Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 13:17:29 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (115) 575 Value Destroyed (4262) 4262 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2913) 2913 TOTAL SCORE: 13250 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 20 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 165/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Relay Coupler [NC] (42) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (17) Relay Coupler [Programmer] (42) > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (5) ---- Relay Coupler [Sentry] (30) Cooled Particle Cannon Cooled Particle Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Backup Power I Micro Nuclear Core > --- PROPULSION ------- Airjet Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Transmission Jammer Makeshift System Shield > --- WEAPON ----------- Improved Spread Laser Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Armored Wheel Airjet Airjet Advanced Heat Sink High-capacity Matter Pod Machine Analyzer Improved Signal Interpreter Makeshift System Shield Makeshift System Shield Relay Coupler [Programmer] Proton Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Advanced Assault Cannon Remote Datajack Remote Datajack Molecular Deconstructor Makeshift Axe [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Slots Evolved 8 | . . . . 4 . . . 2 . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . 1 . . . . . . . . . Utility 4 | . . . . 2 . . . 1 . . . . . . 1 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 158 | 7 2 1 22 20 23 . 9 1 5 11 6 5 2 8 8 9 19 Power 13 | . 1 . 2 3 2 . . . 1 . 1 . 1 . . . 2 Engine 7 | . 1 . 2 2 2 . . . . . . . . . . . . Core 6 | . . . . 1 . . . . 1 . 1 . 1 . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 46 | 3 . . 6 5 8 . 2 . 1 1 . 1 . 3 4 9 3 Treads 14 | 1 . . 2 4 4 . . . . 1 . . . 2 . . . Leg 8 | . . . . 1 3 . . . 1 . . 1 . 1 . . 1 Wheel 13 | 2 . . 4 . 1 . 2 . . . . . . . . 4 . Hover 11 | . . . . . . . . . . . . . . . 4 5 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 40 | 2 . . 1 7 7 . 2 1 . 6 1 2 . 2 2 . 7 Device 16 | 1 . . . 5 4 . 1 1 . . 1 . . 2 1 . . Storage 5 | 1 . . . . . . 1 . . 2 . . . . . . 1 Processor 4 | . . . . . 1 . . . . 1 . 2 . . . . . Hackware 7 | . . . . . . . . . . . . . . . 1 . 6 Protection 8 | . . . 1 2 2 . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | 2 1 1 13 5 6 . 5 . 3 4 4 2 1 3 2 . 7 Energy Gun 7 | 1 . . 1 3 . . 1 . . . . . . . 1 . . Energy Cannon 6 | . . . 2 . . . . . . 1 1 . . 1 . . 1 Ballistic Gun 24 | 1 1 . 5 2 4 . 2 . 2 2 2 1 1 1 . . . Ballistic Cannon 7 | . . . . . . . . . 1 1 1 1 . 1 1 . 1 Launcher 10 | . . 1 5 . 2 . 2 . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . 4 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . . . . 1 . 1 Parts Lost 47 | . . . 6 2 6 . 1 . . 1 . . 1 8 . 14 8 Power 6 | . . . 1 . 1 . . . . . . . 1 . . 2 1 Propulsion 16 | . . . 2 . 1 . . . . . . . . 3 . 7 3 Utility 13 | . . . 1 1 3 . 1 . . 1 . . . 3 . 2 1 Weapon 12 | . . . 2 1 1 . . . . . . . . 2 . 3 3 Highest Loss Streak 13 | . . . 1 1 4 . 1 . . 1 . . 1 4 . 13 4 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 98 100 94 96 98 100 94 89 90 97 100 100 100 90 92 66 56 Engine 5 | . 12 14 11 7 2 9 9 7 5 . . . . . 3 2 . Core 3 | . . . . 1 6 . . . . 7 7 7 7 7 6 2 3 Treads 9 | . 14 14 13 16 16 9 9 7 7 7 7 7 7 4 . . . Leg 4 | . . . . . 4 18 15 . 6 7 7 7 7 11 1 . . Wheel 9 | . 14 14 13 9 6 . 1 15 15 15 15 15 15 6 . 1 4 Device 9 | . 14 14 . 16 22 18 20 20 21 9 7 7 7 8 11 9 4 Storage 8 | . 14 14 14 9 2 . 1 7 5 6 7 7 7 7 6 6 5 Processor 6 | . . . . . 