Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 13:48:16 Player: Michael Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (3232) 3232 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 7698 Bonus ------- High Alert Combat Kills 605 Follower Combat Kills 409 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 65/160 System Corruption 0% Temperature Cool (0) Movement Flying (52) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Advanced Treads Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Improved Sensor Array Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Cooling System Medium Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Weapon Shielding Hacking Suite Authchip [Processor] Improved Assault Rifle [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 155 | 6 12 6 26 11 24 70 Power 21 | 1 2 1 2 3 3 9 Engine 13 | 1 1 1 1 3 1 5 Core 8 | . 1 . 1 . 2 4 Reactor . | . . . . . . . Propulsion 40 | 2 4 4 8 1 5 16 Treads 12 | . 1 1 4 . 1 5 Leg 2 | 2 . . . . . . Wheel 24 | . 3 3 4 1 4 9 Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 48 | 1 3 1 5 1 10 27 Device 19 | . 2 . 4 . 4 9 Storage 6 | 1 1 . 1 . . 3 Processor 6 | . . 1 . . 1 4 Hackware . | . . . . . . . Protection 17 | . . . . 1 5 11 Artifact . | . . . . . . . Weapon 46 | 2 3 . 11 6 6 18 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 33 | 2 3 . 9 5 5 9 Ballistic Cannon 9 | . . . 2 1 1 5 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 29 | . 1 . . . 5 23 Power 6 | . 1 . . . 1 4 Propulsion 8 | . . . . . . 8 Utility 8 | . . . . . 1 7 Weapon 7 | . . . . . 3 4 Highest Loss Streak 6 | . 1 . . . 4 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 100 99 78 Engine 7 | . 11 14 9 11 4 4 Core 1 | . 2 . 1 . 4 . Treads 6 | . 7 1 7 11 8 4 Leg 1 | . 13 . . . . . Wheel 14 | . 7 26 14 11 18 13 Device 6 | . 11 . 11 . 8 4 Storage 8 | . 14 14 11 11 9 4 Processor 11 | . . 13 11 11 7 17 Protection 6 | . . . . 10 11 7 Ballistic Gun 21 | . 28 28 24 23 26 14 Ballistic Cannon 2 | . . . 7 9 . 1 Naked Turns . | . . . . . . . Heaviest Build 70 | 14 30 30 56 55 61 70 Greatest Support 56 | 20 20 20 20 10 22 56 Greatest Overweight (x) 5 | 1 2 1 5 5 3 2 Average Overweight (x) 1 | . 1 1 2 5 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 15 | 6 10 15 17 20 20 14 Most Carried 20 | 4 15 15 20 20 20 20 Average Carried 14 | 2 9 14 15 19 19 12 Final Capacity 20 | 8 15 15 20 20 20 5 Final Carried 20 | 4 15 15 20 20 19 4 Class Distribution -------------------- 41% | Gunner 33% | Mutant 11% | Scavenger-Gunner 7% | Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 4494 | 260 581 154 566 176 1147 1610 Remotely 848 | . 514 111 223 . . . Salvage Created 4224 | . 404 128 564 442 1209 1477 Parts 271 | . 36 7 48 37 67 76 Haulers Intercepted 9 | . 1 . 3 2 2 1 Recyclers Shooed 3 | . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 91 | . 10 2 16 11 20 32 Melee 1 | . . . . . . 1 Guns 77 | . 10 2 14 7 19 25 Cannons 10 | . . . 2 4 1 3 Classes Destroyed 13 | . 5 2 1 . 2 3 Worker 9 | . 3 . 1 1 1 3 Builder 4 | . . . . . 3 1 Tunneler 1 | . . 1 . . . . Hauler 9 | . 1 . 3 2 2 1 Recycler 3 | . . . 1 . 1 1 Operator 1 | . . . . . . 1 Watcher 7 | . 2 . 2 1 1 1 Swarmer 42 | . 6 . 13 5 3 15 Grunt 24 | . 4 . 1 3 10 6 Duelist 1 | . . . . . . 1 Sentry 20 | . . 2 2 3 6 7 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 5 2 5 4 6 8 Combat Bots Only 7 | . 4 2 4 3 3 7 Max Kills in Single Turn 2 | . 2 1 2 1 2 1 Gunslinging 1 | . . . 1 . 1 . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 7013 | . 313 80 275 214 1381 4750 Core 1031 | . 20 15 26 15 247 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 657 | . . . . 