Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 19:02:40 Player: opaguck Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (73) 365 Value Destroyed (2120) 2120 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1247) 1247 TOTAL SCORE: 9672 Bonus ------- Follower Combat Kills 247 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Authchip [Propulsion] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Particle Charger Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Power Amplifier Power Amplifier Target Analyzer Makeshift ECM Suite Improved Reaction Control System Improved Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle Hypervelocity Gauss Rifle Remote Datajack > --- INVENTORY -------- Combat Airjet Improved Heat Sink Triangulator Advanced Signal Interpreter Improved Particle Charger [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Targeting Computer Device Power Amplifier Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . 1 . . Utility 5 | . . 1 1 . . . . . 2 . . . . 1 . . Weapon 2 | . . . 1 1 . . . . . . . . . . . . Parts Attached 100 | 7 8 8 14 5 7 5 . 5 25 . 1 . 3 1 11 . Power 8 | 1 1 . 1 . 2 . . . 3 . . . . . . . Engine 6 | 1 1 . 1 . 1 . . . 2 . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 29 | 2 2 3 5 1 3 2 . 1 4 . . . . 1 5 . Treads 5 | . . . . . 3 2 . . . . . . . . . . Leg 11 | 2 2 3 3 1 . . . . . . . . . . . . Wheel 3 | . . . 2 . . . . 1 . . . . . . . . Hover 10 | . . . . . . . . . 4 . . . . 1 5 . Flight . | . . . . . . . . . . . . . . . . . Utility 36 | 2 1 2 3 . 1 3 . 3 12 . 1 . 2 . 6 . Device 17 | 1 . . . . . 2 . 1 9 . 1 . 1 . 2 . Storage 2 | 1 . . . . . . . 1 . . . . . . . . Processor 6 | . 1 . 2 . . 1 . . 1 . . . 1 . . . Hackware 5 | . . . . . . . . . 1 . . . . . 4 . Protection 6 | . . 2 1 . 1 . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | 2 4 3 5 4 1 . . 1 6 . . . 1 . . . Energy Gun 8 | 1 3 . 1 . . . . . 3 . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . . Ballistic Gun 5 | 1 . . . 2 1 . . . . . . . 1 . . . Ballistic Cannon 2 | . . . . 2 . . . . . . . . . . . . Launcher 4 | . 1 1 2 . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . . . 1 . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . . . Parts Lost 44 | . 1 1 15 . 2 2 . 9 3 . . . 6 . 5 . Power 4 | . . . 2 . . . . 2 . . . . . . . . Propulsion 7 | . . . 5 . . . . 2 . . . . . . . . Utility 15 | . . . 2 . 1 1 . 1 3 . . . 2 . 5 . Weapon 18 | . 1 1 6 . 1 1 . 4 . . . . 4 . . . Highest Loss Streak 10 | . 1 1 10 . 1 2 . 4 1 . . . 4 . 5 . To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 98 70 59 89 95 84 60 67 86 86 86 80 64 55 5 Engine 5 | . 14 11 9 . 6 7 7 1 4 . . . . . . . Core 2 | . . . . . 3 7 7 1 2 6 6 6 6 5 4 . Treads 6 | . . . . . 15 22 23 13 . . . . . . . . Leg 7 | . 28 32 13 4 2 . . . . . . . . . . . Hover 4 | . . . . . . . . . 9 20 20 20 20 23 17 . Device 9 | . 8 . . . . 2 7 3 24 33 33 33 29 23 21 . Storage 3 | . 14 11 9 7 . . . 1 . . . . . . . . Processor 9 | . 5 11 11 23 23 17 7 7 5 6 6 6 8 11 8 . Protection 5 | . . 10 8 . 6 7 7 11 3 . . . . . . . Energy Gun 4 | . 19 . . . . . . . 6 13 13 13 7 . . . Energy Cannon 1 | . . 10 3 . . . . . . . . . . . . . Ballistic Gun 5 | . 2 . . 10 14 15 15 7 . . . . 2 . . . Ballistic Cannon 3 | . . . . 6 15 12 7 5 . . . . . . . . Launcher 2 | . 5 10 6 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 3 1 6 6 6 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 46 | 13 16 18 26 25 35 41 32 46 39 30 31 31 37 17 17 . Greatest Support 71 | 20 20 30 35 17 71 71 63 63 36 36 36 36 36 48 56 3 Greatest Overweight (x) 6 | . . . 6 1 1 . . 