Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.06 @ 22:55:18 Player: Analote Result: Destroyed by 8Y-QNJ(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (4258) 4258 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 9793 Bonus ------- Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Friendly Fire -228 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 770/770 System Corruption 18% Temperature Cool (65) Movement Walking (190) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Zionite Light DM Reactor > --- PROPULSION (6) --- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY (5) ------ Huge Storage Unit Zionite Biocell Improved Targeting Computer Phase Shifter > --- WEAPON (3) ------- RU-N14's Throwing Claymores > --- INVENTORY (25) --- Makeshift Leg Makeshift Leg Storm Laser Coil Gun RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Makeshift Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg Makeshift Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Makeshift Armor Plating Hacking Drone Bay > --- WEAPON ----------- Disruptor Cannon Heavy Plasma Cannon Improved Plasma Cutter > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Cooled Pulse Rifle Cooled Pulse Rifle Mini Assault Cannon [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 9 | . 1 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 2 . 1 . . . . Utility 3 | . . 1 . 2 . . . . . Weapon 1 | . 1 . . . . . . . . Parts Attached 141 | 7 2 10 6 18 9 2 . 82 5 Power 20 | 1 . 3 . 2 1 . . 12 1 Engine 15 | 1 . 3 . 1 . . . 10 . Core 4 | . . . . 1 1 . . 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 39 | 2 . 3 3 5 5 . . 21 . Treads . | . . . . . . . . . . Leg 39 | 2 . 3 3 5 5 . . 21 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 2 1 1 1 6 1 . . 16 2 Device 17 | 1 . . 1 3 1 . . 10 1 Storage 6 | 1 1 1 . 1 . . . 1 1 Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . . . 3 . Artifact . | . . . . . . . . . . Weapon 52 | 2 1 3 2 5 2 2 . 33 2 Energy Gun 20 | 2 . . 1 4 2 . . 11 . Energy Cannon 6 | . . . . . . 1 . 5 . Ballistic Gun 7 | . 1 3 1 . . . . 2 . Ballistic Cannon 3 | . . . . 1 . . . 2 . Launcher 5 | . . . . . . . . 5 . Special Weapon 8 | . . . . . . 1 . 5 2 Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . 2 2 . . 5 2 Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 1 | . . 1 . . . . . . . Parts Lost 50 | . . 4 1 3 . . . 35 7 Power 14 | . . 2 . 1 . . . 10 1 Propulsion 19 | . . 1 1 . . . . 14 3 Utility 9 | . . . . 2 . . . 5 2 Weapon 8 | . . 1 . . . . . 6 1 Highest Loss Streak 10 | . . 1 1 2 . . . 10 3 To Critical Strikes 2 | . . . . . . . . 2 . Average Slot Usage (%) 88 | . 100 86 89 89 99 100 100 78 77 Engine 6 | . 12 8 8 4 6 6 6 5 6 Core 3 | . . . . 2 6 6 6 4 3 Leg 33 | . 25 29 39 35 37 37 37 32 22 Device 13 | . 12 10 8 15 18 18 18 11 10 Storage 6 | . 12 10 8 7 6 6 6 5 7 Protection 3 | . . . . 3 6 6 6 5 . Energy Gun 7 | . 25 5 7 13 11 12 12 2 . Energy Cannon 1 | . . . . . . 4 6 1 . Ballistic Gun 5 | . 12 23 16 4 . . . 1 11 Ballistic Cannon 1 | . . . . 3 6 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 164 | 17 28 157 159 164 113 118 118 131 118 Greatest Support 120 | 20 20 36 61 92 111 111 91 120 120 Greatest Overweight (x) 54 | . 1 7 3 54 1 1 1 37 1 Average Overweight (x) 1 | . . 4 2 1 . . 1 . . Largest Inventory Capacity 30 | 10 15 30 30 30 25 25 25 25 25 Average Capacity 25 | 8 13 29 30 29 25 25 25 24 25 Most Carried 25 | 3 3 5 8 15 8 11 10 25 11 Average Carried 8 | . 