Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 23:32:49 Player: kasaphescent Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (273) 1365 Value Destroyed (10965) 10965 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (9030) 9030 TOTAL SCORE: 29440 Bonus ------- High Alert Combat Kills 3183 Follower Combat Kills 859 Entered Garrisons 1200 Used RIF Installer 3500 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/1300 Matter 228/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit High-powered Tractor Beam Coil Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Makeshift Transmission Jammer Improved Medium Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Arc Thrower KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Energy Well High-capacity Matter Pod Improved Medium Armor Plating Improved Heavy Armor Plating Layered Heavy Armor Plating High-powered Tractor Beam EM Pulse Cannon Heavy Proton Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Mini Grenade Launcher Long-range Missile Launcher [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Slots Evolved 14 | . . 2 2 . . . . . 2 . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . . . . . . . . . 2 . . . Utility 7 | . . . 1 . . . . . 2 . . . 2 . . . . . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Attached 277 | 6 2 9 4 25 1 8 7 19 10 22 13 24 7 1 11 3 11 4 30 47 13 Power 16 | 1 . 2 . 2 . . . . 1 2 1 1 . . 2 . . . 1 2 1 Engine 9 | 1 . 2 . . . . . . 1 2 1 . . . 2 . . . . . . Core 4 | . . . . 2 . . . . . . . 1 . . . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 78 | 2 . 4 1 8 . 4 4 5 1 2 3 4 1 . 2 . 3 3 12 13 6 Treads 32 | . . 1 . 3 . 1 1 2 . 2 3 3 . . 1 . 1 1 9 4 . Leg 22 | 2 . 1 . 3 . . 2 3 . . . . 1 . . . 2 2 3 1 2 Wheel 16 | . . 2 1 2 . 3 1 . 1 . . 1 . . 1 . . . . 4 . Hover 7 | . . . . . . . . . . . . . . . . . . . . 3 4 Flight 1 | . . . . . . . . . . . . . . . . . . . . 1 . Utility 73 | 1 2 . 1 6 . 1 1 5 4 9 5 6 5 . 2 . 4 1 3 14 3 Device 30 | . . . . 2 . . . 2 1 5 3 4 1 . 1 . 4 . . 5 2 Storage 3 | 1 1 . . . . . . . . . 1 . . . . . . . . . . Processor 5 | . 1 . . . . . . . 1 . . . . . . . . . . 2 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 . Protection 33 | . . . 1 4 . 1 1 3 2 4 1 2 4 . 1 . . 1 3 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 . 3 2 9 1 3 2 9 4 9 4 13 1 1 5 3 4 . 14 18 3 Energy Gun 19 | 2 . 1 1 2 . . . . . 1 1 2 1 . 1 1 1 . 3 2 . Energy Cannon 6 | . . . . 1 . . . . . . 1 1 . . 1 1 . . 1 . . Ballistic Gun 31 | . . 1 1 4 . 1 2 2 3 2 . . . . . . . . 7 6 2 Ballistic Cannon 31 | . . 1 . 1 1 2 . 5 1 4 2 7 . 1 1 1 1 . 2 1 . Launcher 17 | . . . . . . . . 2 . 2 . 3 . . 2 . 2 . 1 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . . . . 2 . 1 1 . Parts Lost 101 | . . 6 1 6 . 5 2 1 1 5 . 9 1 1 1 . 1 . 11 38 12 Power 8 | . . 1 . . . . . . . . . 1 . 1 . . . . 1 3 1 Propulsion 41 | . . 2 . 2 . 4 1 1 . 1 . 4 1 . . . . . 5 14 6 Utility 22 | . . . . . . . 1 . . 2 . 2 . . . . . . 2 12 3 Weapon 30 | . . 3 1 4 . 1 . . 1 2 . 2 . . 1 . 1 . 3 9 2 Highest Loss Streak 16 | . . 4 1 4 . 2 1 1 1 2 . 3 1 1 1 . 1 . 3 16 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 85 | . 92 99 100 99 100 99 99 97 87 85 84 82 85 83 84 67 84 88 85 63 20 Engine 3 | . 14 11 9 . . . . . 5 7 7 . . . 4 6 6 5 1 . . Core 2 | . . . . 8 9 9 9 9 1 . . 6 6 3 . . . . . 1 . Treads 12 | . . 8 9 11 18 17 11 13 15 14 15 13 11 6 8 13 11 5 17 14 . Leg 4 | . 28 13 9 6 . . 6 4 . . . . 1 6 4 . 1 17 6 . 1 Wheel 8 | . . 22 18 18 18 17 18 18 10 7 7 7 6 6 5 6 6 5 2 6 . Device 8 | . . . . 2 9 9 9 9 7 7 7 7 9 13 12 13 19 17 12 7 1 Storage 6 | . 14 11 9 9 9 9 9 9 7 7 7 7 6 6 6 6 6 5 5 3 . Processor 5 | . 6 11 9 6 . . . . 7 7 7 7 6 6 6 6 6 5 5 3 6 Protection 8 | . . . 9 8 9 9 8 8 8 9 7 7 16 13 13 13 6 5 9 6 . Energy Gun 4 | . 28 13 9 9 9 1 . . . . 2 2 12 12 3 . 