Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 15:39:33 Player: Terra Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (3818) 3818 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8213 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 24/400 System Corruption 14% Temperature Critical (991) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Proton Cannon Phase Cannon Mace > --- INVENTORY (20) --- Light Nuclear Core Fission Core Targeting Computer Core Shielding Propulsion Shielding Phase Cannon Heavy Plasma Cannon Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit System Guard System Guard > --- WEAPON ----------- Phase Cannon Gauss Rifle Power Maul > --- INVENTORY -------- Weight Redist. System Targeting Computer Core Shielding Improved Light Armor Plating Hammer Mace [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor System Guard Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 2 | . . . . . 1 . . . 1 Propulsion 3 | . . . . . 2 1 . . . Utility 2 | . . . . . 1 1 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 123 | 6 3 . . 1 27 42 4 . 40 Power 25 | 1 . . . . 9 5 . . 10 Engine 12 | 1 . . . . 4 3 . . 4 Core 13 | . . . . . 5 2 . . 6 Reactor . | . . . . . . . . . . Propulsion 41 | 2 2 . . . 7 18 3 . 9 Treads 3 | . . . . . . . 2 . 1 Leg 16 | . . . . . 5 6 . . 5 Wheel 17 | 2 . . . . . 11 1 . 3 Hover . | . . . . . . . . . . Flight 5 | . 2 . . . 2 1 . . . Utility 28 | 1 . . . 1 4 13 1 . 8 Device 6 | . . . . . 2 2 . . 2 Storage 2 | 1 . . . . 1 . . . . Processor 6 | . . . . 1 1 1 . . 3 Hackware 1 | . . . . . . . . . 1 Protection 13 | . . . . . . 10 1 . 2 Artifact . | . . . . . . . . . . Weapon 29 | 2 1 . . . 7 6 . . 13 Energy Gun 5 | 2 1 . . . 1 . . . 1 Energy Cannon 5 | . . . . . . . . . 5 Ballistic Gun 4 | . . . . . . 1 . . 3 Ballistic Cannon 6 | . . . . . 1 3 . . 2 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 6 | . . . . . 2 2 . . 2 Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 4 | . . . . . 2 1 . . 1 System Corruption 13 | . . . . . 8 2 . . 3 Parts Lost 48 | . . . . . 9 13 . . 26 Power 13 | . . . . . 3 2 . . 8 Propulsion 13 | . . . . . 5 5 . . 3 Utility 12 | . . . . . 1 4 . . 7 Weapon 10 | . . . . . . 2 . . 8 Highest Loss Streak 9 | . . . . . 4 6 . . 9 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Slot Usage (%) 83 | . 78 71 71 79 86 91 86 76 78 Engine 5 | . 14 14 14 14 6 8 . . 4 Core 9 | . . . . . 9 5 15 15 10 Treads 2 | . . . . . . . 7 15 2 Leg 13 | . . . . . 23 22 . . 12 Wheel 6 | . 14 . . . . 11 16 . 2 Flight 2 | . 14 28 28 28 7 . . . . Device 3 | . . . . . 9 3 . . 3 Storage 6 | . 8 . . . 5 7 7 7 6 Processor 4 | . . . . 8 7 4 . . 5 Protection 9 | . . . . . . 9 23 23 9 Energy Gun 2 | . 27 28 28 28 . . . . 2 Energy Cannon 2 | . . . . . . . . . 5 Ballistic Gun 3 | . . . . . . . 7 7 5 Ballistic Cannon 3 | . . . . . . 2 7 7 3 Impact Weapon 3 | . . . . . 7 7 . . . Slashing Weapon 1 | . . . . . 6 2 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 14 14 8 8 8 58 87 87 87 95 Greatest Support 96 | 26 26 8 8 8 48 77 68 43 96 Greatest Overweight (x) 23 | 1 . . . . 2 17 23 2 20 Average Overweight (x) 1 | . . . . . . . 