Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.26 @ 14:34:15 Player: Treadwheel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1724) 1724 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3864 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Aluminum Leg High-capacity Matter Pod (200) Improved Targeting Computer Kinecellerator Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Beam Cannon Particle Cannon Gauss Rifle Makeshift Axe > --- INVENTORY -------- Light Treads Aluminum Leg High-capacity Matter Pod Improved Targeting Computer Kinecellerator Improved Light Armor Plating EMP Blaster Grenade Launcher Datajack Mining Laser Flail [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Makeshift Axe Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 106 | 5 28 8 43 22 Power 14 | 1 8 1 3 1 Engine 12 | 1 7 1 3 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 26 | 2 7 . 12 5 Treads . | . . . . . Leg 22 | 2 4 . 12 4 Wheel 1 | . . . . 1 Hover 2 | . 2 . . . Flight 1 | . 1 . . . Utility 15 | . 3 4 5 3 Device 7 | . 2 . 4 1 Storage 3 | . . 2 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 51 | 2 10 3 23 13 Energy Gun 9 | 1 4 . 4 . Energy Cannon 5 | . . . 4 1 Ballistic Gun 12 | 1 4 1 5 1 Ballistic Cannon 3 | . . . . 3 Launcher 4 | . 2 . . 2 Special Weapon 4 | . . . 2 2 Impact Weapon 6 | . . . 4 2 Slashing Weapon 5 | . . 1 2 2 Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 2 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 37 | . 8 . 9 20 Power 4 | . 2 . . 2 Propulsion 13 | . 4 . 4 5 Utility 7 | . 1 . 3 3 Weapon 13 | . 1 . 2 10 Highest Loss Streak 11 | . 5 . 4 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 92 100 90 88 Engine 10 | . 9 14 11 3 Core 1 | . 3 . . 4 Leg 23 | . 18 28 25 17 Device 12 | . 10 14 12 15 Storage 3 | . . . 5 9 Processor 2 | . 12 1 . . Protection 4 | . . 12 3 1 Energy Gun 7 | . 13 1 9 . Energy Cannon 5 | . . . 7 14 Ballistic Gun 11 | . 13 14 10 4 Ballistic Cannon 1 | . . . . 10 Slashing Weapon 5 | . . 12 5 . Naked Turns . | . . . . . Heaviest Build 45 | 6 13 15 38 45 Greatest Support 51 | 20 20 20 36 51 Greatest Overweight (x) 11 | . 2 . 4 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 8 | 5 5 5 9 15 Most Carried 15 | 4 5 5 15 15 Average Carried 6 | 3 4 4 7 13 Final Capacity 15 | 5 5 5 15 15 Final Carried 14 | 4 5 5 14 8 Class Distribution -------------------- 38% | Scavenger-Mutant 27% | Mutant 25% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1659 | 257 441 132 595 234 Remotely . | . . . . . Salvage Created 1996 | 51 460 46 1087 352 Parts 120 | 1 32 6 69 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 50 | 1 10 3 28 8 Melee 17 | . . . 15 2 Guns 19 | 1 7 3 8 . Cannons 8 | . . . 4 4 AOE 4 | . 3 . . 1 Classes Destroyed 9 | 2 3 . 2 2 Worker 2 | 1 1 . . . Builder 3 | . 2 . . 1 Watcher 5 | . 3 . 2 . Swarmer 14 | . 3 3 8 . Grunt 25 | 1 7 . 12 5 Brawler 2 | . . . 2 . Sentry 6 | . . . 6 . Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 6 | 1 4 3 6 3 Combat Bots Only 6 | 1 4 3 6 3 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 5369 | 32 812 144 1713 2668 Core 1014 | . 167 22 270 555 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . 52 . Regen/Repaired (Parts) 151 | . . . 151 . Core Remaining (%) 52 | 100 . 24 32 . Volleys Fired 110 | 7 51 5 27 20 Largest 4 | 2 2 2 3 4 Hottest 203 | 70 80 70 168 203 Shots Fired 256 | 14 97 10 68 67 Gun 170 | 14 93 10 46 7 Cannon 73 | . . . 20 53 Launcher 8 | . 4 . . 4 Special 5 | . . . 2 3 Kinetic 120 | 7 52 5 28 28 Thermal 113 | 7 41 5 25 35 Explosive 6 | . 4 . . 2 Electromagnetic 17 | . . . 