Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 14:23:53 Player: CometVoid Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (2550) 2550 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 6904 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 59/450 Energy 328/340 System Corruption 1% Temperature Critical (6537) Movement Core (2000) Ox39 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Deuterium Engine Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Huge Storage Unit Large Matter Pod Improved Signal Interpreter Phase Shifter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Arc Projector Heavy Machine Gun > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Energy Well (350) Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Particle Charger Particle Charger Hacking Suite Authchip [R/Combat] Improved Recalibrator Lightning Gun Arc Projector Arc Projector Arc Projector Gauss Cannon Proton Missile Launcher Proton Missile Launcher Improved Datajack Powered Hammer Greatsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Improved Signal Interpreter Transmission Jammer Phase Shifter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Arc Projector Heavy Machine Gun Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Energy Well Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Particle Charger Particle Charger Phase Shifter Hacking Suite Lightning Gun Arc Projector Arc Projector Arc Projector Arc Projector Gauss Cannon Proton Missile Launcher Proton Missile Launcher Improved Datajack Powered Hammer Greatsword [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 . 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 85 | 7 13 24 13 11 3 14 Power 10 | 1 1 3 2 2 . 1 Engine 9 | 1 1 2 2 2 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 21 | 2 3 4 5 1 2 4 Treads 2 | . 1 1 . . . . Leg 4 | . . . . . . 4 Wheel 12 | 2 1 2 5 . 2 . Hover 1 | . . . . 1 . . Flight 2 | . 1 1 . . . . Utility 18 | 2 2 5 2 1 1 5 Device 6 | 1 1 . 1 . . 3 Storage 6 | 1 1 3 . . . 1 Processor 1 | . . 1 . . . . Hackware 1 | . . . . 1 . . Protection 4 | . . 1 1 . 1 1 Artifact . | . . . . . . . Weapon 36 | 2 7 12 4 7 . 4 Energy Gun 12 | 2 2 2 2 2 . 2 Energy Cannon 5 | . . 5 . . . . Ballistic Gun 9 | . 3 3 . 1 . 2 Ballistic Cannon 2 | . . 1 . 1 . . Launcher 6 | . 1 1 2 2 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 4 1 2 . . Parts Lost 35 | . 5 7 7 1 . 15 Power 6 | . 1 2 2 . . 1 Propulsion 11 | . 1 2 3 . . 5 Utility 8 | . 1 1 1 . . 5 Weapon 10 | . 2 2 1 1 . 4 Highest Loss Streak 9 | . 3 4 3 1 . 9 To Critical Strikes . | . . . . . . . Average Backups 20 | 6 13 22 23 23 22 21 Power 1 | 1 1 1 1 2 3 2 Propulsion 2 | 3 4 3 1 2 2 . Utility 8 | . 1 10 12 9 8 8 Weapon 7 | 1 5 7 7 8 8 9 Tool/Special . | . . . . . . . Unused Backups 49 | 1 5 11 4 10 . 18 Power 7 | . 2 . . 2 . 3 Propulsion 9 | 1 1 6 1 . . . Utility 15 | . . 1 3 3 . 8 Weapon 17 | . 2 4 . 5 . 6 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 97 97 97 99 89 84 Engine 7 | . 12 2 9 7 6 12 Core 2 | . . 7 . . . . Treads 1 | . 3 3 . . . . Leg 1 | . . . . . . 6 Wheel 18 | . 23 18 25 22 20 2 Device 6 | . 13 3 3 7 6 9 Storage 17 | . 14 22 14 14 13 13 Processor 7 | . . 9 9 7 6 6 Hackware 2 | . . . . 7 6 6 Protection 6 | . . 7 9 7 9 5 Energy Gun 4 | . 9 . 5 5 . 4 Energy Cannon 4 | . . 12 2 . . . Ballistic Gun 4 | . 13 5 3 . . 6 Ballistic Cannon 1 | . . 2 . . 6 . Launcher 7 | . 4 1 15 14 13 5 Peak Build Rating 57 | 7 11 26 30 41 40 57 Average Rating 27 | 5 9 20 26 37 39 48 On Entrance 20 | . 7 6 23 28 37 40 Avg Prop Armor Cover (%) 9 | . 10 8 . . . 10 Naked Turns . | . . . . . . . Heaviest Build 147 | 15 32 115 107 137 136 147 Greatest Support 55 | 20 20 40 36 36 48 55 Greatest Overweight (x) 40 | . 3 10 5 6 2 40 Average Overweight (x) 3 | . 1 4 3 3 2 7 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 22 | 7 14 23 25 25 25 25 Most Carried 25 | 8 15 25 25 25 24 25 Average Carried 21 | 7 13 22 23 24 23 22 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 8 15 24 25 24 23 24 Class Distribution -------------------- 53% | Mutant 22% | Bomber 8% | Scavenger-Tank 7% | Scavenger-Bomber 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Bomber | -7/Factory Bomber | -6/Factory Bomber | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 2262 | 270 202 770 507 347 . 