Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 23:13:59
Player: zaccheus
Result: Destroyed by H-55 Commando with Gauss Rifle
Performance
-------------
Evolutions (3) 1500
Regions Visited (8) 1600
Robots Destroyed (96) 480
Value Destroyed (3621) 3621
Prototype IDs (8) 160
Alien Tech Used (0) 0
Bonus (208) 208
TOTAL SCORE: 7569
Bonus
-------
Pacifist 200
High Alert Combat Kills 8
Cogmind
---------
Core Integrity 0/700
Matter 170/300
Energy 240/240
System Corruption 23%
Temperature Cool (0)
Movement Walking (120)
Location -7/Lower Caves
Parts
-------
> --- POWER (1) --------
Nuclear Core
> --- PROPULSION (4) ---
Carbon-fiber Leg
Carbon-fiber Leg
> --- UTILITY (5) ------
Medium Storage Unit
Improved Targeting Computer
Improved Targeting Computer
Improved Targeting Computer
Core Analyzer
> --- WEAPON (3) -------
Advanced Assault Cannon
Heavy Rocket Launcher
> --- INVENTORY (10) ---
Light Nuclear Core
Carbon-fiber Leg
Improved Heat Sink
Target Analyzer
Improved Medium Armor Plating
Shock Rifle
Shock Rifle
Lightning Gun
Particle Gun
Improved EM Pulse Cannon
Peak State
------------
> --- POWER ------------
Cooled Deuterium Engine
> --- PROPULSION -------
Carbon-fiber Leg
Carbon-fiber Leg
Carbon-fiber Leg
Gravmag System
> --- UTILITY ----------
Improved Heat Sink
Improved Targeting Computer
Improved Targeting Computer
Improved Targeting Computer
Improved Targeting Computer
> --- WEAPON -----------
Shock Rifle
Lightning Gun
Precision Shock Rifle
> --- INVENTORY --------
Improved Deuterium Engine
Micro Nuclear Core
Rocket Launcher
Spear
[Rating: 42]
Favorites
-----------
Power Nuclear Core
Engine Improved Ion Engine
Power Core Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Improved Targeting Computer
Device Improved Sensor Array
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Beam Rifle
Energy Gun Beam Rifle
Energy Cannon Cooled Particle Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Heavy Rocket Launcher
Build | -11 -10 -9 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Slots Evolved 6 | . . 2 . 2 2 . . .
Power . | . . . . . . . . .
Propulsion 2 | . . 1 . 1 . . . .
Utility 3 | . . 1 . . 2 . . .
Weapon 1 | . . . . 1 . . . .
Parts Attached 122 | 8 . 4 15 26 28 . 40 1
Power 17 | 2 . 1 2 4 1 . 7 .
Engine 10 | 2 . 1 2 1 1 . 3 .
Core 7 | . . . . 3 . . 4 .
Reactor . | . . . . . . . . .
Propulsion 39 | 2 . 1 3 5 15 . 13 .
Treads . | . . . . . . . . .
Leg 37 | 2 . 1 3 5 15 . 11 .
Wheel . | . . . . . . . . .
Hover 2 | . . . . . . . 2 .
Flight . | . . . . . . . . .
Utility 35 | 1 . . 7 12 7 . 8 .
Device 12 | . . . 2 5 3 . 2 .
Storage 7 | 1 . . 1 2 2 . 1 .
Processor 9 | . . . 1 1 2 . 5 .
Hackware 2 | . . . . 2 . . . .
Protection 5 | . . . 3 2 . . . .
Artifact . | . . . . . . . . .
Weapon 31 | 3 . 2 3 5 5 . 12 1
Energy Gun 20 | 1 . 1 3 3 3 . 9 .
Energy Cannon 3 | . . 1 . . 2 . . .
Ballistic Gun 6 | 2 . . . 2 . . 2 .
Ballistic Cannon 1 | . . . . . . . 1 .
