Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.12 @ 15:46:00 Player: BRiNK Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (49) 245 Value Destroyed (1430) 1430 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 6281 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 114 Met Data Miner 300 Friendly Fire -77 Cogmind --------- Core Integrity 203/850 Matter 4/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Trap Scanner Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Light Treads Hardlight Generator System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Particle Charger Light Armor Plating > --- WEAPON ----------- Neutron Cannon Light Cannon Mini Assault Cannon Improved Datajack > --- INVENTORY -------- Fusion Compressor Light Treads Improved Cooling System Advanced Visual Processing Unit Dynamic Insulation System Heavy Plasma Cannon Assault Cannon Grenade Launcher Rocket Launcher Scythe [Rating: 49] Favorites ----------- Power Fusion Compressor Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . 2 . . Utility 3 | . . . 2 1 . . . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 71 | 6 9 8 7 12 5 . 9 3 6 6 Power 13 | 1 1 2 2 3 . . 2 . 1 1 Engine 8 | 1 1 2 1 . . . 2 . 1 . Core 5 | . . . 1 3 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 2 2 . 1 2 . 1 2 . 1 Treads 8 | 2 2 2 . 1 . . . . . 1 Leg 5 | . . . . . 2 . 1 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 4 . 4 3 . . 3 1 . 4 Device 10 | . 1 . 3 1 . . 2 . . 3 Storage 5 | 1 3 . . 1 . . . . . . Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 1 . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 4 1 5 3 . 3 . 5 . Energy Gun 3 | . . 2 . 1 . . . . . . Energy Cannon 4 | . . . . 1 . . 1 . 2 . Ballistic Gun 6 | 2 2 2 . . . . . . . . Ballistic Cannon 6 | . . . 1 3 1 . 1 . . . Launcher 3 | . . . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . Parts Lost 20 | . . . 1 . 2 . 5 . 9 3 Power 3 | . . . . . . . 1 . 1 1 Propulsion 4 | . . . . . . . 1 . 3 . Utility 6 | . . . 1 . . . 2 . 1 2 Weapon 7 | . . . . . 2 . 1 . 4 . Highest Loss Streak 8 | . . . 1 . 2 . 2 . 8 3 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 83 97 99 99 85 92 93 95 67 27 Engine 5 | . 13 11 7 . . . 4 13 8 . Core 6 | . . . 1 15 15 15 9 . . 4 Treads 10 | . 27 19 18 14 3 . . . . . Leg 5 | . . . . . 7 15 14 21 17 . Device 10 | . . 11 23 15 7 7 5 6 3 17 Storage 12 | . 14 11 9 15 15 15 15 13 9 . Protection 5 | . . . 3 7 7 7 10 6 2 4 Energy Gun 3 | . . 12 12 7 . . . . . . Energy Cannon 2 | . . . . . 7 7 7 6 4 . Ballistic Gun 8 | . 26 31 18 3 . . . . . . Ballistic Cannon 9 | . . . 5 18 11 15 13 13 7 . Slashing Weapon 2 | . . . . . 3 7 6 . . . Naked Turns 43 | . . . . . . . . . 43 . Heaviest Build 72 | 14 29 31 41 64 59 59 72 69 67 17 Greatest Support 61 | 40 40 40 40 40 20 20 30 61 61 3 Greatest Overweight (x) 6 | . 6 1 1 3 2 2 3 1 5 5 Average Overweight (x) 1 | . . . . 1 2 2 2 1 . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 9 15 15 15 15 15 15 15 12 5 Most Carried 14 | 5 13 11 12 14 14 13 14 10 11 4 Average Carried 9 | 2 7 8 10 11 12 13 11 9 8 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 Final Carried 14 | 3 9 11 11 14 13 13 9 10 4 4 Class Distribution -------------------- 58% | Mutant 15% | Tank 13% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Matter Collected 2413 | 260 128 352 324 198 135 . 1016 . . . Remotely . | . . . . . . . . . . . Salvage Created 1832 | . 198 423 321 223 61 . 355 . 251 . Parts 88 | . 10 28 18 12 7 . 8 . 5 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 7 . 8 . . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 43 | . 4 14 8 6 4 . 6 . 1 . Melee 2 | . . . . . . . 2 . . . Guns 22 | . 4 14 3 1 . . . . . . Cannons 16 | . . . 5 5 1 . 4 . 1 . AOE 3 | . . . . . 3 . . . . . Classes Destroyed 11 | . 4 1 3 1 . . 1 . 1 . Worker 1 | . 1 . . . . . . . . . Recycler 3 | . 1 1 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 19 | . 3 8 4 . 4 . . . . . Grunt 15 | . 1 4 3 4 . . 3 . . . Brawler 2 | . . 2 . . . . . . . . Sentry 1 | . . . 1 . . . . . . . Programmer 2 | . . . . 2 . . . . . . Compactor 1 | . . . . . . . . . 1 . Savage 2 | . . . . . . . 