1 9 9 7 7 12 15 15 15 15 13 7 4 Hackware 2 | . . . . . . . . . . . . . . . 4 6 22 Protection 6 | . . . 11 8 8 9 . . . 6 7 7 7 3 . . . Energy Gun 6 | . 14 14 11 5 9 9 12 15 11 . . . . . 1 3 . Energy Cannon 1 | . . . 2 2 . . . . . . . . . 2 6 3 . Ballistic Gun 12 | . 14 13 13 17 17 18 12 7 6 16 18 15 15 10 4 . . Ballistic Cannon 2 | . . . . . . . . . . 5 4 7 7 8 6 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 8 13 13 21 34 26 23 60 62 62 65 68 68 69 69 68 68 57 Greatest Support 40 | 10 10 10 20 20 40 36 36 24 24 24 24 24 24 35 35 38 12 Greatest Overweight (x) 14 | . 1 1 1 1 2 . 4 2 2 2 2 2 2 5 2 4 14 Average Overweight (x) 1 | . . 1 . 1 1 . . 2 1 1 2 2 2 1 1 2 2 Largest Inventory Capacity 20 | 8 8 8 8 8 8 5 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 12 | 7 8 8 8 8 5 5 6 20 16 17 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 8 8 8 5 5 7 8 20 20 20 20 20 20 20 20 Average Carried 11 | 2 7 8 7 7 5 5 5 6 5 12 20 19 19 18 19 19 18 Final Capacity 20 | 8 8 8 8 8 5 5 20 20 5 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 7 8 5 5 5 7 2 20 20 20 19 18 20 17 5 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Gunner 11% | Scavenger-Tank 8% | Derelict-Gunner 7% | Bothacker-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/DSF Bothacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Matter Collected 4547 | 372 83 31 768 743 635 . 355 . . 145 456 30 2 535 18 16 358 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4838 | 209 . 30 838 1068 851 . 623 . . 214 387 . . 541 15 12 50 Parts 264 | 12 . 4 61 52 52 . 20 . . 7 21 . . 24 4 2 5 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . 14 . . . . . . . 19 . . 20 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Combat Hostiles Destroyed 102 | . . . 24 21 22 . 9 . . 3 8 . . 13 . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 73 | . . . 12 19 18 . 8 . . 1 6 . . 8 . 1 . Cannons 15 | . . . 4 2 . . . . . 2 2 . . 5 . . . AOE 13 | . . . 8 . 4 . 1 . . . . . . . . . . Classes Destroyed 17 | 3 . 1 5 3 1 . . . . . 1 . . 2 1 . . Worker 1 | 1 . . . . . . . . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . 1 . . . . . . . Recycler 2 | 1 . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . . . . 2 . . . Swarmer 29 | . . . 9 3 7 . 5 . . . 3 . . 2 . . . Grunt 33 | . . . 1 12 6 . 4 . . 2 4 . . 4 . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Sentry 13 | . . . 1 4 7 . . . . . . . . 1 . . . Specialist 4 | . . . . . 2 . . . . . . . . 1 . 1 . Hunter 5 | . . . . 1 . . . . . 1 1 . . 2 . . . Programmer 2 | . . . . . . . . . . . . . . 1 . . 1 Artisan 1 | . . . 1 . . . . . . . . . . . . . . Subdweller 13 | . . . 13 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | 6 . 2 4 8 9 . 5 . . 2 4 . . 5 1 1 1 Combat Bots Only 9 | . . . 4 8 9 . 5 . . 2 4 . . 4 . 1 1 Max Kills in Single Turn 3 | 1 . 1 3 1 3 . 2 . . 1 1 . . 1 1 1 1 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . . Exploded 3 | . . . 2 . 3 . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Hostile Shots Fired 823 | . . . 104 99 101 2 23 . . 20 32 . 29 156 . 151 106 Missed 241 | . . . 33 14 24 1 7 . . 7 8 . 13 46 . 54 34 Damage Taken 8259 | . . . 1275 896 973 15 185 . . 210 402 . 133 1420 . 1818 932 Core 1461 | . . . 108 90 182 . 9 . . 14 54 . 23 127 . 565 289 Absorbed by Shields 444 | . . . . 308 81 . . . . . . . . . . 55 . Regen/Repaired (Parts) 88 | . . . . . . . . . . . . . . . 88 . . Core Remaining (%) 68 | 100 . . 56 . . . 48 . . . . . . 68 . . . Volleys Fired 399 | 29 . 2 91 64 53 . 50 2 . 10 19 . . 41 1 6 31 Largest 3 | 2 . 1 2 3 3 . 3 3 . 3 3 . . 3 3 3 2 Hottest 162 | 60 . 30 120 153 122 . 162 162 . 101 101 . . 124 106 153 123 Shots Fired 952 | 58 . 