Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 16:42:54 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1778) 1778 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 6473 Bonus ------- Follower Combat Kills 560 Cogmind --------- Core Integrity 541/850 Matter 190/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg Cooled Aerolev Unit > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental System Shield > --- WEAPON (5) ------- Shock Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Compact Battery (200) Enhanced Optical Array Force Field Hacking Drone Bay (1/1) Improved Heavy Laser Improved Heavy Laser Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental System Shield Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser Plasma Rifle Neutron Cannon Improved Assault Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Gravmag System Compact Battery [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Hover Unit Leg Flexi-carbon Leg Hover Unit Hover Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental System Shield Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon 3 | . . . . . . . 3 Parts Attached 110 | 5 10 4 19 . 12 17 43 Power 18 | 1 3 . 2 . 1 4 7 Engine 14 | 1 3 . 2 . 1 1 6 Core 3 | . . . . . . 3 . Reactor 1 | . . . . . . . 1 Propulsion 31 | 2 1 2 8 . 2 5 11 Treads . | . . . . . . . . Leg 18 | 2 1 2 . . . 4 9 Wheel . | . . . . . . . . Hover 13 | . . . 8 . 2 1 2 Flight . | . . . . . . . . Utility 22 | . 2 1 2 . 8 1 8 Device 12 | . 1 1 2 . 3 1 4 Storage 5 | . 1 . . . 1 . 3 Processor 4 | . . . . . 3 . 1 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 39 | 2 4 1 7 . 1 7 17 Energy Gun 22 | 1 1 1 2 . 1 3 13 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | 1 1 . 3 . . 3 3 Ballistic Cannon 4 | . 1 . 2 . . . 1 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 19 | . . . 4 . 6 2 7 Corrupted Parts 3 | . . . . . . 3 . System Corruption 11 | . . . . . . 11 . Parts Lost 17 | . . 1 . . . 5 11 Power 6 | . . . . . . 2 4 Propulsion 5 | . . 1 . . . 3 1 Utility 1 | . . . . . . . 1 Weapon 5 | . . . . . . . 5 Highest Loss Streak 8 | . . 1 . . . 3 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 98 97 . 100 98 96 Engine 9 | . 14 14 11 . 11 6 8 Leg 14 | . 28 26 . . . 21 19 Hover 13 | . . . 32 . 33 10 . Device 9 | . 11 14 19 . 12 . 8 Storage 8 | . 13 14 11 . 10 11 3 Processor 7 | . . . . . 5 11 13 Hackware 4 | . . . . . 4 11 6 Energy Gun 13 | . 14 14 11 . 11 9 18 Energy Cannon 1 | . . . . . . 5 2 Ballistic Gun 7 | . 1 14 6 . 11 6 6 Ballistic Cannon 2 | . 7 . 4 . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 56 | 7 16 16 22 21 21 25 56 Greatest Support 63 | 20 20 20 25 24 24 63 63 Greatest Overweight (x) 4 | . . 1 . . . 4 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 10 Average Capacity 7 | 5 7 8 8 8 7 7 7 Most Carried 10 | 5 8 8 8 8 8 8 10 Average Carried 7 | 2 7 8 7 8 7 7 6 Final Capacity 10 | 5 8 8 8 8 8 5 10 Final Carried 8 | 5 8 8 8 8 8 4 6 Class Distribution -------------------- 56% | Mutant 30% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1944 | 250 229 71 333 . . 328 733 Remotely . | . . . . . . . . Salvage Created 3332 | . 430 184 459 . . 162 2097 Parts 157 | . 24 11 28 . . 10 84 Haulers Intercepted 10 | . 2 . 3 . . . 5 Recyclers Shooed 10 | . 4 . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 33 | . . . . . . 33 . Prevented 5 | . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 40 | . 8 4 9 . . 5 14 Guns 26 | . 2 4 6 . . 1 13 Cannons 9 | . 4 . 3 . . 1 1 AOE 4 | . 2 . . . . 2 . Classes Destroyed 11 | . 5 . 1 . . . 5 Worker 4 | . . . . . . . 4 Builder 3 | . . . . . . . 3 Hauler 10 | . 2 . 3 . . . 5 Recycler 9 | . 3 . . . . . 6 Watcher 5 | . 