2 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 5 | . 4 5 4 3 4 . 3 . 1 . Combat Bots Only 4 | . 3 4 4 3 4 . 3 . 1 . Max Kills in Single Turn 3 | . 2 2 2 1 3 . 1 . 1 . Gunslinging 1 | . 1 1 . . . . . . . . Exploded 3 | . . . . . 3 . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Damage Taken 3681 | . 263 303 246 491 206 . 920 . 453 799 Core 980 | . 65 42 23 15 26 . 162 . 135 512 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 211 | . . 130 . 81 . . . . . . Core Remaining (%) 85 | 100 74 89 95 . . . 71 . . . Volleys Fired 107 | . 28 22 23 13 4 . 11 . 6 . Largest 4 | . 2 4 4 4 3 . 2 . 3 . Hottest 190 | . 40 110 130 190 170 . 153 . 158 . Shots Fired 324 | . 56 88 92 42 9 . 21 . 16 . Gun 235 | . 56 88 76 13 2 . . . . . Cannon 84 | . . . 16 29 6 . 21 . 12 . Launcher 5 | . . . . . 1 . . . 4 . Special . | . . . . . . . . . . . Kinetic 224 | . 56 66 62 25 1 . 8 . 6 . Thermal 83 | . . 22 30 13 2 . 11 . 5 . Explosive 5 | . . . . . 1 . . . 4 . Electromagnetic 12 | . . . . 4 5 . 2 . 1 . Robot Hit Streak 19 | . 5 10 19 5 4 . 7 . 6 . Robot Miss Streak 9 | . 5 9 7 7 2 . 1 . 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 196 | . 30 46 53 24 6 . 27 . 10 . Core Hits 101 | . 8 21 29 18 7 . 11 . 7 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 5 | . 1 . 1 3 . . . . . . Burn 2 | . . . 1 1 . . . . . . Destroy 1 | . 1 . . . . . . . . . Blast 2 | . . . . 2 . . . . . . Melee Attacks 35 | . . . . . . . 35 . . . Impact . | . . . . . . . . . . . Slashing 29 | . . . . . . . 29 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3666 | . 390 530 586 529 310 . 652 . 669 . Guns 1420 | . 389 518 406 73 34 . . . . . Cannons 1283 | . . . 180 393 89 . 435 . 186 . Explosions 733 | . . . . 63 187 . . . 483 . Melee 217 | . . . . . . . 217 . . . Ramming 13 | . 1 12 . . . . . . . . Kinetic 1694 | . 389 319 375 378 21 . 155 . 57 . Thermal 933 | . . 199 211 136 34 . 227 . 126 . Explosive 670 | . . . . . 187 . . . 483 . Electromagnetic 139 | . . . . 15 68 . 53 . 3 . Impact . | . . . . . . . . . . . Slashing 217 | . . . . . . . 217 . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 5 5 5 5 . 10 10 Average Corruption 6 | . . . . 1 5 5 5 . 7 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . 7 6 28 . 6 15 Message Errors 18 | . . . . . 2 2 8 . 1 5 Matter Fused 14 | . . . . . 1 . 8 . 2 3 Heat Flow Errors 5 | . . . . . 1 1 2 . . 1 Energy Discharges 6 | . . . . . 1 2 1 . . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 12 | . . . . . 1 . 6 . 2 3 Data Loss (major) 3 | . . . . . . 1 1 . . 1 Misfires 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 44 | . . . . 17 . . 4 . 23 . Projectiles 9 | . . . . 9 . . . . . . Explosions 31 | . . . . 8 . . . . 23 . Melee 4 | . . . . . . . 4 . . . Knockbacks 17 | . . . 8 7 1 . 1 . . . Impact . | . . . . . . . . . . . Kinetic 17 | . . . 8 7 1 . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . 114 . Shots 3 | . . . . . . . . . 3 . Rammed 3 | . 1 2 . . . . . . . . Targets Rammed 5 | . 1 3 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . Highest Temperature 410 | . . 48 103 410 344 271 306 . 297 149 Average Temperature 99 | . . 16 40 196 94 73 132 . 129 74 Received Heat Transfer 948 | . 66 51 81 135 . . 192 . 9 414 Effects 9 | . . . . 8 . . . . 1 . Shutdowns 4 | . . . . 4 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 1 4 . . . . . . . Heat Transferred 1509 | . . 592 571 272 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Peak Influence 404 | . 120 404 381 230 . . . 28 16 25 Initial 105 | . . 28 85 105 . . . 28 9 10 Average 83 | . 61 166 184 73 . . . 28 5 11 Maximum Alert Level 2 | . . 2 1 1 . . . . . . Low Security (%) 85 | 100 100 58 51 93 . . . 100 100 100 Level 1 12 | . . 25 48 6 . . . . . . Level 2 2 | . . 16 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 . 2 . . . 1 . 1 Investigation 1 | . . . . . . . . 1 . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 4 | . 1 1 . 1 . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Distress Signals 5 | . . 1 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 11 16 16 7 4 . 12 . 6 4 Peak Tracking Total 7 | . 3 6 7 5 4 . 4 . 