2 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 2 5 5 5 5 5 5 5 5 5 2 3 3 Average Carried 4 | 2 6 6 5 2 3 5 5 3 3 4 5 5 4 2 2 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 7 8 2 2 5 5 5 2 5 5 5 5 3 2 3 3 Class Distribution -------------------- 39% | Mutant 24% | Scavenger-Gunner 12% | Tank 7% | Scavenger-Tank 7% | Gunner 3% | Derelict-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Tank | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Matter Collected 1945 | 182 312 76 293 . 397 100 . 165 66 207 . 29 118 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2046 | 86 733 133 471 . 139 90 . 130 110 . 28 36 90 . . . Parts 124 | 4 41 10 33 . 10 3 . 5 12 . 1 . 5 . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 16 3 . 13 . . . . 8 . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Combat Hostiles Destroyed 49 | . 13 7 11 . 8 3 . 3 1 . . . 3 . . . Melee 6 | . . . 5 . . . . . 1 . . . . . . . Guns 12 | . 5 . . . 3 . . 1 . . . . 3 . . . Cannons 11 | . . 1 . . 5 3 . 2 . . . . . . . . AOE 19 | . 7 6 6 . . . . . . . . . . . . . Classes Destroyed 13 | 2 5 2 2 . . . . 1 1 . . . . . . . Worker 4 | . . . 2 . . . . . 1 . 1 . . . . . Builder 2 | . 1 . 1 . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . . Recycler 4 | 1 3 . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . 1 . . . . Operator 4 | . 1 1 . . . . . . 2 . . . . . . . Watcher 5 | . 3 1 1 . . . . . . . . . . . . . Swarmer 16 | . . 2 3 . 7 . . 1 . . . . 3 . . . Grunt 25 | . 13 3 4 . . 3 . 2 . . . . . . . . Sentry 6 | . . 2 3 . 1 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 5 2 6 . 3 3 . 2 2 . 1 1 3 . . . Combat Bots Only 4 | . 4 2 4 . 3 3 . 2 1 . . . 3 . . . Max Kills in Single Turn 3 | 1 3 2 2 . 2 1 . 1 1 . 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Hostile Shots Fired 697 | . 58 41 157 18 55 13 . 118 56 . . 11 65 . 65 40 Missed 242 | . 23 17 43 9 14 1 . 39 24 . . 4 18 . 27 23 Damage Taken 7184 | . 563 360 1566 78 747 220 . 1254 354 . 6 96 599 . 1004 337 Core 1949 | . 158 53 375 . 98 16 . 115 62 . . 29 31 . 675 337 Absorbed by Shields 245 | . . . . . . . . . 90 . 2 35 118 . . . Redirected to Shielding 130 | . . 40 42 . 6 3 . 24 15 . . . . . . . Regen/Repaired (Parts) 230 | . 65 117 . . . . . . 48 . . . . . . . Core Remaining (%) 67 | 100 36 86 31 . . . . 67 . . . . 85 . . . Volleys Fired 175 | 5 52 31 20 . 12 6 . 21 5 . . 4 19 . . . Largest 4 | 2 2 1 2 . 4 4 . 3 2 . . 2 2 . . . Hottest 151 | 70 115 56 106 . 145 143 . 151 100 . . 100 83 . . . Shots Fired 288 | 10 90 31 22 . 38 18 . 37 10 . 1 8 23 . . . Gun 179 | 10 79 . 7 . 19 8 . 15 10 . 1 7 23 . . . Cannon 61 | . . 11 5 . 19 10 . 16 . . . . . . . . Launcher 41 | . 11 20 10 . . . . . . . . . . . . . Special 7 | . . . . . . . . 6 . . . 1 . . . . Kinetic 129 | 5 18 . . . 38 18 . 31 . . . . 19 . . . Thermal 59 | 5 48 . . . . . . 6 . . . . . . . . Explosive 41 | . 11 20 10 . . . . . . . . . . . . . Electromagnetic 58 | . 13 11 12 . . . . . 10 . 1 7 4 . . . Robot Hit Streak 11 | 5 11 6 6 . 7 4 . 8 3 . . 4 3 . . . Robot Miss Streak 8 | 1 2 1 2 . 8 4 . 3 1 . 1 2 2 . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 197 | 7 53 19 29 . 29 13 . 20 8 . . 5 14 . . . Core Hits 166 | 3 42 21 27 . 31 14 . 15 5 . 1 . 6 . . 1 Critical Kills 2 | . . . . . . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 3 . . . Critical Strikes 12 | . 5 . . . 1 . . 1 . . . . 5 . . . Burn 5 | . 5 . . . . . . . . . . . . . . . Destroy 5 | . . . . . . . . . . . . . 5 . . . Blast 2 | . . . . . 1 . . 1 . . . . . . . . Melee Attacks 26 | . . 5 19 . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 21 | . . . 19 . . . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . 5 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5520 | 84 1448 641 1613 . 