Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 20:19:26 Player: chebyrekser Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3284) 3284 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1701) 1701 TOTAL SCORE: 9185 Bonus ------- High Alert Combat Kills 101 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Deuterium Engine Improved Cooling System Faulty Experimental Targeting Computer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Makeshift Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Medium Treads Improved Medium Treads Cooling System Improved Cooling System Improved Sensor Array Experimental Targeting Computer Hardened Heavy Armor Plating Powered Armor Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Axe [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 4 | . . . 1 2 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 70 | 7 5 1 18 19 6 6 . 2 6 . Power 9 | 1 2 . 1 3 . 1 . . 1 . Engine 8 | 1 2 . . 3 . 1 . . 1 . Core 1 | . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . . 7 6 2 1 . . 2 . Treads 20 | 2 . . 7 6 2 1 . . 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 2 2 . 4 6 2 2 . 2 3 . Device 11 | 1 1 . 4 1 1 1 . 1 1 . Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . . . 4 1 1 . 1 2 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 1 6 4 2 2 . . . . Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon 4 | . . . 1 1 1 1 . . . . Ballistic Gun 7 | 2 . . 3 1 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 1 1 . . 1 1 . Parts Lost 28 | . 3 . 1 2 1 2 1 . 16 2 Power 3 | . 1 . . . . 1 . . 1 . Propulsion 6 | . . . . . . . . . 6 . Utility 12 | . 1 . . 1 . 1 1 . 6 2 Weapon 7 | . 1 . 1 1 1 . . . 3 . Highest Loss Streak 9 | . 1 . 1 1 1 1 1 . 9 1 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 12 | 1 6 9 11 14 14 13 13 13 10 5 Power 2 | . 3 4 2 1 2 1 2 2 2 2 Propulsion 1 | . 1 2 1 1 1 1 2 2 . . Utility 3 | . . 1 2 4 5 5 4 4 4 2 Weapon 4 | . . 2 4 6 5 5 5 4 3 . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 1 . 4 5 . . . . 3 3 Power 4 | . . . 1 1 . . . . 1 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 7 | . . . 1 3 . . . . 1 2 Weapon 2 | . . . 1 . . . . . 1 . Tool/Special 1 | . 1 . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 95 99 95 99 99 99 85 18 Engine 7 | . 13 14 5 8 7 7 7 7 6 . Treads 27 | . 28 28 33 26 26 30 30 30 19 . Device 14 | . 12 14 18 15 14 16 15 15 14 3 Storage 8 | . 14 14 11 9 7 7 7 7 6 . Processor 5 | . . . . 8 7 7 7 7 7 6 Protection 9 | . . . . 11 15 13 14 14 12 . Energy Gun 1 | . 10 14 2 . . . . . . . Energy Cannon 4 | . . . 1 . . 5 8 15 3 . Ballistic Gun 8 | . 16 . 15 15 13 7 . . 4 . Launcher 1 | . . 14 2 . . 1 5 . 5 6 Peak Build Rating 52 | 7 13 15 20 36 41 43 42 52 49 13 Average Rating 32 | 3 11 13 17 32 36 40 41 43 41 7 On Entrance 24 | . 7 13 15 19 33 40 39 42 47 13 Naked Turns 9 | . . . . . . . . . . 9 Heaviest Build 61 | 14 34 35 37 56 55 57 57 59 61 4 Greatest Support 98 | 40 40 40 60 76 96 98 98 98 98 3 Greatest Overweight (x) 10 | . . . . 1 . . . . 10 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 14 5 Most Carried 15 | 4 9 15 15 15 15 15 14 15 15 5 Average Carried 12 | 1 6 10 14 14 14 13 13 13 11 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 1 9 15 15 15 14 14 13 15 5 5 Class Distribution -------------------- 67% | Mutant 16% | Skirmisher 8% | Assassin 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Matter Collected 2791 | 193 344 81 454 1135 45 208 105 10 162 54 Remotely . | . . . . . . . . . . . Salvage Created 3950 | 14 458 60 838 1968 130 138 100 . 