Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.01 @ 19:38:36 Player: Sir Cheese Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (84) 420 Value Destroyed (2521) 2521 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (1434) 1434 TOTAL SCORE: 12035 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 243 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 189/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Advanced Melee Analysis Suite Improved System Shield Improved System Shield Advanced System Shield Advanced Corruption Screen > --- WEAPON (3) ------- Powered Hammer Lance > --- INVENTORY (5) ---- Experimental Power Amplifier Advanced Sensor Array Improved Signal Interpreter Improved Focal Shield Advanced Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Reaction Control System Improved Utility Shielding Advanced Hacking Suite System Shield Advanced System Shield Improved System Guard > --- WEAPON ----------- Improved Proton Missile Launcher Power Sword > --- INVENTORY -------- Advanced Shield Generator Smartbomb Launcher Thunder Hammer [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Proton Missile Launcher Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 1 . 1 . . . . . Utility 9 | . . 2 2 . . . . . 1 2 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Parts Attached 146 | 7 6 27 10 12 2 . . . 3 39 . 1 . 7 . 32 Power 19 | 1 1 5 2 2 . . . . . 5 . . . 2 . 1 Engine 12 | 1 1 5 1 1 . . . . . 3 . . . . . . Core 5 | . . . 1 1 . . . . . 2 . . . 1 . . Reactor 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 46 | 2 . 10 2 5 1 . . . 1 12 . . . 3 . 10 Treads 6 | 2 . 2 1 1 . . . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . . . . . Hover 10 | . . . 1 . . . . . . 4 . . . . . 5 Flight 24 | . . 2 . 4 1 . . . 1 8 . . . 3 . 5 Utility 63 | 2 4 6 6 4 . . . . 2 17 . 1 . 2 . 19 Device 21 | 1 1 1 1 2 . . . . 1 6 . . . 1 . 7 Storage 4 | 1 1 1 . . . . . . . . . . . . . 1 Processor 14 | . . 2 1 . . . . . 1 3 . 1 . . . 6 Hackware 14 | . . . 3 1 . . . . . 4 . . . 1 . 5 Protection 10 | . 2 2 1 1 . . . . . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 18 | 2 1 6 . 1 1 . . . . 5 . . . . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . 2 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . . 1 Slashing Weapon 7 | . . 4 . . 1 . . . . 2 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . . . . . . . 2 . . . 5 . 2 Parts Lost 73 | . 1 10 7 . . . . . . 21 . . . . 8 26 Power 8 | . . 2 1 . . . . . . 3 . . . . 2 . Propulsion 24 | . . 3 2 . . . . . . 8 . . . . 1 10 Utility 33 | . 1 5 2 . . . . . . 8 . . . . 3 14 Weapon 8 | . . . 2 . . . . . . 2 . . . . 2 2 Highest Loss Streak 13 | . 1 3 6 . . . . . . 13 . . . . 7 10 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Backups 5 | 1 7 9 6 5 5 5 5 5 4 4 4 4 4 3 3 4 Power . | . 1 . 1 . 1 1 . . . . 1 1 1 . . . Propulsion . | . . . 1 . . . . . . . 1 . . . . . Utility 2 | . 3 4 2 3 4 4 4 4 3 1 . . 1 . 1 2 Weapon 1 | . 2 2 . . . . . . . 1 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 3 1 7 . . . . 1 5 . . . 1 . 3 Power 2 | . . 1 . . . . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . Utility 11 | . 1 . . 3 . . . . 1 3 . . . 1 . 2 Weapon 4 | . . 2 . 1 . . . . . 1 . . . . . . Tool/Special 4 | . . . 1 2 . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 93 65 86 92 92 97 100 98 87 84 92 94 89 95 54 Engine 5 | . 14 10 1 5 . . 4 7 6 4 . . . . . . Core 3 | . . . . 1 7 7 7 7 6 4 10 10 10 6 9 . Treads 4 | . 28 11 6 . . . . . . . . . . . . . Wheel 1 | . . 6 . . . . . . . . . . . . . . Hover 5 | . . . 5 2 . . . . . 7 15 20 21 10 14 5 Flight 8 | . . . . 15 23 23 23 23 25 11 . . . 10 10 6 Device 8 | . 9 7 11 10 7 7 7 7 12 8 10 10 10 8 9 3 Storage 3 | . 14 11 3 . . . . . . . . . . . . . Processor 12 | . . 14 3 7 7 7 7 7 10 14 15 20 21 21 21 18 Hackware 12 | . . . 