Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.14 @ 04:28:07 Player: GavinGetsit Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (1876) 1876 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-166) -166 TOTAL SCORE: 4280 Bonus ------- Follower Combat Kills 184 Friendly Fire -350 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 435/445 System Corruption 3% Temperature Critical (598) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Wheel Cryofiber Web Cryofiber Web Cryofiber Web Heat Sink Weight Redist. System Improved Terrain Scanner Target Analyzer ECM Suite ECM Suite Weapon Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Heavy Assault Rifle Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Power Shielding Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Improved Medium Laser Beamcaster Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Improved Targeting Computer Target Analyzer Utility Shielding Weapon Shielding Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Autogun Missile Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Maul Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 86 | 6 14 17 1 14 34 Power 13 | 1 4 3 . 1 4 Engine 12 | 1 4 2 . 1 4 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 24 | 2 . 8 . 5 9 Treads 4 | 2 . . . . 2 Leg 8 | . . 5 . . 3 Wheel 12 | . . 3 . 5 4 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 6 2 . 6 11 Device 10 | . 2 . . 2 6 Storage 3 | 1 2 . . . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 10 | . 1 2 . 3 4 Artifact . | . . . . . . Weapon 23 | 2 4 4 1 2 10 Energy Gun 8 | 2 . . 1 1 4 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 3 | . 1 1 . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . 1 . . . Impact Weapon 3 | . 3 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . . 3 Parts Lost 18 | . 2 2 . 2 12 Power . | . . . . . . Propulsion 7 | . . 2 . 1 4 Utility 6 | . 2 . . 1 3 Weapon 5 | . . . . . 5 Highest Loss Streak 6 | . 2 2 . 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 90 98 77 94 90 Engine 13 | . 13 12 . 10 17 Treads 10 | . 28 2 . . 7 Leg 3 | . . 9 . . 1 Wheel 10 | . . 14 22 21 7 Device 3 | . 4 . . 4 8 Storage 11 | . 10 14 11 11 9 Processor 2 | . 2 . . 1 6 Protection 10 | . 1 14 11 23 7 Energy Gun 6 | . 7 . 4 11 8 Energy Cannon 2 | . . . . 4 11 Ballistic Gun 4 | . 4 8 . . 3 Ballistic Cannon 1 | . . 1 11 5 . Special Weapon 1 | . . 5 6 . . Impact Weapon 8 | . 15 12 . . . Naked Turns . | . . . . . . Heaviest Build 114 | 12 92 97 94 103 114 Greatest Support 40 | 40 40 40 26 32 40 Greatest Overweight (x) 37 | . 2 30 3 6 37 Average Overweight (x) 2 | . . 3 3 3 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 20 | 7 13 25 25 25 25 Most Carried 25 | 2 9 25 25 25 25 Average Carried 13 | 1 5 11 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 2 9 25 24 25 25 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Sto Mat Matter Collected 1941 | 108 282 623 25 290 613 Remotely . | . . . . . . Salvage Created 3100 | . 430 1032 . 513 1125 Parts 136 | . 12 49 . 35 40 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . . . . 1 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Combat Hostiles Destroyed 50 | . 10 11 . 11 18 Melee 6 | . 6 . . . . Guns 24 | . 3 9 . 5 7 Cannons 19 | . . 2 . 6 11 Classes Destroyed 12 | . 5 3 . 2 2 Worker 8 | . . 7 . 1 . Builder 5 | . . 2 . . 3 Tunneler 2 | . . 2 . . . Hauler 1 | . . . . . 1 Recycler 10 | . 1 5 . 1 3 Mechanic 2 | . 1 . . 1 . Operator 2 | . . . . 1 1 Watcher 4 | . 3 . . 1 . Swarmer 15 | . 3 5 . 3 4 Grunt 28 | . 7 6 . 6 9 Sentry 5 | . . . . 2 3 Hunter 2 | . . . . . 2 Thug 2 | . . 2 . . . Best Kill Streak 10 | . 4 6 . 3 10 Combat Bots Only 8 | . 3 3 . 2 8 Max Kills in Single Turn 2 | . 2 1 . 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 2 | . 2 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Damage Taken 3080 | . 396 444 8 447 1785 Core 853 | . 76 81 . 57 639 Absorbed by Shields 61 | . 61 . . . . Redirected to Shielding 124 | . . 23 . 12 89 Regen/Repaired (Parts) 174 | . 22 . . 152 . Core Remaining (%) 74 | 100 . 37 . 85 . Volleys Fired 241 | . 17 119 3 36 66 Largest 3 | . 2 2 1 2 3 Hottest 204 | . 100 144 44 143 204 Shots Fired 391 | . 34 121 3 74 159 Gun 247 | . 34 115 . 37 61 Cannon 143 | . . 5 3 37 98 Launcher . | . . . . . . Special 1 | . . 1 . . . Kinetic 161 | . . 120 3 21 17 Thermal 204 | . 34 1 . 27 142 Explosive . | . . . . . . Electromagnetic 26 | . . . . 26 . Robot Hit Streak 27 | . 14 25 11 13 27 Robot Miss Streak 3 | . 