237 7 Parts 220 | 4 23 3 61 92 5 6 10 . 10 6 Haulers Intercepted 4 | . 1 . 3 . . . . . . . Recyclers Shooed 9 | . 1 . 3 5 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 2 8 1 . 6 Prevented 4 | . . . . . . 4 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 79 | . 9 2 13 31 3 2 4 . 12 3 Melee 1 | . . . . . 1 . . . . . Guns 51 | . 9 1 9 25 2 . . . 5 . Cannons 5 | . . . 2 1 . 1 1 . . . AOE 21 | . . 1 2 5 . . 3 . 7 3 Classes Destroyed 18 | 1 4 . 5 2 1 1 1 . 2 1 Worker 3 | . . . 1 2 . . . . . . Builder 3 | . . . 1 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . 1 . 3 . . . . . . . Recycler 6 | . . . 2 4 . . . . . . Operator 3 | . . . 1 2 . . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 7 | . 3 . 1 3 . . . . . . Swarmer 9 | . 3 . 3 . . . 3 . . . Grunt 34 | . 6 2 3 21 2 . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 16 | . . . 7 8 . . 1 . . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 2 | . . . . . 1 . . . . 1 Behemoth 1 | . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . 5 . Z-Light 5 | . . . . . . . . . 5 . Samaritan 1 | . . . . . . . 1 . . . Assembled 6 | . . . . . . . . . 6 . Best Kill Streak 6 | 1 3 2 4 6 2 1 4 . 5 3 Combat Bots Only 5 | . 3 2 4 5 2 1 4 . 5 3 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 1 1 . . 2 . 2 1 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 519 | . 45 8 81 152 22 16 50 . 125 20 Missed 162 | . 15 5 25 47 5 6 15 . 34 10 Hits 357 | . 30 3 56 105 17 10 35 . 91 10 Melee 3 | . . . . 2 . . . . 1 . Projectile 354 | . 30 3 56 103 17 10 35 . 90 10 Critical Strikes 14 | . 3 . 5 4 . . . . 1 1 Actively Blocked 1 | . . . . . . . . . 1 . Damage Taken 7090 | . 413 39 834 1771 317 211 308 . 2995 202 Core 939 | . 77 10 59 89 . 22 21 . 489 172 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . . . 106 . Core Remaining (%) 83 | 100 . 65 85 83 . . . . . . Volleys Fired 305 | 5 49 7 66 103 13 3 8 . 42 9 Largest 2 | 2 2 1 2 2 2 2 2 . 2 1 Hottest 120 | 40 85 65 88 91 46 90 120 . 90 30 Shots Fired 511 | 10 84 7 119 195 18 6 11 . 52 9 Gun 430 | 10 84 4 105 187 18 . . . 22 . Cannon 39 | . . . 12 1 . 6 5 . 15 . Launcher 42 | . . 3 2 7 . . 6 . 15 9 Special . | . . . . . . . . . . . Kinetic 396 | 10 64 . 95 187 18 . . . 22 . Thermal 73 | . 20 4 22 1 . 6 5 . 15 . Explosive 42 | . . 3 2 7 . . 6 . 15 9 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 4 17 9 16 25 7 11 5 . 11 6 Robot Miss Streak 4 | 3 4 2 3 2 1 1 1 . 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 383 | 5 55 3 85 166 14 5 7 . 37 6 Core Hits 209 | 2 22 5 35 86 6 2 9 . 35 7 Critical Kills 4 | . . . 1 2 . 1 . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . Critical Strikes 6 | . 1 . 2 2 . 1 . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 5 | . 1 . 2 2 . . . . . . Melee Attacks 28 | . . . 1 17 5 . . . 5 . Impact 2 | . . . 1 1 . . . . . . Slashing 26 | . . . . 16 5 . . . 5 . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . . . 5 . . . . 5 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9279 | 62 737 189 1421 3557 240 136 408 . 2265 264 Guns 4801 | 59 734 31 1167 2314 234 . . . 262 . Cannons 628 | . . . 139 22 . 136 80 . 251 . Explosions 2851 | . . 153 115 668 . . 328 . 1323 264 Melee 920 | . . . . 491 . . . . 429 . Ramming 79 | 3 3 5 . 