Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 18:19:53 Player: Akamichi1342 Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (4525) 4525 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1826) 1826 TOTAL SCORE: 10256 Bonus ------- High Alert Combat Kills 307 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -81 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Cooled VTOL Module > --- UTILITY (6) ------ Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cooled VTOL Module Authchip [R/Combat] Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Target Analyzer Improved Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Transport Network Coupler Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Advanced Beam Cannon Advanced Beam Cannon Heavy Plasma Cannon Assault Cannon Heavy Flak Cannon [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 1 1 . 2 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 94 | 6 5 . 22 3 19 18 13 8 . Power 10 | 1 2 . 1 . 2 2 2 . . Engine 4 | 1 . . 1 . 1 . 1 . . Core 6 | . 2 . . . 1 2 1 . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 . 7 . 7 4 4 5 . Treads 19 | 2 . . 7 . 7 3 . . . Leg 6 | . 2 . . . . . 4 . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . 1 . 3 . Flight 2 | . . . . . . . . 2 . Utility 23 | 1 . . 5 2 6 6 3 . . Device 4 | . . . 1 . . 1 2 . . Storage 4 | 1 . . 2 . 1 . . . . Processor 3 | . . . . . . 3 . . . Hackware 1 | . . . . 1 . . . . . Protection 11 | . . . 2 1 5 2 1 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 1 . 9 1 4 6 4 3 . Energy Gun 8 | . 1 . 4 . . . . 3 . Energy Cannon 2 | . . . 1 . . 1 . . . Ballistic Gun 17 | 2 . . 4 1 2 5 3 . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 2 | . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 2 | . . . 2 . . . . . . Parts Lost 42 | . 1 . 1 . 7 14 16 1 2 Power 7 | . . . 1 . 2 3 1 . . Propulsion 13 | . 1 . . . 1 4 6 . 1 Utility 13 | . . . . . 3 6 3 1 . Weapon 9 | . . . . . 1 1 6 . 1 Highest Loss Streak 8 | . 1 . 1 . 3 8 7 1 3 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 9 | . 1 3 9 13 14 12 3 3 4 Power 1 | . 1 2 2 2 1 . . 1 1 Propulsion 1 | . . 1 1 2 3 2 . . 1 Utility 2 | . . . 1 3 3 5 1 2 2 Weapon 3 | . . . 4 5 6 4 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . . . 1 . 9 . . 3 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 7 | . . . . . . 5 . . 2 Weapon 5 | . . . . 1 . 4 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 79 | . 84 85 88 92 90 72 58 41 27 Engine 3 | . 5 . 5 9 2 . 1 . . Core 4 | . 8 14 3 . 5 5 3 . . Treads 18 | . 11 . 17 24 26 18 5 . . Leg 2 | . 15 28 3 . . . 5 . . Device 1 | . . . 4 . . . 6 6 . Storage 9 | . 14 14 14 18 10 5 . . . Processor 2 | . . . . . . 4 7 7 7 Protection 10 | . . . 7 13 17 12 7 . . Energy Gun 5 | . 8 14 19 8 . . . 11 4 Energy Cannon 1 | . . . 4 . . 1 . . . Ballistic Gun 17 | . 19 14 8 17 25 20 17 . . Peak Build Rating 42 | 6 9 9 21 22 32 42 25 29 15 Average Rating 23 | 4 7 9 16 19 29 31 20 20 12 On Entrance 13 | . 6 9 9 19 22 31 16 5 15 Avg Prop Armor Cover (%) 6 | . . . 7 . . . . 6 10 Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 11 15 15 51 54 56 62 24 13 4 Greatest Support 60 | 40 40 20 40 60 60 60 40 18 5 Greatest Overweight (x) 15 | . 1 . 15 1 1 6 5 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 5 5 5 Average Capacity 11 | 7 8 8 11 15 15 12 5 5 5 Most Carried 15 | . 3 3 15 15 15 15 4 4 4 Average Carried 9 | . 1 3 9 12 14 12 3 3 4 Final Capacity 15 | 8 8 8 15 15 15 5 5 5 5 Final Carried 15 | . 3 3 15 13 15 5 3 4 4 Class Distribution -------------------- 37% | Scavenger-Tank 32% | Tank 11% | Scavenger-Mutant 8% | Mutant 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Tank | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Matter Collected 3529 | 250 158 . 