2 3 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 320 | . 45 106 3 44 122 Core Hits 110 | 1 12 37 . 19 41 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 8 | . 8 . . . . Critical Strikes 19 | . 11 2 . 3 3 Burn 6 | . 3 . . . 3 Blast 3 | . . 1 . 2 . Corrupt 1 | . . . . 1 . Smash 9 | . 8 1 . . . Melee Attacks 27 | . 23 4 . . . Impact 27 | . 23 4 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 1 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . 3 . . . . Damage Inflicted 6435 | 13 1148 1730 72 958 2514 Guns 2882 | . 313 1347 . 330 892 Cannons 2216 | . . 87 72 513 1544 Explosions 64 | . . . . 64 . Melee 1131 | . 835 296 . . . Ramming 142 | 13 . . . 51 78 Kinetic 1998 | . . 1434 72 308 184 Thermal 3021 | . 313 . . 456 2252 Explosive . | . . . . . . Electromagnetic 143 | . . . . 143 . Impact 1131 | . 835 296 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 2 2 . 6 3 Average Corruption 2 | . 2 2 . 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . 12 24 . 24 6 Message Errors 20 | . 5 9 . 4 2 Matter Fused 14 | . 4 2 . 7 1 Heat Flow Errors 6 | . 1 4 . 1 . Energy Discharges 4 | . . 3 . 1 . Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . 1 . . 1 . Data Loss (minor) 8 | . 1 1 . 5 1 Data Loss (major) 2 | . . 1 . 1 . Misfires 5 | . . 2 . 2 1 Alerts 2 | . . 1 . 1 . Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 653 | . 411 160 . 21 61 Projectiles 75 | . . . . 14 61 Explosions . | . . . . . . Melee 578 | . 411 160 . 7 . Knockbacks 11 | . 6 3 1 1 . Impact 8 | . 6 2 . . . Kinetic 3 | . . 1 1 1 . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . 24 37 Shots . | . . . . . . Rammed 13 | 3 . . . 3 7 Targets Rammed 13 | 3 . . . 3 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 657 | . 279 261 12 435 657 Average Temperature 152 | . 86 46 6 89 262 Received Heat Transfer 975 | . 255 228 6 99 387 Effects 64 | . . . . 5 59 Shutdowns 13 | . . . . . 13 Energy Bleed 4 | . . . . 1 3 Interference 15 | . . . . 4 11 Matter Decay 5 | . . . . . 5 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 17 | . . . . . 17 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 5 1 . 1 . Impact Corruptions 23 | . 17 5 . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . 2 . . 1 10 Heat Transferred 6390 | . 1147 . . 803 4440 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Peak Influence 301 | . 192 195 35 301 273 Initial 18 | . . . . 12 18 Average 63 | . 46 31 17 128 98 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 95 | 100 100 100 100 83 91 Level 1 4 | . . . . 16 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 1 4 1 Investigation 6 | . 2 1 1 2 . Extermination . | . . . . . . Reinforcement 3 | . . . . 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 16 12 1 25 26 Peak Tracking Total 5 | . 4 3 1 5 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Traps Triggered 6 | . . . . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Sto Mat Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Machines Accessed 18 | . 8 1 1 7 1 Terminals 10 | . 6 . 1 3 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 4 | . 1 . . 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 55 | . 30 1 3 20 1 Successful 36 | . 19 1 1 14 1 Failed 19 | . 11 . 2 6 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 25 . 3 5 . Fabricators . | . . . . . . Repair Stations 12 | . 3 . . 9 . Recycling Units 9 | . 2 . . 6 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 15 1 1 5 . Record 3 | . 3 . . . . Prototype ID Bank 2 | . 2 . . . . Open Door 3 | . . 1 . 2 . Branch Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . . . . 1 . Investigation Status 1 | . 1 . . . . Recall Extermination 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 2 . . 7 . Scan Component 5 | . 1 . . 4 . Repair 4 | . 1 . . 3 . Recycling Unit Hacks 5 | . 2 . . 2 1 Report Inventory 2 | . 1 . . 1 . Retrieve Components 3 | . 1 . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 8 . 1 6 . Full Trace Events 11 | . 5 . 1 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . . 3 . Time 122 | . 26 . . 96 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 7 . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 1 . Highest-Rated Group 31 | . . 31 31 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 43 | . . . 2 41 . Total Damage 475 | . . . 40 435 . Kills 12 | . . . 1 11 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Sto Mat Turns Passed 7078 | 238 2178 2047 135 1318 1162 Spaces Moved 3348 | 148 994 926 95 837 348 Core 24 | 12 . 