1 2 6 11 5 9 10 12 10 Final Capacity 30 | 10 15 30 30 25 25 25 25 25 25 Final Carried 11 | 1 3 4 8 6 8 10 10 11 10 Class Distribution -------------------- 28% | Hacker-Mutant 15% | Scavenger-Mutant 14% | Hauler-Skirmisher 13% | Hacker-Tank 9% | Hauler-Gunner 5% | Commander-Tank 3% | Hauler-Tank 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hauler-Skirmisher | -9/Materials Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3300 | 210 82 316 388 219 306 141 28 1499 111 Remotely . | . . . . . . . . . . Salvage Created 6478 | . 30 948 949 810 471 607 130 2211 322 Parts 383 | . 3 54 58 37 21 19 8 160 23 Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 89 | . . 22 17 14 7 8 3 8 10 Guns 64 | . . 22 16 9 4 4 3 4 2 Cannons 10 | . . . . 2 3 3 . 2 . AOE 15 | . . . 1 3 . 1 . 2 8 Classes Destroyed 21 | . 1 5 2 4 . 1 . 5 3 Worker 1 | . . . . 1 . . . . . Builder 2 | . . . 2 . . . . . . Hauler 2 | . . . . 1 1 . . . . Mechanic 1 | . . 1 . . . . . . . Watcher 9 | . 1 2 3 2 1 . . . . Swarmer 14 | . . 6 4 . 2 . 2 . . Grunt 32 | . . 6 8 10 2 6 . . . Brawler 3 | . . 1 . . . 2 . . . Duelist 1 | . . . . 1 . . . . . Sentry 17 | . . 9 4 2 1 . 1 . . Hunter 2 | . . . 1 . 1 . . . . Programmer 2 | . . . . 1 1 . . . . Zionite 85 | . . . . . . . . 85 . Z-Technician 5 | . . . . . . . . . 5 Z-Light 7 | . . . . . . . . . 7 Samaritan 1 | . . . . . . 1 . . . Tinkerer 3 | . . . . . . . . 3 . Assembled 3 | . . . . . . . . . 3 Butcher 1 | . . . . . . . . 1 . Martyr 1 | . . . . . . . . 1 . Marauder 1 | . . . . . . . . 1 . Mutant 4 | . . . . . . . . 4 . Best Kill Streak 14 | . 1 3 6 8 2 3 3 14 5 Combat Bots Only 6 | . . 3 5 6 2 3 3 4 4 Max Kills in Single Turn 3 | . 1 1 2 3 2 2 1 1 3 Gunslinging 1 | . . . 1 . . . . . 1 Exploded 3 | . . . 1 3 . 1 . 1 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 8795 | . . 877 674 893 150 273 113 5237 578 Core 1192 | . . 175 133 23 . 35 10 665 151 Absorbed by Shields 93 | . . . . . . . . 93 . Regen/Repaired (Parts) 119 | . . . . . . . . 119 . Core Remaining (%) 85 | 100 100 56 75 96 . . . . . Volleys Fired 496 | . 2 79 49 36 15 24 7 265 19 Largest 3 | . 3 3 3 3 3 3 2 3 3 Hottest 206 | . 110 110 101 158 148 181 100 206 60 Shots Fired 1053 | . 6 200 147 106 45 66 14 441 28 Gun 714 | . 6 200 147 94 30 49 14 166 8 Cannon 214 | . . . . 12 15 17 . 170 . Launcher 32 | . . . . . . . . 32 . Special 93 | . . . . . . . . 73 20 Kinetic 342 | . 2 131 98 41 15 11 . 36 8 Thermal 524 | . 4 69 . 42 30 49 14 316 . Explosive 53 | . . . . . . . . 33 20 Electromagnetic 134 | . . . 49 23 . 6 . 56 . Robot Hit Streak 41 | . 4 38 32 30 41 35 11 23 8 Robot Miss Streak 3 | . . 2 1 2 3 1 1 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . . 6 5 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 Shots Hit Robots 740 | . 4 157 117 88 35 56 11 264 8 Core Hits 301 | . 2 48 42 41 16 25 5 105 17 Critical Kills 2 | . . . . . 1 . . 1 . Critical Parts Destroyed 4 | . . 1 . . . 3 . . . Critical Strikes 24 | . 1 4 1 2 2 5 . 8 1 Burn 6 | . 1 2 . 1 . 1 . 1 . Meltdown 1 | . . . . . . . . 1 . Destroy 6 | . . 2 . . 1 3 . . . Blast 2 | . . . . . 1 1 . . . Corrupt 3 | . . . 1 1 . . . 1 . Sever 6 | . . . . . . . . 5 1 Melee Attacks 54 | . . . . . . . . 54 . Impact 8 | . . . . . . . . 8 . Slashing 46 | . . . . . . . . 46 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18233 | . 41 1900 2230 2179 834 1369 232 7091 2357 Guns 9509 | . 41 1893 2063 1608 549 988 232 2091 44 Cannons 3063 | . . . . 