Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.09 @ 21:09:12 Player: ALPHA Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (96) 480 Value Destroyed (2806) 2806 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3) 3 TOTAL SCORE: 7809 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 77 Friendly Fire -115 Cogmind --------- Core Integrity 0/1000 Matter 163/300 Energy 62/100 System Corruption 26% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (3) Gyrokinetic Inverter Gyrokinetic Inverter Utility (8) Enhanced Optical Array Improved Target Analyzer Medium Reactive Plating Weapon (4) Inventory (4) Peak State ------------ Power Light Angular Momentum Engine Fission Core Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Advanced Heat Sink Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer Improved Maneuvering Thrusters Improved Light Armor Plating Force Field Weapon Lightning Gun Arc Projector Force Rifle Advanced Assault Cannon Inventory Flexi-carbon Leg Improved Light Armor Plating [Rating: 75] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Targeting Computer Device Makeshift Sensor Array Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . . Utility 6 | . . . 2 . . . 2 1 . 1 Weapon 2 | . . . . . . . . . 1 1 Parts Attached 93 | 6 14 9 7 1 3 . 12 9 14 18 Power 13 | 1 2 2 1 . . . 2 1 2 2 Engine 10 | 1 2 2 1 . . . 2 1 1 . Core 3 | . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 21 | 2 4 2 . . . . 2 1 3 7 Treads . | . . . . . . . . . . . Leg 17 | 2 4 2 . . . . 2 1 3 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 2 | . . . . . . . . . . 2 Utility 26 | . 3 1 1 1 2 . 6 2 5 5 Device 11 | . 1 . 1 . 2 . 2 1 3 1 Storage . | . . . . . . . . . . . Processor 7 | . 2 . . . . . 2 1 . 2 Hackware . | . . . . . . . . . . . Protection 8 | . . 1 . 1 . . 2 . 2 2 Artifact . | . . . . . . . . . . . Weapon 33 | 3 5 4 5 . 1 . 2 5 4 4 Energy Gun 8 | 1 . . . . . . . 3 2 2 Energy Cannon 3 | . . 2 1 . . . . . . . Ballistic Gun 7 | 2 3 . . . . . . . . 2 Ballistic Cannon 14 | . 2 2 3 . 1 . 2 2 2 . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 30 | . 3 2 1 . . . . . . 24 Power 6 | . . 2 . . . . . . . 4 Propulsion 7 | . 1 . . . . . . . . 6 Utility 8 | . . . . . . . . . . 8 Weapon 9 | . 2 . 1 . . . . . . 6 Highest Loss Streak 9 | . 2 1 1 . . . . . . 9 Average Slot Usage (%) 95 | . 93 93 88 94 100 100 98 100 98 63 Engine 8 | . 14 8 11 11 11 11 9 7 6 2 Core 1 | . . . . . . . . . 5 4 Leg 21 | . 28 28 22 22 22 22 16 23 20 12 Device 17 | . 6 . 11 11 15 22 26 23 24 15 Processor 15 | . 16 17 11 11 11 11 17 23 14 12 Protection 8 | . . 10 11 17 17 11 10 7 6 2 Energy Gun 5 | . 2 . . . . . . 5 16 4 Ballistic Gun 1 | . 12 . . . . . . . . 2 Ballistic Cannon 12 | . 12 25 19 22 22 22 18 9 2 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 62 | 7 12 19 24 26 32 32 37 38 56 62 Greatest Support 60 | 20 20 40 40 40 40 40 40 55 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 4 3 3 3 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 4 4 4 4 4 4 4 4 . Class Distribution -------------------- 37% | Mutant 24% | Scavenger-Skirmisher 18% | Skirmisher 11% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2787 | 260 177 473 235 201 48 114 275 486 304 214 Remotely . | . . . . . . . . . . . Salvage Created 2978 | 198 264 185 349 50 129 54 210 435 806 298 Parts 193 | 13 27 8 27 2 6 2 16 31 40 21 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 71 | . 10 14 11 3 . 1 4 13 10 5 Guns 18 | . 