Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.26 @ 05:42:58 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2138) 2138 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 7142 Bonus ------- High Alert Combat Kills 109 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 49/300 Energy 84/200 System Corruption 2% Temperature Cool (37) Movement Flying (23) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY (3) ------ Advanced Signal Interpreter Experimental Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Cooled VTOL Module Advanced Targeting Computer Long-range Tractor Beam Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Signal Interpreter Experimental Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Cooled VTOL Module Advanced Targeting Computer Long-range Tractor Beam Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Terrain Scanner Processor Targeting Computer Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 6 | 3 . 1 2 . . . . Power . | . . . . . . . . Propulsion 2 | 1 . . 1 . . . . Utility 2 | 1 . 1 . . . . . Weapon 2 | 1 . . 1 . . . . Parts Attached 40 | 5 3 7 5 16 4 . . Power 5 | 1 . . 1 3 . . . Engine 5 | 1 . . 1 3 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . 2 1 4 1 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 8 | . . 2 1 4 1 . . Utility 8 | . 2 . 2 3 1 . . Device 1 | . . . 1 . . . . Storage . | . . . . . . . . Processor 6 | . 2 . . 3 1 . . Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 5 1 6 2 . . Energy Gun 4 | 1 . 1 . 2 . . . Energy Cannon 5 | . 1 2 . 1 1 . . Ballistic Gun 4 | 1 . . . 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 2 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . Parts Lost 6 | . . . 3 . 1 . 2 Power 2 | . . . 1 . 1 . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 4 | . . . 2 . . . 2 Highest Loss Streak 3 | . . . 3 . 1 . 2 Average Slot Usage (%) 92 | . 94 87 84 99 96 90 86 Engine 9 | . 14 12 8 10 8 . . Wheel 4 | . 28 10 . . . . . Flight 22 | . . 14 22 29 30 30 30 Device 1 | . . . 9 . . . . Processor 20 | . 22 25 20 20 18 20 20 Hackware 5 | . . . . 10 10 10 10 Energy Gun 8 | . 14 9 6 6 10 10 6 Energy Cannon 6 | . 4 10 7 . 8 10 10 Ballistic Gun 5 | . 9 . . 12 4 10 10 Launcher 6 | . . 4 10 9 7 . . Naked Turns . | . . . . . . . . Heaviest Build 19 | 7 8 8 10 17 19 14 14 Greatest Support 32 | 20 20 20 12 15 28 15 32 Greatest Overweight (x) 1 | . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 4 4 4 4 5 Average Capacity 3 | 2 2 2 3 4 4 4 4 Most Carried 4 | 2 2 2 3 4 4 4 4 Average Carried 2 | 1 1 2 1 3 3 4 4 Final Capacity 5 | 2 2 2 4 4 4 4 5 Final Carried 4 | 2 2 2 1 4 4 4 4 Class Distribution -------------------- 30% | Mutant 27% | Hacker-Sprinter 14% | Hacker-Gunner 12% | Gunner 6% | Hacker-Bomber 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Bomber | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 921 | 223 63 210 137 150 112 26 . Remotely . | . . . . . . . . Salvage Created 1351 | . 11 688 256 164 206 26 . Parts 109 | . 3 58 27 7 12 2 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 46 | . . 21 14 4 6 1 . Guns 11 | . . 4 1 4 2 . . Cannons 10 | . . 5 . . 4 1 . AOE 25 | . . 12 13 . . . . Classes Destroyed 10 | . 1 7 1 1 . . . Worker 5 | . . 1 2 1 . 1 . Builder 2 | . . 1 . . 1 . . Tunneler 2 | . . 2 . . . . . Operator 1 | . . . 1 . . . . Watcher 12 | . 1 4 3 3 1 . . Swarmer 10 | . . 3 7 . . . . Grunt 21 | . . 13 3 1 4 . . Duelist 2 | . . 1 . . 1 . . Sentry 11 | . . 4 4 2 . 1 . Programmer 2 | . . . . 1 1 . . Best Kill Streak 13 | . 1 8 13 2 4 1 . Combat Bots Only 9 | . . 7 9 1 3 1 . Max Kills in Single Turn 3 | . 1 3 3 2 1 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 2968 | . . 630 337 398 972 280 351 Core 2445 | . . 521 274 336 803 228 283 Absorbed by Shields . | . . . . . . . . Redirected to Core 1700 | . . 395 194 201 559 180 171 Core Remaining (%) 62 | 100 100 72 64 46 31 27 . Volleys Fired 149 | . 2 50 19 26 46 6 . Largest 3 | . 2 2 3 3 3 3 . Hottest 150 | . 70 110 140 113 150 148 . Shots Fired 303 | . 4 99 42 57 83 18 . Gun 170 | . 4 47 10 47 50 12 . Cannon 88 | . . 36 15 . 31 6 . Launcher 45 | . . 16 17 10 2 . . Special . | . . . . . . . . Kinetic 40 | . 2 . . 27 5 6 . Thermal 218 | . 2 83 25 20 76 12 . Explosive 45 | . . 16 17 10 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 3 13 14 18 12 14 . Robot Miss Streak 4 | . . 3 1 2 4 1 . Penetration Max 1 | . . . . 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 218 | . 3 69 34 44 54 14 . Core Hits 134 | . 