Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.06 @ 22:55:18

Player: Analote

Result: Destroyed by 8Y-QNJ(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (121)     605
Value Destroyed (4258)     4258
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (790)                790
              TOTAL SCORE: 9793

 Bonus
-------
Follower Combat Kills      418
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -228

 Cogmind 
---------
Core Integrity             0/850
Matter                     36/300
Energy                     770/770
System Corruption          18%
Temperature                Cool (65)
Movement                   Walking (190) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
  Makeshift Power Source
    Zionite Light DM Reactor
>           --- PROPULSION (6) ---
   Improved Carbon-fiber Leg
            Flexi-carbon Leg
            Myomer Leg
>           --- UTILITY (5) ------
            Huge Storage Unit
    Zionite Biocell
   Improved Targeting Computer
            Phase Shifter
>           --- WEAPON (3) -------
            RU-N14's Throwing Claymores
>           --- INVENTORY (25) ---
  Makeshift Leg
  Makeshift Leg
            Storm Laser
            Coil Gun
            RU-N14's Throwing Claymores (10)
            RU-N14's Throwing Claymores (10)
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
            F-cell Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
    Armored Leg
    Armored Leg
>           --- UTILITY ----------
   Advanced Heat Sink
            Huge Storage Unit
  Makeshift Salvage Targeting Computer
  Makeshift Armor Plating
            Hacking Drone Bay
>           --- WEAPON -----------
            Disruptor Cannon
      Heavy Plasma Cannon
   Improved Plasma Cutter
>           --- INVENTORY --------
  Makeshift Power Source
  Makeshift Power Source
     Cooled Pulse Rifle
     Cooled Pulse Rifle
       Mini Assault Cannon
[Rating: 78]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Slots Evolved              9    | .   1   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   2   .   1   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   
Parts Attached             141  | 7   2   10  6   18  9   2   .   82  5   
  Power                    20   | 1   .   3   .   2   1   .   .   12  1   
    Engine                 15   | 1   .   3   .   1   .   .   .   10  .   
    Core                   4    | .   .   .   .   1   1   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               39   | 2   .   3   3   5   5   .   .   21  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    39   | 2   .   3   3   5   5   .   .   21  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   1   1   1   6   1   .   .   16  2   
    Device                 17   | 1   .   .   1   3   1   .   .   10  1   
    Storage                6    | 1   1   1   .   1   .   .   .   1   1   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   1   3   2   5   2   2   .   33  2   
    Energy Gun             20   | 2   .   .   1   4   2   .   .   11  .   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   5   .   
    Ballistic Gun          7    | .   1   3   1   .   .   .   .   2   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   2   .   
    Launcher               5    | .   .   .   .   .   .   .   .   5   .   
    Special Weapon         8    | .   .   .   .   .   .   1   .   5   2   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   .   2   2   .   .   5   2   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   
Parts Lost                 50   | .   .   4   1   3   .   .   .   35  7   
  Power                    14   | .   .   2   .   1   .   .   .   10  1   
  Propulsion               19   | .   .   1   1   .   .   .   .   14  3   
  Utility                  9    | .   .   .   .   2   .   .   .   5   2   
  Weapon                   8    | .   .   1   .   .   .   .   .   6   1   
  Highest Loss Streak      10   | .   .   1   1   2   .   .   .   10  3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     88   | .   100 86  89  89  99  100 100 78  77  
  Engine                   6    | .   12  8   8   4   6   6   6   5   6   
  Core                     3    | .   .   .   .   2   6   6   6   4   3   
  Leg                      33   | .   25  29  39  35  37  37  37  32  22  
  Device                   13   | .   12  10  8   15  18  18  18  11  10  
  Storage                  6    | .   12  10  8   7   6   6   6   5   7   
  Protection               3    | .   .   .   .   3   6   6   6   5   .   
  Energy Gun               7    | .   25  5   7   13  11  12  12  2   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   6   1   .   
