Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 15:05:28

Player: jumpy

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (70)      350
Value Destroyed (2365)     2365
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 6040

 Bonus
-------
High Alert Combat Kills    105
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     3/300
Energy                     300/300
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Arc Projector
           Field Laser
  Improved Light Cannon
           Gauss Cannon
           Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Sensor Array
   Layered Heavy Armor Plating
>          --- WEAPON -----------
           Arc Projector
    Cooled Particle Cannon
           Gauss Rifle
>          --- INVENTORY --------
           Field Laser
     Light Assault Rifle
           Autogun
           Shock Bomb Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Layered Heavy Armor Plating
Weapon                     Autogun
  Energy Gun               Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             87   | 6   3   .   12  35  14  6   11  
  Power                    11   | 1   .   .   1   4   3   .   2   
    Engine                 7    | 1   .   .   1   3   1   .   1   
    Core                   4    | .   .   .   .   1   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   2   13  1   3   2   
    Treads                 7    | 2   .   .   .   4   .   .   1   
    Leg                    11   | .   2   .   2   5   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   4   1   1   1   
  Utility                  18   | 1   1   .   3   9   3   .   1   
    Device                 4    | .   .   .   1   2   1   .   .   
    Storage                3    | 1   .   .   .   1   1   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   1   5   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   6   9   7   3   6   
    Energy Gun             15   | 2   .   .   2   5   2   .   4   
    Energy Cannon          3    | .   .   .   2   .   1   .   .   
    Ballistic Gun          10   | .   .   .   2   4   2   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   2   
    Launcher               2    | .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   3   .   2   
Parts Lost                 37   | .   .   .   13  7   8   9   .   
  Power                    5    | .   .   .   2   .   1   2   .   
  Propulsion               12   | .   .   .   4   2   4   2   .   
  Utility                  7    | .   .   .   2   3   .   2   .   
  Weapon                   13   | .   .   .   5   2   3   3   .   
  Highest Loss Streak      7    | .   .   .   6   2   3   7   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   97  100 63  86  76  49  47  
  Engine                   9    | .   14  14  7   12  7   .   6   
  Core                     3    | .   .   .   .   1   7   8   4   
  Treads                   13   | .   22  .   .   15  16  .   6   
  Leg                      5    | .   5   28  18  6   .   6   .   
  Flight                   3    | .   .   .   .   8   .   3   .   
  Device                   6    | .   .   .   1   9   7   5   .   
  Storage                  3    | .   14  14  11  1   .   .   .   
  Processor                5    | .   .   .   .   7   7   7   7   
  Protection               6    | .   11  14  5   5   7   1   2   
  Energy Gun               8    | .   28  28  16  11  .   .   11  
  Energy Cannon            2    | .   .   .   1   .   5   .   .   
  Ballistic Gun            6    | .   .   .   2   6   10  8   .   
  Ballistic Cannon         1    | .   .   .   .   .   2   3   5   
Peak Build Rating          44   | 6   7   7   8   27  44  37  29  
  Average Rating           24   | 4   6   7   6   21  38  23  22  
  On Entrance              11   | .   6   7   7   4   27  37  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             53   | 13  16  16  18  31  53  39  40  
  Greatest Support         89   | 40  40  20  30  89  89  20  22  
  Greatest Overweight (x)  16   | 1   .   .   2   8   16  7   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  5   5   
  Average Capacity         5    | 6   8   8   8   5   5   5   5   
  Most Carried             8    | 3   8   8   7   8   7   5   5   
  Average Carried          4    | 1   5   7   4   3   4   3   1   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   
  Final Carried            8    | 2   8   6   4   5   5   2   5   

 Class Distribution 
--------------------
 63% | Mutant
 27% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Garrison
 Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Matter Collected           1349 | 136  152  .    65   546  358  91   1    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2449 | .    210  .    549  1138 461  91   .    
  Parts                    158  | .    15   .    42   68   28   5    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  63   | .   7   .   18  27  9   2   .   
  Guns                     52   | .   6   .   14  27  3   2   .   
  Cannons                  9    | .   .   .   4   .   5   .   .   