5 5 3 1 . Energy Cannon 1 | . . . . . . . . . . . 5 4 . . 5 . 6 5 1 . . Ballistic Gun 5 | . . 7 9 9 9 14 9 8 6 7 6 . . . . . . . 7 9 1 Ballistic Cannon 7 | . . . 9 7 9 10 18 16 15 13 7 13 6 6 9 . 6 5 2 1 . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . 9 . Heaviest Build 120 | 14 49 55 62 63 64 66 71 71 83 89 93 95 99 88 100 93 95 98 104 120 25 Greatest Support 176 | 20 20 32 32 32 32 32 28 40 28 28 28 28 28 28 28 28 28 28 176 169 76 Greatest Overweight (x) 4 | 2 2 1 2 2 1 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 1 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 2 2 2 2 3 2 3 2 2 3 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 5 Most Carried 20 | 6 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Average Carried 16 | 4 7 8 18 19 20 19 19 19 19 18 19 13 12 20 19 20 19 17 18 10 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 8 17 20 20 20 19 19 20 20 20 20 9 20 20 20 20 19 20 20 5 4 Class Distribution -------------------- 33% | Scavenger-Tank 30% | Tank 15% | Mutant 8% | Scavenger-Mutant 3% | Gunner 3% | Derelict-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -7/Factory Scavenger-Tank | -7/Garrison Tank | -7/Factory Tank | -7/Garrison Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Derelict-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Matter Collected 9094 | 236 44 217 . 641 . 273 432 543 810 1021 727 852 309 60 394 . 173 65 1107 968 222 Remotely 1276 | . . . . . . . . 135 88 163 366 368 . . . . . . . 156 . Salvage Created 9491 | . 140 657 80 994 . 406 376 455 486 708 862 598 287 . 363 . 156 . 1375 1207 341 Parts 502 | . 13 37 1 58 . 23 26 30 33 37 55 34 15 . 13 . 11 . 50 42 24 Haulers Intercepted 3 | . . 1 . . . . 1 . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . . . . 8 . 7 . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Combat Hostiles Destroyed 244 | . 6 13 1 25 . 9 9 21 14 19 16 27 6 1 7 . 11 . 27 27 5 Melee 8 | . . . . . . . . . . . . . . . . . . . . 5 3 Guns 83 | . 6 12 . 18 . 5 1 2 2 7 4 2 3 . . . . . 11 8 2 Cannons 89 | . . . 1 6 . 4 8 12 12 7 10 12 3 1 2 . . . 10 1 . AOE 62 | . . 1 . . . . . 7 . 5 2 13 . . 5 . 11 . 5 13 . Classes Destroyed 16 | . 3 6 1 2 . 1 1 . . 1 1 . . . . . . . . . . Worker 5 | . 1 1 . . . . . . 1 . 1 . . . . . . . . 1 . Builder 14 | . . 2 . . . . 2 . . . 10 . . . . . . . . . . Hauler 3 | . . 1 . . . . 1 . . . . . . . . . . . . 1 . Recycler 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Swarmer 78 | . 6 3 . 9 . . 2 10 . 3 . 14 . . 6 . 9 . 12 4 . Grunt 95 | . . 6 . 9 . 5 7 8 10 9 11 8 2 . . . . . 5 14 1 Brawler 7 | . . 1 . 1 . 1 . . . 2 . . . . . . . . 2 . . Duelist 8 | . . . . 1 . 1 . 1 . . 1 . 1 . . . . . 1 2 . Sentry 24 | . . 3 . 4 . 1 . 1 1 4 1 3 . . 1 . . . 3 2 . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . . Specialist 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . Hunter 12 | . . . 1 . . . . . . . . . 2 1 . . 2 . 4 . 2 Programmer 14 | . . . . . . 1 . 1 3 . 2 2 1 . . . . . . 2 2 Behemoth 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . Packrat 3 | . . . . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 12 | . 5 5 2 3 . 2 7 4 3 5 12 12 3 1 3 . 7 . 5 7 2 Combat Bots Only 12 | . 3 3 1 3 . 2 6 4 3 5 3 12 3 1 3 . 7 . 5 6 2 Max Kills in Single Turn 7 | . 1 2 1 1 . 1 2 4 2 3 7 3 1 1 1 . 4 . 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . 4 . 3 2 3 . . 1 . 4 . 2 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Damage Taken 23396 | . 171 562 112 1286 . 465 341 508 963 1322 1097 2489 476 359 391 . 231 360 3621 6079 2563 Core 3132 | . 33 73 . 89 . 13 13 21 36 144 83 156 19 37 15 . . 18 200 877 1305 Absorbed by Shields 277 | . . . . 14 . . . . . 22 15 91 . . . . . . . 135 . Reduced by Siege Mode 21 | . . . . . . . . . . . . . . . . . . . . 21 . Core Remaining (%) 71 | 100 86 81 . . . . . 