Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 19:20:53 Player: Cheeriohz Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (644) 644 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 4909 Bonus ------- Follower Combat Kills 346 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Arc Projector Plasma Rifle Proton Cannon Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Autogun Mining Claw > --- INVENTORY -------- Heavy Ion Engine Angular Momentum Engine Light Antimatter Reactor Armored Wheel Armored Wheel Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Slashing Weapon Falx Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . 1 . . . 3 Weapon 1 | . . 1 . . . . Parts Attached 49 | 2 13 4 . 3 2 25 Power 9 | . 1 2 . 1 1 4 Engine 8 | . 1 2 . 1 1 3 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 13 | 2 3 . . 2 . 6 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 11 | 2 3 . . 2 . 4 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 9 | . 4 1 . . . 4 Device 1 | . . . . . . 1 Storage 3 | . 3 . . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 18 | . 5 1 . . 1 11 Energy Gun 4 | . . . . . . 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . 5 1 . . . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 24 | . 1 . . . 1 22 Power 5 | . 1 . . . . 4 Propulsion 7 | . . . . . . 7 Utility 3 | . . . . . 1 2 Weapon 9 | . . . . . . 9 Highest Loss Streak 15 | . 1 . . . 1 15 Average Slot Usage (%) 82 | . 97 99 100 94 87 32 Engine 9 | . 13 10 11 10 10 2 Wheel 15 | . 28 22 22 16 11 4 Storage 19 | . 24 22 22 22 22 4 Protection 7 | . 2 11 11 11 10 . Ballistic Gun 26 | . 26 33 33 33 31 3 Slashing Weapon 1 | . . . . . 1 3 Naked Turns 42 | . . . . . . 42 Heaviest Build 59 | 11 41 52 52 52 53 59 Greatest Support 52 | 26 26 24 24 28 28 52 Greatest Overweight (x) 4 | . 2 2 2 3 1 4 Average Overweight (x) 1 | . . 1 2 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 13 | 6 12 16 16 16 16 7 Most Carried 16 | 6 16 14 14 16 16 14 Average Carried 11 | 6 7 13 14 15 14 5 Final Capacity 16 | 6 16 16 16 16 16 4 Final Carried 15 | 6 15 14 14 15 15 4 Class Distribution -------------------- 30% | Messiah-Tank 29% | Tank 20% | Mutant 16% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1004 | 209 247 151 . 30 106 261 Remotely . | . . . . . . . Salvage Created 836 | . 246 179 . . 67 344 Parts 61 | . 29 12 . . 3 17 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 18 | . 8 2 . . 1 7 Melee 1 | . . . . . . 1 Guns 14 | . 8 2 . . 1 3 Cannons 3 | . . . . . . 3 Classes Destroyed 7 | . 4 2 . . . 1 Hauler 2 | . 1 1 . . . . Operator 1 | . . 1 . . . . Watcher 2 | . 1 . . . . 1 Swarmer 10 | . 6 . . . . 4 Grunt 5 | . 2 . . . 1 2 Sentry 2 | . . 2 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 3 1 . . 1 3 Combat Bots Only 3 | . 3 1 . . 1 3 Max Kills in Single Turn 2 | . 2 1 . . 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3718 | . 200 30 . . 493 2995 Core 997 | . 27 . . . 119 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 89 . . . 70 . Volleys Fired 73 | . 27 5 . . 9 32 Largest 3 | . 2 3 . . 3 3 Hottest 149 | . 46 69 . . 69 149 Shots Fired 144 | . 54 15 . . 26 49 Gun 130 | . 54 15 . . 26 35 Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 120 | . 54 15 . . 26 25 Thermal 10 | . . . . . . 10 Explosive . | . . . . . . . Electromagnetic 14 | . . . . . . 14 Robot Hit Streak 7 | . 6 7 . . 4 7 Robot Miss Streak 4 | . 4 1 . . 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 96 | . 28 9 . . 16 43 Core Hits 44 | . 13 6 . . 6 19 Critical Hits 4 | . . 1 . . . 3 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 42 | . . . . . 25 17 Impact . | . . . . . . . Slashing 42 | . . . . . 25 17 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2209 | . 466 129 . . 242 1372 Guns 1265 | . 466 129 . . 242 428 Cannons 269 | . . . . . . 269 Explosions . | . . . . . . . Melee 663 | . . . . . . 