  AOE                      2    | .   1   .   .   .   1   .   .   
Classes Destroyed          9    | .   2   .   2   3   2   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   1   1   1   .   .   
  Watcher                  3    | .   .   .   .   2   1   .   .   
  Swarmer                  19   | .   3   .   9   7   .   .   .   
  Grunt                    23   | .   4   .   7   7   3   2   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   .   2   8   1   .   .   
  Hunter                   4    | .   .   .   .   4   .   .   .   
  Programmer               5    | .   .   .   .   .   5   .   .   
Best Kill Streak           5    | .   3   .   5   5   3   2   .   
  Combat Bots Only         5    | .   3   .   5   4   2   2   .   
Max Kills in Single Turn   2    | .   1   .   1   2   2   1   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        611  | .    25   .    191  158  105  116  16   
  Missed                   158  | .    5    .    54   33   26   36   4    
Damage Taken               6163 | .    298  .    1343 1705 1329 1216 272  
  Core                     1472 | .    72   .    369  317  93   548  73   
  Absorbed by Shields      126  | .    .    .    71   .    .    55   .    
  Redirected to Shielding  155  | .    .    .    .    155  .    .    .    
Core Remaining (%)         55   | 100  .    71   7    42   .    .    .    
Volleys Fired              242  | .    13   .    82   88   44   14   1    
  Largest                  3    | .    2    .    2    2    3    3    1    
  Hottest                  128  | .    80   .    96   128  118  81   48   
Shots Fired                446  | .    26   .    126  168  95   29   2    
  Gun                      389  | .    26   .    115  168  53   26   1    
  Cannon                   54   | .    .    .    11   .    42   .    1    
  Launcher                 3    | .    .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  175  | .    .    .    12   76   60   26   1    
  Thermal                  201  | .    13   .    96   65   27   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          70   | .    13   .    18   27   8    3    1    
  Robot Hit Streak         14   | .    6    .    10   14   7    10   3    
  Robot Miss Streak        7    | .    2    .    4    7    4    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    2    3    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    1    .    
Shots Hit Robots           300  | .    18   .    82   125  54   20   1    
  Core Hits                171  | .    10   .    33   99   20   9    .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    
  Critical Strikes         5    | .    .    .    1    1    3    .    .    
    Destroy                3    | .    .    .    .    1    2    .    .    
    Blast                  1    | .    .    .    .    .    1    .    .    
    Corrupt                1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5238 | .    327  .    1103 1980 1384 413  31   
  Guns                     3645 | .    222  .    853  1787 501  282  .    
  Cannons                  1050 | .    .    .    224  .    795  .    31   
  Explosions               504  | .    105  .    .    189  80   130  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  39   | .    .    .    26   4    8    1    .    
  Kinetic                  1704 | .    .    .    80   594  717  282  31   
  Thermal                  2431 | .    205  .    692  893  641  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1064 | .    122  .    305  489  18   130  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    7    13   13   
  Average Corruption       6    | .    .    .    .    .    4    8    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    .    .    35   7    18   
    Message Errors         11   | .    .    .    .    .    8    1    2    
    Matter Fused           9    | .    .    .    .    .    4    .    5    
    Heat Flow Errors       7    | .    .    .    .    .    4    2    1    
    Energy Discharges      7    | .    .    .    .    .    4    1    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      13   | .    .    .    .    .    7    2    4    
    Data Loss (major)      7    | .    .    .    .    .    6    .    1    
    Misfires               3    | .    .    .    .    .    2    .    1    
    Alerts                 2    | .    .    .    .    .    .    1    1    
Overload Shots             2    | .    .    .    .    .    2    .    .    
Overflow Damage            24   | .    .    .    1    .    23   .    .    
  Projectiles              23   | .    .    .    .    .    23   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    1    | .    .    .    1    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    1    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194  | .    39   .    1    30   84   40   .    
  Shots                    5    | .    1    .    .    1    1    2    .    
  Rammed                   8    | .    1    .    2    3    2    .    .    
Targets Rammed             17   | .    1    .    10   3    2    1    .    