1 . . 11 Treads 1252 | 136 994 49 . . 73 Legs 143 | . . 137 . . 6 Wheels 1929 | . . 739 95 837 258 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 135 135 135 135 Average Speed 181 | 151 200 190 135 136 238 Slowest Speed 1900 | 160 320 1550 135 190 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 8 89 78 8 51 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 7 | . . 2 . 5 . Melee . | . . . . . . Projectile 4 | . . 2 . 2 . AOE 3 | . . . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Total 3985 | 158 1116 1102 99 952 558 Wait 103 | . 30 1 . 23 49 Move 3343 | 147 993 925 94 836 348 Hop . | . . . . . . Pick Up 94 | 2 23 22 . 21 26 Fast Attach 22 | 6 5 4 . 3 4 Attach 32 | . 6 1 1 5 19 Detach 16 | . 3 3 . . 10 Swap 33 | . 3 12 . 6 12 Drop 65 | . 17 11 1 19 17 Fire 241 | . 17 119 3 36 66 Melee 23 | . 19 4 . . . Ram 10 | . . . . 3 7 Kick . | . . . . . . Crush 3 | 3 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 81 | -11/Junkyard | Discovered new exit (range 15) 239 | -11/Junkyard | Entered Materials 322 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 13) 967 | -10/Materials | Repaired Ion Engine 1096 | -10/Materials | Identified exit to Mines 1329 | -10/Materials | Discovered new exit (range 9) 2417 | -10/Materials | Entered Mines 2741 | -10/Mines | Core integrity fell below 50% 3614 | -10/Mines | Discovered new exit (range 8) 3624 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3841 | -10/Mines | Build established: Scavenger-Mutant 4298 | -10/Mines | Met a Derelict shopkeep closing up shop 4298 | -10/Mines | Learned Materials stockpile data 4376 | -10/Mines | Discovered new exit (range 11) 4377 | -10/Mines | Escorted by a lone wolf Derelict 4464 | -10/Mines | Entered Materials 4464 | -9/Materials | Accompanied by 1 ally 4464 | -9/Materials | Evolved 2 slots: Utility x2 4517 | -9/Materials | Discovered new exit (range 13) 4599 | -9/Materials | Entered Storage 4599 | -9/Storage | Accompanied by 1 ally 4607 | -9/Storage | Build established: Mutant 5226 | -9/Storage | Build established: Scavenger-Mutant 5274 | -9/Storage | Discovered new exit (range 16) 5309 | -9/Storage | Repaired Lgt. Armor Plating 5324 | -9/Storage | Repaired Imp. Aluminum Leg 5347 | -9/Storage | Repaired Assault Cannon 5917 | -9/Storage | Entered Materials 5917 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6205 | -8/Materials | Lost 6 parts (2n2u2w) 6240 | -8/Materials | Core integrity fell below 50% 6251 | -8/Materials | Destroyed 8 combat bots 6557 | -8/Materials | Build established: Gunner 6763 | -8/Materials | Core integrity fell below 20% 6820 | -8/Materials | Discovered new exit (range 9) 7080 | -8/Materials | Core destroyed Last Messages --------------- 07071_ G-50 Soldier suffers critical hit (Burn). 07072_ Power failure averted by Cryofiber Web. 07072_ G-50 Soldier overheating. 07075_ Power failure averted by Cryofiber Web. 07075_ G-50 Soldier heat damages Hvy. Laser, Carbon-fiber Leg, Adv. Heat Sink. 07075_ G-50 Soldier overheating. 07076_ Power failure averted by Cryofiber Web. 07076_ G-50 Soldier overheating. 07077_ Overheating: System interference. 07077_ Adv. Beam Cannon temporarily disabled. 07077_ System interference averted by Cryofiber Web. 07077_ Imp. Targeting Computer temporarily disabled. 07077_ G-50 Soldier suffers critical hit (Burn). 07077_ Adv. Heat Sink melted. 07077_ Lgt. Angular Momentum Engine melted. 07077_ G-50 Soldier destroyed. 07078_ Overheating: System interference. 07078_ Cryofiber Web temporarily disabled. 07078_ Imp. Medium Laser temporarily disabled. 07080_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ???????????????????????????????????###????# #???? | | ?????????????????????????????????### ###### #???? | | ?????????????????????????????????# # #???? | | ?????????????????????????????????# """ "" # ####? | | ?????????????????????????????????# """ Y" # ## | | ?????????????????????????????????# """ "" # | | ?????????????????????????????????# % % + | | ?????????????????????????????????# % ! # | | ??????????????????????????????? # # ## | | ??????????????????????????????? # *=! =## ##? | | ????????????????????????????""" 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Loot Pinata Challenges ------------ None Game ------ Seed PointyRecyclingInverter Manual? 0 Play Time 01:32:00 Cumulative 4.7 hours Start 2023.05.12 @ 03:03:16 End 2023.05.14 @ 04:28:07 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e931ba6-f671-4232-b496-b9fb3e3fd7f3