Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 23:13:59

Player: zaccheus

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (96)      480
Value Destroyed (3621)     3621
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 7569

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     170/300
Energy                     240/240
System Corruption          23%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
  Advanced Assault Cannon
     Heavy Rocket Launcher
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Carbon-fiber Leg
  Improved Heat Sink
           Target Analyzer
  Improved Medium Armor Plating
           Shock Rifle
           Shock Rifle
           Lightning Gun
           Particle Gun
  Improved EM Pulse Cannon

 Peak State 
------------
>           --- POWER ------------
     Cooled Deuterium Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Gravmag System
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
>           --- WEAPON -----------
            Shock Rifle
            Lightning Gun
  Precision Shock Rifle
>           --- INVENTORY --------
   Improved Deuterium Engine
      Micro Nuclear Core
            Rocket Launcher
            Spear
[Rating: 42]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             122  | 8   .   4   15  26  28  .   40  1   
  Power                    17   | 2   .   1   2   4   1   .   7   .   
    Engine                 10   | 2   .   1   2   1   1   .   3   .   
    Core                   7    | .   .   .   .   3   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   1   3   5   15  .   13  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    37   | 2   .   1   3   5   15  .   11  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   .   .   7   12  7   .   8   .   
    Device                 12   | .   .   .   2   5   3   .   2   .   
    Storage                7    | 1   .   .   1   2   2   .   1   .   
    Processor              9    | .   .   .   1   1   2   .   5   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   
    Protection             5    | .   .   .   3   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 3   .   2   3   5   5   .   12  1   
    Energy Gun             20   | 1   .   1   3   3   3   .   9   .   
    Energy Cannon          3    | .   .   1   .   .   2   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   2   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   .   
Parts Lost                 43   | .   .   .   10  7   6   2   15  3   
  Power                    7    | .   .   .   2   1   1   .   3   .   
  Propulsion               17   | .   .   .   3   3   4   .   5   2   
  Utility                  8    | .   .   .   4   1   .   1   2   .   
  Weapon                   11   | .   .   .   1   2   1   1   5   1   
  Highest Loss Streak      6    | .   .   .   3   3   5   2   6   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   85  69  93  99  99  69  75  98  
  Engine                   3    | .   14  11  10  2   .   5   1   .   
  Core                     4    | .   .   .   .   6   6   .   3   7   
  Leg                      28   | .   28  25  32  35  29  17  18  28  
  Device                   8    | .   .   .   5   8   15  11  3   .   
  Storage                  7    | .   14  11  11  8   7   5   2   7   
  Processor                9    | .   .   .   2   .   7   5   24  30  
  Protection               4    | .   .   .   8   4   7   5   .   .   
  Energy Gun               15   | .   14  11  20  22  14  5   10  6   
  Energy Cannon            2    | .   .   3   1   .   6   11  .   .   
  Ballistic Gun            2    | .   14  6   .   3   .   .   3   6   
Naked Turns                88   | .   .   .   .   .   .   29  59  .   
Heaviest Build             106  | 12  12  18  27  30  106 43  29  30  
  Greatest Support         60   | 20  20  30  30  45  55  48  60  55  
  Greatest Overweight (x)  3    | .   .   .   1   .   2   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   10  10  25  10  10  10  
  Average Capacity         9    | 7   8   8   9   9   10  8   7   10  
  Most Carried             11   | 3   7   8   10  10  11  6   10  10  
  Average Carried          8    | 1   4   7   8   8   9   5   5   10  
  Final Capacity           10   | 8   8   8   10  10  10  5   10  10  
  Final Carried            10   | 2   7   7   10  10  6   5   10  10  

 Class Distribution 
--------------------
 48% | Scavenger-Gunner
 19% | Scavenger-Mutant
 14% | Mutant
 10% | Gunner
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
           Gunner | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  
Matter Collected           1756 | 244  .    85   145  362  304  .    616  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4066 | .    .    158  1182 715  930  .    967  114  
  Parts                    201  | .    .    8    67   31   35   .    57   3    
Haulers Intercepted        4    | .    .    .    3    .    .    .    1    .    
Recyclers Shooed           3    | .    .    .    .    .    2    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Combat Hostiles Destroyed  81   | .   .   3   22  14  16  .   22  4   
  Guns                     51   | .   .   1   17  14  6   .   13  .   
  Cannons                  17   | .   .   2   2   .   9   .   4   .   
  AOE                      8    | .   .   .   .   .   .   .   4   4   
Classes Destroyed          13   | .   .   2   4   3   2   .   2   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   1   2   .   1   .   
  Operator                 2    | .   .   .   .   2   .   .   .   .   
  Watcher                  4    | .   .   .   2   1   1   .   .   .   
  Swarmer                  18   | .   .   .   4   3   3   .   7   1   
  Grunt                    28   | .   .   2   5   5   7   .   6   3   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   3   .   