  Ballistic Gun            5    | .   12  23  16  4   .   .   .   1   11  
  Ballistic Cannon         1    | .   .   .   .   3   6   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 17  28  157 159 164 113 118 118 131 118 
  Greatest Support         120  | 20  20  36  61  92  111 111 91  120 120 
  Greatest Overweight (x)  54   | .   1   7   3   54  1   1   1   37  1   
  Average Overweight (x)   1    | .   .   4   2   1   .   .   1   .   .   
Largest Inventory Capacity 30   | 10  15  30  30  30  25  25  25  25  25  
  Average Capacity         25   | 8   13  29  30  29  25  25  25  24  25  
  Most Carried             25   | 3   3   5   8   15  8   11  10  25  11  
  Average Carried          8    | .   1   2   6   11  5   9   10  12  10  
  Final Capacity           30   | 10  15  30  30  25  25  25  25  25  25  
  Final Carried            11   | 1   3   4   8   6   8   10  10  11  10  

 Class Distribution 
--------------------
 28% | Hacker-Mutant
 15% | Scavenger-Mutant
 14% | Hauler-Skirmisher
 13% | Hacker-Tank
  9% | Hauler-Gunner
  5% | Commander-Tank
  3% | Hauler-Tank
  3% | Scavenger-Tank

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
 Hauler-Skirmisher | -9/Materials
     Hauler-Gunner | -8/Materials
       Hauler-Tank | -7/Factory
       Hacker-Tank | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Zion
  Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Matter Collected           3300 | 210  82   316  388  219  306  141  28   1499 111  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6478 | .    30   948  949  810  471  607  130  2211 322  
  Parts                    383  | .    3    54   58   37   21   19   8    160  23   
Haulers Intercepted        2    | .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Combat Hostiles Destroyed  89   | .   .   22  17  14  7   8   3   8   10  
  Guns                     64   | .   .   22  16  9   4   4   3   4   2   
  Cannons                  10   | .   .   .   .   2   3   3   .   2   .   
  AOE                      15   | .   .   .   1   3   .   1   .   2   8   
Classes Destroyed          21   | .   1   5   2   4   .   1   .   5   3   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   2   3   2   1   .   .   .   .   
  Swarmer                  14   | .   .   6   4   .   2   .   2   .   .   
  Grunt                    32   | .   .   6   8   10  2   6   .   .   .   
  Brawler                  3    | .   .   1   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   9   4   2   1   .   1   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   1   1   .   .   .   .   
  Zionite                  85   | .   .   .   .   .   .   .   .   85  .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   5   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   7   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   3   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   1   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   1   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           14   | .   1   3   6   8   2   3   3   14  5   
  Combat Bots Only         6    | .   .   3   5   6   2   3   3   4   4   
Max Kills in Single Turn   3    | .   1   1   2   3   2   2   1   1   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   1   3   .   1   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Damage Taken               8795  | .    .    877  674  893  150  273  113  5237 578  
  Core                     1192  | .    .    175  133  23   .    35   10   665  151  
  Absorbed by Shields      93    | .    .    .    .    .    .    .    .    93   .    
  Regen/Repaired (Parts)   119   | .    .    .    .    .    .    .    .    119  .    
Core Remaining (%)         85    | 100  100  56   75   96   .    .    .    .    .    
Volleys Fired              496   | .    2    79   49   36   15   24   7    265  19   
  Largest                  3     | .    3    3    3    3    3    3    2    3    3    
  Hottest                  206   | .    110  110  101  158  148  181  100  206  60   
Shots Fired                1053  | .    6    200  147  106  45   66   14   441  28   
  Gun                      714   | .    6    200  147  94   30   49   14   166  8    
  Cannon                   214   | .    .    .    .    12   15   17   .    170  .    
  Launcher                 32    | .    .    .    .    .    .    .    .    32   .    
  Special                  93    | .    .    .    .    .    .    .    .    73   20   
  Kinetic                  342   | .    2    131  98   41   15   11   .    36   8    
  Thermal                  524   | .    4    69   .    42   30   49   14   316  .    