663 Ramming 12 | . . . . . . 12 Kinetic 1097 | . 466 129 . . 242 260 Thermal 168 | . . . . . . 168 Explosive . | . . . . . . . Electromagnetic 269 | . . . . . . 269 Impact . | . . . . . . . Slashing 663 | . . . . . . 663 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 243 | . . . . . . 243 Projectiles 32 | . . . . . . 32 Explosions . | . . . . . . . Melee 211 | . . . . . . 211 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 Shots . | . . . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 106 | . 10 60 . . 106 100 Average Temperature 30 | . 2 22 . . 42 33 Received Heat Transfer 924 | . 72 9 . . 45 798 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 296 | . . . . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 269 | . 184 84 24 . . 269 Average Influence 47 | . 58 34 24 . . 43 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 100 . . 88 Level 1 4 | . . . . . . 11 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 3 . . . 3 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 2 . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 4 | . . 3 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 13 5 . . 12 32 Peak Tracking Total 12 | . 5 5 . . 4 12 Tactical Retreats 8 | . 1 . . . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 4 4 . . . . Terminals 6 | . 2 4 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 10 11 . . . . Successful 18 | . 9 9 . . . . Failed 3 | . 1 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 7 8 . 2 . 8 Terminals 18 | . 7 11 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 4 . . . . Record 1 | . . 1 . . . . Part Schematic 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 22 | . 10 12 . . . . Terminals 9 | . 4 5 . . . . Track 4 | . 2 2 . . . . Botnet 5 | . 2 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 7 | . 3 4 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 149 | . . . . 149 149 . Highest-Rated Ally 38 | . . . . 38 38 . Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . 39 . Total Damage 1140 | . . . . . 1140 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Component Stockpiles 1 | . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3484 | 10 616 246 18 1101 877 616 Spaces Moved 2823 | 7 491 186 17 983 656 483 Core 276 | . . . . . . 276 Treads . | . . . . . . . Legs 3 | 3 . . . . . . Wheels 2470 | 4 491 186 17 983 656 133 Hover 74 | . . . . . . 74 Flight . | . . . . . . . Fastest Speed 50 | 90 80 100 110 110 110 50 Average Speed 103 | 102 90 104 110 110 110 91 Slowest Speed 130 | 120 100 110 110 120 110 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 2 59 27 8 91 66 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . 6 Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 5 | . . . . . . 5 Melee 5 | . . . . . . 5 Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3192 | 8 608 229 16 1004 748 579 Wait 145 | . 47 33 . 9 47 9 Move 2817 | 6 490 185 16 982 655 483 Hop . | . . . . . . . Pick Up 28 | . 14 . . 4 4 6 Fast Attach 18 | . 7 1 . 2 1 7 Attach 19 | . 1 2 . 1 . 15 Detach 7 | . 4 1 . . 1 1 Swap 12 | 2 5 1 . . 1 3 Drop 28 | . 13 1 . 6 5 3 Fire 73 | . 27 5 . . 9 32 Melee 42 | . . . . . 25 17 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 532 | -10/Materials | Repaired Hvy. Assault Rifle 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 731 | -9/Materials | Discovered new exit (range 16) 837 | -9/Materials | Discovered new exit (range 14) 873 | -9/Materials | Entered Mines 880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 891 | -9/Mines | Entered Zion 928 | -7/Zion | Build established: Tank 1069 | -7/Zion | Learned Factory garrison access intel 1242 | -7/Zion | Received a visual enhancement algorithm 1347 | -7/Zion | Learned Factory emergency access door positions 1370 | -7/Zion | Learned Factory recycling unit intel 1484 | -7/Zion | Visited the Megawrench Repair Shop 1506 | -7/Zion | Megawrench repaired 4 parts 1680 | -7/Zion | Imprinted 1682 | -7/Zion | Declared Zion's savior 1970 | -7/Zion | Discovered new exit (range 10) 1978 | -7/Zion | Build established: Messiah-Tank 1992 | -7/Zion | Entered Proximity Caves 1992 | -6/Proximity Caves | Accompanied by 4 allies 2420 | -6/Proximity Caves | Spotted B-75 Beast 2463 | -6/Proximity Caves | Learned 4 Factory zone layouts 2864 | -6/Proximity Caves | Discovered new exit (range 6) 2869 | -6/Proximity Caves | Entered Factory 2869 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2870 | -6/Factory | Identified exit to Factory 2872 | -6/Factory | Loaded intel: 6 recycling unit locations 2873 | -6/Factory | Loaded intel: 4 garrison access locations 3070 | -6/Factory | Released all parts (6) 3101 | -6/Factory | Lost 15 parts (2p5n1u7w) 3150 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3163 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3369 | -6/Factory | Core integrity fell below 50% 3400 | -6/Factory | Build established: Messiah-Mutant 3425 | -6/Factory | Garrison activated, responded to threat 3479 | -6/Factory | Core integrity fell below 20% 3485 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03427_ Imp. Sensor Array fried. 03427_ W-25 Informer destroyed. 03441_ Lgt. Antimatter Reactor destroyed. 03448_ Acquired Arc Projector. 03453_ P-60 Hacker suffers critical hit. 03453_ Destroyed Gravmag System. 03456_ Gravmag System destroyed. 03459_ P-60 Hacker destroyed. 03463_ Acquired Gravmag System. 03468_ Acquired 25 matter. 03472_ Adv. Targeting Computer destroyed. 03475_ R-10 Processor collects Shock Rifle. 03477_ Gravmag System destroyed. 03479_ R-10 Processor collects Imp. Heat Sink. 03481_ Gatling Laser severed. 03482_ R-10 Processor collects Gatling Laser. 03484_ Y-54 Guardian suffers critical hit. 03484_ Destroyed Lgt. Treads. 03485_ Falx destroyed. 03485_ R-10 Processor collects Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +???????????????????????????? ???????????????????? | | ???????????????"""??????????? ???????????????????? | | +??????????????"Y???????????? ???????????+???????? | | ???????????????"""??????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? #########+#????????? | | ????????????????????????????? ????????? | | ????????????????????????????# ????????? | | ????????????????????????????# ?????????? | | ????????????????????????????# ???????????? | | ??????????????????########### ?????????????? | | ??????????????????# # #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# """ + #??????????????? | | ??????????????????# """ # #??????????????? | | ??????????????????# [[[ """ # #??????????????? | | ??????????????????# [[ !@YR# #??????????????? | | ??????????????????# [[[ Y # #??????????????? | | ???????????? ################ #??????????????? | | ??????????? #??????????????? | | ????????? #??????????????? | | ???????# #??????????????? | | ???????# #?????"????????? | | ???????# #????""????????? | | ???????# ############+#########?????G????????? | | ???????# #?????# !% #??????""????????? | | ???????# #?????# """" """" #???????"????????? | | ???????# #?????# """" """" #????????????????? | | ???????# #?????#] """" "" " #????????????????? | | ???????# #?????# "" " " "" +?+??????????????? | | ???????# #?????# % % #????????????????? | | ???????# #?????# """" """" #????????????????? | | ######## #?????# """" """" #????????????????? | | #?????# """" """" #????????????????? | | ####### """" """" #????????????????? | | + #????????????????? | | ####### ! #????????????????? | | #?????##############????????????????? | | ##########+#/#???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningRocketRecalibrator Manual? 0 Play Time 00:47:07 Cumulative 53.1 hours Start 2020.04.10 @ 18:35:36 End 2020.04.10 @ 19:20:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6836de13-cecb-4694-8cfe-88693883e963