1 . 3 . . . 1 Swarmer 14 | . 6 . 4 . . 4 . Grunt 18 | . 2 4 3 . . . 9 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . 2 . . 1 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | . 5 3 5 . . 4 8 Combat Bots Only 5 | . 3 3 4 . . 4 5 Max Kills in Single Turn 2 | . 2 1 2 . . 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 305 | . 36 22 39 . . 69 139 Missed 92 | . 6 8 13 . . 26 39 Damage Taken 3857 | . 302 190 210 . . 889 2266 Core 544 | . 30 42 8 . . 155 309 Absorbed by Shields 25 | . . . 25 . . . . Regen/Repaired (Parts) 1 | . . . . . 1 . . Core Remaining (%) 76 | 100 . 71 . . . 59 . Volleys Fired 163 | . 37 12 41 . . 19 54 Largest 5 | . 2 2 2 . . 2 5 Hottest 313 | . 85 70 104 . . 146 313 Shots Fired 432 | . 69 24 79 . . 38 222 Gun 340 | . 38 24 59 . . 31 188 Cannon 90 | . 29 . 20 . . 7 34 Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 176 | . 30 12 41 . . 10 83 Thermal 194 | . 37 12 33 . . 21 91 Explosive 2 | . 2 . . . . . . Electromagnetic 60 | . . . 5 . . 7 48 Robot Hit Streak 12 | . 6 6 7 . . 12 8 Robot Miss Streak 11 | . 3 1 6 . . 3 11 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 261 | . 36 16 42 . . 25 142 Core Hits 166 | . 21 10 19 . . 14 102 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 24 | . 5 . 1 . . 2 16 Burn 10 | . 2 . 1 . . 2 5 Destroy 6 | . . . . . . . 6 Blast 3 | . 3 . . . . . . Corrupt 5 | . . . . . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5702 | . 692 212 789 . . 586 3423 Guns 3764 | . 221 212 555 . . 342 2434 Cannons 1423 | . 365 . 234 . . 151 673 Explosions 477 | . 100 . . . . 90 287 Melee . | . . . . . . . . Ramming 38 | . 6 . . . . 3 29 Kinetic 2402 | . 375 112 414 . . 115 1386 Thermal 2269 | . 211 100 298 . . 372 1288 Explosive 301 | . 100 . . . . . 201 Electromagnetic 692 | . . . 77 . . 96 519 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 11 . Average Corruption 8 | . . . . . . 8 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 17 . Message Errors 4 | . . . . . . 4 . Matter Fused 5 | . . . . . . 5 . Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . . . . . 148 Projectiles 14 | . . . . . . . 14 Explosions 134 | . . . . . . . 134 Melee . | . . . . . . . . Knockbacks 21 | . 7 . 3 . . 1 10 Impact 1 | . . . . . . 1 . Kinetic 19 | . 6 . 3 . . . 10 Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 385 | . 35 . . . . . 350 Shots 6 | . 1 . . . . . 5 Rammed . | . . . . . . . . Targets Rammed 10 | . 3 . . . . 1 6 Kicked 10 | . 3 . . . . 1 6 Crushed . | . . . . . . . . Highest Temperature 544 | . 340 99 171 . . 368 544 Average Temperature 114 | . 95 34 31 . . 126 176 Received Heat Transfer 1102 | . 27 126 34 . . 153 762 Effects 16 | . . . . . . . 16 Shutdowns 4 | . . . . . . . 4 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . 1 . . 1 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 1 . . . . 1 3 Heat Transferred 4822 | . 777 296 740 . . 507 2502 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 389 | . 294 129 389 73 . . 326 Initial 224 | . . 39 50 73 . . 224 Average 182 | . 139 89 222 73 . . 201 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 45 | 100 64 100 46 100 . . 32 Level 1 54 | . 35 . 53 . . . 67 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 2 . . 1 3 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . 1 . . . 2 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 2 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 11 6 18 . . 24 21 Peak Tracking Total 7 | . 5 3 4 . . 7 7 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . 3 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 1 . . 1 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . 2 . . . . . 4 Max in Single Turn 2 | . 