1 52 35 20 21 5 . Critical Hits 2 | . . 1 . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6464 | . 39 2102 1571 1089 1372 291 . Guns 2113 | . 39 469 86 730 605 184 . Cannons 1089 | . . 333 192 . 457 107 . Explosions 3262 | . . 1300 1293 359 310 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 542 | . 14 . . 415 46 67 . Thermal 2916 | . 25 802 534 315 1016 224 . Explosive 3006 | . . 1300 1037 359 310 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . 2 Average Corruption 1 | . . . . 1 . . 2 Corruption Purged . | . . . . . . . . Effects 5 | . . . . 5 . . . Data Loss (minor) 3 | . . . . 3 . . . Targeting Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 142 | . . 53 72 8 9 . . Projectiles . | . . . . . . . . Explosions 142 | . . 53 72 8 9 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 256 | . . 48 189 . 19 . . Shots 10 | . . 2 7 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 441 | . . 314 132 103 441 267 19 Average Temperature 85 | . . 71 61 33 136 128 8 Received Heat Transfer 900 | . . 264 54 105 378 99 . Effects 8 | . . . . . 8 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 1 1 3 3 . Heat Transferred 5689 | . 74 2072 916 555 1702 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 783 | . 31 364 783 574 454 230 147 Average Influence 274 | . 16 136 359 443 321 179 138 Maximum Alert Level 3 | . . 1 3 2 2 1 . Low Security (%) 40 | 100 100 80 33 . 2 77 100 Level 1 32 | . . 19 24 33 76 22 . Level 2 23 | . . . 20 66 21 . . Level 3 3 | . . . 21 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . 3 2 5 5 1 1 Investigation 5 | . . 1 1 2 1 . . Extermination 3 | . . . . 2 1 . . Reinforcement 7 | . . 2 1 1 1 1 1 Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . 1 1 . 1 . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 5 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 2 32 21 13 36 11 7 Peak Tracking Total 12 | . 2 6 7 4 12 12 6 Tactical Retreats 11 | . . 2 1 2 5 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . 4 7 . 1 . . Max in Single Turn 6 | . . 1 6 . 1 . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 18 | . 4 4 2 6 1 1 . Terminals 15 | . 4 4 2 4 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 59 | . 11 19 6 19 3 1 . Successful 42 | . 9 11 4 15 2 1 . Failed 17 | . 2 8 2 4 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 33 | . 10 15 1 7 . . . Terminals 52 | . 11 19 6 13 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 17 | . 2 3 4 6 2 . . Record 3 | . . . . 1 2 . . Part Schematic 2 | . . . . 2 . . . Robot Schematic 1 | . 1 . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 5 | . . 2 2 1 . . . Disarm Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . . . . 3 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 19 | . 7 8 . 4 . . . Terminals 18 | . 7 8 . 3 . . . Track 5 | . 3 2 . . . . . Assimilate 2 | . . 2 . . . . . Botnet 11 | . 4 4 . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 4 2 5 1 . . Full Trace Events 5 | . . 1 1 2 1 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 13 | . . . . 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 20 | . . 20 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders 3 | . . 3 . . . . . GOTO 1 | . . 1 . . . . . FOLLOW 2 | . . 2 . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 2238 | 46 199 426 392 525 444 156 50 Spaces Moved 3059 | 44 230 427 342 761 731 366 158 Core 14 | 3 . . . . . . 11 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 386 | 41 230 115 . . . . . Hover . | . . . . . . . . Flight 2659 | . . 312 342 761 731 366 147 Fastest Speed 23 | 50 80 37 34 29 29 35 23 Average Speed 44 | 77 80 48 81 33 30 35 25 Slowest Speed 120 | 80 80 120 117 114 35 35 50 Overloaded Moves 138 | . . . . . . . 138 Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . . . 5 9 1 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 50 45 40 23 17 13 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 370 | . . 65 204 84 16 1 . Melee . | . . . . . . . . Projectile 3 | . . . . 1 1 1 . AOE 367 | . . 65 204 83 15 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3645 | 54 240 542 419 980 867 378 165 Wait 294 | . 2 38 37 146 62 . 9 Move 3019 | 43 229 426 341 750 714 363 153 Hop 15 | . . . . 5 7 1 2 Pick Up 32 | 5 2 1 5 16 3 . . Fast Attach 7 | 3 2 2 . . . . . Attach 13 | 2 . . 5 5 1 . . Detach . | . . . . . . . . Swap 20 | . 1 5 . 11 3 . . Drop 22 | 1 2 3 2 11 3 . . Fire 149 | . 2 50 19 26 46 6 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . 7 . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous 66 | . . 17 10 10 21 8 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 16 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 235 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Entered another Materials area 248 | -9/Materials | Reached level 2 265 | -9/Materials | Upgraded with Utility slot (x1) 301 | -9/Materials | Build established: Mutant 508 | -9/Materials | Reached level 3 658 | -9/Materials | Reached level 4 670 | -9/Materials | Discovered new exit (range 6) 671 | -9/Materials | Identified exit to Materials 672 | -9/Materials | Entered another Materials area 674 | -8/Materials | Reached level 5 675 | -8/Materials | Upgraded with Propulsion slot (x1) 675 | -8/Materials | Upgraded with Weapon slot (x1) 679 | -8/Materials | Destroyed 7 combat bots 945 | -8/Materials | Reached level 6 946 | -8/Materials | Core integrity fell below 50% 987 | -8/Materials | Lost 3 parts (1p2w) 999 | -8/Materials | Destroyed 9 combat bots 1059 | -8/Materials | Discovered new exit (range 12) 1062 | -8/Materials | Identified exit to Factory 1064 | -8/Materials | Entered Factory 1066 | -7/Factory | Reached level 7 1211 | -7/Factory | Core integrity fell below 50% 1314 | -7/Factory | Repaired Flight Unit 1372 | -7/Factory | Build established: Hacker-Gunner 1413 | -7/Factory | Reached level 8 1586 | -7/Factory | Discovered new exit (range 13) 1589 | -7/Factory | Identified exit to Factory 1589 | -7/Factory | Entered another Factory area 1590 | -6/Factory | Core integrity fell below 50% 1591 | -6/Factory | Reached level 9 1609 | -6/Factory | Found Prototype Processor 1662 | -6/Factory | Identified Exp. Signal Interpreter 1720 | -6/Factory | Build established: Hacker-Sprinter 1878 | -6/Factory | Garrison activated, responded to threat 1939 | -6/Factory | First assault squad dispatched 2017 | -6/Factory | Discovered new exit (range 8) 2033 | -6/Factory | Entered another Factory area 2034 | -5/Factory | Core integrity fell below 50% 2035 | -5/Factory | Reached level 10 2184 | -5/Factory | Discovered new exit (range 12) 2189 | -5/Factory | Entered another Factory area 2190 | -4/Factory | Core integrity fell below 50% 2191 | -4/Factory | Reached level 11 2224 | -4/Factory | Core integrity fell below 20% 2239 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 02226_ K-01 Serf pushes S-27 Virus. 02227_ Attempting to rewire S-27 Virus. 02227_ Penetrated by Slug. 02228_ K-01 Serf pushes S-27 Virus. 02229_ Penetrated by Slug. 02229_ Slug penetrates Wall. 02229_ K-01 Serf pushes S-27 Virus. 02233_ Hvy. Ion Cannon destroyed. 02233_ K-01 Serf pushes S-27 Virus. 02233_ Penetrated by Slug. 02233_ K-01 Serf collects debris. 02234_ K-01 Serf pushes S-27 Virus. 02236_ U-05 Engineer lays Concrete. 02236_ Penetrated by Slug. 02236_ U-05 Engineer lays Concrete. 02236_ Penetrated by Slug. 02236_ Slug penetrates Wall. 02237_ K-01 Serf collects debris. 02237_ U-05 Engineer lays Concrete. 02239_ Penetrated by Slug. 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"""""""?????????????????????? | | ??????????""" ??? ?"""????????????????????????? | | ??????????#??##???##?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 20 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 35 Item Schematics ----------------- Plasma Cannon | -7/Factory | Hacked Linear Gravjet | -7/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Levels Raised 10 | . . 3 2 2 1 1 1 XP Earned 19425 | 3000 65 4540 3934 2419 2317 1650 1500 XP Spent 17955 | 3000 . 1500 4475 4500 1455 . 3025 Upgrades 41 | 9 . 3 7 7 10 . 5 Propulsion Slot 2 | 1 . . 1 . . . . Utility Slot 2 | 1 . 1 . . . . . Weapon Slot 2 | 1 . . 1 . . . . Core Integrity 8 | . . . 1 . 7 . . Heat Dissipation 1 | 1 . . . . . . . Energy Generation 3 | . . . . . 1 . 2 Energy Storage 2 | . . . . . . . 2 Mass Support 2 | . . . . . 2 . . Inventory Capacity 5 | 2 . . 2 . . . 1 Ranged Accuracy 1 | 1 . . . . . . . Hack Attack % 5 | . . . . 5 . . . KI Resistance % 4 | 1 . 1 1 1 . . . TH Resistance % 4 | 1 . 1 1 1 . . . Protomatter Created 572 | . . 184 84 71 171 62 . Integrity Restored 1437 | . . 354 213 213 471 186 . Core 1437 | . . 354 213 213 471 186 . Protomatter Decayed 14 | . . . . . 14 . . Game ------ Seed SalvagePhaseAutohacker Manual? 0 Play Time 00:45:01 Cumulative 58.7 hours Start 2020.07.26 @ 04:53:45 End 2020.07.26 @ 05:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3b4a4f5-1875-46cc-bac9-d906b9d5c010