  Explosive                53    | .    .    .    .    .    .    .    .    33   20   
  Electromagnetic          134   | .    .    .    49   23   .    6    .    56   .    
  Robot Hit Streak         41    | .    4    38   32   30   41   35   11   23   8    
  Robot Miss Streak        3     | .    .    2    1    2    3    1    1    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    .    6    5    3    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    1    
Shots Hit Robots           740   | .    4    157  117  88   35   56   11   264  8    
  Core Hits                301   | .    2    48   42   41   16   25   5    105  17   
  Critical Kills           2     | .    .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    3    .    .    .    
  Critical Strikes         24    | .    1    4    1    2    2    5    .    8    1    
    Burn                   6     | .    1    2    .    1    .    1    .    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    
    Destroy                6     | .    .    2    .    .    1    3    .    .    .    
    Blast                  2     | .    .    .    .    .    1    1    .    .    .    
    Corrupt                3     | .    .    .    1    1    .    .    .    1    .    
    Sever                  6     | .    .    .    .    .    .    .    .    5    1    
Melee Attacks              54    | .    .    .    .    .    .    .    .    54   .    
  Impact                   8     | .    .    .    .    .    .    .    .    8    .    
  Slashing                 46    | .    .    .    .    .    .    .    .    46   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18233 | .    41   1900 2230 2179 834  1369 232  7091 2357 
  Guns                     9509  | .    41   1893 2063 1608 549  988  232  2091 44   
  Cannons                  3063  | .    .    .    .    249  276  307  .    2231 .    
  Explosions               3551  | .    .    .    167  322  .    74   .    1064 1924 
  Melee                    1543  | .    .    .    .    .    .    .    .    1543 .    
  Ramming                  16    | .    .    7    .    .    9    .    .    .    .    
  Kinetic                  3941  | .    7    1193 1159 599  276  237  .    426  44   
  Thermal                  7690  | .    34   700  167  967  549  1062 232  3559 420  
  Explosive                2644  | .    .    .    .    191  .    .    .    949  1504 
  Electromagnetic          2010  | .    .    .    904  422  .    70   .    614  .    
  Impact                   287   | .    .    .    .    .    .    .    .    287  .    
  Slashing                 1645  | .    .    .    .    .    .    .    .    1256 389  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    1    .    2    1    1    1    18   18   
  Average Corruption       5     | .    .    1    .    1    1    1    1    10   18   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  174   | .    .    5    .    8    13   15   4    110  19   
    Message Errors         35    | .    .    1    .    4    3    4    2    19   2    
    Matter Fused           52    | .    .    2    .    1    2    6    1    33   7    
    Heat Flow Errors       12    | .    .    1    .    .    2    .    .    8    1    
    Energy Discharges      16    | .    .    1    .    .    2    1    .    8    4    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      24    | .    .    .    .    .    3    2    1    16   2    
    Data Loss (major)      13    | .    .    .    .    2    1    .    .    8    2    
    Misfires               5     | .    .    .    .    .    .    1    .    3    1    
    Alerts                 4     | .    .    .    .    .    .    1    .    3    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    10   .    
Overload Shots             44    | .    .    .    .    .    .    .    .    44   .    
  Effects                  3     | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
Overflow Damage            653   | .    .    .    .    51   23   .    .    216  363  
  Projectiles              210   | .    .    .    .    9    23   .    .    118  60   
  Explosions               396   | .    .    .    .    42   .    .    .    51   303  
  Melee                    47    | .    .    .    .    .    .    .    .    47   .    
Knockbacks                 9     | .    .    .    .    1    3    .    .    5    .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    
  Kinetic                  7     | .    .    .    .    1    3    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      515   | .    .    .    .    135  .    .    .    127  253  
  Shots                    10    | .    .    .    .    4    .    .    .    5    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    .    1    .    .    .    .    