5 3 Tactical Retreats 6 | . 1 1 2 . . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Traps Triggered 3 | . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Machines Accessed 19 | . 1 3 6 3 . 4 . 1 . 1 Terminals 11 | . 1 2 6 1 . . . . . 1 Fabricators 2 | . . . . 1 . . . 1 . . Repair Stations 2 | . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 77 | . 6 14 20 5 . 27 . 3 . 2 Successful 58 | . 2 9 15 4 . 27 . . . 1 Failed 19 | . 4 5 5 1 . . . 3 . 1 Catastrophic 3 | . . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 12 | . 1 3 7 . . . . . . 1 Terminals 39 | . 6 10 20 1 . . . . . 2 Fabricators 4 | . . . . 1 . . . 3 . . Repair Stations 7 | . . 4 . 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 50 | . 2 5 14 1 . 27 . . . 1 Record 20 | . 1 . 8 . . 11 . . . . Part Schematic 8 | . . . . . . 8 . . . . Robot Schematic 5 | . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Open DSF 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Dispatch Records 4 | . 1 1 2 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 Zone Layout 3 | . . 2 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . . . . Scan Component 3 | . . 2 . 1 . . . . . . Repair 3 | . . 2 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 10 | . 1 2 4 1 . . . 1 . 1 Full Trace Events 2 | . 1 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 8 . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . 47 . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . . Time 78 | . . 52 . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Total Allies 3 | . . . . . . . 3 . . . Largest Group 2 | . . . . . . . 2 2 2 . Highest-Rated Group 96 | . . . . . . . 96 62 62 . Highest-Rated Ally 96 | . . . . . . . 96 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 19 . 10 . Total Damage 747 | . . . . . . . 536 . 211 . Kills 3 | . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Turns Passed 4802 | 92 637 417 496 889 211 205 1096 138 190 431 Spaces Moved 1958 | 53 325 162 205 308 67 79 342 69 150 198 Core 299 | 6 2 . . . . . . . 93 198 Treads 1072 | 47 323 162 205 308 27 . . . . . Legs 587 | . . . . . 40 79 342 69 57 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 260 260 195 192 50 100 Average Speed 206 | 147 161 164 170 242 284 260 284 192 106 209 Slowest Speed 400 | 160 350 240 240 400 320 260 330 193 300 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 45 19 19 8 13 68 51 2 74 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . . . . . Spaces Dug 10 | . . . . . . . 10 . . . Terrain Destroyed 56 | . . . . 5 7 . 16 . 28 . Melee 10 | . . . . . . . 10 . . . Projectile 9 | . . . . 1 . . 6 . 2 . AOE 37 | . . . . 4 7 . . . 26 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Was Fac Total 2452 | 66 381 261 304 422 83 80 401 75 164 215 Wait 196 | . . 55 56 76 2 2 . . . 5 Move 1950 | 52 324 161 204 307 66 78 341 69 150 198 Hop . | . . . . . . . . . . . Pick Up 66 | 8 15 9 8 10 2 . 4 3 2 5 Fast Attach 2 | 1 1 . . . . . . . . . Attach 54 | 5 8 6 5 5 5 . 7 2 5 6 Detach 3 | . . . . . 2 . . . . 1 Swap 15 | . . 2 2 7 . . 2 1 1 . Drop 19 | . 4 3 5 4 2 . 1 . . . Fire 107 | . 28 22 23 13 4 . 11 . 6 . Melee 35 | . . . . . . . 35 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . 1 3 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Weapon x2 805 | -9/Materials | Repaired Lgt. Treads 833 | -9/Materials | Repaired Lgt. Treads 1027 | -9/Materials | Build established: Gunner 1122 | -9/Materials | Discovered new exit (range 16) 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Utility x2 1358 | -8/Materials | Identified exit to Factory 1371 | -8/Materials | Build established: Scavenger-Gunner 1643 | -8/Materials | Entered Factory 1643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1746 | -7/Factory | Identified exit to DSF 1810 | -7/Factory | Repaired Lgt. Treads 1972 | -7/Factory | Build established: Tank 2286 | -7/Factory | Discovered new exit (range 16) 2314 | -7/Factory | Build established: Mutant 2355 | -7/Factory | Fabricated Fusion Compressor (x2) 2532 | -7/Factory | Entered Lower Caves 2721 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2743 | -7/Lower Caves | Entered