Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.24 @ 16:41:51 Player: Palikka Result: Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (336) 1680 Value Destroyed (14775) 14775 Prototype IDs (41) 820 Alien Tech Used (4) 800 Bonus (4062) 4062 TOTAL SCORE: 29837 Bonus ------- High Alert Combat Kills 1854 Follower Combat Kills 1296 Met Data Miner 300 Met Imprinter 300 Met R17 at Cetus 500 Friendly Fire -188 Cogmind --------- Core Integrity 0/1300 Matter 68/300 Energy 38/100 System Corruption 17% Temperature Cool (3) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Sigix Terminator Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Coolant Network Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Matter Compressor Enhanced Optical Array Experimental Targeting Computer Advanced Target Analyzer Phase Armor > --- WEAPON ----------- Compact HERF Cannon Hypercooled Linear Accelerator > --- INVENTORY -------- Advanced Cooling System Energy Well Matter Compressor Centrium Medium Armor Plating Subatomic Replicator Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Linear Accelerator Linear Accelerator Linear Accelerator Compact Mass Driver Gamma Bomb Array Fusion Bomb Launcher Sigix Terminator Phasing Sabre Sigix Broadsword CR-A16's Behemoth Slayer [Rating: 165] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . Utility 10 | . . . 2 . 1 1 . . . . 2 . . . . 1 . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 324 | 6 21 . 29 . 23 19 4 3 4 2 34 3 . 2 4 16 27 15 42 44 26 Power 39 | 1 5 . 2 . 5 3 . . . . 2 . . . . 5 3 2 4 7 . Engine 15 | 1 5 . 2 . 1 2 . . . . 1 . . . . 1 2 . . . . Core 12 | . . . . . 4 1 . . . . 1 . . . . 4 1 . 1 . . Reactor 12 | . . . . . . . . . . . . . . . . . . 2 3 7 . Propulsion 74 | 2 4 . 10 . 7 8 . 1 . . 13 . . . 1 4 8 2 4 9 1 Treads 74 | 2 4 . 10 . 7 8 . 1 . . 13 . . . 1 4 8 2 4 9 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 99 | 1 7 . 7 . 4 8 1 . . . 12 1 . . 1 4 5 5 17 16 10 Device 32 | . . . 1 . 2 1 . . . . 2 . . . . 1 1 2 10 5 7 Storage 15 | 1 6 . 2 . . 2 . . . . 1 . . . . . . . . 2 1 Processor 12 | . . . 1 . . . . . . . 3 . . . . 1 . 1 2 4 . Hackware 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Protection 37 | . 1 . 3 . 2 5 1 . . . 6 1 . . 1 1 3 2 5 5 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon 112 | 2 5 . 10 . 7 . 3 2 4 2 7 2 . 2 2 3 11 6 17 12 15 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . 7 4 1 Ballistic Gun 42 | 2 4 . 10 . 5 . 1 . 1 1 3 . . . . 1 1 1 7 3 2 Ballistic Cannon 28 | . . . . . 1 . 1 1 2 . 3 1 . 2 1 1 5 2 . 3 5 Launcher 19 | . . . . . 1 . 1 1 1 1 1 1 . . 1 1 3 2 2 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . 1 . 1 . 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . . . . . 3 . . . . . 1 3 . 3 8 Parts Lost 66 | . 4 . 5 . 3 5 . 1 . . 7 . . . 2 4 4 1 12 10 8 Power 5 | . . . . . 1 1 . . . . . . . . . . . . 1 . 2 Propulsion 23 | . 2 . 1 . 1 2 . 1 . . 2 . . . 1 2 2 . 2 4 3 Utility 25 | . . . 1 . . 2 . . . . 3 . . . 1 1 1 1 7 5 3 Weapon 13 | . 2 . 3 . 1 . . . . . 2 . . . . 1 1 . 2 1 . Highest Loss Streak 8 | . 1 . 1 . 2 2 . 1 . . 4 . . . 1 3 1 1 6 2 8 Average Slot Usage (%) 95 | . 97 100 99 100 99 95 100 99 98 100 99 100 100 87 99 99 99 99 88 83 76 Engine 3 | . 14 14 10 11 . 1 7 7 7 7 4 . . . . . 2 6 . . . Core 3 | . . . . . 8 5 . . . . 1 6 6 6 6 10 8 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 9 6 8 Treads 23 | . 27 28 21 22 26 29 30 29 30 30 25 26 26 26 25 22 22 22 16 14 9 Device 7 | . . . 1 . 9 8 15 15 15 15 6 6 6 6 6 4 5 5 10 9 8 Storage 17 | . 25 28 22 22 18 15 15 15 15 15 16 20 20 20 20 17 17 17 14 12 18 Processor 10 | . . . 9 11 9 7 7 7 7 7 15 13 13 13 13 11 11 11 9 20 16 Protection 8 | . 1 . 11 11 9 9 7 7 7 7 11 13 13 13 12 11 10 10 11 6 1 Ballistic Gun 8 | . 26 28 21 22 14 7 7 7 6 8 8 . . . . 1 . 4 6 1 1 Ballistic Cannon 4 | . . . . . 3 7 6 5 5 . 4 11 13 1 12 8 10 3 . 1 3 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 177 | 9 73 71 74 72 88 97 96 96 98 95 125 131 131 131 131 141 137 165 176 134 177 Greatest Support 177 | 40 40 40 44 42 64 104 98 98 98 98 114 110 110 110 118 118 115 137 177 173 133 Greatest Overweight (x) 5 | . 3 1 3 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 2 2 5 Average Overweight (x) . | . . 1 1 1 1 . . . . . . 