Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.18 @ 20:47:24 Player: Aristaeus Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3198) 3198 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8483 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Spectral Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Fission Core Fission Core Titanium Leg Weapon Cycler Improved Medium Armor Plating Improved Heavy Armor Plating Focal Shield Component Analysis Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Improved Shield Generator Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Cooled Particle Cannon Precision Grenade Launcher > --- INVENTORY -------- Fission Core Fission Core Armored Treads Carbon-fiber Leg Weapon Cycler Improved Heavy Armor Plating Focal Shield Component Analysis Suite Drone Bay [Rating: 79] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Improved Light Armor Plating Device Hardlight Generator Storage Medium Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 . . . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 76 | 3 10 5 4 14 16 4 . 4 1 15 Power 13 | 1 3 . . 2 1 3 . . . 3 Engine 5 | 1 3 . . . . 1 . . . . Core 8 | . . . . 2 1 2 . . . 3 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . 1 3 4 9 . . . . 4 Treads 2 | . . . 1 . 1 . . . . . Leg 19 | 2 . 1 . 4 8 . . . . 4 Wheel 2 | . . . 2 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . 4 3 . 5 3 . . 2 . 5 Device 7 | . 1 . . 2 3 . . . . 1 Storage 4 | . 2 . . . . . . . . 2 Processor 6 | . 1 1 . . . . . 2 . 2 Hackware 1 | . . . . 1 . . . . . . Protection 4 | . . 2 . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 18 | . 3 1 1 3 3 1 . 2 1 3 Energy Gun 9 | . 3 1 . 1 . 1 . 1 . 2 Energy Cannon 5 | . . . . 2 1 . . . 1 1 Ballistic Gun 1 | . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 3 . 1 Parts Lost 16 | . . . 3 1 . 1 . . 1 10 Power 4 | . . . 1 . . . . . . 3 Propulsion 4 | . . . 1 . . . . . . 3 Utility 3 | . . . 1 . . . . . 1 1 Weapon 5 | . . . . 1 . 1 . . . 3 Highest Loss Streak 6 | . . . 3 1 . 1 . . 1 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 2 4 4 2 3 4 4 5 4 4 7 Power . | . . 1 . . . 1 1 . . 1 Propulsion . | 1 1 1 . . . . . . . . Utility 3 | . . . 1 1 2 3 4 4 4 4 Weapon . | 1 1 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 2 2 1 2 2 . . 3 1 10 Power 3 | . . . . . . . . . . 3 Propulsion 5 | . 1 1 1 1 . . . . . 1 Utility 12 | . . . . 1 2 . . 2 1 6 Weapon 3 | . 1 1 . . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 99 94 88 97 100 97 94 99 94 Engine 2 | . 14 11 9 1 . 5 4 . . . Core 10 | . . . . 7 15 8 10 15 15 11 Leg 26 | . 28 33 24 10 27 30 30 30 30 24 Device 14 | . 11 3 . 12 19 23 23 19 7 10 Processor 10 | . 11 21 22 13 1 . . 7 15 20 Protection 5 | . . 7 8 9 7 7 7 3 6 2 Energy Gun 7 | . 27 22 14 8 . 6 7 7 6 3 Energy Cannon 4 | . . . . 8 15 8 4 . . 5 Ballistic Cannon 3 | . . . . . 2 7 7 7 7 1 Launcher 2 | . . . 7 . . . . 2 7 4 Peak Build Rating 79 | 3 7 12 12 26 43 45 45 58 58 79 Average Rating 42 | 2 6 11 10 18 34 44 43 47 57 70 On Entrance 27 | . 3 7 12 10 26 43 45 40 58 58 Avg Prop Armor Cover (%) 8 | . . . 13 7 . 8 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 3 27 17 17 28 43 48 48 35 37 53 Greatest Support 68 | 20 20 30 30 40 68 68 68 68 68 68 Greatest Overweight (x) 13 | . 1 . 3 2 13 1 . . . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 8 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 10 Average Carried 5 | 3 4 4 2 3 4 4 5 4 4 7 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 Final Carried 10 | 5 5 5 2 5 5 5 5 5 5 10 Class Distribution -------------------- 29% | Mutant 18% | Skirmisher 14% | Tank 13% | Gunner 12% | Scavenger-Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Skirmisher | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 1917 | 230 129 71 21 224 338 170 48 95 240 351 Remotely . | . . . . . . . . . . . Salvage Created 3523 | . 221 186 37 563 662 207 219 . 220 1208 Parts 202 | . 24 12 7 24 39 9 13 . 8 66 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 11 2 7 . Prevented 6 | . . . . . . 4 2 . . . Parts Restored 2 | . . . . . . 2 . . . . Broken 2 | . . . . . . 2 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 69 | . 5 6 1 10 12 4 8 . 6 17 Guns 24 | . 5 6 1 3 4 . 1 . 1 3 Cannons 34 | . . . . 7 8 4 7 . 1 7 AOE 11 | . . . . . . . . . 4 7 Classes Destroyed 12 | . 4 1 2 2 1 1 . . . 1 Worker 8 | . . . 2 . 2 . . . . 4 Builder 10 | . 1 . 1 . 1 . . . . 7 Recycler 4 | . . . . 1 . . . . . 3 Mechanic 1 | . . . . . . . . . . 1 Watcher 5 | . 2 . . 1 2 . . . . . Swarmer 22 | . 3 4 . 2 4 . 6 . . 3 Grunt 29 | . 2 . . 5 3 3 2 . 3 11 Brawler 2 | . . . . . . 1 . . 1 . Sentry 6 | . . 2 . 2 2 . . . . . Demolisher 1 | . . . 1 . . . . . . . Hunter 4 | . . . . 1 1 . . . 2 . Programmer 5 | . . . . . 2 . . . . 3 Best Kill Streak 9 | . 4 5 4 4 5 2 4 . 4 9 Combat Bots Only 5 | . 2 5 1 3 4 2 4 . 4 4 Max Kills in Single Turn 5 | . 1 1 4 1 1 1 1 . 1 5 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 544 | . 13 14 17 39 100 23 79 . 21 238 Missed 145 | . 4 5 1 12 33 4 19 . 7 60 Hits 399 | . 9 9 16 27 67 19 60 . 14 178 Melee 25 | . . . . . . . . . . 25 Projectile 374 | . 9 9 16 27 67 19 60 . 14 153 AOE 18 | . . . 17 . . . . . . 1 Critical Strikes 13 | . . . . . 1 . 1 . . 11 Damage Taken 5148 | . 88 77 546 317 447 203 760 . 202 2508 Core 1221 | . 12 17 47 33 59 . 188 . 11 854 Absorbed by Shields 897 | . . . . 28 196 24 136 . 8 505 Ignored by Resistances 1699 | . 29 23 149 99 194 66 241 . 59 839 Regen/Repaired (Parts) 114 | . . . . . 42 . . . . 72 Core Remaining (%) 87 | 100 95 . 84 94 . . . . 63 . Volleys Fired 156 | . 13 9 4 30 33 9 14 . 7 37 Largest 3 | . 2 2 2 2 3 3 3 . 3 3 Hottest 186 | . 90 96 106 128 168 168 155 . 145 186 Shots Fired 333 | . 22 18 8 50 75 27 33 . 21 79 Gun 145 | . 22 18 5 26 27 4 12 . 7 24 Cannon 158 | . . . . 22 48 23 21 . 7 37 Launcher 30 | . . . 3 2 . . . . 7 18 Special . | . . . . . . . . . . . Kinetic 63 | . . . . . 30 9 12 . 7 5 Thermal 126 | . 9 9 5 30 16 9 9 . 7 32 Explosive 30 | . . . 3 2 . . . . 7 18 Electromagnetic 114 | . 13 9 . 18 29 9 12 . . 24 Robot Hit Streak 21 | . 11 11 16 17 18 16 8 . 5 21 Robot Miss Streak 4 | . 1 1 . 2 4 2 2 . 2 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 236 | . 16 13 5 40 49 22 20 . 13 58 Core Hits 165 | . 11 8 10 22 27 8 13 . 15 51 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . 1 1 1 1 . . 1 . . 3 Burn 4 | . 1 1 1 1 . . . . . . Blast 2 | . . . . . . . 1 . . 1 Corrupt 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7947 | . 209 155 200 916 1307 554 586 . 670 3350 Guns 1684 | . 209 155 53 335 383 52 151 . 77 269 Cannons 3239 | . . . . 451 866 502 322 . 97 1001 Explosions 3024 | . . . 147 130 58 . 113 . 496 2080 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 919 | . . . . . 411 169 161 . 97 81 Thermal 3092 | . 61 66 53 533 308 212 274 . 77 1508 Explosive 2228 | . . . 147 93 . . . . 496 1492 Electromagnetic 1708 | . 148 89 . 290 588 173 151 . . 269 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 1 1 1 1 . 6 Average Corruption 1 | . . . . . 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . 4 4 5 1 . 