6 . . . . . . 1 7 4 Cannons 48 | . 2 14 11 3 . 1 4 11 1 1 AOE 2 | . 2 . . . . . . . . . Classes Destroyed 14 | 3 3 1 2 . . 1 2 1 1 . Worker 3 | 2 . . . . . . . . 1 . Builder 1 | . . . . . . . 1 . . . Tunneler 4 | 4 . . . . . . . . . . Recycler 3 | 1 . 1 . 1 . . . . . . Carrier 1 | . . . . . . . . . 1 . Operator 4 | . . . . . . . 1 1 1 1 Watcher 8 | . 3 . 2 . . . 1 . 1 1 Swarmer 23 | . 6 6 3 3 . 1 . 4 . . Grunt 15 | . 4 . 3 . . . 1 . 6 1 Duelist 1 | . . . 1 . . . . . . . Sentry 11 | . . . 4 . . . 2 4 1 . Hunter 5 | . . . . . . 1 1 1 . 2 Programmer 9 | . . . . . . . . 4 3 2 Assembled 8 | . . 8 . . . . . . . . Best Kill Streak 5 | 3 4 4 5 3 . 1 2 3 3 2 Combat Bots Only 5 | . 3 4 5 3 . 1 1 3 3 2 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 5117 | 31 475 498 227 112 . 59 97 378 371 2869 Core 1377 | . 135 52 27 19 . 11 49 40 44 1000 Absorbed by Shields 843 | . . . . . . . . . 321 522 Core Remaining (%) 81 | 100 . 25 . . . 85 91 94 94 . Volleys Fired 276 | 20 33 31 27 10 9 3 15 46 41 41 Largest 3 | 1 2 2 2 2 2 2 2 2 3 3 Hottest 190 | 40 78 96 99 88 88 88 88 110 190 183 Shots Fired 563 | 20 64 61 53 20 18 6 30 92 116 83 Gun 245 | 20 46 . . . . . . 23 91 65 Cannon 318 | . 18 61 53 20 18 6 30 69 25 18 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 408 | . 61 61 49 20 18 6 30 69 25 69 Thermal 42 | . . . 4 . . . . . 33 5 Explosive . | . . . . . . . . . . . Electromagnetic 113 | 20 3 . . . . . . 23 58 9 Robot Hit Streak 24 | 5 12 4 9 13 21 3 8 11 24 14 Robot Miss Streak 3 | 2 3 3 2 2 1 1 3 3 2 3 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 376 | 15 39 29 32 16 17 3 18 62 83 62 Core Hits 144 | 7 19 15 15 4 5 2 8 22 31 16 Critical Hits 18 | . 2 4 6 . . . 1 1 2 2 Critical Kills 10 | . 1 3 3 . . . 1 1 1 . Critical Parts Destroyed 8 | . 1 1 3 . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7992 | 292 656 518 718 375 337 73 361 1485 1632 1545 Guns 3217 | 245 271 . . . . . . 196 1269 1236 Cannons 4429 | . 238 513 698 375 337 65 352 1289 320 242 Explosions 269 | 45 147 . . . . . . . 21 56 Melee . | . . . . . . . . . . . Ramming 77 | 2 . 5 20 . . 8 9 . 22 11 Kinetic 5751 | . 498 513 653 375 337 65 352 1289 320 1349 Thermal 1066 | 45 147 . 45 . . . . . 700 129 Explosive . | . . . . . . . . . . . Electromagnetic 1098 | 245 11 . . . . . . 196 590 56 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . 2 26 Average Corruption 6 | . . . . . . . . . 1 15 Corruption Purged . | . . . . . . . . . . . Effects 36 | . . . . . . . . . 9 27 Message Errors 9 | . . . . . . . . . 2 7 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 5 | . . . . . . . . . 1 4 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Targeting Errors 7 | . . . . . . . . . 2 5 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 178 | . 35 10 1 36 . . . 75 . 21 Projectiles 122 | . . 10 1 36 . . . 75 . . Explosions 56 | . 35 . . . . . . . . 21 Melee . | . . . . . . . . . . . Knockbacks 42 | . 4 8 4 6 2 1 2 6 6 3 Impact 1 | . . . 1 . . . . . . . Kinetic 39 | . 4 6 3 6 2 1 2 6 6 3 Secondary 2 | . . 2 . . . . . . . . Self-Inflicted Damage 295 | 31 222 2 6 . . . 4 . 8 22 Shots 7 | 1 4 . . . . . . . 1 1 Rammed 10 | . . 1 2 . . . 1 . 1 5 Targets Rammed 22 | 1 . 1 4 . . 1 1 . 5 9 Kicked 12 | 1 . . 2 . . 1 . . 4 4 Crushed . | . . . . . . . . . . . Highest Temperature 439 | 20 25 348 214 189 108 42 36 11 439 240 Average Temperature 96 | 15 12 112 79 78 52 21 17 7 145 79 Received Heat Transfer 465 | . 120 . 87 . . 