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 28 | 6 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 20 20 Average Capacity 22 | 5 15 20 20 20 20 20 20 20 20 20 24 28 28 28 28 28 28 28 27 20 19 Most Carried 28 | 4 17 17 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 20 20 Average Carried 21 | 1 11 16 19 20 19 19 19 19 19 20 23 28 28 28 27 27 27 27 27 19 19 Final Capacity 28 | 6 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 20 20 4 Final Carried 28 | 4 15 17 20 20 20 20 20 20 20 20 28 28 28 28 26 26 28 28 20 20 4 Class Distribution -------------------- 72% | Hauler-Mutant 22% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hauler-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Matter Collected 10511 | 220 772 70 676 . 772 868 290 118 134 125 1506 314 . . 111 875 972 431 919 1177 161 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14551 | . 726 141 1051 . 1352 987 163 80 . 183 1839 179 . . 36 534 391 617 3044 2938 290 Parts 733 | . 47 13 79 . 77 45 5 7 . 12 78 12 . . 1 25 25 30 141 126 10 Haulers Intercepted 19 | . 1 . 4 . 4 2 . . . . 5 . . . . . . . 1 2 . Recyclers Shooed 8 | . 2 . . . . 1 . . . . 1 . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 2 6 1 8 . 11 . . 7 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Combat Hostiles Destroyed 270 | . 20 4 17 . 28 19 5 4 . 8 35 8 . . 3 19 11 11 40 36 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Guns 124 | . 20 4 17 . 20 10 1 1 . 1 26 . . . . 1 . 3 15 5 . Cannons 69 | . . . . . 6 9 2 . . . 2 3 . . . 15 7 4 10 11 . AOE 45 | . . . . . 2 . 2 3 . 7 7 5 . . 3 3 4 . 4 5 . Classes Destroyed 17 | . 5 . 3 . 3 1 1 . . . . . . . . 1 1 . 1 . 1 Worker 8 | . 1 . . . . 2 . . . . 3 . . . . 1 . . 1 . . Builder 10 | . . . . . 1 . . . . . 3 . . . . . . . 1 5 . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hauler 19 | . 1 . 4 . 4 2 . . . . 5 . . . . . . . 1 2 . Recycler 7 | . 1 . 1 . . 2 . . . . . . . . . . . . 1 1 1 Operator 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Watcher 19 | . . . 3 . 3 1 . . . . 1 . . . . 1 2 2 4 2 . Swarmer 70 | . 8 2 3 . 8 3 . 3 . 4 14 5 . . 3 . 3 4 7 3 . Grunt 99 | . 12 2 8 . 11 4 4 . . 3 13 . . . . 9 5 2 11 15 . Brawler 5 | . . . 1 . . 1 . . . . . . . . . 1 . 1 . 1 . Duelist 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . . Sentry 31 | . . . 5 . 7 4 . . . . 4 1 . . . 1 1 . 3 5 . Hunter 17 | . . . . . 1 4 . 1 . . . . . . . . 1 . 10 . . Programmer 35 | . . . . . . 2 . . . . 4 2 . . . 8 . . 8 11 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . 4 . . . Quarantine Guard 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . 3 2 4 . 6 4 3 3 . 4 9 5 . . 3 5 6 7 6 11 1 Combat Bots Only 8 | . 3 2 4 . 5 3 3 3 . 4 8 5 . . 3 5 6 7 6 8 1 Max Kills in Single Turn 4 | . 2 1 2 . 4 2 2 3 . 2 2 2 . . 3 1 2 2 3 3 1 Gunslinging 1 | . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . 2 . 2 3 . 2 2 2 . . 3 1 2 . 3 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Damage Taken 26268 | . 933 214 783 . 1684 1855 339 367 . 286 2925 315 110 . 581 1369 908 857 4500 4228 4014 Core 2880 | . 127 68 143 . 153 138 41 34 . 20 211 36 6 . 47 100 78 78 271 226 1103 Absorbed by Shields 849 | . . . . . . . . . . . . . . . . . 38 . 288 . 523 Reduced by Siege Mode 381 | . . . . . . . . . . . . . . . . . . . 174 197 10 Redirected to Core 480 | . . . . . . . . . . . . . . . . . . . . . 480 Core Remaining (%) 67 | 100 . 22 . 64 72 . . . . 66 . . . . 64 . . 74 76 . . Volleys Fired 895 | . 102 14 66 . 83 79 23 8 . 8 115 9 . . 13 60 33 21 115 121 25 Largest 2 | . 2 2 2 . 2 2 2 2 . 2 2 2 . . 2 2 2 2 2 2 2 Hottest 140 | . 60 43 46 . 74 72 72 72 . 56 88 80 . . 80 88 96 88 88 140 132 Shots Fired 1586 | . 202 28 129 . 166 157 44 15 . 9 221 14 . . 23 114 63 36 162 160 43 Gun 954 | . 202 28 129 . 142 79 20 7 . 2 179 . . . . 16 . 9 98 43 . Cannon 581 | . . . . . 23 78 19 6 . . 36 10 . . 20 94 61 20 59 112 43 Launcher 51 | . . . . . 1 . 5 2 . 7 6 4 . . 3 4 2 7 5 5 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1385 | . 197 28 129 . 165 157 39 13 . 2 215 10 . . 20 110 61 29 98 76 36 Thermal 34 | . 5 . . . . . . . . . . . . . . . . . . 26 3 Explosive 35 | . . . . . 1 . 5 2 . 7 6 4 . . 3 4 2 . 1 . . Electromagnetic 132 | . . . . . . . . . . . . . . . . . . 7 63 58 4 Robot Hit Streak 51 | . 