1 2 2 Largest Inventory Capacity 20 | 8 8 5 5 5 20 20 20 20 20 Average Capacity 18 | 7 6 5 5 5 14 20 20 20 20 Most Carried 20 | 6 6 5 5 5 20 20 14 12 15 Average Carried 10 | 2 4 4 5 5 11 15 12 12 8 Final Capacity 20 | 8 5 5 5 5 20 20 20 20 20 Final Carried 20 | 4 5 5 5 5 20 13 12 12 8 Class Distribution -------------------- 52% | Scavenger-Mutant 21% | Scavenger-Tank 11% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 2598 | 186 70 . . 44 284 619 380 . 1015 Remotely . | . . . . . . . . . . Salvage Created 4336 | 73 150 . . 141 878 1432 197 . 1465 Parts 193 | 3 15 . . 9 39 51 16 . 60 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 86 | . 5 . . 6 15 24 10 . 26 Melee 17 | . . . . . 12 5 . . . Guns 23 | . 5 . . 2 . . 6 . 10 Cannons 33 | . . . . . . 13 4 . 16 AOE 4 | . . . . 4 . . . . . Classes Destroyed 14 | 1 3 . . 1 7 1 . . 1 Worker 9 | . . . . . 1 6 . . 2 Builder 5 | . . . . . 1 2 . . 2 Hauler 1 | . . . . . 1 . . . . Recycler 9 | 1 . . . . . 6 . . 2 Mechanic 2 | . 1 . . . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 6 | . 2 . . . 2 2 . . . Swarmer 32 | . 5 . . 4 . 6 9 . 8 Grunt 23 | . . . . 2 10 8 . . 3 Brawler 5 | . . . . . 1 4 . . . Duelist 3 | . . . . . 1 2 . . . Sentry 9 | . . . . . 2 1 . . 6 Hunter 6 | . . . . . 1 1 . . 4 Programmer 8 | . . . . . . 2 1 . 5 Best Kill Streak 10 | 1 4 . . 4 5 10 3 . 5 Combat Bots Only 6 | . 3 . . 4 4 6 3 . 5 Max Kills in Single Turn 3 | 1 2 . . 3 1 1 2 . 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . 3 . . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 866 | . 13 . . 12 108 242 48 . 443 Missed 253 | . 8 . . 5 21 62 15 . 142 Damage Taken 7430 | . 29 . . 76 1022 2285 363 . 3655 Core 1585 | . . . . 39 321 341 30 . 854 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 61 | . . . . . . . 6 . 55 Ignored by Resistances 2392 | . 10 . . 22 292 726 144 . 1198 Regen/Repaired (Parts) 83 | . . . . . 83 . . . . Core Remaining (%) 68 | 100 . . . 84 41 . . 47 . Volleys Fired 216 | 1 16 . . 10 1 61 19 . 108 Largest 3 | 2 2 . . 2 1 1 2 . 3 Hottest 245 | 80 80 . . 80 100 48 81 . 245 Shots Fired 397 | 2 32 . . 20 1 61 38 . 243 Gun 187 | 2 32 . . 20 . . 19 . 114 Cannon 209 | . . . . . . 61 19 . 129 Launcher . | . . . . . . . . . . Special 1 | . . . . . 1 . . . . Kinetic 241 | . . . . . . 61 38 . 142 Thermal 109 | . 10 . . 10 1 . . . 88 Explosive . | . . . . . . . . . . Electromagnetic 47 | 2 22 . . 10 . . . . 13 Robot Hit Streak 32 | 2 11 . . 8 3 32 23 . 18 Robot Miss Streak 5 | . 5 . . 1 . 2 3 . 5 Penetration Max 1 | . . . . . . 1 1 . 1 Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 413 | 2 18 . . 16 52 125 22 . 178 Core Hits 143 | 1 8 . . 8 16 38 9 . 63 Critical Kills 4 | . . . . . 4 . . . . Critical Parts Destroyed 12 | . . . . . 1 7 . . 4 Critical Strikes 42 | . 1 . . . 5 18 4 . 14 Burn 3 | . . . . . . . . . 3 Destroy 3 | . . . . . . . . . 3 Blast 21 | . . . . . . 10 4 . 7 Corrupt 1 | . 1 . . . . . . . . Smash 14 | . . . . . 5 8 . . 1 Melee Attacks 133 | . . . . . 55 77 . . 1 Impact 105 | . . . . . 37 67 . . 1 Slashing 28 | . . . . . 18 10 . . . Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . . 6 8 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 13 | . . . . . 5 8 . . . Damage Inflicted 11439 | 66 330 . . 389 1612 4080 682 . 4280 Guns 2500 | 28 250 . . 173 . . 357 . 1692 Cannons 4489 | . . . . . . 1632 325 . 2532 Explosions 334 | 38 80 . . 