166 Remotely . | . . . . . . . Salvage Created 3328 | 227 305 1084 768 670 . 274 Parts 201 | 14 21 78 50 23 . 15 Haulers Intercepted 4 | . 1 1 1 1 . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 53 | . 7 19 12 6 . 9 Guns 20 | . 7 9 1 1 . 2 Cannons 7 | . . 6 1 . . . AOE 25 | . . 4 10 4 . 7 Classes Destroyed 16 | 2 5 2 3 1 . 3 Worker 10 | . . 6 2 2 . . Builder 9 | . 1 3 2 3 . . Tunneler 9 | 6 . 3 . . . . Hauler 4 | . 1 1 1 1 . . Recycler 11 | 1 1 2 4 3 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . . 1 1 . . Watcher 8 | . 2 4 2 . . . Swarmer 13 | . 5 8 . . . . Grunt 24 | . 2 7 8 5 . 2 Duelist 1 | . . . 1 . . . Sentry 6 | . . 4 2 . . . Specialist 3 | . . . . . . 3 Hunter 4 | . . . 1 1 . 2 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | 6 9 7 8 7 . 5 Combat Bots Only 6 | . 6 6 5 3 . 5 Max Kills in Single Turn 3 | 1 2 2 2 3 . 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 2 2 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 341 | . 64 115 61 32 . 69 Missed 98 | . 13 31 24 12 . 18 Hits 243 | . 51 84 37 20 . 51 Melee 3 | . . . 3 . . . Projectile 240 | . 51 84 34 20 . 51 Critical Strikes 8 | . . 2 1 1 . 4 Damage Taken 5197 | . 536 986 1021 365 . 2289 Core 1455 | . 126 79 209 115 . 926 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 49 80 62 83 . . Volleys Fired 174 | 13 29 68 32 15 . 17 Largest 3 | 2 2 2 3 3 . 3 Hottest 133 | 90 123 124 130 133 . 115 Shots Fired 352 | 26 54 125 69 29 . 49 Gun 215 | 26 52 65 32 9 . 31 Cannon 69 | . . 55 9 4 . 1 Launcher 66 | . . 5 28 16 . 17 Special 2 | . 2 . . . . . Kinetic 159 | . 34 79 17 4 . 25 Thermal 44 | 13 2 20 9 . . . Explosive 63 | . . 5 28 13 . 17 Electromagnetic 86 | 13 18 21 15 12 . 7 Robot Hit Streak 11 | 2 4 11 6 7 . 3 Robot Miss Streak 4 | 4 4 4 4 3 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 207 | 10 36 77 41 17 . 26 Core Hits 163 | 8 16 49 47 20 . 23 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 3 | . 1 . . 2 . . Destroy 1 | . 1 . . . . . Blast 1 | . . . . 1 . . Smash 1 | . . . . 1 . . Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6398 | 132 489 1659 1598 1106 . 1414 Guns 2112 | 132 489 687 361 119 . 324 Cannons 821 | . . 696 100 25 . . Explosions 3297 | . . 270 1137 800 . 1090 Melee 127 | . . . . 127 . . Ramming 41 | . . 6 . 35 . . Kinetic 1649 | . 334 845 158 25 . 287 Thermal 374 | 13 . 213 148 . . . Explosive 3026 | . . 226 1089 621 . 1090 Electromagnetic 1181 | 119 155 369 203 298 . 37 Impact 127 | . . . . 127 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . 2 2 . 1 Average Corruption 1 | . 2 . 2 2 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 6 . 1 . . 2 Message Errors 4 | . 3 . 1 . . . Matter Fused 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Data Loss (minor) 2 | . 1 . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 171 | . . . 51 116 . 4 Projectiles . | . . . . . . . Explosions 62 | . . . 51 7 . 4 Melee 109 | . . . . 109 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 685 | . . 30 412 52 . 191 Shots 19 | . . 1 9 1 . 8 Rammed 2 | . . 1 . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 6537 | 120 256 274 357 90 . 6537 Average Temperature 512 | 45 38 66 93 33 . 2017 Received Heat Transfer 975 | . 219 297 189 180 . 90 Effects 64 | . . 1 1 . . 62 Shutdowns 18 | . . . . . . 18 Energy Bleed 8 | . . 1 1 . . 6 Interference 3 | . . . . . . 3 Matter Decay 6 | . . . . . . 6 Short Circuit 4 | . . . . . . 4 Damage (minor) 10 | . . . . . . 10 Damage (major) 9 | . . . . . . 9 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 10 | . . 1 . 9 . . Impact Corruptions 4 | . . . . 4 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 531 | 37 . 296 198 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level 2 | . . . 2 . . 1 Low Security (%) 85 | 100 100 100 23 100 100 70 Level 1 11 | . . . 