Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 21:11:03 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3219) 3219 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7109 Bonus ------- None Cogmind --------- Core Integrity 212/850 Matter 283/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Walking (265) Ox2 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Laser Gatling Laser > --- INVENTORY (25) --- Light Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Wheel Wheel Advanced Heat Sink High-capacity Matter Pod (200) Enhanced Optical Array Target Analyzer Core Analyzer Recoil Stabilizer Weapon Cycler Gatling Laser Gatling Laser Gatling Laser Thermic Laser Improved EM Pulse Cannon Flak Gun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Heavy Reflective Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink High-capacity Matter Pod Enhanced Optical Array Target Analyzer Core Analyzer Recoil Stabilizer Weapon Cycler Heavy Laser Gatling Laser Gatling Laser Gatling Laser Thermic Laser Improved EM Pulse Cannon Flak Gun Hypervelocity Gauss Rifle [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . . 2 . 1 . Utility 3 | . . 2 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 105 | . 3 8 22 24 43 5 Power 13 | . . 1 3 1 7 1 Engine 4 | . . 1 2 . 1 . Core 9 | . . . 1 1 6 1 Reactor . | . . . . . . . Propulsion 37 | . . . 12 10 12 3 Treads . | . . . . . . . Leg 26 | . . . 9 10 4 3 Wheel 11 | . . . 3 . 8 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 1 6 2 6 9 . Device 9 | . . 2 1 2 4 . Storage 6 | . . 3 1 1 1 . Processor 5 | . 1 1 . 1 2 . Hackware . | . . . . . . . Protection 4 | . . . . 2 2 . Artifact . | . . . . . . . Weapon 31 | . 2 1 5 7 15 1 Energy Gun 16 | . 2 . 2 5 6 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | . . 1 2 2 8 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 1 . 3 . . Parts Lost 42 | . . . 3 8 22 9 Power 6 | . . . 1 . 3 2 Propulsion 21 | . . . 2 4 11 4 Utility 6 | . . . . 2 3 1 Weapon 9 | . . . . 2 5 2 Highest Loss Streak 9 | . . . 2 4 8 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 97 99 98 87 91 Engine 4 | . 14 11 5 1 . 5 Core 5 | . . . 3 5 12 6 Leg 22 | . 28 22 28 29 9 14 Wheel 7 | . . . 7 . 16 18 Device 7 | . . 11 9 7 5 6 Storage 7 | . 14 11 9 7 6 6 Processor 13 | . 12 18 18 15 9 6 Protection 3 | . . . . 6 5 5 Energy Gun 13 | . 27 15 9 16 10 13 Ballistic Gun 6 | . . 6 8 5 7 5 Naked Turns . | . . . . . . . Heaviest Build 126 | 10 14 34 54 68 126 126 Greatest Support 85 | 20 20 26 49 62 77 85 Greatest Overweight (x) 21 | . . 1 2 2 21 4 Average Overweight (x) 1 | . . . 1 . 1 3 Largest Inventory Capacity 25 | 8 8 20 20 20 25 25 Average Capacity 17 | 8 8 11 18 19 17 25 Most Carried 22 | 6 8 11 20 20 22 22 Average Carried 15 | 6 7 9 16 18 15 21 Final Capacity 25 | 8 8 15 20 15 25 25 Final Carried 21 | 6 8 11 20 15 21 19 Class Distribution -------------------- 49% | Scavenger-Gunner 34% | Mutant 8% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 2318 | 200 43 142 445 256 1014 218 Remotely . | . . . . . . . Salvage Created 4670 | . 101 293 1323 830 1583 540 Parts 243 | . 3 12 68 55 82 23 Haulers Intercepted 9 | . . . 4 1 2 2 Recyclers Shooed 8 | . 2 1 . 1 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 65 | . 2 2 22 14 21 4 Guns 64 | . 2 1 22 14 21 4 Classes Destroyed 13 | . 1 3 4 3 2 . Worker 9 | . . 2 1 3 3 . Builder 8 | . . . . 2 4 2 Hauler 9 | . . . 4 1 2 2 Recycler 8 | . . 2 2 2 1 1 Watcher 3 | . . . 1 . . 2 Swarmer 15 | . . . 7 1 4 3 Grunt 27 | . 2 . 12 8 5 . Duelist 2 | . . . 1 1 . . Sentry 9 | . . 2 2 . 4 1 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . 1 2 . Programmer 6 | . . . . 3 3 . Behemoth 1 | . . . . . 1 . Best Kill Streak 5 | . 