Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 15:05:28
Player: jumpy
Result: Destroyed by L-41 Fighter with Axe
Performance
-------------
Evolutions (3) 1500
Regions Visited (7) 1400
Robots Destroyed (70) 350
Value Destroyed (2365) 2365
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (305) 305
TOTAL SCORE: 6040
Bonus
-------
High Alert Combat Kills 105
Entered Garrisons 200
Cogmind
---------
Core Integrity 0/700
Matter 3/300
Energy 300/300
System Corruption 13%
Temperature Cool (0)
Movement Core (150) Ox2
Location -7/Factory
Parts
-------
> --- POWER (2) --------
Enhanced Nuclear Core
> --- PROPULSION (4) ---
(None)
> --- UTILITY (4) ------
Advanced Visual Processing Unit
> --- WEAPON (3) -------
(None)
> --- INVENTORY (5) ----
Arc Projector
Field Laser
Improved Light Cannon
Gauss Cannon
Shock Bomb Launcher
Peak State
------------
> --- POWER ------------
Improved Ion Engine
Improved Deuterium Engine
> --- PROPULSION -------
Light Treads
Improved Treads
Improved Treads
Improved Treads
> --- UTILITY ----------
Advanced Visual Processing Unit
Improved Sensor Array
Layered Heavy Armor Plating
> --- WEAPON -----------
Arc Projector
Cooled Particle Cannon
Gauss Rifle
> --- INVENTORY --------
Field Laser
Light Assault Rifle
Autogun
Shock Bomb Launcher
[Rating: 44]
Favorites
-----------
Power Deuterium Engine
Engine Deuterium Engine
Power Core Micro Fission Core
Propulsion Improved Treads
Treads Improved Treads
Leg Aluminum Leg
Flight Unit VTOL Module
Utility Advanced Visual Processing Unit
Device Improved Sensor Array
Storage Small Storage Unit
Processor Advanced Visual Processing Unit
Protection Layered Heavy Armor Plating
Weapon Autogun
Energy Gun Spread Laser
Energy Cannon Cooled Particle Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Shock Bomb Launcher
Build | -11 -10 -10 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Slots Evolved 6 | . . . 2 2 2 . .
Power 1 | . . . . 1 . . .
Propulsion 2 | . . . 2 . . . .
Utility 2 | . . . . 1 1 . .
Weapon 1 | . . . . . 1 . .
Parts Attached 87 | 6 3 . 12 35 14 6 11
Power 11 | 1 . . 1 4 3 . 2
Engine 7 | 1 . . 1 3 1 . 1
Core 4 | . . . . 1 2 . 1
Reactor . | . . . . . . . .
Propulsion 25 | 2 2 . 2 13 1 3 2
Treads 7 | 2 . . . 4 . . 1
Leg 11 | . 2 . 2 5 . 2 .
Wheel . | . . . . . . . .
Hover . | . . . . . . . .
Flight 7 | . . . . 4 1 1 1
Utility 18 | 1 1 . 3 9 3 . 1
Device 4 | . . . 1 2 1 . .
Storage 3 | 1 . . . 1 1 . .
Processor 2 | . . . 1 1 . . .
Hackware . | . . . . . . . .
Protection 9 | . 1 . 1 5 1 . 1
Artifact . | . . . . . . . .
Weapon 33 | 2 . . 6 9 7 3 6
Energy Gun 15 | 2 . . 2 5 2 . 4
Energy Cannon 3 | . . . 2 . 1 . .
Ballistic Gun 10 | . . . 2 4 2 2 .
Ballistic Cannon 3 | . . . . . 1 . 2
Launcher 2 | . . . . . 1 1 .
Special Weapon . | . . . . . . . .
Impact Weapon . | . . . . . . . .
Slashing Weapon . | . . . . . . . .
Piercing Weapon . | . . . . . . . .
Special Melee Weapon . | . . . . . . . .
Unidentified Prototypes 6 | . . . . 1 3 . 2
Parts Lost 37 | . . . 13 7 8 9 .
Power 5 | . . . 2 . 1 2 .
Propulsion 12 | . . . 4 2 4 2 .
