Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 22:20:34 Player: delto Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (39) 195 Value Destroyed (1339) 1339 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7414 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 388/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ Signal Interpreter Weapon Mount Core Analyzer Armor Integrity Analyzer System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag Array > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Transmission Jammer System Guard > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Sensor Array Improved Targeting Computer Weapon Mount [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon AWS/Gauss Energy Gun Gatling Laser Ballistic Gun AWS/Gauss Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 . . . 2 . Power 1 | . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 5 | . . . . . . 2 1 . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 46 | 7 7 3 . 1 . 6 5 . . . 9 8 Power 8 | 1 . 1 . . . 2 1 . . . 1 2 Engine 5 | 1 . 1 . . . . 1 . . . 1 1 Core 3 | . . . . . . 2 . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 2 2 . . . 1 2 . . . 2 2 Treads 1 | 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . Hover 11 | . 2 2 . . . 1 2 . . . 2 2 Flight . | . . . . . . . . . . . . . Utility 14 | 2 2 . . . . 3 2 . . . 4 1 Device 7 | 1 1 . . . . 3 1 . . . 1 . Storage 1 | 1 . . . . . . . . . . . . Processor 5 | . 1 . . . . . 1 . . . 3 . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 11 | 2 3 . . 1 . . . . . . 2 3 Energy Gun 2 | . 1 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 2 1 . . 1 . . . . . . 2 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 24 | . 1 2 . . . 1 . . . 2 1 17 Power 4 | . . . . . . . . . . 1 . 3 Propulsion 9 | . . 1 . . . 1 . . . 1 1 5 Utility 4 | . . . . . . . . . . . . 4 Weapon 7 | . 1 1 . . . . . . . . . 5 Highest Loss Streak 11 | . 1 2 . . . 1 . . . 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 3 5 4 4 5 5 3 4 5 5 4 4 3 Power . | . 1 . . . . . 1 1 1 . . . Propulsion 1 | 2 3 3 2 2 2 1 . 1 1 . 1 2 Utility 2 | . . 1 2 3 3 1 2 3 3 3 1 1 Weapon . | . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . 6 . . . . 2 5 . . . 8 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 9 | . 5 . . . . 2 . . . . . 2 Utility 9 | . . . . . . . 3 . . . 6 . Weapon 3 | . 1 . . . . . 2 . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 96 97 88 88 88 89 91 92 92 92 91 80 Engine 11 | . 14 22 22 22 22 13 5 7 7 7 12 4 Core 3 | . . . . . . 4 8 7 7 7 . 5 Hover 26 | . 21 32 33 33 33 27 30 30 30 30 22 15 Device 18 | . 14 11 11 11 11 26 23 23 23 23 19 15 Processor 16 | . 6 11 11 11 11 9 14 15 15 15 26 26 Ballistic Gun 9 | . 14 11 11 11 11 9 7 7 7 7 8 7 Launcher 1 | . 12 9 . . . . . . . . . . Peak Build Rating 65 | 9 11 13 12 26 26 34 45 45 45 45 65 64 Average Rating 37 | 6 9 12 12 21 26 29 40 45 45 44 59 53 On Entrance 28 | . 9 10 12 12 26 26 34 45 45 45 45 64 Avg Prop Armor Cover (%) 14 | 15 12 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 13 15 15 12 19 19 23 28 28 28 28 36 36 Greatest Support 38 | 20 16 21 21 21 21 24 33 33 33 33 38 38 Greatest Overweight (x) 2 | 1 2 . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 4 5 5 3 4 5 5 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 7 5 4 5 5 5 4 5 5 5 5 5 2 Class Distribution -------------------- 64% | Scout 30% | Mutant 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Matter Collected 1046 | 190 103 . 169 . . 52 . . . 83 202 247 Remotely . | . . . . . . . . . . . . . Salvage Created 1625 | 14 161 47 . . . 150 . . . 340 527 386 Parts 93 | 4 16 5 . . . 8 . . . 17 27 16 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . 17 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Combat Hostiles Destroyed 31 | . 2 2 . . . 2 . . . 8 8 9 Guns 29 | . 1 1 . . . 2 . . . 8 8 9 AOE 2 | . 1 1 . . . . . . . . . . Classes Destroyed 14 | 1 6 1 . . . 1 . . . 3 1 1 Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 2 | . 1 . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 3 | . 