21 7 22 . 31 27 15 6 . 7 27 10 . . 13 12 16 24 51 40 28 Robot Miss Streak 8 | . 8 5 4 . 3 3 2 2 . 1 3 . . . 4 2 2 1 5 2 1 Penetration Max 1 | . . . . . 1 1 1 . . . 1 . . . . 1 . 1 1 1 . Secondary Targets 11 | . 2 1 2 . 2 . . . . . 3 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . 1 . . . . . . . 1 . . Shots Hit Robots 1255 | . 131 18 94 . 138 120 33 9 . 8 176 9 . . 5 92 44 32 150 139 57 Core Hits 614 | . 53 9 43 . 65 43 11 8 . 25 87 12 . . 5 40 28 22 72 72 19 Critical Hits 77 | . 1 . 1 . 2 2 . . . . 9 . . . . 3 . 5 18 26 10 Critical Kills 19 | . . . . . . . . . . . 3 . . . . 1 . 3 6 5 1 Critical Parts Destroyed 49 | . 1 . 1 . 2 2 . . . . 5 . . . . 2 . 1 12 21 2 Melee Attacks 36 | . . . . . . . . . . . . . . . . . . 6 3 1 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . 6 . . . Piercing 30 | . . . . . . . . . . . . . . . . . . . 3 1 26 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36857 | . 1093 206 1214 . 2411 2822 891 283 . 714 5288 786 . . 491 3746 1636 1520 5533 6035 2188 Guns 14819 | . 1093 206 1214 . 1910 1541 345 85 . 46 3674 . . . . 382 . 248 2643 1432 . Cannons 14938 | . . . . . 315 1281 300 61 . . 713 330 . . 199 2578 1224 556 2256 3922 1203 Explosions 5999 | . . . . . 186 . 246 137 . 668 901 456 . . 292 786 402 716 535 674 . Melee 1028 | . . . . . . . . . . . . . . . . . . . 67 . 961 Ramming 73 | . . . . . . . . . . . . . . . . . 10 . 32 7 24 Kinetic 24579 | . 1040 206 1214 . 2225 2822 645 146 . 46 4387 330 . . 199 2960 1224 804 2643 2689 999 Thermal 1297 | . 53 . . . . . . . . . 220 . . . . . . 100 . 828 96 Explosive 4160 | . . . . . 186 . 246 137 . 668 681 456 . . 292 786 402 . 189 117 . Electromagnetic 5720 | . . . . . . . . . . . . . . . . . . 616 2602 2394 108 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1028 | . . . . . . . . . . . . . . . . . . . 67 . 961 Highest Corruption 17 | . . . . . . 5 5 5 5 . 1 2 2 2 2 7 7 7 10 15 17 Average Corruption 5 | . . . . . . 4 5 5 5 . 1 1 2 2 2 3 7 7 6 5 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 319 | . . . . . . 36 22 12 4 . 8 2 . 3 4 20 45 20 38 47 58 Message Errors 56 | . . . . . . 7 3 1 1 . 1 1 . . 1 6 13 2 7 5 8 Matter Fused 64 | . . . . . . 7 5 1 1 . . . . . . 3 11 3 8 14 11 Heat Flow Errors 28 | . . . . . . 3 2 1 . . . . . 2 . 2 3 4 1 5 5 Energy Discharges 35 | . . . . . . 5 . . 1 . 3 . . . 2 1 5 2 6 5 5 Parts Rejected 8 | . . . . . . 1 . . . . . . . . . . 2 1 2 2 . Data Loss (minor) 37 | . . . . . . 6 3 . 1 . 4 1 . 1 1 3 4 2 2 2 7 Data Loss (major) 15 | . . . . . . 2 . 5 . . . . . . . 1 2 1 1 2 1 Misfires 10 | . . . . . . . 2 1 . . . . . . . 1 1 1 1 . 3 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . . 1 1 5 Targeting Errors 45 | . . . . . . 4 7 3 . . . . . . . 3 3 4 6 6 9 Weapon Failures 13 | . . . . . . 1 . . . . . . . . . . 1 . 3 5 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 403 | . . . . . . 9 18 . . . 30 17 . . 20 111 2 . 27 63 106 Projectiles 254 | . . . . . . 9 18 . . . 10 2 . . 20 99 2 . 27 63 4 Explosions 47 | . . . . . . . . . . . 20 15 . . . 12 . . . . . Melee 102 | . . . . . . . . . . . . . . . . . . . . . 102 Knockbacks 82 | . . . . . 3 12 5 3 . . 5 3 . . 2 34 6 1 1 7 . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Kinetic 72 | . . . . . 3 11 5 3 . . 5 3 . . 2 26 6 1 . 7 . Secondary 9 | . . . . . . 1 . . . . . . . . . 8 . . . . . Self-Inflicted Damage 185 | . . . . . . . . 54 . 30 . . . . 45 . 32 . . 24 . Shots 10 | . . . . . . . . 2 . 1 . . . . 1 . 2 . . 4 . Rammed 9 | . . . . . . . . . . . . . . . . 1 1 . 2 1 4 Targets Rammed 9 | . . . . . . . . . . . . . . . . 1 1 . 2 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 241 | . 32 24 9 . 9 241 131 185 . . . . . 219 . 181 146 195 235 175 196 Average Temperature 42 | . 7 5 6 . 9 122 68 101 . . . . . 104 . 63 33 80 58 72 58 Received Heat Transfer 4938 | . 288 78 222 . 765 429 180 . . 72 693 54 36 . . 330 321 144 525 537 264 Siege Activations 15 | . . . . . . . . . . . . . . . . . . . 4 10 1 Total Turns 469 | . . . . . . . . . . . . . . . . . . . 127 329 13 Longest Duration 70 | . . . . . . . . . . . . . . . . . . . 59 70 13 Robots Corrupted 29 | . . . . . . . . . . . . . . . . . . 4 10 14 1 Combat Hostiles 29 | . . . . . . . . . . . . . . . . . . 4 10 14 1 Parts Fried 58 | . . . . . . . . . . . . . . . . . . 