Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.16 @ 14:48:00 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3948) 3948 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8333 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Light Fission Core Carbon-fiber Leg Gauss Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Matter Compressor Experimental Signal Interpreter Target Analyzer Improved Transmission Jammer Phase Shifter Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Fission Core Carbon-fiber Leg Gauss Rifle [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Slots Evolved 9 | . 1 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 6 | . 1 2 2 1 . . . . Weapon 2 | . . . . . . . 2 . Parts Attached 112 | 7 1 11 17 6 19 . 48 3 Power 17 | 1 . 1 3 2 4 . 4 2 Engine 10 | 1 . 1 3 2 2 . 1 . Core 5 | . . . . . 2 . 3 . Reactor 2 | . . . . . . . . 2 Propulsion 26 | 2 . 3 6 1 3 . 11 . Treads . | . . . . . . . . . Leg 26 | 2 . 3 6 1 3 . 11 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 1 3 4 1 8 . 14 . Device 12 | . . 2 . . 4 . 6 . Storage 4 | 1 . . 1 . 1 . 1 . Processor 9 | 1 . 1 1 . 2 . 4 . Hackware 5 | . . . 2 1 . . 2 . Protection 3 | . 1 . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 36 | 2 . 4 4 2 4 . 19 1 Energy Gun 5 | . . . . . . . 5 . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . 3 3 . . . 13 . Ballistic Cannon 8 | . . . 1 2 4 . 1 . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 58 | . . . 7 . 21 . 24 6 Power 7 | . . . 1 . 2 . 3 1 Propulsion 9 | . . . 2 . 3 . 3 1 Utility 20 | . . . 2 . 14 . 3 1 Weapon 22 | . . . 2 . 2 . 15 3 Highest Loss Streak 10 | . . . 4 . 10 . 7 5 Average Slot Usage (%) 77 | . 100 99 97 100 83 35 67 49 Engine 8 | . 12 9 7 14 10 7 3 1 Core 2 | . . . . . 1 7 4 1 Leg 11 | . 25 20 15 14 11 . 8 5 Device 4 | . . 9 2 . 4 . 8 6 Storage 10 | . 12 10 16 14 16 7 2 3 Processor 11 | . 12 20 20 14 8 . 9 6 Hackware 6 | . . . 8 21 9 . 4 6 Protection 5 | . 12 10 8 7 5 . 2 2 Ballistic Gun 9 | . 25 18 15 3 . . 16 8 Ballistic Cannon 6 | . . . . 10 13 14 2 2 Naked Turns 39 | . . . . . . . . 39 Heaviest Build 63 | 17 18 21 26 42 45 32 48 63 Greatest Support 49 | 20 20 20 25 33 49 3 40 35 Greatest Overweight (x) 13 | 2 . 1 2 1 10 10 13 2 Average Overweight (x) 1 | . . . . 1 1 10 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 6 8 8 8 8 8 8 4 4 Most Carried 8 | 3 8 8 8 8 8 7 6 4 Average Carried 5 | 1 5 7 6 7 6 6 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 4 4 Final Carried 8 | 3 8 8 8 8 6 7 4 4 Class Distribution -------------------- 78% | Hacker-Mutant 9% | Scavenger-Gunner 5% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Matter Collected 4188 | 205 63 886 616 111 476 29 1544 258 Remotely . | . . . . . . . . . Salvage Created 4713 | . 46 954 1285 111 322 29 1747 219 Parts 219 | . . 53 66 4 13 1 76 6 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 4 | . . 1 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 80 | . 1 16 20 1 13 1 27 1 Guns 59 | . 1 16 20 . . . 21 1 Cannons 18 | . . . . 1 13 1 3 . AOE 3 | . . . . . . . 3 . Classes Destroyed 15 | . 1 7 2 . 2 . 2 1 Worker 7 | . . 2 1 . . . 4 . Builder 1 | . . . . . . . 1 . Hauler 2 | . . 1 1 . . . . . Recycler 6 | . . 1 2 1 . . 2 . Operator 4 | . . 1 2 . . . 1 . Watcher 5 | . . 2 3 . . . . . Swarmer 12 | . . . 2 . 4 . 6 . Grunt 33 | . 1 10 11 . 3 . 8 . Brawler 4 | . . . . . 3 . 1 . Duelist 4 | . . 1 1 . 1 . 1 . Sentry 15 | . . 5 5 1 1 . 3 . Hunter 8 | . . . 1 . . 1 6 . Programmer 2 | . . . . . . . 2 . Behemoth 1 | . . . . . 1 . . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 11 | . 1 6 11 1 7 1 6 1 Combat Bots Only 7 | . 1 3 5 1 7 1 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Damage Taken 7012 | . 27 469 911 40 2241 22 3020 282 Core 1554 | . . 58 118 5 512 9 672 180 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 100 85 78 . . 24 . . Volleys Fired 293 | . 4 65 85 5 43 4 80 7 Largest 4 | . 2 2 2 2 2 2 4 4 Hottest 194 | . 40 46 48 96 96 96 194 139 Shots Fired 664 | . 8 130 168 10 87 12 227 22 Gun 533 | . 8 130 168 4 . . 