Utility 7 | . . . 2 3 . 2 .
Weapon 13 | . . . 5 2 3 3 .
Highest Loss Streak 7 | . . . 6 2 3 7 .
To Critical Strikes . | . . . . . . . .
Average Slot Usage (%) 78 | . 97 100 63 86 76 49 47
Engine 9 | . 14 14 7 12 7 . 6
Core 3 | . . . . 1 7 8 4
Treads 13 | . 22 . . 15 16 . 6
Leg 5 | . 5 28 18 6 . 6 .
Flight 3 | . . . . 8 . 3 .
Device 6 | . . . 1 9 7 5 .
Storage 3 | . 14 14 11 1 . . .
Processor 5 | . . . . 7 7 7 7
Protection 6 | . 11 14 5 5 7 1 2
Energy Gun 8 | . 28 28 16 11 . . 11
Energy Cannon 2 | . . . 1 . 5 . .
Ballistic Gun 6 | . . . 2 6 10 8 .
Ballistic Cannon 1 | . . . . . 2 3 5
Peak Build Rating 44 | 6 7 7 8 27 44 37 29
Average Rating 24 | 4 6 7 6 21 38 23 22
On Entrance 11 | . 6 7 7 4 27 37 7
Naked Turns . | . . . . . . . .
Heaviest Build 53 | 13 16 16 18 31 53 39 40
Greatest Support 89 | 40 40 20 30 89 89 20 22
Greatest Overweight (x) 16 | 1 . . 2 8 16 7 5
Average Overweight (x) . | . . . . . 1 . .
Largest Inventory Capacity 10 | 8 8 8 8 8 10 5 5
Average Capacity 5 | 6 8 8 8 5 5 5 5
Most Carried 8 | 3 8 8 7 8 7 5 5
Average Carried 4 | 1 5 7 4 3 4 3 1
Final Capacity 8 | 8 8 8 8 5 5 5 5
Final Carried 8 | 2 8 6 4 5 5 2 5
Class Distribution
--------------------
63% | Mutant
27% | Skirmisher
5% | Scavenger-Skirmisher
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -9/Materials
Mutant | -8/Materials
Skirmisher | -7/Factory
Skirmisher | -7/Garrison
Skirmisher | -7/Factory
Resources | -11 -10 -10 -9 -8 -7 -7 -7
----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Matter Collected 1349 | 136 152 . 65 546 358 91 1
Remotely . | . . . . . . . .
Salvage Created 2449 | . 210 . 549 1138 461 91 .
Parts 158 | . 15 . 42 68 28 5 .
Haulers Intercepted . | . . . . . . . .
Recyclers Shooed 4 | . . . 4 . . . .
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed . | . . . . . . . .
Prevented . | . . . . . . . .
Kills | -11 -10 -10 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Combat Hostiles Destroyed 63 | . 7 . 18 27 9 2 .
Guns 52 | . 6 . 14 27 3 2 .
Cannons 9 | . . . 4 . 5 . .
AOE 2 | . 1 . . . 1 . .
Classes Destroyed 9 | . 2 . 2 3 2 . .
Worker 1 | . . . . . 1 . .
Builder 3 | . . . 1 1 1 . .
Watcher 3 | . . . . 2 1 . .
Swarmer 19 | . 3 . 9 7 . . .
Grunt 23 | . 4 . 7 7 3 2 .
Brawler 1 | . . . . 1 . . .
Sentry 11 | . . . 2 8 1 . .
Hunter 4 | . . . . 4 . . .
Programmer 5 | . . . . . 5 . .
Best Kill Streak 5 | . 3 . 5 5 3 2 .
Combat Bots Only 5 | . 3 . 5 4 2 2 .
Max Kills in Single Turn 2 | . 1 . 1 2 2 1 .
Gunslinging 1 | . . . . 1 . . .
Exploded 1 | . 1 . . . 1 . .
Melee . | . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -10 -9 -8 -7 -7 -7
-------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Hostile Shots Fired 611 | . 25 . 191 158 105 116 16
Missed 158 | . 5 . 54 33 26 36 4
Damage Taken 6163 | . 298 . 1343 1705 1329 1216 272
Core 1472 | . 72 . 369 317 93 548 73
Absorbed by Shields 126 | . . . 71 . . 55 .