5 21 29 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . . . 3 4 Heat Transferred 1226 | . 125 . . . . . . . . . 200 . . . . . . 50 . 740 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Peak Influence 1057 | . 257 153 290 74 340 389 . . . . 900 . . . . 726 703 378 1057 909 565 Initial 510 | . . 33 . 74 28 138 . . . . 113 . . . . 102 352 197 136 372 510 Average 338 | . 130 101 85 74 138 165 . . . . 526 . . . . 536 508 237 354 481 456 Maximum Alert Level 3 | . 1 . 1 . 1 1 . . . . 3 . . . . 3 3 1 3 3 2 Low Security (%) 40 | 100 98 100 95 100 72 75 . . . . 11 . . . . 8 . 20 42 . . Level 1 23 | . 1 . 4 . 27 24 . . . . 26 . . . . 2 32 79 25 45 28 Level 2 25 | . . . . . . . . . . . 31 . . . . 78 67 . 12 37 71 Level 3 10 | . . . . . . . . . . . 31 . . . . 10 . . 19 17 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 5 . 1 . 3 7 . . . . 9 . . . . 8 2 . 11 7 1 Investigation 4 | . 1 . . . 1 . . . . . 1 . . . . 1 . . . . . Extermination 21 | . . . . . . 3 . . . . 4 . . . . 5 . . 5 4 . Reinforcement 23 | . 4 . 1 . 2 4 . . . . 4 . . . . 1 . . 3 3 1 Assault 3 | . . . . . . . . . . . . . . . . 1 2 . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 7 | . . . . . . 3 . . . . 2 . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Distress Signals 18 | . 3 . 1 . 2 3 . . . . . . . . . 2 1 3 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 418 | . 42 6 24 . 42 34 8 4 . 8 55 5 1 . 7 30 29 15 50 53 5 Peak Tracking Total 9 | . 4 3 5 . 6 6 3 3 . 4 9 3 1 . 5 5 6 5 5 7 2 Tactical Retreats 24 | . . 1 1 . 2 3 3 . . . 9 . . . . 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Traps Triggered 18 | . 2 . 3 . 2 3 . . . . 1 . . . . 1 5 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Machines Disabled 36 | . . . . . 3 1 . . . . 14 1 . . . . 4 . 5 2 6 Max in Single Turn 6 | . . . . . 2 1 . . . . 6 1 . . . . 1 . 1 1 1 Garrison Access 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Machines Accessed 79 | . 4 . 10 . 10 7 2 . 1 . 11 2 . 4 . 3 7 2 6 6 4 Terminals 51 | . 4 . 9 . 7 7 . . . . 4 . . . . . 7 2 4 4 3 Fabricators 4 | . . . . . . . . . . . 1 . . . . 1 . . 1 1 . Repair Stations 6 | . . . . . 2 . . . . . 2 . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . 1 . . . . . . . 1 . 1 Garrison Access 5 | . . . . . 1 . . . . . 3 . . . . . . . . 1 . Total Hacks 224 | . 9 . 27 . 29 18 12 . 2 . 22 9 . 26 . 7 20 4 20 12 7 Successful 134 | . 3 . 18 . 17 6 12 . 2 . 12 9 . 26 . 6 4 1 10 4 4 Failed 90 | . 6 . 9 . 12 12 . . . . 10 . . . . 1 16 3 10 8 3 Catastrophic 17 | . 1 . 3 . . 1 . . . . 2 . . . . . 5 . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 1 . 15 . 12 11 . . . . 4 . . . . 2 16 1 13 5 1 Terminals 133 | . 9 . 25 . 23 18 . . . . 10 . . . . . 20 4 13 8 3 Fabricators 11 | . . . . . . . . . . . 2 . . . . 4 . . 2 3 . Repair Stations 11 | . . . . . 4 . . . . . 4 . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 2 . . . . . . . 3 . . . . . . . 5 . 4 Garrison Access 6 | . . . . . 2 . . . . . 3 . . . . . . . . 1 . Terminal Hacks 84 | . 2 . 9 . 11 3 12 . 2 . 1 9 . 26 . . 3 1 3 . 2 Record 32 | . . . . . . . 11 . . . . 8 . 11 . . . 1 . . 1 Part Schematic 10 | . . . . . . . . . 2 . . . . 8 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . 1 . 1 . 3 . . . . . . . . 3 . . . . . . . Open Door 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 11 | . . . 3 . 2 1 . . . . . . . . . . 2 . 3 . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 3 . 2 . . . . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 1 . . . . 3 . . 1 2 . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 . Build 4 | . . . . . . . . . . . 1 . . . . 2 . . . 1 . Repair Station Hacks 6 | . . . . . 2 . . . . . 2 . . . . 2 . . . . . Scan Component 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Repair 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 1 . . . . . . . 3 . . . . . . . 2 . 2 Insert Component 5 | . . . 1 . . . . . . . 1 . . . . . . . 1 . 2 Analyze 3 | . . . . . . . . . . . 2 . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . Seal Access 4 | . . . . . . . . . . . 3 . . . . . . . . 1 . Unauthorized Hacks 25 | . 1 . 8 . 4 3 . . . . 2 . . . . 1 1 . 4 1 . Terminals 24 | . 1 . 8 . 4 3 . . . . 2 . . . . . 1 . 4 1 . Track 16 | . . . 5 . 3 2 . . . . 1 . . . . . 