Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 11:32:20 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1474) 1474 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5114 Bonus ------- None Cogmind --------- Core Integrity 354/1000 Matter 300/300 Energy 18/100 System Corruption 28% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- Carbon-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Core Shielding Improved Focal Shield > --- WEAPON ----------- Plasma Cannon Electro Proton Construct/C Shotgun Thermal Particle Construct/C > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Storage Unit Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Phase Cannon Light Assault Rifle [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Constructs Wheel Wheel Utility Core Shielding Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Parts Attached 48 | 6 11 4 1 26 Power 6 | 1 2 1 . 2 Engine 5 | 1 2 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 4 . . 3 Treads . | . . . . . Leg . | . . . . . Wheel 9 | 2 4 . . 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 . 1 13 Device 9 | . . . . 9 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . 2 . . 3 Artifact . | . . . . . Weapon 15 | 2 2 3 . 8 Energy Gun 2 | . . . . 2 Energy Cannon 6 | . . 2 . 4 Ballistic Gun 6 | 2 2 1 . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 33 | . . 1 . 32 Power 6 | . . 1 . 5 Propulsion 9 | . . . . 9 Utility 8 | . . . . 8 Weapon 10 | . . . . 10 Highest Loss Streak 12 | . . 1 . 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 98 100 67 Engine 9 | . 14 12 14 4 Leg 1 | . . . . 2 Wheel 18 | . 28 28 28 8 Device 9 | . . . . 19 Storage 9 | . 14 14 14 5 Protection 9 | . 13 14 14 5 Energy Gun 1 | . . . . 3 Energy Cannon 6 | . . 8 14 8 Ballistic Gun 12 | . 28 19 14 . Naked Turns . | . . . . . Heaviest Build 131 | 12 28 32 92 131 Greatest Support 60 | 26 26 20 20 60 Greatest Overweight (x) 30 | 2 1 1 4 30 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 20 | 7 14 15 21 25 Most Carried 17 | . 14 15 17 16 Average Carried 10 | . 6 13 16 9 Final Capacity 25 | 8 15 15 25 25 Final Carried 17 | . 12 11 17 7 Scrap Engine Consumption 42 | . . . . 42 Constructs Created 5 | . . . . 5 Constructs Modified 9 | . . . . 9 Class Distribution -------------------- 54% | Mutant 20% | Tank 12% | Construct 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1110 | 72 394 76 3 565 Remotely . | . . . . . Salvage Created 1740 | . 406 119 . 1215 Parts 86 | . 38 8 . 40 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 32 | . 12 4 . 16 Guns 17 | . 12 2 . 3 Cannons 14 | . . 2 . 12 AOE 1 | . . . . 1 Classes Destroyed 13 | . 5 1 . 7 Worker 3 | . 2 . . 1 Hauler 3 | . 2 . . 1 Recycler 2 | . . . . 2 Operator 2 | . . . . 2 Turret 2 | . . 2 . . Watcher 4 | . 3 . . 1 Swarmer 13 | . 9 4 . . Grunt 11 | . 3 . . 8 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Behemoth 1 | . . . . 1 Best Kill Streak 4 | . 3 4 . 4 Combat Bots Only 4 | . 3 4 . 4 Max Kills in Single Turn 3 | . 3 1 . 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 346 | . 43 79 . 224 Missed 88 | . 6 31 . 51 Damage Taken 4993 | . 361 343 . 4289 Core 770 | . 77 47 . 646 Absorbed by Shields . | . . . . . Redirected to Shielding 105 | . 15 7 . 83 Ignored by Resistances 88 | . . . . 88 Regen/Repaired (Parts) 228 | . . . . 228 Core Remaining (%) 75 | 100 . . 50 . Volleys Fired 162 | . 58 22 . 82 Largest 3 | . 2 2 . 3 Hottest 231 | . 40 88 . 231 Shots Fired 376 | . 116 44 . 216 Gun 216 | . 116 22 . 78 Cannon 160 | . . 22 . 138 Launcher . | . . . . . Special . | . . . . . Kinetic 177 | . 116 22 . 39 Thermal 182 | . . 22 . 160 Explosive . | . . . . . Electromagnetic 17 | . . . . 17 Robot Hit Streak 19 | . 6 2 . 19 Robot Miss Streak 6 | . 3 5 . 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Autonomous 13 | . . . . 13 Shots Hit Robots 241 | . 65 17 . 159 Core Hits 136 | . 31 9 . 96 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4651 | . 738 259 . 3654 Guns 1769 | . 537 74 . 1158 Cannons 2517 | . . 185 . 2332 Explosions 365 | . 201 . . 164 Melee . | . . . . . Ramming . | . . . . . Kinetic 1234 | . 537 74 . 623 Thermal 3157 | . 201 185 . 2771 Explosive . | . . . . . Electromagnetic 260 | . . . . 260 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 28 | . . . . 28 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 7 | . . . . 7 Matter Fused 6 | . . . . 6 Heat Flow Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 54 | . . 1 . 53 Projectiles 29 | . . 1 . 28 Explosions 25 | . . . . 25 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 252 | . . . . 252 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 573 | . 6 58 . 573 Average Temperature 153 | . 6 16 . 180 Received Heat Transfer 909 | . 54 204 . 651 Effects 24 | . . . . 24 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 3 | . . . . 3 Short Circuit 5 | . . . . 5 Damage (minor) 3 | . . . . 3 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 4960 | . 150 333 . 4477 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 565 | . 290 . 565 215 Initial 539 | . . . 539 158 Average 182 | . 181 . 489 77 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 65 | 100 56 . . 93 Level 1 22 | . 43 . 35 6 Level 2 11 | . . . 64 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . . 4 Investigation 2 | . 2 . . . Extermination 2 | . . . . 2 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 21 32 . 