Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.13 @ 20:17:43 Player: Viceroy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2872) 2872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6777 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 50/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Kinecellerator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Terrain Scan Processor Improved Melee Analysis Suite Improved Transmission Jammer Phase Shifter > --- WEAPON ----------- Phase Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Spear > --- INVENTORY -------- Microactuators Component Analysis Suite Proton Cannon [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Enhanced Optical Array Device Improved Transmission Jammer Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 1 . 1 . . Parts Attached 117 | 7 1 25 32 1 8 43 Power 15 | 1 . 5 4 . 2 3 Engine 11 | 1 . 5 2 . . 3 Core 4 | . . . 2 . 2 . Reactor . | . . . . . . . Propulsion 28 | 2 . 6 9 . 2 9 Treads 11 | 2 . 6 1 . . 2 Leg 8 | . . . 5 . . 3 Wheel . | . . . . . . . Hover 3 | . . . 2 . . 1 Flight 6 | . . . 1 . 2 3 Utility 35 | 1 1 6 12 . . 15 Device 20 | . 1 2 7 . . 10 Storage 2 | 1 . . 1 . . . Processor 5 | . . . 3 . . 2 Hackware . | . . . . . . . Protection 8 | . . 4 1 . . 3 Artifact . | . . . . . . . Weapon 39 | 3 . 8 7 1 4 16 Energy Gun 10 | 1 . 3 3 . . 3 Energy Cannon 7 | . . 3 . . . 4 Ballistic Gun 11 | 2 . 2 2 . 1 4 Ballistic Cannon 4 | . . . . . . 4 Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 3 | . . . 1 . 2 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 72 | . 1 1 25 . 11 34 Power 13 | . 1 1 6 . 2 3 Propulsion 15 | . . . 4 . 3 8 Utility 21 | . . . 7 . 1 13 Weapon 23 | . . . 8 . 5 10 Highest Loss Streak 14 | . 1 1 10 . 9 14 Average Slot Usage (%) 81 | . 92 94 77 67 54 81 Engine 7 | . 8 19 6 . . 5 Core 1 | . . . 5 . 1 . Treads 6 | . 28 21 2 . . 1 Leg 4 | . . . 9 . . 6 Hover 2 | . . . 1 15 6 3 Flight 2 | . . . 1 . . 6 Device 12 | . 13 3 14 7 6 15 Storage 7 | . 14 11 10 7 7 2 Processor 8 | . . . 5 15 15 15 Protection 3 | . . 7 2 . . 3 Energy Gun 4 | . . 11 5 . . 2 Energy Cannon 4 | . . 12 3 . . 4 Ballistic Gun 6 | . 28 8 4 . . 5 Ballistic Cannon 1 | . . . . . . 4 Slashing Weapon 1 | . . . 2 7 10 . Piercing Weapon 1 | . . . . . . 2 Naked Turns 4 | . . . . . . 4 Heaviest Build 50 | 11 12 36 42 16 22 50 Greatest Support 40 | 40 40 40 23 20 20 40 Greatest Overweight (x) 13 | 2 . 10 13 . 1 8 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 4 | 5 6 6 5 4 4 4 Most Carried 6 | 4 6 6 6 4 4 4 Average Carried 3 | 3 4 5 4 4 3 2 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 6 | 4 6 6 4 4 1 1 Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Tank 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 6% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 1960 | 233 178 276 359 102 28 784 Remotely . | . . . . . . . Salvage Created 3147 | 18 248 834 826 . 220 1001 Parts 202 | 2 15 53 50 . 19 63 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 64 | . 8 13 18 . 8 17 Melee 8 | . . . 6 . 2 . Guns 32 | . 8 6 7 . 1 10 Cannons 14 | . . 7 1 . . 6 AOE 10 | . . . 4 . 5 1 Classes Destroyed 13 | 1 3 5 1 . . 3 Worker 9 | 1 1 1 . . . 6 Builder 7 | . . 3 2 . . 2 Hauler 1 | . . 1 . . . . Recycler 4 | . . 2 . . . 2 Operator 1 | . . . . . . 1 Watcher 7 | . 2 . 4 . . 1 Swarmer 21 | . 5 . 5 . 4 7 Grunt 26 | . 3 9 8 . 4 2 Brawler 1 | . . 1 . . . . Sentry 9 | . . 3 4 . . 2 Hunter 2 | . . . 1 . . 1 Programmer 4 | . . . . . . 4 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 1 8 6 5 . 4 4 Combat Bots Only 6 | . 6 4 3 . 4 3 Max Kills in Single Turn 2 | 1 1 2 2 . 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 1 . 2 1 Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 7771 | . 486 558 2031 37 1058 3601 Core 1829 | . 53 162 510 . 247 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 78 59 7 . 64 . Volleys Fired 190 | 2 22 25 67 . 5 69 Largest 3 | 2 2 3 3 . 2 3 Hottest 204 | 40 40 204 130 . 59 196 Shots Fired 411 | 4 44 70 124 . 9 160 Gun 279 | 4 44 41 107 . 4 79 Cannon 119 | . . 29 9 . . 81 Launcher 13 | . . . 8 . 5 . Special . | . . . . . . . Kinetic 238 | 4 44 15 64 . 4 107 Thermal 144 | . . 