  Kicked                   2     | .    .    1    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | .    58   355  8    .    131  19   .    270  198  
  Average Temperature      79    | .    29   113  8    .    70   10   .    63   64   
  Received Heat Transfer   2178  | .    .    420  558  438  18   288  36   294  126  
  Effects                  6     | .    .    5    .    .    .    .    .    1    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    1    .    .    .    .    .    1    .    
    Interference           3     | .    .    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    1    1    .    .    .    5    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    1    1    .    1    2    3    .    18   .    
  Heat Transferred         12849 | .    173  2043 150  1800 962  1826 407  5488 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    2    1    .    1    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Peak Influence             330  | .   37  204 330 252 199 .   .   .   .   
  Initial                  33   | .   .   11  33  9   .   .   .   .   .   
  Average                  76   | .   18  66  164 70  64  .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   .   
  Low Security (%)         89   | 100 100 96  51  86  100 .   .   .   .   
  Level 1                  10   | .   .   3   48  13  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   2   1   4   7   .   .   .   .   
  Investigation            4    | .   .   .   .   1   3   .   .   .   .   
  Extermination            4    | .   .   .   .   1   3   .   .   .   .   
  Reinforcement            5    | .   .   2   1   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Distress Signals           7    | .   .   4   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   2   31  24  18  13  8   4   110 8   
  Peak Tracking Total      5    | .   2   5   4   3   3   3   4   5   5   
  Tactical Retreats        16   | .   .   .   3   .   .   .   1   12  .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   1   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Fabricated Traps           5    | .   .   .   .   .   .   .   .   5   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   5   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Disabled          18   | .   .   .   .   7   7   .   .   1   3   
  Max in Single Turn       3    | .   .   .   .   3   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Machines Accessed          11   | .   1   3   .   2   3   2   .   .   .   
  Terminals                5    | .   1   3   .   1   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   1   3   .   5   11  2   .   .   .   
  Successful               19   | .   1   3   .   3   10  2   .   .   .   
  Failed                   3    | .   .   .   .   2   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   .   .   .   .   .   7   .   
  Terminals                6    | .   1   3   .   2   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   3   11  .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   3   .   1   .   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           12   | .   .   .   .   2   10  .   .   .   .   
  Load Schematic           6    | .   .   .   .   1   5   .   .   .   .   
  Build                    6    | .   .   .   .   1   5   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   2   .   2   2   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   1   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   1   .   .   .   3   .   
  Robots Built             12   | .   .   .   .   1   11  .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   638  | .   .   .   .   40  598 .   .   .   .   
  Total Robot Build Rating 37   | .   .   .   .   1   36  .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Total Allies               18   | .    .    .    .    1    11   .    .    6    .    
  Largest Group            8    | .    .    .    .    1    8    1    .    6    .    
  Highest-Rated Group      346  | .    .    .    .    6    186  19   .    346  .    
  Highest-Rated Ally       96   | .    .    .    .    6    30   19   .    96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               86   | .    .    .    .    .    56   .    .    30   .    
  Total Damage             3994 | .    .    .    .    .    2770 .    .    1224 .    
  Kills                    25   | .    .    .    .    .    19   .    .    6    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   .   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Turns Passed               15038 | 59   351  2264 849  1526 1738 2084 610  5138 419  
Spaces Moved               5808  | 41   200  476  246  533  588  1049 309  2174 192  
  Core                     41    | 6    .    .    .    4    .    .    .    31   .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     5767  | 35   200  476  246  529  588  1049 309  2143 192  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  400  260  196  118  118  190  100  128  
  Average Speed            214   | 109  167  414  270  248  191  190  190  185  190  
  Slowest Speed            2750  | 120  190  610  330  2750 196  191  190  1900 198  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    3    .    
Exploration Rate (%)       44    | 3    38   66   22   14   22   93   51   91   45   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    4    .    2    .    
Spaces Dug                 45    | .    .    .    .    .    .    .    .    45   .    