  Kicked                   9    | .    .    .    8    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        480  | .    267  .    207  343  480  285  85   
  Average Temperature      121  | .    113  .    49   126  159  93   21   
  Received Heat Transfer   2071 | .    117  .    559  504  387  414  90   
  Effects                  26   | .    .    .    .    2    23   1    .    
    Shutdowns              7    | .    .    .    .    .    7    .    .    
    Energy Bleed           7    | .    .    .    .    2    5    .    .    
    Interference           9    | .    .    .    .    .    8    1    .    
    Matter Decay           2    | .    .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    1    2    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    
  Heat Transferred         3984 | .    375  .    1575 1305 729  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    3    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Peak Influence             499  | .   124 33  355 499 293 85  18  
  Initial                  226  | .   .   33  12  149 226 50  18  
  Average                  176  | .   39  33  154 350 79  58  14  
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   
  Low Security (%)         58   | 100 100 100 65  9   85  100 100 
  Level 1                  32   | .   .   .   34  65  14  .   .   
  Level 2                  8    | .   .   .   .   24  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   2   9   3   .   .   
  Investigation            2    | .   .   .   1   1   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            3    | .   .   .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Distress Signals           9    | .   2   .   5   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              128  | .   12  .   41  42  13  17  3   
  Peak Tracking Total      13   | .   5   .   10  4   2   13  3   
  Tactical Retreats        10   | .   1   .   6   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Traps Triggered            4    | .   .   .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Disabled          5    | .   .   .   .   3   2   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Machines Accessed          7    | .   .   .   2   .   4   .   1   
  Terminals                4    | .   .   .   2   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                15   | .   .   .   3   .   10  .   2   
  Successful               7    | .   .   .   1   .   6   .   .   
  Failed                   8    | .   .   .   2   .   4   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   .   .   3   .   8   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   
Terminal Hacks             5    | .   .   .   1   .   4   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   3   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
  Programmers              3    | .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Turns Passed               7743 | 79   488  171  794  2790 2746 194  481  
Spaces Moved               3383 | 48   283  142  331  1395 847  125  212  
  Core                     136  | 12   .    .    51   13   45   14   1    
  Treads                   1942 | 36   208  .    .    738  761  .    199  
  Legs                     837  | .    75   142  280  281  .    59   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   468  | .    .    .    .    363  41   52   12   
  Fastest Speed            35   | 50   120  120  120  106  160  35   35   
  Average Speed            173  | 139  149  120  126  148  251  113  204  
  Slowest Speed            850  | 160  160  120  190  515  850  525  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    27   34   31   63   16   30   5    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    3    .    .    14   31   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    12   .    .    
  AOE                      36   | .    3    .    .    14   19   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  
Total                      4861 | 60   322  143  578  1948 1392 156  262  
  Wait                     1015 | .    11   .    131  386  467  .    20   
  Move                     3376 | 47   282  141  330  1394 846  124  212  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 7    9    .    10   25   8    2    8    
  Fast Attach              16   | 1    1    .    .    8    6    .    .    
  Attach                   54   | 5    2    .    10   17   4    6    10   
  Detach                   8    | .    .    .    1    .    .    1    6    
  Swap                     18   | .    .    .    2    10   5    .    1    
  Drop                     39   | .    3    2    2    17   10   1    4    
  Fire                     242  | .    13   .    82   88   44   14   1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    2    1    .    .    .    
  Kick                     9    | .    .    .    8    .    .    1    .    
