved Cooling System
           Superbattery
  Improved Particle Charger
           Launcher Loader
           Variable Charge Gun
           Phase Cannon
     Heavy Plasma Cannon
           EMP Blaster
     Heavy Rocket Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Medium Storage Unit
  Device                   Microactuators
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   1   .   
  Utility                  5    | .   .   2   .   .   .   .   2   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             129  | 11  1   17  3   .   .   17  13  11  .   23  24  9   
  Power                    16   | 1   .   2   .   .   .   2   .   1   .   2   5   3   
    Engine                 11   | 1   .   2   .   .   .   2   .   1   .   1   2   2   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   1   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   4   .   .   .   4   4   2   .   3   6   3   
    Treads                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    Leg                    9    | 2   .   .   .   .   .   4   .   .   .   .   .   3   
    Wheel                  9    | .   .   4   .   .   .   .   2   .   .   2   1   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 6    | .   .   .   .   .   .   .   1   .   .   .   5   .   
  Utility                  32   | 3   .   5   1   .   .   2   3   3   .   9   6   .   
    Device                 15   | 2   .   1   .   .   .   1   2   .   .   6   3   .   
    Storage                5    | 1   .   1   .   .   .   .   .   .   .   1   2   .   
    Processor              4    | .   .   .   1   .   .   .   1   1   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   3   .   .   .   1   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 5   1   6   2   .   .   9   6   5   .   9   7   3   
    Energy Gun             16   | 2   .   1   1   .   .   6   4   2   .   .   .   .   
    Energy Cannon          9    | .   .   2   .   .   .   1   .   .   .   4   .   2   
    Ballistic Gun          6    | 3   .   1   .   .   .   1   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   2   1   .   .   1   .   1   .   2   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   2   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   1   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Lost                 37   | .   .   3   .   .   .   6   2   9   .   3   4   10  
  Power                    7    | .   .   .   .   .   .   1   .   1   .   1   2   2   
  Propulsion               13   | .   .   1   .   .   .   2   2   1   .   2   .   5   
  Utility                  7    | .   .   1   .   .   .   .   .   4   .   .   1   1   
  Weapon                   10   | .   .   1   .   .   .   3   .   3   .   .   1   2   
  Highest Loss Streak      6    | .   .   2   .   .   .   5   1   6   .   1   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 95  99  100 100 93  90  74  76  77  80  52  
  Engine                   6    | .   14  11  11  11  11  8   7   4   7   5   2   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   5   2   
  Treads                   4    | .   .   .   .   .   .   .   .   13  15  8   .   .   
  Leg                      4    | .   28  2   .   .   .   28  15  .   .   .   .   3   
  Wheel                    9    | .   .   17  22  22  22  2   7   7   7   10  7   .   
  Flight                   2    | .   .   .   .   .   .   .   2   .   .   .   10  12  
  Device                   11   | .   14  15  11  11  11  12  17  4   .   7   21  17  
  Storage                  7    | .   14  11  11  11  11  9   7   7   7   6   5   3   
  Processor                7    | .   .   .   5   11  11  9   7   11  15  9   5   3   
  Hackware                 2    | .   .   .   .   .   .   .   .   5   7   5   .   .   
  Protection               5    | .   .   15  16  11  11  5   7   3   .   1   3   .   
  Energy Gun               7    | .   14  8   10  11  11  8   13  11  7   3   .   .   
  Energy Cannon            1    | .   .   5   .   .   .   2   .   .   .   3   .   .   