75 . . . 40 . . . . 91 . 78 23 . Volleys Fired 623 | . 14 38 6 57 . 25 22 29 41 56 38 53 24 14 18 . 6 . 102 61 19 Largest 4 | . 2 2 3 3 . 3 3 3 3 3 3 3 3 3 3 . 1 . 3 4 1 Hottest 227 | . 80 80 103 146 . 112 121 121 125 150 227 227 210 210 219 . 48 . 178 163 30 Shots Fired 1484 | . 28 76 18 169 . 71 65 72 115 134 107 120 44 21 29 . 7 . 251 138 19 Gun 775 | . 28 75 12 119 . 46 22 17 33 44 40 13 20 7 4 . 1 . 172 103 19 Cannon 661 | . . 1 6 50 . 25 43 51 82 85 67 97 24 14 19 . 2 . 75 20 . Launcher 48 | . . . . . . . . 4 . 5 . 10 . . 6 . 4 . 4 15 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1072 | . . 37 12 99 . 64 65 68 115 126 67 67 24 14 9 . 2 . 170 114 19 Thermal 178 | . . . . . . . . . . 3 40 43 20 7 14 . 1 . 41 9 . Explosive 48 | . . . . . . . . 4 . 5 . 10 . . 6 . 4 . 4 15 . Electromagnetic 186 | . 28 39 6 70 . 7 . . . . . . . . . . . . 36 . . Robot Hit Streak 32 | . 6 16 3 32 . 16 5 8 8 8 11 8 10 6 5 . 3 . 24 15 21 Robot Miss Streak 8 | . 3 2 5 4 . 2 5 2 7 8 4 3 1 3 2 . 1 . 5 3 . Penetration Max 1 | . . . . . . . 1 1 1 1 1 . . . . . . . 1 1 1 Secondary Targets 7 | . 1 4 . . . . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 975 | . 16 60 9 107 . 49 38 46 76 73 59 60 26 15 16 . 4 . 183 106 32 Core Hits 534 | . 8 27 4 43 . 24 19 25 36 49 38 40 11 3 15 . 12 . 94 75 11 Critical Kills 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . Critical Parts Destroyed 7 | . . 2 . . . . . 1 . . 1 . . . . . . . 2 . 1 Critical Strikes 60 | . . 2 1 1 . 1 1 7 7 4 4 6 3 2 1 . . . 7 11 2 Burn 4 | . . . . . . . . . . . 1 . 1 . . . . . . 2 . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . Destroy 11 | . . 2 . . . . . 1 . . 1 . . . . . . . 3 3 1 Blast 35 | . . . 1 . . 1 1 6 7 4 2 6 2 2 . . . . 3 . . Corrupt 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Impale 7 | . . . . . . . . . . . . . . . . . . . . 6 1 Melee Attacks 44 | . . . . 6 . . . . . . . . . . . . . . . 21 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . 6 . . . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . . . . . . . . . . . . 21 17 Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30691 | . 211 956 152 1669 . 810 940 1556 1872 2299 3113 2647 709 320 910 . 1022 . 4602 6046 857 Guns 10412 | . 211 819 91 1257 . 430 345 296 529 673 590 168 430 95 23 . . . 2382 1681 392 Cannons 10572 | . . . 61 412 . 380 595 808 1343 1248 1151 1574 279 225 370 . 19 . 1630 477 . Explosions 8581 | . . 137 . . . . . 452 . 378 1372 905 . . 517 . 1003 . 590 3227 . Melee 1126 | . . . . . . . . . . . . . . . . . . . . 661 465 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 15933 | . . 393 104 865 . 732 940 1104 1872 1901 1079 1204 279 225 118 . 19 . 2660 2046 392 Thermal 3200 | . . 137 . . . . . . . 20 662 538 430 95 275 . . . 931 112 . Explosive 8257 | . . . . . . . . 452 . 378 1372 905 . . 517 . 1003 . 590 3040 . Electromagnetic 2175 | . 211 426 48 804 . 78 . . . . . . . . . . . . 421 187 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1126 | . . . . . . . . . . . . . . . . . . . . 661 465 Highest Corruption 18 | . . . . . . 5 12 12 7 7 9 18 2 2 2 2 2 . 3 4 . Average Corruption 6 | . . . . . . 5 10 12 5 7 7 16 1 2 2 2 2 . 3 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . . . . . . 4 15 28 12 36 47 34 8 4 9 3 9 . 5 4 . Message Errors 49 | . . . . . . 2 2 4 1 9 8 8 1 2 3 1 4 . 3 1 . Matter Fused 49 | . . . . . . 1 2 7 4 5 10 11 6 . 1 . 1 . 1 . . Heat Flow Errors 22 | . . . . . . . 3 2 1 7 3 . . . 2 2 1 . . 1 . Energy Discharges 33 | . . . . . . . 1 5 1 8 8 4 1 2 . . 2 . . 1 . Parts Rejected 4 | . . . . . . . 1 2 . . . 1 . . . . . . . . . Parts Fused 4 | . . . . . . . . . . 1 1 . . . 1 . . . 1 . . Data Loss (minor) 28 | . . . . . . 1 4 4 1 4 10 3 . . 1 . . . . . . Data Loss (major) 7 | . . . . . . . . 2 1 . 3 . . . . . . . . 1 . Misfires 9 | . . . . . . . . 