Redirected to Shielding 155 | . . . . 155 . . .
Core Remaining (%) 55 | 100 . 71 7 42 . . .
Volleys Fired 242 | . 13 . 82 88 44 14 1
Largest 3 | . 2 . 2 2 3 3 1
Hottest 128 | . 80 . 96 128 118 81 48
Shots Fired 446 | . 26 . 126 168 95 29 2
Gun 389 | . 26 . 115 168 53 26 1
Cannon 54 | . . . 11 . 42 . 1
Launcher 3 | . . . . . . 3 .
Special . | . . . . . . . .
Kinetic 175 | . . . 12 76 60 26 1
Thermal 201 | . 13 . 96 65 27 . .
Explosive . | . . . . . . . .
Electromagnetic 70 | . 13 . 18 27 8 3 1
Robot Hit Streak 14 | . 6 . 10 14 7 10 3
Robot Miss Streak 7 | . 2 . 4 7 4 3 .
Penetration Max . | . . . . . . . .
Secondary Targets 6 | . . . 2 3 . 1 .
Max Gunslinging Chain 1 | . . . 1 1 . 1 .
Shots Hit Robots 300 | . 18 . 82 125 54 20 1
Core Hits 171 | . 10 . 33 99 20 9 .
Critical Kills 1 | . . . . . 1 . .
Critical Parts Destroyed 2 | . . . . 1 1 . .
Critical Strikes 5 | . . . 1 1 3 . .
Destroy 3 | . . . . 1 2 . .
Blast 1 | . . . . . 1 . .
Corrupt 1 | . . . 1 . . . .
Melee Attacks . | . . . . . . . .
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Sneak Attacks . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 5238 | . 327 . 1103 1980 1384 413 31
Guns 3645 | . 222 . 853 1787 501 282 .
Cannons 1050 | . . . 224 . 795 . 31
Explosions 504 | . 105 . . 189 80 130 .
Melee . | . . . . . . . .
Ramming 39 | . . . 26 4 8 1 .
Kinetic 1704 | . . . 80 594 717 282 31
Thermal 2431 | . 205 . 692 893 641 . .
Explosive . | . . . . . . . .
Electromagnetic 1064 | . 122 . 305 489 18 130 .
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Highest Corruption 13 | . . . . . 7 13 13
Average Corruption 6 | . . . . . 4 8 13
Corruption Purged . | . . . . . . . .
Corruption Blocked . | . . . . . . . .
Effects 60 | . . . . . 35 7 18
Message Errors 11 | . . . . . 8 1 2
Matter Fused 9 | . . . . . 4 . 5
Heat Flow Errors 7 | . . . . . 4 2 1
Energy Discharges 7 | . . . . . 4 1 2
Parts Rejected 1 | . . . . . . . 1
Data Loss (minor) 13 | . . . . . 7 2 4
Data Loss (major) 7 | . . . . . 6 . 1
Misfires 3 | . . . . . 2 . 1
Alerts 2 | . . . . . . 1 1
Overload Shots 2 | . . . . . 2 . .
Overflow Damage 24 | . . . 1 . 23 . .
Projectiles 23 | . . . . . 23 . .
Explosions . | . . . . . . . .
Melee 1 | . . . 1 . . . .
Knockbacks 2 | . . . . . 1 . 1
Impact . | . . . . . . . .
Kinetic 2 | . . . . . 1 . 1
Secondary . | . . . . . . . .
Self-Inflicted Damage 194 | . 39 . 1 30 84 40 .
Shots 5 | . 1 . . 1 1 2 .
Rammed 8 | . 1 . 2 3 2 . .
Targets Rammed 17 | . 1 . 10 3 2 1 .
Kicked 9 | . . . 8 . . 1 .
Crushed . | . . . . . . . .
Highest Temperature 480 | . 267 . 207 343 480 285 85
Average Temperature 121 | . 113 . 49 126 159 93 21
Received Heat Transfer 2071 | . 117 . 559 504 387 414 90
Effects 26 | . . . . 2 23 1 .