12 Message Errors 4 | . . . . . 1 . 1 1 . 1 Matter Fused 10 | . . . . . 1 2 1 . . 6 Heat Flow Errors 2 | . . . . . 1 . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 3 | . . . . . 1 1 . . . 1 Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 256 | . . . . 16 23 2 9 . . 206 Projectiles 41 | . . . . . . 2 3 . . 36 Explosions 215 | . . . . 16 23 . 6 . . 170 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 275 | . . . 14 33 . . 42 . 13 173 Shots 9 | . . . 1 1 . . 1 . 1 5 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 526 | . 186 216 45 204 323 495 526 . 274 456 Average Temperature 137 | . 77 89 13 66 106 248 220 . 138 128 Received Heat Transfer 1104 | . 51 9 . 75 110 151 239 . 18 451 Effects 31 | . . . . . 2 5 17 . . 7 Shutdowns 13 | . . . . . . 3 6 . . 4 Energy Bleed 4 | . . . . . 2 . 2 . . . Interference 5 | . . . . . . . 3 . . 2 Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 2 | . . . . . . 2 . . . . Damage (minor) 4 | . . . . . . . 3 . . 1 Damage (core) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 1 1 . 1 . . 1 . . 1 Heat Transferred 4339 | . 259 259 222 938 383 296 322 . 148 1512 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 1 . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 100 . . . . 77 Level 1 7 | . . . . . . . . . . 22 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 353 | . 50 119 44 103 128 . . . . 353 Initial 28 | . . 9 25 4 28 . . . . . Average 56 | . 9 46 23 35 37 . . . . 110 Influence Increases 2421 | . 140 159 59 332 383 135 245 . 140 828 Destroy 0b10 Robot/C 1380 | . 100 120 20 200 240 80 160 . 120 340 Destroy 0b10 Robot/NC 145 | . 15 . 20 10 25 . . . . 75 Destroy Leader 290 | . 24 30 . 42 74 10 10 . 20 80 Successful Hack 12 | . . . . 4 4 . . . . 4 Disable Machine 126 | . . 9 . 27 18 . . . . 72 Destroy Structure 153 | . 1 . 19 19 7 . . . . 107 Lose Combat Pursuer 315 | . . . . 30 15 45 75 . . 150 Influence Decreases 2148 | . 115 105 124 272 457 135 220 25 140 555 Entered New Map 151 | . . 16 54 10 46 . . 25 . . Time Decay 1847 | . 115 89 40 252 411 125 220 . 140 455 Lost Part 150 | . . . 30 10 . 10 . . . 100 Squads Dispatched 16 | . . . . 1 4 . . . . 11 Investigation 4 | . . . . 1 1 . . . . 2 Extermination 4 | . . . . . 2 . . . . 2 Reinforcement 5 | . . . . . 1 . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 9 7 3 17 19 7 12 . 7 48 Peak Tracking Total 10 | . 3 4 2 4 5 4 7 . 4 10 Tactical Retreats 14 | . 1 . . 1 3 2 3 . . 4 ECM-based Alert Blocks 6 | . 1 . . . 5 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 14 | . . 1 . 3 2 . . . . 8 Max in Single Turn 2 | . . 1 . 1 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 12 | . 2 . . 4 3 . . 1 . 2 Terminals 8 | . 2 . . 3 2 . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 2 . . 11 11 . . 8 . 6 Successful 32 | . 2 . . 7 10 . . 8 . 5 Failed 5 | . . . . 4 . . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 4 | . . . . . . . . . . 4 Terminals 17 | . 2 . . 8 5 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 10 | . . . . . 6 . . . . 4 Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 2 . . 4 4 . . 8 . 1 Record 5 | . . . . 2 3 . . . . . Part Schematic 8 | . . . . . . . . 8 . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 6 . . . . 4 Scan Component 6 | . . . . . 4 . . . . 2 Repair 4 | . . . . . 2 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . 2 1 . . . . 2 Full Trace Events 4 | . . . . 2 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . Parts Repaired 4 | . . . . . 2 . . . . 2 Time 172 | . . . . . 52 . . . . 