Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 16:01:50 Player: Desaphets Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2341) 2341 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1590) 1590 TOTAL SCORE: 8206 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 786 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -71 Cogmind --------- Core Integrity 0/1000 Matter 417/550 Energy 349/465 System Corruption 4% Temperature Critical (527) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Antimatter Reactor Light Quantum Reactor > --- PROPULSION (3) --- Armored Medium Treads Heavy Treads > --- UTILITY (6) ------ Matter Compressor Improved Terrain Scanner Improved Targeting Computer Improved Kinecellerator Backup Plating III Dynamic Insulation System > --- WEAPON (5) ------- Cooled Plasma Rifle Cooled Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator > --- INVENTORY (5) ---- Backup Power III Biometal Medium Treads Flexi-carbon Leg Kinecellerator Point Defense System Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Matter Compressor Improved Terrain Scanner Improved Targeting Computer Improved Kinecellerator Backup Plating III Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Cooled Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator > --- INVENTORY -------- Backup Power III Biometal Medium Treads Flexi-carbon Leg Kinecellerator Backup Laser III [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Slots Evolved 10 | . . . . 8 2 . . Power 2 | . . . . 2 . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . 3 1 . . Weapon 3 | . . . . 3 . . . Parts Attached 100 | 6 12 . 6 47 15 7 7 Power 18 | 1 2 . 1 7 4 2 1 Engine 4 | 1 . . . 3 . . . Core 12 | . 2 . 1 4 4 . 1 Reactor 2 | . . . . . . 2 . Propulsion 23 | 2 4 . 2 9 5 1 . Treads 5 | . . . 2 . 2 1 . Leg 15 | 2 4 . . 7 2 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . 2 1 . . Utility 24 | 1 2 . 2 14 1 1 3 Device 13 | . . . 1 9 . 1 2 Storage 5 | 1 1 . . 3 . . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 4 | . 1 . 1 2 . . . Artifact . | . . . . . . . . Weapon 35 | 2 4 . 1 17 5 3 3 Energy Gun 14 | 1 2 . . 5 2 2 2 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 9 | 1 1 . 1 4 1 . 1 Ballistic Cannon 3 | . . . . 3 . . . Launcher 6 | . 1 . . 4 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 4 | . . . . . 4 . . Parts Lost 53 | . 4 . . 29 20 . . Power 13 | . 1 . . 6 6 . . Propulsion 6 | . 1 . . 4 1 . . Utility 10 | . . . . 7 3 . . Weapon 24 | . 2 . . 12 10 . . Highest Loss Streak 12 | . 3 . . 8 12 . . To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 12 15 14 9 3 2 4 Power 2 | . 2 4 4 . . . 1 Propulsion 3 | 1 4 6 4 2 . 1 2 Utility 1 | . . . 2 2 . . 1 Weapon 3 | 1 5 5 4 3 2 1 . Tool/Special . | . . . . . . . . Unused Backups 20 | . 1 . 7 8 . . 4 Power 1 | . . . 1 . . . . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . 1 . . 2 Weapon 13 | . 1 . 4 7 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 94 100 99 80 71 51 83 Engine 2 | . 5 . . 3 . 8 1 Core 9 | . 8 14 14 8 11 . 3 Reactor 1 | . . . . . . 3 11 Treads 4 | . . . 7 1 . 11 11 Leg 15 | . 27 28 20 10 1 . . Device 4 | . . . 2 9 6 . 13 Storage 13 | . 14 14 14 17 5 5 5 Protection 7 | . 10 14 11 . . 3 5 Energy Gun 7 | . 13 14 1 7 2 9 15 Ballistic Gun 9 | . 13 . 12 9 9 . 2 Launcher 7 | . 1 14 14 6 3 . . Peak Build Rating 104 | 6 11 10 21 72 74 80 104 Average Rating 30 | 3 8 10 16 40 59 52 91 On Entrance 25 | . 6 10 10 21 63 15 80 Avg Prop Armor Cover (%) 19 | . . . . . 19 . . Naked Turns . | . . . . . . . . Heaviest Build 86 | 13 32 31 40 78 62 69 86 Greatest Support 97 | 20 20 20 46 46 55 97 97 Greatest Overweight (x) 22 | 1 2 1 12 22 3 . . Average Overweight (x) . | . 1 1 . 