Shutdowns 7 | . . . . . 7 . .
Energy Bleed 7 | . . . . 2 5 . .
Interference 9 | . . . . . 8 1 .
Matter Decay 2 | . . . . . 2 . .
Damage (minor) 1 | . . . . . 1 . .
Siege Activations . | . . . . . . . .
Robots Corrupted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Fried 3 | . . . 1 2 . . .
Impact Corruptions 1 | . . . 1 . . . .
Robots Melted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Melted 1 | . . . 1 . . . .
Heat Transferred 3984 | . 375 . 1575 1305 729 . .
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions 4 | . 1 . . 3 . . .
Alert | -11 -10 -10 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Peak Influence 499 | . 124 33 355 499 293 85 18
Initial 226 | . . 33 12 149 226 50 18
Average 176 | . 39 33 154 350 79 58 14
Maximum Alert Level 2 | . . . 1 2 1 . .
Low Security (%) 58 | 100 100 100 65 9 85 100 100
Level 1 32 | . . . 34 65 14 . .
Level 2 8 | . . . . 24 . . .
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 14 | . . . 2 9 3 . .
Investigation 2 | . . . 1 1 . . .
Extermination 3 | . . . . . 3 . .
Reinforcement 3 | . . . 1 2 . . .
Assault . | . . . . . . . .
Garrison 6 | . . . . 6 . . .
Intercept . | . . . . . . . .
Searches Triggered . | . . . . . . . .
Construction Impeded . | . . . . . . . .
Haulers Reinforced . | . . . . . . . .
Active Scanning Responses . | . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . .
Stealth | -11 -10 -10 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Distress Signals 9 | . 2 . 5 2 . . .
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 128 | . 12 . 41 42 13 17 3
Peak Tracking Total 13 | . 5 . 10 4 2 13 3
Tactical Retreats 10 | . 1 . 6 3 . . .
Traps | -11 -10 -10 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Traps Triggered 4 | . . . 1 1 . 1 1
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed . | . . . . . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered . | . . . . . . . .
Machines | -11 -10 -10 -9 -8 -7 -7 -7
---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Machines Disabled 5 | . . . . 3 2 . .
Max in Single Turn 2 | . . . . 1 2 . .
Garrison Relay 1 | . . . . . . 1 .
Machines Repaired . | . . . . . . . .
Machines Dismantled . | . . . . . . . .
Machines Sabotaged . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Hacking | -11 -10 -10 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Machines Accessed 7 | . . . 2 . 4 . 1
Terminals 4 | . . . 2 . 2 . .
Fabricators 1 | . . . . . 1 . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 2 | . . . . . 1 . 1
Total Hacks 15 | . . . 3 . 10 . 2
Successful 7 | . . . 1 . 6 . .
Failed 8 | . . . 2 . 4 . 2
Catastrophic 1 | . . . . . . . 1
Database Lockouts . | . . . . . . . .
Manual . | . . . . . . . .
Terminals 11 | . . . 3 . 8 . .
Fabricators 1 | . . . . . 1 . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 3 | . . . . . 1 . 2
Terminal Hacks 5 | . . . 1 . 4 . .
Record 2 | . . . . . 2 . .
Reinforcement Status 1 | . . . . . 1 . .
Registered Components 1 | . . . . . 1 . .
Zone Layout 1 | . . . 1 . . . .
Fabricator Hacks 1 | . . . . . 1 . .
Build 1 | . . . . . 1 . .
Repair Station Hacks . | . . . . . . . .
Recycling Unit Hacks . | . . . . . . . .
Scanalyzer . | . . . . . . . .
Garrison Access Hacks 1 | . . . . . 1 . .
Unlock Access 1 | . . . . . 1 . .
Unauthorized Hacks . | . . . . . . . .
Terminals . | . . . . . . . .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered . | . . . . . . . .
Used . | . . . . . . . .
Hacking Detections 3 | . . . 1 . 1 . 1
Full Trace Events . | . . . . . . . .
Feedback Events . | . . . . . . . .