Launcher 1 | . . . . . . . . 1
Special Weapon . | . . . . . . . . .
Impact Weapon . | . . . . . . . . .
Slashing Weapon . | . . . . . . . . .
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon . | . . . . . . . . .
Unidentified Prototypes 3 | . . . . . 2 . 1 .
Parts Lost 43 | . . . 10 7 6 2 15 3
Power 7 | . . . 2 1 1 . 3 .
Propulsion 17 | . . . 3 3 4 . 5 2
Utility 8 | . . . 4 1 . 1 2 .
Weapon 11 | . . . 1 2 1 1 5 1
Highest Loss Streak 6 | . . . 3 3 5 2 6 3
To Critical Strikes 1 | . . . . . . . 1 .
Average Slot Usage (%) 91 | . 85 69 93 99 99 69 75 98
Engine 3 | . 14 11 10 2 . 5 1 .
Core 4 | . . . . 6 6 . 3 7
Leg 28 | . 28 25 32 35 29 17 18 28
Device 8 | . . . 5 8 15 11 3 .
Storage 7 | . 14 11 11 8 7 5 2 7
Processor 9 | . . . 2 . 7 5 24 30
Protection 4 | . . . 8 4 7 5 . .
Energy Gun 15 | . 14 11 20 22 14 5 10 6
Energy Cannon 2 | . . 3 1 . 6 11 . .
Ballistic Gun 2 | . 14 6 . 3 . . 3 6
Naked Turns 88 | . . . . . . 29 59 .
Heaviest Build 106 | 12 12 18 27 30 106 43 29 30
Greatest Support 60 | 20 20 30 30 45 55 48 60 55
Greatest Overweight (x) 3 | . . . 1 . 2 . 3 .
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 25 | 8 8 8 10 10 25 10 10 10
Average Capacity 9 | 7 8 8 9 9 10 8 7 10
Most Carried 11 | 3 7 8 10 10 11 6 10 10
Average Carried 8 | 1 4 7 8 8 9 5 5 10
Final Capacity 10 | 8 8 8 10 10 10 5 10 10
Final Carried 10 | 2 7 7 10 10 6 5 10 10
Class Distribution
--------------------
48% | Scavenger-Gunner
19% | Scavenger-Mutant
14% | Mutant
10% | Gunner
6% | Scavenger-Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Scavenger-Mutant | -9/Storage
Scavenger-Gunner | -8/Materials
Scavenger-Gunner | -7/Factory
Gunner | -7/Waste
Scavenger-Gunner | -7/Factory
Gunner | -7/Lower Caves
Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7
----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Matter Collected 1756 | 244 . 85 145 362 304 . 616 .
Remotely . | . . . . . . . . .
Salvage Created 4066 | . . 158 1182 715 930 . 967 114
Parts 201 | . . 8 67 31 35 . 57 3
Haulers Intercepted 4 | . . . 3 . . . 1 .
Recyclers Shooed 3 | . . . . . 2 . 1 .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Combat Hostiles Destroyed 81 | . . 3 22 14 16 . 22 4
Guns 51 | . . 1 17 14 6 . 13 .
Cannons 17 | . . 2 2 . 9 . 4 .
AOE 8 | . . . . . . . 4 4
Classes Destroyed 13 | . . 2 4 3 2 . 2 .
Worker 1 | . . . . . 1 . . .
Hauler 4 | . . . 3 . . . 1 .
Recycler 4 | . . . . 1 2 . 1 .
Operator 2 | . . . . 2 . . . .
Watcher 4 | . . . 2 1 1 . . .
Swarmer 18 | . . . 4 3 3 . 7 1
Grunt 28 | . . 2 5 5 7 . 6 3
Brawler 2 | . . . 1 1 . . . .
Duelist 3 | . . . . . . . 3 .
Sentry 18 | . . 1 12 3 2 . . .
Specialist 2 | . . . . 2 . . . .