51 . . 29 Level 2 3 | . . . 25 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 414 | 10 137 154 414 184 81 211 Initial 167 | . . 15 39 167 81 59 Average 99 | 1 52 37 295 79 81 159 Influence Increases 2195 | 35 251 646 645 312 4 302 Destroy 0b10 Robot/C 1060 | . 140 380 240 120 . 180 Destroy 0b10 Robot/NC 270 | 35 25 95 60 55 . . Destroy Leader 264 | . 26 100 66 32 . 40 Successful Hack 35 | . 12 8 5 6 4 . Disable Machine 135 | . . . 105 15 . 15 Destroy Structure 326 | . 3 48 154 69 . 52 Lose Combat Pursuer 105 | . 45 15 15 15 . 15 Influence Decreases 1984 | 35 214 590 370 512 87 176 Entered New Map 390 | . . 22 54 201 87 26 Time Decay 1072 | 35 164 326 246 301 . . Lost Part 340 | . 50 60 70 10 . 150 Purge Threat 182 | . . 182 . . . . Squads Dispatched 15 | . . 2 6 5 . 2 Investigation 6 | . . 2 2 2 . . Extermination 1 | . . . . 1 . . Reinforcement 8 | . . . 4 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 6 | . 1 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 17 28 19 8 . 8 Peak Tracking Total 7 | . 5 5 7 3 . 4 Tactical Retreats 6 | . 2 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 9 | . 3 2 2 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 9 | . . . 7 1 . 1 Max in Single Turn 3 | . . . 3 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 16 | . 4 6 3 2 1 . Terminals 13 | . 3 5 3 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 43 | . 13 17 7 5 1 . Successful 14 | . 3 8 1 1 1 . Failed 29 | . 10 9 6 4 . . Catastrophic 9 | . 2 3 3 1 . . Database Lockouts . | . . . . . . . Manual 22 | . 9 10 3 . . . Terminals 33 | . 10 12 7 3 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 3 . . . . . Recycling Units 5 | . . 5 . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 4 1 1 1 . Record 1 | . 1 . . . . . Part Schematic 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Terminal Index 2 | . 1 1 . . . . Unreport Threat 2 | . . 2 . . . . Patrol Status 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 6 3 2 1 . Full Trace Events 8 | . 3 2 2 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 12 | . . 12 . . . . Retrieved Matter 12 | . . 12 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 2528 | 5 427 435 220 933 10 498 Structural 508 | . 73 435 . . . . Seismic 359 | 5 354 . . . . . Jamming 1661 | . . . 220 933 10 498 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 4271 | 226 440 1398 538 933 10 726 Spaces Moved 2240 | 122 302 715 324 631 5 141 Core 27 | 10 . . . . . 17 Treads 22 | . 4 18 . . . . Legs 66 | . . . . . . 66 Wheels 2125 | 112 298 697 324 631 5 58 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 116 131 130 138 Average Speed 152 | 77 103 155 127 131 130 459 Slowest Speed 2050 | 80 240 320 155 170 130 2050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 36 61 38 16 . 77 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 2 . . 16 . . Terrain Destroyed 392 | . 2 59 190 76 . 65 Melee . | . . . . . . . Projectile 9 | . 2 1 3 3 . . AOE 383 | . . 58 187 73 . 65 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 2818 | 227 383 896 402 711 7 192 Wait 87 | 70 2 8 5 2 . . Move 2234 | 121 301 714 323 630 4 141 Hop . | . . . . . . . Pick Up 130 | 15 23 45 17 17 . 13 Fast Attach 15 | 1 1 4 . 5 . 4 Attach 53 | 6 7 14 11 3 1 11 Detach . | . . . . . . . Swap 43 | . 10 14 6 8 2 3 Drop 70 | 1 10 28 8 20 . 3 Fire 174 | 13 29 68 32 15 . 17 Melee 2 | . . . . 2 . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Lost 3 parts (1p1n1w) 666 | -10/Materials | Core integrity fell below 50% 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Utility x2 1023 | -9/Materials | Lost 4 parts (1p2n1w) 1376 | -9/Materials | Discovered new exit (range 3) 1399 | -9/Materials | Identified exit to Materials 2065 | -9/Materials | Entered another Materials area 2065 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2202 | -8/Materials | Lost 3 parts (1p1u1w) 2470 | -8/Materials | Met 7R-MNS 2483 | -8/Materials | Build established: Scavenger-Tank 2591 | -8/Materials | Discovered new exit (range 9) 