12 25 23 23 23 23 15 16 15 15 15 15 15 14 Protection 5 | . 3 8 5 1 7 7 7 7 6 5 5 5 5 5 4 . Ballistic Gun 3 | . 27 6 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 2 5 5 5 5 3 . Slashing Weapon 6 | . . 12 10 7 7 7 7 7 6 4 5 5 5 5 4 . Special Melee Weapon 1 | . . . . 5 7 7 7 7 6 . . . . . . . Peak Build Rating 103 | 7 8 18 21 38 38 37 38 38 49 84 84 96 96 103 102 100 Average Rating 47 | 6 7 12 14 30 36 37 37 38 47 66 84 95 96 96 98 69 On Entrance 47 | . 7 8 14 21 38 37 37 38 38 49 84 84 96 96 102 62 Avg Prop Armor Cover (%) 12 | . . 13 15 12 . . . . . 7 . . . 8 5 17 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 35 | 12 31 34 20 15 13 12 17 17 18 35 35 35 35 35 28 26 Greatest Support 56 | 40 40 43 20 21 18 18 18 18 24 44 44 56 56 56 36 22 Greatest Overweight (x) 11 | . . 7 4 . . . . . . 1 . . . 11 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 11 10 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 12 | 3 12 11 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 7 9 6 4 5 5 4 5 4 4 5 4 5 4 4 4 Final Capacity 15 | 8 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 11 | 3 11 9 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 23% | Hacker-Sprinter 23% | Mutant 23% | Hacker-Scout 12% | Hacker-Mutant 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 2345 | 290 83 550 55 159 89 . 37 . 13 535 . 123 58 . 208 145 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2837 | 93 212 1116 155 159 . . . 50 13 820 . . . . 68 151 Parts 164 | 9 16 67 10 10 . . . 3 . 36 . . . . 5 8 Haulers Intercepted 5 | . 1 1 1 . . . . . . 1 . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 3 . . . . . . 5 . Prevented 3 | . . . . . . . . 3 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 52 | . 4 24 2 1 . . . 1 . 16 . . . . 1 3 Melee 28 | . . 20 2 1 . . . 1 . 3 . . . . 1 . Guns 7 | . 4 3 . . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . AOE 16 | . . . . . . . . . . 13 . . . . . 3 Classes Destroyed 16 | 1 3 8 1 1 . . . 1 . 1 . . . . . . Worker 8 | . . 2 . . . . . . 1 5 . . . . . . Builder 3 | . . 1 . . . . . . . 2 . . . . . . Tunneler 6 | 5 . . . . . . . . . 1 . . . . . . Hauler 5 | . 1 1 1 . . . . . . 1 . . . . . 1 Recycler 2 | . . 1 . 1 . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 5 | . . 2 . 1 . . . . . 2 . . . . . . Watcher 2 | . 1 . . . . . . . . 1 . . . . . . Swarmer 11 | . . 6 . . . . . . . 5 . . . . . . Cutter 5 | . . . . . . . . . . 2 . . . . . 3 Grunt 23 | . 4 12 1 . . . . . . 6 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . . Sentry 4 | . . 4 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . 1 . 1 . . . . . . Programmer 4 | . . . . 1 . . . . . 2 . . . . 1 . Best Kill Streak 8 | 3 3 4 1 1 . . . 1 1 8 . . . . 1 3 Combat Bots Only 6 | . 1 3 1 1 . . . 1 . 6 . . . . 1 3 Max Kills in Single Turn 5 | 1 1 2 1 1 . . . 1 1 5 . . . . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . 5 . . . . . 3 Melee 1 | . . 1 1 1 . . . 1 . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 830 | . 40 179 75 26 1 . . . 2 132 . . 4 . 142 229 Missed 359 | . 12 43 28 16 . . . . 1 66 . . 2 . 93 98 Hits 471 | . 28 136 47 10 1 . . . 1 66 . . 2 . 49 131 Melee 28 | . . 6 5 . . . . . . . . . . . . 17 Projectile 443 | . 28 130 42 10 1 . . . 1 66 . . 2 . 49 114 AOE 6 | . . . . . . . . . . 4 . . . . . 2 Critical Strikes 19 | . . 2 4 . . . . . . 2 . . . . 3 8 Actively Blocked 2 | . . . . . . . . . . . . . . . 2 . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . . Damage Taken 8623 | . 331 1709 796 124 15 . . 12 19 1814 . . 38 . 922 2843 Core 2908 | . 98 360 295 27 15 . . . . 582 . . . . 231 1300 Absorbed by Shields 99 | . . . . . . . . . . . . . . . . 99 Redirected to Shielding 282 | . . 40 . 10 . . . 7 . 107 . . . . 118 . Regen/Repaired (Parts) 21 | . . 21 . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 60 10 46 . . . . 