Hunter 1 | . . . . . . . 1 .
Programmer 9 | . . . . . 4 . 5 .
Best Kill Streak 6 | . . 2 6 3 6 . 5 4
Combat Bots Only 6 | . . 2 6 3 4 . 5 4
Max Kills in Single Turn 5 | . . 1 1 1 1 . 5 2
Gunslinging . | . . . . . . . . .
Exploded 3 | . . . . . . . 3 2
Melee . | . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7
-------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Damage Taken 5252 | . . 25 1115 804 807 194 1866 441
Core 1001 | . . 14 165 100 36 104 512 70
Absorbed by Shields . | . . . . . . . . .
Regen/Repaired (Parts) 171 | . . . . 150 21 . . .
Core Remaining (%) 84 | 100 100 . 55 81 . . . .
Volleys Fired 209 | . . 5 69 52 39 . 39 5
Largest 3 | . . 2 2 3 3 . 3 1
Hottest 202 | . . 116 116 168 202 . 160 39
Shots Fired 527 | . . 10 136 155 116 . 105 5
Gun 459 | . . 8 122 155 77 . 97 .
Cannon 63 | . . 2 14 . 39 . 8 .
Launcher 5 | . . . . . . . . 5
Special . | . . . . . . . . .
Kinetic 79 | . . 3 . 31 . . 45 .
Thermal 398 | . . 4 136 124 116 . 18 .
Explosive 5 | . . . . . . . . 5
Electromagnetic 45 | . . 3 . . . . 42 .
Robot Hit Streak 33 | . . 6 30 17 33 . 25 2
Robot Miss Streak 5 | . . 1 2 5 2 . 3 1
Penetration Max . | . . . . . . . . .
Secondary Targets 3 | . . . 1 1 . . 1 .
Max Gunslinging Chain 1 | . . . 1 1 . . 1 .
Shots Hit Robots 379 | . . 7 101 98 93 . 77 3
Core Hits 169 | . . 5 40 36 37 . 44 7
Critical Kills . | . . . . . . . . .
Critical Parts Destroyed . | . . . . . . . . .
Critical Strikes 26 | . . . 8 7 10 . 1 .
Burn 26 | . . . 8 7 10 . 1 .
Melee Attacks . | . . . . . . . . .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Sneak Attacks . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 7468 | . . 100 1528 1480 1909 . 2100 351
Guns 5114 | . . 66 1313 1480 1027 . 1228 .
Cannons 1295 | . . 34 211 . 882 . 168 .
Explosions 1055 | . . . . . . . 704 351
Melee . | . . . . . . . . .
Ramming 4 | . . . 4 . . . . .
Kinetic 897 | . . 41 . 306 . . 550 .
Thermal 5590 | . . 48 1524 1174 1909 . 935 .
Explosive 351 | . . . . . . . . 351
Electromagnetic 626 | . . 11 . . . . 615 .
Impact . | . . . . . . . . .
Slashing . | . . . . . . . . .
Piercing . | . . . . . . . . .
Highest Corruption 23 | . . . 4 2 4 20 23 23
Average Corruption 12 | . . . 3 2 1 12 21 23
Corruption Purged . | . . . . . . . . .
Corruption Blocked . | . . . . . . . . .
Effects 128 | . . . 15 1 8 5 87 12
Message Errors 33 | . . . 6 . . 2 24 1
Matter Fused 30 | . . . 1 . 3 1 21 4
Heat Flow Errors 10 | . . . 2 1 1 . 6 .
Energy Discharges 19 | . . . 1 . 1 . 15 2
Parts Rejected 1 | . . . . . . . 1 .
Data Loss (minor) 18 | . . . 1 . 2 1 10 4
Data Loss (major) 5 | . . . 3 . . . 1 1
Misfires 5 | . . . . . 1 . 4 .
Alerts 2 | . . . 1 . . . 1 .