1 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 Average Capacity 13 | 7 14 15 15 14 5 5 5 Most Carried 15 | 8 15 15 15 15 5 5 5 Average Carried 11 | 4 12 15 14 9 3 2 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 Final Carried 15 | 4 15 15 15 5 1 4 5 Class Distribution -------------------- 59% | Mutant 12% | Scavenger-Bomber 10% | Tank 5% | Bomber 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Bomber | -6/Factory Scavenger-Bomber | -5/Factory Tank | -5/Waste Tank | -5/Factory Resources | -11 -10 -10 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Matter Collected 2897 | 260 257 60 287 905 365 446 317 Remotely . | . . . . . . . . Salvage Created 2363 | . 678 78 . 874 195 . 538 Parts 121 | . 40 6 . 50 7 . 18 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed 3 | . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Combat Hostiles Destroyed 50 | . 19 4 . 17 7 . 3 Melee 1 | . . . . 1 . . . Guns 28 | . 15 . . 7 4 . 2 Cannons 4 | . . . . 1 2 . 1 AOE 15 | . 3 4 . 7 1 . . Classes Destroyed 15 | . 4 1 . 8 . . 2 Worker 2 | . . . . 2 . . . Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . . . . . 2 Recycler 4 | . 2 . . 1 . . 1 Mechanic 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 12 | . 5 2 . . 5 . . Grunt 18 | . 14 . . 3 . . 1 Brawler 1 | . . . . 1 . . . Sentry 2 | . . . . 2 . . . Hunter 8 | . . . . 5 2 . 1 Programmer 6 | . . . . 5 . . 1 Behemoth 1 | . . . . 1 . . . Subdweller 2 | . . 2 . . . . . Best Kill Streak 5 | . 4 2 . 3 5 . 3 Combat Bots Only 5 | . 3 2 . 3 5 . 1 Max Kills in Single Turn 3 | . 1 2 . 3 2 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . 3 1 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Hostile Shots Fired 421 | . 87 6 . 234 86 . 8 Missed 107 | . 23 2 . 56 24 . 2 Hits 314 | . 64 4 . 178 62 . 6 Projectile 314 | . 64 4 . 178 62 . 6 AOE 2 | . . . . . 2 . . Critical Strikes 10 | . . . . 4 5 . 1 Damage Taken 6369 | . 688 118 . 2769 2067 . 727 Core 1751 | . 110 52 . 451 588 . 550 Absorbed by Shields 226 | . . . . 226 . . . Redirected to Shielding 21 | . 10 11 . . . . . Regen/Repaired (Parts) 244 | . 86 . . . . 158 . Core Remaining (%) 60 | 100 . . 35 46 . . . Volleys Fired 157 | . 67 4 . 53 22 1 10 Largest 5 | . 2 2 . 5 5 3 5 Hottest 333 | . 95 80 . 205 272 235 333 Shots Fired 431 | . 127 8 . 180 71 3 42 Gun 325 | . 122 4 . 118 46 2 33 Cannon 61 | . . . . 28 23 1 9 Launcher 45 | . 5 4 . 34 2 . . Special . | . . . . . . . . Kinetic 228 | . 65 . . 103 50 . 10 Thermal 100 | . 57 4 . . 7 2 30 Explosive 36 | . 5 4 . 26 1 . . Electromagnetic 67 | . . . . 51 13 1 2 Robot Hit Streak 15 | . 10 3 . 15 6 4 10 Robot Miss Streak 11 | . 3 1 . 11 4 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 253 | . 72 4 . 115 36 2 24 Core Hits 135 | . 42 5 . 59 14 1 14 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 2 1 . . Critical Strikes 8 | . 3 . . 3 2 . . Burn 3 | . 3 . . . . . . Destroy 3 | . . . . 2 1 . . Blast 1 | . . . . . 1 . . Smash 1 | . . . . 1 . . . Melee Attacks 5 | . . . . 5 . . . Impact 5 | . . . . 5 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6299 | . 1206 298 . 3021 793 46 935 Guns 2883 | . 822 12 . 954 436 2 657 Cannons 863 | . . . . 265 276 44 278 Explosions 2305 | . 372 286 . 1566 81 . . Melee 236 | . . . . 236 . . . Ramming 12 | . 12 . . . . . . Kinetic 1965 | . 292 . . 1059 461 . 153 Thermal 1591 | . 530 12 . 145 140 44 720 Explosive 1964 | . 372 286 . 1247 59 . . Electromagnetic 531 | . . . . 334 133 2 62 Impact 236 | . . . . 236 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 7 4 4 4 Average Corruption 3 | . . . . 3 4 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 26 2 4 10 Message Errors 10 | . . . . 7 . . 3 Matter Fused 10 | . . . . 4 1 2 3 Heat Flow Errors 8 | . . . . 