94 100 41 . . . . 71 . Volleys Fired 75 | 5 30 23 . . . . . . . 12 . . 3 . 1 1 Largest 2 | 2 2 2 . . . . . . . 1 . . 1 . 1 1 Hottest 120 | 40 100 120 . . . . . . . 46 . . 43 . 43 46 Shots Fired 120 | 10 57 36 . . . . . . . 12 . . 3 . 1 1 Gun 91 | 10 54 27 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . . . . 12 . . 3 . 1 1 Special 12 | . 3 9 . . . . . . . . . . . . . . Kinetic 91 | 10 54 27 . . . . . . . . . . . . . . Thermal 12 | . 3 9 . . . . . . . . . . . . . . Explosive 11 | . . . . . . . . . . 10 . . . . . 1 Electromagnetic 6 | . . . . . . . . . . 2 . . 3 . 1 . Robot Hit Streak 9 | 6 8 9 . . . . . . . 5 . . . . . 1 Robot Miss Streak 3 | . 2 3 . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 173 | 6 37 81 5 5 . . . 2 1 30 . . . . 3 3 Core Hits 101 | 5 14 32 3 3 . . . 1 . 35 . . 2 . 2 4 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 1 . . . . . 1 Critical Strikes 17 | . . 9 1 . . . . 1 . 3 . . . . 2 1 Smash 3 | . . . . . . . . . . 2 . . . . . 1 Sever 14 | . . 9 1 . . . . 1 . 1 . . . . 2 . Melee Attacks 246 | . . 90 7 28 . . 7 3 4 61 . 2 1 . 9 34 Impact 17 | . . . . . . . . . . 10 . . . . . 7 Slashing 202 | . . 90 7 28 . . 7 3 4 51 . 2 1 . 9 . Piercing 27 | . . . . . . . . . . . . . . . . 27 Sneak Attacks 28 | . . 12 1 1 . . . . 1 12 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . Follow-up Attacks 12 | . . 10 . . . . . . . 2 . . . . . . Damage Inflicted 7622 | 75 414 2856 189 227 . . . 77 85 2935 . . 178 . 149 437 Guns 657 | 75 390 192 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1820 | . . . . . . . . . . 1354 . . 178 . 26 262 Melee 5049 | . . 2592 189 227 . . . 77 85 1581 . . . . 123 175 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 657 | 75 390 192 . . . . . . . . . . . . . . Thermal 152 | . 24 72 . . . . . . . 56 . . . . . . Explosive 1430 | . . . . . . . . . . 1168 . . . . . 262 Electromagnetic 334 | . . . . . . . . . . 130 . . 178 . 26 . Impact 370 | . . . . . . . . . . 229 . . . . . 141 Slashing 4645 | . . 2592 189 227 . . . 77 85 1352 . . . . 123 . Piercing 34 | . . . . . . . . . . . . . . . . 34 Highest Corruption 17 | . . . 17 1 1 1 1 . . 4 . . . . . 5 Average Corruption 5 | . . . 16 1 1 1 1 . . 3 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . . . . . . 11 Effects 37 | . . . 13 1 . . 1 . . 14 . . . . . 8 Message Errors 11 | . . . 3 1 . . . . . 5 . . . . . 2 Matter Fused 7 | . . . 2 . . . . . . 3 . . . . . 2 Heat Flow Errors 4 | . . . . . . . 1 . . 2 . . . . . 1 Energy Discharges 4 | . . . 1 . . . . . . 1 . . . . . 2 Data Loss (minor) 4 | . . . 2 . . . . . . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . Misdirections 5 | . . . 5 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 993 | . . 193 . 43 . . . . 45 556 . . . . . 156 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 208 | . . . . . . . . . . 193 . . . . . 15 Melee 785 | . . 193 . 43 . . . . 45 363 . . . . . 141 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . . . . . . . 134 . . . . . 79 Shots 5 | . . . . . . . . . . 4 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 258 | . 64 107 2 . . . 174 . . 258 . . 3 . . 220 Average Temperature 42 | . 20 36 2 . . . 91 . . 58 . . 3 . . 129 Received Heat Transfer 1497 | . 189 582 360 15 . . . . 9 144 . . . . 117 81 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 . 3 . . . . . . Impact Corruptions 7 | . . . . . . . . . . 3 . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 250 | . 50 150 . . . . . . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Maximum Alert Level 4 | . . 1 . . . . . . . 4 2 . . . . 3 Low Security (%) 63 | 100 100 92 100 100 . . . . 100 7 . . . . . . Level 1 7 | . . 7 . . . . . . . 23 . . . . . . Level 2 6 | . . . . . . . . . . 22 100 . . . . 8 Level 3 16 | . . . . . . . . . . 21 . . . . . 