Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 16:32:35 Player: Pitt Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (1970) 1970 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 7166 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 525 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -236 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ Advanced Heat Sink Coolant Injector Advanced Terrain Scan Processor Improved Medium Armor Plating Relay Coupler [Grunt] (20) > --- WEAPON (2) ------- Scythe > --- INVENTORY (4) ---- Airjet Airjet Proton Cannon Coil Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Compact Battery Advanced Weight Redist. System Advanced Terrain Scan Processor Improved Particle Charger Relay Coupler [Grunt] > --- WEAPON ----------- Beamcaster Datajack > --- INVENTORY -------- Advanced Heat Sink Slug Cannon Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 . . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . 1 . 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 100 | 7 3 10 16 13 8 6 2 10 4 . 21 Power 13 | 1 1 1 1 2 1 2 . . 1 . 3 Engine 9 | 1 1 1 . 1 1 2 . . . . 2 Core 4 | . . . 1 1 . . . . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 1 8 5 2 2 . 3 . . 5 Treads 7 | . . 1 3 1 . . . . . . 2 Leg 8 | 2 . . . . 1 . . 3 . . 2 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 12 | . . . 5 4 1 2 . . . . . Utility 21 | 2 . 3 3 1 . . 1 5 . . 6 Device 9 | 1 . . 1 . . . . 3 . . 4 Storage 4 | 1 . 1 1 . . . . . . . 1 Processor 3 | . . 1 1 . . . . 1 . . . Hackware 2 | . . . . . . . 1 1 . . . Protection 3 | . . 1 . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 38 | 2 2 5 4 5 5 2 1 2 3 . 7 Energy Gun 3 | 1 . . . 1 . . . . . . 1 Energy Cannon 3 | . 1 . 1 . . . . . . . 1 Ballistic Gun 14 | 1 . 3 2 2 2 1 . . 2 . 1 Ballistic Cannon 3 | . . . . . . . . 1 1 . 1 Launcher 11 | . . 2 1 2 3 1 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . 1 Unidentified Prototypes 3 | . . . 3 . . . . . . . . Parts Lost 46 | . 1 3 5 2 5 2 5 . . 8 15 Power 6 | . . . . . 1 1 1 . . 1 2 Propulsion 16 | . . 1 2 1 1 1 3 . . 3 4 Utility 10 | . . 1 1 . 2 . . . . 3 3 Weapon 14 | . 1 1 2 1 1 . 1 . . 1 6 Highest Loss Streak 8 | . 1 1 5 2 5 1 5 . . 6 8 Average Slot Usage (%) 68 | . 92 78 86 88 75 69 41 53 80 72 48 Engine 3 | . 14 11 3 8 2 9 5 . . . . Core 2 | . . . 7 . 3 . . . 4 5 1 Treads 3 | . . 6 15 . 4 . . . . . 3 Leg 10 | . 28 14 . . . . . 19 23 20 4 Flight 5 | . . . 11 34 26 33 18 . . . . Device 9 | . 14 11 1 9 3 . . 9 23 17 7 Storage 3 | . 14 11 11 . . . . . . . 1 Processor 8 | . . 1 14 18 12 9 7 8 7 7 7 Hackware 3 | . . . . . . . . 2 7 7 7 Protection 1 | . . 5 . 1 9 9 3 . . . 2 Energy Cannon 1 | . 10 1 . . . . . . . . 1 Ballistic Gun 5 | . 3 15 14 14 8 9 5 . 4 5 . Ballistic Cannon 2 | . . . . . . . . 5 7 7 . Special Melee Weapon 1 | . . . . . . . . 6 2 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 25 | 11 13 21 24 15 18 11 9 16 25 23 25 Greatest Support 69 | 20 20 20 69 20 20 17 9 45 15 15 33 Greatest Overweight (x) 5 | . . 1 5 1 1 1 2 2 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 4 4 4 4 4 4 4 4 Most Carried 8 | 6 6 6 8 4 4 4 4 4 4 4 4 Average Carried 3 | 4 5 5 5 3 3 4 3 3 3 4 2 Final Capacity 8 | 6 6 8 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 4 3 4 4 4 4 4 4 4 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Mutant 15% | Derelict-Mutant 9% | Derelict-Assassin 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Sprinter | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Matter Collected 1964 | 291 25 113 578 114 85 72 . 203 230 . 253 Remotely . | . . . . . . . . . . . . Salvage Created 2037 | 61 146 262 470 394 120 72 . 86 181 . 