Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.19 @ 20:28:58 Player: Julie Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (137) 137 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1262 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Targeting Computer Core Shielding Core Shielding Utility Shielding Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Medium Storage Unit Targeting Computer Core Shielding Core Shielding Utility Shielding Grenade Launcher [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 10 | 6 3 1 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 3 | 2 . 1 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 7 | 1 6 10 . Power . | . 1 1 . Propulsion 1 | . 2 2 . Utility 3 | . 2 6 . Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 9 | . . . 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 5 | . . . 5 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 98 . Engine 14 | . 14 14 . Treads 28 | . 28 28 . Device 11 | . 10 14 . Storage 14 | . 14 14 . Protection 1 | . 2 . . Energy Gun 13 | . 14 13 . Ballistic Gun 11 | . 14 7 . Launcher 1 | . . 5 . Peak Build Rating 8 | 6 8 8 . Average Rating 7 | 4 7 7 . On Entrance 5 | . 6 8 6 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 31 | 14 30 31 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 . Average Capacity 10 | 6 9 15 . Most Carried 11 | 3 10 11 . Average Carried 7 | 1 6 10 . Final Capacity 15 | 8 15 15 15 Final Carried 11 | 3 10 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 339 | 260 55 24 . Remotely . | . . . . Salvage Created 239 | . 146 93 . Parts 13 | . 7 6 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 3 | . 1 2 . Guns 3 | . 1 2 . Classes Destroyed 3 | . 3 . . Recycler 1 | . 1 . . Watcher 1 | . 1 . . Grunt 3 | . 1 2 . Best Kill Streak 2 | . 1 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 30 | . 5 25 . Missed 10 | . 3 7 . Hits 20 | . 2 18 . Projectile 20 | . 2 18 . AOE 6 | . . 6 . Damage Taken 492 | . 21 471 . Core 70 | . . 70 . Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 72 . Volleys Fired 13 | . 9 4 . Largest 2 | . 2 2 . Hottest 60 | . 60 60 . Shots Fired 26 | . 18 8 . Gun 26 | . 18 8 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 13 | . 9 4 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 13 | . 9 4 . Robot Hit Streak 7 | . 4 7 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 17 | . 11 6 . Core Hits 10 | . 5 5 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 251 | . 171 80 . Guns 251 | . 171 80 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 88 | . 48 40 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 163 | . 123 40 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 48 | . 12 48 . Average Temperature 26 | . 10 35 . Received Heat Transfer 81 | . 12 69 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 50 | . 30 50 . Initial . | . . . . Average 4 | . 2 12 . Influence Increases 97 | . 47 50 . Destroy 0b10 Robot/C 60 | . 20 40 . Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 22 | . 12 10 . Successful Hack 5 | . 5 . . Influence Decreases 97 | . 47 50 . Time Decay 97 | . 47 50 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 5 23 . Peak Tracking Total 16 | . 2 16 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 3 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 3 | . 3 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 616 | . 407 209 . Terrain 616 | . 407 209 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 799 | 72 518 209 . Spaces Moved 446 | 42 287 117 . Core 6 | 6 . . . Treads 440 | 36 287 117 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 158 | 146 160 160 . Slowest Speed 160 | 160 160 160 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 47 44 1 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 506 | 50 326 130 . Wait 30 | . 22 8 . Move 443 | 41 286 116 . Hop . | . . . . Pick Up 10 | 3 6 1 . Fast Attach 7 | 6 1 . . Attach . | . . . . Detach . | . . . . Swap 3 | . 2 1 . Drop . | . . . . Fire 13 | . 9 4 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 9) 591 | -10/Materials | Entered Mines 695 | -10/Mines | Discovered new exit (range 8) 759 | -10/Mines | Assembled infested the area 761 | -10/Mines | Learned location of Zion (-6) 785 | -10/Mines | Discovered new exit (range 9) 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -9/Materials | Self-destructed Last Messages --------------- 00791_ as-27446 destroyed. 00792_ as-20242 destroyed. 00792_ as-07089 destroyed. 00792_ as-91586 destroyed. 00792_ as-19366 destroyed. 00792_ as-87320 destroyed. 00794_ K-01 Serf destroyed. 00794_ as-91400 destroyed. 00796_ The unstable cave ceiling collapses. 00796_ as-52946 destroyed. 00796_ as-49952 destroyed. 00796_ as-98004 destroyed. 00796_ as-67560 destroyed. 00798_ as-09881 destroyed. 00799_ The unstable cave ceiling collapses. 00799_ EM Pulse Gun destroyed. 00799_ Pulverizer disabled. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????##????????????????????? | | ????????????####t########+#???????????? | | ????????????# ????????? | | ????????????# @ ????????? | | ????????????# !! ????????? | | ????????????############ !! ????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletSmartLauncher Manual? 0 Play Time 00:05:11 Cumulative 35.3 hours Start 2026.05.19 @ 20:23:43 End 2026.05.19 @ 20:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fed4d586-7c09-40f5-9583-fbd45a51e30c