  Launcher                 2    | .   8   5   11  11  11  .   .   .   .   2   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   .   3   7   6   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   3   
Peak Build Rating          77   | 9   8   14  15  16  16  26  38  41  31  56  77  66  
  Average Rating           33   | 6   7   12  14  15  16  23  34  32  31  40  66  48  
  On Entrance              24   | .   7   8   14  15  16  16  23  38  31  31  56  64  
Naked Turns                113  | .   .   .   .   .   .   .   .   .   .   .   .   113 
Heaviest Build             61   | 12  14  28  28  27  27  34  37  38  25  61  54  39  
  Greatest Support         54   | 20  20  32  32  32  32  40  28  28  28  54  54  45  
  Greatest Overweight (x)  2    | .   .   1   .   .   .   1   2   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  10  10  10  10  10  15  20  15  
  Average Capacity         10   | 7   8   9   10  10  10  10  10  10  10  11  15  12  
  Most Carried             15   | 7   8   10  10  10  10  10  10  10  7   15  15  15  
  Average Carried          9    | 5   7   9   9   9   10  8   9   7   7   9   14  11  
  Final Capacity           15   | 8   8   10  10  10  10  10  10  10  10  15  15  5   
  Final Carried            15   | 7   8   10  10  10  10  10  10  7   7   15  15  4   

 Class Distribution 
--------------------
 73% | Mutant
  9% | Gladiator
  4% | Skirmisher
  4% | Sprinter
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -6/Factory
            Gladiator | -5/Factory
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Matter Collected           1988 | 344 .   195 85  .   .   348 152 219 .   257 127 261 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2847 | 129 .   365 52  .   .   683 150 440 .   472 502 54  
  Parts                    136  | 13  .   20  3   .   .   31  6   10  .   25  27  1   
Haulers Intercepted        2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           6    | .   .   2   .   .   .   3   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   2   .   .   .   1   
  Prevented                7    | .   .   .   .   .   .   .   .   7   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Combat Hostiles Destroyed  56   | .   .   6   5   .   .   12  2   10  .   9   11  1   
  Melee                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Guns                     12   | .   .   3   .   .   .   6   1   2   .   .   .   .   
  Cannons                  5    | .   .   2   .   .   .   .   .   .   .   3   .   .   
  AOE                      34   | .   .   1   5   .   .   6   .   5   .   6   11  .   
Classes Destroyed          12   | 2   .   4   1   .   .   1   .   1   .   3   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   2   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   2   .   .   .   .   2   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Swarmer                  14   | .   .   .   2   .   .   1   .   1   .   2   8   .   
  Grunt                    21   | .   .   1   2   .   .   8   .   3   .   3   3   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Duelist                  4    | .   .   1   1   .   .   .   .   1   .   1   .   .   
  Sentry                   12   | .   .   4   .   .   .   3   2   2   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | 3   .   2   2   .   .   10  1   7   .   5   9   1   
  Combat Bots Only         8    | .   .   2   2   .   .   8   1   7   .   4   8   1   
Max Kills in Single Turn   4    | 1   .   1   2   .   .   2   1   2   .   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   .   .   2   .   2   .   3   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Hostile Shots Fired        567  | .    .    24   10   .    .    81   47   111  12   83   36   163  
  Missed                   195  | .    .    4    2    .    .    32   14   45   2    27   10   59   
Damage Taken               5523 | .    .    293  95   .    .    798  274  1054 85   595  438  1891 
  Core                     1440 | .    .    12   12   .    .    121  33   148  32   73   76   933  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  70   | .    .    2    .    .    .    .    .    68   .    .    .    .    
Core Remaining (%)         88   | 100  100  .    .    .    94   78   .    .    69   91   .    .    
Volleys Fired              164  | 24   1    20   13   .    .    42   6    24   .    19   14   1    
  Largest                  2    | 2    2    2    2    .    .    2    2    2    .    2    2    1    
  Hottest                  175  | 60   60   100  75   .    .    111  110  118  .    175  72   81   
Shots Fired                259  | 36   2    31   15   .    .    75   12   38   .    32   17   1    
  Gun                      164  | 36   2    17   2    .    .    63   12   29   .    3    .    .    
  Cannon                   38   | .    .    11   .    .    .    5    .    .    .    21   .    1    
  Launcher                 57   | .    .    3    13   .    .    7    .    9    .    8    17   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  69   | 34   1    4    .    .    .    30   .    .    .    .    .    .    
  Thermal                  45   | .    .    11   .    .    .    4    .    10   .    20   .    .    
  Explosive                42   | .    .    3    13   .    .    7    .    9    .    4    6    .    
  Electromagnetic          103  | 2    1    13   2    .    .    34   12   19   .    8    11   1    
  Robot Hit Streak         23   | 6    5    23   3    .    .    9    14   14   .    10   13   .    