1 . 3 1 . Botnet 8 | . 1 . 3 . 1 1 . . . . 1 . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 4 . 6 . 8 7 . . . . 7 . . . . 1 6 3 6 5 2 Full Trace Events 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 2 . 1 . . 8 . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . 1 . . . 1 . Matter 782 | . . . . . . . . . . . 212 . . . . 285 . . . 285 . Time 281 | . . . . . . . . . . . 53 . . . . 152 . . . 76 . Total Part Build Rating 22 | . . . . . . . . . . . 12 . . . . 5 . . . 5 . Parts Repaired 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . Time 107 | . . . . . 38 . . . . . 44 . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . . . . . . . . . . . 14 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Total Allies 30 | . . . . 3 . . 3 . . . . . . . 1 . 23 . . . . Largest Group 14 | . . . . 3 3 . 3 3 . . . . . . 1 1 14 10 . . . Highest-Rated Group 513 | . . . . 40 40 . 93 93 . . . . . . 94 94 513 312 . . . Highest-Rated Ally 156 | . . . . 16 16 . 31 31 . . . . . . 94 94 156 37 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 208 | . . . . . 7 . . . . . . . . . 16 11 135 39 . . . Total Damage 4978 | . . . . . 92 . . . . . . . . . 494 301 3577 514 . . . Kills 31 | . . . . . 1 . . . . . . . . . 4 3 19 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 1 1 . . 2 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Turns Passed 25189 | 65 1671 400 1406 370 1991 1978 537 458 1705 367 3320 664 164 156 760 1831 1449 562 2013 2264 1058 Spaces Moved 12061 | 34 764 195 650 216 895 1025 294 274 1087 223 1538 354 92 85 398 850 641 253 845 910 438 Core 11 | 1 . . . . . . . . . . . . . . . . . . . . 10 Treads 12050 | 33 764 195 650 216 895 1025 294 274 1087 223 1538 354 92 85 398 850 641 253 845 910 428 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 165 172 170 158 158 156 156 156 156 180 180 180 180 180 180 182 162 160 50 Average Speed 172 | 156 171 180 176 172 174 162 158 156 156 156 177 180 180 180 180 181 180 182 171 176 191 Slowest Speed 260 | 160 220 180 220 172 178 183 158 175 156 156 180 180 180 180 180 182 182 183 205 205 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 95 45 66 34 85 32 61 57 85 39 39 59 24 70 66 24 76 69 21 27 47 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 5 | . . 1 . . . . . . 2 . . 1 . 1 . . . . . . . Known Exits Taken 10 | . . 1 1 . 1 1 . . . . 1 1 . . 1 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 . . 1 . . 1 1 1 1 . . 1 1 . . 1 1 . . . Scrap Searched 7 | . . . . 1 . . 1 1 3 . . 1 . . . . . . . . . Spaces Dug 20 | . . . . . . . . . . . . 8 . . 10 . . . . 1 1 Terrain Destroyed 452 | . . . . . 11 6 18 8 . 27 116 32 . . 53 50 17 19 52 42 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Projectile 96 | . . . . . 3 6 2 2 . . 9 2 . . 14 21 7 1 22 7 . AOE 355 | . . . . . 8 . 16 6 . 27 107 30 . . 39 29 10 18 30 35 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Res Qua Total 14876 | 43 966 222 803 215 1171 1198 325 287 1099 232 1923 366 91 88 417 1027 874 310 1238 1403 578 Wait 992 | . 41 10 20 . 130 41 1 2 . . 179 . . . 3 85 2 . 184 274 20 Move 12040 | 33 763 194 649 215 894 1024 293 273 1086 222 1537 353 91 84 397 849 640 252 844 909 438 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 4 19 3 21 . 16 15 1 1 3 . 26 . . . . 7 10 4 15 18 10 Fast Attach 124 | 6 5 . 8 . 9 7 . . 2 . 14 . . 2 . 3 11 9 14 24 10 Attach 73 | . 5 . 10 . 6 6 . 1 . . 8 . . . 2 6 4 1 10 6 8 Detach 35 | . 3 . 1 . 1 1 . . . . 7 . . . . 2 2 1 5 5 7 Swap 128 | . 11 . 11 . 8 6 4 2 2 2 12 3 . . 2 7 12 5 18 14 9 Drop 229 | . 17 1 17 . 24 19 3 . 6 . 25 1 . 2 . 7 17 11 28 30 21 Fire 895 | . 102 14 66 . 83 79 23 8 . 8 115 9 . . 13 60 33 21 115 121 25 Melee 36 | . . . . . . . . . . . . . . . . . . 6 3 1 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . . . . . . 1 1 . 2 1 4 Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 . . . . Rewire 132 | . . . . . . . . . . . . . . . . . 