91 Level 4 5 | . . . . . . . . . . 24 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1282 | 10 49 230 102 53 . . . . 150 1282 625 . . . . 927 Initial 927 | . . 20 65 41 . . . . 6 73 625 . . . . 927 Average 299 | . 10 105 42 19 . . . . 14 702 625 . . . . 778 Influence Increases 5402 | 25 177 839 192 199 30 . . 60 171 2008 . . 90 . 195 1416 Destroy 0b10 Robot/C 1400 | . 80 480 40 20 . . . 40 . 620 . . . . 20 100 Destroy 0b10 Robot/NC 185 | 25 10 40 5 10 . . . . 5 85 . . . . . 5 Destroy Leader 270 | . 14 122 12 10 . . . 10 . 70 . . . . 10 22 Allied During Kill 45 | . . . . . . . . 10 . 26 . . . . . 9 Successful Hack 146 | . 42 15 . 49 . . . . . 28 . . . . . 12 Select Force Hacks 50 | . . . . . . . . . . 50 . . . . . . Disable Machine 255 | . 15 . . . . . . . 15 210 . . . . . 15 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . Destroy Structure 471 | . 1 17 . 20 . . . . 1 334 . . . . . 98 Advance Influence 900 | . . . . . . . . . . . . . . . . 900 Partial Spotted 75 | . . . . 45 . . . . . 30 . . . . . . Lose Combat Pursuer 1455 | . 15 165 135 45 30 . . . . 555 . . 90 . 165 255 Influence Decreases 4733 | 25 128 733 255 256 45 14 6 50 31 881 652 412 152 151 155 787 Entered New Map 1365 | . . 29 90 51 14 4 6 . 4 77 652 232 42 151 . 13 Time Decay 2087 | 25 122 454 110 205 31 10 . 50 27 434 . 180 110 . 75 254 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . 200 Lost Part 711 | . 6 100 55 . . . . . . 210 . . . . 80 260 Lost Ally 220 | . . . . . . . . . . 160 . . . . . 60 Purge Threat 150 | . . 150 . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 5 2 4 . . . . 3 9 . . . . . 3 Investigation 7 | . . 2 . 1 . . . . 1 3 . . . . . . Extermination 5 | . . . . 2 . . . . . 2 . . . . . 1 Reinforcement 12 | . 1 3 2 1 . . . . . 3 . . . . . 2 Assault 3 | . . . . . . . . . 2 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 9 | . 1 1 . . . . . . . 3 . . . . . 4 Communications Jammed 14 | . . . . . . . . . . 14 . . . . . . Distress Signals 14 | . . . . . . . . . . 14 . . . . . . Times Spotted 226 | . 11 46 13 12 4 . . 2 3 68 . . 6 . 31 30 Peak Tracking Total 16 | . 3 6 10 3 5 . . 2 3 10 . . 3 . 16 12 Tactical Retreats 48 | . 1 7 5 2 1 . . . . 16 . . 2 . 4 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 4 | . . 1 . . . . . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 18 | . 1 . . . . . . . 2 14 . . . . . 1 Max in Single Turn 4 | . 1 . . . . . . . 1 4 . . . . . 1 Garrison Access 6 | . . . . . . . . . 1 3 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 49 | . 5 7 3 10 . . . . 2 10 1 . . 8 . 3 Terminals 18 | . 4 5 3 6 . . . . . . . . . . . . Fabricators 6 | . . . . 2 . . . . . 4 . . . . . . Repair Stations 5 | . . 2 . . . . . . . 2 1 . . . . . Recycling Units 3 | . 1 . . 1 . . . . 1 . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . 1 . . . . . 1 Garrison Access 6 | . . . . . . . . . 1 3 . . . . . 2 Total Hacks 157 | . 17 20 8 30 . . . . 4 22 1 . . 47 . 8 Successful 104 | . 12 7 2 17 . . . . 2 13 . . . 47 . 4 Failed 53 | . 5 13 6 13 . . . . 2 9 1 . . . . 4 Catastrophic 9 | . . 2 2 2 . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 94 | . 6 9 1 13 . . 8 . 2 41 . . . . . 14 Terminals 60 | . 15 14 8 23 . . . . . . . . . . . . Fabricators 13 | . . . . 3 . . . . . 10 . . . . . . Repair Stations 14 | . . 6 . . . . . . . 7 1 . . . . . Recycling Units 6 | . 2 . . 2 . . . . 2 . . . . . . . Scanalyzers 9 | . . . . 2 . . . . . 2 . . . . . 5 Garrison Access 8 | . . . . . . . . . 2 3 . . . . . 3 Terminal Hacks 67 | . 7 3 2 8 . . . . . . . . . 47 . . Record 36 | . . . . 1 . . . . . . . . . 35 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 7 | . 1 . . 2 . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . 3 . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . 3 . . . . . . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . Refit 3 | . . 