  Crush                    5    | .    1    .    .    2    2    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  553 | -10/Materials | Discovered new exit (range 12)
  568 | -10/Materials | Entered Mines
  697 | -10/Mines     | Discovered new exit (range 7)
  739 | -10/Mines     | Entered Materials
  739 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1387 | -9/Materials  | Core integrity fell below 50%
 1425 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1425 | -9/Materials  | Core integrity fell below 20%
 1515 | -9/Materials  | Discovered new exit (range 11)
 1533 | -9/Materials  | Entered another Materials area
 1533 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3056 | -8/Materials  | Garrison activated, responded to threat
 3881 | -8/Materials  | Core integrity fell below 50%
 4310 | -8/Materials  | Discovered new exit (range 5)
 4323 | -8/Materials  | Entered Factory
 4323 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4629 | -7/Factory    | Build established: Skirmisher
 4831 | -7/Factory    | Fabricated Lyr. Heavy Armor Plating (x1)
 5648 | -7/Factory    | Lost 3 parts (1p2n)
 5939 | -7/Factory    | Build established: Scavenger-Skirmisher
 6405 | -7/Factory    | Build established: Skirmisher
 6587 | -7/Factory    | Lost 3 parts (1n2w)
 6842 | -7/Factory    | Build established: Mutant
 7064 | -7/Factory    | Identified exit to Garrison
 7069 | -7/Factory    | Entered Garrison
 7177 | -7/Garrison   | Triggered checkpoint
 7219 | -7/Garrison   | Triggered checkpoint
 7225 | -7/Garrison   | Triggered checkpoint
 7228 | -7/Garrison   | System corruption reached 10%
 7237 | -7/Garrison   | Core integrity fell below 50%
 7241 | -7/Garrison   | Triggered checkpoint
 7248 | -7/Garrison   | Core integrity fell below 20%
 7260 | -7/Garrison   | Discovered new exit (range 9)
 7263 | -7/Garrison   | Entered Factory
 7265 | -7/Factory    | Lost 7 parts (1p2n1u3w)
 7744 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
07520_ System corrupted: Arc Projector misfires.
07537_ Acquired Hrd. Medium Armor Plating.
07540_ System corrupted: IFF burst signal emitted.
07603_ System corrupted: Matter fused (-7).
07628_ System corrupted: Component data lost.
07647_ Acquired Shock Bomb Launcher.
07648_ System corrupted: Matter fused (-5).
07672_ System corrupted: Component data lost. <x2>
07712_ Triggered Ambush Trap.
07712_ L-41 Fighter emerges from a hatch in the floor.
07712_ G-47 Trooper emerges from a hatch in the floor. <x2>
07712_ ALERT: All DSF locations entering lockdown mode.
07717_ Critical hit (Burn: +37).
07721_ L-41 Fighter knocked back.
[Achievement: Oops]
07727_ System corrupted: Hrd. Medium Armor Plating rejected.
07728_ Acquired 1 matter.
07739_ Dropped Adv. Treads.
07744_ Dropped Imp. Deuterium Engine.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#            #     #? |
| ?????????????????????????????# "" ""      +     #? |
| ?????????????????????????????# ""G""      #     #? |
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| ???????????       ##?????????????#        #     #  |
| ???????????         ?????????????#        #     #  |
| ???????????        #??? ?????????#        #     #  |
| ???????????        #???? "???????#        +     +  |
| ???????????#       #???? "???????#        #     #  |
| ???????????#       #?????  ??????#        #     #  |
| ???????????#       #######+###???#        #     #  |
| ???????????#                 #???#        #     #  |
| ???????????#                 ##############     ## |
| ???????????+                                       |
| ???????????#                                    ## |
| ???????????#                                    #? |
| ???????????#                                    #? |
| ???????????#                                    #? |
| ???????????#                      ###########+#### |
| ???????????#     #########       ######            |
| ?????????###     #???????#       #  T #            |
| ?????????+       #???????#       +    #     ""  "" |
| ?????????######/######???#       #    #""   ""  "" |
| ?????????#      !    #####       #   !#""   """ "" |
| ????+    /  """ """  +  l@       +    #""   """ "" |
| ????#    #  """ """  #####+#######    #T    """ "" |
| ?????????#  """ """  #??     ????#!!] #""          |
| ?????????#           #         ??#!]! #""    =     |
| ?????????#           #         #?#!   #""          |
| ?????????#           #         #?######            |
| ?????????#######################??????############ |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            490
Matter Stores              300
Matter Capacity            450
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       85
Armor Coverage             600
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
Just What I Needed
Oops
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyPitchforkClaw
  Manual?         0
Play Time         00:53:06
  Cumulative      4.1 hours
  Start           2024.12.31 @ 14:06:33
  End             2024.12.31 @ 15:05:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1034fc0f-d03d-482b-9ed8-65349e098c0e