2602 | -8/Materials | Identified exit to Factory 2603 | -8/Materials | Entered Factory 2603 | -7/Factory | Evolved 2 slots: Utility x2 2604 | -7/Factory | Caught up to 7R-MNS 2916 | -7/Factory | Discovered new exit (range 13) 2954 | -7/Factory | Identified exit to Storage 3026 | -7/Factory | Build established: Bomber 3243 | -7/Factory | Discovered new exit (range 9) 3296 | -7/Factory | Identified exit to Factory 3536 | -7/Factory | Entered another Factory area 3536 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3546 | -6/Factory | Identified exit to DSF 3546 | -6/Factory | Entered DSF 3563 | -6/DSF | Additional patrols routed to DSF 3703 | -6/DSF | Lost 9 parts (1p4n2u2w) 4066 | -6/DSF | Sterilization system engaged 4086 | -6/DSF | Ambient heat levels rising (+10) 4089 | -6/DSF | Lost 4 parts (2u2w) 4101 | -6/DSF | Ambient heat levels rising (+10) 4116 | -6/DSF | Ambient heat levels rising (+10) 4131 | -6/DSF | Ambient heat levels rising (+10) 4146 | -6/DSF | Ambient heat levels rising (+10) 4161 | -6/DSF | Ambient heat levels rising (+10) 4176 | -6/DSF | Ambient heat levels rising (+10) 4191 | -6/DSF | Ambient heat levels rising (+10) 4206 | -6/DSF | Ambient heat levels rising (+10) 4221 | -6/DSF | Ambient heat levels rising (+10) 4231 | -6/DSF | Core integrity fell below 50% 4236 | -6/DSF | Ambient heat levels rising (+10) 4251 | -6/DSF | Ambient heat levels rising (+10) 4266 | -6/DSF | Ambient heat levels rising (+10) 4267 | -6/DSF | Core integrity fell below 20% 4273 | -6/DSF | Core destroyed Last Messages --------------- (-22). ALERT: Ambient heat levels +10. Overheating: Matter decay (-10). Overheating: Hvy. Machine Gun damaged (-1). Overheating: Broken Phase Shifter damaged (-10). Overheating: Lgt. Deuterium Engine damaged (-13). Overheating: Angular Momentum Engine damaged (-2). Power failure, Angular Momentum Engine shutdown. Overheating: Huge Storage Unit damaged (-160). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Energy bleed (-47). ALERT: Ambient heat levels +10. Overheating: Core damaged (-170). Overheating: Broken Phase Shifter damaged (-12). Overheating: Broken Carbon-fiber Leg damaged (-5). Overheating: Core damaged (-153). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????### ##!!# ^ ###???????????????????? | | ???????# ####### [ !!#???????????????????? | | ???????#! ##?????# ="!!#???????????????????? | | ???????#! #??????# |!!!#???????????????????? | | ???????## ###??????### ###???????????????????? | | ???????#! !!#??????#!! !!#???????????????????? | | ???????#! !!#???#??#! !#???????????????????? | | ???????#! !!##?## ##!! !!#???????????????????? | | ??????### #### # #### ###########?????#?????? | | ??????# ## !! ## ###]]]# #??? #?????? | | ?????## #% ##]]]# ## #?????? | | ?????#" ^ !!#?????? | | ?????## [ ^ !!#?????? | | ???#### ! % % ^^ !!#?????? | | ??# " ! # # %##!!!#]]]## #?????? | | ??### " # ### ###!!!#]]]#???????????? | | ????# " # # #### #######?###???????????? | | ????###### # # #!! %[[#???????????????????? | | ??????????###### ####!! [[#???????????????????? | | ???????????????###??#!! [[#???????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????### ###???????????????????? | | ??????????????????????# @ #?????????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ^^^ %%??????????????? | | ????????????????????# ^ !!# # #????????????? | | ????????????????????# !!#?###???????????????? | | ????????????????????#########???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 840 Matter Stores 392 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Adv. Field Recycling Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Heavy Suspicion Hot Goods Made in Tau Ceti IV Novice Programmer Please Form A Line Remodeling Resistances Are Futile Serviceable Loadout Challenges ------------ None Game ------ Seed AntigravBombardmentParser Manual? 0 Play Time 01:42:28 Cumulative 8.5 hours Start 2025.11.01 @ 15:16:38 End 2025.11.08 @ 14:23:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cff2ff6c-d876-423a-8c70-c046fc874d62