551 258 . 480 257 . 16 59 103 . 5 5 Guns 1702 | 84 721 . 93 . 217 104 . 166 155 . . 59 103 . . . Cannons 1092 | . . 190 162 . 334 154 . 252 . . . . . . . . Explosions 2047 | . 713 446 829 . . . . . 59 . . . . . . . Melee 555 | . . . 513 . . . . . 42 . . . . . . . Ramming 71 | . 14 5 16 . . . . 9 1 . 16 . . . 5 5 Kinetic 1535 | 46 175 . . . 551 258 . 418 . . . . 87 . . . Thermal 767 | 38 458 . 159 . . . . 53 59 . . . . . . . Explosive 1807 | . 691 446 670 . . . . . . . . . . . . . Electromagnetic 785 | . 110 190 255 . . . . . 155 . . 59 16 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 555 | . . . 513 . . . . . 42 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . 8 8 8 8 8 . . . Average Corruption 7 | . . . . . . . . . 6 8 8 8 8 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . 10 5 5 9 17 . . . Message Errors 12 | . . . . . . . . . 3 . 1 4 4 . . . Matter Fused 9 | . . . . . . . . . 4 1 . 1 3 . . . Heat Flow Errors 6 | . . . . . . . . . 2 . 1 . 3 . . . Energy Discharges 7 | . . . . . . . . . 1 . 1 2 3 . . . Data Loss (minor) 7 | . . . . . . . . . . 3 . . 4 . . . Data Loss (major) 2 | . . . . . . . . . . . 1 1 . . . . Misfires 2 | . . . . . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 209 | . 79 8 96 . . . . 21 5 . . . . . . . Projectiles 23 | . . . 2 . . . . 21 . . . . . . . . Explosions 126 | . 79 8 34 . . . . . 5 . . . . . . . Melee 60 | . . . 60 . . . . . . . . . . . . . Knockbacks 21 | . . . . . 9 7 . 5 . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . Kinetic 17 | . . . . . 7 6 . 4 . . . . . . . . Secondary 3 | . . . . . 2 1 . . . . . . . . . . Self-Inflicted Damage 188 | . 104 72 . . . . . . . . 8 . . . 2 2 Shots 5 | . 2 3 . . . . . . . . . . . . . . Rammed 10 | . . . . . . . . 4 1 . 1 . . . 2 2 Targets Rammed 20 | . 5 2 3 . . . . 4 1 . 1 . . . 2 2 Kicked 10 | . 5 2 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 420 | 36 420 87 121 . 212 399 . 220 112 . 222 18 232 . . . Average Temperature 84 | 17 96 28 48 . 61 199 . 68 57 . 114 7 100 . . . Received Heat Transfer 1843 | . 279 78 711 30 54 144 . 327 . . . 55 . . 36 129 Effects 7 | . 2 . . . . 5 . . . . . . . . . . Shutdowns 2 | . 1 . . . . 1 . . . . . . . . . . Energy Bleed 3 | . 1 . . . . 2 . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 . . . . . . 4 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 2339 | 111 1678 . 100 . . . . 400 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Peak Influence 341 | 10 341 229 340 144 . . . . 99 . 132 . . . 18 . Initial 129 | . 6 57 96 129 . . . . . . . . . . 3 . Average 104 | 4 162 102 205 129 . . . . 34 . 50 . . . 8 . Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . . . . . Low Security (%) 87 | 100 75 98 57 100 . . . . 100 100 100 . . 100 100 100 Level 1 12 | . 25 1 42 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 3 8 1 . . . . 1 . 4 . . . 2 . Investigation 6 | . 2 1 . . . . . . . . 3 . . . . . Extermination 2 | . . . . . . . . . 1 . 1 . . . . . Reinforcement 8 | . 1 2 2 1 . . . . . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Distress Signals 4 | . 1 1 2 . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 147 | . 18 11 29 1 13 3 . 14 6 . 8 4 9 . 14 17 Peak Tracking Total 17 | . 4 3 9 2 5 3 . 9 3 . 6 4 4 . 11 17 Tactical Retreats 18 | . . . 5 . 1 . . 2 2 . 3 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Traps Triggered 5 | . 1 . . . . . . . 2 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Machines Disabled 11 | . 6 1 . . . . . 1 . . 3 . . . . . Max in Single Turn 5 | . 5 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Machines Accessed 22 | . 5 3 2 . . . 4 . 