Terrain Destroyed          330   | .    .    .    10   26   .    6    .    166  122  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               25    | .    .    .    .    .    .    .    .    22   3    
  AOE                      305   | .    .    .    10   26   .    6    .    144  119  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Dee  
Total                      7392 | 55   213  618  320  655  1164 1086 318  2743 220  
  Wait                     706  | .    4    37   13   36   541  5    .    70   .    
  Move                     5799 | 40   199  475  245  532  587  1048 308  2173 192  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  120  | 8    4    11   7    18   8    2    .    59   3    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   108  | 7    1    8    3    10   4    1    .    69   5    
  Detach                   19   | .    .    1    .    1    .    1    .    15   1    
  Swap                     33   | .    1    2    3    8    5    1    .    13   .    
  Drop                     43   | .    2    4    .    14   3    .    .    20   .    
  Fire                     496  | .    2    79   49   36   15   24   7    265  19   
  Melee                    54   | .    .    .    .    .    .    .    .    54   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    1    .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   11   | .    .    .    .    .    .    4    3    4    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     6 | -11/Junkyard   | Identified exit to Materials
     6 | -11/Junkyard   | Discovered exit to Materials (range 16)
    60 | -11/Junkyard   | Entered Materials
    60 | -10/Materials  | Evolved 1 slot: Weapon x1
   250 | -10/Materials  | Identified exit to Mines
   250 | -10/Materials  | Discovered exit to Mines (range 12)
   317 | -10/Materials  | Build established: Hacker-Skirmisher
   386 | -10/Materials  | Identified exit to Materials
   386 | -10/Materials  | Discovered exit to Materials (range 14)
   411 | -10/Materials  | Entered another Materials area
   411 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1424 | -9/Materials   | Build established: Hauler-Skirmisher
  2285 | -9/Materials   | Identified exit to Mines
  2285 | -9/Materials   | Discovered exit to Mines (range 7)
  2615 | -9/Materials   | Identified exit to Materials
  2615 | -9/Materials   | Discovered exit to Materials (range 16)
  2675 | -9/Materials   | Entered another Materials area
  2675 | -8/Materials   | Evolved 2 slots: Propulsion x2
  2999 | -8/Materials   | Build established: Hauler-Gunner
  3333 | -8/Materials   | Identified exit to Factory
  3333 | -8/Materials   | Discovered exit to Factory (range 16)
  3524 | -8/Materials   | Entered Factory
  3524 | -7/Factory     | Evolved 2 slots: Utility x2
  3599 | -7/Factory     | Fabricated K-01 Serf?
  3822 | -7/Factory     | Build established: Hauler-Tank
  4095 | -7/Factory     | Garrison activated, responded to threat
  4552 | -7/Factory     | Build established: Hauler-Gunner
  4820 | -7/Factory     | Identified exit to Factory
  4820 | -7/Factory     | Discovered exit to Factory (range 15)
  5050 | -7/Factory     | Entered another Factory area
  5050 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  5168 | -6/Factory     | Build established: Hacker-Tank
  5396 | -6/Factory     | Fabricated L-41 Fighter (x3)
  5514 | -6/Factory     | Fabricated H-55 Commando (x2)
  5755 | -6/Factory     | Fabricated H-55 Commando (x2)
  6051 | -6/Factory     | Build established: Commander-Tank
  6063 | -6/Factory     | Identified exit to Factory
  6063 | -6/Factory     | Discovered exit to Factory (range 15)
  6607 | -6/Factory     | Fabricated H-55 Commando (x2)