132 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Discovered new exit (range 13) 1136 | -10/Materials | Build established: Hauler-Mutant 1236 | -10/Materials | Discovered new exit (range 10) 1308 | -10/Materials | Core integrity fell below 50% 1584 | -10/Materials | Discovered new exit (range 5) 1737 | -10/Materials | Entered Mines 1944 | -10/Mines | Identified exit to Materials 2092 | -10/Mines | Learned location of Zion (-7) 2137 | -10/Mines | Entered Materials 2137 | -9/Materials | Evolved 2 slots: Utility x2 2572 | -9/Materials | Discovered new exit (range 14) 2672 | -9/Materials | Identified exit to Mines 3179 | -9/Materials | Discovered new exit (range 16) 3543 | -9/Materials | Entered Mines 3602 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3714 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3882 | -9/Mines | Discovered new exit (range 13) 3909 | -9/Mines | Assembled infested the area 3913 | -9/Mines | Entered Materials 3913 | -8/Materials | Accompanied by 3 allies 3913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4171 | -8/Materials | Identified exit to Factory 4374 | -8/Materials | Repaired Adv. Treads? 5904 | -8/Materials | Entered Factory 5904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6012 | -7/Factory | Discovered new exit (range 5) 6986 | -7/Factory | Identified exit to Storage 6986 | -7/Factory | Identified exit to Lower Caves 7167 | -7/Factory | Discovered new exit (range 6) 7882 | -7/Factory | Entered Lower Caves 8161 | -7/Lower Caves | Learned Factory emergency access door positions 8331 | -7/Lower Caves | Discovered new exit (range 10) 8364 | -7/Lower Caves | A Commander dispatched an escort 8365 | -7/Lower Caves | Learned location of 1 exit from Factory 8365 | -7/Lower Caves | Learned Research trap positions 8365 | -7/Lower Caves | Learned Armory emergency access door positions 8365 | -7/Lower Caves | Learned Factory garrison access intel 8365 | -7/Lower Caves | Learned Extension terminal intel 8365 | -7/Lower Caves | Learned Extension garrison access intel 8419 | -7/Lower Caves | Entered another Lower Caves area 8419 | -7/Lower Caves | Accompanied by 3 allies 8420 | -7/Lower Caves | Commander's escort returned to base 8420 | -7/Lower Caves | Commander's escort returned to base 8420 | -7/Lower Caves | Commander's escort returned to base 8468 | -7/Lower Caves | Discovered new exit (range 7) 8622 | -7/Lower Caves | Encountered a Warlord checkpoint 8861 | -7/Lower Caves | Learned 4 Factory zone layouts 8868 | -7/Lower Caves | Discovered new exit (range 6) 8877 | -7/Lower Caves | Entered Zion 8964 | -7/Zion | System corruption cleaned by Quarantine Array 9011 | -7/Zion | Given the Hacking Drone Bay 9098 | -7/Zion | Discovered new exit (range 13) 9701 | -7/Zion | Learned location of Warlord (-5) 9727 | -7/Zion | Learned location of Recycling (-7) 9809 | -7/Zion | Found CR-A16's Pointy Stick 10432 | -7/Zion | Visited the Megawrench Repair Shop 10432 | -7/Zion | Megawrench repaired 10 parts 10582 | -7/Zion | Entered Proximity Caves 10936 | -6/Proximity Caves | Discovered new exit (range 7) 10949 | -6/Proximity Caves | Entered Factory 10949 | -6/Factory | Evolved 2 slots: Utility x2 10950 | -6/Factory | Identified exit to Lower Caves 10951 | -6/Factory | Identified exit to Factory 10954 | -6/Factory | Loaded intel: 4 garrison access locations 11527 | -6/Factory | Discovered exit to Factory (range 10) 12218 | -6/Factory | Found Prototype Processor 12218 | -6/Factory | Identified Exp. Signal Interpreter 12221 | -6/Factory | Found Exp. Signal Interpreter 12223 | -6/Factory | Found Exp. Signal Interpreter 12867 | -6/Factory | Repaired Med. Treads 12979 | -6/Factory | Destroyed 8 combat bots 12984 | -6/Factory | Lost 4 parts (1n1u2w) 13330 | -6/Factory | Found Prototype Launcher 13512 | -6/Factory | Discovered exit to Factory (range 10) 14060 | -6/Factory | Fabricated Hvy. Phase Cannon? 14269 | -6/Factory | Entered Lower Caves 14679 | -6/Lower Caves | Learned location of 1 exit from Research 14679 | -6/Lower Caves | Learned Research trap positions 14679 | -6/Lower Caves | Learned Research emergency access door positions 14679 | -6/Lower Caves | Learned Factory security intel 14679 | -6/Lower Caves | Learned Extension security intel 14778 | -6/Lower Caves | Identified exit to Lower Caves 14870 | -6/Lower Caves | Learned location of Extension (-5) 14933 | -6/Lower Caves | Entered another Lower Caves area 15014 | -6/Lower Caves | Learned Factory emergency access door positions 15032 | -6/Lower Caves | Learned 8 Factory zone layouts 15090 | -6/Lower Caves | Discovered new exit (range 