Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 16:53:38 Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3838) 3838 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2600) 2600 TOTAL SCORE: 10728 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 5/100 System Corruption 0% Temperature Cool (9) Movement Walking (150) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Zionite Metafield Generator Improved Targeting Computer Zionite Weapon Casing GOLEM Unit > --- WEAPON (4) ------- Assembled Focal Cannon > --- INVENTORY (5) ---- Zionite Biocell (600) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Zionite Metafield Generator Improved Targeting Computer Target Analyzer Core Analyzer Advanced Phase Shifter > --- WEAPON ----------- Gauss Rifle Grenade Launcher Power Maul > --- INVENTORY -------- Micro Nuclear Core Zionite Glidesys II Zionite Biocell GOLEM Unit [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Zionite Glidesys II Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . . Parts Attached 121 | 7 10 38 14 10 3 1 5 30 3 Power 12 | 1 2 4 . 2 . . . 3 . Engine 3 | 1 1 1 . . . . . . . Core 7 | . 1 3 . 2 . . . 1 . Reactor 2 | . . . . . . . . 2 . Propulsion 36 | 2 5 15 3 3 . . . 8 . Treads 10 | . . 3 3 3 . . . 1 . Leg 19 | 2 5 12 . . . . . . . Wheel . | . . . . . . . . . . Hover 7 | . . . . . . . . 7 . Flight . | . . . . . . . . . . Utility 36 | 2 . 11 3 4 1 . 1 12 2 Device 12 | 1 . 2 1 1 . . . 6 1 Storage 6 | 1 . 3 . . . . . 2 . Processor 4 | . . 1 . . 1 . 1 1 . Hackware . | . . . . . . . . . . Protection 14 | . . 5 2 3 . . . 3 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 3 8 8 1 2 1 4 7 1 Energy Gun 4 | 1 . 1 . . . . . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | 1 3 7 8 1 1 1 3 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 2 | . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . 9 . Parts Lost 22 | . 1 5 1 1 . 1 . 12 1 Power 3 | . 1 1 . . . . . 1 . Propulsion 7 | . . 1 . . . . . 6 . Utility 5 | . . 1 1 1 . . . 2 . Weapon 7 | . . 2 . . . 1 . 3 1 Highest Loss Streak 7 | . 1 2 1 1 . 1 . 7 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 98 97 92 92 92 86 42 Engine 1 | . 5 1 . . . . . . . Core 7 | . 8 9 9 7 7 7 7 5 . Treads 15 | . . 8 27 23 23 23 23 14 . Leg 10 | . 27 24 . . . . . . 11 Device 8 | . 14 9 7 7 7 7 6 4 15 Storage 9 | . 14 11 9 7 7 7 7 4 . Processor 5 | . . 1 9 7 7 7 7 18 14 Protection 7 | . . 10 9 13 7 7 7 4 . Energy Gun 1 | . 6 . . . . . . . . Ballistic Gun 24 | . 22 21 26 29 26 30 29 19 . Peak Build Rating 69 | 7 9 28 37 51 54 54 54 69 60 Average Rating 34 | 5 8 22 34 44 51 53 53 54 47 On Entrance 31 | . 7 7 27 37 51 54 54 54 21 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 13 15 54 61 83 83 83 83 82 20 Greatest Support 84 | 20 20 66 66 84 84 84 84 84 60 Greatest Overweight (x) 5 | . 1 5 1 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 5 Average Capacity 15 | 7 8 11 20 20 20 20 20 15 5 Most Carried 20 | 7 8 18 20 20 20 20 20 20 5 Average Carried 14 | 2 7 10 19 19 19 19 20 14 2 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 5 Final Carried 20 | 7 8 18 20 20 20 20 20 5 1 Class Distribution -------------------- 36% | Mutant 21% | Gunner 20% | Tank 12% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 4099 | 279 350 1070 482 880 339 300 4 395 . Remotely 2484 | 244 350 402 . 845 339 300 4 . . Salvage Created 4895 | 122 812 1516 819 720 238 483 . 185 . Parts 283 | 8 42 103 46 44 1 19 . 20 . Haulers Intercepted 11 | . 2 6 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 19 1 . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 91 | . 12 26 14 24 2 10 . 3 . Guns 91 | . 12 26 14 24 2 10 . 3 . Classes Destroyed 17 | 2 4 4 . 3 1 2 . 1 . Worker 3 | . . 2 1 . . . . . . Builder 2 | . . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 11 | . 2 6 3 . . . . . . Recycler 4 | 1 3 . . . . . . . . Operator 3 | . . 2 . 1 . . . . . Watcher 11 | . 3 5 1 2 . . . . . Swarmer 21 | . 3 7 3 8 . . . . . Grunt 47 | . 9 10 10 10 . 8 . . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 12 | . . 8 1 1 1 1 . . . Hunter 2 | . . . . 2 . . . . . Programmer 3 | . . . . 3 . . . . . Behemoth 1 | . . . . . 1 . . . . Z-Light 2 | . . . . . . . . 2 . Packrat 2 | . . . . . 