5 . 2 . . 1 . . Terminals 12 | . 4 1 1 . . . . . 4 . 1 . . 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . 1 1 . . . . . . 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 93 | . 19 15 5 . . . 30 . 14 . 7 . . 3 . . Successful 68 | . 9 11 3 . . . 30 . 11 . 3 . . 1 . . Failed 25 | . 10 4 2 . . . . . 3 . 4 . . 2 . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 37 | . 13 4 4 . . . . . 10 . 3 . . 3 . . Fabricators 4 | . . . . . . . . . . . 4 . . . . . Repair Stations 17 | . 6 7 . . . . . . 4 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 7 2 2 . . . 30 . 7 . 1 . . 1 . . Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . 1 . . Emergency Access Points 3 | . 1 1 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . 2 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Transport Status 2 | . . 1 . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 12 | . 2 6 . . . . . . 4 . . . . . . . Scan Component 6 | . 1 3 . . . . . . 2 . . . . . . . Repair 6 | . 1 3 . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 12 | . 3 3 1 . . . . . 2 . 2 . . 1 . . Full Trace Events 7 | . 2 3 . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 3 . . . . . . 2 . . . . . . . Time 162 | . 26 78 . . . . . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . 1 . . . . . . . . . 1 . . . . Non-combat 2 | . . 1 . . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . 2 . . . . . . . . . 1 . . . . parse_system 1 | . . 1 . . . . . . . . . . . . . . no_distress 2 | . . 1 . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Total Allies 21 | . . . . . . . . 1 . 20 . . . . . . Largest Group 20 | . . . . . . . . 1 . 20 8 . . . . . Highest-Rated Group 748 | . . . . . . . . 96 . 748 221 . . . . . Highest-Rated Ally 96 | . . . . . . . . 96 . 46 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . 12 . . 42 . . . . . Total Damage 1435 | . . . . . . . . 710 . . 725 . . . . . Kills 7 | . . . . . . . . 2 . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 1 . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Turns Passed 7721 | 96 868 692 556 222 626 603 153 1790 840 81 255 290 444 41 117 47 Spaces Moved 5446 | 59 545 302 338 178 341 353 93 981 682 108 340 378 463 56 140 89 Core 269 | 6 . . 2 . . . . 149 . . . . . . 23 89 Treads 1559 | . . . . . 311 353 93 802 . . . . . . . . Legs 1256 | 53 545 302 257 69 30 . . . . . . . . . . . Wheels 556 | . . . 79 109 . . . 30 338 . . . . . . . Hover 1806 | . . . . . . . . . 344 108 340 378 463 56 117 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 163 163 166 50 74 74 74 74 74 71 50 50 Average Speed 119 | 112 120 120 130 120 168 163 166 157 104 74 74 74 86 71 68 50 Slowest Speed 350 | 120 120 120 350 200 250 166 166 250 150 74 74 74 144 71 77 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 82 31 32 5 55 49 75 92 22 71 12 55 44 2 84 28 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 15 | . . . . . 2 3 . 5 . . . 3 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 266 | . 80 140 28 . 3 . . 7 7 . . . 1 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 10 | . . . . . 3 . . 7 . . . . . . . . AOE 255 | . 80 140 28 . . . . . 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Fac DSF Gar Total 6350 | 75 672 596 400 184 363 368 92 1186 792 109 343 381 484 57 157 91 Wait 507 | . 39 242 1 . . . . 167 58 . . . . . . . Move 5432 | 58 544 301 337 177 340 352 92 980 682 107 339 377 462 56 139 89 Hop . | . . . . . . . . . . . . . . . . . Pick Up 40 | 5 12 5 3 . 3 . . 3 7 1 1 . . . . . Fast Attach 70 | 7 3 4 6 5 6 5 . 2 20 . . . 1 . 11 . Attach 28 | . 5 3 8 . 1 . . 3 5 . . . 2 1 . . Detach 6 | . 1 . . . . . . . 4 . . . . . 