5 . 1 2 Energy Discharges 5 | . . . . 3 . 1 1 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 1 1 . 1 Data Loss (major) 3 | . . . . 3 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 104 | . 9 . . 48 47 . . Projectiles 23 | . . . . . 23 . . Explosions 39 | . 9 . . 6 24 . . Melee 42 | . . . . 42 . . . Knockbacks 11 | . . . . 8 3 . . Impact 1 | . . . . 1 . . . Kinetic 10 | . . . . 7 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 380 | . 54 54 . 272 . . . Shots 19 | . 3 2 . 14 . . . Rammed . | . . . . . . . . Targets Rammed 3 | . 3 . . . . . . Kicked 3 | . 3 . . . . . . Crushed . | . . . . . . . . Highest Temperature 696 | . 200 . . 568 513 284 696 Average Temperature 174 | . 60 . . 191 219 157 254 Received Heat Transfer 516 | . 249 . . 189 51 . 27 Effects 87 | . . . . 42 7 . 38 Shutdowns 29 | . . . . 16 1 . 12 Energy Bleed 7 | . . . . 2 1 . 4 Interference 16 | . . . . 8 . . 8 Matter Decay 4 | . . . . 1 . . 3 Short Circuit 6 | . . . . 2 1 . 3 Damage (minor) 4 | . . . . 2 2 . . Damage (major) 17 | . . . . 11 2 . 4 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 7 | . . . . 6 1 . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 4 . . . . . 2 Heat Transferred 3082 | . 1665 37 . 100 325 37 918 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Maximum Alert Level 3 | . . . . . . . 3 Low Security (%) 94 | 100 100 . . 100 100 100 58 Level 1 1 | . . . . . . . 9 Level 2 2 | . . . . . . . 20 Level 3 1 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 948 | . 127 . . 159 94 40 948 Initial 27 | . . . . . 27 8 . Average 64 | . 54 . . 33 15 6 251 Influence Increases 2929 | . 552 50 . 708 279 40 1300 Destroy 0b10 Robot/C 1320 | . 380 40 . 340 140 . 420 Destroy 0b10 Robot/NC 105 | . 15 . . 25 . . 65 Destroy Leader 344 | . 82 10 . 120 20 . 112 Allied During Kill 566 | . . . . . . . 566 Successful Hack 4 | . 2 . . 2 . . . Disable Machine 120 | . . . . 75 30 . 15 Destroy Structure 395 | . 28 . . 131 74 40 122 Lose Combat Pursuer 75 | . 45 . . 15 15 . . Influence Decreases 1993 | . 521 81 . 651 312 64 364 Entered New Map 61 | . . 15 . . 30 16 . Time Decay 1360 | . 481 66 . 424 117 48 224 Lost Part 432 | . 40 . . 227 165 . . Lost Ally 140 | . . . . . . . 140 Squads Dispatched 17 | . 5 . . 6 1 . 5 Investigation 6 | . 5 . . 1 . . . Extermination 4 | . . . . 3 . . 1 Reinforcement 5 | . . . . 2 1 . 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Distress Signals 4 | . 2 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 35 4 . 27 11 1 17 Peak Tracking Total 5 | . 5 2 . 3 5 1 4 Tactical Retreats 5 | . 3 . . 1 1 . . Traps | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Traps Triggered 9 | . 5 . . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Machines Disabled 8 | . . . . 5 2 . 1 Max in Single Turn 2 | . . . . 2 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Machines Accessed 6 | . 3 . 2 1 . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 8 . 4 6 . . . Successful 13 | . 4 . 4 5 . . . Failed 4 | . 4 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . Manual 4 | . 4 . . . . . . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . . 6 . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 4 . . . . Record 4 | . . . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 1 | . . . . 1 . . . Retrieve Study 4 | . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 3 . . 1 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 4 . . . Parts Repaired 2 | . 2 . . . . . . Time 64 | . 64 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 2 | . . . . . . . 2 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Total Allies 21 | . . . . . . 21 . Largest Group 21 | . . . . . . 21 18 Highest-Rated Group 821 | . . . . . . 