216 . . . . . Melee 4070 | . . . . . 1588 2448 . . 34 Ramming 22 | . . . . . . . . . 22 Kinetic 4733 | . . . . . . 1632 682 . 2419 Thermal 2090 | 38 145 . . 282 24 . . . 1601 Explosive . | . . . . . . . . . . Electromagnetic 524 | 28 185 . . 107 . . . . 204 Impact 3235 | . . . . . 1059 2142 . . 34 Slashing 835 | . . . . . 529 306 . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 10 12 12 12 14 Average Corruption 9 | . . . . . 6 8 12 12 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 105 | . . . . . 20 24 31 5 25 Message Errors 25 | . . . . . 3 5 10 2 5 Matter Fused 17 | . . . . . 4 . 6 1 6 Heat Flow Errors 16 | . . . . . 4 4 6 . 2 Energy Discharges 12 | . . . . . 2 6 1 1 2 Parts Rejected 2 | . . . . . 1 . 1 . . Parts Fused 2 | . . . . . 1 1 . . . Data Loss (minor) 16 | . . . . . 4 4 3 1 4 Data Loss (major) 4 | . . . . . . 2 2 . . Misfires 5 | . . . . . . 1 1 . 3 Alerts 1 | . . . . . 1 . . . . Weapon Failures 5 | . . . . . . 1 1 . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 923 | . . . . 19 156 613 46 . 89 Projectiles 185 | . . . . . . 50 46 . 89 Explosions 19 | . . . . 19 . . . . . Melee 719 | . . . . . 156 563 . . . Knockbacks 34 | . . . . . 6 17 4 . 7 Impact 16 | . . . . . 6 9 . . 1 Kinetic 17 | . . . . . . 8 4 . 5 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 5 | . . . . . . . . . 5 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 1135 | 18 132 . . 215 264 279 461 . 1135 Average Temperature 163 | 12 42 . . 92 117 81 123 . 222 Received Heat Transfer 1710 | . . . . 45 585 648 . . 432 Effects 83 | . . . . . . 1 2 . 80 Shutdowns 26 | . . . . . . . . . 26 Energy Bleed 11 | . . . . . . . . . 11 Interference 10 | . . . . . . 1 . . 9 Matter Decay 7 | . . . . . . . . . 7 Short Circuit 6 | . . . . . . . . . 6 Damage (minor) 6 | . . . . . . . 2 . 4 Damage (major) 14 | . . . . . . . . . 14 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 24 | . . . . . 3 20 . . 1 Impact Corruptions 33 | . . . . . 8 24 . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . 1 . . 1 . . . . 5 Heat Transferred 3266 | 50 250 . . 400 50 . . . 2516 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 370 | 5 213 69 . 157 298 370 . . 185 Initial 96 | . 2 69 . . 51 16 . . 96 Average 128 | 1 103 69 . 103 185 186 . . 80 Maximum Alert Level 1 | . 1 . . . 1 1 . . . Low Security (%) 78 | 100 87 100 . 100 46 59 . . 100 Level 1 21 | . 12 . . . 53 40 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . . . 3 5 . . 11 Investigation 3 | . . . . . 2 . . . 1 Extermination 6 | . . . . . . 2 . . 4 Reinforcement 3 | . . . . . 1 . . . 2 Assault . | . . . . . . . . . . Garrison 7 | . . . . . . 3 . . 4 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 3 | . . . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 10 . . 4 23 37 11 . 41 Peak Tracking Total 6 | . 3 . . 4 4 6 4 . 4 Tactical Retreats 7 | . . . . . 1 6 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 5 | . . . . . 2 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 5 | . 1 . . 1 . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 3 | . . . 1 . 1 1 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . 5 . 3 1 . . . Successful 8 | . . . 5 . 2 1 . . . Failed 1 | . . . . . 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . 5 . . . . . . Record 5 | . . . 