2 170 187 137 . 135 6 . 30 52 . . 121 3 18 33 Gun 790 | 58 . . 147 181 133 . 132 6 . 21 42 . . 63 1 6 . Cannon 113 | . . . 12 6 . . . . . 9 10 . . 58 2 12 4 Launcher 20 | . . 2 11 . 4 . 3 . . . . . . . . . . Special 29 | . . . . . . . . . . . . . . . . . 29 Kinetic 609 | 29 . . 90 143 86 . 61 2 . 30 49 . . 109 2 6 2 Thermal 272 | 29 . . 75 18 47 . 71 4 . . 3 . . 12 1 12 . Explosive 14 | . . 2 5 . 4 . 3 . . . . . . . . . . Electromagnetic 28 | . . . . 26 . . . . . . . . . . . . 2 Robot Hit Streak 52 | 6 . . 11 24 11 . 52 1 . 9 14 . . 12 2 10 6 Robot Miss Streak 7 | 2 . . 3 7 3 . 1 1 . 3 3 . . 4 1 3 3 Penetration Max 1 | . . . . . . . 1 . . 1 1 . . . . . . Secondary Targets 20 | . . . . 4 9 . 4 . . . 3 . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 . 2 . . . 1 . . . . . . Shots Hit Robots 608 | 39 . . 104 119 81 . 94 3 . 21 39 . . 70 2 15 21 Core Hits 258 | 11 . 2 47 47 41 . 36 . . 9 28 . . 28 1 7 1 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . . 3 . . 2 . . . . . . . . . . Critical Strikes 14 | . . . . 3 . . 5 . . . 1 . . 4 . 1 . Burn 3 | . . . . . . . 3 . . . . . . . . . . Destroy 6 | . . . . 3 . . 2 . . . 1 . . . . . . Blast 5 | . . . . . . . . . . . . . . 4 . 1 . Melee Attacks 10 | . . . . . . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11131 | 370 . 96 2229 1875 1556 . 1699 34 . 422 787 . . 1573 50 396 44 Guns 7923 | 370 . . 1094 1767 1335 . 1539 34 . 307 560 . . 737 23 157 . Cannons 1799 | . . . 247 108 . . . . . 115 227 . . 836 27 239 . Explosions 1365 | . . 96 888 . 221 . 160 . . . . . . . . . . Melee 44 | . . . . . . . . . . . . . . . . . 44 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 6628 | 138 . . 1137 1301 780 . 542 16 . 422 699 . . 1410 50 133 . Thermal 3299 | 232 . . 686 297 555 . 997 18 . . 88 . . 163 . 263 . Explosive 883 | . . 96 406 . 221 . 160 . . . . . . . . . . Electromagnetic 277 | . . . . 277 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . . . . . . . . . . 44 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 1 2 2 2 . . . . . . 2 . . . Average Corruption 1 | . . . . 1 1 2 2 . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 29 | . . . . 4 12 . 5 . . . . . . 8 . . . Message Errors 8 | . . . . 3 3 . . . . . . . . 2 . . . Matter Fused 6 | . . . . . 4 . . . . . . . . 2 . . . Heat Flow Errors 6 | . . . . . 2 . 2 . . . . . . 2 . . . Energy Discharges 3 | . . . . 1 1 . 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . 1 . . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . Misfires 2 | . . . . . 1 . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 78 | . . . 28 . 12 . . . . . 25 . . 13 . . . Projectiles 38 | . . . . . . . . . . . 25 . . 13 . . . Explosions 40 | . . . 28 . 12 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . 1 1 . . 8 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . 1 1 . . 8 . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . 6 . 15 . . . . . . . . . . . . Shots 2 | . . . 1 . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 20 . . 78 380 195 . 192 36 . 53 13 . . 205 . 8 66 Average Temperature 69 | 8 . . 25 134 65 . 34 24 . 39 4 . . 94 . 8 35 Received Heat Transfer 1823 | . . . 234 312 393 9 72 . . 126 162 . . 279 . 161 75 Effects 3 | . . . . 3 . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 2 1 . . 2 . . . . . . . . . . Heat Transferred 6423 | 525 . . 1333 518 1073 . 2331 37 . . 111 . . 222 . 273 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Peak Influence 911 | 35 67 41 . 394 833 405 759 410 143 229 . . . . 911 657 422 Initial 906 | . 22 25 . . 256 405 263 398 143 100 . . . . 906 637 387 Average 352 | 20 46 25 . 208 590 405 549 401 143 150 . . . . 