Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.02 @ 19:49:55 Player: rei Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3963) 3963 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7071 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 644/690 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Transmission Jammer ECM Suite Shield Generator > --- WEAPON (2) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Armored Treads Medium Treads Medium Treads Medium Treads Improved Medium Armor Plating Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Sensor Array Transmission Jammer > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Treads Medium Treads Medium Treads Medium Treads Flak Gun Flak Gun [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Precision Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 100 | 5 5 10 25 55 Power 25 | 1 2 . 7 15 Engine 15 | 1 . . 3 11 Core 10 | . 2 . 4 4 Reactor . | . . . . . Propulsion 25 | 2 1 4 5 13 Treads 6 | . . . . 6 Leg 18 | 2 1 4 5 6 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 26 | . 2 2 9 13 Device 17 | . 1 1 6 9 Storage 1 | . . . . 1 Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 24 | 2 . 4 4 14 Energy Gun 7 | . . 2 2 3 Energy Cannon 6 | . . 2 1 3 Ballistic Gun 10 | 2 . . 1 7 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Corrupted Parts 2 | . . . 1 1 System Corruption 5 | . . . 2 3 Parts Lost 35 | . . 1 9 25 Power 10 | . . . 3 7 Propulsion 9 | . . . 2 7 Utility 7 | . . . 2 5 Weapon 9 | . . 1 2 6 Highest Loss Streak 12 | . . 1 3 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 97 92 92 Engine 10 | . 1 . 7 15 Core 6 | . 11 11 7 3 Treads 5 | . . . . 10 Leg 18 | . 28 31 26 10 Device 21 | . 11 14 21 25 Storage 1 | . . . . 3 Processor 8 | . 11 11 11 6 Protection 1 | . . 7 . . Energy Gun 1 | . . 2 1 1 Energy Cannon 4 | . . 12 10 1 Ballistic Gun 10 | . 28 6 5 9 Naked Turns . | . . . . . Heaviest Build 56 | 9 10 20 28 56 Greatest Support 76 | 20 20 39 41 76 Greatest Overweight (x) 5 | . . . 5 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 Average Capacity 6 | 5 5 5 5 7 Most Carried 10 | 3 3 5 5 10 Average Carried 4 | . 1 3 4 5 Final Capacity 10 | 5 5 5 5 10 Final Carried 7 | . 2 4 2 7 Class Distribution -------------------- 37% | Scavenger-Mutant 35% | Mutant 22% | Generator-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Generator-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2340 | 153 303 113 440 1331 Remotely 240 | . . . . 240 Salvage Created 4390 | . 303 468 1527 2092 Parts 235 | . 25 19 80 111 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 85 | . 6 10 29 40 Guns 50 | . 6 3 13 28 Cannons 27 | . . 7 12 8 AOE 5 | . . . 2 3 Classes Destroyed 13 | . 4 1 3 5 Worker 3 | . . . 2 1 Builder 5 | . . . . 5 Hauler 1 | . . . . 1 Recycler 2 | . 1 . 1 . Mechanic 1 | . . . . 1 Watcher 10 | . 3 . 3 4 Swarmer 15 | . 3 . 4 8 Grunt 40 | . 3 5 14 18 Brawler 2 | . . . 1 1 Sentry 18 | . . 5 9 4 Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 5 | . . . . 5 Best Kill Streak 8 | . 3 2 8 5 Combat Bots Only 7 | . 3 2 7 5 Max Kills in Single Turn 4 | . 2 1 2 4 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5705 | . 329 264 1395 3717 Core 1040 | . 85 73 182 700 Absorbed by Shields 241 | . . 34 69 138 Redirected to Shielding 4 | . . 4 . . Regen/Repaired (Parts) 171 | . . . 20 151 Core Remaining (%) 78 | 100 66 81 66 . Volleys Fired 258 | 1 25 20 102 110 Largest 2 | 2 2 2 2 2 Hottest 150 | 40 40 150 150 117 Shots Fired 494 | 2 50 38 196 208 Gun 314 | 2 50 12 86 164 Cannon 180 | . . 26 110 44 Launcher . | . . . . . Special . | . . . . . Kinetic 280 | 2 50 6 53 169 Thermal 147 | . . 