22 198 437 Regen/Repaired (Parts) 299 | . . . 90 38 83 88 Core Remaining (%) 82 | 100 . 86 . 89 55 . Volleys Fired 315 | . 37 4 38 38 81 117 Largest 3 | . 2 2 3 3 3 3 Hottest 110 | . 40 40 82 79 82 110 Shots Fired 839 | . 74 8 114 102 237 304 Gun 740 | . 74 8 91 74 231 262 Cannon 99 | . . . 23 28 6 42 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 839 | . 74 8 114 102 237 304 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 8 8 18 6 13 30 Robot Miss Streak 5 | . 3 . 3 4 5 5 Penetration Max . | . . . . . . . Secondary Targets 11 | . . . 3 . 2 6 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 596 | . 44 6 74 58 168 246 Core Hits 236 | . 24 5 35 29 68 75 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 7 | . . . 2 . . 5 Destroy 2 | . . . 1 . . 1 Blast 2 | . . . 1 . . 1 Smash 3 | . . . . . . 3 Melee Attacks 19 | . . . . . . 19 Impact 18 | . . . . . . 18 Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 8627 | . 567 66 876 701 2164 4253 Guns 6944 | . 567 66 666 415 2067 3163 Cannons 1276 | . . . 210 286 97 683 Explosions . | . . . . . . . Melee 407 | . . . . . . 407 Ramming . | . . . . . . . Kinetic 8220 | . 567 66 876 701 2164 3846 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 407 | . . . . . . 407 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged 4 | . . . . . . 4 Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 320 | . . . . 8 . 312 Projectiles 32 | . . . . 8 . 24 Explosions . | . . . . . . . Melee 288 | . . . . . . 288 Knockbacks 16 | . . . 1 3 1 11 Impact 6 | . . . . . . 6 Kinetic 9 | . . . 1 3 1 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 308 | . 20 9 75 100 17 308 Average Temperature 39 | . 8 5 21 35 8 56 Received Heat Transfer 2319 | . 105 18 45 45 513 1593 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 11 | . . . . . . 11 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 1051 | . 243 154 429 731 715 1051 Initial 308 | . . 94 59 80 308 301 Average 430 | . 111 151 221 423 585 592 Maximum Alert Level 3 | . 1 . 2 3 3 3 Low Security (%) 23 | 100 75 100 40 17 . . Level 1 20 | . 24 . 55 27 4 15 Level 2 43 | . . . 3 49 93 53 Level 3 12 | . . . . 6 1 30 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 . . 6 1 11 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 10 | . 1 . . 3 1 5 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 8 | . 2 . 2 1 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 187 | . 18 2 28 24 29 86 Peak Tracking Total 12 | . 4 2 5 4 6 12 Tactical Retreats 20 | . 2 . 1 . 3 14 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 14 | . 1 . 3 . . 10 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 54 | . 6 . 10 11 8 19 Terminals 34 | . 4 . 7 9 4 10 Fabricators 3 | . . . . . . 3 Repair Stations 5 | . . . 1 1 2 1 Recycling Units 7 | . 2 . 1 1 . 3 Scanalyzers 4 | . . . 1 . 2 1 Garrison Access 1 | . . . . . . 1 Total Hacks 134 | . 12 . 26 26 30 40 Successful 77 | . 6 . 16 17 21 17 Failed 57 | . 6 . 10 9 9 23 Catastrophic 6 | . . . 2 . . 4 Database Lockouts . | . . . . . . . Manual 19 | . . . 8 2 5 4 Terminals 79 | . 9 . 17 21 12 20 Fabricators 6 | . . . . . . 6 Repair Stations 12 | . . . 3 2 4 3 Recycling Units 12 | . 3 . 1 3 . 5 Scanalyzers 21 | . . . 5 . 14 2 Garrison Access 4 | . . . . . . 4 Terminal Hacks 31 | . 5 . 5 12 3 6 Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . Open Door 4 | . . . . 4 . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . 1 . Branch Access Points 3 | . . . 1 1 . 1 Emergency Access Points 4 | . 2 . . 1 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . . . 1 Security Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 4 | . 1 . 1 1 . 1 Registered Components 1 | . . . . . . 1 Registered Prototypes 1 | . . . . 1 . . Zone Layout 4 | . . . 1 2 . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 9 | . . . 2 2 3 2 Scan Component 5 | . . . 1 1 2 1 Repair 4 | . . . 1 1 1 1 Recycling Unit Hacks 8 | . 1 . 1 2 . 4 Recycle Component 1 | . . . . 1 . . Retrieve Components 7 | . 1 . 1 1 . 4 Scanalyzer 21 | . . . 5 . 14 2 Insert Component 11 | . . . 3 . 7 1 Analyze 10 | . . . 2 . 7 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . 3 1 1 1 Terminals 6 | . . . 3 1 1 1 Assimilate 2 | . . . 2 . . . Botnet 4 | . . . 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 43 | . 4 . 7 7 7 18 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . . 2 1 7 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 1 1 1 Time 101 | . . . 26 36 26 13 Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 25 | . 10 . 9 . . 6 Parts Scanalyzed 10 | . . . 2 . 7 1 Part Schematics Acquired 10 | . . . 2 . 7 1 Parts Damaged 2 | . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 14 | . . 3 1 10 . . Largest Group 11 | . . 3 3 11 1 . Highest-Rated Group 98 | . . 40 40 98 10 . Highest-Rated Ally 16 | . . 16 16 16 10 . Total Orders . | . . . . . . . Ally Attacks 117 | . . . 24 93 . . Total Damage 1090 | . . . 223 867 . . Kills 22 | . . . 3 19 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6257 | 54 776 363 838 775 1172 2279 Spaces Moved 4276 | 43 497 338 488 382 706 1822 Core 513 | 15 . . . . . 498 Treads 14 | . . 11 3 . . . Legs 236 | 28 208 . . . . . Wheels 3508 | . 289 327 485 382 706 1319 Hover . | . . . . . . . Flight 5 | . . . . . . 5 Fastest Speed 50 | 50 95 95 95 155 110 50 Average Speed 106 | 96 112 99 124 155 111 89 Slowest Speed 240 | 120 120 240 240 155 125 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 3 94 66 59 71 59 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 1 . . 3 Melee . | . . . . . . . Projectile 4 | . . . 1 . . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 5332 | 52 645 356 647 502 924 2206 Wait 380 | . 69 3 61 53 84 110 Move 4270 | 42 496 337 487 381 705 1822 Hop . | . . . . . . . Pick Up 74 | 4 17 1 14 7 12 19 Fast Attach 64 | 6 4 2 13 2 5 32 Attach 38 | . 2 . 5 . 8 23 Detach 31 | . 2 1 7 . 4 17 Swap 53 | . 6 4 8 9 11 15 Drop 90 | . 12 4 14 12 14 34 Fire 315 | . 37 4 38 38 81 117 Melee 14 | . . . . . . 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 4) 479 | -10/Materials | Discovered new exit (range 7) 577 | -10/Materials | Discovered new exit (range 13) 707 | -10/Materials | Discovered new exit (range 10) 831 | -10/Materials | Entered Mines 1092 | -10/Mines | Discovered new exit (range 9) 1118 | -10/Mines | Discovered new exit (range 5) 1133 | -10/Mines | Learned 2 Materials zone layouts 1145 | -10/Mines | Learned Materials security intel 1157 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1194 | -10/Mines | Entered Materials 1194 | -9/Materials | Accompanied by 3 allies 1194 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1195 | -9/Materials | Identified exit to Materials 1195 | -9/Materials | Identified exit to Mines 1321 | -9/Materials | Repaired Assault Rifle 1413 | -9/Materials | Discovered exit to Materials (range 15) 1544 | -9/Materials | Build established: Scavenger-Gunner 1724 | -9/Materials | Identified exit to Storage 1924 | -9/Materials | Build established: Gunner 2032 | -9/Materials | Entered Storage 2032 | -9/Storage | Accompanied by 1 ally 2107 | -9/Storage | Identified exit to Recycling 2113 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2332 | -9/Storage | Garrison activated, responded to threat 2639 | -9/Storage | Repaired Broken Assault Rifle 2732 | -9/Storage | Discovered exit to Materials (range 16) 2807 | -9/Storage | Entered Materials 2807 | -8/Materials | Accompanied by 1 ally 2807 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3170 | -8/Materials | Lost 4 parts (1u3w) 3312 | -8/Materials | Repaired Assault Rifle 3348 | -8/Materials | Discovered new exit (range 14) 3561 | -8/Materials | Discovered new exit (range 4) 3710 | -8/Materials | Identified exit to Factory 3979 | -8/Materials | Entered Factory 3979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3983 | -7/Factory | Identified exit to DSF 4151 | -7/Factory | Discovered new exit (range 8) 4329 | -7/Factory | Discovered new exit (range 5) 4833 | -7/Factory | Lost 3 parts (1p2u) 4941 | -7/Factory | Repaired Assault Rifle 5008 | -7/Factory | Discovered new exit (range 16) 5102 | -7/Factory | Lost 6 parts (3n2u1w) 5111 | -7/Factory | Destroyed 7 combat bots 5179 | -7/Factory | First assault squad dispatched 5280 | -7/Factory | Core integrity fell below 50% 5313 | -7/Factory | Lost 6 parts (2p1n3w) 5570 | -7/Factory | Build established: Mutant 5579 | -7/Factory | Search patrols dispatched 5610 | -7/Factory | Identified exit to Lower Caves 5821 | -7/Factory | Core integrity fell below 20% 6140 | -7/Factory | Lost 3 parts (1p2n) 6258 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06201_ K-01 Serf cleans the DSF Access. 06219_ Acquired 2 matter. 06220_ Acquired 5 matter. 06223_ Acquired 2 matter. 06242_ A-02 Transporter calls for reinforcements. 06242_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06244_ A-02 Transporter destroyed. 06249_ Acquired Prototype Flight Unit. 06249_ Identified Imp. Cesium-ion Thruster. 06250_ Acquired 48 matter. 06251_ Acquired Imp. Cesium-ion Thruster. 06252_ Slug penetrates Fusion Modulator. 06254_ Acquired Prototype Engine. 06254_ Identified Hvy. Deuterium Engine. 06254_ R-06 Scavenger collects Lgt. Treads. 06255_ Fusion Modulator explodes. 06255_ Penetrated by Slug. 06255_ Dropped Hvy. Deuterium Engine. 06257_ R-06 Scavenger collects Hvy. Deuterium Engine. 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""?# ; | | ??????????????#= ?# % ; | | ??????????????# ??# @ | | ???????????????######??# r | | ???????????????????????# | | ???????????????????????# !* %! | | ???????????????????????# ** h < | | ???????????????????????# * " | | ???????????????????????# | | ???????????????????????# | | ???????????????????????## | | ????????????????????????# " | | ????????????????????????# "#+######## | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??##### | | ?????????######??########+###### #??# | | ????????? ## #?# #??# " | | ??# ???? ## """ """ = #?# #??# " | | ??# ???? ## """ """ #?# ![""" #??# [ " | | ??# ??? ## """ """ #?# "" """ #??# | | ??# """ =[ ## #?# "Y[""" #?## " | | ??# """ =[ ## """ #?# "" """ #### " | | ??# """ [ ## """ #?# ! #### " | | ??# "" ## """ #?# + | | ??# "" ## !!! #?# ^ ####### " | | ??# ??# !! #?# #????## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 1 Authchip Count 2 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Cooling System | -9/Storage | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeActiveSuperbattery Manual? 0 Play Time 01:35:05 Cumulative 674.5 hours Start 2022.06.24 @ 18:19:44 End 2022.06.25 @ 13:48:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 170 Adventurer 36 Explorer 0 Win Type - Total 14 Types 14/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1017052b-5cd2-4ee8-81b5-7dbfc530d8f5