1 . Swap 2 | . . 1 . . . . . . . . 1 . . . . . Drop 43 | . 11 2 3 2 1 5 . 5 8 1 1 . . . 4 . Fire 175 | 5 52 31 20 . 12 6 . 21 5 . . 4 19 . . . Melee 26 | . . 5 19 . . . . . 2 . . . . . . . Ram 6 | . . . . . . . . . 1 . 1 . . . 2 2 Kick 10 | . 5 2 3 . . . . . . . . . . . . . Crush 4 | . . . . . . . . 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / DSF) -5/DSF -5/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 5) 277 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 568 | -10/Materials | Core integrity fell below 50% 657 | -10/Materials | Discovered new exit (range 11) 704 | -10/Materials | Repaired Med. Laser 732 | -10/Materials | Discovered new exit (range 12) 857 | -10/Materials | Discovered new exit (range 15) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1048 | -9/Materials | Repaired Aluminum Leg 1478 | -9/Materials | Repaired Weapon Shielding 1505 | -9/Materials | Repaired Aluminum Leg 1638 | -9/Materials | Discovered new exit (range 10) 1657 | -9/Materials | Entered another Materials area 1657 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1978 | -8/Materials | Core integrity fell below 50% 2005 | -8/Materials | Lost 10 parts (1p3n2u4w) 2199 | -8/Materials | Discovered new exit (range 15) 2213 | -8/Materials | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2243 | -7/Factory | Lost 3 parts (1p1n1w) 2391 | -7/Factory | Discovered new exit (range 6) 2435 | -7/Factory | Entered Lower Caves 2443 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2456 | -7/Lower Caves | Encountered a Warlord checkpoint 2477 | -7/Lower Caves | Learned location of 1 exit from Factory 2650 | -7/Lower Caves | Build established: Gunner 3040 | -7/Lower Caves | Discovered new exit (range 11) 3061 | -7/Lower Caves | Entered another Lower Caves area 3179 | -7/Lower Caves | Learned 4 Factory zone layouts 3186 | -7/Lower Caves | Build established: Scavenger-Gunner 3643 | -7/Lower Caves | Discovered new exit (range 12) 3664 | -7/Lower Caves | Entered Data Miner 3664 | -7/Data Miner | Discovered new exit (range 6) 3696 | -7/Data Miner | Met Data Miner 3766 | -7/Data Miner | Learned location of Section 7 (-2) 3766 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3781 | -7/Data Miner | Received God Mode back door access code from Data Miner 3817 | -7/Data Miner | Entered Proximity Caves 4187 | -6/Proximity Caves | Spotted B-75 Beast 4275 | -6/Proximity Caves | Escorted by Enhanced Grunt 4301 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4570 | -6/Proximity Caves | Build established: Tank 5219 | -6/Proximity Caves | Learned Factory emergency access door positions 5284 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5499 | -6/Proximity Caves | Build established: Mutant 5596 | -6/Proximity Caves | Discovered new exit (range 8) 5607 | -6/Proximity Caves | Entered Factory 5607 | -6/Factory | Evolved 2 slots: Utility x2 5608 | -6/Factory | Identified exit to Factory 5609 | -6/Factory | Identified exit to Lower Caves 5686 | -6/Factory | Repaired Core Shielding 5845 | -6/Factory | Repaired Shield Generator 6447 | -6/Factory | Sucked down chute 6447 | -6/Factory | Entered Waste 6448 | -6/Waste | Joined by Warlord forces that had cleared the area 6510 | -6/Waste | Discovered new exit (range 11) 6514 | -6/Waste | Build established: Scavenger-Gunner 6528 | -6/Waste | Entered Factory 6528 | -6/Factory | Accompanied by 8 allies 6645 | -6/Factory | Spotted B-75 Beast 6702 | -6/Factory | Lost 7 allies 6745 | -6/Factory | Discovered exit to Lower Caves (range 11) 6783 | -6/Factory | Entered Lower Caves 6796 | -6/Lower Caves | Identified exit to Lower Caves 7039 | -6/Lower Caves | Build established: Scavenger-Tank 7073 | -6/Lower Caves | Entered another Lower Caves area 7079 | -6/Lower Caves | Discovered exit to Factory (range 15) 7255 | -6/Lower Caves | Learned location of 2 exits from Factory 7390 | -6/Lower Caves | Lost 4 parts (2u2w) 7517 | -6/Lower Caves | Entered Factory 7517 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7518 | -5/Factory | Identified exit to Factory 7558 | -5/Factory | Identified exit to DSF 7558 | -5/Factory | Entered DSF 7581 | -5/DSF | Additional patrols routed to DSF 7667 | -5/DSF | Core integrity fell below 50% 7668 | -5/DSF | Discovered new exit (range 15) 7675 | -5/DSF | Entered Garrison 7683 | -5/Garrison | Triggered checkpoint 7699 | -5/Garrison | Lost 5 parts (5u) 7707 | -5/Garrison | Triggered checkpoint 7710 | -5/Garrison | Core integrity fell below 20% 7719 | -5/Garrison | Spotted B-75 Beast 7720 | -5/Garrison | Triggered checkpoint 7722 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07670_ Authchip [Device] severed. 07670_ Triggered Alarm Trap. 07670_ An alarm sounds. LOCATION=UNKNOWN GOAL=ESCAPE 07683_ Beams of light sweep through the air. An alarm sounds. 07697_ Extracted 1 energy. 07697_ Triggered Alarm Trap. 07697_ An alarm sounds. 07704_ Slug penetrates Wall. 07707_ Beams of light sweep through the air. An alarm sounds. 07708_ Slammed into G-50 Soldier. 07716_ Slug penetrates Wall. 07717_ Penetrated by Slug. 07717_ Slug penetrates Wall. 07720_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????## ?#""""#?????????????????????? | | ?????????????????# ? ?? ?????????????????? | | ?????????????????# ? ?? ????????????????? | | ?????????????????# ? ?? ????????????????? | | ?????????????????# ?# #? #????????????????? | | ???????????????### ## ## #????????????????? | | ???????????????# "????????????????? | | ???????????????# ??????????????????? | | ???????????????#g ??"????????????????? | | ???????????????? BB ?? "????????????????? | | ?????????????????# ##BB #?? #????????????????? | | ???????????####### ## ## ########?????????? | | ???????????? ; ????????? | | ?????????????????# ?????????? | | ?????????????????# @ #????????????????? | | ?????????????????# ##g ######????????????????? | | ?????????????????# ##%g g#?????????????????????? | | ?????????????????# #######?????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ##???????????????# #???????????????????????????? | | #???????????????# #???????????????????????????? | | ################# #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ######### ###########???????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ??###???# #?????????????????????????????????????? | | ?## ???# #?????????????????????????????????????? | | /+! ??# ########??????????????????????????????? | | ++! ?# ##"""""#??????????????????????????????? | | ??#! ## ### ###?????????????????????????????? | | ??#! #?????????????????????????????? | | ??#! #?????????????????????????????? | | ??#! ## ## ##?????????????????????????????? | | ??#####?# #? #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 37 Energy Capacity 335 Matter Stores 371 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 40 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Particle Charging 15 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyb. Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy More Dakka Please Please Form A Line The Oracle Challenges ------------ None Game ------ Seed CryofiberChipNanoactuators Manual? 0 Play Time 01:55:01 Cumulative 9.8 hours Start 2024.04.20 @ 16:40:41 End 2024.04.20 @ 19:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41bcf07-a409-4839-8461-7e53c6f6c8a7