62 6 . . . . . Kinetic 4435 | 59 549 . 1017 2314 234 . . . 262 . Thermal 994 | . 185 31 289 22 . 136 80 . 251 . Explosive 2851 | . . 153 115 668 . . 328 . 1323 264 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 920 | . . . . 491 . . . . 429 . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 5 . . . . . . . . Average Corruption 4 | . 4 5 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 16 6 . . . . . . . . Message Errors 5 | . 5 . . . . . . . . . Matter Fused 6 | . 4 2 . . . . . . . . Heat Flow Errors 5 | . 2 3 . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . Data Loss (major) 4 | . 3 1 . . . . . . . . Alerts 1 | . 1 . . . . . . . . . Overload Shots 3 | . . . . . . . 1 . 2 . Overflow Damage 405 | . . 21 . 116 . . 20 . 248 . Projectiles 25 | . . . . . . . . . 25 . Explosions 99 | . . 21 . . . . 20 . 58 . Melee 281 | . . . . 116 . . . . 165 . Knockbacks 2 | . . . . 1 1 . . . . . Impact 2 | . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 154 | . . 13 . 68 . . 20 . 16 37 Shots 7 | . . 1 . 3 . . 1 . 1 1 Rammed 9 | 1 1 1 . 4 2 . . . . . Targets Rammed 10 | 1 1 1 . 4 3 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 214 | . 214 209 1 72 4 . . . 109 . Average Temperature 30 | . 45 83 1 25 4 . . . 31 . Received Heat Transfer 2190 | . 243 . 297 810 72 24 72 . 660 12 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 4 | . . . 2 . . 2 . . . . Heat Transferred 1564 | . 444 74 629 37 . 185 111 . 84 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . . . . 2 1 . . . . . Low Security (%) 76 | 100 100 100 100 50 84 . . . . . Level 1 8 | . . . . 15 15 . . . . . Level 2 14 | . . . . 34 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 575 | 5 72 61 136 575 256 . . . . . Initial 256 | . . . 15 . 256 . . . . . Average 126 | . 14 7 22 249 95 . . . . . Influence Increases 2168 | 5 273 69 431 1068 102 90 90 . . 40 Destroy 0b10 Robot/C 1300 | . 180 40 260 620 60 40 80 . . 20 Destroy 0b10 Robot/NC 145 | 5 20 . 45 65 . . . . . 10 Destroy Leader 372 | . 48 10 98 166 10 20 10 . . 10 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . Successful Hack 43 | . 9 . 4 16 14 . . . . . Disable Machine 75 | . 15 . . 45 15 . . . . . Destroy Structure 88 | . 1 19 14 51 3 . . . . . Lose Combat Pursuer 135 | . . . . 105 . 30 . . . . Influence Decreases 2168 | 5 273 28 472 503 633 124 90 . . 40 Entered New Map 349 | . . . 26 . 309 14 . . . . Time Decay 1633 | 5 253 28 310 483 324 110 80 . . 40 Lost Part 50 | . 20 . . 20 . . 10 . . . Purge Threat 136 | . . . 136 . . . . . . . Squads Dispatched 9 | . 1 . 1 5 2 . . . . . Investigation 3 | . 1 . 1 1 . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 3 | . . . . 3 . . . . . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . . . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 12 5 20 45 4 4 3 . 13 4 Peak Tracking Total 5 | . 3 3 3 5 2 1 3 . 3 1 Tactical Retreats 6 | . . . . 4 . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 10 | . 5 . . 4 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . Triggered 1 | . . . 1 . . . . . . . Most Traps Carried 3 | . . 3 3 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 6 | . 1 . . 3 1 . . . 1 . Max in Single Turn 1 | . 1 . . 1 1 . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 25 | . 8 . 5 9 2 . . 1 . . Terminals 23 | . 8 . 5 8 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 71 | . 28 . 12 24 3 . . 4 . . Successful 31 | . 12 . 