Misdirections 2 | . . . . . . 1 1 .
Weapon Failures 3 | . . . . . . . 3 .
Overload Shots 4 | . . . . . 4 . . .
Effects 1 | . . . . . 1 . . .
Heat Surge 1 | . . . . . 1 . . .
Overflow Damage 208 | . . . . . 13 . 182 13
Projectiles 15 | . . . . . 13 . 2 .
Explosions 193 | . . . . . . . 180 13
Melee . | . . . . . . . . .
Knockbacks 2 | . . . . . . . 2 .
Impact . | . . . . . . . . .
Kinetic 2 | . . . . . . . 2 .
Secondary . | . . . . . . . . .
Self-Inflicted Damage 695 | . . . . . . . 621 74
Shots 11 | . . . . . . . 8 3
Rammed . | . . . . . . . . .
Targets Rammed 2 | . . . 1 . . . 1 .
Kicked 2 | . . . 1 . . . 1 .
Crushed . | . . . . . . . . .
Highest Temperature 552 | . . 82 342 552 219 . 203 10
Average Temperature 88 | . . 38 95 104 57 . 65 4
Received Heat Transfer 972 | . . 15 324 225 177 . 174 57
Effects 12 | . . . 4 8 . . . .
Shutdowns 1 | . . . . 1 . . . .
Energy Bleed 5 | . . . 2 3 . . . .
Interference 2 | . . . 2 . . . . .
Matter Decay 1 | . . . . 1 . . . .
Damage (major) 3 | . . . . 3 . . . .
Siege Activations . | . . . . . . . . .
Robots Corrupted 1 | . . . . . . . 1 .
Combat Hostiles 1 | . . . . . . . 1 .
Parts Fried . | . . . . . . . . .
Impact Corruptions . | . . . . . . . . .
Robots Melted 5 | . . . 3 . 2 . . .
Combat Hostiles 4 | . . . 3 . 1 . . .
Parts Melted 30 | . . . 9 5 16 . . .
Heat Transferred 13328 | . . 111 4366 3515 4294 . 1042 .
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions 2 | . . . . . . . 2 .
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Peak Influence 411 | . 30 134 411 322 173 60 367 .
Initial 138 | . . 12 56 138 102 60 28 .
Average 137 | . 12 81 235 151 72 55 159 .
Maximum Alert Level 2 | . . . 2 1 . . 1 .
Low Security (%) 70 | 100 100 100 26 70 100 100 56 .
Level 1 29 | . . . 71 29 . . 43 .
Level 2 . | . . . 1 . . . . .
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 21 | . . 1 2 3 6 . 9 .
Investigation 5 | . . 1 1 . 1 . 2 .
Extermination 9 | . . . . . 4 . 5 .
Reinforcement 6 | . . . . 3 1 . 2 .
Assault . | . . . . . . . . .
Garrison 1 | . . . 1 . . . . .
Intercept . | . . . . . . . . .
Searches Triggered . | . . . . . . . . .
Construction Impeded . | . . . . . . . . .
Haulers Reinforced 1 | . . . . . . . 1 .
Active Scanning Responses . | . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . .
Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Distress Signals 6 | . . . 3 2 . . 1 .
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 132 | . 2 3 32 31 17 6 33 8
Peak Tracking Total 6 | . 2 2 4 5 4 6 5 6
Tactical Retreats 14 | . . . 2 5 1 . 5 1
Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Traps Triggered 7 | . . . 3 . 3 . 1 .
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed 6 | . . . . 6 . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered 1 | . . . . . . . 1 .
Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7
---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Machines Disabled 12 | . . . . . 1 . 11 .
Max in Single Turn 11 | . . . . . 1 . 11 .
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Machines Accessed 29 | . . 2 10 7 5 . 5 .
Terminals 18 | . . 1 9 5 1 . 2 .
Fabricators 3 | . . . . . 1 . 2 .