  Sentry                   18   | .   .   1   12  3   2   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
  Programmer               9    | .   .   .   .   .   4   .   5   .   
Best Kill Streak           6    | .   .   2   6   3   6   .   5   4   
  Combat Bots Only         6    | .   .   2   6   3   4   .   5   4   
Max Kills in Single Turn   5    | .   .   1   1   1   1   .   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  
Damage Taken               5252  | .    .    25   1115 804  807  194  1866 441  
  Core                     1001  | .    .    14   165  100  36   104  512  70   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   171   | .    .    .    .    150  21   .    .    .    
Core Remaining (%)         84    | 100  100  .    55   81   .    .    .    .    
Volleys Fired              209   | .    .    5    69   52   39   .    39   5    
  Largest                  3     | .    .    2    2    3    3    .    3    1    
  Hottest                  202   | .    .    116  116  168  202  .    160  39   
Shots Fired                527   | .    .    10   136  155  116  .    105  5    
  Gun                      459   | .    .    8    122  155  77   .    97   .    
  Cannon                   63    | .    .    2    14   .    39   .    8    .    
  Launcher                 5     | .    .    .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    .    3    .    31   .    .    45   .    
  Thermal                  398   | .    .    4    136  124  116  .    18   .    
  Explosive                5     | .    .    .    .    .    .    .    .    5    
  Electromagnetic          45    | .    .    3    .    .    .    .    42   .    
  Robot Hit Streak         33    | .    .    6    30   17   33   .    25   2    
  Robot Miss Streak        5     | .    .    1    2    5    2    .    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    1    1    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    1    .    
Shots Hit Robots           379   | .    .    7    101  98   93   .    77   3    
  Core Hits                169   | .    .    5    40   36   37   .    44   7    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    .    .    8    7    10   .    1    .    
    Burn                   26    | .    .    .    8    7    10   .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7468  | .    .    100  1528 1480 1909 .    2100 351  
  Guns                     5114  | .    .    66   1313 1480 1027 .    1228 .    
  Cannons                  1295  | .    .    34   211  .    882  .    168  .    
  Explosions               1055  | .    .    .    .    .    .    .    704  351  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    4    .    .    .    .    .    
  Kinetic                  897   | .    .    41   .    306  .    .    550  .    
  Thermal                  5590  | .    .    48   1524 1174 1909 .    935  .    
  Explosive                351   | .    .    .    .    .    .    .    .    351  
  Electromagnetic          626   | .    .    11   .    .    .    .    615  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    4    2    4    20   23   23   
  Average Corruption       12    | .    .    .    3    2    1    12   21   23   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    .    15   1    8    5    87   12   
    Message Errors         33    | .    .    .    6    .    .    2    24   1    
    Matter Fused           30    | .    .    .    1    .    3    1    21   4    
    Heat Flow Errors       10    | .    .    .    2    1    1    .    6    .    
    Energy Discharges      19    | .    .    .    1    .    1    .    15   2    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      18    | .    .    .    1    .    2    1    10   4    
    Data Loss (major)      5     | .    .    .    3    .    .    .    1    1    
    Misfires               5     | .    .    .    .    .    1    .    4    .    
    Alerts                 2     | .    .    .    1    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    1    1    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    .    
Overload Shots             4     | .    .    .    .    .    4    .    .    .    
  Effects                  1     | .    .    .    .    .    1    .    .    .    
    Heat Surge             1     | .    .    .    .    .    1    .    .    .    
Overflow Damage            208   | .    .    .    .    .    13   .    182  13   
  Projectiles              15    | .    .    .    .    .    13   .    2    .    
  Explosions               193   | .    .    .    .    .    .    .    180  13   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      695   | .    .    .    .    .    .    .    621  74   
  Shots                    11    | .    .    .    .    .    .    .    8    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    1    .    .    .    1    .    
  Kicked                   2     | .    .    .    1    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        552   | .    .    82   342  552  219  .    203  10   
  Average Temperature      88    | .    .    38   95   104  57   .    65   4    
  Received Heat Transfer   972   | .    .    15   324  225  177  .    174  57   
  Effects                  12    | .    .    .    4    8    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           5     | .    .    .    2    3    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    .    
    Damage (major)         3     | .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    3    .    2    .    .    .    
  Combat Hostiles          4     | .    .    .    3    .    1    .    .    .    
  Parts Melted             30    | .    .    .    9    5    16   .    .    .    
  Heat Transferred         13328 | .    .    111  4366 3515 4294 .    1042 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Peak Influence             411  | .   30  134 411 322 173 60  367 .   
  Initial                  138  | .   .   12  56  138 102 60  28  .   
  Average                  137  | .   12  81  235 151 72  55  159 .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   .   