2 3 4 5 4 4 Combat Bots Only 4 | . 2 1 4 3 4 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 6895 | . 24 43 1085 1247 3307 1189 Core 915 | . . . 147 130 515 123 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 100 100 73 81 . . Volleys Fired 249 | . 10 10 81 34 92 22 Largest 3 | . 2 2 2 3 3 3 Hottest 215 | . 112 112 88 215 193 193 Shots Fired 602 | . 20 20 154 102 247 59 Gun 590 | . 20 20 153 102 236 59 Cannon 11 | . . . . . 11 . Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 224 | . . 7 80 15 107 15 Thermal 377 | . 20 13 73 87 140 44 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 48 | . 4 7 22 16 48 37 Robot Miss Streak 7 | . 2 1 3 7 7 3 Penetration Max 2 | . . . . . 1 2 Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 449 | . 11 16 110 68 189 55 Core Hits 299 | . 3 8 55 77 118 38 Critical Kills 14 | . . 1 . . 11 2 Critical Parts Destroyed 16 | . . . . . 14 2 Critical Strikes 43 | . 2 6 4 . 25 6 Burn 12 | . 2 5 4 . . 1 Meltdown 1 | . . . . . 1 . Destroy 30 | . . 1 . . 24 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8048 | . 206 262 1897 1341 3227 1115 Guns 7697 | . 206 262 1735 1314 3065 1115 Cannons 178 | . . . 16 . 162 . Explosions 173 | . . . 146 27 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1827 | . . 93 867 103 647 117 Thermal 6059 | . 206 169 868 1238 2580 998 Explosive 146 | . . . 146 . . . Electromagnetic . | . . . . . . . Impact 16 | . . . 16 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 8 8 8 Message Errors 4 | . . . . 2 2 . Matter Fused 8 | . . . . 2 5 1 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 3 | . . . . 2 . 1 Misfires 1 | . . . . 1 . . Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 126 | . . . . 121 5 . Projectiles 5 | . . . . . 5 . Explosions 121 | . . . . 121 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 506 | . . . . 506 . . Shots 6 | . . . . 6 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 592 | . 328 9 15 501 592 316 Average Temperature 177 | . 131 9 9 161 210 92 Received Heat Transfer 1722 | . 15 9 495 207 606 390 Effects 64 | . 1 . . 5 57 1 Shutdowns 23 | . . . . 3 20 . Energy Bleed 10 | . . . . 2 7 1 Interference 14 | . . . . . 14 . Matter Decay 5 | . 1 . . . 4 . Short Circuit 2 | . . . . . 2 . Damage (minor) 5 | . . . . . 5 . Damage (major) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 1 . . 1 1 Combat Hostiles 1 | . . 1 . . . . Parts Melted 21 | . 1 4 4 . 7 5 Heat Transferred 11647 | . 592 740 2257 1561 4174 2323 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 301 | . 80 117 287 301 297 282 Initial 125 | . . 33 31 105 124 125 Average 139 | . 37 78 135 105 214 195 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 67 | 100 100 100 71 81 36 39 Level 1 32 | . . . 28 18 63 60 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 1 . 5 5 . Investigation . | . . . . . . . Extermination 4 | . . . . 3 1 . Reinforcement 7 | . . 1 . 2 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 3 | . . 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 5 5 30 16 25 13 Peak Tracking Total 6 | . 2 2 6 4 4 5 Tactical Retreats 10 | . . . 3 2 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 11 | . . . 4 7 . . Max in Single Turn 7 | . . . 1 7 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 12 | . 1 2 5 3 . 1 Terminals 11 | . 1 2 5 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 2 6 21 8 . 3 Successful 24 | . 1 3 15 4 . 1 Failed 15 | . 1 3 6 3 . 2 Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 38 | . 2 6 21 6 . 3 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 1 3 15 4 . 1 Record 10 | . 1 . 6 3 . . Prototype ID Bank 2 | . . 1 1 . . . Open Door 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Alert Level 4 | . . . 