120 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 . . Highest-Rated Group 150 | . . . . . . . . 150 . . Highest-Rated Ally 39 | . . . . . . . . 39 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 7226 | . 498 237 90 688 992 584 459 1554 789 1335 Optics 4076 | . . 236 90 688 185 . . 753 789 1335 Sensors 4269 | . . . . 590 273 584 459 1554 789 20 ECM 1106 | . 498 74 . . 534 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 3 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 7509 | 74 606 237 90 688 1061 584 491 1554 789 1335 Spaces Moved 4979 | 66 416 152 47 320 681 374 337 1176 585 825 Core 32 | 22 . . 7 . 1 . . . . 2 Treads 137 | . . . 19 105 13 . . . . . Legs 4751 | 44 416 152 10 167 667 374 337 1176 585 823 Wheels 59 | . . . 11 48 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 105 130 130 130 130 120 Average Speed 129 | 96 120 120 138 168 118 135 130 130 130 128 Slowest Speed 700 | 120 190 120 200 260 700 200 130 130 130 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 47 16 11 22 13 58 55 93 81 24 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . . 1 . 2 3 . Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 259 | . . . 25 19 6 2 13 . 80 114 Melee . | . . . . . . . . . . . Projectile 15 | . . . . 2 4 2 5 . 2 . AOE 244 | . . . 25 17 2 . 8 . 78 114 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 5765 | 76 503 190 66 424 881 432 364 1202 598 1029 Wait 367 | . 41 11 . 27 108 42 13 9 1 115 Move 4969 | 65 415 151 46 319 680 373 336 1175 584 825 Hop . | . . . . . . . . . . . Pick Up 79 | 8 8 7 4 17 9 2 . 6 2 16 Fast Attach 21 | . 4 . . 2 8 . . 2 1 4 Attach 42 | 3 5 3 6 10 7 1 . . 1 6 Detach 7 | . 1 1 1 2 2 . . . . . Swap 42 | . 5 3 . 4 11 3 1 3 . 12 Drop 82 | . 11 5 5 13 23 2 . 7 2 14 Fire 156 | . 13 9 4 30 33 9 14 . 7 37 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 3) 515 | -10/Materials | Discovered new exit (range 6) 681 | -10/Materials | Entered another Materials area 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 718 | -9/Materials | Discovered new exit (range 4) 918 | -9/Materials | Entered Mines 919 | -9/Mines | Assembled infested the area 953 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 981 | -9/Mines | Lost 3 parts (1p1n1u) 1002 | -9/Mines | Discovered new exit (range 6) 1008 | -9/Mines | Entered Materials 1008 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1275 | -8/Materials | Build established: Scavenger-Mutant 1613 | -8/Materials | Discovered new exit (range 16) 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1718 | -7/Factory | Repaired Aluminum Leg+ 1744 | -7/Factory | Repaired Aluminum Leg+ 2049 | -7/Factory | Build established: Scavenger-Tank 2585 | -7/Factory | Central database locked down 2600 | -7/Factory | Discovered new exit (range 7) 2757 | -7/Factory | Entered Lower Caves 2942 | -7/Lower Caves | Build established: Tank 3260 | -7/Lower Caves | Identified exit to Lower Caves 3341 | -7/Lower Caves | Entered another Lower Caves area 3420 | -7/Lower Caves | Encountered a Warlord checkpoint 3433 | -7/Lower Caves | Learned Factory stockpile data 3591 | -7/Lower Caves | Attracted the attention of an 0b10 base 3596 | -7/Lower Caves | Learned Factory emergency access door positions 3764 | -7/Lower Caves | Learned Factory trap positions 3789 | -7/Lower Caves | Discovered new exit (range 15) 3832 | -7/Lower Caves | Entered Zion 3897 | -7/Zion | Found GAL Module 3950 | -7/Zion | System corruption cleaned by Quarantine Array 3995 | -7/Zion | Build established: Mutant 4166 | -7/Zion | Found CR-A16's Pointy Stick 4222 | -7/Zion | Met