Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.17 @ 16:38:47

Player: puncake

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (20)      100
Value Destroyed (361)      361
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 3223

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             598/700
Matter                     153/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (319)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
  Improved Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (5) ------
     Small Storage Unit
  Improved Sensor Array
           Core Analyzer
>          --- WEAPON (3) -------
           Particle Gun
  Advanced Assault Cannon
           Grenade Launcher
>          --- INVENTORY (6) ----
     Light Treads
           Aluminum Leg
           Particle Gun
     Light EM Pulse Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
           Targeting Computer
           Core Analyzer
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Particle Gun
     Light EM Pulse Cannon
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             32   | 6   12  1   2   4   1   6   
  Power                    4    | 1   1   1   .   1   .   .   
    Engine                 4    | 1   1   1   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   2   .   1   1   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    9    | 2   4   .   1   .   1   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  4    | 1   1   .   .   .   .   2   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   6   .   .   3   .   3   
    Energy Gun             6    | .   3   .   .   2   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   3   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 4    | .   1   1   .   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   .   .   .   2   
Average Slot Usage (%)     98   | .   94  99  100 100 100 91  
  Engine                   11   | .   14  13  11  11  11  7   
  Treads                   6    | .   .   .   11  11  11  7   
  Leg                      30   | .   27  28  33  33  33  23  
  Storage                  11   | .   14  14  11  11  11  7   
  Processor                11   | .   9   14  11  11  11  14  
  Energy Gun               11   | .   11  14  11  11  11  13  
  Ballistic Gun            12   | .   16  14  11  11  11  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             25   | 9   10  10  10  17  17  25  
  Greatest Support         41   | 20  20  20  30  30  33  41  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   6   6   
  Most Carried             6    | 6   6   6   6   6   6   6   
  Average Carried          5    | 4   5   5   4   5   6   5   
  Final Capacity           6    | 6   6   6   6   6   6   6   
  Final Carried            6    | 6   6   6   6   6   6   5   