907 593 382 Maximum Alert Level 3 | . . . . 1 3 2 3 2 . 1 . . . . 3 2 2 Low Security (%) 35 | 100 100 100 . 45 . . . . 100 78 . . . . . . . Level 1 29 | . . . . 54 22 . 15 68 . 21 . . . . . . 84 Level 2 23 | . . . . . 41 100 83 31 . . . . . . . 100 15 Level 3 11 | . . . . . 35 . . . . . . . . . 100 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 1 . 6 . 1 . 1 . 2 . . . . . . . Investigation 7 | . 2 . . 3 . 1 . . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . 1 . . . 1 . 1 . . . . . . . Assault 1 | . . 1 . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Distress Signals 4 | . . . . 2 . . . . . 1 . . . 1 . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 159 | . 1 . 28 29 26 3 9 1 4 4 9 . 2 17 . 9 17 Peak Tracking Total 7 | . 2 . 6 5 6 3 5 1 5 2 4 . 2 4 . 5 7 Tactical Retreats 7 | . . . 2 . 2 . 1 . . . 1 . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Traps Triggered 11 | . . . . 3 2 . 1 1 . 2 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Machines Disabled 5 | . . . . . . . 4 . . . . . . 1 . . . Max in Single Turn 2 | . . . . . . . 2 . . . . . . 1 . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Machines Accessed 22 | . 2 . 1 4 3 2 3 1 . 2 1 1 . . 2 . . Terminals 12 | . 1 . . 2 3 1 3 . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 . . . 1 . 1 . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Total Hacks 44 | . 2 . 3 9 6 4 7 3 . 4 1 1 . . 4 . . Successful 28 | . 2 . 3 5 2 3 2 2 . 3 1 1 . . 4 . . Failed 16 | . . . . 4 4 1 5 1 . 1 . . . . . . . Catastrophic 5 | . . . . 1 2 . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 16 | . 2 . 5 4 . 2 1 . . 1 . . . 1 . . . Terminals 24 | . 1 . . 5 6 3 7 . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzers 8 | . . . . 2 . . . 3 . 3 . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . . . . . . . . . . Terminal Hacks 14 | . . . 3 2 2 2 2 . . . 1 1 . . 1 . . Record 4 | . . . 3 . . . . . . . 1 . . . . . . Robot Analysis 3 | . . . . 2 . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Garrison Registry 2 | . . . . . 1 . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . 3 . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 2 . . . 2 . 2 . . . . . . . Insert Component 3 | . . . . 1 . . . 1 . 1 . . . . . . . Analyze 3 | . . . . 1 . . . 1 . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . . . . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . Tunnel 2 | . 1 . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . 4 1 2 3 1 . 1 . . . . 1 . . Full Trace Events 5 | . . . . 2 1 1 1 . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . Time 32 | . . . . . . . . . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . 1 . 1 . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Used RIF Installer 3 | . . . . . 2 . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . Program Shield 1 | . . . . . . . 1 . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . . . . 10 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . . . . . . . . . 10 Robot Hacks Applied 10 | . . . . . . . . . . . . . . . . . 10 find_shortcuts 1 | . . . . . . . . . . . . . . . . . 1 disrupt_area 2 | . . . . . . . . . . . . . . . . . 2 formatsys_high 7 | . . . . . . . . . . . . . . . . . 7 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Attached 6 | . . . . . . . . . . . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Total Allies 8 | . . 1 . . . . . . . . . . . . . . 7 Largest Group 2 | . . 1 1 . . . . . . . . . . . . . 2 Highest-Rated Group 74 | . . 31 31 . . . . . . . . . . . . . 74 Highest-Rated Ally 47 | . . 31 31 . . . . . . . . . . . . . 47 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . 7 . . . . . . . . . . . . . 24 Total Damage 463 | . . . 84 . . . . . . . . . . . . . 379 Kills 1 | . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Robot Analysis Total 3 | . . . . 2 . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 1 . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Turns Passed 8633 | 259 123 384 2093 629 780 38 470 60 175 433 574 427 121 963 210 175 719 Spaces Moved 4787 | 109 117 385 1235 291 359 17 208 43 128 268 398 343 98 440 91 91 166 Core 117 | 8 . . . . . . . . 60 . . . . . . . 49 Treads 67 | . . . 24 . 43 . . . . . . . . . . . . Legs 511 | . . . . . 75 17 187 . . . . . . 218 14 . . Wheels 3941 | 101 117 385 1211 291 241 . 21 43 68 268 398 343 98 222 . 17 117 Hover 151 | . . . . . . . . . . . . . . . 77 74 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 95 120 120 120 50 90 120 120 120 120 168 100 50 Average Speed 117 | 77 92 95 107 120 118 120 120 120 86 112 120 120 120 161 172 143 127 Slowest Speed 750 | 80 95 95 240 120 240 120 190 120 120 120 120 120 120 195 195 172 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 26 74 79 31 50 3 26 1 77 7 58 47 13 63 2 87 23 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . 1 . . . . . . . . 1 . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . . . 1 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . 1 1 . . . . Scrap Searched 13 | . . 1 4 . . . . . . . 2 5 . 1 . . . Spaces Dug 7 | . . . . . . . 5 . . . . . . . . . 2 Terrain Destroyed 304 | . . 8 73 2 18 . 166 . . 4 6 . . 25 . . 2 Melee 2 | . . . . . . . . . . . . . . . . . 2 Projectile 40 | . . . 1 2 . . 2 . . 4 6 . . 25 . . . AOE 262 | . . 8 72 . 18 . 164 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Was Fac Low Low Zio Pro Fac DSF Gar Total 7086 | 228 132 400 1835 453 621 34 323 47 196 375 458 363 101 606 143 123 648 Wait 1544 | 75 4 13 467 64 161 17 53 . 52 64 33 1 . 109 32 7 392 Move 4772 | 108 116 384 1234 290 358 17 207 43 127 267 397 342 97 439 90 90 166 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 82 | 7 6 . 8 3 5 . . 1 2 19 . 6 1 5 7 2 10 Fast Attach 59 | 7 1 . 6 8 10 . 5 1 1 7 . . . 1 4 3 5 Attach 37 | . 1 . 2 3 1 . . . 4 . . 1 1 4 3 3 14 Detach 6 | . . . . . . . . . 2 . . . . . . . 4 Swap 62 | . . 1 14 9 12 . 4 . . 4 6 4 1 3 1 3 . Drop 103 | 2 4 . 12 12 15 . 4 . 8 4 3 9 1 4 5 6 14 Fire 399 | 29 . 2 91 64 53 . 50 2 . 10 19 . . 41 1 6 31 Melee 10 | . . . . . . . . . . . . . . . . . 10 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . 6 . . . . . . . . . . 3 . Rewire 2 | . . . . . . . . . . . . . . . . . 2 Trap 1 | . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x3 / Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 383 | -10/Materials | Entered Mines 398 | -10/Mines | Met a Derelict bent on vengeance 460 | -10/Mines | Learned location of 1 exit from Materials 489 | -10/Mines | Discovered new exit (range 5) 573 | -10/Mines | Learned location of 1 exit from Materials 677 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Met a Derelict testing a Signal Generator 751 | -10/Mines | Discovered new exit (range 11) 767 | -10/Mines | Entered Subcaves 767 | -10/Subcaves | Accompanied by 1 ally 958 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1077 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1079 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1162 | -10/Subcaves | Discovered new exit (range 6) 1172 | -10/Subcaves | Visited Clippyterm 1175 | -10/Subcaves | Learned 40 Factory zone layouts 1252 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1339 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1944 | -10/Subcaves | Learned Materials security intel 2189 