1 1 1 2 2 . . 1 . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Weapon Failures 9 | . . . . . . . 1 1 1 1 2 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 631 | . . . . . . . 27 104 38 . 106 34 5 . 41 . 24 . 92 160 . Projectiles 312 | . . . . . . . 27 89 38 . 10 26 5 . 41 . . . 76 . . Explosions 241 | . . . . . . . . 15 . . 96 8 . . . . 24 . 16 82 . Melee 78 | . . . . . . . . . . . . . . . . . . . . 78 . Knockbacks 78 | . . . 1 4 . 1 8 8 18 10 6 7 3 2 . . . . 1 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 74 | . . . 1 4 . 1 7 6 18 10 6 7 3 2 . . . . 1 8 . Secondary 4 | . . . . . . . 1 2 . . . . . . . . . . . 1 . Self-Inflicted Damage 422 | . . 36 . . . . . . . 33 60 97 . . 75 . . . . 121 . Shots 13 | . . 2 . . . . . . . 1 1 4 . . 2 . . . . 3 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 126 76 214 329 . 36 218 264 210 223 408 381 334 89 236 96 208 . 144 454 15 Average Temperature 79 | . 49 28 108 89 . 13 64 87 48 56 123 101 147 54 47 56 137 . 48 127 15 Received Heat Transfer 4882 | . . 231 . 441 . 108 171 216 354 586 426 381 99 . 48 . . 189 637 823 172 Effects 6 | . . . . 2 . . . . . . . 1 3 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 14 | . . . . . . . . . . . . . . . . . . . . 14 . Longest Duration 10 | . . . . . . . . . . . . . . . . . . . . 10 . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Parts Fried 8 | . 2 1 1 2 . . . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . 2 . 1 . . . 1 . . Heat Transferred 5256 | . . 150 . . . . . . . 37 1072 809 703 148 437 . . . 1450 450 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Peak Influence 1342 | . 116 327 114 593 288 469 500 892 634 1102 999 1342 854 . . . . 56 1245 1106 641 Initial 704 | . . 29 68 74 288 189 223 325 468 359 578 688 704 . . . . 56 39 653 572 Average 603 | . 85 158 86 405 288 345 310 572 531 823 736 989 742 . . . . 56 689 823 584 Maximum Alert Level 4 | . . 1 . 2 1 2 2 3 2 4 3 4 3 . . . . . 4 4 2 Low Security (%) 12 | 100 100 59 100 18 . 6 . . . . . . . . . . . 100 14 . . Level 1 11 | . . 40 . 25 100 62 71 19 . 1 . . . . . . . . 5 . . Level 2 39 | . . . . 55 . 31 28 50 100 31 46 1 37 . . . . . 39 28 100 Level 3 30 | . . . . . . . . 30 . 56 53 66 62 . . . . . 26 70 . Level 4 5 | . . . . . . . . . . 10 . 32 . . . . . . 15 1 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 . . . . 2 . 7 . 7 . 1 . . . . 1 . 7 1 Investigation 9 | . . . . . . . . . 3 . 2 . 1 . . . . . . 3 . Extermination 6 | . . . . . . . . . 3 . 2 . . . . . . . . 1 . Reinforcement 10 | . . 1 . . . . 1 . 1 . 2 . . . . . . 1 . 3 1 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Distress Signals 10 | . . 4 . . . . 1 . . . 1 . 1 . . . . . . 2 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . . 2 . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 9 20 2 25 . 11 14 21 14 26 30 29 8 2 7 . 7 3 36 48 12 Peak Tracking Total 8 | . 3 7 2 4 . 4 7 4 5 5 5 8 3 3 3 . 4 3 5 8 8 Tactical Retreats 23 | . . 1 . 1 . 3 1 1 . 1 1 3 . . . . . . 5 5 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Traps Triggered 47 | . . . . 6 . 5 4 7 2 4 5 4 1 . . . . 1 7 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Machines Disabled 29 | . . . . . . 1 . 1 . 5 10 5 . . . . . . 1 6 . Max in Single Turn 6 | . . . . . . 1 . 1 . 1 6 2 . . . . . . 1 3 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Machines Accessed 53 | . 4 2 1 3 1 2 1 3 5 3 8 1 5 . . 4 . 1 1 7 1 Terminals 34 | . 4 2 . 3 . 2 . 3 2 3 5 1 5 . . . . . 1 3 . Fabricators 5 | . . . . . . . . . . . 2 . . . . . . . . 2 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . Total Hacks 139 | . 16 4 1 3 1 4 1 6 10 7 25 1 10 . . 30 . 1 2 16 1 Successful 79 | . 10 2 1 3 1 1 1 2 2 2 12 1 3 . . 30 . 1 . 7 . Failed 60 | . 6 2 . . . 3 . 4 8 5 13 . 7 . . . . . 2 9 1 Catastrophic 16 | . 2 1 . . . 1 . 