6 24 54 113 61 Effects 8 | . . . . . . . . . 8 . Shutdowns 2 | . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Fried 6 | 1 . . . . . . . 1 4 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 8 | . . . . . . . . . 8 . Heat Transferred 1484 | 50 200 . 74 . . . . . 999 161 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 485 | 35 239 135 368 139 . 162 153 485 212 87 Average Influence 91 | 17 91 47 154 135 . 81 76 221 32 22 Maximum Alert Level 2 | . 1 . 1 . . . . 2 1 . Low Security (%) 85 | . . . . . . . . . . . Level 1 10 | . . . . . . . . . . . Level 2 3 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 3 . . . 1 2 4 3 Investigation 2 | . . . . . . . 1 . 1 . Extermination 5 | . . . . . . . . 2 2 1 Reinforcement 6 | . . . 3 . . . . . 1 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . . . 2 . . . 2 . 1 . Communications Jammed 94 | . . . . . . . 45 . 1 48 Distress Signals 94 | . . . . . . . 45 . 1 48 Times Spotted 118 | . 16 14 16 3 . 7 11 16 18 17 Peak Tracking Total 6 | . 3 4 4 3 . 4 2 4 4 6 Tactical Retreats 6 | . . . . . . . . 1 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 1 | . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 13 | . 6 1 . . . 1 . 2 2 1 Max in Single Turn 4 | . 4 1 . . . 1 . 1 1 1 Garrison Access 2 | . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 31 | . 8 1 1 . 3 . 6 5 7 . Terminals 18 | . 7 . . . . . 3 3 5 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . Scanalyzers 2 | . . . . . . . 1 . 1 . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 78 | . 10 1 1 . 26 . 17 10 13 . Successful 64 | . 5 1 1 . 26 . 14 7 10 . Failed 14 | . 5 . . . . . 3 3 3 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . Terminals 31 | . 9 . . . . . 7 5 10 . Fabricators 3 | . . . . . . . . 3 . . Repair Stations 7 | . . . . . . . 7 . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . Scanalyzers 4 | . . . . . . . 2 . 2 . Garrison Access 3 | . . . . . . . . 2 1 . Terminal Hacks 46 | . 4 1 . . 26 . 5 3 7 . Record 30 | . . . . . 26 . . . 4 . Robot Analysis 1 | . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . . . . . 1 1 . Unreport Threat 2 | . . . . . . . . 1 1 . Locate Traps 1 | . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . Recall Assault 1 | . . . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 1 . . Fabricator Hacks 3 | . . . . . . . . 3 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . . 6 . . . Scan Component 3 | . . . . . . . 3 . . . Repair 3 | . . . . . . . 3 . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 . . . Report Inventory 3 | . 1 . 1 . . . 1 . . . Scanalyzer 4 | . . . . . . . 2 . 2 . Insert Component 2 | . . . . . . . 1 . 1 . Analyze 2 | . . . . . . . 1 . 1 . Garrison Access Hacks 2 | . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 1 . Used 3 | . . . . . . . 1 1 1 . Hacking Detections 8 | . 1 . . . . . 3 1 3 . Full Trace Events 2 | . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . Parts Built 2 | . . . . . . . . 2 . . Matter 146 | . . . . . . . . 146 . . Time 73 | . . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired 3 | . . . . . . . 3 . . . Time 138 | . . . . . . . 138 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . . . 3 2 . . . . . Largest Group 5 | . . . . 3 5 5 3 . . . Highest-Rated Group 69 | . . . . 40 69 69 32 . . . Highest-Rated Ally 21 | . . . . 16 21 21 16 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . . . . . 23 41 . . . Total Damage 560 | . . . . . . 