Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 15:05:28 Player: jumpy Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2365) 2365 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 6040 Bonus ------- High Alert Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 300/300 System Corruption 13% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Arc Projector Field Laser Improved Light Cannon Gauss Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Layered Heavy Armor Plating > --- WEAPON ----------- Arc Projector Cooled Particle Cannon Gauss Rifle > --- INVENTORY -------- Field Laser Light Assault Rifle Autogun Shock Bomb Launcher [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Layered Heavy Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 87 | 6 3 . 12 35 14 6 11 Power 11 | 1 . . 1 4 3 . 2 Engine 7 | 1 . . 1 3 1 . 1 Core 4 | . . . . 1 2 . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 2 . 2 13 1 3 2 Treads 7 | 2 . . . 4 . . 1 Leg 11 | . 2 . 2 5 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . . . 4 1 1 1 Utility 18 | 1 1 . 3 9 3 . 1 Device 4 | . . . 1 2 1 . . Storage 3 | 1 . . . 1 1 . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 9 | . 1 . 1 5 1 . 1 Artifact . | . . . . . . . . Weapon 33 | 2 . . 6 9 7 3 6 Energy Gun 15 | 2 . . 2 5 2 . 4 Energy Cannon 3 | . . . 2 . 1 . . Ballistic Gun 10 | . . . 2 4 2 2 . Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 1 3 . 2 Parts Lost 37 | . . . 13 7 8 9 . Power 5 | . . . 2 . 1 2 . Propulsion 12 | . . . 4 2 4 2 . Utility 7 | . . . 2 3 . 2 . Weapon 13 | . . . 5 2 3 3 . Highest Loss Streak 7 | . . . 6 2 3 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 78 | . 97 100 63 86 76 49 47 Engine 9 | . 14 14 7 12 7 . 6 Core 3 | . . . . 1 7 8 4 Treads 13 | . 22 . . 15 16 . 6 Leg 5 | . 5 28 18 6 . 6 . Flight 3 | . . . . 8 . 3 . Device 6 | . . . 1 9 7 5 . Storage 3 | . 14 14 11 1 . . . Processor 5 | . . . . 7 7 7 7 Protection 6 | . 11 14 5 5 7 1 2 Energy Gun 8 | . 28 28 16 11 . . 11 Energy Cannon 2 | . . . 1 . 5 . . Ballistic Gun 6 | . . . 2 6 10 8 . Ballistic Cannon 1 | . . . . . 2 3 5 Peak Build Rating 44 | 6 7 7 8 27 44 37 29 Average Rating 24 | 4 6 7 6 21 38 23 22 On Entrance 11 | . 6 7 7 4 27 37 7 Naked Turns . | . . . . . . . . Heaviest Build 53 | 13 16 16 18 31 53 39 40 Greatest Support 89 | 40 40 20 30 89 89 20 22 Greatest Overweight (x) 16 | 1 . . 2 8 16 7 5 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 5 5 Average Capacity 5 | 6 8 8 8 5 5 5 5 Most Carried 8 | 3 8 8 7 8 7 5 5 Average Carried 4 | 1 5 7 4 3 4 3 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 2 8 6 4 5 5 2 5 Class Distribution -------------------- 63% | Mutant 27% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 1349 | 136 152 . 65 546 358 91 1 Remotely . | . . . . . . . . Salvage Created 2449 | . 210 . 549 1138 461 91 . Parts 158 | . 15 . 42 68 28 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 63 | . 7 . 18 27 9 2 . Guns 52 | . 6 . 14 27 3 2 . Cannons 9 | . . . 4 . 5 . . AOE 2 | . 1 . . . 1 . . Classes Destroyed 9 | . 2 . 2 3 2 . . Worker 1 | . . . . . 1 . . Builder 3 | . . . 1 1 1 . . Watcher 3 | . . . . 2 1 . . Swarmer 19 | . 3 . 9 7 . . . Grunt 23 | . 4 . 7 7 3 2 . Brawler 1 | . . . . 1 . . . Sentry 11 | . . . 2 8 1 . . Hunter 4 | . . . . 4 . . . Programmer 5 | . . . . . 5 . . Best Kill Streak 5 | . 3 . 5 5 3 2 . Combat Bots Only 5 | . 3 . 5 4 2 2 . Max Kills in Single Turn 2 | . 1 . 1 2 2 1 . Gunslinging 1 | . . . . 1 . . . Exploded 1 | . 1 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 611 | . 25 . 191 158 105 116 16 Missed 158 | . 5 . 54 33 26 36 4 Damage Taken 6163 | . 298 . 1343 1705 1329 1216 272 Core 1472 | . 72 . 369 317 93 548 73 Absorbed by Shields 126 | . . . 71 . . 55 . Redirected to Shielding 155 | . . . . 155 . . . Core Remaining (%) 55 | 100 . 71 7 42 . . . Volleys Fired 242 | . 13 . 82 88 44 14 1 Largest 3 | . 2 . 2 2 3 3 1 Hottest 128 | . 80 . 96 128 118 81 48 Shots Fired 446 | . 26 . 126 168 95 29 2 Gun 389 | . 26 . 115 168 53 26 1 Cannon 54 | . . . 11 . 42 . 1 Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 175 | . . . 12 76 60 26 1 Thermal 201 | . 13 . 96 65 27 . . Explosive . | . . . . . . . . Electromagnetic 70 | . 13 . 18 27 8 3 1 Robot Hit Streak 14 | . 6 . 10 14 7 10 3 Robot Miss Streak 7 | . 2 . 4 7 4 3 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 3 . 