821 682 Highest-Rated Ally 50 | . . . . . . 50 50 Total Orders . | . . . . . . . . Ally Attacks 187 | . . . . . . 13 174 Total Damage 4544 | . . . . . . 324 4220 Kills 27 | . . . . . . 1 26 Allies Corrupted 3 | . . . . . . . 3 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Active Infowar (turns) 865 | . . . . 399 . . 466 Terrain 865 | . . . . 399 . . 466 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Turns Passed 8086 | 75 1551 394 2621 2033 481 274 657 Spaces Moved 3637 | 57 593 201 1351 723 189 155 368 Core 55 | 31 . . 4 9 11 . . Treads 963 | . . . 363 76 1 155 368 Legs 2462 | 26 593 201 984 633 25 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 157 | . . . . 5 152 . . Fastest Speed 50 | 50 120 190 160 120 94 165 165 Average Speed 192 | 105 192 190 183 236 186 165 165 Slowest Speed 1150 | 120 260 190 650 1150 224 165 165 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 78 18 81 15 8 72 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 5 | . . . 5 . . . . Spaces Dug 11 | . . . . 11 . . . Terrain Destroyed 249 | . 41 12 . 152 41 . 3 Melee . | . . . . . . . . Projectile 7 | . . . . . 4 . 3 AOE 242 | . 41 12 . 152 37 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Fac Was Fac Total 4422 | 71 889 206 1498 920 275 171 392 Wait 330 | . 182 2 117 18 11 . . Move 3631 | 56 592 200 1350 722 189 154 368 Hop . | . . . . . . . . Pick Up 112 | 9 20 . 9 48 14 8 4 Fast Attach 12 | 1 1 . 3 1 1 1 4 Attach 83 | 5 6 . 1 44 21 5 1 Detach 7 | . . . . 1 6 . . Swap 27 | . 11 . 2 8 3 1 2 Drop 53 | . 7 . 14 20 8 1 3 Fire 157 | . 67 4 . 53 22 1 10 Melee 5 | . . . . 5 . . . Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat] / Rec / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 6) 680 | -10/Materials | Lost 3 parts (1p1n1w) 710 | -10/Materials | Discovered new exit (range 5) 984 | -10/Materials | Discovered new exit (range 10) 1455 | -10/Materials | Discovered new exit (range 12) 1505 | -10/Materials | Repaired Grenade Launcher 1544 | -10/Materials | Repaired Lgt. Nuclear Core 1627 | -10/Materials | Entered Subcaves 1628 | -10/Subcaves | Approached by a straggling Scientist 1662 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1744 | -10/Subcaves | Core integrity fell below 50% 1830 | -10/Subcaves | Discovered new exit (range 9) 1879 | -10/Subcaves | Identified exit to Recycling 1956 | -10/Subcaves | Learned location of Zion (-7) 1956 | -10/Subcaves | Met a Zionite searching for "candidates" 2016 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2021 | -10/Subcaves | Entered Scraptown 2383 | -9/Scraptown | Visited UFD Registry 2383 | -9/Scraptown | Registered with UFD as "Pyroshell" 2468 | -9/Scraptown | Visited Spacefarers 2582 | -9/Scraptown | Visited Symbiants 2728 | -9/Scraptown | Discovered new exit (range 11) 2939 | -9/Scraptown | Visited Assassins FH 2992 | -9/Scraptown | Visited Fellowship of the Rings 3108 | -9/Scraptown | Visited Cyclists 3141 | -9/Scraptown | Entered Cyclist Reading Room 3212 | -9/Scraptown | Visited TADAMA 3344 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3893 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3910 | -9/Scraptown | Found DCF Scrap (28 items) 4034 | -9/Scraptown | Visited Chapter 10 4176 | -9/Scraptown | Discovered new exit (range 5) 4229 | -9/Scraptown | Visited Junk Repository 4276 | -9/Scraptown | Visited Research Penetration Think Tank 4305 | -9/Scraptown | Visited Analyses Database 4459 | -9/Scraptown | Visited Scrapoid Research Area 4548 | -9/Scraptown | Met Optimus 4548 | -9/Scraptown | Accepted into 0bPrime 4642 | -9/Scraptown | Entered Factory 4642 | -6/Factory | Evolved 8 slots: Power x2, Utility x3, Weapon x3 5103 | -6/Factory | Lost 5 parts (1p2u2w) 