15 2 Robot Hit Streak 10 | 6 8 2 5 10 Robot Miss Streak 6 | 2 5 2 4 6 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 188 | 10 49 5 70 54 Core Hits 91 | 3 24 3 30 31 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 6 | 1 1 1 1 2 Burn 3 | 1 1 1 . . Smash 2 | . . . . 2 Sever 1 | . . . 1 . Melee Attacks 57 | . . . 48 9 Impact 16 | . . . 7 9 Slashing 40 | . . . 40 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3883 | 112 773 89 1753 1156 Guns 1313 | 112 599 89 405 108 Cannons 880 | . . . 200 680 Explosions 266 | . 172 . 18 76 Melee 1409 | . . . 1127 282 Ramming 5 | . 2 . 3 . Kinetic 1068 | 35 319 40 243 431 Thermal 1020 | 77 280 49 247 367 Explosive 209 | . 172 . . 37 Electromagnetic 172 | . . . 133 39 Impact 408 | . . . 126 282 Slashing 1001 | . . . 1001 . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 150 | . 4 . 40 106 Projectiles 10 | . . . 10 . Explosions 21 | . 4 . 17 . Melee 119 | . . . 13 106 Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 7 | . . . . 7 Secondary . | . . . . . Self-Inflicted Damage 80 | . 42 . 38 . Shots 3 | . 2 . 1 . Rammed . | . . . . . Targets Rammed 2 | . 1 . 1 . Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 486 | 108 94 . 266 486 Average Temperature 109 | 48 37 . 97 176 Received Heat Transfer 1659 | 18 366 . 582 693 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 5 | . . . 1 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 1 . . 1 Heat Transferred 2616 | 296 901 222 494 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 272 | 25 265 71 272 199 Initial 53 | . 16 1 . 53 Average 98 | 7 97 29 134 89 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 93 | 100 83 100 93 100 Level 1 6 | . 16 . 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 . 6 2 Investigation 6 | . 1 . 5 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 6 | . 1 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | 1 15 3 34 16 Peak Tracking Total 8 | 1 5 3 6 8 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 14 | . 4 . 10 . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 67 | . 18 . 49 . Successful 48 | . 11 . 37 . Failed 19 | . 7 . 12 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 18 . 23 . Fabricators . | . . . . . Repair Stations 16 | . . . 16 . Recycling Units 5 | . . . 5 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 25 | . 11 . 14 . Record 14 | . 6 . 8 . Emergency Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Disarm Traps 1 | . 1 . . . Surveillance Status 1 | . . . 1 . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . . . 13 . Scan Component 8 | . . . 8 . Repair 5 | . . . 5 . Recycling Unit Hacks 5 | . . . 5 . Process 1 | . . . 1 . Report Inventory 3 | . . . 3 . Retrieve Matter 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 2 | . . . 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 . 9 . Full Trace Events 6 | . 2 . 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 5 . Time 142 | . . . 142 . Parts Recycled . | . . . . . Recycled Matter 160 | . . . 160 . Retrieved Matter 205 | . . . 205 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 5148 | 214 983 931 2541 479 Spaces Moved 3034 | 160 644 734 1304 192 Core 26 | 15 . . 5 6 Treads . | . . . . . Legs 2759 | 145 436 734 1299 145 Wheels 41 | . . . . 41 Hover 205 | . 205 . . . Flight 3 | . 3 . . . Fastest Speed 50 | 50 60 120 120 115 Average Speed 140 | 113 120 120 161 172 Slowest Speed 600 | 120 200 120 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 7 67 97 58 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 39 | . 17 . 4 18 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 37 | . 17 . 2 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 3609 | 180 757 773 1617 282 Wait 200 | . 