249 276 307 . 2231 . Explosions 3551 | . . . 167 322 . 74 . 1064 1924 Melee 1543 | . . . . . . . . 1543 . Ramming 16 | . . 7 . . 9 . . . . Kinetic 3941 | . 7 1193 1159 599 276 237 . 426 44 Thermal 7690 | . 34 700 167 967 549 1062 232 3559 420 Explosive 2644 | . . . . 191 . . . 949 1504 Electromagnetic 2010 | . . . 904 422 . 70 . 614 . Impact 287 | . . . . . . . . 287 . Slashing 1645 | . . . . . . . . 1256 389 Piercing . | . . . . . . . . . . Highest Corruption 18 | . . 1 . 2 1 1 1 18 18 Average Corruption 5 | . . 1 . 1 1 1 1 10 18 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 174 | . . 5 . 8 13 15 4 110 19 Message Errors 35 | . . 1 . 4 3 4 2 19 2 Matter Fused 52 | . . 2 . 1 2 6 1 33 7 Heat Flow Errors 12 | . . 1 . . 2 . . 8 1 Energy Discharges 16 | . . 1 . . 2 1 . 8 4 Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 24 | . . . . . 3 2 1 16 2 Data Loss (major) 13 | . . . . 2 1 . . 8 2 Misfires 5 | . . . . . . 1 . 3 1 Alerts 4 | . . . . . . 1 . 3 . Weapon Failures 10 | . . . . . . . . 10 . Overload Shots 44 | . . . . . . . . 44 . Effects 3 | . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Overflow Damage 653 | . . . . 51 23 . . 216 363 Projectiles 210 | . . . . 9 23 . . 118 60 Explosions 396 | . . . . 42 . . . 51 303 Melee 47 | . . . . . . . . 47 . Knockbacks 9 | . . . . 1 3 . . 5 . Impact 2 | . . . . . . . . 2 . Kinetic 7 | . . . . 1 3 . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 515 | . . . . 135 . . . 127 253 Shots 10 | . . . . 4 . . . 5 1 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . Kicked 2 | . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 355 | . 58 355 8 . 131 19 . 270 198 Average Temperature 79 | . 29 113 8 . 70 10 . 63 64 Received Heat Transfer 2178 | . . 420 558 438 18 288 36 294 126 Effects 6 | . . 5 . . . . . 1 . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 2 | . . 1 . . . . . 1 . Interference 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 1 1 . . . 5 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Parts Melted 26 | . 1 1 . 1 2 3 . 18 . Heat Transferred 12849 | . 173 2043 150 1800 962 1826 407 5488 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 1 . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 330 | . 37 204 330 252 199 . . . . Initial 33 | . . 11 33 9 . . . . . Average 76 | . 18 66 164 70 64 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 89 | 100 100 96 51 86 100 . . . . Level 1 10 | . . 3 48 13 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 2 1 4 7 . . . . Investigation 4 | . . . . 1 3 . . . . Extermination 4 | . . . . 1 3 . . . . Reinforcement 5 | . . 2 1 1 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 7 | . . 4 3 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 218 | . 2 31 24 18 13 8 4 110 8 Peak Tracking Total 5 | . 2 5 4 3 3 3 4 5 5 Tactical Retreats 16 | . . . 3 . . . 1 12 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 3 | . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . . . . 1 . Triggered . | . . . . . . . . . . Fabricated Traps 5 | . . . . . . . . 5 . Most Traps Carried 5 | . . . . . . . . 5 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 18 | . . . . 7 7 . . 1 3 Max in Single Turn 3 | . . . . 3 1 . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 11 | . 1 3 . 2 3 2 . . . Terminals 5 | . 1 3 . 1 . . . . . Fabricators 4 | . . . . 1 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 1 3 . 