32 110 5 Explosive . | . . . . . Electromagnetic 67 | . . . 33 34 Robot Hit Streak 45 | 2 11 25 21 45 Robot Miss Streak 4 | . 2 2 2 4 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 2 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 393 | 2 39 32 151 169 Core Hits 182 | . 18 13 56 95 Critical Kills 4 | . . . 2 2 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 9 | . . . 3 6 Meltdown 2 | . . . 2 . Destroy 5 | . . . . 5 Blast 1 | . . . . 1 Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8742 | 27 517 678 3393 4127 Guns 4507 | 27 517 178 1076 2709 Cannons 3573 | . . 500 2127 946 Explosions 662 | . . . 190 472 Melee . | . . . . . Ramming . | . . . . . Kinetic 4175 | 27 517 75 648 2908 Thermal 3471 | . . 603 2317 551 Explosive . | . . . . . Electromagnetic 1096 | . . . 428 668 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . 2 9 Average Corruption 5 | . . . 2 5 Corruption Purged . | . . . . . Corruption Blocked 4 | . . . . 4 Effects 89 | . . . 5 84 Message Errors 23 | . . . 1 22 Matter Fused 29 | . . . 2 27 Heat Flow Errors 8 | . . . . 8 Energy Discharges 9 | . . . 1 8 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Alerts 3 | . . . 1 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 140 | . . . 30 110 Projectiles 72 | . . . 28 44 Explosions 68 | . . . 2 66 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 169 | . . . 32 137 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 454 | . 47 318 305 454 Average Temperature 130 | . 26 109 89 178 Received Heat Transfer 1970 | . 231 171 673 895 Effects 9 | . . 3 1 5 Energy Bleed 4 | . . . 1 3 Interference 4 | . . 3 . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 11 | . . 2 8 1 Heat Transferred 4868 | . . 962 3408 498 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 464 | . 225 227 464 310 Initial 114 | . . . 60 114 Average 97 | . 72 75 164 86 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 83 | 100 89 93 65 85 Level 1 16 | . 10 6 30 14 Level 2 . | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . . 1 5 12 Investigation 5 | . . . 2 3 Extermination 5 | . . . . 5 Reinforcement 8 | . . 1 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed 15 | . . . . 15 Distress Signals 13 | . . . . 13 Times Spotted 137 | . 11 12 49 65 Peak Tracking Total 7 | . 5 3 7 6 Tactical Retreats 15 | . . 2 5 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 5 | . . . 2 3 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 3 3 3 11 Terminals 13 | . 3 3 1 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . . . 1 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 47 | . 5 6 13 23 Successful 28 | . 4 4 9 11 Failed 19 | . 1 2 4 12 Catastrophic 4 | . . 2 1 1 Database Lockouts . | . . . . . Manual 14 | . 1 3 3 7 Terminals 25 | . 5 6 4 10 Fabricators 2 | . . . . 2 Repair Stations 12 | . . . 4 8 Recycling Units . | . . . . . Scanalyzers 8 | . . . 5 3 Garrison Access . | . . . . . Terminal Hacks 13 | . 4 4 2 3 Record 3 | . . 3 . . Prototype ID Bank 4 | . 2 1 . 1 Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Branch Access Points 2 | . . . 1 1 Transport Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 8 | . . . 3 5 Scan Component 5 | . . . 2 3 Repair 3 | . . . 1 2 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 4 1 Insert Component 2 | . . . 1 1 Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . . 3 2 9 Full Trace Events 5 | . . . 2 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 8 | . . . . 8 Parts Repaired 3 | . . . 1 2 Time 64 | . . . 26 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6831 | 403 807 613 1633 3375 Spaces Moved 3752 | 45 553 361 797 1996 Core 95 | 16 . . 