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2533 | -10/Subcaves | Discovered new exit (range 6) 2860 | -10/Subcaves | Entered Materials 2860 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2861 | -8/Materials | Identified exit to Factory 3357 | -8/Materials | Garrison activated, responded to threat 3419 | -8/Materials | Destroyed 8 combat bots 3433 | -8/Materials | Identified exit to Garrison 3489 | -8/Materials | Entered Garrison 3497 | -8/Garrison | Build established: Scavenger-Tank 3515 | -8/Garrison | Triggered checkpoint 3634 | -8/Garrison | Triggered checkpoint 3814 | -8/Garrison | Discovered new exit (range 19) 3814 | -8/Garrison | Discovered new exit (range 55) 3814 | -8/Garrison | Discovered new exit (range 57) 3942 | -8/Garrison | Installed Relay Interface Framework 3984 | -8/Garrison | Triggered checkpoint 4051 | -8/Garrison | Destroyed 9 combat bots 4060 | -8/Garrison | Lost 4 parts (1p1n1u1w) 4093 | -8/Garrison | Triggered checkpoint 4205 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4269 | -8/Garrison | Entered Materials 4307 | -8/Materials | Identified exit to Garrison 4307 | -8/Materials | Entered Garrison 4338 | -8/Garrison | Triggered checkpoint 4344 | -8/Garrison | Core integrity fell below 50% 4403 | -8/Garrison | Build established: Scavenger-Gunner 4467 | -8/Garrison | Phase Generator disabled 4552 | -8/Garrison | Expanded RIF knowledge: Program Shield 4582 | -8/Garrison | Triggered checkpoint 4616 | -8/Garrison | Discovered exit to Factory (range 86) 4616 | -8/Garrison | Discovered exit to Factory (range 7) 4616 | -8/Garrison | Discovered exit to Factory (range 65) 4777 | -8/Garrison | Entered Factory 4777 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4778 | -7/Factory | Identified exit to Factory 4778 | -7/Factory | Identified exit to Lower Caves 4837 | -7/Factory | Sucked down chute 4837 | -7/Factory | Entered Waste 4962 | -7/Waste | Spotted C-40 Crusher 4969 | -7/Waste | Spotted C-40 Crusher 4969 | -7/Waste | Spotted C-40 Crusher 4981 | -7/Waste | Spotted C-40 Crusher 4985 | -7/Waste | Spotted C-40 Crusher 4998 | -7/Waste | Discovered new exit (range 11) 5012 | -7/Waste | Entered Factory 5427 | -7/Factory | Discovered exit to Lower Caves (range 3) 5445 | -7/Factory | Entered Lower Caves 5576 | -7/Lower Caves | Identified exit to Lower Caves 5959 | -7/Lower Caves | Encountered a Warlord checkpoint 6019 | -7/Lower Caves | Entered another Lower Caves area 6031 | -7/Lower Caves | Learned 4 Factory zone layouts 6335 | -7/Lower Caves | Encountered a Warlord checkpoint 6428 | -7/Lower Caves | Discovered new exit (range 11) 6446 | -7/Lower Caves | Entered Zion 6471 | -7/Zion | Found Relay Coupler [Programmer] 6522 | -7/Zion | RIF detected upon attempting to enter Zion 6522 | -7/Zion | Attacked by Zionites 6522 | -7/Zion | Spotted 8H-8NI(B) 6522 | -7/Zion | Spotted 1S-6R3(B) 6549 | -7/Zion | Discovered new exit (range 16) 6567 | -7/Zion | Entered Proximity Caves 6591 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6601 | -6/Proximity Caves | Found Prototype Special Weapon 6831 | -6/Proximity Caves | Build established: Derelict-Gunner 6844 | -6/Proximity Caves | Spotter reported a threat 6905 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6914 | -6/Proximity Caves | Spotter reported a threat 6967 | -6/Proximity Caves | Spotter reported a threat 6989 | -6/Proximity Caves | Spotter reported a threat 7067 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7072 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7179 | -6/Proximity Caves | Spotter reported a threat 7280 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 