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Authchips . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Built 1 | . . . . . 1 . .
Authchips . | . . . . . . . .
Time 106 | . . . . . 106 . .
Total Part Build Rating 6 | . . . . . 6 . .
Parts Repaired . | . . . . . . . .
Time . | . . . . . . . .
Parts Recycled . | . . . . . . . .
Recycled Matter . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components . | . . . . . . . .
Parts Scanalyzed . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -10 -9 -8 -7 -7 -7
------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac
Used RIF Installer . | . . . . . . . .
Robots Hacked . | . . . . . . . .
Non-combat . | . . . . . . . .
Combat . | . . . . . . . .
Robot Hacks Applied . | . . . . . . . .
Relay Couplers Released 8 | . . . . . 3 5 .
Machine Destruction 5 | . . . . . . 5 .
Programmers 3 | . . . . . 3 . .
Fabnet Peak Effective % . | . . . . . . . .
Robots Rewired . | . . . . . . . .
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -10 -9 -8 -7 -7 -7
-------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Total Allies . | . . . . . . . .
Largest Group . | . . . . . . . .
Highest-Rated Group . | . . . . . . . .
Highest-Rated Ally . | . . . . . . . .
Total Orders . | . . . . . . . .
Ally Attacks . | . . . . . . . .
Total Damage . | . . . . . . . .
Kills . | . . . . . . . .
Allies Corrupted . | . . . . . . . .
Allies Melted . | . . . . . . . .
Intel | -11 -10 -10 -9 -8 -7 -7 -7
------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Robot Analysis Total . | . . . . . . . .
Derelict Logs Recovered . | . . . . . . . .
Drone Launches . | . . . . . . . .
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -10 -9 -8 -7 -7 -7
------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Turns Passed 7743 | 79 488 171 794 2790 2746 194 481
Spaces Moved 3383 | 48 283 142 331 1395 847 125 212
Core 136 | 12 . . 51 13 45 14 1
Treads 1942 | 36 208 . . 738 761 . 199
Legs 837 | . 75 142 280 281 . 59 .
Wheels . | . . . . . . . .
Hover . | . . . . . . . .
Flight 468 | . . . . 363 41 52 12
Fastest Speed 35 | 50 120 120 120 106 160 35 35
Average Speed 173 | 139 149 120 126 148 251 113 204
Slowest Speed 850 | 160 160 120 190 515 850 525 300
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped . | . . . . . . . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 26 | 4 27 34 31 63 16 30 5
Regions Visited 7
Branch Regions 1
Pre-discovered Areas . | . . . . . . . .
Known Exits Taken 1 | . . . . . 1 . .
Unknown Exits Taken 5 | 1 1 1 1 1 . . .
Scrap Searched 1 | . . 1 . . . . .
Spaces Dug . | . . . . . . . .
Terrain Destroyed 48 | . 3 . . 14 31 . .
Melee . | . . . . . . . .
Projectile 12 | . . . . . 12 . .
AOE 36 | . 3 . . 14 19 . .
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -10 -9 -8 -7 -7 -7
--------- Run | Yrd Mat Min Mat Mat Fac Gar Fac
Total 4861 | 60 322 143 578 1948 1392 156 262
Wait 1015 | . 11 . 131 386 467 . 20
Move 3376 | 47 282 141 330 1394 846 124 212
Hop . | . . . . . . . .
Pick Up 69 | 7 9 . 10 25 8 2 8
Fast Attach 16 | 1 1 . . 8 6 . .
Attach 54 | 5 2 . 10 17 4 6 10
Detach 8 | . . . 1 . . 1 6
Swap 18 | . . . 2 10 5 . 1
Drop 39 | . 3 2 2 17 10 1 4
Fire 242 | . 13 . 82 88 44 14 1
Melee . | . . . . . . . .
Ram 3 | . . . 2 1 . . .
Kick 9 | . . . 8 . . 1 .
Crush 5 | . 1 . . 2 2 . .
Escape Stasis 7 | . . . . . . 7 .
Rewire . | . . . . . . . .