567 214 827 1020 493 . . Remotely 200 | . . . 200 . . . . . . Salvage Created 4640 | . 168 . 1220 504 948 1196 604 . . Parts 244 | . 10 . 67 22 69 53 23 . . Haulers Intercepted 5 | . . . 4 . . 1 . . . Recyclers Shooed 5 | . . . 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Combat Hostiles Destroyed 92 | . 4 . 22 9 24 18 15 . . Guns 71 | . 4 . 12 9 20 15 11 . . Cannons 12 | . . . 8 . 1 3 . . . AOE 9 | . . . 2 . 3 . 4 . . Classes Destroyed 12 | . 1 . 7 1 1 1 1 . . Worker 2 | . . . 2 . . . . . . Hauler 5 | . . . 4 . . 1 . . . Recycler 5 | . . . 2 . . 3 . . . Operator 1 | . . . . 1 . . . . . Swarmer 19 | . . . 6 . 7 3 3 . . Cutter 1 | . . . . . 1 . . . . Grunt 41 | . 4 . 7 7 7 8 8 . . Brawler 6 | . . . 1 1 1 2 1 . . Duelist 3 | . . . 1 . . 1 1 . . Sentry 19 | . . . 7 1 8 2 1 . . Hunter 1 | . . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 7 | . 3 . 5 6 7 5 3 . . Combat Bots Only 7 | . 3 . 3 5 7 5 3 . . Max Kills in Single Turn 2 | . 1 . 2 1 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Hostile Shots Fired 801 | . 39 . 66 30 170 217 238 18 23 Missed 247 | . 10 . 14 6 38 65 96 10 8 Hits 554 | . 29 . 52 24 132 152 142 8 15 Melee 33 | . . . . . 3 17 10 3 . Projectile 521 | . 29 . 52 24 129 135 132 5 15 AOE 2 | . . . . . 2 . . . . Critical Strikes 20 | . . . . 1 7 5 5 1 1 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 8084 | . 423 . 637 467 1863 2551 1811 190 142 Core 1106 | . 103 . 91 125 75 109 479 31 93 Absorbed by Shields 61 | . . . . . 15 . . . 46 Regen/Repaired (Parts) 644 | . . . . . . 644 . . . Core Remaining (%) 74 | 100 . 58 77 . 63 . . . . Volleys Fired 291 | . 27 . 50 22 74 64 54 . . Largest 3 | . 2 . 3 3 3 3 3 . . Hottest 150 | . 40 . 150 150 83 148 75 . . Shots Fired 721 | . 54 . 148 64 191 162 101 1 . Gun 654 | . 54 . 117 64 179 145 94 1 . Cannon 55 | . . . 31 . 7 17 . . . Launcher 12 | . . . . . 5 . 7 . . Special . | . . . . . . . . . . Kinetic 574 | . 54 . 59 36 186 145 94 . . Thermal 78 | . . . 61 . . 17 . . . Explosive 12 | . . . . . 5 . 7 . . Electromagnetic 57 | . . . 28 28 . . . 1 . Robot Hit Streak 18 | . 11 . 18 8 18 8 9 . . Robot Miss Streak 5 | . 2 . 5 3 5 4 3 2 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 12 | . . . 1 1 3 4 3 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . Shots Hit Robots 416 | . 43 . 80 37 101 93 62 . . Core Hits 186 | . 13 . 37 20 46 39 31 . . Critical Kills 4 | . . . 2 . 1 1 . . . Critical Parts Destroyed 6 | . . . . . 1 4 1 . . Critical Strikes 12 | . . . 3 1 2 5 1 . . Burn 1 | . . . 1 . . . . . . Meltdown 1 | . . . 1 . . . . . . Destroy 9 | . . . 1 . 2 5 1 . . Corrupt 1 | . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8782 | . 454 . 1809 613 2343 2099 1462 2 . Guns 6639 | . 449 . 984 613 1903 1767 923 . . Cannons 813 | . . . 443 . 45 325 . . . Explosions 1288 | . . . 359 . 395 . 534 . . Melee . | . . . . . . . . . . Ramming 42 | . 5 . 23 . . 7 5 2 . Kinetic 5866 | . 449 . 408 371 1948 1767 923 . . Thermal 1137 | . . . 812 . . 325 . . . Explosive 1216 | . . . 287 . 395 . 534 . . Electromagnetic 521 | . . . 279 242 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . 10 . 5 21 21 21 21 Average Corruption 9 | . . . 5 . 5 10 20 21 21 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 153 | . . . 24 . 45 29 42 12 1 Message Errors 35 | . . . 7 . 13 4 11 . . Matter Fused 30 | . . . 5 . 8 5 7 5 . Heat Flow Errors 17 | . . . 3 . 6 3 4 1 . Energy Discharges 20 | . . . 2 . 6 3 7 2 . Parts Fused 5 | . . . 1 . . 3 1 . . Data Loss (minor) 20 | . . . 2 . 5 6 5 2 . Data Loss (major) 4 | . . . . . 2 1 1 . . Misfires 5 | . . . . . 3 1 . 1 . Alerts 2 | . . . 1 . . . . . 1 Misdirections 5 | . . . 3 . . 1 . 1 . Weapon Failures 10 | . . . . . 2 2 6 . . Overload Shots . | . . . . . . . . . . Overflow Damage 43 | . . . 3 . 7 . 