Data Miner 2743 | -7/Data Miner | Discovered new exit (range 6) 2793 | -7/Data Miner | Met Data Miner 2842 | -7/Data Miner | Learned location of Section 7 (-3) 2842 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2891 | -7/Data Miner | Received God Mode back door access code from Data Miner 2924 | -7/Data Miner | Build established: Tank 2948 | -7/Data Miner | Entered Proximity Caves 3250 | -6/Proximity Caves | Escorted by Enhanced Grunt 3597 | -6/Proximity Caves | Build established: Mutant 3770 | -6/Proximity Caves | Attacked by a faux Warlord 3954 | -6/Proximity Caves | Discovered new exit (range 16) 3968 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4000 | -6/Proximity Caves | Learned 4 Factory zone layouts 4044 | -6/Proximity Caves | Entered Factory 4044 | -6/Factory | Accompanied by 2 allies 4044 | -6/Factory | Evolved 2 slots: Propulsion x2 4045 | -6/Factory | Identified exit to Lower Caves 4182 | -6/Factory | Sucked down chute 4182 | -6/Factory | Entered Waste 4197 | -6/Waste | EMP discharged 4200 | -6/Waste | 2 allies followed down the chute 4266 | -6/Waste | Spotted C-40 Crusher 4266 | -6/Waste | Spotted C-40 Crusher 4267 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4286 | -6/Waste | Spotted C-40 Crusher 4295 | -6/Waste | Destroyed C-40 Crusher 4297 | -6/Waste | EMP discharged 4297 | -6/Waste | System corruption reached 10% 4309 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4314 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4317 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4320 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4326 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4328 | -6/Waste | Spotted C-40 Crusher 4329 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4348 | -6/Waste | Spotted C-40 Crusher 4360 | -6/Waste | Lost 8 parts (1p3n4w) 4363 | -6/Waste | Spotted C-40 Crusher 4366 | -6/Waste | Discovered new exit (range 11) 4372 | -6/Waste | Entered Factory 4746 | -6/Factory | Core integrity fell below 50% 4768 | -6/Factory | Lost 3 parts (1p2u) 4803 | -6/Factory | Self-destructed Last Messages --------------- 04648_ ALERT: All DSF locations entering lockdown mode. 04650_ System corrupted: Heat flow error (+179). 04650_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 04672_ 2YTDJH2% CH>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. 04779_ System corrupted: Matter fused (-5). 04783_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | ???????????????????????#####+#####+##### | | ??????????????????????????# # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# " " " " " # | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????############## | | ?????????#########?????????????????????# | | ?????????# !#?????????????????????# | | ?????????# #?????????????????????# | | ?????????# #?????????????????????# | | ?????????# #?############????????# | | ?????????# # #????????# | | ?????????# # """ """ #????????# | | ?????????# # """ """ #????????# | | ?????????# # """ """ #????????# | | ?????????# # #????????# | | ?????????# # """ #????????# | | ?????????# @# """ #????????# | | ?????????# # """ ########## | | ?????????# # """ # # | | ?????????# # T" # """ # | | ?????????# # """ # """ # | | ?????????# # # """ # | | ?????????# g#########"#### + | | ?????????#######g####### ## """ # | | ????????# g ## R" # | | ??????# + """ # | | ??????### ## ## | | ????????### ###########? | | ??????????# ##??????????? | | ??????????# #???????????? | | ??????????## T########### #???????????? | | ???????????###??????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ????????????? | | ????????????????????????+ ????????????? | | ????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 480 Matter Stores 404 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Fusion Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Part-time Excavator Challenges ------------ None Game ------ Seed TransportDimensionalKit Manual? 0 Play Time 00:54:08 Cumulative 23.7 hours Start 2022.11.12 @ 14:54:49 End 2022.11.12 @ 15:46:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7963f4c6-77b1-4b3b-a467-f998afbf4d95