1 . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 2 . 3 . . . 3 Terminals 3 | . 1 . 1 . . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 33 | . 4 . 13 . . . 16 Successful 16 | . 2 . 10 . . . 4 Failed 17 | . 2 . 3 . . . 12 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 12 | . 2 . 4 . . . 6 Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 13 | . . . 7 . . . 6 Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 1 . 3 . . . 1 Locate Traps 3 | . 1 . 1 . . . 1 Reprogram Traps 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 8 | . . . 5 . . . 3 Insert Component 4 | . . . 2 . . . 2 Analyze 4 | . . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 2 . . . 3 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 Part Schematics Acquired 3 | . . . 2 . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 2 2 . Largest Group 4 | . . . . . 2 4 . Highest-Rated Group 251 | . . . . . 192 251 . Highest-Rated Ally 96 | . . . . . 96 96 . Total Orders 7 | . . . . . 1 . 6 ROAM 1 | . . . . . . . 1 EXPLORE 3 | . . . . . . . 3 RETURN 3 | . . . . . 1 . 2 Ally Attacks 62 | . . . . . . 62 . Total Damage 2276 | . . . . . . 2276 . Kills 18 | . . . . . . 18 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . Drone Launches 6 | . . . . . 1 . 5 Drone Recoveries 4 | . . . . . 1 . 3 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3686 | 73 432 80 415 5 805 633 1243 Spaces Moved 3000 | 56 247 31 428 5 1117 458 658 Core 10 | 9 . . . . . 1 . Treads . | . . . . . . . . Legs 1267 | 47 247 31 . . . 294 648 Wheels . | . . . . . . . . Hover 1723 | . . . 428 5 1117 163 10 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 52 52 52 52 110 Average Speed 82 | 108 120 124 52 52 52 101 124 Slowest Speed 250 | 120 120 190 52 52 52 250 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 5 42 10 33 13 79 58 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . 14 . 1 . . 4 70 Melee . | . . . . . . . . Projectile 6 | . . . 1 . . 2 3 AOE 83 | . 14 . . . . 2 67 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3861 | 65 317 49 547 6 1342 587 948 Wait 384 | . . . 21 2 190 44 127 Move 2993 | 55 246 30 427 4 1116 457 658 Hop . | . . . . . . . . Pick Up 69 | 5 9 . 14 . 9 7 25 Fast Attach 44 | 5 3 2 7 . 8 5 14 Attach 23 | . 1 . 4 . . 5 13 Detach 3 | . . . 1 . . . 2 Swap 43 | . 6 2 8 . 4 7 16 Drop 96 | . 12 3 24 . 15 10 32 Fire 163 | . 37 12 41 . . 19 54 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 10 | . 3 . . . . 1 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 32 | . . . . . . 32 . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 5) 506 | -10/Materials | Entered Mines 509 | -10/Mines | Learned location of Mines (-9) 511 | -10/Mines | Discovered new exit (range 13) 586 | -10/Mines | Entered Materials 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Entered Mines 1002 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1006 | -9/Mines | Entered Zion 1164 | -7/Zion | Learned 4 Factory zone layouts 1274 | -7/Zion | Identified exit to Deep Caves 1281 | -7/Zion | Found Prototype Device 1281 | -7/Zion | Identified Phasing AFG 1326 | -7/Zion | Given the Hacking Drone Bay 1327 | -7/Zion | Found Prototype Device 1327 | -7/Zion | Identified Hacking Drone Bay 1479 | -7/Zion | Found Prototype Processor 1479 | -7/Zion | Identified Spectral Analyzer 1483 | -7/Zion | Found Prototype Processor 1483 | -7/Zion | Identified Exp. Melee Analysis Suite 1485 | -7/Zion | Found Prototype Hackware 1485 | -7/Zion | Identified Exp. System Shield 1488 | -7/Zion | Found Prototype Processor 1488 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1529 | -7/Zion | Discovered new exit (range 15) 1564 | -7/Zion | Given A8's