1 1 1 2 . 4 . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 25 | . . . . . . . . . 3 . 13 . 3 . . . . . . 6 . Terminals 85 | . 16 4 . 3 . 4 . 6 5 7 20 1 10 . . . . . 2 7 . Fabricators 10 | . . . . . . . . . . . 4 . . . . . . . . 5 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . 4 . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . Terminal Hacks 56 | . 10 2 . 3 . 1 . 2 . 2 3 1 1 . . 30 . . . 1 . Record 14 | . 3 . . . . . . . . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . . . . . . 3 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 7 | . 1 . . 1 . 1 . 1 . 1 1 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . 3 . . . . . . . . . . . . . . . . . . . . Garrison Registry 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . Unlock Access 6 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . . . . . . . . . . . 6 . 2 . . . . . . 1 . Terminals 8 | . . . . . . . . . . . 5 . 2 . . . . . . 1 . Botnet 7 | . . . . . . . . . . . 4 . 2 . . . . . . 1 . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 2 1 2 1 2 . 2 5 3 8 1 5 . . . . 1 1 6 1 Full Trace Events 12 | . . . . . . 1 . 1 2 2 1 . 1 . . . . . 1 3 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . . 10 . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 53 . . . . . . . . 64 . Total Part Build Rating 20 | . . . . . . . . . . . 12 . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 40 | . . . . . . . . . 40 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Used RIF Installer 7 | . . . . . . 2 . 2 . 1 . 1 . . . . . . 1 . . Hotswap 1 | . . . . . . . . 1 . . . . . . . . . . . . . Code Merge 1 | . . . . . . . . . . . . 1 . . . . . . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . . . 1 . . Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . 3 . . . . . . . . . . . . . Programmers 6 | . . . . . . 3 . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . 6 . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Total Allies 11 | . . . . . . . . . . 6 . . . . . . 1 . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 . . . . . 1 . 3 . . Highest-Rated Group 128 | . . . . . . . . . . 128 128 . . . . . 96 . 126 . . Highest-Rated Ally 96 | . . . . . . . . . . 43 43 . . . . . 96 . 85 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . . . 30 25 . . . . . 12 . 43 . . Total Damage 2987 | . . . . . . . . . . 625 622 . . . . . 548 . 1192 . . Kills 22 | . . . . . . . . . . 6 7 . . . . . 1 . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Turns Passed 13660 | 64 449 439 99 1185 64 506 387 876 849 1020 1397 672 641 334 707 124 497 86 1884 1100 280 Spaces Moved 8046 | 47 305 233 59 724 53 327 217 546 472 546 817 293 376 209 426 91 308 54 890 772 281 Core 471 | 14 . . . . . . . . . . . . . . . . . . . 294 163 Treads 717 | . . . . . . . . 2 . . . . . . . . . . 483 232 . Legs 338 | 33 305 . . . . . . . . . . . . . . . . . . . . Wheels 6297 | . . 233 59 724 53 327 217 544 472 546 817 293 376 209 426 91 308 54 407 141 . Hover 118 | . . . . . . . . . . . . . . . . . . . . . 118 Flight 105 | . . . . . . . . . . . . . . . . . . . . 105 . Fastest Speed 40 | 50 120 115 115 115 115 115 120 120 120 130 130 130 145 130 145 130 130 145 130 40 48 Average Speed 127 | 105 130 115 117 116 115 116 124 120 131 132 142 144 145 141 145 131 144 145 153 96 57 Slowest Speed 480 | 150 260 115 120 120 115 130 125 240 135 145 145 145 145 145 145 145 145 145 160 480 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 5 63 21 6 76 10 40 23 62 17 63 37 41 14 46 54 71 54 2 77 25 9 Regions Visited 21 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Known Exits Taken 8 | . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . . . . . . . 1 1 1 1 . . . . Scrap Searched 11 | . . . . . . . . . . . . . . 1 9 . 1 . . . . Spaces Dug 17 | . . . . 1 . . . . . . . 5 8 . . . . . . 