  Robot Miss Streak        5    | 3    .    1    2    .    .    5    1    3    .    2    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           182  | 23   2    25   3    .    .    48   11   33   .    20   11   6    
  Core Hits                133  | 10   1    14   11   .    .    34   5    19   .    18   19   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    1    .    1    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              50   | .    .    .    .    .    .    .    1    7    .    22   10   10   
  Impact                   27   | .    .    .    .    .    .    .    1    7    .    18   1    .    
  Slashing                 15   | .    .    .    .    .    .    .    .    .    .    4    6    5    
  Piercing                 8    | .    .    .    .    .    .    .    .    .    .    .    3    5    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    2    .    1    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           7383 | 188  22   458  556  .    .    1595 189  1198 .    1688 1259 230  
  Guns                     1817 | 188  22   181  25   .    .    804  189  390  .    18   .    .    
  Cannons                  742  | .    .    156  .    .    .    70   .    .    .    516  .    .    
  Explosions               4141 | .    .    121  531  .    .    721  .    641  .    1058 1069 .    
  Melee                    647  | .    .    .    .    .    .    .    .    167  .    96   190  194  
  Ramming                  36   | .    .    .    .    .    .    .    .    .    .    .    .    36   
  Kinetic                  501  | 175  6    31   .    .    .    289  .    .    .    .    .    .    
  Thermal                  1117 | .    .    156  80   .    .    159  .    155  .    453  114  .    
  Explosive                3475 | .    .    121  451  .    .    613  .    641  .    970  679  .    
  Electromagnetic          1607 | 13   16   150  25   .    .    534  189  235  .    169  276  .    
  Impact                   263  | .    .    .    .    .    .    .    .    167  .    96   .    .    
  Slashing                 278  | .    .    .    .    .    .    .    .    .    .    .    190  88   
  Piercing                 106  | .    .    .    .    .    .    .    .    .    .    .    .    106  
Highest Corruption         8    | .    .    .    .    .    .    .    .    6    6    1    8    8    
  Average Corruption       6    | .    .    .    .    .    .    .    .    6    6    1    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68   | .    .    .    .    .    .    .    .    35   1    1    9    22   
    Message Errors         21   | .    .    .    .    .    .    .    .    7    1    1    4    8    
    Matter Fused           16   | .    .    .    .    .    .    .    .    9    .    .    1    6    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    3    .    .    2    1    
    Energy Discharges      13   | .    .    .    .    .    .    .    .    7    .    .    2    4    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    8    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            336  | .    .    .    7    .    .    .    .    40   .    79   182  28   
  Projectiles              33   | .    .    .    .    .    .    .    .    .    .    33   .    .    
  Explosions               151  | .    .    .    7    .    .    .    .    21   .    11   112  .    
  Melee                    152  | .    .    .    .    .    .    .    .    19   .    35   70   28   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      442  | .    .    .    .    .    .    43   .    308  .    62   13   16   
  Shots                    11   | .    .    .    .    .    .    1    .    7    .    2    1    .    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        279  | 40   20   147  18   .    .    153  90   279  .    244  225  143  
  Average Temperature      70   | 20   10   46   4    .    .    51   38   117  .    80   85   76   
  Received Heat Transfer   1302 | .    .    102  45   .    .    342  78   171  .    87   72   405  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    1    2    .    1    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    1    1    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    .    4    2    3    .    2    1    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    .    .    .    .    .    3    .    .    
  Heat Transferred         1749 | .    .    333  100  .    .    211  .    407  .    598  100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    1    .    .    1    .    .    .    .    3    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Peak Influence             454  | 25  48  212 286 .   .   317 94  .   .   328 454 .   
  Initial                  109  | .   16  20  38  .   .   .   74  .   .   .   109 .   
  Average                  116  | 10  40  91  100 .   .   141 73  .   .   106 216 .   
Maximum Alert Level        2    | .   .   1   1   .   .   1   .   .   .   1   2   .   
  Low Security (%)         74   | 100 100 90  82  .   100 66  100 .   .   60  60  .   
  Level 1                  20   | .   .   9   17  .   .   33  .   .   .   39  10  .   
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   28  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   .   .   1   1   .   .   6   2   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   2   .   .   