4 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 1 3 2 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 25 | . . . . . . 25 Highest-Rated Ally 25 | . . . . . . 25 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 4837 | 5 282 531 1026 1381 1098 514 Spaces Moved 2397 | 5 187 267 456 690 511 281 Core 3 | . . . . . 3 . Treads . | . . . . . . . Legs 1559 | 5 187 267 244 690 155 11 Wheels 835 | . . . 212 . 353 270 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 120 120 120 95 115 80 125 Average Speed 147 | 120 120 163 149 169 120 142 Slowest Speed 1100 | 120 120 190 270 260 1100 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 28 32 33 20 13 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . . 46 1 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 46 | . . . . 46 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 3192 | 4 225 344 650 832 799 338 Wait 257 | . 17 40 56 29 86 29 Move 2391 | 4 186 266 455 689 510 281 Hop . | . . . . . . . Pick Up 117 | . 5 11 22 34 44 1 Fast Attach 14 | . 2 1 4 3 4 . Attach 52 | . . 4 7 10 28 3 Detach 2 | . . 1 . . 1 . Swap 39 | . 1 3 11 11 11 2 Drop 71 | . 4 8 14 22 23 . Fire 249 | . 10 10 81 34 92 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 3) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 777 | -9/Materials | Discovered new exit (range 9) 819 | -9/Materials | Entered another Materials area 819 | -8/Materials | Evolved 2 slots: Propulsion x2 1813 | -8/Materials | Discovered new exit (range 17) 1845 | -8/Materials | Entered Factory 1845 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2153 | -7/Factory | Build established: Scavenger-Gunner 2466 | -7/Factory | Lost 3 parts (2n1w) 2940 | -7/Factory | Central database locked down 2987 | -7/Factory | Lost 4 parts (1n2u1w) 3208 | -7/Factory | Discovered new exit (range 16) 3226 | -7/Factory | Entered another Factory area 3226 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3390 | -6/Factory | Spotted B-75 Beast 3457 | -6/Factory | Destroyed B-75 Beast 3475 | -6/Factory | Lost 3 parts (2n1w) 3565 | -6/Factory | Lost 5 parts (2n3u) 3609 | -6/Factory | Lost 8 parts (2p4n2w) 3754 | -6/Factory | Core integrity fell below 50% 3889 | -6/Factory | Found Hvy. Reflective Plating 4305 | -6/Factory | Discovered new exit (range 13) 4324 | -6/Factory | Entered Extension 4472 | -6/Extension | Rescued a captive Derelict 4624 | -6/Extension | Disrupted transfer network 4834 | -6/Extension | Spotted B-75 Beast 4838 | -6/Extension | Self-destructed Last Messages --------------- 04795_ G-67 Veteran unfolds itself. 04795_ G-50 Soldier unfolds itself. 04795_ HV Slug penetrates G-50 Soldier. 04797_ System corrupted: Energy discharge (-68). 04798_ Hvy. Reflective Plating destroyed. 04799_ Critical hit (Burn: +37). 04804_ Wheel destroyed. 04805_ Gatling Laser destroyed. 04806_ Mic. Nuclear Core blasted off. 04808_ Hyp. Gauss Rifle destroyed. 04810_ G-50 Soldier suffers critical hit (Burn). 04815_ G-50 Soldier heat spikes uncontrollably. 04816_ G-50 Soldier overheating. 04821_ Carbon-fiber Leg destroyed. 04826_ Imp. Deuterium Engine destroyed. 04826_ Critical hit (Burn: +37). 04835_ Titanium Leg destroyed. 04835_ Imp. Carbon-fiber Leg destroyed. 04836_ Acquired 3 matter. 04838_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################################## | | % =%* g | | !! % %* g | | @ BB | | %% uBBu | | u k u R k u u g | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed ConcussiveTractorCorpse Manual? 0 Play Time 00:54:42 Cumulative 23.1 hours Start 2022.08.26 @ 20:15:27 End 2022.08.26 @ 21:11:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30075ec5-7606-4c35-bae8-f15c9dcefb5c