245 Parts 97 | 9 12 17 28 13 5 9 . . 2 . 2 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 1 . . 2 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . 3 8 11 11 3 3 . . . . 7 Melee 1 | . . . . . . . . . . . 1 Guns 18 | . . 2 8 4 2 2 . . . . . Cannons 5 | . 3 . 1 . . . . . . . 1 AOE 22 | . . 6 2 7 1 1 . . . . 5 Classes Destroyed 12 | 1 3 5 2 . . . . . . . 1 Worker 2 | . 1 . 1 . . . . . . . . Builder 2 | . . . 2 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 2 | . . 1 . 1 . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . Watcher 3 | . . 1 2 . . . . . . . . Swarmer 13 | . . 3 5 3 . 2 . . . . . Grunt 19 | . 3 2 3 3 3 . . . . . 5 Duelist 2 | . . 1 . . . 1 . . . . . Sentry 12 | . . 2 4 5 . . . . . . 1 Demolisher 1 | . . . . . . . . . . . 1 Packrat 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | 3 1 3 5 8 3 2 . 1 . . 2 Combat Bots Only 7 | . 1 3 5 7 3 2 . . . . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . 1 . . 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . 1 1 2 1 1 . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Damage Taken 4373 | . 212 552 745 349 324 116 330 66 . 541 1138 Core 1181 | . 29 96 144 78 115 17 199 66 . 26 411 Absorbed by Shields 38 | . . . 38 . . . . . . . . Core Remaining (%) 72 | 100 88 . 40 . . 61 . . . . . Volleys Fired 217 | 7 22 30 49 24 17 19 . 2 14 . 33 Largest 2 | 2 1 2 2 2 2 1 . 1 1 . 1 Hottest 100 | 60 100 43 98 46 79 39 . 57 48 . 90 Shots Fired 287 | 14 22 42 90 29 22 19 . 2 14 . 33 Gun 208 | 14 . 34 80 23 19 18 . . 6 . 14 Cannon 43 | . 16 . 1 . . . . 2 8 . 16 Launcher 30 | . . 8 9 6 3 1 . . . . 3 Special 6 | . 6 . . . . . . . . . . Kinetic 208 | 7 . 34 80 23 14 18 . 2 14 . 16 Thermal 49 | 7 22 . 1 . 5 . . . . . 14 Explosive 30 | . . 8 9 6 3 1 . . . . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | 5 7 9 12 17 7 7 . 1 16 . 5 Robot Miss Streak 5 | 1 4 5 4 1 3 2 . 1 2 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 193 | 9 8 24 60 23 12 14 . 3 12 . 28 Core Hits 113 | 3 6 19 29 20 8 6 . 1 8 . 13 Critical Hits 10 | . . . 2 . . 1 . 1 . . 6 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . . . 2 . . 1 . . . . 4 Melee Attacks 11 | . . . . . . . . 3 . . 8 Impact . | . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5563 | 96 176 985 1240 1126 492 292 . 32 350 . 774 Guns 2215 | 96 . 323 741 318 199 186 . . 160 . 192 Cannons 727 | . 176 . 20 . . . . 32 190 . 309 Explosions 2452 | . . 661 465 808 293 106 . . . . 119 Melee 154 | . . . . . . . . . . . 154 Ramming 15 | . . 1 14 . . . . . . . . Kinetic 2388 | 22 . 323 741 318 141 186 . 32 350 . 275 Thermal 554 | 74 176 . 20 . 58 . . . . . 226 Explosive 2452 | . . 661 465 808 293 106 . . . . 119 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 154 | . . . . . . . . . . . 154 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . . . . 2 5 2 . Message Errors 4 | . . . . . . . . 1 2 1 . Energy Discharges 3 | . . . . . . . . 1 2 . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 84 | . . 9 11 19 . . . . 43 . 2 Projectiles 43 | . . . . . . . . . 43 . . Explosions 41 | . . 9 11 19 . . . . . . 2 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 137 | . . 19 28 . 28 . . . . . 62 Shots 4 | . . 1 1 . 1 . . . . . 1 Rammed 3 | . . 1 2 . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 202 | . 202 8 33 12 60 7 . . . . 73 Average Temperature 32 | . 50 3 5 7 24 7 . . . . 32 Received Heat Transfer 1101 | . 78 144 234 126 153 27 66 36 . . 237 Effects 2 | . 2 . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . . . Heat Transferred 1063 | 175 370 . 37 . 148 . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Peak Influence 645 | 15 110 278 645 555 565 472 281 . . . . Initial 360 | . 