5 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . . 53 . . . Total Part Build Rating 12 | . . . . . . 12 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5545 | 45 140 51 63 88 892 1170 780 114 2202 Spaces Moved 2663 | 35 139 70 171 149 404 444 397 36 818 Core 32 | 15 . . . . 4 . 2 . 11 Treads 266 | . . . . . . . 119 36 111 Legs 1001 | . . . . . 255 237 . . 509 Wheels 744 | 20 55 . . . . 206 276 . 187 Hover . | . . . . . . . . . . Flight 620 | . 84 70 171 149 145 1 . . . Fastest Speed 31 | 50 37 37 37 37 31 107 105 325 120 Average Speed 152 | 77 57 37 37 37 146 145 176 325 213 Slowest Speed 1395 | 100 90 37 37 37 190 1395 1200 325 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 30 | 3 41 21 55 34 38 16 65 9 24 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | 5 3 . . 8 . 4 9 . 23 Melee . | . . . . . . . . . . Projectile 36 | . . . . . . 4 9 . 23 AOE 16 | 5 3 . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 3588 | 50 168 94 170 160 616 790 442 35 1063 Wait 313 | . . 23 . 1 93 129 14 . 53 Move 2654 | 34 138 69 170 148 403 443 396 35 818 Hop . | . . . . . . . . . . Pick Up 112 | 9 5 1 . . 33 28 3 . 33 Fast Attach 12 | 1 . . . 1 7 3 . . . Attach 90 | 5 3 . . . 12 31 4 . 35 Detach 4 | . 1 . . . 1 2 . . . Swap 21 | . . . . . 8 8 . . 5 Drop 50 | . 5 1 . . 11 19 6 . 8 Fire 216 | 1 16 . . 10 1 61 19 . 108 Melee 114 | . . . . . 47 66 . . 1 Ram 1 | . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 11) 186 | -10/Materials | Entered Mines 196 | -10/Mines | Discovered new exit (range 5) 199 | -10/Mines | Received a Mining Laser from a helpful Derelict 212 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 212 | -10/Mines | Discovered new exit (range 5) 237 | -10/Mines | Entered Exiles 237 | -10/Exiles | Accompanied by 1 ally 243 | -10/Exiles | Discovered new exit (range 15) 247 | -10/Exiles | Met 8R-AWN 254 | -10/Exiles | Met EX-HEX 269 | -10/Exiles | Met EX-DEC 280 | -10/Exiles | Learned location of Zion (-6) 296 | -10/Exiles | Discovered new exit (range 14) 300 | -10/Exiles | Entered Mines 315 | -9/Mines | Build established: Mutant 380 | -9/Mines | Discovered new exit (range 5) 384 | -9/Mines | Discovered new exit (range 11) 388 | -9/Mines | Entered Materials 388 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 656 | -8/Materials | Discovered new exit (range 19) 676 | -8/Materials | Lost 4 parts (2p2n) 854 | -8/Materials | Core integrity fell below 50% 870 | -8/Materials | System corruption reached 10% 995 | -8/Materials | Build established: Scavenger-Mutant 1226 | -8/Materials | Repaired Hammer 1280 | -8/Materials | Entered Factory 1280 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1878 | -7/Factory | Garrison activated, responded to threat 1970 | -7/Factory | Lost 6 parts (1p2n2u1w) 2004 | -7/Factory | System corruption reached 10% 2264 | -7/Factory | Lost 3 parts (1n2u) 2407 | -7/Factory | Fabricated KE Penetrator (x2) 2438 | -7/Factory | Discovered new exit (range 6) 2450 | -7/Factory | Entered Lower Caves 2620 | -7/Lower Caves | Core integrity fell below 50% 2725 | -7/Lower Caves | Learned 4 Factory zone layouts 2734 | -7/Lower Caves | Encountered a Warlord checkpoint 2815 | -7/Lower Caves | Lost 3 allies 2998 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3191 | -7/Lower Caves | Discovered new exit (range 15) 3230 | -7/Lower Caves | Entered another Lower Caves area 3231 | -7/Lower Caves | Encountered a Warlord checkpoint 3305 | -7/Lower Caves | Discovered new exit (range 10) 3344 | -7/Lower Caves | Entered Factory 3344 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3345 | -6/Factory | Identified exit to Factory 3345 | -6/Factory | Identified exit to Lower Caves 3650 | -6/Factory | Build established: Scavenger-Tank 4199 | -6/Factory | Lost 9 parts (3p1n2u3w) 4270 | -6/Factory | Lost 4 parts (1p1u2w) 4599 | -6/Factory | Build established: Scavenger-Gunner 4984 | -6/Factory | Garrison activated, responded to threat 5071 | -6/Factory | Lost 3 parts (1p1u1w) 5088 | -6/Factory | Crushed by falling debris 5088 | -6/Factory | Core integrity fell below 50% 5088 | -6/Factory | System corruption reached 10% 5449 | -6/Factory | Build established: Scavenger-Tank 5520 | -6/Factory | Garrison activated, responded to threat 5542 | -6/Factory | Core integrity fell below 20% 5546 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- System corrupted: Phase Cannon misfires. Broken Flexi-carbon Leg destroyed. Overheating: Hcp. Storage Unit damaged (-21). Power failure, Lgt. Nuclear Core shutdown. Power failure, Imp. Deuterium Engine shutdown. Overheating: Phase Cannon damaged (-62). Penetrated by Slug. Overheating: Core damaged (-170). Power failure, Mic. Nuclear Core shutdown. Flexi-carbon Leg broken. Overheating: Short circuit. Overheating: Matter decay (-39). Propulsion Shielding destroyed. L-41 Fighter suffers critical hit (Smash). Destroyed Carbon-fiber Leg. L-41 Fighter system corrupted by crushing effect. Overheating: Matter decay (-33). Overheating: Broken Flexi-carbon Leg damaged (-49). Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | +?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##????????#+??????????????????????????????? | | #????????# ??????????????????????????????? | | #????????# ??????????????????????????????? | | #????????# ??????????????????????????????? | | " #????????# ??????????????????????????????? | | "T #????????# ??????????????????????????????? | | #????????# ??????????????????????????????? | | #????????# ############??????????????????? | | #????????# h #??????????????????? | | #????????# @l ######/#???????????? | | ###+#+#####??????# =g%! ?????? | | #??????# [g ss ?????? | | #??????# """ """ """ %%% """ ""???????? | | """ """"" #??????# """ """ """u"%" ""???????????? | | """ """"" #??????# """ """ """ """ ""???????????? | | " """ ########u ???????????? | | + ??????????? | | """ """"" ########+#################?????????????? | | """ """"" #??# #?????????????????????????? | | " """ #??# #?????????????????????????? | | #??# #?????????????????????????? | | ? #??# #?????????????????????????? | | ??#########??###########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 42 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Corruption Containment 16 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed PowerDisruptorDetector Manual? 0 Play Time 00:54:36 Cumulative 14.3 hours Start 2024.05.30 @ 14:47:47 End 2024.05.30 @ 15:39:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2818abc2-96f3-4052-b118-643dcf8f5e95