1 . . . . 1 . . . . 1 . Swarmer 12 | . . 1 . . . . . . . 3 4 4 Grunt 9 | . 2 1 . . . 1 . . . 2 . 3 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . . Sentry 4 | . . . . . . . . . . 1 2 1 Hunter 1 | . . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . . 2 . Best Kill Streak 5 | 1 5 2 . . . 3 . . . 4 2 5 Combat Bots Only 5 | . 1 2 . . . 1 . . . 4 2 5 Max Kills in Single Turn 2 | 1 2 2 . . . 1 . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Hostile Shots Fired 352 | . 17 29 . . . 8 . . . 36 56 206 Missed 149 | . 6 11 . . . 1 . . . 15 27 89 Hits 203 | . 11 18 . . . 7 . . . 21 29 117 Projectile 203 | . 11 18 . . . 7 . . . 21 29 117 Critical Strikes 5 | . . . . . . . . . . 1 . 4 Damage Taken 2841 | . 178 199 . . . 114 . . . 340 382 1628 Core 573 | . 36 43 . . . . . . . 32 77 385 Absorbed by Shields 84 | . . . . . . . . . . . . 84 Core Remaining (%) 93 | 100 85 . . . 89 100 . . . 95 . . Volleys Fired 71 | 3 22 2 . . . . . . . . 13 31 Largest 2 | 2 2 2 . . . . . . . . 2 2 Hottest 108 | 40 50 53 . . . . . . . . 63 108 Shots Fired 190 | 6 28 4 . . . 15 . . . 51 40 46 Gun 183 | 6 23 2 . . . 15 . . . 51 40 46 Cannon . | . . . . . . . . . . . . . Launcher 7 | . 5 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 165 | 6 13 2 . . . 15 . . . 51 40 38 Thermal 8 | . . . . . . . . . . . . 8 Explosive 7 | . 5 2 . . . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . Robot Hit Streak 15 | 5 6 2 . . . 10 . . . 8 8 15 Robot Miss Streak 6 | 1 3 3 . . . 3 . . . 6 4 3 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 3 | . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Autonomous 82 | . . . . . . 15 . . . 51 16 . Shots Hit Robots 129 | 5 16 1 . . . 11 . . . 32 26 38 Core Hits 93 | 2 13 3 . . . 6 . . . 14 14 41 Critical Kills 6 | . . . . . . . . . . . 5 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 2 2 Critical Strikes 10 | . . . . . . . . . . . 7 3 Destroy 10 | . . . . . . . . . . . 7 3 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3368 | 41 566 77 . . . 353 . . . 1061 556 714 Guns 2901 | 41 142 34 . . . 353 . . . 1061 556 714 Cannons . | . . . . . . . . . . . . . Explosions 467 | . 424 43 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 2598 | 41 53 34 . . . 353 . . . 1061 556 500 Thermal 261 | . 47 . . . . . . . . . . 214 Explosive 420 | . 377 43 . . . . . . . . . . Electromagnetic 89 | . 89 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 2 . Average Corruption 1 | . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . Message Errors 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 37 | . 10 27 . . . . . . . . . . Shots 2 | . 1 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 335 | . 100 37 . . . 7 . . . 4 42 335 Average Temperature 60 | . 47 19 . . . 2 . . . 2 15 92 Received Heat Transfer 813 | . 96 33 . . . 54 . . . 48 24 558 Effects 3 | . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 525 | . 50 . . . . . . . . . . 475 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 . 100 100 100 . . . 100 83 Level 1 1 | . . . . . . . . . . . . 16 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 260 | 5 86 55 45 . . 64 29 . . . 133 260 Initial 95 | . . 18 9 . . . 29 . . . 63 95 Average 35 | . 38 11 20 . . 6 2 . . . 43 139 Influence Increases 1239 | 5 136 65 45 . . 95 . . . 230 328 335 Destroy 0b10 Robot/C 600 | . 40 40 . . . 40 . . . 140 160 180 Destroy 0b10 Robot/NC 50 | 5 25 . . . . 5 . . . 5 10 . Destroy Leader 106 | . 12 . . . . 12 . . . 10 52 20 Successful Hack 31 | . 5 . . . . . . . . . 26 . Disable Machine 30 | . 15 . . . . 15 . . . . . . Destroy Structure 47 | . 24 10 . . . 8 . . . . 5 . Partial Spotted 30 | . 15 . . . . 15 . . . . . . Lose Combat Pursuer 345 | . . 15 45 . . . . . . 75 75 135 Influence Decreases 979 | 5 90 86 35 35 . 30 65 . . 130 291 212 Entered New Map 194 | . . 28 16 35 . . 36 . . . 37 42 Time Decay 545 | 5 80 38 19 . . 20 29 . . 110 244 . Lost Part 240 | . 10 20 . . . 10 . . . 20 10 170 Squads Dispatched 8 | . 2 2 . . . 1 . . . . 3 . Investigation 3 | . 1 2 . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 3 | . 