Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.27 @ 21:03:05 Player: JB Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1124) 1124 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3059 Bonus ------- None Cogmind --------- Core Integrity 266/550 Matter 122/300 Energy 43/250 System Corruption 0% Temperature Cool (90) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hardlight Generator > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Armored Treads Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Advanced Visual Processing Unit Light Armor Plating Hardened Medium Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Particle Gun Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Armored Treads Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg Advanced Visual Processing Unit Light Armor Plating Hardlight Generator Beam Rifle Beam Rifle Assault Rifle Light Assault Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 37 | 6 3 8 20 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 1 1 4 Treads 8 | 2 1 1 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 1 5 Device 3 | . . . 3 Storage 2 | 1 . . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 17 | 2 1 5 9 Energy Gun 5 | . . 1 4 Energy Cannon . | . . . . Ballistic Gun 11 | 2 . 4 5 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 1 3 Parts Lost 7 | . . 1 6 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 5 | . . . 5 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 97 Engine 7 | . 14 11 3 Core 3 | . . . 5 Treads 28 | . 28 33 27 Device 2 | . . . 3 Storage 10 | . 14 11 9 Processor 4 | . . 6 5 Protection 7 | . 13 4 7 Energy Gun 4 | . . . 8 Ballistic Gun 22 | . 19 21 23 Ballistic Cannon 6 | . 8 11 4 Peak Build Rating 32 | 6 7 14 32 Average Rating 17 | 4 6 10 24 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 46 | 11 16 20 46 Greatest Support 62 | 40 40 60 62 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 10 | 6 8 8 13 Most Carried 15 | 3 6 8 15 Average Carried 8 | 2 4 6 11 Final Capacity 15 | 8 8 8 15 Final Carried 11 | 3 6 8 11 Class Distribution -------------------- 33% | Tank 24% | Skirmisher 21% | Mutant 20% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1517 | 215 264 439 599 Remotely . | . . . . Salvage Created 1733 | . 318 593 822 Parts 112 | . 16 42 54 Haulers Intercepted 5 | . 1 2 2 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 4 11 13 Guns 25 | . 4 8 13 Cannons 3 | . . 3 . Classes Destroyed 12 | . 4 7 1 Worker 6 | . 3 . 3 Builder 2 | . . 1 1 Tunneler 2 | . . . 2 Hauler 5 | . 1 2 2 Recycler 3 | . 1 . 2 Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 6 | . . 2 4 Grunt 16 | . 4 6 6 Duelist 1 | . . 1 . Sentry 5 | . . 2 3 Best Kill Streak 8 | . 7 6 8 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 191 | . 30 38 123 Missed 51 | . 4 15 32 Damage Taken 2290 | . 329 252 1709 Core 372 | . 38 50 284 Absorbed by Shields 28 | . . . 28 Core Remaining (%) 90 | 100 84 87 . Volleys Fired 140 | 1 35 39 65 Largest 4 | 2 2 3 4 Hottest 166 | 40 55 78 166 Shots Fired 438 | 2 70 117 249 Gun 342 | 2 55 78 207 Cannon 96 | . 15 39 42 Launcher . | . . . . Special . | . . . . Kinetic 405 | 2 70 117 216 Thermal 31 | . . . 31 Explosive . | . . . . Electromagnetic 2 | . . . 2 Robot Hit Streak 11 | 1 9 10 11 Robot Miss Streak 6 | 1 6 5 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 239 | 1 35 69 134 Core Hits 85 | . 14 27 44 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . 1 1 4 Burn 2 | . . . 2 Destroy 1 | . . . 1 Blast 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3353 | 10 479 964 1900 Guns 2429 | 10 287 617 1515 Cannons 881 | . 192 347 342 Explosions 43 | . . . 43 Melee . | . . . . Ramming . | . . . . Kinetic 2922 | 10 479 964 1469 Thermal 407 | . . . 407 Explosive . | . . . . Electromagnetic 24 | . . . 24 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . 4 2 1 Impact . | . . . . Kinetic 6 | . 4 1 1 Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 308 | . 120 105 308 Average Temperature 58 | . 44 27 77 Received Heat Transfer 971 | . 201 117 653 Effects 3 | . . . 3 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 925 | . . . 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 364 | . 129 364 338 Initial 87 | . . 53 87 Average 179 | . 76 208 213 Maximum Alert Level 1 | . . 1 1 Low Security (%) 55 | 100 100 48 41 Level 1 44 | . . 51 58 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 4 16 23 Peak Tracking Total 9 | . 2 4 9 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 8 1 7 Successful 6 | . 2 1 3 Failed 10 | . 6 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 13 | . 5 1 7 Terminals 16 | . 8 1 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Record 1 | . 1 . . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 1 2 Terminals 4 | . 1 1 2 Botnet 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1878 | 65 341 468 1004 Spaces Moved 818 | 34 141 194 449 Core 3 | 3 . . . Treads 815 | 31 141 194 449 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 158 Average Speed 158 | 150 160 160 158 Slowest Speed 163 | 160 160 160 163 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 38 19 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile . | . . . . AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1096 | 43 190 266 597 Wait 68 | . 10 16 42 Move 815 | 33 140 193 449 Hop . | . . . . Pick Up 17 | 3 1 5 8 Fast Attach 17 | 6 2 4 5 Attach 10 | . . 3 7 Detach 3 | . 1 . 2 Swap 10 | . 1 1 8 Drop 16 | . . 5 11 Fire 140 | 1 35 39 65 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 845 | -9/Materials | Discovered new exit (range 12) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 913 | -8/Materials | Build established: Skirmisher 1284 | -8/Materials | Discovered new exit (range 18) 1345 | -8/Materials | Build established: Tank 1749 | -8/Materials | Build established: Scavenger-Tank 1879 | -8/Materials | Self-destructed Last Messages --------------- 01868_ Lgt. Nuclear Core destroyed. 01870_ Slug penetrates Terminal. 01870_ Penetrated by Slug. 01870_ Particle Gun destroyed. 01870_ Hvy. Particle Gun blasted off. 01870_ Terminal disabled. 01870_ Penetrated by Slug. 01872_ Overheating: System interference. 01872_ Enh. Autogun temporarily disabled. 01872_ Hardlight Generator temporarily disabled. 01872_ C-30 ARC bursts open, deploying its payload. 01872_ L-31 Rogue unfolds itself. 01872_ G-47 Trooper unfolds itself. 01874_ Assault Rifle destroyed. 01874_ Beam Rifle destroyed. 01874_ Critical hit (Blast). 01876_ Slug penetrates Terminal. 01876_ Enh. Autogun destroyed. 01879_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ####???????????????###########???????????????????? | | ???????????????# ! #???????????????????? | | #?????????????# #???????????????????? | | """ #?????????????# #???????????????????? | | """ #?????????????# #???????????????????? | | """ #?????????????# #???????????????????? | | """ #?????????????# ""T"" #???????????????????? | | """ #?????????????# % """ #???????????????????? | | #?????????????# !%@[ #???????????????????? | | ######?????????????#####x;;#######???????????????? | | #????????????????????# gg H % #???????????????? | | ###################### glxg +???????????????? | | #???????????????? | | ############################# a #???????????????? | | ##???????????????????????????# % #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? +??????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSegregatorTreads Manual? 0 Play Time 00:15:04 Cumulative 66.5 hours Start 2025.04.27 @ 20:50:42 End 2025.04.27 @ 21:03:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 92 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e2e7c8b-d870-44fa-bee1-caf1ab4fed40