4 19 156 21 Move 3030 | 159 643 733 1303 192 Hop . | . . . . . Pick Up 57 | 9 16 3 18 11 Fast Attach 30 | . 11 1 15 3 Attach 29 | 5 5 1 2 16 Detach 3 | . . 1 . 2 Swap 47 | . 12 6 26 3 Drop 44 | . 14 4 21 5 Fire 110 | 7 51 5 27 20 Melee 57 | . . . 48 9 Ram . | . . . . . Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 143 | -11/Junkyard | Discovered new exit (range 8) 215 | -11/Junkyard | Entered Materials 326 | -10/Materials | Discovered new exit (range 18) 363 | -10/Materials | Build established: Mutant 465 | -10/Materials | Core integrity fell below 50% 517 | -10/Materials | Lost 5 parts (1p2n1u1w) 724 | -10/Materials | Discovered new exit (range 18) 753 | -10/Materials | Build established: Scavenger-Mutant 834 | -10/Materials | Lost 3 parts (1p2n) 1130 | -10/Materials | Discovered new exit (range 6) 1198 | -10/Materials | Entered Mines 1203 | -10/Mines | Met a Derelict bent on vengeance 1247 | -10/Mines | Discovered new exit (range 18) 1289 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1551 | -10/Mines | Learned location of Storage (-9) 1596 | -10/Mines | Build established: Mutant 1606 | -10/Mines | Discovered new exit (range 9) 1633 | -10/Mines | Learned Materials garrison access intel 2129 | -10/Mines | Entered Materials 2129 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2487 | -9/Materials | Build established: Scavenger-Mutant 2802 | -9/Materials | Discovered new exit (range 15) 2905 | -9/Materials | Lost 4 parts (1n2u1w) 3276 | -9/Materials | Repaired Hvy. Assault Rifle 3302 | -9/Materials | Repaired Datajack 3355 | -9/Materials | Repaired Hvy. Assault Rifle 3384 | -9/Materials | Repaired Grenade Launcher 3411 | -9/Materials | Repaired Aluminum Leg 3464 | -9/Materials | Discovered new exit (range 10) 3488 | -9/Materials | Discovered new exit (range 15) 3655 | -9/Materials | Build established: Scavenger-Gunner 3721 | -9/Materials | Core integrity fell below 50% 3764 | -9/Materials | Lost 3 parts (2n1u) 4010 | -9/Materials | Build established: Gunner 4583 | -9/Materials | Discovered new exit (range 3) 4670 | -9/Materials | Entered another Materials area 4670 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4671 | -8/Materials | Loaded intel: 1 garrison access location 4930 | -8/Materials | Lost 5 parts (1p2n2w) 5073 | -8/Materials | Lost 4 parts (1u3w) 5097 | -8/Materials | Garrison activated, responded to threat 5112 | -8/Materials | Core integrity fell below 50% 5139 | -8/Materials | Core integrity fell below 20% 5149 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05131_ Imp. Light Armor Plating severed. 05134_ U-05 Engineer lays Concrete. 05136_ U-05 Engineer builds a Wall. 05136_ Beam Cannon destroyed. 05137_ U-05 Engineer lays Concrete. 05138_ EMP Blaster severed. 05138_ U-05 Engineer lays Concrete. 05139_ U-05 Engineer builds a Wall. 05140_ Critical hit (Smash). 05140_ Particle Cannon destroyed. 05140_ System corrupted by crushing effect (+1). 05141_ U-05 Engineer lays Concrete. 05142_ System corrupted: Flail rejected. 05142_ U-05 Engineer builds a Wall. 05143_ U-05 Engineer lays Concrete. 05146_ U-05 Engineer builds a Wall. 05147_ U-05 Engineer lays Concrete. 05148_ W-25 Informer sends out distress signal. 05148_ U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ???????????? ?????????????????????????????? | | ??????????? ?????????????????????????????? | | ??????? ?? #?????????????????????????????? | | ??????? ?? #?????????????????????????????? | | ??????? ?? * #?????????????????????????????? | | ???#### ? #????????? ???????????????????? | | ??? """"" #????????? #??????????????????? | | ??? 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