1 . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Distress Signals 2 | . . 1 . . . 1 . . . . . . Communications Jammed 2 | . . . . . . . . . . 2 . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 86 | . 5 15 2 . . 6 . . . 13 16 29 Peak Tracking Total 18 | . 2 18 3 . . 4 . . . 5 4 11 Tactical Retreats 9 | . . 1 1 . . . . . . 3 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Traps Triggered 9 | . 1 1 . . . . 1 . . . 4 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Machines Disabled 2 | . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Machines Accessed 21 | . 3 2 . 4 . 4 1 . 4 . 3 . Terminals 10 | . 2 2 . . . 3 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 86 | . 4 3 . 41 . 5 1 . 29 . 3 . Successful 79 | . 3 . . 41 . 3 1 . 29 . 2 . Failed 7 | . 1 3 . . . 2 . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 2 3 . 1 . 4 . . . . 2 . Terminals 13 | . 3 3 . . . 4 1 . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 72 | . 1 . . 41 . . 1 . 29 . . . Record 52 | . . . . 40 . . 1 . 11 . . . Part Schematic 11 | . . . . . . . . . 11 . . . Robot Schematic 4 | . . . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Zone Layout 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . 1 . . . . 2 . . . . 1 . Terminals 4 | . 1 . . . . 2 . . . . 1 . Botnet 4 | . 1 . . . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 9 | . 2 2 . . . 2 . . . . 3 . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Active Infowar (turns) 2643 | 29 236 119 55 257 67 237 462 37 44 319 610 171 Sensors 2499 | . 121 119 55 257 67 237 462 37 44 319 610 171 Terrain 1534 | 29 118 . . . . 236 462 37 44 319 289 . Structural 484 | . . . . . . 237 247 . . . . . Jamming 1378 | . . . . . . . 214 37 44 319 610 154 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Turns Passed 2772 | 91 236 119 55 257 67 237 462 37 44 319 610 238 Spaces Moved 4599 | 67 257 188 103 491 129 381 881 78 92 656 1033 243 Core 4 | 4 . . . . . . . . . . . . Treads 2 | 2 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 103 | 61 42 . . . . . . . . . . . Hover 4490 | . 215 188 103 491 129 381 881 78 92 656 1033 243 Flight . | . . . . . . . . . . . . . Fastest Speed 48 | 50 56 52 52 52 52 52 48 48 48 48 48 52 Average Speed 51 | 99 63 52 52 52 52 52 48 48 48 48 50 55 Slowest Speed 180 | 160 180 52 52 52 52 52 48 48 48 48 112 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 47 23 25 88 37 34 11 16 75 65 25 32 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 83 | . 25 10 . . . 13 . . . 31 4 . Melee . | . . . . . . . . . . . . . Projectile 48 | . . . . . . 13 . . . 31 4 . AOE 35 | . 25 10 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Dat Pro Fac Gar Total 4890 | 83 308 205 103 492 128 420 922 77 91 659 1102 300 Wait 47 | . . 11 . . . 26 7 . . . 3 . Move 4588 | 66 256 187 102 490 128 380 880 77 91 655 1033 243 Hop . | . . . . . . . . . . . . . Pick Up 49 | 7 6 2 1 . . 3 9 . . 2 14 5 Fast Attach 23 | 7 5 . . 1 . 2 1 . . . 5 2 Attach 23 | . 1 3 . . . 3 2 . . 2 4 8 Detach 5 | . 3 . . . . 1 . . . . 1 . Swap 7 | . 2 . . . . 1 2 . . . 2 . Drop 40 | . 13 . . 1 . 4 8 . . . 14 . Fire 71 | 3 22 2 . . . . . . . . 13 31 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . . 13 . . . 13 11 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 6) 322 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 440 | -9/Materials | Discovered new exit (range 16) 447 | -9/Materials | Identified exit to Mines 447 | -9/Materials | Entered Mines 499 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 499 | -9/Mines | Discovered new exit (range 5) 501 | -9/Mines | Identified exit to Exiles 502 | -9/Mines | Entered Exiles 517 | -9/Exiles | Met 8R-AWN 524 | -9/Exiles | Met EX-HEX 544 | -9/Exiles | Met EX-BIN 553 | -9/Exiles | Aligned with FarCom system 554 | -9/Exiles | Given EX-Vault access code 578 | -9/Exiles | Opened EX-Vault 584 | -9/Exiles | Found AWS/Gauss 596 | -9/Exiles | Warned to stay clear of 0b10 Research branches 610 | -9/Exiles | Met EX-DEC 632 | -9/Exiles | Visited The Gauntlet 709 | -9/Exiles | Discovered new exit (range 14) 740 | -9/Exiles | Learned location of Zion (-6) 759 | -9/Exiles | Identified exit to Mines 759 | -9/Exiles | Left Exiles lab with AWS/Gauss 759 | -9/Exiles | Entered Mines 818 | -8/Mines | Discovered new exit (range 16) 826 | -8/Mines | Identified exit to Materials 826 | -8/Mines | Entered Materials 826 | -8/Materials | Evolved 2 slots: Utility x2 1054 | -8/Materials | Discovered new exit (range 16) 1063 | -8/Materials | Identified exit to Factory 1063 | -8/Materials | Entered Factory 1063 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -7/Factory | Build established: Scout 1520 | -7/Factory | Discovered new exit (range 10) 1525 | -7/Factory | Identified exit to Lower Caves 1525 | -7/Factory | Entered Lower Caves 1526 | -7/Lower Caves | Learned Factory security intel 1560 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1562 | -7/Lower Caves | Identified exit to Data Miner 1562 | -7/Lower Caves | Entered Data Miner 1562 | -7/Data Miner | Discovered new exit (range 6) 1565 | -7/Data Miner | Identified exit to Proximity Caves 1572 | -7/Data Miner | Met Data Miner 1586 | -7/Data Miner | Learned location of Section 7 (-3) 1586 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1596 | -7/Data Miner | Received God Mode back door access code from Data Miner 1606 | -7/Data Miner | Entered Proximity Caves 1648 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1921 | -6/Proximity Caves | Discovered new exit (range 9) 1924 | -6/Proximity Caves | Identified exit to Factory 1925 | -6/Proximity Caves | Entered Factory 1925 | -6/Factory | Evolved 2 slots: Utility x2 2228 | -6/Factory | AWS/Gauss suddenly broke down 2535 | -6/Factory | Identified exit to Garrison 2535 | -6/Factory | Entered Garrison 2588 | -6/Garrison | Lost 3 parts (1p1n1w) 2601 | -6/Garrison | Triggered checkpoint 2618 | -6/Garrison | Garrison Relay disabled 2673 | -6/Garrison | Triggered checkpoint 2674 | -6/Garrison | Triggered checkpoint 2737 | -6/Garrison | Lost 11 parts (2p4n3u2w) 2761 | -6/Garrison | Triggered checkpoint 2763 | -6/Garrison | Triggered checkpoint 2769 | -6/Garrison | Triggered checkpoint 2770 | -6/Garrison | Core integrity fell below 50% 2773 | -6/Garrison | Self-destructed Last Messages --------------- 02694_ Acquired VTOL Module. 02697_ S-27 Virus destroyed. 02698_ Acquired 4 matter. Garrison Door activated. 02703_ Imp. Hover Unit+ destroyed. 02704_ Imp. Sensor Array destroyed. 02706_ Sensor Array destroyed. 02747_ Destroyed Shock Rifle. 02754_ Autogun destroyed. 02761_ Beams of light sweep through the air. An alarm sounds. 02761_ C-45 Heavy ARC bursts open, deploying its payload. 02761_ S-27 Virus unfolds itself. 02763_ Beams of light sweep through the air. An alarm sounds. 02764_ C-45 Heavy ARC bursts open, deploying its payload. 02764_ G-67 Veteran unfolds itself. 02764_ G-50 Soldier unfolds itself. 02764_ Critical hit (Burn: +37). 02767_ Imp. Light Armor Plating destroyed. 02769_ Beams of light sweep through the air. An alarm sounds. 02772_ Extracted 31 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ##############?????????????????????? | | ????????????????????? | | ????????????????????? | | ????????????????????? | | ######## #####???????????Y?????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #????????????????????????#####?????? | | ##########################!!!#?????? | | g gpgg s s sg@ !#?????? | | #####" #####%" ##### g ##!!!#?????? | | #???#%" #???#" #???# ######?????? | | #???##/##???#####???#####??????????? | | #????# ????????????????????????????? | | #????#?????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Powered Armor | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Item+ Knowing Is Half The Battle Organ Harvest Sixth Sense There's More Where That Came From Challenges ------------ None Game ------ Seed WarlordCoolantMatterbank Manual? 0 Play Time 01:09:28 Cumulative 66.4 hours Start 2025.10.23 @ 14:20:39 End 2025.10.24 @ 22:20:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af894952-990f-4e09-9fc9-c8fb2cfb2520