Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 23:13:59 Player: zaccheus Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3621) 3621 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 7569 Bonus ------- Pacifist 200 High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 240/240 System Corruption 23% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Advanced Assault Cannon Heavy Rocket Launcher > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Target Analyzer Improved Medium Armor Plating Shock Rifle Shock Rifle Lightning Gun Particle Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Lightning Gun Precision Shock Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Rocket Launcher Spear [Rating: 42] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 122 | 8 . 4 15 26 28 . 40 1 Power 17 | 2 . 1 2 4 1 . 7 . Engine 10 | 2 . 1 2 1 1 . 3 . Core 7 | . . . . 3 . . 4 . Reactor . | . . . . . . . . . Propulsion 39 | 2 . 1 3 5 15 . 13 . Treads . | . . . . . . . . . Leg 37 | 2 . 1 3 5 15 . 11 . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 35 | 1 . . 7 12 7 . 8 . Device 12 | . . . 2 5 3 . 2 . Storage 7 | 1 . . 1 2 2 . 1 . Processor 9 | . . . 1 1 2 . 5 . Hackware 2 | . . . . 2 . . . . Protection 5 | . . . 3 2 . . . . Artifact . | . . . . . . . . . Weapon 31 | 3 . 2 3 5 5 . 12 1 Energy Gun 20 | 1 . 1 3 3 3 . 9 . Energy Cannon 3 | . . 1 . . 2 . . . Ballistic Gun 6 | 2 . . . 2 . . 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . Parts Lost 43 | . . . 10 7 6 2 15 3 Power 7 | . . . 2 1 1 . 3 . Propulsion 17 | . . . 3 3 4 . 5 2 Utility 8 | . . . 4 1 . 1 2 . Weapon 11 | . . . 1 2 1 1 5 1 Highest Loss Streak 6 | . . . 3 3 5 2 6 3 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 91 | . 85 69 93 99 99 69 75 98 Engine 3 | . 14 11 10 2 . 5 1 . Core 4 | . . . . 6 6 . 3 7 Leg 28 | . 28 25 32 35 29 17 18 28 Device 8 | . . . 5 8 15 11 3 . Storage 7 | . 14 11 11 8 7 5 2 7 Processor 9 | . . . 2 . 7 5 24 30 Protection 4 | . . . 8 4 7 5 . . Energy Gun 15 | . 14 11 20 22 14 5 10 6 Energy Cannon 2 | . . 3 1 . 6 11 . . Ballistic Gun 2 | . 14 6 . 3 . . 3 6 Naked Turns 88 | . . . . . . 29 59 . Heaviest Build 106 | 12 12 18 27 30 106 43 29 30 Greatest Support 60 | 20 20 30 30 45 55 48 60 55 Greatest Overweight (x) 3 | . . . 1 . 2 . 3 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 25 10 10 10 Average Capacity 9 | 7 8 8 9 9 10 8 7 10 Most Carried 11 | 3 7 8 10 10 11 6 10 10 Average Carried 8 | 1 4 7 8 8 9 5 5 10 Final Capacity 10 | 8 8 8 10 10 10 5 10 10 Final Carried 10 | 2 7 7 10 10 6 5 10 10 Class Distribution -------------------- 48% | Scavenger-Gunner 19% | Scavenger-Mutant 14% | Mutant 10% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Matter Collected 1756 | 244 . 85 145 362 304 . 616 . Remotely . | . . . . . . . . . Salvage Created 4066 | . . 158 1182 715 930 . 967 114 Parts 201 | . . 8 67 31 35 . 57 3 Haulers Intercepted 4 | . . . 3 . . . 1 . Recyclers Shooed 3 | . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Combat Hostiles Destroyed 81 | . . 3 22 14 16 . 22 4 Guns 51 | . . 1 17 14 6 . 13 . Cannons 17 | . . 2 2 . 9 . 4 . AOE 8 | . . . . . . . 4 4 Classes Destroyed 13 | . . 2 4 3 2 . 2 . Worker 1 | . . . . . 1 . . . Hauler 4 | . . . 3 . . . 1 . Recycler 4 | . . . . 1 2 . 1 . Operator 2 | . . . . 2 . . . . Watcher 4 | . . . 2 1 1 . . . Swarmer 18 | . . . 4 3 3 . 7 1 Grunt 28 | . . 2 5 5 7 . 6 3 Brawler 2 | . . . 1 1 . . . . Duelist 3 | . . . . . . . 3 . Sentry 18 | . . 1 12 3 2 . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . Programmer 9 | . . . . . 4 . 5 . Best Kill Streak 6 | . . 2 6 3 6 . 5 4 Combat Bots Only 6 | . . 2 6 3 4 . 5 4 Max Kills in Single Turn 5 | . . 1 1 1 1 . 5 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Damage Taken 5252 | . . 25 1115 804 807 194 1866 441 Core 1001 | . . 14 165 100 36 104 512 70 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 171 | . . . . 150 21 . . . Core Remaining (%) 84 | 100 100 . 