1 . . . . . . . 2 . . . . . . Recycling Unit Hacks 6 | . 2 . . 2 . . . . 2 . . . . . . . Report Inventory 3 | . 1 . . 1 . . . . 1 . . . . . . . Retrieve Components 3 | . 1 . . 1 . . . . 1 . . . . . . . Scanalyzer 5 | . . . . 1 . . . . . 2 . . . . . 2 Retrieve Study 5 | . . . . 1 . . . . . 2 . . . . . 2 Garrison Access Hacks 5 | . . . . . . . . . . 3 . . . . . 2 Seal Access 5 | . . . . . . . . . . 3 . . . . . 2 Unauthorized Hacks 12 | . 3 1 . 5 . . . . . 3 . . . . . . Terminals 8 | . 3 1 . 4 . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . Botnet 3 | . 2 . . 1 . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . 3 . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . Liberate 2 | . . . . 1 . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 6 3 8 . . . . 2 5 . . . . . 1 Full Trace Events 4 | . . 1 . 1 . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 11 . . 10 . . . 4 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . . Part Studies Acquired 5 | . . . . 1 . . . . . 2 . . . . . 2 Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . 3 . . 1 . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 30 | . . . . . . . 6 . . 20 . . . . . 4 Largest Group 6 | . . . . . . . 6 6 . 5 . . . . . 2 Highest-Rated Group 210 | . . . . . . . 210 210 . 210 . . . . . 206 Highest-Rated Ally 103 | . . . . . . . 42 42 . 96 . . . . . 103 Zionite Dispatches 5 | . . . . . . . . . . 3 . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . 2 . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . 22 . 70 . . . . . 18 Total Damage 3199 | . . . . . . . . 261 . 2107 . . . . . 831 Kills 24 | . . . . . . . . 1 . 21 . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Active Infowar (turns) 5817 | 154 427 720 222 462 95 26 532 337 86 1071 18 372 237 477 383 198 Optics 4314 | . . . 20 462 95 26 532 337 86 1071 18 372 237 477 383 198 Sensors 2354 | . . 443 . . . . . . 69 555 18 372 237 292 368 . Structural 698 | . 20 342 222 114 . . . . . . . . . . . . Seismic 2057 | 154 407 28 66 398 92 26 532 337 17 . . . . . . . Cloaking 239 | . . . . . . . . . . 239 . . . . . . Jamming 697 | . . . . 59 3 . . . 83 552 . . . . . . Robot Analysis Total 7 | . 1 . . 2 . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . 2 . 3 2 . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . 7 . . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 6948 | 225 613 1247 222 462 95 26 532 337 86 1071 18 372 237 477 383 545 Spaces Moved 8887 | 125 306 607 194 904 311 89 1147 551 251 1818 28 556 351 313 510 826 Core 228 | 4 . 6 3 . . . . . . 101 . . . 77 . 37 Treads 714 | 121 306 276 11 . . . . . . . . . . . . . Legs 66 | . . 34 32 . . . . . . . . . . . . . Wheels 289 | . . 289 . . . . . . . . . . . . . . Hover 2577 | . . . 148 196 . . . . . 560 28 556 351 234 446 58 Flight 5013 | . . 2 . 708 311 89 1147 551 251 1157 . . . 2 64 731 Fastest Speed 21 | 50 160 90 80 29 29 29 29 29 26 21 66 65 65 65 29 32 Average Speed 59 | 156 160 135 95 37 29 29 29 29 26 44 66 65 65 140 69 44 Slowest Speed 600 | 160 160 400 250 80 29 29 29 29 29 117 66 66 65 600 102 245 Overloaded Moves 65 | . . . . . . . . . . 65 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 1 . . . . . 1 . . . . . 3 Potential Cave-ins 6 | . . . . . . . . . . . . . . . . 6 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 5 59 60 26 25 59 25 91 79 5 58 1 83 49 63 61 21 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 11 | . . . . . 1 . 2 1 . 4 . . . 3 . . Known Exits Taken 9 | . . 1 . 1 . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . . . 2 . 3 2 . . . 2 1 . 1 . Spaces Dug 99 | . 1 19 . 20 . . 1 . 1 24 . 2 1 . 5 25 Terrain Destroyed 274 | . 1 19 . 20 . . 1 . 1 174 . 2 1 . 5 50 Melee 93 | . . 14 . 20 . . 1 . 1 24 . 2 1 . 5 25 Projectile 6 | . 1 5 . . . . . . . . . . . . . . AOE 175 | . . . . . . . . . . 