Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.16 @ 17:01:10 Player: youngster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (527) 527 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 3337 Bonus ------- Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 153/170 System Corruption 1% Temperature Cool (9) Movement Hovering (95) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Improved Titanium Leg Compact Wheel Combat Airjet > --- UTILITY (2) ------ Experimental Sensor Array 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- Makeshift Laser Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY (4) ---- Compact Wheel 0b10 Decoder Chip [Generic] Hacking Drone Bay (1/1) Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Titanium Leg Compact Wheel Combat Airjet > --- UTILITY ---------- Experimental Sensor Array 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Makeshift Laser Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Compact Wheel 0b10 Decoder Chip [Generic] Hacking Drone Bay Rocket Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 46 | 7 8 4 9 11 5 2 Power 6 | 1 1 1 1 1 1 . Engine 5 | 1 1 1 . 1 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 9 | 2 1 1 . 4 . 1 Treads 3 | 2 1 . . . . . Leg 2 | . . . . 1 . 1 Wheel 3 | . . 1 . 2 . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 6 | 1 2 . . . 3 . Device 2 | . . . . . 2 . Storage 3 | 1 2 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 3 4 2 8 6 1 1 Energy Gun 8 | 2 2 . 2 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 3 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 7 | . 1 1 3 2 . . Special Weapon 3 | . 1 . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 10 | . . 3 7 . . . Power 1 | . . 1 . . . . Propulsion 3 | . . 1 2 . . . Utility . | . . . . . . . Weapon 6 | . . 1 5 . . . Highest Loss Streak 6 | . . 2 6 . . . Average Slot Usage (%) 86 | . 97 98 74 49 97 100 Engine 9 | . 14 12 1 5 11 11 Treads 7 | . 28 15 8 . . . Wheel 14 | . . 12 8 14 22 21 Hover 5 | . . . . 6 11 11 Device 4 | . . . . . 10 11 Storage 10 | . 26 28 19 . . . Processor 3 | . . . . . 9 11 Energy Gun 13 | . 27 20 3 7 11 11 Ballistic Gun 6 | . . . 13 5 11 11 Ballistic Cannon 2 | . . 7 9 . . . Special Weapon 1 | . . . . 6 1 . Piercing Weapon 3 | . . . . . 9 11 Naked Turns 182 | . . . 27 155 . . Heaviest Build 84 | 13 74 80 84 13 14 14 Greatest Support 40 | 40 40 40 20 26 22 22 Greatest Overweight (x) 5 | . 3 4 5 . . . Average Overweight (x) . | . . 3 3 . . . Largest Inventory Capacity 20 | 6 20 20 20 4 4 4 Average Capacity 9 | 5 18 20 18 4 4 4 Most Carried 19 | 3 8 13 19 4 4 4 Average Carried 6 | 1 7 9 15 3 3 4 Final Capacity 20 | 6 20 20 4 4 4 4 Final Carried 13 | 3 8 13 4 4 4 4 Class Distribution -------------------- 47% | Scavenger-Mutant 33% | Hauler-Mutant 11% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1032 | 186 129 90 191 360 44 32 Remotely . | . . . . . . . Salvage Created 610 | . 149 120 222 119 . . Parts 38 | . 12 6 18 2 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 6 2 8 9 . . Guns 11 | . 6 2 1 2 . . Cannons 4 | . . . 3 1 . . AOE 10 | . . . 4 6 . . Classes Destroyed 9 | . 3 1 2 3 . . Worker 2 | . 1 . 1 . . . Builder 2 | . . . 2 . . . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 8 | . 6 . 2 . . . Grunt 7 | . . . 5 2 . . Sentry 3 | . . 2 1 . . . Assembled 7 | . . . . 7 . . Best Kill Streak 5 | . 3 2 5 2 . . Combat Bots Only 3 | . 3 2 2 2 . . Max Kills in Single Turn 2 | . 2 1 2 1 . . Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1608 | . 176 230 1021 131 . 50 Core 469 | . 16 48 324 59 . 22 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 92 | . 25 10 33 23 . 1 Largest 3 | . 2 2 3 3 . 2 Hottest 188 | . 80 80 97 188 . 73 Shots Fired 159 | . 45 17 66 29 . 2 Gun 105 | . 40 14 43 6 . 2 Cannon 17 | . . 3 14 . . . Launcher 24 | . 1 . 9 14 . . Special 13 | . 4 . . 9 . . Kinetic 62 | . . 3 55 3 . 1 Thermal 17 | . 4 . . 12 . 1 Explosive 24 | . 1 . 9 14 . . Electromagnetic 56 | . 40 14 2 . . . Robot Hit Streak 16 | . 4 14 16 6 . 8 Robot Miss Streak 6 | . 3 . 6 3 . . Penetration Max 1 | . . . 1 . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 78 | . 23 13 30 10 . 2 Core Hits 55 | . 9 4 28 14 . . Critical Hits 5 | . . . 5 . . . Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed 2 | . . . 2 . . . Melee Attacks 41 | . . . . . 40 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 41 | . . . . . 40 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2257 | . 349 203 1075 597 . 33 Guns 769 | . 309 146 249 32 . 33 Cannons 156 | . . . 156 . . . Explosions 1211 | . 36 43 663 469 . . Melee . | . . . . . . . Ramming 25 | . 4 14 7 . . . Kinetic 424 | . . . 393 15 . 16 Thermal 209 | . 36 43 . 113 . 17 Explosive 1132 | . . . 663 469 . . Electromagnetic 467 | . 309 146 12 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . 4 . . . Projectiles . | . . . . . . . Explosions 4 | . . . 4 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . 26 53 . . . . Shots 2 | . 1 1 . . . . Rammed 6 | . 2 3 1 . . . Targets Rammed 6 | . 2 3 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . 90 129 330 90 . . Average Temperature 87 | . 34 63 158 32 . . Received Heat Transfer 356 | . . 54 261 32 . 9 Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 374 | . 50 50 . 237 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 242 | . 115 220 242 162 . . Initial 69 | . . 44 . 69 . . Average 53 | . 22 59 107 51 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 99 | 100 100 99 98 100 . . Level 1 . | . . . 1 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 12 8 23 28 . 7 Peak Tracking Total 17 | . 4 3 8 17 . 4 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 2 . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 4 1 1 . . . Terminals 6 | . 4 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 14 1 3 . . . Successful 9 | . 6 1 2 . . . Failed 9 | . 8 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . 3 . 1 . Terminals 18 | . 14 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 6 1 2 . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 10 | . . 3 . 3 4 . Largest Group 4 | . . 3 2 2 4 4 Highest-Rated Group 151 | . . 40 32 43 151 151 Highest-Rated Ally 39 | . . 16 16 31 39 39 Total Orders 2 | . . . . . 2 . EXPLORE 1 | . . . . . 1 . RETURN 1 | . . . . . 1 . Ally Attacks 78 | . . 15 27 17 . 19 Total Damage 1407 | . . 164 292 318 . 633 Kills 24 | . . 6 8 6 . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 2 . 2 1 . Drone Launches 1 | . . . . . 1 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4058 | 66 507 806 280 787 1462 150 Spaces Moved 3196 | 35 231 521 132 815 1321 141 Core 375 | 2 . . 35 338 . . Treads 311 | 33 231 46 1 . . . Legs . | . . . . . . . Wheels 591 | . . 475 96 20 . . Hover 1919 | . . . . 457 1321 141 Flight . | . . . . . . . Fastest Speed 50 | 50 160 140 50 50 90 90 Average Speed 102 | 153 176 143 124 73 90 90 Slowest Speed 240 | 160 220 180 240 90 90 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 3 61 96 20 94 91 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . 1 2 2 Spaces Dug 14 | . 8 2 . 3 . 1 Terrain Destroyed 186 | . 11 6 49 119 . 1 Melee 1 | . . . . . . 1 Projectile 19 | . . 2 12 5 . . AOE 166 | . 11 4 37 114 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3710 | 44 281 560 195 956 1512 162 Wait 290 | . 9 15 10 98 143 15 Move 3190 | 34 230 520 131 814 1320 141 Hop . | . . . . . . . Pick Up 27 | 2 4 8 7 5 1 . Fast Attach 26 | 7 4 . 2 7 4 2 Attach 8 | . 1 3 3 1 . . Detach 4 | 1 2 . 1 . . . Swap 12 | . 3 1 4 3 1 . Drop 12 | . 1 . 1 5 3 2 Fire 92 | . 25 10 33 23 . 1 Melee 41 | . . . . . 40 1 Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush 4 | . 