  Reinforcement            3    | .   1   1   .   .   .   1   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   3   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Distress Signals           5    | .   .   .   .   .   .   3   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   2   8   7   .   .   19  5   9   4   9   12  27  
  Peak Tracking Total      12   | .   2   3   3   .   .   8   2   7   4   4   5   12  
  Tactical Retreats        10   | .   .   .   1   .   .   .   .   1   .   .   1   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Disabled          11   | .   .   1   1   .   .   2   .   1   .   3   3   .   
  Max in Single Turn       2    | .   .   1   1   .   .   1   .   1   .   2   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Accessed          20   | .   3   1   1   2   .   4   1   1   .   1   6   .   
  Terminals                13   | .   3   1   1   .   .   3   .   .   .   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                47   | .   8   2   3   9   .   10  1   2   .   3   9   .   
  Successful               28   | .   4   1   1   9   .   4   .   2   .   2   5   .   
  Failed                   19   | .   4   1   2   .   .   6   1   .   .   1   4   .   
    Catastrophic           4    | .   1   .   .   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   3   1   .   3   .   .   .   .   3   .   
  Terminals                28   | .   8   2   3   .   .   7   .   .   .   .   8   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   1   1   9   .   2   .   2   .   .   4   .   
  Record                   13   | .   .   .   .   8   .   .   .   2   .   .   3   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   1   1   .   .   2   1   .   .   1   3   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   .   1   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   62  .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         69   | .   .   .   .   .   .   .   .   .   .   .   69  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   .   .   .   .   .   .   .   .   
  Total Damage             81   | .   .   .   81  .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   .   .   .   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Turns Passed               7458 | 232  193  669  499  253  13   589  504  1474 48   1462 880  642  
Spaces Moved               4766 | 127  152  516  444  252  11   204  348  889  32   646  538  607  
  Core                     232  | 6    .    .    .    .    .    .    .    .    .    .    .    226  
  Treads                   277  | .    .    .    .    .    .    .    1    245  12   19   .    .    
  Legs                     540  | 121  152  57   .    .    .    197  .    .    .    .    .    13   
  Wheels                   3140 | .    .    459  444  252  11   7    347  644  20   627  329  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   577  | .    .    .    .    .    .    .    .    .    .    .    209  368  
  Fastest Speed            29   | 50   120  100  100  100  100  115  115  100  100  93   29   29   
  Average Speed            109  | 116  120  103  100  100  100  152  127  142  152  106  75   80   
  Slowest Speed            320  | 120  120  190  100  100  100  190  240  240  240  320  110  185  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    28   27   93   60   5    23   8    83   6    12   11   69   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    1    .    .    .    .    3    .    .    .    2    
Spaces Dug                 16   | .    .    .    .    .    .    .    1    .    .    7    5    3    
Terrain Destroyed          292  | .    .    19   70   .    .    29   1    54   .    65   51   3    
  Melee                    16   | .    .    .    .    .    .    .    1    .    .    7    5    3    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
  AOE                      273  | .    .    19   70   .    .    29   .    54   .    55   46   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Total                      6689 | 176  162  617  483  253  13   407  393  1043 31   1359 997  755  
  Wait                     1443 | 8    2    45   19   .    3    129  15   113  .    622  372  115  
  Move                     4754 | 126  151  515  443  251  10   203  347  888  31   645  537  607  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 7    4    9    2    1    .    9    5    .    .    15   17   .    