  Low Security (%)         70   | 100 100 100 26  70  100 100 56  .   
  Level 1                  29   | .   .   .   71  29  .   .   43  .   
  Level 2                  .    | .   .   .   1   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   1   2   3   6   .   9   .   
  Investigation            5    | .   .   1   1   .   1   .   2   .   
  Extermination            9    | .   .   .   .   .   4   .   5   .   
  Reinforcement            6    | .   .   .   .   3   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Distress Signals           6    | .   .   .   3   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   2   3   32  31  17  6   33  8   
  Peak Tracking Total      6    | .   2   2   4   5   4   6   5   6   
  Tactical Retreats        14   | .   .   .   2   5   1   .   5   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Traps Triggered            7    | .   .   .   3   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Machines Disabled          12   | .   .   .   .   .   1   .   11  .   
  Max in Single Turn       11   | .   .   .   .   .   1   .   11  .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Machines Accessed          29   | .   .   2   10  7   5   .   5   .   
  Terminals                18   | .   .   1   9   5   1   .   2   .   
  Fabricators              3    | .   .   .   .   .   1   .   2   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   
  Recycling Units          4    | .   .   .   1   .   2   .   1   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   .   10  28  23  8   .   16  .   
  Successful               53   | .   .   9   14  17  6   .   7   .   
  Failed                   32   | .   .   1   14  6   2   .   9   .   
    Catastrophic           3    | .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   
  Terminals                46   | .   .   7   23  12  1   .   3   .   
  Fabricators              12   | .   .   .   .   .   3   .   9   .   
  Repair Stations          7    | .   .   .   .   5   2   .   .   .   
  Recycling Units          11   | .   .   .   5   .   2   .   4   .   
  Scanalyzers              9    | .   .   3   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   7   11  7   .   .   2   .   
  Record                   4    | .   .   .   3   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   1   1   .   .   1   .   
  Alert Level              7    | .   .   5   .   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   1   1   2   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   3   .   4   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   2   .   
  Build                    3    | .   .   .   .   .   1   .   2   .   
Repair Station Hacks       6    | .   .   .   .   4   2   .   .   .   
  Scan Component           3    | .   .   .   .   2   1   .   .   .   
  Repair                   3    | .   .   .   .   2   1   .   .   .   
Recycling Unit Hacks       5    | .   .   .   3   .   1   .   1   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   2   .   1   .   1   .   
Scanalyzer                 8    | .   .   2   .   6   .   .   .   .   
  Insert Component         4    | .   .   1   .   3   .   .   .   .   
  Analyze                  4    | .   .   1   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   .   1   8   6   5   .   4   .   
  Full Trace Events        5    | .   .   1   1   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   3   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   2   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   182  | .   .   .   .   .   73  .   109 .   
  Total Part Build Rating  18   | .   .   .   .   .   6   .   12  .   
Parts Repaired             3    | .   .   .   .   2   1   .   .   .   
  Time                     90   | .   .   .   .   58  32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   .   .   17  .   1   .   2   .   
Parts Scanalyzed           4    | .   .   1   .   3   .   .   .   .   
  Part Schematics Acquired 4    | .   .   1   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  
Turns Passed               7539 | 62   125  138  1351 1298 2309 121  1872 263  
Spaces Moved               4677 | 45   101  88   744  587  1259 133  1532 188  
  Core                     546  | 8    .    .    .    .    .    58   480  .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4131 | 37   101  88   744  587  1259 75   1052 188  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   50   120  
  Average Speed            113  | 107  120  120  123  120  120  89   101  120  
  Slowest Speed            260  | 120  120  120  190  120  260  120  200  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    31   9    84   33   21   79   29   30   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    .    .    .    .    .    19   
Terrain Destroyed          83   | .    .    .    .    .    4    .    22   57   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    4    .    1    .    
  AOE                      78   | .    .    .    .    .    .    .    21   57   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  
Total                      6440 | 55   105  110  1036 1061 1963 134  1756 220  
  Wait                     1303 | .    .    8    181  360  614  2    112  26   
  Move                     4670 | 44   100  87   743  586  1259 132  1531 188  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 3    5    3    15   27   12   .    22   .    
  Fast Attach              39   | 5    .    1    6    2    4    .    21   .    
  Attach                   37   | 1    .    .    6    11   7    .    12   .    
  Detach                   2    | .    .    .    .    .    1    .    1    .    
  Swap                     46   | 2    .    3    3    13   17   .    7    1    
  Drop                     40   | .    .    3    7    10   10   .    10   .    