5 11 2 . . . Successful 19 | . 1 3 . 3 10 2 . . . Failed 3 | . . . . 2 1 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 . . . . . . 7 . Terminals 6 | . 1 3 . 2 . . . . . Fabricators 14 | . . . . 3 11 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 3 . 1 . 2 . . . Record 1 | . . . . . . 1 . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 1 | . . . . . . 1 . . . Fabricator Hacks 12 | . . . . 2 10 . . . . Load Schematic 6 | . . . . 1 5 . . . . Build 6 | . . . . 1 5 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 2 . 2 2 . . . . Full Trace Events 3 | . . . . 1 2 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . 3 . Robots Built 12 | . . . . 1 11 . . . . Authchips . | . . . . . . . . . . Time 638 | . . . . 40 598 . . . . Total Robot Build Rating 37 | . . . . 1 36 . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 18 | . . . . 1 11 . . 6 . Largest Group 8 | . . . . 1 8 1 . 6 . Highest-Rated Group 346 | . . . . 6 186 19 . 346 . Highest-Rated Ally 96 | . . . . 6 30 19 . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 86 | . . . . . 56 . . 30 . Total Damage 3994 | . . . . . 2770 . . 1224 . Kills 25 | . . . . . 19 . . 6 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 15038 | 59 351 2264 849 1526 1738 2084 610 5138 419 Spaces Moved 5808 | 41 200 476 246 533 588 1049 309 2174 192 Core 41 | 6 . . . 4 . . . 31 . Treads . | . . . . . . . . . . Legs 5767 | 35 200 476 246 529 588 1049 309 2143 192 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 400 260 196 118 118 190 100 128 Average Speed 214 | 109 167 414 270 248 191 190 190 185 190 Slowest Speed 2750 | 120 190 610 330 2750 196 191 190 1900 198 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 . Exploration Rate (%) 44 | 3 38 66 22 14 22 93 51 91 45 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 6 | . . . . . . 4 . 2 . Spaces Dug 45 | . . . . . . . . 45 . Terrain Destroyed 330 | . . . 10 26 . 6 . 166 122 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . . 22 3 AOE 305 | . . . 10 26 . 6 . 144 119 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Zio Dee Total 7392 | 55 213 618 320 655 1164 1086 318 2743 220 Wait 706 | . 4 37 13 36 541 5 . 70 . Move 5799 | 40 199 475 245 532 587 1048 308 2173 192 Hop . | . . . . . . . . . . Pick Up 120 | 8 4 11 7 18 8 2 . 59 3 Fast Attach . | . . . . . . . . . . Attach 108 | 7 1 8 3 10 4 1 . 69 5 Detach 19 | . . 1 . 1 . 1 . 15 1 Swap 33 | . 1 2 3 8 5 1 . 13 . Drop 43 | . 2 4 . 14 3 . . 20 . Fire 496 | . 2 79 49 36 15 24 7 265 19 Melee 54 | . . . . . . . . 54 . Ram . | . . . . . . . . . . Kick 2 | . . 1 . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 11 | . . . . . . 4 3 4 . Trap 1 | . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 16) 60 | -11/Junkyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Weapon x1 250 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Discovered exit to Mines (range 12) 317 | -10/Materials | Build established: Hacker-Skirmisher 386 | -10/Materials | Identified exit to Materials 386 | -10/Materials | Discovered exit to Materials (range 14) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1424 | -9/Materials | Build established: Hauler-Skirmisher 2285 | -9/Materials | Identified exit to Mines 2285 | -9/Materials | Discovered exit to Mines (range 7) 2615 | -9/Materials | Identified exit to Materials 2615 | -9/Materials | Discovered exit to Materials (range 16) 2675 | -9/Materials | Entered