Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 17:57:04 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2827) 2827 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 7250 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 309 Friendly Fire -50 Cogmind --------- Core Integrity 17/850 Matter 266/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- Great Axe > --- INVENTORY (4) ---- Micro Nuclear Core Advanced Sensor Array Heavy Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Great Axe > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Medium Storage Unit High-capacity Storage Unit Large Matter Pod Terrain Scanner Hardened Light Armor Plating Improved Medium Armor Plating Reactive Plating Insulated Plating Light EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle Assault Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Greatsword [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . . 2 1 . 2 Weapon 1 | . . 1 . . . . Parts Attached 165 | 5 5 21 31 18 32 53 Power 14 | 1 1 3 3 2 . 4 Engine 6 | 1 1 3 . 1 . . Core 8 | . . . 3 1 . 4 Reactor . | . . . . . . . Propulsion 24 | 2 . 3 10 6 1 2 Treads . | . . . . . . . Leg 16 | 2 . 3 10 1 . . Wheel 8 | . . . . 5 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 71 | 1 4 10 16 4 10 26 Device 31 | . 3 4 7 . 5 12 Storage 6 | 1 1 2 . 1 . 1 Processor 5 | . . . 2 1 . 2 Hackware . | . . . . . . . Protection 29 | . . 4 7 2 5 11 Artifact . | . . . . . . . Weapon 56 | 1 . 5 2 6 21 21 Energy Gun 1 | 1 . . . . . . Energy Cannon 9 | . . 1 . 3 3 2 Ballistic Gun 10 | . . 4 1 . 3 2 Ballistic Cannon 12 | . . . 1 . 7 4 Launcher 8 | . . . . . 4 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 16 | . . . . 3 4 9 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 . Parts Lost 21 | . . . 7 . 1 13 Power 2 | . . . 1 . . 1 Propulsion 8 | . . . 3 . 1 4 Utility 9 | . . . 2 . . 7 Weapon 2 | . . . 1 . . 1 Highest Loss Streak 12 | . . . 7 . 1 12 Average Slot Usage (%) 89 | . 68 90 96 90 89 88 Engine 4 | . 1 10 . 5 7 2 Core 2 | . . . 7 1 . 3 Leg 9 | . 28 31 26 3 . . Wheel 14 | . . . . 21 22 18 Device 9 | . 10 7 7 11 6 10 Storage 12 | . 14 11 9 12 15 12 Processor 10 | . . . 9 10 7 19 Protection 3 | . . 3 8 2 7 1 Energy Gun 1 | . 14 6 . . . . Energy Cannon 1 | . . 6 . 2 1 . Ballistic Gun 8 | . . 13 23 6 4 5 Ballistic Cannon 3 | . . . 3 1 7 5 Slashing Weapon 4 | . . . . 8 5 4 Naked Turns . | . . . . . . . Heaviest Build 102 | 6 16 47 52 89 102 98 Greatest Support 52 | 20 20 30 45 52 52 52 Greatest Overweight (x) 3 | . . 1 2 1 1 3 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 6 8 12 12 20 20 20 Average Capacity 16 | 4 6 9 12 17 20 19 Most Carried 20 | 1 6 12 12 20 20 20 Average Carried 15 | . 3 8 11 15 19 19 Final Capacity 20 | 6 8 12 12 20 20 4 Final Carried 20 | 1 5 12 10 20 20 4 Class Distribution -------------------- 32% | Hauler-Assassin 15% | Mutant 14% | Hauler-Mutant 10% | Skirmisher 7% | Hauler-Skirmisher 6% | Scavenger-Skirmisher 4% | Tank 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 3918 | 244 42 426 763 187 866 1390 Remotely . | . . . . . . . Salvage Created 4207 | . 42 580 966 187 1169 1263 Parts 188 | . 3 43 44 10 57 31 Haulers Intercepted 9 | . 1 2 . 1 4 1 Recyclers Shooed 9 | . . . 2 . 3 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 55 | . . 10 16 . 