150 . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total 10050 | 146 369 845 216 980 315 88 1338 724 267 2009 27 562 354 350 521 939 Wait 434 | . 9 56 . . . . 183 169 . 2 . 2 . . . 13 Move 8860 | 124 305 606 193 901 310 88 1146 550 250 1815 27 555 350 312 509 819 Hop 5 | . . . . 1 . . . . . 1 . . . . . 3 Pick Up 100 | 10 11 18 1 14 . . 1 1 6 23 . 1 . 4 . 10 Fast Attach 90 | . . 14 8 7 1 . . . . 20 . 1 . 13 . 26 Attach 63 | 7 2 10 2 3 . . 1 . 2 21 . 1 . 4 1 9 Detach 14 | . 1 . 1 1 . . . . . 8 . . . 1 . 2 Swap 57 | . 9 17 1 8 2 . . . 2 16 . . . 2 . . Drop 108 | . 2 24 3 17 2 . . 1 3 34 . . . 14 1 7 Fire 75 | 5 30 23 . . . . . . . 12 . . 3 . 1 1 Melee 229 | . . 77 7 28 . . 7 3 4 57 . 2 1 . 9 34 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 226 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Identified exit to Mines 483 | -10/Materials | Discovered new exit (range 5) 730 | -10/Materials | Discovered new exit (range 11) 826 | -10/Materials | Derelicts attacked the area 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Utility x2 1031 | -9/Materials | Discovered new exit (range 8) 1047 | -9/Materials | Identified exit to Materials 1330 | -9/Materials | Lost 3 parts (1p1n1u) 1562 | -9/Materials | Repaired Com. Wheel 1729 | -9/Materials | Core integrity fell below 50% 1777 | -9/Materials | Core integrity fell below 20% 1794 | -9/Materials | Build established: Scavenger-Gladiator 1857 | -9/Materials | Lost 3 parts (1p1n1u) 2086 | -9/Materials | Entered another Materials area 2086 | -8/Materials | Evolved 2 slots: Utility x2 2131 | -8/Materials | System corruption reached 10% 2164 | -8/Materials | Lost 6 parts (1p2n2u1w) 2183 | -8/Materials | Core integrity fell below 50% 2302 | -8/Materials | Discovered new exit (range 8) 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2377 | -7/Factory | Discovered new exit (range 13) 2437 | -7/Factory | Discovered new exit (range 19) 2443 | -7/Factory | Build established: Hacker-Mutant 2719 | -7/Factory | Discovered new exit (range 11) 2742 | -7/Factory | Discovered new exit (range 4) 2750 | -7/Factory | Identified exit to Storage 2750 | -7/Factory | Identified exit to Lower Caves 2751 | -7/Factory | Build established: Hacker-Sprinter 2770 | -7/Factory | Entered Lower Caves 2830 | -7/Lower Caves | Learned location of Extension (-6) 2854 | -7/Lower Caves | Discovered new exit (range 9) 2856 | -7/Lower Caves | Learned Factory non-interactive machine intel 2865 | -7/Lower Caves | Entered another Lower Caves area 2890 | -7/Lower Caves | Discovered new exit (range 6) 2891 | -7/Lower Caves | Entered Zion 2910 | -7/Zion | System corruption cleaned by Quarantine Array 2919 | -7/Zion | Learned Factory stockpile data 2949 | -7/Zion | Learned Factory security intel 3006 | -7/Zion | Met Imprinter 3011 | -7/Zion | Imprinted 3013 | -7/Zion | Declared Zion's savior 3059 | -7/Zion | Learned location of Armory (-3) 3070 | -7/Zion | Learned location of Data Miner (-6) 3077 | -7/Zion | Gained Derelict followers 3096 | -7/Zion | Given A8's code to call for help 3203 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3204 | -7/Zion | Discovered new exit (range 11) 3423 | -7/Zion | Entered Proximity Caves 3423 | -6/Proximity Caves | Accompanied by 6 allies 3688 | -6/Proximity Caves | Lost 4 allies 3708 | -6/Proximity Caves | Learned 8 Factory zone layouts 3755 | -6/Proximity Caves | Discovered new exit (range 11) 3760 | -6/Proximity Caves | Entered Factory 3760 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3761 | -6/Factory | Identified exit to Lower Caves 3761 | -6/Factory | Identified exit to Factory 3764 | -6/Factory | Loaded intel: 165 non-interactive machine locations 3846 | -6/Factory | Entered another Factory area 3846 | -5/Factory | Evolved 2 slots: Utility x2 