Repair Stations 2 | . . . . 1 1 . . .
Recycling Units 4 | . . . 1 . 2 . 1 .
Scanalyzers 2 | . . 1 . 1 . . . .
Garrison Access . | . . . . . . . . .
Total Hacks 85 | . . 10 28 23 8 . 16 .
Successful 53 | . . 9 14 17 6 . 7 .
Failed 32 | . . 1 14 6 2 . 9 .
Catastrophic 3 | . . . 2 1 . . . .
Database Lockouts . | . . . . . . . . .
Manual 3 | . . . 3 . . . . .
Terminals 46 | . . 7 23 12 1 . 3 .
Fabricators 12 | . . . . . 3 . 9 .
Repair Stations 7 | . . . . 5 2 . . .
Recycling Units 11 | . . . 5 . 2 . 4 .
Scanalyzers 9 | . . 3 . 6 . . . .
Garrison Access . | . . . . . . . . .
Terminal Hacks 27 | . . 7 11 7 . . 2 .
Record 4 | . . . 3 . . . 1 .
Prototype ID Bank 3 | . . . 3 . . . . .
Open Door 1 | . . . 1 . . . . .
Emergency Access Points 3 | . . . 1 1 . . 1 .
Alert Level 7 | . . 5 . 2 . . . .
Disarm Traps 1 | . . . . 1 . . . .
Dispatch Records 1 | . . 1 . . . . . .
Maintenance Status 1 | . . . 1 . . . . .
Surveillance Status 1 | . . . . 1 . . . .
Registered Components 1 | . . . 1 . . . . .
Zone Layout 4 | . . 1 1 2 . . . .
Fabricator Hacks 7 | . . . . . 3 . 4 .
Network Status 1 | . . . . . 1 . . .
Load Schematic 3 | . . . . . 1 . 2 .
Build 3 | . . . . . 1 . 2 .
Repair Station Hacks 6 | . . . . 4 2 . . .
Scan Component 3 | . . . . 2 1 . . .
Repair 3 | . . . . 2 1 . . .
Recycling Unit Hacks 5 | . . . 3 . 1 . 1 .
Report Inventory 1 | . . . 1 . . . . .
Retrieve Components 4 | . . . 2 . 1 . 1 .
Scanalyzer 8 | . . 2 . 6 . . . .
Insert Component 4 | . . 1 . 3 . . . .
Analyze 4 | . . 1 . 3 . . . .
Garrison Access Hacks . | . . . . . . . . .
Unauthorized Hacks . | . . . . . . . . .
Terminals . | . . . . . . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 24 | . . 1 8 6 5 . 4 .
Full Trace Events 5 | . . 1 1 . 1 . 2 .
Feedback Events . | . . . . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built . | . . . . . . . . .
Authchips . | . . . . . . . . .
Time . | . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . .
Part Schematics Acquired 4 | . . 1 . 3 . . . .
Parts Built 6 | . . . . . 2 . 4 .
Authchips . | . . . . . . . . .
Time 182 | . . . . . 73 . 109 .
Total Part Build Rating 18 | . . . . . 6 . 12 .
Parts Repaired 3 | . . . . 2 1 . . .
Time 90 | . . . . 58 32 . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Retrieved Components 20 | . . . 17 . 1 . 2 .
Parts Scanalyzed 4 | . . 1 . 3 . . . .
Part Schematics Acquired 4 | . . 1 . 3 . . . .
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7
------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Used RIF Installer . | . . . . . . . . .
Robots Hacked . | . . . . . . . . .
Non-combat . | . . . . . . . . .
Combat . | . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . .
Relay Couplers Released . | . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . .
Robots Rewired . | . . . . . . . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7
-------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Total Allies . | . . . . . . . . .
Largest Group . | . . . . . . . . .
Highest-Rated Group . | . . . . . . . . .
Highest-Rated Ally . | . . . . . . . . .