 Class Distribution 
--------------------
 56% | Mutant
 37% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
           Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -7  
-----------                Run  | Scr Mat Min Mat Sto Rec Fac 
Matter Collected           579  | 219 79  108 .   45  128 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            577  | .   230 50  .   60  152 85  
  Parts                    43   | .   12  1   .   7   16  7   
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  19   | .   6   1   .   1   7   4   
  Guns                     16   | .   6   1   .   1   7   1   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          5    | .   3   .   .   1   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Drone                    7    | .   .   .   .   .   7   .   
  Swarmer                  6    | .   3   .   .   .   .   3   
  Grunt                    5    | .   3   1   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   .   .   
Best Kill Streak           4    | .   3   1   .   1   1   4   
  Combat Bots Only         4    | .   3   1   .   1   1   4   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac 
Damage Taken               1146 | .   388 68  .   59  .   631 
  Core                     148  | .   31  .   .   15  .   102 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         94   | 100 .   87  .   .   96  .   
Volleys Fired              78   | .   23  6   .   4   34  11  
  Largest                  3    | .   2   2   .   2   2   3   
  Hottest                  153  | .   70  60  .   60  88  153 
Shots Fired                160  | .   46  12  .   8   65  29  
  Gun                      152  | .   46  12  .   8   65  21  
  Cannon                   6    | .   .   .   .   .   .   6   
  Launcher                 2    | .   .   .   .   .   .   2   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  90   | .   31  6   .   4   34  15  
  Thermal                  47   | .   4   .   .   .   31  12  
  Explosive                2    | .   .   .   .   .   .   2   
  Electromagnetic          21   | .   11  6   .   4   .   .   
  Robot Hit Streak         9    | .   9   5   .   8   6   4   
  Robot Miss Streak        7    | .   2   3   .   1   6   7   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           83   | .   31  10  .   7   23  12  
  Core Hits                42   | .   14  4   .   3   11  10  
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1234 | .   298 97  .   65  357 417 
  Guns                     914  | .   298 97  .   65  357 97  
  Cannons                  83   | .   .   .   .   .   .   83  
  Explosions               237  | .   .   .   .   .   .   237 
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  494  | .   166 43  .   23  163 99  
  Thermal                  325  | .   50  .   .   .   194 81  
  Explosive                237  | .   .   .   .   .   .   237 
  Electromagnetic          178  | .   82  54  .   42  .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   .   3   
  Average Corruption       3    | .   .   .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      32   | .   .   .   .   .   .   32  
  Shots                    1    | .   .   .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        350  | .   88  58  .   23  84  350 
  Average Temperature      61   | .   28  25  .   12  23  250 
  Received Heat Transfer   342  | .   177 39  .   18  .   108 
  Effects                  2    | .   .   .   .   .   .   2   
    Short Circuit          1    | .   .   .   .   .   .   1   
    Damage (minor)         1    | .   .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         814  | .   148 .   .   .   481 185 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Peak Influence             997  | .   162 93  31  73  132 997 
  Initial                  902  | .   .   63  31  13  .   902 
  Average                  106  | .   77  73  31  21  38  914 
Maximum Alert Level        3    | .   .   .   .   .   .   3   
  Low Security (%)         93   | 100 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  6    | .   .   .   .   .   .   100 
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Distress Signals           1    | .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   11  4   .   4   25  8   
  Peak Tracking Total      8    | .   5   2   .   3   4   8   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Machines Accessed          17   | .   3   .   .   2   11  1   
  Terminals                11   | .   3   .   .   2   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                36   | .   6   .   .   3   25  2   
  Successful               16   | .   1   .   .   2   12  1   
  Failed                   20   | .   5   .   .   1   13  1   
    Catastrophic           3    | .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   6   .   .   1   5   1   
  Terminals                19   | .   6   .   .   3   8   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          17   | .   .   .   .   .   17  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   2   1   
  Open Door                1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   .   .   .   .   10  .   
  Retrieve Matter          5    | .   .   .   .   .   5   .   
  Retrieve Components      5    | .   .   .   .   .   5   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   2   8   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Rec Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -7  
-------------              Run  | Scr Mat Min Mat Sto Rec Fac 
Turns Passed               1846 | 64  382 259 42  213 763 123 
Spaces Moved               1193 | 52  235 165 32  134 513 62  
  Core                     23   | 22  1   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1170 | 30  234 165 32  134 513 62  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            118  | 90  120 120 120 120 120 120 
  Slowest Speed            150  | 120 150 120 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   49  36  6   28  98  2   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          9    | .   .   .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   1   
  AOE                      8    | .   .   .   .   .   .   8   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac 
Total                      1477 | 68  294 215 35  182 597 86  
  Wait                     138  | .   16  39  .   35  45  3   
  Move                     1187 | 51  234 164 31  133 512 62  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  23   | 11  3   1   2   1   2   3   
  Fast Attach              7    | 1   6   .   .   .   .   .   
  Attach                   13   | 5   1   1   2   .   .   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   5   .   .   4   1   2   
  Drop                     15   | .   6   .   .   5   3   1   
  Fire                     78   | .   23  6   .   4   34  11  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   4    | .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Discovered new exit (range 13)
  315 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Entered Mines
  690 | -10/Mines     | Discovered new exit (range 14)
  706 | -10/Mines     | Entered Materials
  706 | -9/Materials  | Evolved 2 slots: Propulsion x2
  707 | -9/Materials  | Identified exit to Storage
  710 | -9/Materials  | Discovered exit to Storage (range 10)
  748 | -9/Materials  | Entered Storage
  956 | -9/Storage    | Used back door to open Recycling access
  956 | -9/Storage    | Discovered new exit (range 5)
  961 | -9/Storage    | Entered Recycling
  965 | -9/Recycling  | Spotter reported a threat
  969 | -9/Recycling  | Spotter reported a threat
 1021 | -9/Recycling  | Spotter reported a threat
 1034 | -9/Recycling  | Spotter reported a threat
 1097 | -9/Recycling  | Spotter reported a threat
 1104 | -9/Recycling  | Spotter reported a threat
 1116 | -9/Recycling  | Spotter reported a threat
 1133 | -9/Recycling  | Spotter reported a threat
 1149 | -9/Recycling  | Spotter reported a threat
 1169 | -9/Recycling  | Build established: Scavenger-Mutant
 1196 | -9/Recycling  | Spotter reported a threat
 1239 | -9/Recycling  | Spotter reported a threat
 1241 | -9/Recycling  | Spotter reported a threat
 1261 | -9/Recycling  | Spotter reported a threat
 1276 | -9/Recycling  | Identified exit to Factory
 1285 | -9/Recycling  | Spotter reported a threat
 1294 | -9/Recycling  | Spotter reported a threat
 1314 | -9/Recycling  | Spotter reported a threat
 1320 | -9/Recycling  | Spotter reported a threat
 1388 | -9/Recycling  | Spotter reported a threat
 1491 | -9/Recycling  | Spotter reported a threat
 1571 | -9/Recycling  | Spotter reported a threat
 1608 | -9/Recycling  | Spotter reported a threat
 1660 | -9/Recycling  | Spotter reported a threat
 1660 | -9/Recycling  | Spotter reported a threat
 1661 | -9/Recycling  | Spotter reported a threat
 1713 | -9/Recycling  | Spotter reported a threat
 1714 | -9/Recycling  | Spotter reported a threat
 1724 | -9/Recycling  | Entered Factory
 1724 | -7/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 1847 | -7/Factory    | Self-destructed

 Last Messages 
---------------
PARAMETERS=UTILITY_3,WEAPON_1
LOCATION=FACTORY
GOAL=ESCAPE
01734_ Acquired Core Analyzer.
01739_ Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 3-N
01748_ Acquired Imp. Carbon-fiber Leg.
01754_ Acquired Adv. Assault Cannon.
01817_ S-27 Virus destroyed. <x2>
01832_ S-27 Virus knocked back.
01836_ Hvy. Assault Rifle permanently disabled.
01836_ Overheating: Short circuit.
01838_ Dropped Broken Hvy. Assault Rifle.
01840_ G-47 Trooper destroyed.
01840_ S-27 Virus destroyed.
01841_ Aluminum Leg destroyed.
01845_ Targeting Computer destroyed.
01845_ System corrupted by crushing effect (+3).
01846_ Overheating: Sml. Storage Unit damaged (-53).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialInertialThrower
  Manual?         0
Play Time         00:17:09
  Cumulative      17.5 hours
  Start           2021.06.17 @ 16:23:06
  End             2021.06.17 @ 16:38:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          36
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1d3a709-4032-4973-8f7b-f229cf07d6d3