  6723 | -6/Factory     | Fabricated H-55 Commando (x2)
  6763 | -6/Factory     | Identified exit to Lower Caves
  6763 | -6/Factory     | Discovered exit to Lower Caves (range 10)
  6788 | -6/Factory     | Entered Lower Caves
  6788 | -6/Lower Caves | Accompanied by 1 ally
  7023 | -6/Lower Caves | Build established: Hacker-Tank
  7530 | -6/Lower Caves | Identified exit to Lower Caves
  7530 | -6/Lower Caves | Discovered exit to Lower Caves (range 14)
  7879 | -6/Lower Caves | Build established: Hacker-Mutant
  8785 | -6/Lower Caves | Learned 4 Factory zone layouts
  8872 | -6/Lower Caves | Entered another Lower Caves area
  8891 | -6/Lower Caves | Encountered a Warlord checkpoint
  9376 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9465 | -6/Lower Caves | Identified exit to Zion
  9465 | -6/Lower Caves | Discovered exit to Zion (range 10)
  9482 | -6/Lower Caves | Entered Zion
  9541 | -6/Zion        | System corruption cleaned by Quarantine Array
  9587 | -6/Zion        | Learned Factory interactive machine intel
  9870 | -6/Zion        | Imprinted
  9872 | -6/Zion        | Declared Zion's savior
 10147 | -6/Zion        | Given the Hacking Drone Bay
 10193 | -6/Zion        | Found Prototype Device
 10194 | -6/Zion        | Identified Hacking Drone Bay
 10287 | -6/Zion        | Given A8's code to call for help
 10465 | -6/Zion        | Found Prototype Device
 10467 | -6/Zion        | Identified Bomb Factory No. 2
 10996 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 10999 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 11273 | -6/Zion        | Found Prototype Launcher
 11274 | -6/Zion        | Identified Gui. Missile Launcher
 11433 | -6/Zion        | Attacked by Zionites
 12264 | -6/Zion        | Build established: Scavenger-Mutant
 12367 | -6/Zion        | Lost 10 parts (2p4n2u2w)
 12498 | -6/Zion        | Destroyed Imprinter
 12507 | -6/Zion        | Extracted access codes from Imprinter's data core
 12835 | -6/Zion        | Crushed by falling debris
 12835 | -6/Zion        | Core integrity fell below 50%
 12835 | -6/Zion        | System corruption reached 10%
 12846 | -6/Zion        | Crushed by falling debris
 12848 | -6/Zion        | Crushed by falling debris
 12879 | -6/Zion        | Lost 5 parts (1p4n)
 13894 | -6/Zion        | Lost 5 parts (2p3w)
 13935 | -6/Zion        | Core integrity fell below 20%
 13964 | -6/Zion        | Spotted 90-WE9(B)
 13991 | -6/Zion        | Destroyed 90-WE9(B)
 14034 | -6/Zion        | Lost 4 parts (1p2n1u)
 14151 | -6/Zion        | Found Prototype Special Weapon
 14152 | -6/Zion        | Identified RU-N14's Throwing Claymores
 14164 | -6/Zion        | Identified exit to Proximity Caves
 14164 | -6/Zion        | Discovered exit to Proximity Caves (range 14)
 14177 | -6/Zion        | Found Prototype Energy Gun
 14334 | -6/Zion        | Found RU-N14's Throwing Claymores
 14336 | -6/Zion        | Found RU-N14's Throwing Claymores
 14339 | -6/Zion        | Found RU-N14's Throwing Claymores
 14341 | -6/Zion        | Found RU-N14's Throwing Claymores
 14602 | -6/Zion        | Opened final containment barrier to the Deep Caves
 14617 | -6/Zion        | Identified exit to Deep Caves
 14617 | -6/Zion        | Discovered exit to Deep Caves (range 3)
 14617 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 14620 | -6/Zion        | Entered Deep Caves
 14872 | -6/Deep Caves  | Z-Facility disabled
 14905 | -6/Deep Caves  | Lost 3 parts (1p1n1u)
 15039 | -6/Deep Caves  | Destroyed by 8Y-QNJ(z) with Zionite Laser-S

 Last Messages 
---------------
14962_ System corrupted: Matter fused (-6).
14982_ System corrupted: Matter fused (-7).
14984_ The unstable cave ceiling collapses. <x2>
15005_ System corrupted: Matter fused (-6).