202 358 . . . Kills 11 | . . . . . . 6 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 9843 | 220 967 769 489 336 1074 331 987 1624 2470 576 Spaces Moved 6708 | 137 662 545 324 254 832 256 621 1072 1606 399 Core 57 | 5 . . . . . . . . . 52 Treads . | . . . . . . . . . . . Legs 6543 | 132 662 545 324 254 832 256 621 1072 1606 239 Wheels . | . . . . . . . . . . . Hover 83 | . . . . . . . . . . 83 Flight 25 | . . . . . . . . . . 25 Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 40 Average Speed 118 | 117 120 120 120 120 120 120 121 120 120 98 Slowest Speed 150 | 120 120 120 120 120 120 120 150 120 123 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 43 | 8 84 76 23 55 92 42 34 17 34 8 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 86 | 3 25 19 11 2 . . 7 13 2 4 Melee . | . . . . . . . . . . . Projectile 58 | . . 19 11 2 . . 7 13 2 4 AOE 28 | 3 25 . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 8043 | 177 774 600 371 264 889 273 827 1316 2049 503 Wait 779 | 2 42 . . . . 14 154 177 368 22 Move 6698 | 136 661 544 323 253 831 255 620 1071 1605 399 Hop . | . . . . . . . . . . . Pick Up 76 | 10 14 7 5 . 1 . 15 5 7 12 Fast Attach 8 | . 2 2 1 1 . . . . 2 . Attach 41 | 6 4 2 2 . . . 5 2 3 17 Detach 1 | . . . . . . . . . . 1 Swap 44 | . 8 5 4 . 3 . 7 7 9 1 Drop 51 | 2 10 8 5 . 2 . 10 4 9 1 Fire 276 | 20 33 31 27 10 9 3 15 46 41 41 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 19 | 1 . 1 4 . . 1 1 . 5 6 Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . Rewire 43 | . . . . . 43 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 221 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 15) 812 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Core integrity fell below 50% 982 | -10/Materials | Discovered new exit (range 16) 1188 | -10/Materials | Entered Mines 1224 | -10/Mines | Assembled infested the area 1229 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1373 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1588 | -10/Mines | Identified exit to Materials 1757 | -10/Mines | Discovered exit to Materials (range 13) 1957 | -10/Mines | Entered Materials 1957 | -9/Materials | Evolved 2 slots: Utility x2 2331 | -9/Materials | Discovered new exit (range 16) 2446 | -9/Materials | Entered Mines 2471 | -9/Mines | Met a Derelict bent on vengeance 2522 | -9/Mines | Discovered new exit (range 8) 2696 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2758 | -9/Mines | Learned location of Storage (-8) 2764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2765 | -9/Mines | Discovered new exit (range 5) 2782 | -9/Mines | Entered Exiles 2782 | -9/Exiles | Found Exiles lab destroyed 2782 | -9/Exiles | Accompanied by 3 allies 2813 | -9/Exiles | Discovered new exit (range 15) 3096 | -9/Exiles | Learned location of Zion (-6) 3162 | -9/Exiles | Discovered new exit (range 14) 3240 | -9/Exiles | Build established: Commander-Mutant 3856 | -9/Exiles | Entered Mines 3856 | -8/Mines | Accompanied by 5 allies 4164 | -8/Mines | Discovered new exit (range 5) 4187 | -8/Mines | Entered Materials 4187 | -8/Materials | Accompanied by 3 allies 4187 | -8/Materials | Evolved 2 slots: Utility x2 4692 | -8/Materials | Discovered new exit (range 15) 4705 | -8/Materials | Build established: Mutant 4767 | -8/Materials | Repaired Imp. Light Armor Plating 4827 | -8/Materials | Repaired Flexi-carbon Leg 4884 | -8/Materials | Repaired Flexi-carbon Leg 5171 | -8/Materials | Identified