  Fast Attach              45   | 7    .    4    1    .    .    2    4    4    .    14   7    2    
  Attach                   33   | .    .    2    .    .    .    9    4    4    .    1    8    5    
  Detach                   8    | .    .    .    .    .    .    2    .    .    .    1    4    1    
  Swap                     51   | 4    1    11   2    .    .    6    5    3    .    8    9    2    
  Drop                     68   | .    3    11   3    1    .    5    6    .    .    16   22   1    
  Fire                     164  | 24   1    20   13   .    .    42   6    24   .    19   14   1    
  Melee                    42   | .    .    .    .    .    .    .    1    7    .    18   7    9    
  Ram                      12   | .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
  233 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  384 | -10/Materials  | Discovered new exit (range 4)
  426 | -10/Materials  | Entered another Materials area
  426 | -9/Materials   | Evolved 2 slots: Utility x2
  501 | -9/Materials   | Discovered new exit (range 8)
  569 | -9/Materials   | Discovered new exit (range 7)
 1095 | -9/Materials   | Entered Mines
 1098 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 1174 | -9/Mines       | Discovered new exit (range 13)
 1189 | -9/Mines       | Learned Materials emergency access door positions
 1350 | -9/Mines       | Learned Materials interactive machine intel
 1473 | -9/Mines       | Discovered new exit (range 7)
 1534 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 1589 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1590 | -9/Mines       | Discovered new exit (range 5)
 1594 | -9/Mines       | Entered Exiles
 1618 | -9/Exiles      | Met 8R-AWN
 1635 | -9/Exiles      | Met EX-HEX
 1674 | -9/Exiles      | Met EX-DEC
 1682 | -9/Exiles      | Learned location of Zion (-7)
 1703 | -9/Exiles      | Met EX-BIN
 1716 | -9/Exiles      | Aligned with FarCom system
 1717 | -9/Exiles      | Given EX-Vault access code
 1740 | -9/Exiles      | Opened EX-Vault
 1748 | -9/Exiles      | Found Superbattery
 1770 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1783 | -9/Exiles      | Exiles lab attacked by MAIN.C
 1838 | -9/Exiles      | Discovered new exit (range 10)
 1847 | -9/Exiles      | Left Exiles lab with Superbattery
 1847 | -9/Exiles      | Entered Mines
 1854 | -8/Mines       | Discovered new exit (range 7)
 1860 | -8/Mines       | Entered Materials
 1860 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1862 | -8/Materials   | Loaded intel: 17 interactive machine locations
 2079 | -8/Materials   | Lost 5 parts (1p1n3w)
 2083 | -8/Materials   | Destroyed 8 combat bots
 2428 | -8/Materials   | Discovered new exit (range 11)
 2449 | -8/Materials   | Entered Factory
 2449 | -7/Factory     | Evolved 2 slots: Utility x2
 2680 | -7/Factory     | Discovered new exit (range 4)
 2847 | -7/Factory     | Discovered new exit (range 10)
 2953 | -7/Factory     | Entered Lower Caves
 2964 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3029 | -7/Lower Caves | Destroyed 7 combat bots
 3038 | -7/Lower Caves | Lost 6 parts (1p1n2u2w)
 3250 | -7/Lower Caves | Encountered a Warlord checkpoint
 3532 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3868 | -7/Lower Caves | Lost 3 parts (2u1w)
 4288 | -7/Lower Caves | Discovered new exit (range 7)
 4427 | -7/Lower Caves | Entered another Lower Caves area
 4463 | -7/Lower Caves | Spotted B-75 Beast
 4468 | -7/Lower Caves | Discovered new exit (range 7)
 4475 | -7/Lower Caves | Entered Factory
 4475 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4576 | -6/Factory     | Fabricated EMP Blaster?
 5326 | -6/Factory     | Garrison activated, responded to threat
 5709 | -6/Factory     | Found Launcher Loader
 5925 | -6/Factory     | Discovered new exit (range 8)
 5937 | -6/Factory     | Entered another Factory area
 5937 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6059 | -5/Factory     | Build established: Gladiator
 6465 | -5/Factory     | Garrison activated, responded to threat
 6501 | -5/Factory     | Lost 3 parts (1p1u1w)
 6504 | -5/Factory     | Destroyed 8 combat bots
 6805 | -5/Factory     | Discovered new exit (range 13)
 6817 | -5/Factory     | Entered Upper Caves
 6869 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6875 | -5/Upper Caves | Encountered a Warlord checkpoint
 7234 | -5/Upper Caves | Build established: Mutant
 7306 | -5/Upper Caves | Released all parts (8)
 7321 | -5/Upper Caves | Learned Factory emergency access door positions
 7333 | -5/Upper Caves | Lost 5 parts (1p2n1u1w)
 7426 | -5/Upper Caves | Core integrity fell below 50%
 7439 | -5/Upper Caves | Core integrity fell below 20%
 7459 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07348_ Dropped Force Field.