55 52 . . 37 Explosive 13 | . . . 8 . 5 . Electromagnetic 16 | . . . . . . 16 Robot Hit Streak 21 | 2 10 21 12 . 11 18 Robot Miss Streak 6 | . 1 6 4 . . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 2 . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 290 | 2 32 43 85 . 24 104 Core Hits 182 | 1 15 26 74 . 19 47 Critical Hits 11 | . . 5 1 . 3 2 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 8 | . . 3 1 . 3 1 Melee Attacks 28 | . . . 3 . 19 6 Impact . | . . . . . . . Slashing 22 | . . . 3 . 19 . Piercing 6 | . . . . . . 6 Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 2 . Damage Inflicted 8432 | 26 653 939 1770 . 1640 3404 Guns 2674 | 26 450 380 755 . 67 996 Cannons 1831 | . . 387 185 . . 1259 Explosions 2248 | . 199 152 527 . 779 591 Melee 1418 | . . . 145 . 794 479 Ramming 261 | . 4 20 158 . . 79 Kinetic 2675 | 26 450 136 336 . 67 1660 Thermal 2421 | . . 631 696 . . 1094 Explosive 1565 | . 199 152 435 . 779 . Electromagnetic 92 | . . . . . . 92 Impact . | . . . . . . . Slashing 939 | . . . 145 . 794 . Piercing 479 | . . . . . . 479 Highest Corruption 17 | . . . 5 . . 17 Average Corruption 3 | . . . 4 . . 2 Corruption Purged . | . . . . . . . Effects 40 | . . . 27 . . 13 Message Errors 5 | . . . 3 . . 2 Matter Fused 6 | . . . 6 . . . Heat Flow Errors 3 | . . . 3 . . . Energy Discharges 9 | . . . 5 . . 4 Data Loss (minor) 4 | . . . 2 . . 2 Targeting Errors 12 | . . . 7 . . 5 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 527 | . 60 74 72 . 141 180 Projectiles 31 | . . . . . . 31 Explosions 323 | . 60 74 64 . 48 77 Melee 173 | . . . 8 . 93 72 Knockbacks 13 | . . . 1 . . 12 Impact 2 | . . . 1 . . 1 Kinetic 10 | . . . . . . 10 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 339 | . . 12 171 . 76 80 Shots 6 | . . 1 2 . 2 1 Rammed 86 | . 1 5 52 . . 28 Targets Rammed 100 | . 1 6 61 . . 32 Kicked 13 | . . . 9 . . 4 Crushed 1 | . . 1 . . . . Highest Temperature 927 | . 10 791 411 . 31 927 Average Temperature 212 | . 4 327 98 . 17 215 Received Heat Transfer 3027 | . 177 279 882 . 429 1260 Effects 90 | . . 60 2 . . 28 Shutdowns 30 | . . 20 2 . . 8 Energy Bleed 8 | . . 5 . . . 3 Interference 7 | . . 3 . . . 4 Matter Decay 8 | . . 7 . . . 1 Short Circuit 6 | . . 4 . . . 2 Damage (minor) 13 | . . 6 . . . 7 Damage (major) 16 | . . 13 . . . 3 Damage (core) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 2 3 . . 1 Heat Transferred 3784 | . . 1369 1345 . . 1070 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 348 | 5 225 278 240 97 160 348 Average Influence 122 | . 93 198 99 96 97 124 Maximum Alert Level 1 | . 1 1 1 . . 1 Low Security (%) 81 | 100 97 40 92 100 100 83 Level 1 18 | . 2 59 7 . . 16 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 3 . . 5 Investigation 4 | . 1 . 2 . . 1 Extermination 3 | . . . . . . 3 Reinforcement 3 | . . 1 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 6 | . 1 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 13 17 29 . 25 29 Peak Tracking Total 15 | . 6 5 5 . 15 5 Tactical Retreats 13 | . 1 . . . 7 5 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 4 | . . 2 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 22 | . 1 1 1 . . 19 Max in Single Turn 14 | . 1 1 1 . . 14 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 12 | . 2 1 3 4 . 2 Terminals 8 | . 2 . 3 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . 7 9 9 6 . 5 Successful 25 | . 4 9 5 4 . 3 Failed 11 | . 3 . 4 2 . 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 7 . 9 3 . 3 Fabricators 2 | . . . . 2 . . Repair Stations 9 | . . 9 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . 4 . 5 2 . 1 Record 3 | . . . 2 . . 1 Terminal Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . . . 1 . . . Zone Layout 3 | . . . 1 2 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 9 | . . 9 . . . . Scan Component 5 | . . 5 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 2 1 . 1 Full Trace Events 5 | . 2 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . 3 . . Matter 252 | . . . . 252 . . Time 67 | . . . . 67 . . Total Robot Build Rating 12 | . . . . 12 . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 4 . . . . Time 116 | . . 