208 15 Cannon 130 | . . . . 6 87 12 19 6 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 642 | . 8 130 168 10 87 12 206 21 Thermal 17 | . . . . . . . 17 . Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . . . 4 1 Robot Hit Streak 35 | . 7 27 35 8 19 2 31 11 Robot Miss Streak 5 | . . 1 2 1 2 2 5 3 Penetration Max 2 | . . . . . 1 . 2 . Secondary Targets 12 | . . 2 4 . . . 6 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 566 | . 7 117 150 8 66 3 196 19 Core Hits 280 | . 2 41 59 3 22 2 143 8 Critical Hits 8 | . . 1 1 . 4 . 2 . Critical Kills 4 | . . . 1 . 3 . . . Critical Parts Destroyed 3 | . . 1 . . 1 . 1 . Melee Attacks 3 | . . 3 . . . . . . Impact . | . . . . . . . . . Slashing 3 | . . 3 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10500 | . 80 1573 2186 160 1888 60 4127 426 Guns 7451 | . 80 1573 2177 50 . . 3258 313 Cannons 2453 | . . . . 110 1888 60 285 110 Explosions 560 | . . . . . . . 557 3 Melee . | . . . . . . . . . Ramming 36 | . . . 9 . . . 27 . Kinetic 9748 | . 80 1573 2177 160 1888 60 3387 423 Thermal 693 | . . . . . . . 693 . Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . . . . 20 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . . 28 28 . . Average Corruption 17 | . . . . . 10 28 . . Corruption Purged . | . . . . . . . . . Effects 111 | . . . . . 59 52 . . Message Errors 23 | . . . . . 10 13 . . Matter Fused 25 | . . . . . 12 13 . . Heat Flow Errors 3 | . . . . . 1 2 . . Energy Discharges 15 | . . . . . 9 6 . . Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 12 | . . . . . 6 6 . . Data Loss (major) 5 | . . . . . 3 2 . . Misfires 7 | . . . . . 2 5 . . Alerts 1 | . . . . . . 1 . . Misdirections 5 | . . . . . 2 3 . . Targeting Errors 11 | . . . . . 11 . . . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 153 | . . . . 15 5 . 133 . Projectiles 20 | . . . . 15 5 . . . Explosions 133 | . . . . . . . 133 . Melee . | . . . . . . . . . Knockbacks 15 | . . . . 1 9 1 4 . Impact 1 | . . . . . . . 1 . Kinetic 14 | . . . . 1 9 1 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . . . 4 . . . 68 1 Shots 2 | . . . . . . . 1 1 Rammed 10 | . . . 1 . . . 9 . Targets Rammed 11 | . . . 1 . . . 10 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 754 | . . . 17 48 369 227 754 233 Average Temperature 145 | . . . 8 29 149 68 178 109 Received Heat Transfer 2118 | . 24 288 585 18 360 . 834 9 Effects 28 | . . . . . 1 . 27 . Shutdowns 4 | . . . . . . . 4 . Energy Bleed 6 | . . . . . 1 . 5 . Interference 4 | . . . . . . . 4 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 7 | . . . . . . . 7 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 609 | . . . . . . . 609 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Peak Influence 373 | . 43 319 373 152 . . 295 61 Average Influence 109 | . 10 147 199 49 . . 73 32 Maximum Alert Level 1 | . . 1 1 . . . 1 . Low Security (%) 77 | 100 100 74 47 100 . . 85 100 Level 1 22 | . . 25 52 . . . 14 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . 3 4 2 . . 10 . Investigation 11 | . . 2 2 2 . . 5 . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . . 1 2 . . . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Distress Signals 6 | . 1 2 3 . . . . . Communications Jammed 1 | . . . . . . . 1 . Distress Signals 1 | . . . . . . . 1 . Times Spotted 110 | . 3 21 31 1 14 1 33 6 Peak Tracking Total 6 | . 3 5 5 . 6 1 4 5 Tactical Retreats 3 | . 1 . 1 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Traps Triggered 2 | . . . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Disabled 8 | . . . . . 1 . 7 . Max in Single Turn 2 | . . . . . 1 . 2 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Machines Accessed 18 | . 2 4 3 3 1 . 5 . Terminals 11 | . 2 3 3 2 . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 1 . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 76 | . 10 16 16 14 1 . 19 . Successful 56 | . 7 15 14 10 1 . 9 . Failed 20 | . 3 1 2 4 . . 10 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 55 | . 10 11 16 13 . . 5 . Fabricators 3 | . . . . . . . 3 . Repair Stations 16 | . . 