15021_ System corrupted: FCS attempts to trigger Coil Gun.
15021_ System corrupted: Coil Gun misfires.
15021_ Slug penetrates Wall.
15022_ Destroyed Prototype Protection.
15022_ Destroyed Prototype Hover Unit.
15022_ FE-FVD(z) destroyed.
15022_ Destroyed Prototype Hover Unit.
15022_ Destroyed Prototype Protection.
15024_ Coil Gun destroyed.
15027_ Mak. Terrain Scanner destroyed.
15029_ RU-N14's Throwing Claymores expended.
15029_ Destroyed Prototype Hover Unit.
15029_ Y3-DLZ(z) destroyed.
15036_ Destroyed Imp. Reaction Control System.
15036_ 8J-HOZ(z) destroyed.
15038_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????*##????? ???????????????????? |
| ???????????????????# [  ###?#    ????????????????? |
| ????????????????????       #  !    ??????????????? |
| ????????????????????                 ????????????? |
| ?????????????????????                ????????????? |
| ?????????????????????                 ???????????? |
| ???????????????????###                ???????????? |
| ????????????????????#                  ??????????? |
| ?????????????????####                  ??????????? |
| ?????????????????#  #                  ??????????" |
| ??????????????????                      ????????"" |
| ???????????????????#                    ???????    |
| ?????????????????#??#                    ?????     |
| ???????????????????##                    ?????     |
| ???????????????????#     @               ????      |
| ???????????????????##                    ???       |
| ?????????????#???####                    ???       |
| ????????????????##  #                    ??        |
| ????????????????#                                  |
| ????????????????#                                  |
| ????????????????#                                  |
| ????????????????##                                 |
| ?????????????????###                               |
| ????????????????#??#                               |
| ???????????????????##                              |
| ????????????#???????#                              |
| ????????????????????##                             |
| ?????????????????# ??#                             |
| ??????? ?????????   ?#                             |
| ????????????????#    #                             |
| ????????????????#                                  |
| ???????????????#                                   |
| ?????????????                                      |
| ??????????????                                     |
| ?????????????                                      |
| ??????????????##                                   |
| ???????????????#                                   |
| ???????????????###                                 |
| ?????????????????#                                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          37
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             325
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Particle Charging          15
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
              Coil Gun | -6/Zion | Archive
     Imp. Recalibrator | -6/Zion | Archive
   EM Disruption Field | -6/Zion | Archive
  Imp. Remote Datajack | -6/Zion | Archive
           Force Field | -6/Zion | Archive
    Adv. Plasma Cannon | -6/Zion | Archive
        Thermal Shield | -6/Zion | Archive
       Hvy. Beamcaster | -6/Zion | Archive
         Remote Shield | -6/Zion | Archive
   Adv. Trap Extractor | -6/Zion | Archive
  Mak. Cloaking Device | -6/Zion | Archive
      Imp. Force Field | -6/Zion | Archive
    Matter Neutralizer | -6/Zion | Archive
 Adv. Shield Generator | -6/Zion | Archive

 Robot Schematics 
------------------
  H-55 Commando | -7/Factory | Hacked
     S-27 Virus | -6/Zion    | Archive
 T-07 Excavator | -6/Zion    | Archive
    H-66 Slayer | -6/Zion    | Archive

 Fabricated
------------
     K-01 Serf | x1 | -7/Factory | Preloaded
  L-41 Fighter | x3 | -6/Factory | Preloaded
 H-55 Commando | x2 | -6/Factory 
 H-55 Commando | x2 | -6/Factory 
 H-55 Commando | x2 | -6/Factory 
 H-55 Commando | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatActuatorEngine
  Manual?         0
Play Time         01:14:15
  Cumulative      67.3 hours
  Start           2023.10.06 @ 21:40:58
  End             2023.10.06 @ 22:55:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          96
  Rogue           2
  Adventurer      1
  Explorer        93
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          57
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a07c9d4-d501-44e9-953f-2f0de3ff65c9