5) 15092 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15097 | -6/Lower Caves | Entered Data Miner 15097 | -6/Data Miner | Discovered new exit (range 6) 15133 | -6/Data Miner | Met Data Miner 15170 | -6/Data Miner | Learned location of Section 7 (-3) 15170 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15205 | -6/Data Miner | Received God Mode back door access code from Data Miner 15253 | -6/Data Miner | Entered Proximity Caves 15253 | -5/Proximity Caves | Learned 8 Factory zone layouts 15288 | -5/Proximity Caves | Spotted B-75 Beast 15290 | -5/Proximity Caves | Escorted by Enhanced Grunt 15655 | -5/Proximity Caves | Learned Factory non-interactive machine intel 15987 | -5/Proximity Caves | Discovered exit to Factory (range 13) 16013 | -5/Proximity Caves | Entered Factory 16013 | -5/Factory | Accompanied by 1 ally 16013 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16014 | -5/Factory | Identified exit to Extension 16017 | -5/Factory | Loaded intel: 214 non-interactive machine locations 16209 | -5/Factory | Local fabrication network quarantined 16253 | -5/Factory | Fabricated Exp. Targeting Computer? 16292 | -5/Factory | Repaired Imp. Medium Treads 17641 | -5/Factory | Lost 3 parts (2n1w) 17813 | -5/Factory | First assault squad dispatched 17844 | -5/Factory | Entered Extension 17845 | -5/Extension | Loaded intel: 13 terminal locations 18038 | -5/Extension | Rescued A7 18089 | -5/Extension | Rescued a captive Derelict 18090 | -5/Extension | Rescued a captive Derelict 18144 | -5/Extension | First assault squad dispatched 18276 | -5/Extension | Incoming assault squad redirected 18425 | -5/Extension | Rescued a captive Derelict 18425 | -5/Extension | Rescued a captive Derelict 18474 | -5/Extension | Build established: Commander-Mutant 18497 | -5/Extension | Spotted B-75 Beast 18506 | -5/Extension | Spotted B-75 Beast 18519 | -5/Extension | Allies destroyed B-75 Beast 18526 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 18536 | -5/Extension | Allies destroyed B-75 Beast 18640 | -5/Extension | Discovered new exit (range 3) 18744 | -5/Extension | Rescued a captive Derelict 18812 | -5/Extension | Build established: Scavenger-Mutant 18949 | -5/Extension | Identified Scatter Rocket Array 19067 | -5/Extension | Incoming assault squad redirected 19123 | -5/Extension | Rescued a captive Derelict 19200 | -5/Extension | Rescued a captive Derelict 19202 | -5/Extension | Rescued a captive Derelict 19249 | -5/Extension | Discovered new exit (range 10) 19250 | -5/Extension | Discovered new exit (range 6) 19293 | -5/Extension | Entered Cetus 19293 | -5/Cetus | Accompanied by 10 allies 19318 | -5/Cetus | Spotted Cetus Guard 19318 | -5/Cetus | Spotted Cetus Guard 19323 | -5/Cetus | Spotted Cetus Guard 19326 | -5/Cetus | Spotted Cetus Guard 19336 | -5/Cetus | Allies destroyed Cetus Guard 19341 | -5/Cetus | Allies destroyed Cetus Guard 19345 | -5/Cetus | Allies destroyed Cetus Guard 19355 | -5/Cetus | Allies destroyed Cetus Guard 19578 | -5/Cetus | Destroyed 7 combat bots 19709 | -5/Cetus | Discovered new exit (range 15) 19748 | -5/Cetus | Spotted Cetus Guard 19748 | -5/Cetus | Spotted Cetus Guard 19752 | -5/Cetus | Spotted Cetus Guard 19760 | -5/Cetus | Destroyed Cetus Guard 19760 | -5/Cetus | Spotted Cetus Guard 19762 | -5/Cetus | Destroyed Cetus Guard 19763 | -5/Cetus | Destroyed Cetus Guard 19764 | -5/Cetus | Destroyed Cetus Guard 19775 | -5/Cetus | Discovered new exit (range 15) 19784 | -5/Cetus | Met Revision 17 19855 | -5/Cetus | Entered Factory 19855 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20101 | -4/Factory | Discovered new exit (range 16) 20621 | -4/Factory | Found Exp. ECM Suite 21272 | -4/Factory | Garrison activated, responded to threat 21460 | -4/Factory | System corruption reached 10% 21596 | -4/Factory | Spotted B-86 Titan 21643 | -4/Factory | Revealed the true nature of CR-A16's Pointy Stick 21647 | -4/Factory | Destroyed B-86 Titan 21690 | -4/Factory | Discovered new exit (range 16) 21757 | -4/Factory | Lost 6 parts (2n4u) 21864 | -4/Factory | Identified exit to Research 21868 | -4/Factory | Entered Research 21868 | -3/Research | Evolved 2 slots: Utility x2 21869 | -3/Research | Identified exit to Armory 21870 | -3/Research | Identified exit to Quarantine 21871 | -3/Research | Loaded intel: 108 trap records 22247 | -3/Research | Spotted B-86 Titan 22273 | -3/Research | Fabricated Exp. Targeting Computer? 