3847 | -5/Factory | Identified exit to Upper Caves 3983 | -5/Factory | Lost 7 parts (1p2n3u1w) 3999 | -5/Factory | Zion Light squad teleported in 4013 | -5/Factory | Discovered new exit (range 8) 4017 | -5/Factory | Identified exit to Factory 4029 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4066 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4069 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4076 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4101 | -5/Factory | Lost 3 allies 4116 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4178 | -5/Factory | Retrieved Zion intel report: Guard Positions 4269 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4271 | -5/Factory | Lost 3 allies 4318 | -5/Factory | Fabricated Ionic Axe? 4412 | -5/Factory | Core integrity fell below 50% 4429 | -5/Factory | Retrieved Zion intel report: Trap Installations 4430 | -5/Factory | Zion Light squad teleported in 4432 | -5/Factory | Lost 13 parts (2p5n5u1w) 4446 | -5/Factory | First assault squad dispatched 4548 | -5/Factory | Found Prototype Launcher 4555 | -5/Factory | Identified Smartbomb Launcher 4610 | -5/Factory | Lost 3 allies 4744 | -5/Factory | Build established: Hacker-Scout 4823 | -5/Factory | Discovered exit to Factory (range 4) 4871 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4872 | -5/Factory | Zion Recon squad teleported in 4917 | -5/Factory | Entered another Factory area 4917 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4929 | -4/Factory | Discovered new exit (range 5) 4933 | -4/Factory | Identified exit to Upper Caves 4935 | -4/Factory | Entered Upper Caves 4962 | -4/Upper Caves | Learned Research security intel 5011 | -4/Upper Caves | Encountered a Warlord checkpoint 5295 | -4/Upper Caves | Discovered new exit (range 18) 5307 | -4/Upper Caves | Identified exit to Upper Caves 5307 | -4/Upper Caves | Entered another Upper Caves area 5541 | -4/Upper Caves | Discovered new exit (range 5) 5543 | -4/Upper Caves | Identified exit to Zhirov 5544 | -4/Upper Caves | Entered Zhirov 5544 | -4/Zhirov | Discovered new exit (range 3) 5546 | -4/Zhirov | Identified exit to Proximity Caves 5557 | -4/Zhirov | Met Zhirov 5576 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5579 | -4/Zhirov | Learned location of Quarantine (-3) 5579 | -4/Zhirov | Learned location of Testing (-2) 5579 | -4/Zhirov | Learned location of Command (-1) 5709 | -4/Zhirov | Found Alien Artifact 5709 | -4/Zhirov | Identified Transdimensional Reconstructor 5709 | -4/Zhirov | Warped through subspace 5854 | -4/Zhirov | Found Alien Artifact 5854 | -4/Zhirov | Identified Integrated Dissipator 5854 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6021 | -4/Zhirov | Entered Proximity Caves 6021 | -3/Proximity Caves | Spotted B-86 Titan 6031 | -3/Proximity Caves | Spotter reported a threat 6031 | -3/Proximity Caves | Spotter reported a threat 6139 | -3/Proximity Caves | Spotter reported a threat 6158 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 6202 | -3/Proximity Caves | Spotter reported a threat 6283 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6302 | -3/Proximity Caves | Spotter reported a threat 6372 | -3/Proximity Caves | Spotted Striker 6372 | -3/Proximity Caves | Spotted Striker 6376 | -3/Proximity Caves | Spotter reported a threat 6402 | -3/Proximity Caves | Discovered new exit (range 4) 6403 | -3/Proximity Caves | Identified exit to Research 6404 | -3/Proximity Caves | Entered Research 6404 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6405 | -3/Research | Identified exit to Armory 6420 | -3/Research | Lost 7 parts (2p1n3u1w) 6523 | -3/Research | Zion Hacker squad teleported in 6539 | -3/Research | Spotted B-86 Titan 6587 | -3/Research | Lost 5 parts (1n3u1w) 6609 | -3/Research | Core integrity fell below 