5437 | -6/Factory | Spotted B-75 Beast 5552 | -6/Factory | Lost 8 parts (2p1n1u4w) 5748 | -6/Factory | Lost 7 parts (2n2u3w) 5874 | -6/Factory | Central database locked down 6000 | -6/Factory | Destroyed B-75 Beast 6387 | -6/Factory | Build established: Scavenger-Bomber 6569 | -6/Factory | Core integrity fell below 50% 6581 | -6/Factory | Cargo convoy interrupted 6599 | -6/Factory | Discovered new exit (range 16) 6675 | -6/Factory | Entered another Factory area 6675 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7027 | -5/Factory | Lost 6 parts (3p2u1w) 7136 | -5/Factory | Core integrity fell below 50% 7156 | -5/Factory | Sucked down chute 7156 | -5/Factory | Entered Waste 7157 | -5/Waste | Met a frightened Derelict 7157 | -5/Waste | Joined by Warlord forces that had cleared the area 7178 | -5/Waste | Lost 12 parts (3p1n1u7w) 7246 | -5/Waste | A Compactor rumbled back to life 7246 | -5/Waste | Spotted C-40 Crusher 7249 | -5/Waste | Allies destroyed C-40 Crusher 7325 | -5/Waste | Discovered new exit (range 16) 7430 | -5/Waste | Entered Factory 7430 | -5/Factory | Accompanied by 18 allies 7549 | -5/Factory | Build established: Tank 8030 | -5/Factory | First assault squad dispatched 8082 | -5/Factory | Core integrity fell below 20% 8088 | -5/Factory | Core destroyed Last Messages --------------- M-28 Smith destroyed. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. [Achievement: Please Form A Line] Power failure, Lgt. Quantum Reactor shutdown. Overheating: Energy bleed (-68). U-05 Engineer lays Concrete. Overheating: Mic. Fission Core damaged (-22). Overheating: Imp. Targeting Computer damaged (-7). Overheating: Enh. Quantum Rifle damaged (-14). Overheating: Enh. Nova Cannon damaged (-59). U-05 Engineer lays Concrete. Overheating: Core damaged (-110). U-05 Engineer lays Concrete. Power failure, Antimatter Reactor shutdown. U-05 Engineer builds a Wall. Overheating: Matter decay (-117). Overheating: Core damaged (-140). Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ?????#??????????????????????????????????????? | | """??????????????????????????????????????????????? | | T""?? ???????????????????????????????????????????? | | ??????????????????????????????????????????????? | | "????#?????????????#???????????????????????????? | | | "??????????????????# ????? ????????????????????? | | "?"????????????????#! ???? ????????????????????? | | ??????????????????# ??? ????????????????????? | | #+##??????????????? ?# ??? ????????????????????? | | ######### ??#] ??? ????#???????????????? | | [! ??# ??" ????????????????????? | | [ ??# """ #???????????????????? | | =* ###############???# ! 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"??? #???????????????? | | ?????#?????????????#?????? ??? #???????????????? | | ?????????????????#???? ???? ???? ##??????????????? | | ??????????????#????#??????? ???? ????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 51 Energy Capacity 715 Matter Stores 550 Matter Capacity 650 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 EM Shielding 2 Armor Coverage 150 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 28% | -10/Materials Lgt. Nuclear Core | 14% | -10/Materials Studied --------- Missile Launcher | -6/Factory | Hacked Adv. Assault Cannon | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Shock Rifle | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Jackpot Nice Directions, Buddy Please Form A Line Respectable Loadout The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed ZeronetCatalystStick Manual? 0 Play Time 01:09:27 Cumulative 10.9 hours Start 2025.12.25 @ 12:46:46 End 2025.12.25 @ 16:01:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 78ebbc45-c3fb-4895-b1a3-824f9de92b88