22413 | -3/Research | Destroyed B-86 Titan 22704 | -3/Research | Destroyed 8 combat bots 22797 | -3/Research | Found Gamma Bomb Array 23475 | -3/Research | Found Fusion Bomb Launcher 23874 | -3/Research | System corruption reached 10% 24132 | -3/Research | Entered Quarantine 24136 | -3/Quarantine | Spotted Alpha 7 24175 | -3/Quarantine | Destroyed Alpha 7 24267 | -3/Quarantine | Found Alien Launcher 24267 | -3/Quarantine | Identified Sigix Terminator 24449 | -3/Quarantine | Build established: Hauler-Mutant 24544 | -3/Quarantine | Found Alien Artifact 24574 | -3/Quarantine | Identified Phase Armor 24681 | -3/Quarantine | Cryocooling Duct disabled 24683 | -3/Quarantine | Cryocooling Duct disabled 24696 | -3/Quarantine | Ambient heat levels rising (+20) 24696 | -3/Quarantine | Non-combat units ordered to evacuate 24698 | -3/Quarantine | Ambient heat levels rising (+20) 24698 | -3/Quarantine | Combat units ordered to evacuate 24798 | -3/Quarantine | Quarantine Guard activated 24809 | -3/Quarantine | Found Alien Slashing Weapon 24809 | -3/Quarantine | Identified Sigix Broadsword 24933 | -3/Quarantine | Found Alien Artifact 24933 | -3/Quarantine | Identified Subatomic Replicator 24979 | -3/Quarantine | Spotted Quarantine Guard 25021 | -3/Quarantine | Destroyed Quarantine Guard 25103 | -3/Quarantine | Spotted Fortress 25143 | -3/Quarantine | Spotted Quarantine Guard 25149 | -3/Quarantine | Core integrity fell below 50% 25185 | -3/Quarantine | Core integrity fell below 20% 25186 | -3/Quarantine | Released all parts (9) 25190 | -3/Quarantine | Destroyed by Quarantine Guard with Hypercooled Linear Accelerator Last Messages --------------- 25174_ Fortress suffers critical hit. 25174_ System corrupted: Com. Mass Driver targeting data glitched. 25174_ Slug penetrates Fortress. 25175_ Knocked back. 25177_ Slug penetrates Fortress. 25178_ Knocked back. 25179_ |PWJUIF AEZ&1TBB3IQKUMET#Z|J1YTFUMF 25180_ Slug penetrates Fortress. 25180_ Fortress suffers critical hit. 25181_ Centrium Medium Armor Plating destroyed. 25181_ Knocked back. 25186_ Released Hcl. Linear Accelerator. 25186_ Released Adv. Target Analyzer. 25186_ Released Enh. Optical Array. 25186_ Released Hcp. Storage Unit. 25186_ Released Exp. Targeting Computer. 25186_ Released Adv. Matter Compressor. 25186_ Released Energy Well. 25186_ Released Com. Mass Driver. 25187_ Knocked back. Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | + #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | + #???????????????????????????????????????????? | | # #??????????????????????######???????????????? | | # #???####################;;#;################# | | # ##### | | # + Y | | # [+ | | # [ + ! | | # + [!]] | | ##########!! @ /][!] | | #????????######################!]]]![ ######???? | | #?????????????????????????????###!!]! ""#????????? | | #???????????????????????????????#"/! ""#????????? | | #???????????????????????????????#"" ""#????????? | | #???????????????????????????????#"" ""#????????? | | #???????????????????????????????#"""""""#????????? | | #???????????????????????????????#########????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 45 Energy Capacity 920 Matter Stores 560 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 5 Kinecelleration 30 Defensive Hacking 24 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Power Sword | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hvy. Phase Cannon | x2 | -6/Factory | Preloaded Exp. Targeting Computer | x1 | -5/Factory Exp. Targeting Computer | x1 | -3/Research Alien Tech Used ----------------- Sigix Terminator Phase Armor Sigix Broadsword Subatomic Replicator Achievements -------------- Nope Revising The Future Challenges ------------ None Game ------ Seed FissionCannonPit Manual? 0 Play Time 03:24:13 Cumulative 299.2 hours Start 2021.01.24 @ 02:14:04 End 2021.01.24 @ 16:41:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 401 Adventurer 0 Explorer 0 Win Type - Total 33 Types 23/0/7/3/0/0/0/0/0 Lore% 87 Gallery% 83 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa89322f-945e-42d9-8950-14e81c7ebec1