5 . . . . 11 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 44 | . 7 10 14 9 1 . 3 . Record 11 | . 2 2 5 1 . . 1 . Part Schematic 1 | . . . . . . . 1 . Robot Schematic 3 | . . . . 3 . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 5 | . 1 1 1 2 . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 3 | . 1 1 . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 4 | . . 2 . 1 . . 1 . Dispatch Records 1 | . . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . Hauler Manifests 3 | . . 1 2 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 2 . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 10 | . . 5 . . . . 5 . Scan Component 6 | . . 3 . . . . 3 . Repair 4 | . . 2 . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 4 3 2 . . 5 . Full Trace Events 16 | . 2 4 3 2 . . 5 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 2 . . . . 2 . Time 81 | . . 52 . . . . 29 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total Allies 2 | . . . . . . 1 . 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 105 | . . . . . . 105 . 31 Highest-Rated Ally 105 | . . . . . . 105 . 31 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 122 | . . . . . . . . 122 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Turns Passed 6595 | 74 193 778 947 371 1592 1003 1505 132 Spaces Moved 2902 | 49 146 321 409 229 760 181 689 118 Core 360 | 19 . . . . 28 181 41 91 Treads . | . . . . . . . . . Legs 2542 | 30 146 321 409 229 732 . 648 27 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 140 550 120 50 Average Speed 175 | 125 120 127 142 150 177 550 155 85 Slowest Speed 700 | 150 120 150 180 150 550 550 700 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . 3 . . . Exploration Rate (%) 29 | 4 25 47 31 8 80 27 15 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | . . . . . . 1 . . Scrap Searched 5 | . . . . . 5 . . . Spaces Dug 6 | . . 3 . . 3 . . . Terrain Destroyed 68 | . . 3 . 1 13 4 46 1 Melee 3 | . . 3 . . . . . . Projectile 25 | . . . . 1 13 4 6 1 AOE 40 | . . . . . . . 40 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Was Total 3796 | 58 156 554 605 249 914 185 940 135 Wait 413 | . . 150 78 . 83 . 102 . Move 2894 | 48 145 320 408 228 758 180 689 118 Hop . | . . . . . . . . . Pick Up 32 | 3 6 1 8 4 5 1 4 . Fast Attach 60 | 7 . 3 4 2 10 . 31 3 Attach 28 | . 1 2 6 2 6 . 11 . Detach 1 | . . . . . . . 1 . Swap 24 | . . 6 7 2 3 . 6 . Drop 36 | . . 4 8 6 5 . 6 7 Fire 293 | . 4 65 85 5 43 4 80 7 Melee 3 | . . 3 . . . . . . Ram 3 | . . . . . . . 3 . Kick 8 | . . . 1 . . . 7 . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -6/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 154 | -10/Materials | Identified exit to Mines 154 | -10/Materials | Discovered exit to Mines (range 5) 212 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Discovered exit to Materials (range 11) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Hacker-Mutant 413 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Repaired Terrain Scanner 863 | -9/Materials | Repaired Ion Engine 1023 | -9/Materials | Identified exit to Materials 1023 | -9/Materials | Discovered exit to Materials (range 15) 1046 | -9/Materials | Entered another Materials area 1046 | -8/Materials | Evolved 2 slots: Utility x2 1564 | -8/Materials | Lost 4 parts (1p1n1u1w) 1954 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Discovered exit to Factory (range 5) 1993 | -8/Materials | Entered Factory 1993 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2300 | -7/Factory | Identified exit to Lower Caves 2300 | -7/Factory | Discovered exit to Lower Caves (range 3) 2364 | -7/Factory | Entered Lower Caves 2712 | -7/Lower Caves | Learned 8 Factory zone layouts 2991 | -7/Lower Caves | Encountered a Warlord checkpoint 3355 | -7/Lower Caves | Identified exit to Lower Caves 3355 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3375 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3398 | -7/Lower Caves | System corruption reached 10% 3448 | -7/Lower Caves | Lost 10 parts (1p1n6u2w) 3452 | -7/Lower Caves | Destroyed 7 combat bots 3646 | -7/Lower Caves | Spotted B-75 Beast 3671 | -7/Lower Caves | Destroyed B-75 Beast 3777 | -7/Lower Caves | Crushed by falling debris 3781 | -7/Lower Caves | Crushed by falling debris 3783 | -7/Lower Caves | Crushed by falling debris 3783 | -7/Lower Caves | Core integrity fell below 50% 3814 | -7/Lower Caves | Lost 7 parts (1p2n4u) 3956 | -7/Lower Caves | Entered another Lower Caves area 4926 | -7/Lower Caves | 12-ASH showed up to help 4928 | -7/Lower Caves | 12-ASH revealed a hidden path 4959 | -7/Lower Caves | Entered Factory 4959 | -6/Factory | Evolved 2 slots: Weapon x2 4960 | -6/Factory | Identified exit to Lower Caves 5197 | -6/Factory | Lost 6 parts (2p1u3w) 5238 | -6/Factory | Repaired Autogun 5339 | -6/Factory | Found Prototype Processor 5466 | -6/Factory | Garrison activated, responded to threat 5470 | -6/Factory | Identified Exp. Signal Interpreter 5508 | -6/Factory | Lost 5 parts (1n2u2w) 5564 | -6/Factory | Core integrity fell below 50% 5662 | -6/Factory | Lost 7 parts (1p1n5w) 6038 | -6/Factory | Build established: Scavenger-Gunner 6323 | -6/Factory | Repaired Carbon-fiber Leg 6424 | -6/Factory | Identified exit to Factory 6424 | -6/Factory | Discovered exit to Factory (range 10) 6464 | -6/Factory | Sucked down chute 6464 | -6/Factory | Entered Waste 6465 | -6/Waste | Met a frightened Derelict 6485 | -6/Waste | Spotted C-40 Crusher 6495 | -6/Waste | Destroyed C-40 Crusher 6509 | -6/Waste | Spotted C-40 Crusher 6509 | -6/Waste | Spotted C-40 Crusher 6510 | -6/Waste | Spotted C-40 Crusher 6522 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6523 | -6/Waste | Core integrity fell below 20% 6525 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6528 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6529 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6531 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6553 | -6/Waste | Spotted C-40 Crusher 6562 | -6/Waste | Lost 5 parts (1p1n1u2w) 6566 | -6/Waste | Spotted C-40 Crusher 6592 | -6/Waste | Crushed by Compactor (1 part destroyed) 6596 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06529_ Antimatter Reactor crushed. 06529_ Phase Shifter crushed. 06529_ Dropped Antimatter Reactor. 06530_ Dropped Matter Compressor. 06530_ Dropped Imp. Transmission Jammer. 06531_ Discarded Target Analyzer. 06531_ Matter Compressor crushed. 06531_ Exp. Signal Interpreter crushed. 06531_ System Shield crushed. 06531_ Discarded Hacking Suite. 06532_ Antimatter Reactor crushed. 06532_ Imp. Transmission Jammer crushed. 06534_ Lgt. Fission Core crushed. 06536_ Imp. Deuterium Engine crushed. 06537_ Coil Gun crushed. 06537_ Imp. Light Armor Plating crushed. 06537_ Flexi-carbon Leg crushed. 06566_ Acquired Imp. Proton Missile Launcher. 06589_ Broken Nova Cannon crushed. 06592_ Imp. Proton Missile Launcher crushed. Map ----- +----------------------------------------------------+ | ???????????????????# ??????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??#!! #??????????????????????? | | ???????# #?## " #??????????????????????? | | ???????# ###! #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# CC#??????????????????????? | | ???????????????????### CC#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# CC #??????????????????????? | | ?????????????????????# CC@#??????????????????????? | | ???????????????????### ###????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# CCCCCC #????????????????????? | | ???????????????????# CCCCCC #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 550 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Melee Accuracy 8 Target Analysis 5 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Hvy. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordBurstAmplifier Manual? 0 Play Time 00:48:53 Cumulative 755.8 hours Start 2020.02.16 @ 14:00:22 End 2020.02.16 @ 14:48:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 584 Rogue 62 Adventurer 0 Explorer 522 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e115a8b9-74e1-4256-8bd8-a8f74ccb05ff