50% 6654 | -3/Research | Search patrols dispatched 6694 | -3/Research | Lost 10 parts (6n3u1w) 6758 | -3/Research | Retrieved Zion intel report: Branch Access 6758 | -3/Research | Identified exit to Quarantine 6809 | -3/Research | Crushed by falling debris 6869 | -3/Research | Core integrity fell below 20% 6886 | -3/Research | Crushed by falling debris 6904 | -3/Research | Search patrols dispatched 6906 | -3/Research | Retrieved Zion intel report: Component Stockpiles 6907 | -3/Research | Zion Heavy squad teleported in 6946 | -3/Research | Lost 10 parts (3n7u) 6949 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- PG-RH2(Z): "For Derelicts everywhere!" P-80 Master fails to hack PG-RH2(Z). C-35 Carver knocked back. Knocked back. Antigrav System+ destroyed. P-80 Master destroyed. Imp. Corruption Screen destroyed. Knocked back. Acquired Cmb. Gravmag System. Acquired Reaction Control System. System corrupted: Matter fused (-10). U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Cmb. Gravmag System severed. U-05 Engineer lays Concrete. Acquired Powered Hammer. Reaction Control System severed. Q-thruster+ severed. Map ----- +----------------------------------------------------+ | ?????????????????# [ #? ????? | | ?????????????????# =[!* #?? ???? | | ?????????????????# !%!%| #?? ???? | | ?????????????????# "[!="! #?? !???? | | ?????????????????# =!**!" # ???? | | ?????????????????# =%! "###+###? | | ?????????????????# !! ## | | ??????????######## | | ??????????# # | | ??????????# # # ####" | | ??????????# # ## #???# !!! | | ??????????# # ##+###### !! | | ??????????# # # ! | | ??????????# + | | ??????????######+# # | | ????????????# u ######### | | ????????????# ######### | | ????????????# !!! | | ????????????# !!! | | ????????????# !!! | | ?????????####/" ######## ! | | ?????????# # #??????# = | | ?????????# # ####???# | | ?????????# # = # ##### | | ?????????# c # ; # | | ?????????# =c @ ######## | | ?????????#! c# # % # | | ?????????# ## #;###### % # | | ?????????# ## ###?# + | | ?????????# ##+######" # | | ?????????####### = # | | ???????????????# # | | ???????????????# ""## # # # | | ???????????????# ""######## | | ???????????????# G#?????? | | ???????????????# ""#?????####+### | | ???????????????# ""#????????????## | | ???????????????# #?????????????# | | ???????????????# #?????????????# | | ???????????????#####"####?????????????# | | ????????????????# ! #??????????????# | | ????????????????# #??#???????????# | | ????????????????# ## #???????????? | | ????????????????#] #??########?? | | ????????????????# ##+#??# #?? | | ????????????????#! #?????# #?? | | ????????????????### ###?????# #?? | | ?????????########## #???????# #?? | | ?????????# ! ## #???????# ! #?? | | ?????????# ! ## #???????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Power Amplification 40 Additional Mass Support 6 Corruption Containment 12 Corruption Block 23 Armor Coverage 300 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 71 Melee Accuracy 22 Target Analysis 6 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 38 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Matter Compressor | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Ionic Axe | x1 | -5/Factory Repaired ---------- Com. Wheel | 30% | -9/Materials Studied --------- Cesium-ion Thruster | -7/Factory | Hacked Mic. Nuclear Core | -5/Factory | Hacked Imp. Proton Missile Launcher | -5/Factory | Hacked Q-thruster | -3/Research | Hacked Antigrav System | -3/Research | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ThiefIntegrityTurbovents Manual? 0 Play Time 02:21:41 Cumulative 79.1 hours Start 2026.11.01 @ 17:15:14 End 2026.11.01 @ 19:38:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 70 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd989959-1054-4fac-b0d8-5caafad0c15f