Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.30 @ 19:33:02 Player: Trantor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (202) 1010 Value Destroyed (7442) 7442 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (132) 132 TOTAL SCORE: 12644 Bonus ------- High Alert Combat Kills 132 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Antigrav System Large Storage Unit Improved Sensor Array Weapon Shielding Force Field Improved Recalibrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Weapon Cycler Transmission Jammer Phase Shifter Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Antigrav System Antigrav System Antigrav System Antigrav System Improved Sensor Array Weapon Shielding Force Field Improved Recalibrator Flak Gun Mass Driver Rocket Launcher Improved Remote Datajack [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . Utility 5 | . . 1 1 . . 2 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 138 | 7 7 22 15 29 12 15 31 Power 14 | 1 1 1 . 5 1 3 2 Engine 11 | 1 . 1 . 5 1 3 . Core 3 | . 1 . . . . . 2 Reactor . | . . . . . . . . Propulsion 52 | 3 . 10 5 8 5 4 17 Treads 3 | 2 . . . . . 1 . Leg 45 | . . 10 5 8 5 3 14 Wheel 1 | 1 . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 26 | 1 2 2 5 5 4 3 4 Device 11 | . . 2 . 3 . 2 4 Storage 7 | 1 2 . 1 . 3 . . Processor 4 | . . . 1 2 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 3 . . 1 . Artifact . | . . . . . . . . Weapon 46 | 2 4 9 5 11 2 5 8 Energy Gun 14 | 1 4 7 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 26 | 1 . 2 3 8 2 4 6 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . 2 . 1 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 46 | . 1 2 7 3 . 7 26 Power 6 | . . . . 1 . 2 3 Propulsion 12 | . . 1 1 . . 1 9 Utility 10 | . . . 3 1 . 1 5 Weapon 18 | . 1 1 3 1 . 3 9 Highest Loss Streak 10 | . 1 1 5 1 . 6 10 Average Slot Usage (%) 97 | . 99 99 92 97 99 97 93 Engine 8 | . 9 5 9 8 15 12 5 Core 2 | . 4 5 . . . . 3 Treads 3 | . 28 1 . . . . . Leg 21 | . . 20 24 26 30 25 21 Device 10 | . . 10 6 6 7 13 20 Storage 17 | . 27 22 18 18 15 13 10 Processor 4 | . . . 1 9 7 6 5 Protection 1 | . . . 7 2 . 5 . Energy Gun 6 | . 14 21 9 . . . . Ballistic Gun 18 | . 14 11 14 25 22 19 20 Naked Turns . | . . . . . . . . Heaviest Build 77 | 13 34 42 49 46 58 75 77 Greatest Support 80 | 40 40 40 51 51 71 71 80 Greatest Overweight (x) 23 | . . 2 1 1 . 23 15 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 6 14 14 20 14 16 16 16 Average Capacity 14 | 5 13 14 14 14 15 16 15 Most Carried 16 | 4 14 14 14 14 16 16 16 Average Carried 13 | 2 10 13 11 13 15 13 14 Final Capacity 16 | 6 14 14 14 14 16 16 10 Final Carried 16 | 3 14 14 12 14 16 14 10 Class Distribution -------------------- 43% | Gunner 20% | Scavenger-Gunner 18% | Mutant 11% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Matter Collected 4852 | 220 241 420 228 1147 302 713 1581 Remotely . | . . . . . . . . Salvage Created 8533 | . 574 1380 571 1831 401 868 2908 Parts 496 | . 27 91 37 118 19 38 166 Haulers Intercepted 2 | . . . . 1 . . 1 Recyclers Shooed 10 | . 1 2 . 1 . 1 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 165 | . 9 39 16 38 8 20 35 Guns 157 | . 9 39 14 36 8 18 33 Cannons 1 | . . . . . . . 1 AOE 7 | . . . 2 2 . 2 1 Classes Destroyed 13 | . 3 5 2 1 1 . 1 Worker 7 | . . 1 . . . . 6 Builder 2 | . . . 1 . . . 1 Hauler 2 | . . . . 1 . . 1 Recycler 10 | . 1 1 1 2 . . 5 Operator 6 | . . 1 . 2 . . 3 Watcher 10 | . 3 3 . 2 1 . 1 Swarmer 38 | . . 14 7 8 . 7 2 Grunt 72 | . 9 21 6 16 3 10 7 Brawler 3 | . . . 1 2 . . . Duelist 3 | . . 1 . 1 . 1 . Sentry 21 | . . 3 2 11 2 1 2 Hunter 10 | . . . . . . . 10 Programmer 18 | . . . . . 3 1 14 Best Kill Streak 10 | . 3 6 8 10 3 7 9 Combat Bots Only 7 | . 3 6 7 6 3 7 3 Max Kills in Single Turn 4 | . 1 2 2 3 1 2 4 Gunslinging 1 | . . 1 . 1 . 1 . Exploded 2 | . . . 2 2 . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Damage Taken 9964 | . 461 691 840 1577 590 1513 4292 Core 1668 | . 