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
History
---------
Turn | Location | Event
33 | -11/Scrapyard | Discovered new exit (range 16)
80 | -11/Scrapyard | Entered Materials
316 | -10/Materials | Build established: Mutant
553 | -10/Materials | Discovered new exit (range 12)
568 | -10/Materials | Entered Mines
697 | -10/Mines | Discovered new exit (range 7)
739 | -10/Mines | Entered Materials
739 | -9/Materials | Evolved 2 slots: Propulsion x2
1387 | -9/Materials | Core integrity fell below 50%
1425 | -9/Materials | Lost 6 parts (1p2n1u2w)
1425 | -9/Materials | Core integrity fell below 20%
1515 | -9/Materials | Discovered new exit (range 11)
1533 | -9/Materials | Entered another Materials area
1533 | -8/Materials | Evolved 2 slots: Power x1, Utility x1
3056 | -8/Materials | Garrison activated, responded to threat
3881 | -8/Materials | Core integrity fell below 50%
4310 | -8/Materials | Discovered new exit (range 5)
4323 | -8/Materials | Entered Factory
4323 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
4629 | -7/Factory | Build established: Skirmisher
4831 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1)
5648 | -7/Factory | Lost 3 parts (1p2n)
5939 | -7/Factory | Build established: Scavenger-Skirmisher
6405 | -7/Factory | Build established: Skirmisher
6587 | -7/Factory | Lost 3 parts (1n2w)
6842 | -7/Factory | Build established: Mutant
7064 | -7/Factory | Identified exit to Garrison
7069 | -7/Factory | Entered Garrison
7177 | -7/Garrison | Triggered checkpoint
7219 | -7/Garrison | Triggered checkpoint
7225 | -7/Garrison | Triggered checkpoint
7228 | -7/Garrison | System corruption reached 10%
7237 | -7/Garrison | Core integrity fell below 50%
7241 | -7/Garrison | Triggered checkpoint
7248 | -7/Garrison | Core integrity fell below 20%
7260 | -7/Garrison | Discovered new exit (range 9)
7263 | -7/Garrison | Entered Factory
7265 | -7/Factory | Lost 7 parts (1p2n1u3w)
7744 | -7/Factory | Destroyed by L-41 Fighter with Axe
Last Messages
---------------
07520_ System corrupted: Arc Projector misfires.
07537_ Acquired Hrd. Medium Armor Plating.
07540_ System corrupted: IFF burst signal emitted.
07603_ System corrupted: Matter fused (-7).
07628_ System corrupted: Component data lost.
07647_ Acquired Shock Bomb Launcher.
07648_ System corrupted: Matter fused (-5).
07672_ System corrupted: Component data lost. <x2>
07712_ Triggered Ambush Trap.
07712_ L-41 Fighter emerges from a hatch in the floor.
07712_ G-47 Trooper emerges from a hatch in the floor. <x2>
07712_ ALERT: All DSF locations entering lockdown mode.
07717_ Critical hit (Burn: +37).
07721_ L-41 Fighter knocked back.
[Achievement: Oops]
07727_ System corrupted: Hrd. Medium Armor Plating rejected.
07728_ Acquired 1 matter.
07739_ Dropped Adv. Treads.
07744_ Dropped Imp. Deuterium Engine.
[Achievement: 5k Club]
Map
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 34
Energy Generation 28
Energy Capacity 490
Matter Stores 300
Matter Capacity 450
Sight Range 20
Robot Scan Range 15
Terrain Scan Density 85
Armor Coverage 600
Propulsion Shielding 66
Weapon Shielding 33
Evasion (%) 63
Recoil Reduction 4
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded
Alien Tech Used
-----------------
None
Achievements
--------------
5k Club
Close Call
Just What I Needed
Oops
System Compromised
Challenges
------------
None
Game
------
Seed EfficiencyPitchforkClaw
Manual? 0
Play Time 00:53:06
Cumulative 4.1 hours
Start 2024.12.31 @ 14:06:33
End 2024.12.31 @ 15:05:28
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 11
Rogue 11
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 2
Gallery% 10
Achievement% 12
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 2
Font 18/Terminus
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 1034fc0f-d03d-482b-9ed8-65349e098c0e