3 . Terrain Destroyed 483 | . . 9 . 1 . . 27 8 12 33 45 54 13 4 86 . 59 . 13 119 . Melee 4 | . . . . 1 . . . . . . . . . . . . . . . 3 . Projectile 117 | . . . . . . . 27 3 12 4 25 6 13 4 5 . . . 8 10 . AOE 362 | . . 9 . . . . . 5 . 29 20 48 . . 81 . 59 . 5 106 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Fac Res Total 10147 | 58 331 335 77 939 56 400 285 702 615 738 981 445 439 230 489 96 353 61 1215 960 342 Wait 681 | . 4 38 . 65 1 36 31 62 68 41 75 54 20 7 26 . 18 . 81 47 7 Move 8024 | 46 304 232 58 722 53 325 217 545 472 545 817 292 375 208 425 90 307 54 889 767 281 Hop 2 | . . . . . . . . . . . . . . . . . . . . 2 . Pick Up 116 | 6 4 17 7 13 . 3 3 . 8 4 6 2 10 . 3 . 2 2 23 1 2 Fast Attach 98 | 6 1 . . 2 . 2 4 13 4 4 2 1 3 . 4 3 7 2 11 19 10 Attach 95 | . . 8 3 9 . 4 2 1 4 6 1 12 4 . 3 . 1 2 11 21 3 Detach 30 | . . . . 3 . . . 1 1 3 . 3 3 . 2 . . . 4 9 1 Swap 84 | . 1 1 1 14 1 2 1 5 2 12 10 11 . 1 4 . 3 . 8 7 . Drop 132 | . 3 1 2 17 1 3 5 10 15 10 16 1 . . 4 3 9 1 24 5 2 Fire 623 | . 14 38 6 57 . 25 22 29 41 56 38 53 24 14 18 . 6 . 102 61 19 Melee 44 | . . . . 6 . . . . . . . . . . . . . . . 21 17 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 154 | . . . . 31 . . . 36 . 23 16 16 . . . . . . 32 . . Rewire 64 | . . . . . . . . . . 34 . . . . . . . . 30 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / [*Low] / Gar) -7/Garrison -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: [*Res] / Arm) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 65 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 9) 423 | -10/Materials | Discovered new exit (range 10) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x2 659 | -9/Materials | Lost 4 parts (2n2w) 935 | -9/Materials | Discovered new exit (range 9) 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -8/Materials | Identified exit to Garrison 1052 | -8/Materials | Entered Garrison 1148 | -8/Garrison | Triggered checkpoint 1266 | -8/Garrison | Triggered checkpoint 1278 | -8/Garrison | Build established: Scavenger-Gunner 1368 | -8/Garrison | Triggered checkpoint 1400 | -8/Garrison | Triggered checkpoint 1546 | -8/Garrison | Discovered new exit (range 12) 1598 | -8/Garrison | Build established: Gunner 1742 | -8/Garrison | Triggered checkpoint 1797 | -8/Garrison | Discovered new exit (range 10) 1809 | -8/Garrison | Discovered new exit (range 76) 1809 | -8/Garrison | Discovered new exit (range 7) 1809 | -8/Garrison | Discovered new exit (range 73) 1836 | -8/Garrison | Spotted B-75 Beast 1916 | -8/Garrison | Destroyed B-75 Beast 1946 | -8/Garrison | Lost 4 parts (2n2w) 2087 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2128 | -8/Garrison | Triggered checkpoint 2237 | -8/Garrison | Entered Materials 2301 | -8/Materials | Identified exit to Garrison 2301 | -8/Materials | Entered Garrison 2322 | -8/Garrison | Build established: Scavenger-Tank 2440 | -8/Garrison | Installed Relay Interface Framework 2526 | -8/Garrison | Triggered checkpoint 2594 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 2790 | -8/Garrison | Discovered new exit (range 14) 2807 | -8/Garrison | Entered Materials 2831 | -8/Materials | Discovered new exit (range 16) 2882 | -8/Materials | System corruption reached 10% 3057 | -8/Materials | Garrison activated, responded to threat 3194 | -8/Materials | Identified exit to Garrison 3194 | -8/Materials | Entered Garrison 3250 | -8/Garrison | Build established: Tank 3384 | -8/Garrison | Triggered checkpoint 3484 | -8/Garrison | Triggered checkpoint 3537 | -8/Garrison | Discovered new exit (range 13) 3605 | -8/Garrison | Discovered new exit (range 75) 3605 | -8/Garrison | Discovered new exit (range 41) 3605 | -8/Garrison | Discovered new exit (range 7) 3612 | -8/Garrison | Triggered checkpoint 3706 | -8/Garrison | Triggered checkpoint 