33 . . Projectiles 3 | . . . 3 . . . . . . Explosions 40 | . . . . . 7 . 33 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 205 | . . . 57 . . . 147 1 . Shots 4 | . . . 1 . . . 3 . . Rammed 10 | . 1 . 5 . . 3 . 1 . Targets Rammed 14 | . 1 . 5 . . 4 3 1 . Kicked 3 | . . . . . . . 3 . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 688 | . 18 . 531 546 285 688 152 70 . Average Temperature 134 | . 9 . 145 207 88 188 58 49 . Received Heat Transfer 2279 | . 243 . 156 234 783 540 306 9 8 Effects 46 | . . . 7 7 2 30 . . . Shutdowns 9 | . . . 3 2 . 4 . . . Energy Bleed 9 | . . . . 2 2 5 . . . Interference 8 | . . . 2 1 . 5 . . . Matter Decay 3 | . . . 1 . . 2 . . . Short Circuit 4 | . . . 1 . . 3 . . . Damage (minor) 2 | . . . . 1 . 1 . . . Damage (major) 10 | . . . . . . 10 . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 2 . 1 . . . . Heat Transferred 2117 | . . . 1617 . . 500 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Maximum Alert Level 4 | . . . 1 1 4 2 2 1 1 Low Security (%) 26 | 100 100 100 39 71 12 1 17 . 4 Level 1 35 | . . . 60 28 14 42 43 100 95 Level 2 25 | . . . . . 29 56 39 . . Level 3 5 | . . . . . 20 . . . . Level 4 6 | . . . . . 22 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1266 | . 60 . 322 246 1266 664 618 292 214 Initial 664 | . . . . 111 120 664 191 287 214 Average 385 | . 25 . 193 170 694 407 345 264 207 Influence Increases 3556 | . 165 . 719 255 1216 564 517 120 . Destroy 0b10 Robot/C 1840 | . 80 . 440 180 480 360 300 . . Destroy 0b10 Robot/NC 75 | . . . 40 5 10 20 . . . Destroy Leader 320 | . 20 . 128 40 20 92 20 . . Allied During Kill 17 | . . . . . 17 . . . . Successful Hack 75 | . 5 . 12 . 35 23 . . . Disable Machine 105 | . . . 45 15 15 30 . . . Anti-Garrison Action 500 | . . . . . 400 . 100 . . Destroy Structure 144 | . . . 9 . 59 9 67 . . Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 450 | . 60 . 15 15 180 30 30 120 . Influence Decreases 3362 | . 165 . 454 334 136 1556 243 361 113 Entered New Map 1259 | . . . . 154 66 602 83 261 93 Time Decay 1383 | . 155 . 444 180 . 514 . 90 . Lost Part 420 | . 10 . 10 . 70 140 160 10 20 Purge Threat 300 | . . . . . . 300 . . . Squads Dispatched 12 | . . . . 2 . 9 . 1 . Investigation 2 | . . . . . . 2 . . . Extermination 3 | . . . . . . 2 . 1 . Reinforcement 1 | . . . . 1 . . . . . Assault 2 | . . . . . . 2 . . . Garrison 4 | . . . . 1 . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Distress Signals 8 | . 2 . 2 1 . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 141 | . 7 . 29 12 29 25 22 10 7 Peak Tracking Total 10 | . 5 . 6 5 8 4 6 6 10 Tactical Retreats 18 | . 2 . 1 1 7 2 2 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Traps Triggered 14 | . . . 8 . 3 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Disabled 12 | . . . 4 1 4 2 1 . . Max in Single Turn 2 | . . . 2 1 1 2 1 . . Garrison Relay 4 | . . . . . 3 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Machines Accessed 20 | . 1 . 3 3 5 6 1 1 . Terminals 13 | . 1 . 2 2 5 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 50 | . 3 . 11 7 10 14 3 2 . Successful 25 | . 2 . 5 3 4 9 . 2 . Failed 25 | . 1 . 6 4 6 5 3 . . Catastrophic 3 | . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . 6 5 . 3 . . . Terminals 33 | . 3 . 9 4 10 4 3 . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 . . 3 . . . Garrison Access 6 | . . . . 3 . 1 . 2 . Terminal Hacks 15 | . 2 . 4 2 4 3 . . . Robot Analysis 3 | . . . 2 1 . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . . . 2 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 5 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Refit 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 2 . Unlock Access 3 | . . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 . 