56 95 99 166 116 136 1000 Absorbed by Shields 461 | . . . . . . . 461 Core Remaining (%) 78 | 100 77 76 . 51 83 84 . Volleys Fired 447 | . 42 70 45 99 23 58 110 Largest 4 | . 2 3 3 3 3 3 4 Hottest 144 | . 85 144 135 79 71 79 141 Shots Fired 1294 | . 83 208 99 260 69 167 408 Gun 1256 | . 83 208 99 234 69 165 398 Cannon 8 | . . . . . . . 8 Launcher 9 | . . . . 5 . 2 2 Special 21 | . . . . 21 . . . Kinetic 1044 | . 42 70 58 234 69 165 406 Thermal 210 | . 10 138 41 21 . . . Explosive 9 | . . . . 5 . 2 2 Electromagnetic 31 | . 31 . . . . . . Robot Hit Streak 47 | . 18 35 47 43 15 22 20 Robot Miss Streak 8 | . 2 2 3 4 2 5 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 23 | . 1 7 . 7 . 6 2 Max Gunslinging Chain 2 | . 1 1 . 1 . 2 1 Shots Hit Robots 974 | . 65 146 76 196 57 131 303 Core Hits 495 | . 24 62 34 92 23 58 202 Critical Hits 9 | . . . . 2 . 1 6 Critical Kills 4 | . . . . 1 . 1 2 Critical Parts Destroyed 5 | . . . . 1 . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17285 | . 961 2011 1353 3374 953 2304 6329 Guns 15737 | . 890 2005 1135 2998 953 2102 5654 Cannons 40 | . . . . . . . 40 Explosions 1407 | . 71 . 218 324 . 178 616 Melee . | . . . . . . . . Ramming 56 | . . 6 . 7 . 24 19 Kinetic 13219 | . 332 485 655 2998 953 2102 5694 Thermal 2268 | . 181 1520 480 45 . . 42 Explosive 1226 | . . . 218 324 . 178 506 Electromagnetic 516 | . 448 . . . . . 68 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 . 6 Average Corruption 2 | . . . . . 1 . 3 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . 6 . 16 Message Errors 5 | . . . . . . . 5 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 5 | . . . . . . . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 120 | . 26 . 83 4 . . 7 Projectiles . | . . . . . . . . Explosions 120 | . 26 . 83 4 . . 7 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 336 | . 44 3 153 . . . 136 Shots 7 | . 2 . 2 . . . 3 Rammed 2 | . . 1 . . . . 1 Targets Rammed 7 | . . 1 . 2 . 1 3 Kicked 5 | . . . . 2 . 1 2 Crushed . | . . . . . . . . Highest Temperature 426 | . 189 214 72 62 255 361 426 Average Temperature 90 | . 54 61 23 18 114 96 127 Received Heat Transfer 2538 | . 303 297 279 594 120 429 516 Effects 10 | . . . . . . 1 9 Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . . . 3 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 4 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . 8 1 . . . 1 Heat Transferred 5652 | . 385 3848 1221 148 . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Peak Influence 583 | . 153 276 415 412 131 181 583 Initial 100 | . . . 7 99 100 55 76 Average 121 | . 56 126 187 201 42 64 167 Maximum Alert Level 2 | . . 1 2 2 . . 2 Low Security (%) 76 | 100 100 69 41 41 100 100 75 Level 1 19 | . . 30 51 54 . . 9 Level 2 4 | . . . 7 4 . . 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 1 5 4 5 5 3 12 Investigation 8 | . 1 2 1 1 2 . 1 Extermination 9 | . . . . . 2 1 6 Reinforcement 13 | . . 3 1 1 1 2 5 Assault . | . . . . . . . . Garrison 5 | . . . 2 3 . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Distress Signals 11 | . . 4 2 1 . 1 3 Communications Jammed 3 | . . . . . . . 3 Distress Signals 3 | . . . . . . . 3 Times Spotted 250 | . 22 59 26 49 10 27 57 Peak Tracking Total 9 | . 4 5 8 5 2 6 9 Tactical Retreats 16 | . 2 3 1 3 . 3 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Traps Triggered 5 | . 1 . . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Disabled 21 | . 1 . 2 2 . . 16 Max in Single Turn 6 | . 1 . 2 1 . . 6 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Machines Accessed 54 | . 8 7 3 15 6 7 8 Terminals 35 | . 8 5 2 11 2 4 3 Fabricators 4 | . . . . . 1 1 2 Repair Stations 6 | . . 1 1 2 . 1 1 Recycling Units 6 | . . 1 . 2 . 1 2 Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 149 | . 23 23 8 45 18 16 16 Successful 80 | . 8 12 6 24 14 8 8 Failed 69 | . 15 11 2 21 4 8 8 Catastrophic 14 | . 1 3 1 6 . 1 2 Database Lockouts . | . . . . . . . . Manual 65 | . 