55 81 . . . . Volleys Fired 209 | . . 5 69 52 39 . 39 5 Largest 3 | . . 2 2 3 3 . 3 1 Hottest 202 | . . 116 116 168 202 . 160 39 Shots Fired 527 | . . 10 136 155 116 . 105 5 Gun 459 | . . 8 122 155 77 . 97 . Cannon 63 | . . 2 14 . 39 . 8 . Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 79 | . . 3 . 31 . . 45 . Thermal 398 | . . 4 136 124 116 . 18 . Explosive 5 | . . . . . . . . 5 Electromagnetic 45 | . . 3 . . . . 42 . Robot Hit Streak 33 | . . 6 30 17 33 . 25 2 Robot Miss Streak 5 | . . 1 2 5 2 . 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 379 | . . 7 101 98 93 . 77 3 Core Hits 169 | . . 5 40 36 37 . 44 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 26 | . . . 8 7 10 . 1 . Burn 26 | . . . 8 7 10 . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7468 | . . 100 1528 1480 1909 . 2100 351 Guns 5114 | . . 66 1313 1480 1027 . 1228 . Cannons 1295 | . . 34 211 . 882 . 168 . Explosions 1055 | . . . . . . . 704 351 Melee . | . . . . . . . . . Ramming 4 | . . . 4 . . . . . Kinetic 897 | . . 41 . 306 . . 550 . Thermal 5590 | . . 48 1524 1174 1909 . 935 . Explosive 351 | . . . . . . . . 351 Electromagnetic 626 | . . 11 . . . . 615 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 4 2 4 20 23 23 Average Corruption 12 | . . . 3 2 1 12 21 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 128 | . . . 15 1 8 5 87 12 Message Errors 33 | . . . 6 . . 2 24 1 Matter Fused 30 | . . . 1 . 3 1 21 4 Heat Flow Errors 10 | . . . 2 1 1 . 6 . Energy Discharges 19 | . . . 1 . 1 . 15 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 18 | . . . 1 . 2 1 10 4 Data Loss (major) 5 | . . . 3 . . . 1 1 Misfires 5 | . . . . . 1 . 4 . Alerts 2 | . . . 1 . . . 1 . Misdirections 2 | . . . . . . 1 1 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots 4 | . . . . . 4 . . . Effects 1 | . . . . . 1 . . . Heat Surge 1 | . . . . . 1 . . . Overflow Damage 208 | . . . . . 13 . 182 13 Projectiles 15 | . . . . . 13 . 2 . Explosions 193 | . . . . . . . 180 13 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 695 | . . . . . . . 621 74 Shots 11 | . . . . . . . 8 3 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . 1 . . . 1 . Kicked 2 | . . . 1 . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 552 | . . 82 342 552 219 . 203 10 Average Temperature 88 | . . 38 95 104 57 . 65 4 Received Heat Transfer 972 | . . 15 324 225 177 . 174 57 Effects 12 | . . . 4 8 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 5 | . . . 2 3 . . . . Interference 2 | . . . 2 . . . . . Matter Decay 1 | . . . . 1 . . . . Damage (major) 3 | . . . . 3 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 3 . 2 . . . Combat Hostiles 4 | . . . 3 . 1 . . . Parts Melted 30 | . . . 9 5 16 . . . Heat Transferred 13328 | . . 111 4366 3515 4294 . 1042 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Peak Influence 411 | . 30 134 411 322 173 60 367 . Initial 138 | . . 12 56 138 102 60 28 . Average 137 | . 12 81 235 151 72 55 159 . Maximum Alert Level 2 | . . . 2 1 . . 1 . Low Security (%) 70 | 100 100 100 26 70 100 100 56 . Level 1 29 | . . . 71 29 . . 43 . Level 2 . | . . . 1 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 2 3 6 . 9 . Investigation 5 | . . 1 1 . 1 . 2 . Extermination 9 | . . . . . 4 . 5 . Reinforcement 6 | . . . . 3 1 . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Distress Signals 6 | . . . 3 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 2 3 32 31 17 6 33 8 Peak Tracking Total 6 | . 2 2 4 5 4 6 5 6 Tactical Retreats 14 | . . . 2 5 1 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Traps Triggered 7 | . . . 3 . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Disabled 12 | . . . . . 1 . 11 . Max in Single Turn 11 | . . . . . 1 . 11 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Machines Accessed 29 | . . 2 10 7 5 . 5 . Terminals 18 | . . 1 9 5 1 . 2 . Fabricators 3 | . . . . . 1 . 2 . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 4 | . . . 1 . 2 . 1 . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 85 | . . 10 28 23 8 . 16 . Successful 53 | . . 9 14 17 6 . 7 . Failed 32 | . . 1 14 6 2 . 9 . Catastrophic 3 | . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . 3 . . . . . Terminals 46 | . . 7 23 12 1 . 3 . Fabricators 12 | . . . . . 3 . 9 . Repair Stations 7 | . . . . 5 2 . . . Recycling Units 11 | . . . 5 . 2 . 4 . Scanalyzers 9 | . . 3 . 6 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . . 7 11 7 . . 2 . Record 4 | . . . 3 . . . 1 . Prototype ID Bank 3 | . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 3 | . . . 1 1 . . 1 . Alert Level 7 | . . 5 . 2 . . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 4 | . . 1 1 2 . . . . Fabricator Hacks 7 | . . . . . 3 . 4 . Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . 1 . 2 . Build 3 | . . . . . 1 . 2 . Repair Station Hacks 6 | . . . . 4 2 . . . Scan Component 3 | . . . . 2 1 . . . Repair 3 | . . . . 2 1 . . . Recycling Unit Hacks 5 | . . . 3 . 1 . 1 . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 4 | . . . 2 . 1 . 1 . Scanalyzer 8 | . . 2 . 6 . . . . Insert Component 4 | . . 1 . 3 . . . . Analyze 4 | . . 1 . 3 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . . 1 8 6 5 . 4 . Full Trace Events 5 | . . 1 1 . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . . . . Parts Built 6 | . . . . . 2 . 4 . Authchips . | . . . . . . . . . Time 182 | . . . . . 73 . 109 . Total Part Build Rating 18 | . . . . . 6 . 12 . Parts Repaired 3 | . . . . 2 1 . . . Time 90 | . . . . 58 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . . . 17 . 1 . 2 . Parts Scanalyzed 4 | . . 1 . 3 . . . . Part Schematics Acquired 4 | . . 1 . 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Turns Passed 7539 | 62 125 138 1351 1298 2309 121 1872 263 Spaces Moved 4677 | 45 101 88 744 587 1259 133 1532 188 Core 546 | 8 . . . . . 58 480 . Treads . | . . . . . . . . . Legs 4131 | 37 101 88 744 587 1259 75 1052 188 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 120 Average Speed 113 | 107 120 120 123 120 120 89 101 120 Slowest Speed 260 | 120 120 120 190 120 260 120 200 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 31 9 84 33 21 79 29 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . . . . . . 19 Terrain Destroyed 83 | . . . . . 4 . 22 57 Melee . | . . . . . . . . . Projectile 5 | . . . . . 4 . 1 . AOE 78 | . . . . . . . 21 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Total 6440 | 55 105 110 1036 1061 1963 134 1756 220 Wait 1303 | . . 8 181 360 614 2 112 26 Move 4670 | 44 100 87 743 586 1259 132 1531 188 Hop . | . . . . . . . . . Pick Up 87 | 3 5 3 15 27 12 . 22 . Fast Attach 39 | 5 . 1 6 2 4 . 21 . Attach 37 | 1 . . 6 11 7 . 12 . Detach 2 | . . . . . 1 . 1 . Swap 46 | 2 . 3 3 13 17 . 7 1 Drop 40 | . . 3 7 10 10 . 10 . Fire 209 | . . 5 69 52 39 . 39 5 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 . . . 1 . Crush . | . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 172 | -10/Materials | Discovered new exit (range 12) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 196 | -9/Materials | Discovered new exit (range 16) 313 | -9/Materials | Build established: Mutant 326 | -9/Materials | Entered Storage 835 | -9/Storage | Build established: Scavenger-Mutant 940 | -9/Storage | Lost 3 parts (1n2u) 1043 | -9/Storage | Garrison activated, responded to threat 1399 | -9/Storage | Lost 3 parts (1p2u) 1664 | -9/Storage | Discovered new exit (range 7) 1677 | -9/Storage | Entered Materials 1677 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1733 | -8/Materials | Repaired Aluminum Leg 1767 | -8/Materials | Repaired Beam Rifle 2297 | -8/Materials | Build established: Scavenger-Gunner 2711 | -8/Materials | Lost 3 parts (1u2w) 2934 | -8/Materials | Discovered new exit (range 8) 2975 | -8/Materials | Entered Factory 2975 | -7/Factory | Evolved 2 slots: Utility x2 3026 | -7/Factory | Repaired Beam Rifle 3354 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5284 | -7/Factory | Sucked down chute 5284 | -7/Factory | Entered Waste 5297 | -7/Waste | Lost 5 parts (1p3n1w) 5299 | -7/Waste | EMP discharged 5299 | -7/Waste | System corruption reached 10% 5327 | -7/Waste | Spotted C-40 Crusher 5328 | -7/Waste | Spotted C-40 Crusher 5368 | -7/Waste | Spotted C-40 Crusher 5375 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5376 | -7/Waste | Released all parts (8) 5387 | -7/Waste | Spotted C-40 Crusher 5394 | -7/Waste | Spotted C-40 Crusher 5398 | -7/Waste | Discovered new exit (range 15) 5398 | -7/Waste | Spotted C-40 Crusher 5399 | -7/Waste | EMP discharged 5405 | -7/Waste | Entered Factory 5548 | -7/Factory | Fabricated Carbon-fiber Leg? 5671 | -7/Factory | Build established: Mutant 6148 | -7/Factory | Core integrity fell below 50% 6178 | -7/Factory | Lost 6 parts (1p3n2w) 6482 | -7/Factory | Core integrity fell below 20% 6514 | -7/Factory | Lost 4 parts (1p1n2u) 6826 | -7/Factory | Fabricated Carbon-fiber Leg? 6853 | -7/Factory | Build established: Scavenger-Gunner 7269 | -7/Factory | Discovered new exit (range 8) 7277 | -7/Factory | Entered Lower Caves 7281 | -7/Lower Caves | Build established: Gunner 7343 | -7/Lower Caves | Learned Factory stockpile data 7351 | -7/Lower Caves | Learned Factory non-interactive machine intel 7409 | -7/Lower Caves | Encountered a Warlord checkpoint 7512 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7540 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 07390_ System corrupted: Component data lost. 07409_ 1Q-GHK(M): "You haven't seen any Assembled, have you?" 07414_ System corrupted: Component data lost. 07446_ System corrupted: Matter fused (-9). 07471_ S9OSKQXVRC1 J#2NPUZRANGKOJWTG 07489_ System corrupted: Substantial component data lost. 07509_ System corrupted: Matter fused (-6). 07511_ Carbon-fiber Leg destroyed. 07512_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 07528_ Slug penetrates Wall. 07529_ System corrupted: Component data lost. 07529_ G-47 Trooper destroyed. 07529_ Aluminum Leg destroyed. 07529_ Destroyed Aluminum Leg. 07529_ G-47 Trooper destroyed. 07535_ Destroyed Lgt. Nuclear Core. 07536_ Hvy. Assault Rifle destroyed. 07537_ S-27 Virus destroyed. 07539_ The unstable cave ceiling collapses. 07540_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????? ????????????????????????# | | ??????????????????????? ??????????????????????# | | ?????????????????????? $???????????????????# | | ?????????????????????? ?????????????????# | | ?????????????????????? ???????????????#### | | ?????????????????????? ???????????????## | | ??????????????????????# ??????????????## | | ?????????????????????## ???????????????# | | ?????????????????????# ? #???????####### | | ?????????????????##### ## #???????# | | ????????????????## #####???# | | ??????????????### % ## #??# ##### | | ??????????????# #??# #???# | | ??????????????# Y # # #??# #???# | | ??????????????# ## #??# ##??# | | ???????????????# ## #### ##?## | | ???????????????# ### ## ##?#### | | ???????????????## #?# #????? | | ???????????????## # ### ##????? | | ???????????????# ## ### #?????? | | ???????????????## # | | ????????????????# ## # | | ???????????????## ## ##### | | ??????????????## ### @ #???# | | ??????????????# #?## #???## ### # | | ??????????????# #??# M #????########???# | | ??????????????# ##??# #???????????????? | | ?????????????## #???# #???????????????? | | ????????????## #???# #???????????????? | | ????????????# #??# #???????????????? | | ????????????# #??# ##???????????????? | | ????????????## ##??#### #####????????????????? | | ?????????????#####??????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 24 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just What I Needed Challenges ------------ None Game ------ Seed HardenedExperimentalWand Manual? 0 Play Time 01:52:56 Cumulative 14.5 hours Start 2022.06.02 @ 20:37:48 End 2022.06.02 @ 23:13:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63607a28-6367-4288-8bdd-1e65c626bf11