4 10 1 . . 4 . . Failed 40 | . 16 . 8 14 2 . . . . . Catastrophic 4 | . . . 1 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 64 | . 23 . 11 23 3 . . 4 . . Terminals 66 | . 28 . 12 23 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 11 | . 5 . 1 1 . . . 4 . . Part Schematic 4 | . . . . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 19 | . 7 . 3 8 1 . . . . . Terminals 19 | . 7 . 3 8 1 . . . . . Assimilate 2 | . . . . 2 . . . . . . Botnet 17 | . 7 . 3 6 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 8 . 5 8 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 19 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 . . Highest-Rated Group 151 | . . . . . . . . 151 . . Highest-Rated Ally 39 | . . . . . . . . 39 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 8286 | 1 111 . 467 2420 842 563 351 2373 1081 77 Sensors 6754 | . . . . 1568 784 520 351 2373 1081 77 Structural 4085 | . . . 467 2420 842 356 . . . . Seismic 112 | 1 111 . . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Turns Passed 10761 | 103 1074 316 966 2420 842 619 351 2473 1401 196 Spaces Moved 5923 | 49 558 184 430 1079 416 355 208 1544 774 326 Core 342 | 5 . . . . . . . . 11 326 Treads 5581 | 44 558 184 430 1079 416 355 208 1544 763 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 158 158 158 100 50 Average Speed 155 | 148 160 160 160 166 168 162 158 158 159 50 Slowest Speed 550 | 160 160 160 160 250 170 165 158 158 550 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 4 91 56 52 85 12 52 44 91 78 41 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . 1 2 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 3 . . . 2 . 4 . 1 Spaces Dug 11 | . . . 1 7 3 . . . . . Terrain Destroyed 257 | . . 26 13 80 3 . 26 . 56 53 Melee 11 | . . . 1 7 3 . . . . . Projectile 1 | . . . . . . . 1 . . . AOE 245 | . . 26 12 73 . . 25 . 56 53 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Pro Total 6917 | 69 656 198 593 1469 525 386 218 1579 875 349 Wait 404 | . 25 1 42 185 72 14 . 23 32 10 Move 5914 | 49 557 183 429 1078 415 354 207 1543 773 326 Hop . | . . . . . . . . . . . Pick Up 66 | 8 14 5 12 13 2 3 . 5 4 . Fast Attach 14 | . . . 3 9 2 . . . . . Attach 35 | 7 4 . 4 5 2 2 1 2 8 . Detach 2 | . . . . . . . . . . 2 Swap 81 | . 2 1 14 33 8 9 2 2 10 . Drop 57 | . 4 . 20 22 3 1 . 4 1 2 Fire 305 | 5 49 7 66 103 13 3 8 . 42 9 Melee 28 | . . . 1 17 5 . . . 5 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 9 | . 1 1 . 4 3 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 3) 736 | -10/Materials | Discovered new exit (range 9) 744 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Discovered new exit (range 15) 1178 | -10/Materials | Entered Mines 1276 | -10/Mines | Learned location of Storage (-9) 1415 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1418 | -10/Mines | Found Scrap Suit 1455 | -10/Mines | Found a hidden stash of uninstalled traps 1468 | -10/Mines | Discovered new exit (range 15) 1494 | -10/Mines | Entered Materials 1494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2039 | -9/Materials | Build established: Scavenger-Mutant 2302 | -9/Materials | Discovered new exit (range 7) 2369 | -9/Materials | Discovered new exit (range 16) 2460 | -9/Materials | Entered another Materials area 2460 | -8/Materials | Evolved 2 slots: Utility x2 3150 | -8/Materials | Found Powered Armor 3153 | -8/Materials | Found Powered Armor 3188 | -8/Materials | Discovered new exit (range 16) 3222 | -8/Materials | Identified exit to Factory 4192 | -8/Materials | Build established: Mutant 4487 | -8/Materials | Discovered exit to Factory (range 16) 4640 | -8/Materials | Discovered exit to Factory (range 8) 4860 | -8/Materials | First assault squad dispatched 4880 | -8/Materials | Entered Factory 4880 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4977 | -7/Factory | Build established: Skirmisher 5264 | -7/Factory | Discovered new exit (range 3) 5267 | -7/Factory | Identified exit to Lower Caves 5722 | -7/Factory | Entered Lower Caves 5940 | -7/Lower Caves | Spotted B-75 Beast 6081 | -7/Lower Caves | Destroyed B-75 Beast 6154 | -7/Lower Caves | Found DCF Scrap (9 items) 6326 | -7/Lower Caves | Build established: Mutant 6336 | -7/Lower Caves | Discovered new exit (range 3) 6339 | -7/Lower Caves | Identified exit to Lower Caves 6341 | -7/Lower Caves | Entered another Lower Caves area 6343 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6393 | -7/Lower Caves | Discovered new exit (range 6) 6399 | -7/Lower Caves | Identified exit to Factory 6481 | -7/Lower Caves | Encountered a Warlord checkpoint 6682 | -7/Lower Caves | Discovered new exit (range 5) 6690 | -7/Lower Caves | Identified exit to Zion 6692 | -7/Lower Caves | Entered Zion 6776 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6809 | -7/Zion | Discovered new exit (range 14) 6813 | -7/Zion | Given A8's code to call for help 6958 | -7/Zion | Learned location of Data Miner (-6) 7418 | -7/Zion | Given the Hacking Drone Bay 8098 | -7/Zion | Found Prototype Device 8579 | -7/Zion | Found Prototype Processor 8816 | -7/Zion | Met Imprinter 8843 | -7/Zion | Imprinted 8846 | -7/Zion | Declared Zion's savior 9010 | -7/Zion | Opened final containment barrier to the Deep Caves 9062 | -7/Zion | Identified Hacking Drone Bay 9152 | -7/Zion | Discovered new exit (range 5) 9155 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9159 | -7/Zion | Identified exit to Deep Caves 9165 | -7/Zion | Entered Deep Caves 9165 | -7/Deep Caves | Accompanied by 4 allies 9445 | -7/Deep Caves | Attacked by Z-Imprinter 9497 | -7/Deep Caves | Destroyed Z-Imprinter 9515 | -7/Deep Caves | Lost 9 parts (3n4u2w) 9752 | -7/Deep Caves | Found Prototype Protection 9753 | -7/Deep Caves | Identified Zio. Weapon Casing 9997 | -7/Deep Caves | Discovered new exit (range 12) 10497 | -7/Deep Caves | Identified exit to Proximity Caves 10531 | -7/Deep Caves | Spotted AG-46368 10549 | -7/Deep Caves | Core integrity fell below 50% 10566 | -7/Deep Caves | Entered Proximity Caves 10582 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 10639 | -6/Proximity Caves | Core integrity fell below 20% 10691 | -6/Proximity Caves | Spotted B-75 Beast 10762 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Imp. Sensor Array destroyed. The unstable cave ceiling collapses. P-60 Hacker destroyed. The unstable cave ceiling collapses. N-01 Spotter destroyed. The unstable cave ceiling collapses. N-01 Spotter destroyed. Hover Unit fries itself beyond repair. The unstable cave ceiling collapses. Acquired 1 matter. Adv. Visual Processing Unit fries itself beyond repair. The unstable cave ceiling collapses. Hover Unit fries itself beyond repair. Dropped Mak. Hacking Suite. Imp. Signal Interpreter destroyed. Critical hit (Blast). 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