3780 | -8/Garrison | Build established: Scavenger-Tank 3816 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 3950 | -8/Garrison | Triggered checkpoint 3951 | -8/Garrison | Triggered checkpoint 4013 | -8/Garrison | Expanded RIF knowledge: Hotswap 4070 | -8/Garrison | Entered Factory 4070 | -7/Factory | Evolved 2 slots: Utility x2 4252 | -7/Factory | Discovered new exit (range 16) 4734 | -7/Factory | Build established: Tank 4919 | -7/Factory | Identified exit to Garrison 4919 | -7/Factory | Entered Garrison 4927 | -7/Garrison | Triggered checkpoint 5402 | -7/Garrison | Triggered checkpoint 5470 | -7/Garrison | Triggered checkpoint 5545 | -7/Garrison | Discovered new exit (range 11) 5562 | -7/Garrison | Discovered new exit (range 68) 5562 | -7/Garrison | Discovered new exit (range 82) 5562 | -7/Garrison | Discovered new exit (range 15) 5605 | -7/Garrison | Build established: Scavenger-Tank 5877 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5939 | -7/Garrison | Entered Factory 5939 | -7/Factory | Accompanied by 4 allies 6147 | -7/Factory | Discovered new exit (range 18) 6172 | -7/Factory | Discovered new exit (range 17) 6339 | -7/Factory | First assault squad dispatched 6547 | -7/Factory | Discovered new exit (range 10) 6787 | -7/Factory | Build established: Tank 6935 | -7/Factory | Fabricated Wave Gun (x2) 7306 | -7/Factory | Discovered new exit (range 17) 7336 | -7/Factory | Identified exit to Garrison 7336 | -7/Factory | Entered Garrison 7405 | -7/Garrison | System corruption reached 10% 7456 | -7/Garrison | Lost 3 parts (1p1n1u) 7530 | -7/Garrison | Triggered checkpoint 7782 | -7/Garrison | Triggered checkpoint 7782 | -7/Garrison | Triggered checkpoint 7787 | -7/Garrison | Triggered checkpoint 7796 | -7/Garrison | Core integrity fell below 50% 7850 | -7/Garrison | Lost 3 parts (1n1u1w) 7856 | -7/Garrison | Destroyed 12 combat bots 7925 | -7/Garrison | Expanded RIF knowledge: Code Merge 7992 | -7/Garrison | Discovered new exit (range 12) 8008 | -7/Garrison | Entered Factory 8008 | -6/Factory | Evolved 2 slots: Utility x2 8379 | -6/Factory | Identified exit to Lower Caves 8379 | -6/Factory | Identified exit to Extension 8572 | -6/Factory | Spotted B-75 Beast 8649 | -6/Factory | Entered Lower Caves 8960 | -6/Lower Caves | Discovered new exit (range 17) 8983 | -6/Lower Caves | Entered another Lower Caves area 8983 | -6/Lower Caves | Discovered new exit (range 9) 9168 | -6/Lower Caves | Build established: Mutant 9243 | -6/Lower Caves | Learned location of Extension (-6) 9429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9477 | -6/Lower Caves | Build established: Tank 9633 | -6/Lower Caves | Discovered new exit (range 10) 9690 | -6/Lower Caves | Entered Data Miner 9692 | -6/Data Miner | Discovered new exit (range 6) 9714 | -6/Data Miner | Met Data Miner 9743 | -6/Data Miner | Learned location of Section 7 (-2) 9743 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9762 | -6/Data Miner | Received God Mode back door access code from Data Miner 9814 | -6/Data Miner | Entered Proximity Caves 9967 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10055 | -5/Proximity Caves | Escorted by Enhanced Grunt 10157 | -5/Proximity Caves | Build established: Derelict-Tank 10205 | -5/Proximity Caves | Destroyed 7 combat bots 10237 | -5/Proximity Caves | Found Prototype Device 10237 | -5/Proximity Caves | Identified Exp. Thermal Shield 10293 | -5/Proximity Caves | Discovered new exit (range 10) 10311 | -5/Proximity Caves | Entered Factory 10311 | -5/Factory | Evolved 2 slots: Propulsion x2 10397 | -5/Factory | Identified exit to Garrison 10397 | -5/Factory | Entered Garrison 10584 | -5/Garrison | Triggered checkpoint 10661 | -5/Garrison | Triggered checkpoint 10942 | -5/Garrison | Lost 3 parts (1n1u1w) 11086 | -5/Garrison | Rewired