another Materials area 2675 | -8/Materials | Evolved 2 slots: Propulsion x2 2999 | -8/Materials | Build established: Hauler-Gunner 3333 | -8/Materials | Identified exit to Factory 3333 | -8/Materials | Discovered exit to Factory (range 16) 3524 | -8/Materials | Entered Factory 3524 | -7/Factory | Evolved 2 slots: Utility x2 3599 | -7/Factory | Fabricated K-01 Serf? 3822 | -7/Factory | Build established: Hauler-Tank 4095 | -7/Factory | Garrison activated, responded to threat 4552 | -7/Factory | Build established: Hauler-Gunner 4820 | -7/Factory | Identified exit to Factory 4820 | -7/Factory | Discovered exit to Factory (range 15) 5050 | -7/Factory | Entered another Factory area 5050 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5168 | -6/Factory | Build established: Hacker-Tank 5396 | -6/Factory | Fabricated L-41 Fighter (x3) 5514 | -6/Factory | Fabricated H-55 Commando (x2) 5755 | -6/Factory | Fabricated H-55 Commando (x2) 6051 | -6/Factory | Build established: Commander-Tank 6063 | -6/Factory | Identified exit to Factory 6063 | -6/Factory | Discovered exit to Factory (range 15) 6607 | -6/Factory | Fabricated H-55 Commando (x2) 6723 | -6/Factory | Fabricated H-55 Commando (x2) 6763 | -6/Factory | Identified exit to Lower Caves 6763 | -6/Factory | Discovered exit to Lower Caves (range 10) 6788 | -6/Factory | Entered Lower Caves 6788 | -6/Lower Caves | Accompanied by 1 ally 7023 | -6/Lower Caves | Build established: Hacker-Tank 7530 | -6/Lower Caves | Identified exit to Lower Caves 7530 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 7879 | -6/Lower Caves | Build established: Hacker-Mutant 8785 | -6/Lower Caves | Learned 4 Factory zone layouts 8872 | -6/Lower Caves | Entered another Lower Caves area 8891 | -6/Lower Caves | Encountered a Warlord checkpoint 9376 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9465 | -6/Lower Caves | Identified exit to Zion 9465 | -6/Lower Caves | Discovered exit to Zion (range 10) 9482 | -6/Lower Caves | Entered Zion 9541 | -6/Zion | System corruption cleaned by Quarantine Array 9587 | -6/Zion | Learned Factory interactive machine intel 9870 | -6/Zion | Imprinted 9872 | -6/Zion | Declared Zion's savior 10147 | -6/Zion | Given the Hacking Drone Bay 10193 | -6/Zion | Found Prototype Device 10194 | -6/Zion | Identified Hacking Drone Bay 10287 | -6/Zion | Given A8's code to call for help 10465 | -6/Zion | Found Prototype Device 10467 | -6/Zion | Identified Bomb Factory No. 2 10996 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10999 | -6/Zion | Enhanced Grunt warped into view, answering call for help 11273 | -6/Zion | Found Prototype Launcher 11274 | -6/Zion | Identified Gui. Missile Launcher 11433 | -6/Zion | Attacked by Zionites 12264 | -6/Zion | Build established: Scavenger-Mutant 12367 | -6/Zion | Lost 10 parts (2p4n2u2w) 12498 | -6/Zion | Destroyed Imprinter 12507 | -6/Zion | Extracted access codes from Imprinter's data core 12835 | -6/Zion | Crushed by falling debris 12835 | -6/Zion | Core integrity fell below 50% 12835 | -6/Zion | System corruption reached 10% 12846 | -6/Zion | Crushed by falling debris 12848 | -6/Zion | Crushed by falling debris 12879 | -6/Zion | Lost 5 parts (1p4n) 13894 | -6/Zion | Lost 5 parts (2p3w) 13935 | -6/Zion | Core integrity fell below 20% 13964 | -6/Zion | Spotted 90-WE9(B) 13991 | -6/Zion | Destroyed 90-WE9(B) 14034 | -6/Zion | Lost 4 parts (1p2n1u) 14151 | -6/Zion | Found Prototype