exit to Factory 5174 | -8/Materials | Entered Factory 5174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5270 | -7/Factory | Local fabrication network quarantined 5315 | -7/Factory | Fabricated Imp. Light Armor Plating (x2) 5481 | -7/Factory | Build established: Scavenger-Skirmisher 6771 | -7/Factory | Discovered new exit (range 5) 6790 | -7/Factory | Identified exit to Factory 6798 | -7/Factory | Entered another Factory area 6798 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7983 | -6/Factory | Build established: Skirmisher 9183 | -6/Factory | Discovered new exit (range 13) 9223 | -6/Factory | Identified exit to Factory 9268 | -6/Factory | Entered another Factory area 9268 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9501 | -5/Factory | Crushed by falling debris 9534 | -5/Factory | System corruption reached 10% 9547 | -5/Factory | Lost 7 parts (1n3u3w) 9641 | -5/Factory | Lost 7 parts (2p1n3u1w) 9741 | -5/Factory | Core integrity fell below 50% 9789 | -5/Factory | Core integrity fell below 20% 9791 | -5/Factory | Lost 9 parts (2p4n2u1w) 9844 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09757_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09758_ Mic. Fission Core destroyed. 09759_ Penetrated by Slug. 09760_ System corrupted: Heat flow error (+139). 09760_ Adv. Signal Interpreter destroyed. 09776_ Acquired Gyrokinetic Inverter. 09781_ IP1TCP8:>TBF#WW L5BY1JBOF3I|XZ47S 09785_ Slug penetrates Wall. 09786_ Slammed into P-70 Sage. 09786_ Slug penetrates Wall. 09787_ Slammed into P-70 Sage. 09788_ Penetrated by Slug. 09788_ Assembly Bed disabled. 09788_ Slammed into P-70 Sage. 09797_ System corrupted: Heat flow error (+273). 09800_ U-05 Engineer lays Concrete. 09815_ HRYL SMQPTVFIT9N21OX E87DX F< 09832_ System corrupted: Heat flow error (+218). 09833_ Door malfunctions. 09841_ Acquired Med. Reactive Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ???????????????????########;###########??????????? | | ???????????????????# !! ! #??????????? | | ???????????????????# !! #??????????? | | ???????????????????# !@ #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | #????????????????##########/#/####+####??????????? | | #????????????????# #p #?????????????? | | #???########?????# * """ # ^ ^ #?????????????? | | #???# #?????# """ #^p ^ ##+###########???? | | #???# #?????# """ + # #???? | | #???# """" #?????# # # #???? | | #???# """" #?????# """ # # #???? | | ##### """" #?????# """ # # #???? | | # """" #?????# """ # # #???? | | # """ #?????# # # #???? | | + """" #?????########## + #???? | | # ##########?????# # #???? | | # # #?????# # #???? | | ### # # """ #?????# # #???? | | # # ! # """ #?????# # #???? | | / # # """ #?????# # #???? | | # # # #?????# ##############???? | | # ######## """ #?????# #????????????????? | | ?# #??????# """ #?????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 6 Armor Integrity Analysis 33 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Force Field | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key I Spy It's Just You Just What I Needed Preemptive Strike System Compromised The More The Merrier Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed SwordDataFemtoactuators Manual? 0 Play Time 01:29:01 Cumulative 18.4 hours Start 2019.11.09 @ 17:36:56 End 2019.11.09 @ 21:09:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 7 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db502d5d-fbc8-4bc7-bf2b-72321a230cc2