B-75 Beast 11198 | -5/Garrison | Triggered checkpoint 11484 | -5/Garrison | Triggered checkpoint 11552 | -5/Garrison | Triggered checkpoint 11645 | -5/Garrison | Discovered new exit (range 10) 11668 | -5/Garrison | Build established: Scavenger-Tank 11746 | -5/Garrison | Triggered checkpoint 11800 | -5/Garrison | Triggered checkpoint 12178 | -5/Garrison | Discovered new exit (range 11) 12256 | -5/Garrison | Expanded RIF knowledge: Command Fork 12281 | -5/Garrison | Entered Factory 12281 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 12709 | -4/Factory | Spotted B-86 Titan 12768 | -4/Factory | Destroyed B-86 Titan 12792 | -4/Factory | Lost 16 parts (1p5n6u4w) 13115 | -4/Factory | Lost 11 parts (4n3u4w) 13176 | -4/Factory | Lost 3 parts (1n2u) 13309 | -4/Factory | Identified exit to Research 13328 | -4/Factory | Core integrity fell below 50% 13368 | -4/Factory | Fabricated Antigrav Array? 13381 | -4/Factory | Entered Research 13381 | -3/Research | Evolved 2 slots: Utility x2 13382 | -3/Research | Identified exit to Armory 13411 | -3/Research | Lost 5 parts (4n1u) 13565 | -3/Research | Core integrity fell below 50% 13618 | -3/Research | Lost 11 parts (1p5n3u2w) 13632 | -3/Research | Spotted B-86 Titan 13636 | -3/Research | Core integrity fell below 20% 13650 | -3/Research | Build established: Mutant 13658 | -3/Research | Discovered new exit (range 15) 13661 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 13607_ R-10 Processor collects Adv. Heat Sink. 13621_ W-44 Eye sends out distress signal. 13634_ K-01 Serf cleans the Recycling Unit. 13634_ Penetrated by Slug. 13634_ Slug penetrates Wall. 13636_ Acquired 7 matter. 13638_ Slug penetrates Wall. 13638_ Slug penetrates Reaction Chamber. 13639_ Penetrated by Slug. 13639_ Slug penetrates Wall. 13639_ K-01 Serf cleans the Recycling Unit. 13640_ Recycling Unit disabled. 13640_ Slug penetrates Recycling Unit. 13642_ Penetrated by Slug. 13643_ Coil Gun tumbles out of recycling unit. 13643_ Gamma Rifle tumbles out of recycling unit. 13643_ Slug penetrates A-15 Conveyor. 13653_ Detecting nearby Garrison Access. 13655_ Biometal Leg destroyed. 13658_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###+##??????????? | | ??????????????# ############### #??????????? | | ?????????? @ #??????????? | | ?????????? < +??????????? | | ?????????????## ##+#########+## Y #??????????? | | ??????????????#??????????????? ## ##??????????? | | ?????????????????????????????? ?# #???????????? | | ????????????????????????????? = ## #???????????? | | ????????????????????????????? ## #???????????? | | ???????????????????????????? ## #???????????? | | ???????????????????????????? ## #???????????? | | ???????????????????????????######## #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #??????#????? | | ???#?#########????????????????????# #???? #????? | | ???# #????????????????????# #?? #????? | | ???# #????????????????????# # #????? | | ???# """ #????????????????????# + #????? | | ???# """" #????????????????????# # #????? | | ???# """" #????????????????????# ###########?? | | ???# """ #????????????????????# #?? | | ???# #????????????????????# #?? | | ???# #????????????????????########### +?? | | ???#####+#####??????????????????????????????# #?? | | ????# #???????????????????????????????# ### | | ????# #???????????????????????????????# | | ????# #???????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1200 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Antigrav Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed BeamFocalPlating Manual? 0 Play Time 01:46:36 Cumulative 332.1 hours Start 2023.04.03 @ 19:05:52 End 2023.04.03 @ 23:32:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 22 Types 19/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c97762c-9af2-4a58-a7e8-7b3b415344ca