Special Weapon 14152 | -6/Zion | Identified RU-N14's Throwing Claymores 14164 | -6/Zion | Identified exit to Proximity Caves 14164 | -6/Zion | Discovered exit to Proximity Caves (range 14) 14177 | -6/Zion | Found Prototype Energy Gun 14334 | -6/Zion | Found RU-N14's Throwing Claymores 14336 | -6/Zion | Found RU-N14's Throwing Claymores 14339 | -6/Zion | Found RU-N14's Throwing Claymores 14341 | -6/Zion | Found RU-N14's Throwing Claymores 14602 | -6/Zion | Opened final containment barrier to the Deep Caves 14617 | -6/Zion | Identified exit to Deep Caves 14617 | -6/Zion | Discovered exit to Deep Caves (range 3) 14617 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14620 | -6/Zion | Entered Deep Caves 14872 | -6/Deep Caves | Z-Facility disabled 14905 | -6/Deep Caves | Lost 3 parts (1p1n1u) 15039 | -6/Deep Caves | Destroyed by 8Y-QNJ(z) with Zionite Laser-S Last Messages --------------- 14962_ System corrupted: Matter fused (-6). 14982_ System corrupted: Matter fused (-7). 14984_ The unstable cave ceiling collapses. 15005_ System corrupted: Matter fused (-6). 15021_ System corrupted: FCS attempts to trigger Coil Gun. 15021_ System corrupted: Coil Gun misfires. 15021_ Slug penetrates Wall. 15022_ Destroyed Prototype Protection. 15022_ Destroyed Prototype Hover Unit. 15022_ FE-FVD(z) destroyed. 15022_ Destroyed Prototype Hover Unit. 15022_ Destroyed Prototype Protection. 15024_ Coil Gun destroyed. 15027_ Mak. Terrain Scanner destroyed. 15029_ RU-N14's Throwing Claymores expended. 15029_ Destroyed Prototype Hover Unit. 15029_ Y3-DLZ(z) destroyed. 15036_ Destroyed Imp. Reaction Control System. 15036_ 8J-HOZ(z) destroyed. 15038_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????*##????? ???????????????????? | | ???????????????????# [ ###?# ????????????????? | | ???????????????????? # ! ??????????????? | | ???????????????????? ????????????? | | ????????????????????? ????????????? | | ????????????????????? ???????????? | | ???????????????????### ???????????? | | ????????????????????# ??????????? | | ?????????????????#### ??????????? | | ?????????????????# # ??????????" | | ?????????????????? ????????"" | | ???????????????????# ??????? | | ?????????????????#??# ????? | | ???????????????????## ????? | | ???????????????????# @ ???? | | ???????????????????## ??? | | ?????????????#???#### ??? | | ????????????????## # ?? | | ????????????????# | | ????????????????# | | ????????????????# | | ????????????????## | | ?????????????????### | | ????????????????#??# | | ???????????????????## | | ????????????#???????# | | ????????????????????## | | ?????????????????# ??# | | ??????? ????????? ?# | | ????????????????# # | | ????????????????# | | ???????????????# | | ????????????? | | ?????????????? | | ????????????? | | ??????????????## | | ???????????????# | | ???????????????### | | ?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 37 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 325 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked S-27 Virus | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -6/Factory | Preloaded H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatActuatorEngine Manual? 0 Play Time 01:14:15 Cumulative 67.3 hours Start 2023.10.06 @ 21:40:58 End 2023.10.06 @ 22:55:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 96 Rogue 2 Adventurer 1 Explorer 93 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a07c9d4-d501-44e9-953f-2f0de3ff65c9