3 3 4 5 1 1 . Full Trace Events 4 | . . . . . 1 2 1 . . Feedback Events 2 | . . . . . . 1 1 . . Corruption 2 | . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 100 | . . . . . . 100 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . Hotswap 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 18 | . . . . . 14 . 4 . . Machine Destruction 18 | . . . . . 14 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 . . . . Highest-Rated Group 178 | . . . . . 178 . . . . Highest-Rated Ally 178 | . . . . . 178 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . . Total Damage 30 | . . . . . 30 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Active Infowar (turns) 1356 | . . . . . . 309 833 193 21 T.N.C. 1356 | . . . . . . 309 833 193 21 Robot Analysis Total 3 | . . . 2 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Turns Passed 6588 | 64 427 90 1314 370 1858 1418 833 193 21 Spaces Moved 3395 | 38 202 76 557 162 967 561 461 334 37 Core 33 | 4 . . 1 . . 1 9 18 . Treads 2364 | 34 58 . 458 162 967 405 280 . . Legs 490 | . 144 76 98 . . . 172 . . Wheels . | . . . . . . . . . . Hover 271 | . . . . . . 155 . 116 . Flight 237 | . . . . . . . . 200 37 Fastest Speed 34 | 50 120 120 120 160 160 60 50 34 35 Average Speed 145 | 148 131 120 184 173 160 147 145 44 35 Slowest Speed 800 | 160 190 120 800 240 240 350 300 100 35 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 30 | 5 43 21 46 16 93 10 52 10 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 108 | . . . 7 . 19 8 74 . . Melee . | . . . . . . . . . . Projectile 12 | . . . . . 4 8 . . . AOE 96 | . . . 7 . 15 . 74 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Gar Fac Gar Total 4451 | 43 312 75 725 203 1121 1015 537 375 45 Wait 526 | . 75 . 51 7 29 330 5 29 . Move 3381 | 37 201 75 556 161 965 560 459 330 37 Hop 2 | . . . . . . . . 2 . Pick Up 37 | . 1 . 12 3 10 9 1 1 . Fast Attach 73 | 6 3 . 24 1 5 18 8 8 . Attach 18 | . . . 1 4 4 4 5 . . Detach 2 | . . . . . . 1 1 . . Swap 38 | . 2 . 9 1 19 6 1 . . Drop 60 | . 2 . 17 4 14 19 . 4 . Fire 291 | . 27 . 50 22 74 64 54 . . Melee . | . . . . . . . . . . Ram 2 | . . . . . . 1 . 1 . Kick 3 | . . . . . . . 3 . . Crush 9 | . 1 . 5 . . 3 . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 65 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 13) 450 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Entered Mines 515 | -10/Mines | Found a hidden stash of uninstalled traps 536 | -10/Mines | Build established: Scavenger-Mutant 567 | -10/Mines | Discovered new exit (range 9) 579 | -10/Mines | Learned location of Zion (-6) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1021 | -9/Materials | Discovered new exit (range 7) 1401 | -9/Materials | Build established: Tank 1761 | -9/Materials | System corruption reached 10% 1841 | -9/Materials | Discovered new exit (range 14) 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -8/Materials | Garrison activated, responded to threat 2265 | -8/Materials | Identified exit to Garrison 2266 | -8/Materials | Entered Garrison 2307 | -8/Garrison | Build established: Scavenger-Tank 2552 | -8/Garrison | Garrison Relay disabled 2726 | -8/Garrison | Triggered checkpoint 2731 | -8/Garrison | Triggered checkpoint 2793 | -8/Garrison | Lost 3 parts (1p1n1u) 2914 | -8/Garrison | Lost 3 parts (1p1u1w) 2915 | -8/Garrison | Destroyed 7 combat bots 3023 | -8/Garrison | Garrison Relay disabled 3192 | -8/Garrison | Build established: Tank 3311 | -8/Garrison | Installed Relay Interface Framework 3325 | -8/Garrison | Discovered new exit (range 12) 3328 | -8/Garrison | Triggered checkpoint 3390 | -8/Garrison | Garrison Relay disabled 3605 | -8/Garrison | Discovered new exit (range 10) 3643 | -8/Garrison | Rescued AZ-K3N 3647 | -8/Garrison | Build established: Scavenger-Tank 3694 | -8/Garrison | Triggered checkpoint 3802 | -8/Garrison | Triggered checkpoint 3926 | -8/Garrison | Triggered checkpoint 3966 | -8/Garrison | Discovered new exit (range 70) 3966 | -8/Garrison | Discovered new exit (range 75) 3966 | -8/Garrison | Discovered new exit (range 7) 4124 | -8/Garrison | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Utility x2 4150 | -7/Factory | Identified exit to DSF 4405 | -7/Factory | Repaired Imp. Heavy Armor Plating 4456 | -7/Factory | Repaired Coil Gun 4524 | -7/Factory | First assault squad dispatched 5177 | -7/Factory | Crushed by falling debris 5177 | -7/Factory | System corruption reached 10% 5228 | -7/Factory | Lost 8 parts (1p3n4u) 5259 | -7/Factory | Garrison activated, responded to threat 5431 | -7/Factory | Identified exit to Garrison 5438 | -7/Factory | Lost 4 parts (1p1n1u1w) 5542 | -7/Factory | Entered Garrison 5672 | -7/Garrison | Triggered checkpoint 5714 | -7/Garrison | Lost 3 parts (1n1u1w) 5932 | -7/Garrison | Triggered checkpoint 6029 | -7/Garrison | Discovered new exit (range 10) 6072 | -7/Garrison | Expanded RIF knowledge: Hotswap 6082 | -7/Garrison | Lost 4 parts (1n1u2w) 6206 | -7/Garrison | Garrison Relay disabled 6350 | -7/Garrison | Build established: Scavenger-Mutant 6353 | -7/Garrison | Discovered new exit (range 15) 6365 | -7/Garrison | Core integrity fell below 50% 6375 | -7/Garrison | Core integrity fell below 20% 6375 | -7/Garrison | Entered Factory 6403 | -7/Factory | Lost 7 parts (1p3n1u2w) 6568 | -7/Factory | Identified exit to Garrison 6568 | -7/Factory | Entered Garrison 6589 | -7/Garrison | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 06576_ Arc Projector destroyed. 06581_ Triggered Stasis Trap. 06581_ A bubble of rippling energy engulfs the area. 06581_ Field strength at 94. 06581_ Field strength at 88. 06582_ Field strength at 82. 06583_ Field strength at 76. 06584_ Field strength at 67. 06585_ Field strength at 57. 06586_ System corrupted: IFF burst signal emitted. 06586_ Field strength at 42. 06587_ S-27 Virus destroyed. 06587_ Field strength at 31. 06588_ Xenon Bombardment Thruster destroyed. 06588_ Field strength at 9. 06589_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????## ????# #?????????????????????? | | ????????????????? ??? ?????????????????????? | | ?????????????????? ??? ?????????????????????? | | ?????????????????? ?? ?????????????????????? | | ??????????????????? ?? x?????????????????????? | | ???????????????????? ?# x#?????????????????????? | | ????????????????????? ## ??????###?????????????? | | ????????????????????? ?????? #????????????? | | ?????????????????????? ?????? #????????????? | | ??????????????????????? ??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# # ## ### #????????????? | | ???????????????????????# @Y # #????????????? | | ???????????????????????#s%### #### #????????????? | | ???????????????????????#ss#??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# ######## ############## | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????########### ########### # | | ?????????????????????????????????# #?????????# # | | ?????????????????????????????????# #?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????#### | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????/ #????????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 63 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heavy Armor Plating | 1% | -7/Factory Coil Gun | 66% | -7/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Will Be Upgraded Challenges ------------ None Game ------ Seed PointyAmuletBiocell Manual? 0 Play Time 00:39:59 Cumulative 48.1 hours Start 2025.12.07 @ 17:39:24 End 2025.12.07 @ 18:19:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c1746764-4f0b-4ee6-a181-6afd762a5166