Total Orders . | . . . . . . . . .
Ally Attacks . | . . . . . . . . .
Total Damage . | . . . . . . . . .
Kills . | . . . . . . . . .
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered 2 | . . . . . . . . 2
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7
------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Turns Passed 7539 | 62 125 138 1351 1298 2309 121 1872 263
Spaces Moved 4677 | 45 101 88 744 587 1259 133 1532 188
Core 546 | 8 . . . . . 58 480 .
Treads . | . . . . . . . . .
Legs 4131 | 37 101 88 744 587 1259 75 1052 188
Wheels . | . . . . . . . . .
Hover . | . . . . . . . . .
Flight . | . . . . . . . . .
Fastest Speed 50 | 50 120 120 120 120 120 50 50 120
Average Speed 113 | 107 120 120 123 120 120 89 101 120
Slowest Speed 260 | 120 120 120 190 120 260 120 200 120
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped . | . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 35 | 4 31 9 84 33 21 79 29 30
Regions Visited 8
Branch Regions 2
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken . | . . . . . . . . .
Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 .
Scrap Searched . | . . . . . . . . .
Spaces Dug 19 | . . . . . . . . 19
Terrain Destroyed 83 | . . . . . 4 . 22 57
Melee . | . . . . . . . . .
Projectile 5 | . . . . . 4 . 1 .
AOE 78 | . . . . . . . 21 57
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low
Total 6440 | 55 105 110 1036 1061 1963 134 1756 220
Wait 1303 | . . 8 181 360 614 2 112 26
Move 4670 | 44 100 87 743 586 1259 132 1531 188
Hop . | . . . . . . . . .
Pick Up 87 | 3 5 3 15 27 12 . 22 .
Fast Attach 39 | 5 . 1 6 2 4 . 21 .
Attach 37 | 1 . . 6 11 7 . 12 .
Detach 2 | . . . . . 1 . 1 .
Swap 46 | 2 . 3 3 13 17 . 7 1
Drop 40 | . . 3 7 10 10 . 10 .
Fire 209 | . . 5 69 52 39 . 39 5
Melee . | . . . . . . . . .
Ram . | . . . . . . . . .
Kick 2 | . . . 1 . . . 1 .
Crush . | . . . . . . . . .
Escape Stasis 5 | . . . 5 . . . . .
Rewire . | . . . . . . . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
History
---------
Turn | Location | Event
35 | -11/Scrapyard | Discovered new exit (range 14)
63 | -11/Scrapyard | Entered Materials
118 | -10/Materials | Discovered new exit (range 10)
172 | -10/Materials | Discovered new exit (range 12)
188 | -10/Materials | Entered another Materials area
188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
196 | -9/Materials | Discovered new exit (range 16)
313 | -9/Materials | Build established: Mutant
326 | -9/Materials | Entered Storage
835 | -9/Storage | Build established: Scavenger-Mutant
940 | -9/Storage | Lost 3 parts (1n2u)
1043 | -9/Storage | Garrison activated, responded to threat
1399 | -9/Storage | Lost 3 parts (1p2u)
1664 | -9/Storage | Discovered new exit (range 7)
1677 | -9/Storage | Entered Materials
1677 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1
1733 | -8/Materials | Repaired Aluminum Leg
1767 | -8/Materials | Repaired Beam Rifle
2297 | -8/Materials | Build established: Scavenger-Gunner
2711 | -8/Materials | Lost 3 parts (1u2w)
2934 | -8/Materials | Discovered new exit (range 8)
2975 | -8/Materials | Entered Factory
2975 | -7/Factory | Evolved 2 slots: Utility x2
3026 | -7/Factory | Repaired Beam Rifle
3354 | -7/Factory | Fabricated Carbon-fiber Leg (x2)
5284 | -7/Factory | Sucked down chute
5284 | -7/Factory | Entered Waste
5297 | -7/Waste | Lost 5 parts (1p3n1w)
5299 | -7/Waste | EMP discharged
5299 | -7/Waste | System corruption reached 10%
5327 | -7/Waste | Spotted C-40 Crusher
5328 | -7/Waste | Spotted C-40 Crusher
5368 | -7/Waste | Spotted C-40 Crusher
5375 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
5376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped)
5376 | -7/Waste | Released all parts (8)
5387 | -7/Waste | Spotted C-40 Crusher
5394 | -7/Waste | Spotted C-40 Crusher
5398 | -7/Waste | Discovered new exit (range 15)
5398 | -7/Waste | Spotted C-40 Crusher
5399 | -7/Waste | EMP discharged
5405 | -7/Waste | Entered Factory
5548 | -7/Factory | Fabricated Carbon-fiber Leg?