2 1 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 377 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Build established: Hauler-Mutant 509 | -10/Materials | Discovered new exit (range 13) 574 | -10/Materials | Entered Mines 615 | -10/Mines | Discovered new exit (range 12) 624 | -10/Mines | Learned location of 1 exit from Materials 762 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 787 | -10/Mines | Discovered new exit (range 13) 845 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 917 | -10/Mines | Learned location of Storage (-7) 1003 | -10/Mines | Learned Materials stockpile data 1098 | -10/Mines | Found a hidden stash of uninstalled traps 1380 | -10/Mines | Entered Materials 1380 | -9/Materials | Accompanied by 2 allies 1380 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1381 | -9/Materials | Identified exit to Materials 1629 | -9/Materials | Core integrity fell below 50% 1633 | -9/Materials | Released all parts (4) 1657 | -9/Materials | Discovered new exit (range 7) 1658 | -9/Materials | Core integrity fell below 20% 1660 | -9/Materials | Lost 6 parts (2n4w) 1660 | -9/Materials | Entered Mines 1667 | -9/Mines | Met a Derelict bent on vengeance 1676 | -9/Mines | Learned location of 1 exit from Materials 1762 | -9/Mines | Assembled infested the area 1813 | -9/Mines | Received a Mining Laser from a helpful Derelict 1912 | -9/Mines | Build established: Mutant 1928 | -9/Mines | Discovered exit to Materials (range 9) 2078 | -9/Mines | Discovered exit to Materials (range 5) 2401 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2426 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2428 | -9/Mines | Found Prototype Device 2433 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2433 | -9/Mines | Discovered new exit (range 5) 2447 | -9/Mines | Entered Zion 2524 | -7/Zion | Discovered new exit (range 15) 2533 | -7/Zion | Given the Hacking Drone Bay 2533 | -7/Zion | Found Prototype Device 2533 | -7/Zion | Identified Hacking Drone Bay 2630 | -7/Zion | Build established: Scavenger-Mutant 2647 | -7/Zion | Found CR-A16's Pointy Stick 2917 | -7/Zion | Learned Factory interactive machine intel 3238 | -7/Zion | Received a hallucinogenic algorithm 3641 | -7/Zion | Imprinted 3643 | -7/Zion | Declared Zion's savior 3690 | -7/Zion | Identified Exp. Sensor Array 3909 | -7/Zion | Entered Proximity Caves 3909 | -6/Proximity Caves | Accompanied by 4 allies 4059 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- GOAL=ESCAPE 03929_ Searching scrap... 03929_ Found Imp. Heavy Armor Plating. 03929_ Found Mak. Laser. 03929_ Found 19 Matter. 03930_ Dropped Particle Gun. 03931_ Acquired Mak. Laser. 03940_ Acquired 19 matter. 03994_ G-50 Soldier misfires. 03995_ Carbon-fiber Leg self-destruct mechanism malfunctions. 03995_ G-50 Soldier destroyed. 03996_ Acquired 3 matter. 03999_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 04002_ Carbon-fiber Leg fries itself beyond repair. 04043_ Searching scrap... 04043_ Found Imp. Titanium Leg. 04043_ Found 14 Matter. 04045_ Dropped Wheel. 04045_ Acquired Imp. Titanium Leg. 04047_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #??# #?????????????????????????????????????????? | | ##??# #?????????????????????????????????????????? | | ###?# #??????????### ?????????????????????????? | | ### #?????#### ?????????????????????????? | | #????# ?????????????????????????? | | ##### ##### ????????????????????????? | | #???# ????????????????????????? | | ??### ?????????????????????????? | | ??# ?????????????????????????? | | ??# """ """ ?????????????????????????? | | ??# """" " ?????????????????????????? | | ??## "" " " ?????????????????????????? | | ???#### "" """ #?????????????????????????? | | ??????# """ """" #??????###????????????????? | | ??????# """ """" #?????# #????????????????? | | ?????## ? ??? #???## #????????????????? | | ##### " "" """" #??# #????????????????? | | "" "" ### #????????????????? | | " """" #????????????????? | | "" " " ## #????????????????? | | # """ " "" ## ## ##????????????????? | | ## """" " "" ## #?? ##?????????????????? | | ?# ## ####?#??????????????????? | | ?# %## @ #????????????????????? | | ?## ## = #### ???????????????? | | ??##?########## ##??? ## g #????????????? | | ??????????????## ##????? #??? gg #????????????? | | ???????????????## ##?????? #?????? #??????????? | | ????????????????####????????#????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityMomentumFlail Manual? 0 Play Time 00:50:30 Cumulative 63.9 hours Start 2021.08.14 @ 18:20:38 End 2021.08.16 @ 17:01:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9cfdaeda-33ac-4dfa-87aa-e9f0a0b3dd68