23 Peak Tracking Total 6 | . 4 6 . 4 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 12 | . 7 2 . 3 Max in Single Turn 7 | . 7 1 . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 16 | . 7 . 8 1 Terminals 13 | . 6 . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 16 . 19 3 Successful 23 | . 9 . 13 1 Failed 15 | . 7 . 6 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 35 | . 15 . 17 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 8 . 11 1 Record 12 | . 4 . 8 . Emergency Access Points 2 | . 1 . 1 . Alert Level 2 | . 2 . . . Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . 1 . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 1 . 2 . Report Inventory 3 | . 1 . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 . 5 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3702 | 33 1057 265 618 1729 Spaces Moved 2229 | 27 778 204 491 729 Core 12 | 11 . . . 1 Treads . | . . . . . Legs 125 | . . . . 125 Wheels 1897 | 16 778 204 491 408 Hover 195 | . . . . 195 Flight . | . . . . . Fastest Speed 50 | 50 90 95 95 100 Average Speed 133 | 90 103 95 123 185 Slowest Speed 1550 | 150 105 95 140 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 100 14 99 18 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . 14 . . 50 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 57 | . 14 . . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 2666 | 32 936 236 504 958 Wait 181 | . 68 1 8 104 Move 2225 | 26 777 203 490 729 Hop . | . . . . . Pick Up 29 | . 13 3 5 8 Fast Attach 15 | 6 2 . . 7 Attach 21 | . . 2 . 19 Detach 2 | . . . . 2 Swap 12 | . 9 2 1 . Drop 19 | . 9 3 . 7 Fire 162 | . 58 22 . 82 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 12) 181 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 10) 592 | -10/Materials | Discovered new exit (range 16) 622 | -10/Materials | Discovered new exit (range 16) 974 | -10/Materials | Build established: Scavenger-Mutant 1069 | -10/Materials | Discovered new exit (range 9) 1091 | -10/Materials | Entered Subcaves 1169 | -10/Subcaves | Learned 2 Materials zone layouts 1198 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1202 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1306 | -10/Subcaves | Discovered new exit (range 16) 1338 | -10/Subcaves | Build established: Mutant 1356 | -10/Subcaves | Entered Recycling 1364 | -7/Recycling | Found Scrap Engine 1919 | -7/Recycling | Discovered new exit (range 16) 1974 | -7/Recycling | Entered Factory 1974 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 2310 | -5/Factory | Lost 5 parts (2p1n2w) 2612 | -5/Factory | Spotted B-75 Beast 2620 | -5/Factory | Build established: Tank 2709 | -5/Factory | Destroyed B-75 Beast 2737 | -5/Factory | Lost 5 parts (1p2n2u) 3464 | -5/Factory | Build established: Construct 3668 | -5/Factory | System corruption reached 10% 3685 | -5/Factory | Core integrity fell below 50% 3703 | -5/Factory | Self-destructed Last Messages --------------- 03680_ JSK =0EY77&44XYRD|&&V 03685_ Lgt. Assault Rifle destroyed. 03685_ System corrupted by crushing effect (+4). 03688_ Phase Cannon destroyed. 03691_ Knocked back. 03694_ Carbon-Carbon Exoskeleton destroyed. 03694_ Arm. Scrap Engine damaged due to network destabilization (-9). 03696_ Adv. Heat Sink destroyed. 03696_ Arm. Scrap Engine destroyed. 03696_ Scrap Engine core remains intact and functional. 03696_ System corrupted by crushing effect (+2). 03696_ System corrupted by crushing effect (+5). 03696_ Knocked back. 03697_ 4AGM>FRHMMRO:6AWTKPOM24|54H>YP 03701_ Imp. Focal Shield destroyed. 03701_ System corrupted by crushing effect (+2). 03701_ Knocked back. 03701_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 03703_ The unstable cave ceiling collapses. 03703_ P-70 Sage resets B-60 Warrior, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?? #??????????????????# #??# ##+#### | | "??"""" #???#####??????????# #??# ## | | "??"""" ?? ????????#+#??# ## | | ? "????"" #???????????# ## | | ?? ??????"" ! #???????????# ##/ | | ?????????? ????????????# %+%! | | ??????????" ????????????# ## | | ???????" ????????????# ## | | "???""" ?????????????# ## | | "???""" #?????????????# ## | | ???? ######????????# ## | | ""???"" #||| #????????+ ## | | ""??""" #||| ########?# ## | | """"""" p p #|| # # ####### | | """"""" # #"" """ !# ??????? | | R ; | ;"" """ # ??????? | | """"""" ;"T """ + ??????? | | """"""" ;; ;"" # ??????? | | """"""" %| ;"" """ # ??????? | | """"""" """ # ?# ?? | | *%""" # ?# " | | #????# " | | #;########????# " | | bg ##???????????# " | | ########; ;##????????????# | | #??????# @ ;#?????????????# | | #??????# ; ##?????????????# | | #?????# ; #??????????????# | | #?????#### #??????????????# | | #????????#########??????????????# | | ##+##########???????????????????????????????# | | ! #??????????????????????????????????###### | | #???????????????????????????????????????? | | "" """ #???????????????????????????????????????? | | "" """"" #???????????????????????????????????????? | | "" """"" #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 432 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 25 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumScrapMicrothruster Manual? 0 Play Time 00:41:18 Cumulative 287.0 hours Start 2024.04.29 @ 10:27:48 End 2024.04.29 @ 11:32:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 220 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3155e802-9772-4ce8-8f68-00582e7ead9c