5671 | -7/Factory | Build established: Mutant
6148 | -7/Factory | Core integrity fell below 50%
6178 | -7/Factory | Lost 6 parts (1p3n2w)
6482 | -7/Factory | Core integrity fell below 20%
6514 | -7/Factory | Lost 4 parts (1p1n2u)
6826 | -7/Factory | Fabricated Carbon-fiber Leg?
6853 | -7/Factory | Build established: Scavenger-Gunner
7269 | -7/Factory | Discovered new exit (range 8)
7277 | -7/Factory | Entered Lower Caves
7281 | -7/Lower Caves | Build established: Gunner
7343 | -7/Lower Caves | Learned Factory stockpile data
7351 | -7/Lower Caves | Learned Factory non-interactive machine intel
7409 | -7/Lower Caves | Encountered a Warlord checkpoint
7512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
7540 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle
Last Messages
---------------
07390_ System corrupted: Component data lost.
07409_ 1Q-GHK(M): "You haven't seen any Assembled, have you?"
07414_ System corrupted: Component data lost. <x2>
07446_ System corrupted: Matter fused (-9).
07471_ S9OSKQXVRC1 J#2NPUZRANGKOJWTG
07489_ System corrupted: Substantial component data lost.
07509_ System corrupted: Matter fused (-6).
07511_ Carbon-fiber Leg destroyed.
07512_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
07528_ Slug penetrates Wall.
07529_ System corrupted: Component data lost.
07529_ G-47 Trooper destroyed.
07529_ Aluminum Leg destroyed.
07529_ Destroyed Aluminum Leg.
07529_ G-47 Trooper destroyed. <x2>
07535_ Destroyed Lgt. Nuclear Core.
07536_ Hvy. Assault Rifle destroyed.
07537_ S-27 Virus destroyed.
07539_ The unstable cave ceiling collapses.
07540_ Penetrated by Slug.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 61
Energy Generation 18
Energy Capacity 310
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Density 110
Armor Coverage 150
Evasion (%) 55
Targeting Accuracy 24
Core Analysis 6
Offensive Hacking 10
Defensive Hacking 10
Item Schematics
-----------------
Beam Rifle | -9/Materials | Scanalyzed
Aluminum Leg | -8/Materials | Scanalyzed
Carbon-fiber Leg | -8/Materials | Scanalyzed
Imp. Targeting Computer | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Carbon-fiber Leg | x2 | -7/Factory
Carbon-fiber Leg | x2 | -7/Factory
Carbon-fiber Leg | x2 | -7/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
It Was An Accident, I Swear
Just What I Needed
Challenges
------------
None
Game
------
Seed HardenedExperimentalWand
Manual? 0
Play Time 01:52:56
Cumulative 14.5 hours
Start 2022.06.02 @ 20:37:48
End 2022.06.02 @ 23:13:59
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 10
Rogue 10
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 12
Gallery% 15
Achievement% 14
Wizard Run 0
Options
---------
ASCII 1
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 1
Font 24/Proggy
Map View 113x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 63607a28-6367-4288-8bdd-1e65c626bf11