116 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 90 | . . . . 90 . . Highest-Rated Ally 30 | . . . . 30 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 4611 | 112 318 775 1153 176 288 1789 Spaces Moved 2109 | 64 155 223 532 209 196 730 Core 118 | 13 . 36 61 . 1 7 Treads 521 | 51 155 187 . . . 128 Legs 688 | . . . 337 . . 351 Wheels . | . . . . . . . Hover 499 | . . . 134 209 156 . Flight 283 | . . . . . 39 244 Fastest Speed 37 | 50 160 160 51 51 40 37 Average Speed 140 | 143 160 222 148 51 82 144 Slowest Speed 700 | 160 160 550 700 51 110 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 6 26 25 33 8 34 25 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 274 | . 14 40 96 . 16 108 Melee . | . . . . . . . Projectile 24 | . . . . . . 24 AOE 250 | . 14 40 96 . 16 84 Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 3334 | 79 181 439 773 277 278 1307 Wait 693 | . . 140 60 67 47 379 Move 2102 | 63 154 222 531 209 193 730 Hop 1 | . . . . . 1 . Pick Up 66 | 6 3 6 10 . 5 36 Fast Attach 45 | 4 . 15 18 1 2 5 Attach 59 | 3 1 4 12 . 6 33 Detach 4 | 1 . 2 1 . . . Swap 13 | . . 6 2 . . 5 Drop 35 | . . 13 8 . 2 12 Fire 190 | 2 22 25 67 . 5 69 Melee 26 | . . . 3 . 17 6 Ram 37 | . . 2 30 . . 5 Kick 58 | . . . 31 . . 27 Crush 5 | . 1 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 746 | -9/Materials | Repaired Lgt. Treads 784 | -9/Materials | Repaired Hrd. Medium Armor Plating 823 | -9/Materials | Repaired Lgt. Treads 851 | -9/Materials | Repaired Assault Rifle 1157 | -9/Materials | Discovered new exit (range 12) 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Utility x2 1434 | -8/Materials | Lost 7 parts (2p1n1u3w) 1733 | -8/Materials | Core integrity fell below 50% 1759 | -8/Materials | Core integrity fell below 20% 1773 | -8/Materials | Lost 10 parts (2p2n3u3w) 2078 | -8/Materials | Lost 4 parts (1p2u1w) 2120 | -8/Materials | Build established: Scavenger-Mutant 2334 | -8/Materials | Discovered new exit (range 9) 2359 | -8/Materials | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2437 | -7/Factory | Build established: Mutant 2522 | -7/Factory | Fabricated L-41 Fighter (x3) 2535 | -7/Factory | Identified exit to Garrison 2535 | -7/Factory | Entered Garrison 2558 | -7/Garrison | Triggered checkpoint 2756 | -7/Garrison | Triggered checkpoint 2818 | -7/Garrison | Discovered new exit (range 13) 2823 | -7/Garrison | Entered Factory 2823 | -6/Factory | Evolved 2 slots: Utility x2 2837 | -6/Factory | Lost 9 parts (2p2n1u4w) 3336 | -6/Factory | Build established: Scavenger-Skirmisher 3589 | -6/Factory | Lost 11 parts (2p3n3u3w) 4044 | -6/Factory | Build established: Scavenger-Tank 4063 | -6/Factory | Spotted B-75 Beast 4079 | -6/Factory | Destroyed B-75 Beast 4136 | -6/Factory | Core integrity fell below 50% 4222 | -6/Factory | Lost 4 parts (1p1n1u1w) 4568 | -6/Factory | System corruption reached 10% 4602 | -6/Factory | Core integrity fell below 20% 4612 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04593_ System corrupted by crushing effect (+2). 04593_ Slammed into B-48 Gladiator. 04593_ Imp. Cooling System destroyed. 04594_ Kicked G-50 Soldier out of the way. 04595_ Slammed into B-48 Gladiator. 04597_ Destabilizing: System corrupted (+1). 04597_ Magnetic Acceleration Cannon destroyed. 04598_ Slammed into B-48 Gladiator. 04599_ Flexi-carbon Leg destroyed. 04599_ Slammed into B-48 Gladiator. 04603_ System corrupted: Phase Cannon targeting data glitched. 04607_ Slammed into B-48 Gladiator. 04607_ Destabilizing: System interference. 04607_ Phase Cannon temporarily disabled. 04608_ Slammed into B-48 Gladiator. 04609_ Phase Cannon destroyed. 04610_ System corrupted: Energy discharge (-18). 04610_ Slammed into B-48 Gladiator. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????# """ """ | | ??????????????????# """ """ | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????# #""T""#### | | ??????????????????# #"""""#??# | | ??????????????????# ##"#"###?# | | ??????????????????#^^^^^ #""" ""#?? | | ??????????????????+ +[ "##? | | ??????????????????# #%= " #? | | ??????????????????# #! 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