13 16 Guns 24 | . . 5 13 . 1 5 Cannons 19 | . . 3 3 . 8 5 AOE 12 | . . 2 . . 4 6 Classes Destroyed 15 | . 1 4 4 1 . 5 Worker 4 | . . . 1 1 1 1 Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Hauler 9 | . 1 2 . 1 4 1 Recycler 15 | . . . 4 1 5 5 Mechanic 1 | . . . . . . 1 Watcher 5 | . . 2 1 . 2 . Swarmer 7 | . . 3 4 . . . Grunt 26 | . . 3 8 . 8 7 Brawler 3 | . . . . . . 3 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 12 | . . 4 2 . 5 1 Hunter 2 | . . . 2 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | . 1 4 6 1 7 6 Combat Bots Only 5 | . . 4 5 . 3 5 Max Kills in Single Turn 3 | . 1 2 2 1 3 3 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 . . 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 5204 | . . 241 1280 87 884 2712 Core 1148 | . . 22 141 35 117 833 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 100 94 74 . 78 . Volleys Fired 180 | . 2 25 51 5 41 56 Largest 3 | . 1 3 3 3 3 3 Hottest 144 | . 40 96 90 90 144 132 Shots Fired 489 | . 2 59 153 9 116 150 Gun 277 | . 2 43 130 4 38 60 Cannon 198 | . . 16 23 5 74 80 Launcher 14 | . . . . . 4 10 Special . | . . . . . . . Kinetic 406 | . . 27 153 6 96 124 Thermal . | . . . . . . . Explosive 14 | . . . . . 4 10 Electromagnetic 69 | . 2 32 . 3 16 16 Robot Hit Streak 31 | . 1 10 27 8 31 12 Robot Miss Streak 5 | . 1 4 4 . 2 5 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 350 | . 1 38 108 10 86 107 Core Hits 178 | . 1 21 43 4 43 66 Critical Hits 3 | . . . 2 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 79 | . . . . 13 25 41 Impact . | . . . . . . . Slashing 79 | . . . . 13 25 41 Piercing . | . . . . . . . Sneak Attacks 9 | . . . . 3 2 4 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 1 3 Damage Inflicted 10448 | . 15 737 1598 585 3236 4277 Guns 3131 | . 15 378 1335 39 546 818 Cannons 3179 | . . 286 263 73 1265 1292 Explosions 2170 | . . 73 . . 820 1277 Melee 1968 | . . . . 473 605 890 Ramming . | . . . . . . . Kinetic 5248 | . . 260 1598 39 1467 1884 Thermal 173 | . . 73 . . . 100 Explosive 1997 | . . . . . 820 1177 Electromagnetic 1062 | . 15 404 . 73 344 226 Impact . | . . . . . . . Slashing 1968 | . . . . 473 605 890 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 3 | . . . . . . 3 Corruption Purged 4 | . . . . . . 4 Effects 7 | . . . . . . 7 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 526 | . . . . 115 156 255 Projectiles 41 | . . . . . 40 1 Explosions 46 | . . . . . 40 6 Melee 439 | . . . . 115 76 248 Knockbacks 17 | . . . 5 . 4 8 Impact . | . . . . . . . Kinetic 17 | . . . 5 . 4 8 Secondary . | . . . . . . . Self-Inflicted Damage 56 | . . . . . . 56 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 395 | . . 205 343 24 351 395 Average Temperature 90 | . . 57 77 12 84 124 Received Heat Transfer 1737 | . . 78 612 . 327 720 Effects 4 | . . . . . 2 2 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 1 . 1 2 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 250 | . . 150 . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 777 | . 12 320 461 209 702 777 Average Influence 345 | . 4 125 294 97 359 647 Maximum Alert Level 3 | . . 1 2 1 3 3 Low Security (%) 38 | 100 100 80 24 70 35 . Level 1 18 | . . 19 54 29 8 6 Level 2 31 | . . . 20 . 53 59 Level 3 11 | . . . . . 3 34 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . . 1 6 2 7 8 Investigation . | . . . . . . . Extermination 4 | . . . . 1 1 2 Reinforcement 10 | . . 1 3 1 3 2 Assault 3 | . . . . . . 3 Garrison 7 | . . . 3 . 3 1 Intercept . | . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 10 | . . 2 4 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . . 18 31 2 27 38 Peak Tracking Total 8 | . 1 6 8 2 5 7 Tactical Retreats 6 | . . 2 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 12 | . . 1 5 . 5 1 Max in Single Turn 1 | . . 1 1 . 1 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 38 | . 3 1 5 7 10 12 Terminals 19 | . 2 1 2 . 7 7 Fabricators 3 | . . . . 1 . 2 Repair Stations 3 | . . . . 2 . 1 Recycling Units 9 | . 1 . 2 2 2 2 Scanalyzers 3 | . . . 1 2 . . Garrison Access 1 | . . . . . 1 . Total Hacks 86 | . 7 4 15 17 18 25 Successful 48 | . 5 3 8 8 11 13 Failed 38 | . 2 1 7 9 7 12 Catastrophic 4 | . 2 . . . 1 1 Database Lockouts . | . . . . . . . Manual 20 | . 4 3 3 . 2 8 Terminals 47 | . 6 4 7 . 14 16 Fabricators 6 | . . . . 2 . 4 Repair Stations 8 | . . . . 5 . 3 Recycling Units 15 | . 1 . 6 3 3 2 Scanalyzers 9 | . . . 2 7 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . 3 2 3 . 7 3 Robot Analysis 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . . 1 . . . Terminal Index 4 | . 1 1 1 . 1 . Locate Traps 4 | . . . 1 . 3 . Patrol Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . . . . 1 Recall Extermination 1 | . . . . . . 1 Zone Layout 3 | . 1 . . . 1 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 5 | . . . . 3 . 2 Scan Component 3 | . . . . 2 . 1 Repair 2 | . . . . 1 . 1 Recycling Unit Hacks 7 | . 1 . 2 . 2 2 Retrieve Components 7 | . 1 . 2 . 2 2 Scanalyzer 7 | . . . 2 5 . . Insert Component 4 | . . . 1 3 . . Analyze 3 | . . . 1 2 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 8 | . 1 1 1 . 1 4 Terminals 8 | . 1 1 1 . 1 4 Assimilate 3 | . . . . . . 3 Botnet 5 | . 1 1 1 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 3 1 5 6 7 10 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built 1 | . . . . . . 1 Matter 234 | . . . . . . 234 Time 117 | . . . . . . 117 Total Part Build Rating 7 | . . . . . . 7 Parts Repaired 2 | . . . . 1 . 1 Time 64 | . . . . 32 . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 35 | . 3 . 10 . 13 9 Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 12 | . . . . . 10 2 Largest Group 10 | . . . . . 10 2 Highest-Rated Group 173 | . . . . . 173 20 Highest-Rated Ally 29 | . . . . . 29 10 Total Orders . | . . . . . . . Ally Attacks 101 | . . . . . 101 . Total Damage 1377 | . . . . . 1377 . Kills 13 | . . . . . 13 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 5068 | 52 283 602 636 937 897 1661 Spaces Moved 3384 | 39 218 335 262 763 583 1184 Core 66 | 5 . . . . . 61 Treads . | . . . . . . . Legs 909 | 34 218 335 262 60 . . Wheels 2409 | . . . . 703 583 1123 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 97 103 50 Average Speed 111 | 111 120 131 150 105 103 104 Slowest Speed 180 | 120 120 150 180 150 103 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 39 29 28 18 68 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 60 | . . . . 8 5 47 Terrain Destroyed 181 | . . 2 5 10 57 107 Melee 37 | . . . . 8 5 24 Projectile 24 | . . . 5 2 7 10 AOE 120 | . . 2 . . 