Imprinter 4250 | -7/Zion | Imprinted 4253 | -7/Zion | Declared Zion's savior 4404 | -7/Zion | Found Prototype Device 4632 | -7/Zion | Found Prototype Processor 4633 | -7/Zion | Identified Spectral Analyzer 4638 | -7/Zion | Found Prototype Processor 4645 | -7/Zion | Identified Exp. Target Analyzer 5116 | -7/Zion | Build established: Skirmisher 5368 | -7/Zion | Discovered new exit (range 10) 5386 | -7/Zion | Entered Proximity Caves 6148 | -6/Proximity Caves | Spotted B-75 Beast 6159 | -6/Proximity Caves | Discovered new exit (range 12) 6175 | -6/Proximity Caves | Entered Factory 6175 | -6/Factory | Evolved 2 slots: Utility x2 6176 | -6/Factory | Loaded intel: 92 trap records 6476 | -6/Factory | Spotted B-75 Beast 6478 | -6/Factory | Build established: Gunner 7179 | -6/Factory | Repaired Hpw. Shock Rifle 7249 | -6/Factory | Repaired Prc. Grenade Launcher 7283 | -6/Factory | Garrison activated, responded to threat 7463 | -6/Factory | Discovered new exit (range 20) 7493 | -6/Factory | Core integrity fell below 50% 7505 | -6/Factory | Core integrity fell below 20% 7510 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07469_ Cld. Particle Cannon destroyed. 07471_ Penetrated by Slug. 07478_ HE2VZ18HIAO IYLW %Y9 , 07478_ Penetrated by Slug. 07478_ Imp. Shield Generator destroyed. 07478_ L-41 Fighter destroyed. 07481_ Penetrated by Slug. 07485_ Slug penetrates L-41 Fighter. 07486_ Fission Core destroyed. 07487_ Slug penetrates Wall. 07488_ Penetrated by Slug. 07492_ Recalibrator severed. 07493_ Slug penetrates Wall. 07496_ Penetrated by Slug. 07499_ System corrupted: Energy discharge (-39). 07499_ Penetrated by Slug. 07501_ Exp. Target Analyzer severed. 07504_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????^???????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????!???????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ????????????????????????####?# #?????????????????? | | ?????????????############Th### #?????????????????? | | ?? < x @lggg #?????????????????? | | ?????????????################# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | #?#???????????????############/#?????????????????? | | ?# ??????#?##??# #?????????????????? | | ?+ [ ## # # ### """ """ #?????????????????? | | !?# # """ """ #?????????????????? | | #####+## # """ """ #?????????????????? | | = "" "" #?????????????????? | | "" "" #?????????????????? | | "" ! #?????????????????? | | Y" % * #?????????????????? | | "" "" =" #?????????????????? | | "" #[ R! # ! #?????????????????? | | """ #!""" # #?????????????????? | | """ # # #?????????????????? | | """ #/#########+###########?????????????????? | | ????????????????? | | ????????????????? | | ?????????????????? | | ############# #############???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Tactical Coordination Suite | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Enh. Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 53% | -7/Factory Prc. Grenade Launcher | 34% | -6/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Ghost 'Em Heavy Suspicion I Have A Map? I'm Back, Baby! Item+ Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Remodeling Risk Taker Robot Respite Serviceable Loadout Spot Them First The One There's More Where That Came From Tourist Troublemaker Uninvited Guest Well Done Challenges ------------ None Game ------ Seed VisualGuidanceLog Manual? 0 Play Time 02:47:48 Cumulative 2.7 hours Start 2025.11.17 @ 22:31:11 End 2025.11.18 @ 20:47:24 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a49a83a-e42a-4a37-b4ea-46d5b971f555