07349_ Acquired Mak. Leg.
07350_ Acquired 41 matter.
07351_ Acquired Adv. Plasma Cannon.
07378_ Mak. Leg destroyed.
07398_ Searching scrap...
07398_ Found Imp. Heavy Armor Plating.
07398_ Found 60 Matter.
07406_ Acquired 70 matter.
07411_ System corrupted: Energy discharge (-28).
07425_ Lrn. Proton Cannon destroyed.
07428_ System corrupted: Matter fused (-8).
07428_ Slammed into S-27 Virus.
07428_ Destabilizing: Core damaged (-10).
07429_ Slammed into S-27 Virus.
07429_ Critical hit (Burn: +37).
07430_ Slammed into S-27 Virus. <x7>
07442_ Slammed into B-60 Warrior.
07443_ System corrupted: IFF burst signal emitted.
07448_ Acquired 70 matter.

 Map 
-----
+----------------------------------------------------+
| ???##  ###                             ##          |
| ???#                                  ###    "" !  |
| ???#            ##############       ##?#   """" % |
| ???#             ##????#            ##??##   ""    |
| ???#              ##???#   ""   #   #????#   ""    |
| ???##              #???#  """"  ## ##????#  """"   |
| ????#              ##??#   ""   ####?????#  """"   |
| ????#               ####   ""   #???????##  """"   |
| ??                        """"  #???????#          |
| ??      ###               """"  ##??????#          |
| ??      ??##   ###    ##  """"   ##?????# ###   ## |
| ??###  ????####??#   ###          ####### #?## ### |
| ????##???????????#  ##?#                  #??# ##  |
| ?????????????????#  #??########     ###?##???#     |
| ?????????????????#  #????####  ###  ######???####  |
| ?????????????????#  #?####     ??#       #???###   |
| ?????????????????   #?#     # #??#    !!!#??##     |
| ????????????????    #?##   #  #??######  #??#      |
| ????????????????##   ??##     ##??????#  #??#      |
| ?????????????????#   ???#      ??######  #?##      |
| ?????????????????   #??##     ####  ##   ###   ### |
| ?????????????????  #???#  #            #  ##% ##?? |
| ????????????????? #????#        ## ##         #??? |
| ???????????????????????##      #    s##       #??? |
| ???????????????????#######  #          s      ##?? |
| ???????????????????#     @           #         ##? |
| ???????????????????#        #                   ## |
| ???????????????????# ######  #            ##  #  # |
| ??????????????????????????#  ## # ###########  #   |
| ??????????????????????????#  ##  ##?????????# #    |
| ??????????????????????????#  #   #??????#####      |
| ??????????????????????????#  ## ##??????#          |
| ??????????????????????????#  ####??????#        #  |
| ??????????????????????????#  #?????????##          |
| ??????????????????????????   #??????????#   # #    |
| ??????????????????????????   #??????????# ##    #  |
| ??????????????????????????   #??????????# ?#       |
| ?????????????????????????     ?????????? ?    #  # |
| ?????????????????????????     ????????? ?          |
| ????????????????????????? ?  #???????? ##### ##    |
| ?????????????????? ???????? #????????##????##??  # |
| ???????????????????  ???????###???????????????   # |
| ???????????????????#% ?????## #?####??????????# ## |
| ???????????????????#  ?????#  #?#  ##?????????##?? |
| ???????????????????#   ????#  ###   ##???????????? |
| ???????????????????#   ???##  ##     #???????????? |
| ???????????????????#    ??#   "      #???????????? |
| ????????????????????# % ###   ##     #???????????? |
| ?????????????????????#        ###    #???????????? |
| ?????????????????????## %    ####    ##??????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          31
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       66
Melee Speed Boost          50
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          11

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
       EMP Blaster | -9/Mines      | Hacked
  Missile Launcher | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 EMP Blaster | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionImprovedSheargun
  Manual?         0
Play Time         01:18:59
  Cumulative      18.1 hours
  Start           2025.02.16 @ 15:32:22
  End             2025.02.16 @ 16:51:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f07bbd0-8e26-4143-bec1-06d7e704be47