7300 | -6/Proximity Caves | Spotter reported a threat 7445 | -6/Proximity Caves | Spotter reported a threat 7445 | -6/Proximity Caves | Spotter reported a threat 7495 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7530 | -6/Proximity Caves | Entered Factory 7530 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7537 | -6/Factory | Build established: Gunner 7620 | -6/Factory | Repaired Arm. Wheel 7740 | -6/Factory | Identified exit to DSF 7740 | -6/Factory | Entered DSF 7800 | -6/DSF | Additional patrols routed to DSF 7871 | -6/DSF | Core integrity fell below 50% 7891 | -6/DSF | Discovered new exit (range 16) 7894 | -6/DSF | Lost 13 parts (2p6n2u3w) 7915 | -6/DSF | Entered Garrison 7918 | -6/Garrison | Identified Molecular Deconstructor 8303 | -6/Garrison | Build established: Bothacker-Mutant 8421 | -6/Garrison | Core integrity fell below 20% 8449 | -6/Garrison | Lost 4 parts (1p3n) 8628 | -6/Garrison | Lost 3 parts (3w) 8630 | -6/Garrison | Triggered checkpoint 8630 | -6/Garrison | Triggered checkpoint 8634 | -6/Garrison | Triggered checkpoint 8634 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08625_ Acquired 21 matter. 08625_ Penetrated by Slug. 08630_ Beams of light sweep through the air. An alarm sounds. 08630_ Jacked S-27 Virus... >>disrupt_area Initiated network disruption routine. 08630_ Beams of light sweep through the air. An alarm sounds. 08631_ Jacked S-27 Virus... >>disrupt_area Initiated network disruption routine. 08634_ Beams of light sweep through the air. An alarm sounds. 08634_ Jacked G-50 Soldier... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 08634_ Relay Coupler [Swarmer] destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????###### | | ??????????????????????????????????????????## | | ??????????????????????????????????????????#" | | ??????????????????????????????????????????## #### | | ???????????????????????????????????????????# #??? | | ??????????????????????????????????????????## #??? | | ??????????????????????????????????????????#" #??? | | ??????????????????????????????????????????## #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????#|!#??? | | ????????????????????????????????############ [###" | | ????????????????????????????????# ^ | | ????????????????????????????????# %^ | | ????????????????????????????????# ###"#####= ###" | | ????????????????????????????????# #?#]#???# #??? | | ????????????????????????????????# ###!#???#![#??? | | ????????????????????????????????# ! !*#####%!#??? | | ??????????????????????????####### ##!!! !*[!%#??? | | ??????????????????????????# ## ###/#####=|#??? | | ?????????????????########## s ## ##!!#???# #??? | | ??????????# @ s ##+##### #??? | | ??????????# #??? | | ??????????# #??? | | ???????????########### ## ## ###########??? | | ?????????????????????# ?# ## #????????????? | | ????????????????????? "????????????? | | ????????????????????g "????????????? | | ???????????????????# "????????????? | | ???????????????????#g "????????????? | | ???????????????????### ## ## #????????????? | | ?????????????????????# ?# #? #????????????? | | ????????????????????? ?? ? ????????????? | | ????????????????????? ?? ? ????????????? | | ?????????????????????# ? ????????????? | | ?????????????????????##???# #?####????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 11 Relay Coupler Types 5 Relay Coupler Value 192 Trap Extractor Capacity 6 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataGaussArmor Manual? 0 Play Time 01:08:22 Cumulative 64.8 hours Start 2024.04.09 @ 12:09:20 End 2024.04.09 @ 13:17:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ceb58f-85de-475f-866c-2dd27e249f4f