2 . . . . Samaritan 1 | . . . . . . 1 . . . Best Kill Streak 6 | 1 3 4 4 6 1 4 . 3 . Combat Bots Only 6 | . 3 4 3 6 1 4 . 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 1 2 . 1 . Gunslinging 1 | . . . . 1 . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 641 | . 43 148 62 119 42 33 . 163 31 Missed 211 | . 17 35 11 35 15 13 . 72 13 Damage Taken 6706 | . 349 1522 777 1193 294 234 . 1973 364 Core 1012 | . 47 217 46 58 68 . . 484 92 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . 79 . . Core Remaining (%) 79 | 100 81 45 91 . . . . . . Volleys Fired 305 | 3 60 120 38 47 6 15 1 12 3 Largest 4 | 2 2 2 3 4 4 4 1 4 1 Hottest 112 | 70 70 79 84 112 112 112 28 112 73 Shots Fired 791 | 6 119 240 114 188 24 60 1 36 3 Gun 791 | 6 119 240 114 188 24 60 1 36 3 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 749 | 3 85 238 114 188 24 60 1 36 . Thermal 42 | 3 34 2 . . . . . . 3 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 3 11 12 22 12 5 7 . 2 4 Robot Miss Streak 9 | 1 6 6 3 9 6 9 . 4 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 14 | . . 2 2 5 . 3 . 2 . Max Gunslinging Chain 2 | . . 1 1 1 . 2 . 1 . Shots Hit Robots 564 | 3 75 161 84 150 25 48 . 16 2 Core Hits 401 | 3 34 60 43 157 28 64 . 11 1 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 6 | . 3 . . . 2 1 . . . Burn 3 | . 3 . . . . . . . . Destroy 1 | . . . . . . 1 . . . Smash 2 | . . . . . 2 . . . . Melee Attacks 4 | . . . . . 3 . . 1 . Impact 4 | . . . . . 3 . . 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8892 | 38 958 2319 1322 2245 829 777 . 336 68 Guns 8520 | 38 958 2312 1316 2245 470 777 . 336 68 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 359 | . . . . . 359 . . . . Ramming 13 | . . 7 6 . . . . . . Kinetic 8149 | 13 694 2298 1316 2245 470 777 . 336 . Thermal 371 | 25 264 14 . . . . . . 68 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 359 | . . . . . 359 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . . . . . . . Average Corruption 1 | . . 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . 16 . . . . . . . Message Errors 5 | . . 5 . . . . . . . Matter Fused 3 | . . 3 . . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . Alerts 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 347 | . . . . . 347 . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 347 | . . . . . 347 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 482 | 18 138 174 89 236 235 338 . 482 12 Average Temperature 73 | 9 43 26 24 72 101 125 . 218 7 Received Heat Transfer 2047 | . 165 465 441 183 36 159 . 436 162 Effects 1 | . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 4 | . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1184 | 74 999 37 . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Peak Influence 392 | 10 229 392 295 247 . . . . . Initial 95 | . 6 26 95 12 . . . . . Average 124 | 4 74 198 115 77 . . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 75 | 100 99 41 81 98 . . . . . Level 1 24 | . . 58 18 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 3 1 7 . . . . . Investigation 6 | . 1 . 1 4 . . . . . Extermination 3 | . . . . 3 . . . . . Reinforcement 3 | . . 3 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . 2 2 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 195 | . 26 36 16 27 2 12 . 72 4 Peak Tracking Total 39 | . 4 5 3 6 1 4 . 39 4 Tactical Retreats 11 | . 3 2 1 . . 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 10 | . 3 3 1 3 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 7 | . 1 . . . . . 3 3 . Max in Single Turn 1 | . 1 . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled 3 | . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 25 | . 8 8 5 4 . . . . . Terminals 19 | . 6 6 4 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 5 | . 2 1 1 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 78 | . 21 34 16 7 . . . . . Successful 44 | . 12 19 11 2 . . . . . Failed 34 | . 9 15 5 5 . . . . . Catastrophic 4 | . 1 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 11 14 10 4 . . . . . Terminals 61 | . 15 30 11 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 15 | . 6 2 5 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 1 9 3 2 . . . . . Record 5 | . . 