45 73 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 4130 | 45 238 441 382 868 736 1420 Wait 191 | . . 40 30 32 50 39 Move 3378 | 38 217 334 261 762 582 1184 Hop . | . . . . . . . Pick Up 51 | 1 7 10 1 15 2 15 Fast Attach 43 | 5 4 10 8 9 3 4 Attach 22 | . . . 7 4 3 8 Detach 25 | . 1 3 3 11 3 4 Swap 100 | . 1 11 16 5 26 41 Drop 67 | 1 6 8 5 12 4 31 Fire 180 | . 2 25 51 5 41 56 Melee 73 | . . . . 13 22 38 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered another Materials area 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 861 | -9/Materials | Discovered new exit (range 16) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Utility x2 1054 | -8/Materials | Garrison activated, responded to threat 1446 | -8/Materials | Discovered new exit (range 14) 1512 | -8/Materials | Lost 7 parts (1p3n2u1w) 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -7/Factory | Repaired Lgt. EM Pulse Cannon 1930 | -7/Factory | Discovered new exit (range 13) 1949 | -7/Factory | Discovered new exit (range 16) 2121 | -7/Factory | Identified exit to Factory 2137 | -7/Factory | Identified exit to Storage 2354 | -7/Factory | Build established: Hauler-Mutant 2511 | -7/Factory | Entered Storage 2619 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2912 | -7/Storage | Garrison activated, responded to threat 3380 | -7/Storage | Discovered exit to Factory (range 16) 3408 | -7/Storage | Entered Factory 3408 | -6/Factory | Evolved 2 slots: Utility x2 3513 | -6/Factory | Local fabrication network quarantined 3544 | -6/Factory | Fabricated Imp. System Restoration Module? 3720 | -6/Factory | Build established: Hauler-Assassin 3758 | -6/Factory | First assault squad dispatched 4353 | -6/Factory | Spotted B-75 Beast 4469 | -6/Factory | Discovered new exit (range 3) 4472 | -6/Factory | Identified exit to Lower Caves 4771 | -6/Factory | Repaired Arm. Wheel 4890 | -6/Factory | Garrison activated, responded to threat 4988 | -6/Factory | Core integrity fell below 50% 5008 | -6/Factory | Core integrity fell below 20% 5034 | -6/Factory | Lost 12 parts (1p3n7u1w) 5069 | -6/Factory | Self-destructed Last Messages --------------- 04984_ Dropped Mni. Assault Cannon. 04985_ Dropped Prc. Assault Rifle. 04986_ Acquired Mic. Nuclear Core. 04995_ Arm. Wheel destroyed. 04997_ Dropped Assault Cannon. 04997_ Acquired Assault Cannon. 04998_ Dropped Hcp. Storage Unit. 04999_ Dropped Adv. Assault Cannon. 04999_ Dropped Assault Cannon. 05000_ Dropped Lgt. EM Pulse Cannon. 05000_ Dropped Mni. Assault Cannon. 05001_ Imp. System Restoration Module purges 1% of system corruption (7%). 05001_ Dropped Hcp. Storage Unit. 05001_ Dropped Prc. Assault Rifle. 05001_ Reactive Plating destroyed. 05003_ Imp. System Restoration Module destroyed. 05009_ System corrupted: Energy discharge (-37). 05017_ System corrupted: Great Axe targeting data glitched. 05062_ System corrupted: Heat flow error (+140). 05068_ Acquired Hvy. Missile Launcher. 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Wheel | -8/Materials | Scanalyzed Cld. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakChipRegulator Manual? 0 Play Time 01:28:03 Cumulative 290.2 hours Start 2020.06.27 @ 15:45:51 End 2020.06.29 @ 17:57:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 98 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8ef9cdfa-371a-4dea-ad1c-96a5ee8acbc7