17 12 4 22 2 6 2 Terminals 101 | . 23 18 6 27 9 12 6 Fabricators 9 | . . . . . 2 2 5 Repair Stations 21 | . . 2 2 14 . 1 2 Recycling Units 11 | . . 3 . 4 . 1 3 Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 42 | . 8 7 4 8 7 6 2 Record 10 | . 3 2 2 . 1 2 . Part Schematic 2 | . . . . 1 1 . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 1 . . 1 . . Open Door 4 | . . . . 4 . . . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 1 | . . . . . . 1 . Unreport Threat 16 | . 3 2 2 3 2 2 2 Locate Traps 1 | . . . . . . 1 . Recall Investigation 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 5 | . . . . . 2 1 2 Load Schematic 4 | . . . . . 1 1 2 Build 1 | . . . . . 1 . . Repair Station Hacks 20 | . . 2 2 14 . . 2 Scan Component 10 | . . 1 1 7 . . 1 Repair 10 | . . 1 1 7 . . 1 Recycling Unit Hacks 8 | . . 3 . 2 . 1 2 Retrieve Components 8 | . . 3 . 2 . 1 2 Scanalyzer 5 | . . . . . 5 . . Insert Component 3 | . . . . . 3 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . . . 2 . . 2 Used 1 | . . . . 1 . . . Hacking Detections 51 | . 8 7 3 15 5 6 7 Full Trace Events 7 | . . 2 1 1 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . . Parts Built 2 | . . . . . 2 . . Matter 146 | . . . . . 146 . . Time 36 | . . . . . 36 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 10 | . . 1 1 7 . . 1 Time 380 | . . 32 32 286 . . 30 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . . 10 . 6 . 1 11 Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Turns Passed 9912 | 112 1183 1776 490 1754 1583 1006 2008 Spaces Moved 5113 | 65 596 844 207 793 1067 495 1046 Core 16 | 1 . . . . . 1 14 Treads 679 | 42 596 41 . . . . . Legs 4357 | . . 803 207 793 1067 494 993 Wheels 22 | 22 . . . . . . . Hover 39 | . . . . . . . 39 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 150 126 126 130 130 52 Average Speed 144 | 138 160 159 146 128 130 144 150 Slowest Speed 1200 | 160 160 180 153 160 130 1200 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 41 | 6 90 47 25 95 28 11 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . 6 . 39 53 . 9 55 Melee . | . . . . . . . . Projectile 14 | . . . . . . . 14 AOE 148 | . 6 . 39 53 . 9 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Total 6788 | 86 745 1121 301 1313 1218 674 1330 Wait 913 | 8 81 156 31 353 85 92 107 Move 5106 | 64 595 843 206 792 1066 494 1046 Hop . | . . . . . . . . Pick Up 78 | 5 14 8 2 17 13 9 10 Fast Attach 33 | 5 2 7 4 9 . 2 4 Attach 41 | 2 1 2 7 2 4 9 14 Detach 6 | 1 1 . 1 . . . 3 Swap 64 | . 4 13 4 18 8 4 13 Drop 83 | 1 5 21 1 21 14 5 15 Fire 447 | . 42 70 45 99 23 58 110 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . 1 . 2 . 1 3 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 5 . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 12) 1070 | -10/Materials | Discovered new exit (range 13) 1193 | -10/Materials | Identified exit to Mines 1252 | -10/Materials | Discovered new exit (range 14) 1296 | -10/Materials | Entered another Materials area 1296 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1735 | -9/Materials | Build established: Scavenger-Gunner 1972 | -9/Materials | Repaired Beam Rifle 2584 | -9/Materials | Discovered new exit (range 7) 2791 | -9/Materials | Discovered new exit (range 16) 2956 | -9/Materials | Build established: Gunner 3072 | -9/Materials | Entered another Materials area 3072 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3245 | -8/Materials | Repaired Imp. Aluminum Leg 3418 | -8/Materials | Garrison activated, responded to threat 3456 | -8/Materials | Destroyed 7 combat bots 3462 | -8/Materials | Lost 5 parts (1n2u2w) 3536 | -8/Materials | Discovered new exit (range 3) 3545 | -8/Materials | Identified exit to Storage 3562 | -8/Materials | Entered Storage 4030 | -8/Storage | Crushed by falling debris 4152 | -8/Storage | Repaired Titanium Leg 4204 | -8/Storage | Repaired Imp. Assault Rifle 4244 | -8/Storage | Repaired Titanium Leg 4277 | -8/Storage | Repaired