4 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . Alert Level 2 | . . 2 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Recycling Unit Hacks 7 | . 3 1 3 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 2 | . 1 . 1 . . . . . . Retrieve Components 3 | . 1 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . 8 8 5 . . . . . . Terminals 17 | . 6 7 4 . . . . . . Assimilate 3 | . 2 1 . . . . . . . Botnet 9 | . 3 4 2 . . . . . . Operators 5 | . 1 2 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 1 1 . . . . . . Reject 4 | . 2 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 6 7 3 4 . . . . . Full Trace Events 3 | . . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 13 | . . 10 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 12 | . 2 . . . . . 10 . . Largest Group 10 | . 2 1 1 . . . 10 9 . Highest-Rated Group 301 | . 20 10 10 . . . 301 260 . Highest-Rated Ally 41 | . 10 10 10 . . . 41 39 . Total Orders 5 | . 2 2 1 . . . . . . STAY 3 | . 1 1 1 . . . . . . FOLLOW 2 | . 1 1 . . . . . . . Ally Attacks 52 | . . . . . . . . 52 . Total Damage 751 | . . . . . . . . 751 . Kills 8 | . . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 13925 | 108 2238 3263 1937 1968 1297 455 1321 1057 281 Spaces Moved 7177 | 70 1485 1676 581 605 788 231 746 955 40 Core 33 | 5 . 1 . . . . . 27 . Treads 3693 | . . 452 581 605 788 231 746 290 . Legs 2813 | 65 1485 1223 . . . . . . 40 Wheels . | . . . . . . . . . . Hover 638 | . . . . . . . . 638 . Flight . | . . . . . . . . . . Fastest Speed 25 | 50 120 120 145 160 160 160 160 25 150 Average Speed 143 | 115 120 126 211 247 160 160 160 71 150 Slowest Speed 300 | 120 190 300 250 250 160 160 160 160 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 5 98 82 40 16 86 43 87 82 8 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . . . 1 . 1 1 . Scrap Searched 8 | . . . . . 3 3 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . . . . . . 8 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 8 | . . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total 10132 | 88 1824 2577 1208 964 802 279 816 1316 258 Wait 2334 | 2 253 697 557 286 . 29 38 261 211 Move 7168 | 69 1484 1675 580 604 787 230 745 954 40 Hop . | . . . . . . . . . . Pick Up 63 | 7 6 17 8 6 2 1 . 16 . Fast Attach 40 | 7 3 13 . 1 . . . 16 . Attach 23 | . 1 4 3 3 . 1 . 9 2 Detach 6 | . . 1 . . . . . 5 . Swap 58 | . 6 21 11 6 3 . 5 5 1 Drop 99 | . 11 28 10 11 1 . . 37 1 Fire 305 | 3 60 120 38 47 6 15 1 12 3 Melee 4 | . . . . . 3 . . 1 . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . Trap . | . . . . . . . . . . Miscellaneous 27 | . . . . . . . 27 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 883 | -10/Materials | Discovered new exit (range 5) 1241 | -10/Materials | Discovered new exit (range 16) 1340 | -10/Materials | Discovered new exit (range 16) 2347 | -10/Materials | Entered another Materials area 2347 | -9/Materials | Accompanied by 1 ally 2347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -9/Materials | Build established: Scavenger-Mutant 2963 | -9/Materials | Discovered new exit (range 5) 3673 | -9/Materials | Build established: Mutant 4321 | -9/Materials | Core integrity fell below 50% 4341 | -9/Materials | Discovered new exit (range 15) 5193 | -9/Materials | Identified exit to Materials 5610 | -9/Materials | Entered another Materials area 5610 | -8/Materials | Accompanied by 1 ally 5610 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6134 | -8/Materials | Discovered new exit (range 10) 6193 | -8/Materials | Build established: Skirmisher 6240 | -8/Materials | Identified exit to Factory 6742 | -8/Materials | Discovered exit to Factory (range 10) 7547 | -8/Materials | Entered Factory 7547 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7976 | -7/Factory | Build established: Tank 8161 | -7/Factory | Identified exit to Lower Caves 9515 | -7/Factory | Entered Lower Caves 9638 | -7/Lower Caves | Encountered a Warlord checkpoint 9714 | -7/Lower Caves | Found DCF Scrap (12 items) 10271 | -7/Lower Caves | Spotted B-75 Beast 10307 | -7/Lower Caves | Destroyed B-75 Beast 10426 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10582 | -7/Lower Caves | Build established: Gunner 10771 | -7/Lower Caves | Discovered new exit (range 5) 10812 | -7/Lower Caves | Entered another Lower Caves area 11017 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11068 | -7/Lower Caves | Encountered a Warlord checkpoint 11259 | -7/Lower Caves | Identified exit to Zion 11267 | -7/Lower Caves | Entered Zion 11471 | -7/Zion | Given A8's code to call for help 11781 | -7/Zion | Met Imprinter 11808 | -7/Zion | Imprinted 11810 | -7/Zion | Declared Zion's savior 12244 | -7/Zion | Gained Derelict followers 12541 | -7/Zion | Discovered new exit (range 3) 12541 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12588 | -7/Zion | Entered Deep Caves 12588 | -7/Deep Caves | Accompanied by 10 allies 12983 | -7/Deep Caves | Z-Facility disabled 13186 | -7/Deep Caves | Attacked by Z-Imprinter 13200 | -7/Deep Caves | Destroyed Z-Imprinter 13213 | -7/Deep Caves | Lost 5 allies 13234 | -7/Deep Caves | Found Prototype Device 13234 | -7/Deep Caves | Identified Zio. Metafield Generator 13239 | -7/Deep Caves | Lost 3 parts (1n1u1w) 13356 | -7/Deep Caves | Found Prototype Protection 13356 | -7/Deep Caves | Identified Zio. Weapon Casing 13516 | -7/Deep Caves | Spotted AG-34301 13520 | -7/Deep Caves | Triggered Deep Caves wall 13520 | -7/Deep Caves | Spotted AS-76305 13521 | -7/Deep Caves | Spotted AS-86201 13522 | -7/Deep Caves | Exposed GOLEM chamber 13526 | -7/Deep Caves | Found GOLEM Unit 13578 | -7/Deep Caves | Found Zio. Weapon Casing 13613 | -7/Deep Caves | Core integrity fell below 50% 13632 | -7/Deep Caves | Core integrity fell below 20% 13642 | -7/Deep Caves | Discovered new exit (range 6) 13645 | -7/Deep Caves | Entered Proximity Caves 13667 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 13926 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13620_ Zio. Glidesys II destroyed. 13631_ as-30948 destroyed. 13633_ Zio. Light DM Reactor destroyed. 13634_ as-40458 destroyed. 13636_ Zio. Glidesys II destroyed. 13642_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 13645_ Discarded Target Analyzer. 13647_ GOLEM Unit beginning Asb. Alloy Leg integration. 13779_ Asb. Alloy Leg integration complete. 13780_ GOLEM Unit beginning Asb. Alloy Leg integration. 13868_ Zio. Laser-M destroyed. 13912_ Asb. Alloy Leg integration complete. 13913_ GOLEM Unit beginning Asb. Focal Cannon integration. 13913_ Discarded Core Analyzer. 13917_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###??################???????????? | | ???????????????### ### #######?????? | | ??????????????## ?????? | | ??????????????# ?????? | | ??????????????# #????????????? | | ??????????????## ### ## ##????????????? | | ??????????????####### #### ###?????????????? | | ??????????????# #??# #???????????????? | | ??????????????# #### ##???????????????? | | ??????????????# ##### ## ##????????????????? | | ??????????????# #???####### gg##????????????????? | | ??????????????# #??????### g#????????????????? | | ??????????????# #?????## ##???????????????? | | ??????????????# #????## ###?????????????? | | ??????????????# #???## l #?????????????? | | ??????????????# #???# @### #?????????????? | | ??????????????# ### #?## #????????????? | | ??????????????# #### #??# #????????????? | | ??????????????# #?## #??# ##????????????? | | ??????????????## #?# #??### ###?????????????? | | ???????????????## #?## #????###???????????????? | | ????????????????# ##??# #??????????????????????? | | ???????????????? #???# #??????????????????????? | | ???????????????? "#???# #??????????????????????? | | ???????????????? ##???# ???????????????????????? | | ???????????????? #????# ???????????????????????? | | ???????????????? #????# ???????????????????????? | | ???????????????? #????# ???????????????????????? | | ???????????????# ????? ???????????????????????? | | ???????????????## ????? ???????????????????????? | | ?????????????????# ????? ???????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CatalystWeldingDatajack Manual? 0 Play Time 01:42:20 Cumulative 117.5 hours Start 2025.02.02 @ 23:44:59 End 2025.02.03 @ 16:53:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 89 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47303551-e2e5-4529-bf52-25da9010c9d9