16 63 Treads 881 | . . . . 881 Legs 2639 | 29 553 361 781 915 Wheels . | . . . . . Hover . | . . . . . Flight 137 | . . . . 137 Fastest Speed 35 | 50 120 120 120 35 Average Speed 132 | 95 120 120 125 141 Slowest Speed 300 | 120 120 120 300 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 82 39 63 44 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 69 | . . 4 23 42 Melee . | . . . . . Projectile 24 | . . 4 19 1 AOE 45 | . . . 4 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 5131 | 403 646 503 1241 2338 Wait 891 | 348 55 94 288 106 Move 3748 | 44 552 360 796 1996 Hop . | . . . . . Pick Up 86 | 5 7 12 17 45 Fast Attach 12 | . . . 5 7 Attach 53 | 5 3 4 7 34 Detach 5 | . . . . 5 Swap 35 | . 2 6 13 14 Drop 43 | . 2 7 13 21 Fire 258 | 1 25 20 102 110 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 404 | -11/Scrapyard | Entered Materials 405 | -10/Materials | Build established: Mutant 739 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Identified exit to Mines 851 | -10/Materials | Build established: Scavenger-Mutant 1028 | -10/Materials | Discovered new exit (range 5) 1036 | -10/Materials | Identified exit to Materials 1087 | -10/Materials | Discovered exit to Materials (range 16) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -9/Materials | Discovered new exit (range 14) 1363 | -9/Materials | Identified exit to Storage 1781 | -9/Materials | Build established: Mutant 1810 | -9/Materials | Discovered new exit (range 13) 1822 | -9/Materials | Identified exit to Materials 1824 | -9/Materials | Entered another Materials area 1824 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2024 | -8/Materials | Repaired Heat Sink 2387 | -8/Materials | Discovered new exit (range 7) 2393 | -8/Materials | Identified exit to Factory 2458 | -8/Materials | Build established: Scavenger-Mutant 3234 | -8/Materials | Destroyed 7 combat bots 3249 | -8/Materials | Lost 3 parts (2p1w) 3259 | -8/Materials | Build established: Mutant 3449 | -8/Materials | Discovered exit to Factory (range 6) 3457 | -8/Materials | Entered Factory 3457 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3569 | -7/Factory | Identified exit to DSF 3653 | -7/Factory | Repaired Imp. Ion Engine 3712 | -7/Factory | Build established: Scavenger-Mutant 3828 | -7/Factory | Lost 4 parts (1p1n1u1w) 4118 | -7/Factory | Identified exit to Lower Caves 4492 | -7/Factory | Repaired Gauss Rifle 4508 | -7/Factory | Cargo convoy interrupted 4521 | -7/Factory | Fabricated Gatling Laser? 5020 | -7/Factory | Core integrity fell below 50% 5050 | -7/Factory | Lost 12 parts (3p4n1u4w) 5277 | -7/Factory | Build established: Mutant 5451 | -7/Factory | Core integrity fell below 20% 5623 | -7/Factory | Build established: Generator-Mutant 6832 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-144). K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. Acquired 172 matter. System corrupted: Matter fused (-5). ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. System corrupted: Energy discharge (-276). Penetrated by Slug. Arm. Treads destroyed. 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""" #### # # | | ???????""" #??# ######+####### | | ????# %*################??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever I Spy More Dakka Please No Signal Omniscient Cartographer Total Silence Use The Force Challenges ------------ None Game ------ Seed GrapheneTerrainAnalyzer Manual? 0 Play Time 01:16:30 Cumulative 15.2 hours Start 2022.04.02 @ 18:00:55 End 2022.04.02 @ 19:49:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67a2190d-9711-4a91-b33c-8dacbe9f9158