1 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 300 | . 18 . 82 125 54 20 1 Core Hits 171 | . 10 . 33 99 20 9 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 5 | . . . 1 1 3 . . Destroy 3 | . . . . 1 2 . . Blast 1 | . . . . . 1 . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5238 | . 327 . 1103 1980 1384 413 31 Guns 3645 | . 222 . 853 1787 501 282 . Cannons 1050 | . . . 224 . 795 . 31 Explosions 504 | . 105 . . 189 80 130 . Melee . | . . . . . . . . Ramming 39 | . . . 26 4 8 1 . Kinetic 1704 | . . . 80 594 717 282 31 Thermal 2431 | . 205 . 692 893 641 . . Explosive . | . . . . . . . . Electromagnetic 1064 | . 122 . 305 489 18 130 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 7 13 13 Average Corruption 6 | . . . . . 4 8 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 35 7 18 Message Errors 11 | . . . . . 8 1 2 Matter Fused 9 | . . . . . 4 . 5 Heat Flow Errors 7 | . . . . . 4 2 1 Energy Discharges 7 | . . . . . 4 1 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 13 | . . . . . 7 2 4 Data Loss (major) 7 | . . . . . 6 . 1 Misfires 3 | . . . . . 2 . 1 Alerts 2 | . . . . . . 1 1 Overload Shots 2 | . . . . . 2 . . Overflow Damage 24 | . . . 1 . 23 . . Projectiles 23 | . . . . . 23 . . Explosions . | . . . . . . . . Melee 1 | . . . 1 . . . . Knockbacks 2 | . . . . . 1 . 1 Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 194 | . 39 . 1 30 84 40 . Shots 5 | . 1 . . 1 1 2 . Rammed 8 | . 1 . 2 3 2 . . Targets Rammed 17 | . 1 . 10 3 2 1 . Kicked 9 | . . . 8 . . 1 . Crushed . | . . . . . . . . Highest Temperature 480 | . 267 . 207 343 480 285 85 Average Temperature 121 | . 113 . 49 126 159 93 21 Received Heat Transfer 2071 | . 117 . 559 504 387 414 90 Effects 26 | . . . . 2 23 1 . Shutdowns 7 | . . . . . 7 . . Energy Bleed 7 | . . . . 2 5 . . Interference 9 | . . . . . 8 1 . Matter Decay 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 2 . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 3984 | . 375 . 1575 1305 729 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . 3 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 499 | . 124 33 355 499 293 85 18 Initial 226 | . . 33 12 149 226 50 18 Average 176 | . 39 33 154 350 79 58 14 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 58 | 100 100 100 65 9 85 100 100 Level 1 32 | . . . 34 65 14 . . Level 2 8 | . . . . 24 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 2 9 3 . . Investigation 2 | . . . 1 1 . . . Extermination 3 | . . . . . 3 . . Reinforcement 3 | . . . 1 2 . . . Assault . | . . . . . . . . Garrison 6 | . . . . 6 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 9 | . 2 . 5 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 12 . 41 42 13 17 3 Peak Tracking Total 13 | . 5 . 10 4 2 13 3 Tactical Retreats 10 | . 1 . 6 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 4 | . . . 1 1 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 5 | . . . . 3 2 . . Max in Single Turn 2 | . . . . 1 2 . . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 7 | . . . 2 . 4 . 1 Terminals 4 | . . . 2 . 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 15 | . . . 3 . 10 . 2 Successful 7 | . . . 1 . 6 . . Failed 8 | . . . 2 . 4 . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . . . 3 . 8 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 Terminal Hacks 5 | . . . 1 . 4 . . Record 2 | . . . . . 2 . . Reinforcement Status 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 106 | . . . . . 106 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 3 5 . Machine Destruction 5 | . . . . . . 5 . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 7743 | 79 488 171 794 2790 2746 194 481 Spaces Moved 3383 | 48 283 142 331 1395 847 125 212 Core 136 | 12 . . 51 13 45 14 1 Treads 1942 | 36 208 . . 738 761 . 199 Legs 837 | . 75 142 280 281 . 59 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 468 | . . . . 363 41 52 12 Fastest Speed 35 | 50 120 120 120 106 160 35 35 Average Speed 173 | 139 149 120 126 148 251 113 204 Slowest Speed 850 | 160 160 120 190 515 850 525 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 27 34 31 63 16 30 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . 3 . . 14 31 . . Melee . | . . . . . . . . Projectile 12 | . . . . . 12 . . AOE 36 | . 3 . . 14 19 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 4861 | 60 322 143 578 1948 1392 156 262 Wait 1015 | . 11 . 131 386 467 . 