Rnf. Ion Engine 4330 | -8/Storage | Repaired Imp. Assault Rifle 4750 | -8/Storage | Garrison activated, responded to threat 4839 | -8/Storage | Repaired Titanium Leg 4891 | -8/Storage | Repaired Titanium Leg 4931 | -8/Storage | Build established: Scavenger-Gunner 5260 | -8/Storage | Discovered new exit (range 15) 5270 | -8/Storage | Build established: Gunner 5277 | -8/Storage | Identified exit to Factory 5316 | -8/Storage | Entered Factory 5316 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5753 | -7/Factory | Fabricated Titanium Leg (x2) 6400 | -7/Factory | Identified exit to Lower Caves 6510 | -7/Factory | Discovered new exit (range 5) 6526 | -7/Factory | Identified exit to Factory 6899 | -7/Factory | Entered another Factory area 6899 | -6/Factory | Evolved 2 slots: Utility x2 7520 | -6/Factory | Lost 6 parts (2p1n3w) 7732 | -6/Factory | Discovered new exit (range 11) 7748 | -6/Factory | Identified exit to Factory 7905 | -6/Factory | Entered another Factory area 7905 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7913 | -5/Factory | Destroyed 7 combat bots 8623 | -5/Factory | Build established: Scavenger-Gunner 8626 | -5/Factory | Spotted B-75 Beast 8707 | -5/Factory | Lost 3 parts (1n1u1w) 8915 | -5/Factory | Repaired Enh. Autogun 9008 | -5/Factory | Build established: Scavenger-Tank 9636 | -5/Factory | Lost 4 parts (1n2u1w) 9718 | -5/Factory | Lost 3 parts (1p2w) 9802 | -5/Factory | Core integrity fell below 50% 9835 | -5/Factory | Core integrity fell below 20% 9841 | -5/Factory | Lost 10 parts (1p4n2u3w) 9913 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09822_ Slug penetrates G-50 Soldier. 09822_ U-05 Engineer suffers critical hit. 09822_ U-05 Engineer destroyed. 09824_ U-05 Engineer lays Concrete. 09826_ Penetrated by Slug. 09827_ U-05 Engineer lays Concrete. 09828_ Penetrated by Slug. 09829_ U-05 Engineer lays Concrete. 09830_ Penetrated by Slug. 09830_ U-05 Engineer lays Concrete. 09832_ Penetrated by Slug. 09834_ U-05 Engineer lays Concrete. 09875_ Antigrav System destroyed. 09879_ System corrupted: Heat flow error (+113). 09882_ Antigrav System destroyed. 09884_ The unstable cave ceiling collapses. 09885_ Rocket Launcher destroyed. 09892_ Antigrav System destroyed. 09897_ System corrupted: Energy discharge (-32). 09905_ ALERT: Rogue bot located, Programmers report to Factory Zone 7S. Map ----- +----------------------------------------------------+ | """#?????????????????????????????????????????? | | """#?????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ###+################?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #???##########????????????????? | | #?? #????????????????? | | #?? #????????????????? | | ###+####### #? #????????????????? | | ??????????# #? #????????????????? | | ??????????+ # #????????????????? | | ??????????#### # #????????????????? | | ?????????????# + #????????????????? | | ????????????# # [ #????????????????? | | ?????######## # #????????????????? | | ????? #? #????????????????? | | ????"""""""" #? = #????????????????? | | ???? #?? #????????????????? | | ???""""""""" # #??###########????????????????? | | ?? # #?????????????????????????????? | | ? """"""""" #?????????????????????????????? | | # #?????????????????????????????? | | ? """"""""" #?????????????????????????????? | | # # ###############???????????????? | | # """"""""" g @ #????????? | | # #s s g #????????? | | + + #????????? | | ############## ?????????? | | ?????????????# ?????????? | | ?????????????###################### ??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Storage | Hacked Hvy. Ion Engine | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Gun Specialist Prolific Hacker Challenges ------------ None Game ------ Seed ControlContainmentWeb Manual? 0 Play Time 02:23:14 Cumulative 20.0 hours Start 2020.09.30 @ 12:56:32 End 2020.09.30 @ 19:33:02 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 260e96b7-6e6c-460c-8839-ebc4699fe711