  Fire                     209  | .    .    5    69   52   39   .    39   5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    1    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    5    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 14)
   63 | -11/Scrapyard  | Entered Materials
  118 | -10/Materials  | Discovered new exit (range 10)
  172 | -10/Materials  | Discovered new exit (range 12)
  188 | -10/Materials  | Entered another Materials area
  188 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  196 | -9/Materials   | Discovered new exit (range 16)
  313 | -9/Materials   | Build established: Mutant
  326 | -9/Materials   | Entered Storage
  835 | -9/Storage     | Build established: Scavenger-Mutant
  940 | -9/Storage     | Lost 3 parts (1n2u)
 1043 | -9/Storage     | Garrison activated, responded to threat
 1399 | -9/Storage     | Lost 3 parts (1p2u)
 1664 | -9/Storage     | Discovered new exit (range 7)
 1677 | -9/Storage     | Entered Materials
 1677 | -8/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1733 | -8/Materials   | Repaired Aluminum Leg
 1767 | -8/Materials   | Repaired Beam Rifle
 2297 | -8/Materials   | Build established: Scavenger-Gunner
 2711 | -8/Materials   | Lost 3 parts (1u2w)
 2934 | -8/Materials   | Discovered new exit (range 8)
 2975 | -8/Materials   | Entered Factory
 2975 | -7/Factory     | Evolved 2 slots: Utility x2
 3026 | -7/Factory     | Repaired Beam Rifle
 3354 | -7/Factory     | Fabricated Carbon-fiber Leg (x2)
 5284 | -7/Factory     | Sucked down chute
 5284 | -7/Factory     | Entered Waste
 5297 | -7/Waste       | Lost 5 parts (1p3n1w)
 5299 | -7/Waste       | EMP discharged
 5299 | -7/Waste       | System corruption reached 10%
 5327 | -7/Waste       | Spotted C-40 Crusher
 5328 | -7/Waste       | Spotted C-40 Crusher
 5368 | -7/Waste       | Spotted C-40 Crusher
 5375 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5376 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 5376 | -7/Waste       | Released all parts (8)
 5387 | -7/Waste       | Spotted C-40 Crusher
 5394 | -7/Waste       | Spotted C-40 Crusher
 5398 | -7/Waste       | Discovered new exit (range 15)
 5398 | -7/Waste       | Spotted C-40 Crusher
 5399 | -7/Waste       | EMP discharged
 5405 | -7/Waste       | Entered Factory
 5548 | -7/Factory     | Fabricated Carbon-fiber Leg?
 5671 | -7/Factory     | Build established: Mutant
 6148 | -7/Factory     | Core integrity fell below 50%
 6178 | -7/Factory     | Lost 6 parts (1p3n2w)
 6482 | -7/Factory     | Core integrity fell below 20%
 6514 | -7/Factory     | Lost 4 parts (1p1n2u)
 6826 | -7/Factory     | Fabricated Carbon-fiber Leg?
 6853 | -7/Factory     | Build established: Scavenger-Gunner
 7269 | -7/Factory     | Discovered new exit (range 8)
 7277 | -7/Factory     | Entered Lower Caves
 7281 | -7/Lower Caves | Build established: Gunner
 7343 | -7/Lower Caves | Learned Factory stockpile data
 7351 | -7/Lower Caves | Learned Factory non-interactive machine intel
 7409 | -7/Lower Caves | Encountered a Warlord checkpoint
 7512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 7540 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
07390_ System corrupted: Component data lost.
07409_ 1Q-GHK(M): "You haven't seen any Assembled, have you?"
07414_ System corrupted: Component data lost. <x2>
07446_ System corrupted: Matter fused (-9).
07471_ S9OSKQXVRC1 J#2NPUZRANGKOJWTG
07489_ System corrupted: Substantial component data lost.
07509_ System corrupted: Matter fused (-6).
07511_ Carbon-fiber Leg destroyed.
07512_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
07528_ Slug penetrates Wall.
07529_ System corrupted: Component data lost.
07529_ G-47 Trooper destroyed.
07529_ Aluminum Leg destroyed.
07529_ Destroyed Aluminum Leg.
07529_ G-47 Trooper destroyed. <x2>
07535_ Destroyed Lgt. Nuclear Core.
07536_ Hvy. Assault Rifle destroyed.
07537_ S-27 Virus destroyed.
07539_ The unstable cave ceiling collapses.
07540_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#    #??#      M   #????########???# |
| ??????????????#   ##??#          #???????????????? |
| ?????????????##   #???#          #???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         24
Core Analysis              6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Beam Rifle | -9/Materials | Scanalyzed
            Aluminum Leg | -8/Materials | Scanalyzed
        Carbon-fiber Leg | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Carbon-fiber Leg | x2 | -7/Factory 
 Carbon-fiber Leg | x2 | -7/Factory 
 Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              HardenedExperimentalWand
  Manual?         0
Play Time         01:52:56
  Cumulative      14.5 hours
  Start           2022.06.02 @ 20:37:48
  End             2022.06.02 @ 23:13:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63607a28-6367-4288-8bdd-1e65c626bf11