code to call for help 1638 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1643 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1811 | -7/Zion | Entered Proximity Caves 1811 | -6/Proximity Caves | Accompanied by 2 allies 1924 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2047 | -6/Proximity Caves | Lost 3 parts (1p2n) 2207 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2417 | -6/Proximity Caves | Build established: Scavenger-Mutant 2422 | -6/Proximity Caves | Discovered new exit (range 16) 2444 | -6/Proximity Caves | System corruption reached 10% 2444 | -6/Proximity Caves | Entered Factory 2444 | -6/Factory | Evolved 6 slots: Power x1, Utility x2, Weapon x3 2445 | -6/Factory | Identified exit to Factory 2749 | -6/Factory | Build established: Scavenger-Gunner 3000 | -6/Factory | Lost 3 parts (1p1u1w) 3462 | -6/Factory | Cargo convoy interrupted 3687 | -6/Factory | Self-destructed Last Messages --------------- 03649_ U-05 Engineer lays Concrete. 03652_ Slug penetrates G-50 Soldier. 03652_ K-01 Serf collects debris. 03652_ U-05 Engineer builds a Wall. 03652_ Critical hit (Burn: +37). 03655_ Slug penetrates G-50 Soldier. 03655_ G-50 Soldier knocked back. 03657_ U-05 Engineer lays Concrete. 03658_ G-50 Soldier destroyed. 03658_ Slug penetrates Wall. 03659_ U-05 Engineer lays Concrete. 03663_ Critical hit (Burn: +37). 03664_ U-05 Engineer lays Concrete. 03665_ Lgt. Angular Momentum Engine destroyed. 03666_ U-05 Engineer lays Concrete. 03667_ Hvy. Flak Cannon destroyed. 03667_ U-05 Engineer lays Concrete. 03669_ Coil Gun destroyed. 03670_ U-05 Engineer lays Concrete. 03678_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ????? ##???????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? #########?????????????????????????????? | | ??? ??? " # #?????????????????????????????? | | ??###+####"" #?????????????????????????????? | | ?? #?????????????????????????????? | | ?# "#############?????????????????? | | ?+ g g #?????????????????? | | ?# " """" """ #?????????????????? | | ?# ; ""S"" """ +?????????????????? | | ?# * ="" ""@""" #?????????????????? | | ??????#### *%=g !#?????????????????? | | ????????## " # ;##############?????????????????? | | ?????????###===! #"#########?????????????????????? | | ???????????#*!=%! ???????????????????? | | ???????????#==%!! ???????????????????? | | ???????????#*%[** ???????????????????? | | ???????????#==%[ ###########?????????????????????? | | #############%[*##???????????????????????????????? | | # !! #= [#????????????????????????????????? | | # !! # [#????????????????????????????????? | | # !! + ##############???????????????????? | | # # # ! ] #???????????????????? | | # # # #???????????????????? | | # """"""""" # # """"""""" #???????????????????? | | ?? # #! #???????????????????? | | ???########?# # """"""""" #???????????????????? | | ?????######## # #???????????????????? | | T + + """"""""" #?????????????????#?? | | ???"""" # # #??????????????? ? ?? | | ? ??# # """"""""" #??????????????# " "? | | """"""" ????# # ################ " " | | ??? ??????# # """"""""" + == !! ## " " | | ??""????????# # ############# ## " " | | ????????????# ##############?????####### ## " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Target Analysis 8 Armor Integrity Analysis 50 Defensive Hacking 16 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Robot Respite Challenges ------------ None Game ------ Seed ChargeBarrageInjector Manual? 0 Play Time 00:56:33 Cumulative 35.5 hours Start 2024.04.23 @ 15:46:23 End 2024.04.23 @ 16:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 38 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0f72a0d-d097-43be-8320-4b3fb44030ac