20 Move 3376 | 47 282 141 330 1394 846 124 212 Hop . | . . . . . . . . Pick Up 69 | 7 9 . 10 25 8 2 8 Fast Attach 16 | 1 1 . . 8 6 . . Attach 54 | 5 2 . 10 17 4 6 10 Detach 8 | . . . 1 . . 1 6 Swap 18 | . . . 2 10 5 . 1 Drop 39 | . 3 2 2 17 10 1 4 Fire 242 | . 13 . 82 88 44 14 1 Melee . | . . . . . . . . Ram 3 | . . . 2 1 . . . Kick 9 | . . . 8 . . 1 . Crush 5 | . 1 . . 2 2 . . Escape Stasis 7 | . . . . . . 7 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Entered Mines 697 | -10/Mines | Discovered new exit (range 7) 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Propulsion x2 1387 | -9/Materials | Core integrity fell below 50% 1425 | -9/Materials | Lost 6 parts (1p2n1u2w) 1425 | -9/Materials | Core integrity fell below 20% 1515 | -9/Materials | Discovered new exit (range 11) 1533 | -9/Materials | Entered another Materials area 1533 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3056 | -8/Materials | Garrison activated, responded to threat 3881 | -8/Materials | Core integrity fell below 50% 4310 | -8/Materials | Discovered new exit (range 5) 4323 | -8/Materials | Entered Factory 4323 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4629 | -7/Factory | Build established: Skirmisher 4831 | -7/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 5648 | -7/Factory | Lost 3 parts (1p2n) 5939 | -7/Factory | Build established: Scavenger-Skirmisher 6405 | -7/Factory | Build established: Skirmisher 6587 | -7/Factory | Lost 3 parts (1n2w) 6842 | -7/Factory | Build established: Mutant 7064 | -7/Factory | Identified exit to Garrison 7069 | -7/Factory | Entered Garrison 7177 | -7/Garrison | Triggered checkpoint 7219 | -7/Garrison | Triggered checkpoint 7225 | -7/Garrison | Triggered checkpoint 7228 | -7/Garrison | System corruption reached 10% 7237 | -7/Garrison | Core integrity fell below 50% 7241 | -7/Garrison | Triggered checkpoint 7248 | -7/Garrison | Core integrity fell below 20% 7260 | -7/Garrison | Discovered new exit (range 9) 7263 | -7/Garrison | Entered Factory 7265 | -7/Factory | Lost 7 parts (1p2n1u3w) 7744 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07520_ System corrupted: Arc Projector misfires. 07537_ Acquired Hrd. Medium Armor Plating. 07540_ System corrupted: IFF burst signal emitted. 07603_ System corrupted: Matter fused (-7). 07628_ System corrupted: Component data lost. 07647_ Acquired Shock Bomb Launcher. 07648_ System corrupted: Matter fused (-5). 07672_ System corrupted: Component data lost. 07712_ Triggered Ambush Trap. 07712_ L-41 Fighter emerges from a hatch in the floor. 07712_ G-47 Trooper emerges from a hatch in the floor. 07712_ ALERT: All DSF locations entering lockdown mode. 07717_ Critical hit (Burn: +37). 07721_ L-41 Fighter knocked back. [Achievement: Oops] 07727_ System corrupted: Hrd. Medium Armor Plating rejected. 07728_ Acquired 1 matter. 07739_ Dropped Adv. Treads. 07744_ Dropped Imp. Deuterium Engine. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????# # #? | | ?????????????????????????????# "" "" + #? | | ?????????????????????????????# ""G"" # #? | | ??????????? #####???????????############## ## | | ?????????? #??????????????# # # | | ??????????? ##?????????????# # # | | ??????????? ?????????????# # # | | ??????????? #??? ?????????# # # | | ??????????? #???? "???????# + + | | ???????????# #???? "???????# # # | | ???????????# #????? ??????# # # | | ???????????# #######+###???# # # | | ???????????# #???# # # | | ???????????# ############## ## | | ???????????+ | | ???????????# ## | | ???????????# #? | | ???????????# #? | | ???????????# #? | | ???????????# ###########+#### | | ???????????# ######### ###### | | ?????????### #???????# # T # | | ?????????+ #???????# + # "" "" | | ?????????######/######???# # #"" "" "" | | ?????????# ! ##### # !#"" """ "" | | ????+ / """ """ + l@ + #"" """ "" | | ????# # """ """ #####+####### #T """ "" | | ?????????# """ """ #?? ????#!!] #"" | | ?????????# # ??#!]! #"" = | | ?????????# # #?#! #"" | | ?????????# # #?###### | | ?????????#######################??????############ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Just What I Needed Oops System Compromised Challenges ------------ None Game ------ Seed EfficiencyPitchforkClaw Manual? 0 Play Time 00:53:06 Cumulative 4.1 hours Start 2024.12.31 @ 14:06:33 End 2024.12.31 @ 15:05:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1034fc0f-d03d-482b-9ed8-65349e098c0e