9 46 39 206 360 274 210 . . . . Average 267 | 8 47 162 319 379 492 407 231 . . . . Maximum Alert Level 2 | . . 1 2 2 2 2 1 . . . . Low Security (%) 38 | 100 100 62 30 . . . . . . . . Level 1 26 | . . 37 21 51 5 37 100 . . . . Level 2 35 | . . . 47 48 94 62 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 5 4 . . 2 . . . . Investigation 4 | . . . 2 1 . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 3 . 1 . . . 1 . . . . Assault 2 | . . . 2 . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Distress Signals 28 | . 1 . 7 2 . 1 1 . . . 16 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 11 11 45 16 3 15 5 3 . 5 18 Peak Tracking Total 6 | . 4 4 5 6 3 5 6 3 . 3 4 Tactical Retreats 14 | . . 1 5 . . 2 1 . . 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 8 | . 2 . 3 . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 4 | . . 1 . 1 1 1 . . . . . Max in Single Turn 1 | . . 1 . 1 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 31 | . 2 1 13 4 . 3 6 1 . . 1 Terminals 23 | . 1 1 12 2 . 3 3 . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 86 | . 3 4 43 14 . 7 12 1 . . 2 Successful 54 | . 1 3 29 8 . 4 7 1 . . 1 Failed 32 | . 2 1 14 6 . 3 5 . . . 1 Catastrophic 2 | . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 68 | . 3 5 35 11 . 6 7 . . . 1 Terminals 67 | . 2 4 40 8 . 7 4 . . . 2 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 1 . 3 . . . 4 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 7 | . . . . 4 . . 3 . . . . Terminal Hacks 23 | . . . 15 3 . 2 1 1 . . 1 Record 1 | . . . . . . . . . . . 1 Open Door 4 | . . . 3 . . . . 1 . . . Terminal Index 4 | . . . 1 1 . 1 1 . . . . Recycling Unit Index 2 | . . . 1 . . 1 . . . . . Alert Level 3 | . . . 3 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . Recycle Component 1 | . . . . . . . 1 . . . . Process 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 26 | . 1 3 14 4 . 2 2 . . . . Terminals 21 | . . 3 11 4 . 2 1 . . . . Track 4 | . . 1 1 1 . . 1 . . . . Assimilate 5 | . . . 3 1 . 1 . . . . . Botnet 10 | . . 1 7 1 . 1 . . . . . Operators 2 | . . 1 . 1 . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Report 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 1 10 4 . 2 4 . . . 1 Full Trace Events 4 | . . . 2 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . Recycled Matter 30 | . . . . . . . 30 . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . . . 2 . . 1 Non-combat . | . . . . . . . . . . . . Combat 3 | . . . . . . . . 2 . . 1 Robot Hacks Applied 3 | . . . . . . . . 2 . . 1 amplify_resonance 1 | . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . . 1 . . . Relay Couplers Released 5 | . . . . . 5 . . . . . . Machine Destruction 5 | . . . . . 5 . . . . . . Attached 2 | . . . . . . . 1 1 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Total Allies 17 | . . . 14 . . 1 . 2 . . . Largest Group 12 | . . . 12 1 1 1 1 1 1 1 . Highest-Rated Group 150 | . . . 150 10 10 10 10 29 16 16 . Highest-Rated Ally 31 | . . . 31 10 10 10 10 29 16 16 . Total Orders . | . . . . . . . . . . . . Ally Attacks 110 | . . . 103 . . . . 5 . 2 . Total Damage 1350 | . . . 1243 . . . . 75 . 32 . Kills 22 | . . . 21 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 . . 3 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Turns Passed 6322 | 183 333 431 884 148 365 205 199 767 1043 182 1582 Spaces Moved 4323 | 86 219 223 707 89 260 309 420 434 428 82 1066 Core 143 | 5 . . 23 . . . 65 10 . 1 39 Treads 815 | . . 128 199 3 88 . . . . . 397 Legs 1771 | 81 219 95 . . 18 . . 424 428 81 425 Wheels . | . . . . . . . . . . . . Hover 205 | . . . . . . . . . . . 205 Flight 1389 | . . . 