Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.03 @ 17:37:02 Player: Blade Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (111) 111 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1721 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 207/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (3) ------ 0b10 Decoder Chip [Scout] Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Small Storage Unit 0b10 Decoder Chip [Scout] Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Scout] Experimental Core Analyzer > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Flight Unit 0b10 Decoder Chip [Scout] Power Shielding Light Assault Rifle [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Power Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 6 4 3 2 10 5 Power 6 | 1 . . . 2 3 Engine 5 | 1 . . . 2 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 2 2 . . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 3 | 2 . . . . 1 Hover . | . . . . . . Flight 5 | . 2 2 . . 1 Utility 11 | 1 1 1 2 6 . Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 4 | . . . . 4 . Hackware . | . . . . . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 5 | 2 1 . . 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 . . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 7 | . . . . . 7 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 75 | . 79 77 85 88 54 Engine 8 | . 14 11 11 11 1 Core 1 | . . . . . 5 Wheel 4 | . 17 . . . 3 Flight 23 | . 10 33 33 33 13 Storage 8 | . 8 11 11 11 3 Processor 5 | . . . . 5 11 Protection 8 | . . . 8 11 11 Ballistic Gun 15 | . 27 22 22 16 5 Naked Turns . | . . . . . . Heaviest Build 14 | 10 10 10 11 11 14 Greatest Support 26 | 26 26 13 13 13 13 Greatest Overweight (x) 3 | 3 . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 7 7 8 8 5 Most Carried 7 | . 5 3 4 7 5 Average Carried 3 | . 1 2 3 4 3 Final Capacity 8 | 8 5 8 8 8 5 Final Carried 5 | . 4 3 4 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 412 | 188 31 . 17 62 114 Remotely . | . . . . . . Salvage Created 121 | . 42 . . . 79 Parts 13 | . 8 . . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . 1 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 6 | . 3 . . . 3 Guns 6 | . 3 . . . 3 Classes Destroyed 1 | . 1 . . . . Swarmer 6 | . 3 . . . 3 Best Kill Streak 3 | . 3 . . . 3 Combat Bots Only 3 | . 3 . . . 3 Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 918 | . 78 56 24 . 760 Core 428 | . 18 11 11 . 388 Absorbed by Shields . | . . . . . . Redirected to Shielding 28 | . . . . . 28 Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 34 | . 6 . . . 28 Largest 2 | . 2 . . . 1 Hottest 40 | . 40 . . . 20 Shots Fired 40 | . 12 . . . 28 Gun 40 | . 12 . . . 28 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 40 | . 12 . . . 28 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 4 . . . 6 Robot Miss Streak 3 | . 3 . . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 23 | . 6 . . . 17 Core Hits 15 | . 4 . . . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 192 | . 60 . . . 132 Guns 192 | . 60 . . . 132 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 192 | . 60 . . . 132 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 16 | . . . 16 . . Average Temperature 10 | . . . 10 . . Received Heat Transfer 93 | . . 24 27 . 42 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 124 | . 89 124 55 . . Initial 40 | . . 12 40 . . Average 33 | . 20 46 54 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 12 11 1 . 12 Peak Tracking Total 8 | . 6 8 2 . 4 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 8 | . 6 2 . . . Terminals 7 | . 5 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 12 6 . . . Successful 10 | . 7 3 . . . Failed 8 | . 5 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 17 | . 11 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 1426 | 62 217 78 184 449 436 Spaces Moved 2883 | 61 320 215 454 1183 650 Core 99 | 17 . . . . 82 Treads . | . . . . . . Legs . | . . . . . . Wheels 321 | 44 139 . . . 138 Hover . | . . . . . . Flight 2463 | . 181 215 454 1183 430 Fastest Speed 34 | 50 37 34 34 34 34 Average Speed 43 | 87 60 34 34 34 56 Slowest Speed 200 | 200 90 34 34 34 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 13 | . 1 6 5 . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 63 21 76 71 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . 1 3 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3009 | 66 334 212 478 1226 693 Wait 55 | . . . 24 23 8 Move 2852 | 60 317 202 443 1182 648 Hop 13 | . 1 6 5 . 1 Pick Up 15 | . 3 1 3 7 1 Fast Attach 6 | 6 . . . . . Attach 11 | . 2 2 2 1 4 Detach 6 | . 3 . . 1 2 Swap 13 | . 2 1 . 9 1 Drop 4 | . . . 1 3 . Fire 34 | . 6 . . . 28 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 14) 63 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Discovered new exit (range 8) 264 | -10/Materials | Discovered new exit (range 5) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 353 | -9/Materials | Discovered new exit (range 12) 356 | -9/Materials | Discovered new exit (range 15) 358 | -9/Materials | Entered Mines 361 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 415 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 425 | -9/Mines | Discovered new exit (range 15) 440 | -9/Mines | Learned Materials garrison access intel 449 | -9/Mines | Discovered new exit (range 9) 520 | -9/Mines | Learned location of Zion (-7) 539 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 542 | -9/Mines | Entered Zion 650 | -7/Zion | Received a hallucinogenic algorithm 767 | -7/Zion | Found Prototype Special Weapon 768 | -7/Zion | Identified RU-N14's Throwing Claymores 807 | -7/Zion | Given A8's code to call for help 946 | -7/Zion | Found Prototype Processor 947 | -7/Zion | Identified Exp. Core Analyzer 954 | -7/Zion | Found Prototype Processor 955 | -7/Zion | Identified Exp. Armor Integrity Analyzer 986 | -7/Zion | Discovered new exit (range 15) 991 | -7/Zion | Entered Proximity Caves 1075 | -6/Proximity Caves | Spotter reported a threat 1087 | -6/Proximity Caves | Lost 4 parts (1p3n) 1128 | -6/Proximity Caves | Spotter reported a threat 1131 | -6/Proximity Caves | Spotter reported a threat 1161 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1239 | -6/Proximity Caves | Core integrity fell below 50% 1281 | -6/Proximity Caves | Learned Factory emergency access door positions 1424 | -6/Proximity Caves | Core integrity fell below 20% 1427 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01193_ Slug penetrates Wall. 01193_ Lgt. Assault Rifle destroyed. 01193_ Slug penetrates Wall. 01200_ Penetrated by Slug. 01200_ Wheel destroyed. 01216_ Penetrated by Slug. 01265_ Searching scrap... 01265_ Found Adv. Melee Analysis Suite. 01265_ Found Flexi-carbon Leg. 01265_ Found 20 Matter. 01266_ Acquired 20 matter. 01280_ Penetrated by Slug. 01280_ Lgt. Nuclear Core destroyed. 01281_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 01420_ Penetrated by Slug. 01420_ Slug penetrates Wall. 01420_ Penetrated by Slug. 01423_ Slug penetrates Wall. 01427_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# ## #??# ### ##???????????? | | ##????# #???# ## ####????????? | | ##?### ## #??## ### ##???? ?? | | ### ## #### ### #### | | ## #### ### | | ##??# ## # | | #???#### ### ### ### " | | ##??????# ###?# ## ## """?" | | ##????#### ##?# ### """" ? | | ##?????# ### #?# | | ## #??????# #### " " | | ?# #??????# ### """""" | | ## ##?????# #?## " "" ??? | | # ####??## ##?### # ? | | # #???### ## h###### # | | ## ##?????# ###### ##### ####### | | ?### #?????# #??### ### #????##?????? | | ??## ####??# #?## ##?# #???????????? | | ### #### ## ] #??# #???????????? | | ## ## ! #??# #########???? | | ######## #??# ##??? | | #??????## ## #?# #??? | | ##??????## ### #?########## #??? | | ##??????# ##?# #?????????# ##?? | | ### ##?????# #??# #?????????# ### | | ??##### #?????# @#??? #?????????# | | ###???# #?????# #??? #???? ???## | | # ##???### #??????# #??? ?? ???# ## | | # ####### #??????# #??? # | | #??????# ##### # | | # ##?###### ## | | #### # #### ####### #?# | | ##??# # ######?????###?? | | ##???## # % #??????????????# | | ###?????############### ##??????????????## & # | | ??????????????????????#####????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 228 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 63 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceComponentPit Manual? 0 Play Time 00:30:29 Cumulative 11.8 hours Start 2023.07.03 @ 17:06:50 End 2023.07.03 @ 17:37:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c643448d-f4e1-48f6-be26-5efb2b86a285