485 86 154 309 355 . . . . Fastest Speed 28 | 50 120 120 32 28 28 29 34 50 120 120 50 Average Speed 102 | 115 120 145 79 49 84 33 37 124 149 136 128 Slowest Speed 480 | 120 120 180 480 160 160 100 150 150 150 150 180 Overloaded Moves 88 | . . . . 36 52 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 18 | . . . 10 1 . 2 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 5 30 20 83 18 41 24 10 49 48 10 74 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . . 1 2 . 5 Spaces Dug 12 | . 6 . 5 . . . . . . . 1 Terrain Destroyed 258 | . 6 49 46 39 56 14 . 1 2 . 45 Melee . | . . . . . . . . . . . . Projectile 12 | . 6 . . . . . . 1 2 . 3 AOE 246 | . . 49 46 39 56 14 . . . . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Low Low Zio Pro Total 5851 | 152 255 286 927 158 380 387 455 653 815 152 1231 Wait 1054 | 47 8 17 101 28 34 54 36 199 366 71 93 Move 4280 | 85 218 222 688 87 259 304 410 433 427 81 1066 Hop 15 | . . . 8 1 . 2 4 . . . . Pick Up 36 | 6 1 3 6 3 4 . 2 2 1 . 8 Fast Attach 53 | 7 2 3 9 2 1 3 1 8 3 . 14 Attach 20 | . . 4 2 3 3 . 1 1 . . 6 Detach 6 | . . 1 2 . 1 . . 2 . . . Swap 27 | . 1 3 5 8 4 3 . 1 1 . 1 Drop 26 | . 3 2 7 2 3 2 1 1 3 . 2 Fire 217 | 7 22 30 49 24 17 19 . 2 14 . 33 Melee 11 | . . . . . . . . 3 . . 8 Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . Escape Stasis 101 | . . . 47 . 54 . . . . . . Rewire 2 | . . . 1 . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 5) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 792 | -9/Materials | Discovered new exit (range 12) 857 | -9/Materials | Discovered new exit (range 15) 948 | -9/Materials | Entered Storage 963 | -9/Storage | Build established: Scavenger-Mutant 1067 | -9/Storage | Lost 5 parts (2n1u2w) 1107 | -9/Storage | Met a pair of Derelict thieves 1206 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1477 | -9/Storage | Core integrity fell below 50% 1807 | -9/Storage | Discovered new exit (range 7) 1832 | -9/Storage | Entered Materials 1832 | -8/Materials | Accompanied by 1 ally 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1980 | -8/Materials | Identified exit to Garrison 1980 | -8/Materials | Entered Garrison 1980 | -8/Garrison | Accompanied by 1 ally 1984 | -8/Garrison | Destroyed 7 combat bots 2001 | -8/Garrison | Installed Relay Interface Framework 2169 | -8/Garrison | Lost 5 parts (1p1n2u1w) 2176 | -8/Garrison | Triggered checkpoint 2182 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Triggered checkpoint 2235 | -8/Garrison | Garrison Relay disabled 2306 | -8/Garrison | Discovered new exit (range 9) 2345 | -8/Garrison | Entered Materials 2546 | -8/Materials | Discovered new exit (range 5) 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Accompanied by 1 ally 2550 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2741 | -7/Factory | Discovered new exit (range 5) 2742 | -7/Factory | Lost 5 parts (1p3n1w) 2749 | -7/Factory | Entered Lower Caves 2808 | -7/Lower Caves | Learned 4 Factory zone layouts 3375 | -7/Lower Caves | Discovered new exit (range 16) 3388 | -7/Lower Caves | Learned 4 Factory zone layouts 3516 | -7/Lower Caves | Entered another Lower Caves area 3516 | -7/Lower Caves | Accompanied by 1 ally 3536 | -7/Lower Caves | Discovered new exit (range 11) 3575 | -7/Lower Caves | Build established: Derelict-Assassin 3897 | -7/Lower Caves | Discovered new exit (range 18) 4179 | -7/Lower Caves | Build established: Derelict-Mutant 4559 | -7/Lower Caves | Entered Zion 4559 | -7/Zion | Accompanied by 1 ally 4681 | -7/Zion | System corruption cleaned by Quarantine Array 4687 | -7/Zion | RIF detected upon attempting to enter Zion 4687 | -7/Zion | Attacked by Zionites 4687 | -7/Zion | Spotted LD-PH9(B) 4687 | -7/Zion | Spotted OL-BR4(B) 4717 | -7/Zion | Discovered new exit (range 15) 4734 | -7/Zion | Lost 6 parts (1p1n3u1w) 4737 | -7/Zion | 1C-UTU came to Zion's defense 4741 | -7/Zion | Entered Proximity Caves 4880 | -6/Proximity Caves | Core integrity fell below 50% 5209 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5215 | -6/Proximity Caves | Build established: Scavenger-Mutant 5278 | -6/Proximity Caves | Core integrity fell below 20% 5344 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 5536 | -6/Proximity Caves | Build established: Mutant 5743 | -6/Proximity Caves | Learned Factory emergency access door positions 5855 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5917 | -6/Proximity Caves | Learned Factory stockpile data 6323 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 05883_ Acquired Phase Cannon. 05917_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 06123_ Searching scrap... 06123_ Found Enh. Flamer. 06123_ Found Coil Gun. 06123_ Found Proton Cannon. 06123_ Found 20 Matter. 06124_ Acquired 20 matter. 06126_ Acquired Proton Cannon. 06131_ Acquired Coil Gun. 06136_ Acquired Enh. Flamer. 06228_ Acquired Lgt. Ion Engine. 06259_ Dropped Imp. Heat Sink. 06259_ Acquired Airjet. 06265_ The unstable cave ceiling collapses. 06266_ Dropped Enh. Flamer. 06266_ Acquired Airjet. 06323_ Lgt. Ion Engine destroyed. 06323_ Phase Cannon destroyed. Map ----- +----------------------------------------------------+ | """ "## #?????????????????????????????????????? | | """"""""# ##????????????????????????????????????? | | """"""""" #????????????????????????????????????? | | """"" #????????????????????????????????????? | | ##????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##### ######????????????????????????????????? | | # #???# ### ##???????????????????????????????? | | # #???# ### ##??????????????????????????????? | | ?? #???# ####???????????????????????????? | | ???#???# ### #???????????????????????????? | | ???????# #?#### #???????????????????????????? | | ???????# #????# #???????????????????????????? | | ???????# #??### #??????????????? ??????????? | | ???????# #?## ##????????????? ?????????? | | ???????# ### #???????????? ????????? | | ???????# ## #??????????? ????????? | | ??????## ## ##????????? ????????? | | ?????## ### ##??????? ???????? | | ?????# #### #?###### ???????? | | ?????## ### ### ??????? | | ??????# #?# ### # * ??????? | | ???#### ##?# # # ??????? | | ??## #??## ??????? | | ?## #??# @ ??????? | | ?# #??## d ??????? | | ?# ! #???### ??????? | | ## #???# ???????? | | # ##???# # # # ???????? | | ##??## ##### ???????? | | # ##?# ## ##?# ???????? | | # ### # #??# ???????? | | ## ### ## ## # ##??# ???????? | | ?## ##?## ## ! #???? ???????? | | ??# ######## ### #???? ???????? | | #?# ## #??# ## #???? ???????? | | ### ##?# # # #???? ?????????? | | ### # #????########??????????????? | | ### # ! ##??????????????????????????? | | ### # # # ##???????????????????????????? | | ##?# # | ###?????????????????????????? | | ######??# # ###???#################???? | | ##???????# # # # ##### ??? | | #????????# # # ! ##" ??? | | #??####??# ######++###???? | | ##??# ##?# # "" "" "??#? | | ??### #### # ## "" " ## | | ?## ######## ######## #" "" # | | ## #?????## #??????# #T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 19 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 20 Relay Coupler Types 27 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Quantum Hacking Challenges ------------ None Game ------ Seed CoolantMatterChip Manual? 0 Play Time 01:17:12 Cumulative 76.9 hours Start 2020.09.19 @ 12:15:14 End 2020.09.19 @ 16:32:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae2914c1-ac60-4d7e-a0c2-d45a32ee3f9a